|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Khans of Tarkir (KTK)||Uncommon|
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Opulent Palace enters the battlefield tapped.
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Opulent Palace Discussion
8 hours ago
3 weeks ago
Remove the 4 Dakra Mystic and add 4 Opulent Palace. Your deck LITERALLY cannot cast Simic Sky Swallower or wrexial the risen is what he is telling you. You have 33 creatures and 19 land, and you're playing expensive creatures that require a copy of 1 particular card to make your deck cohesive. You'd almost be just as well off if you took out Quest for Ula's Temple and just fixed your mana base.
1 month ago
My suggestion is do these three things:
1.) I'd take out Blooming Marsh, Cascading Cataracts, Crucible of the Spirit Dragon, Inventors' Fair, Spire of Industry. There are better options that aren't an arm and leg. Some suggestions are the wedge and shards lands:
- Arcane Sanctum, Crumbling Necropolis, Frontier Bivouac, Jungle Shrine, Mystic Monastery, Nomad Outpost, Opulent Palace, Sandsteppe Citadel, Savage Lands, Seaside Citadel
2.) Add at least 2 more lands (I personally run 38 lands) to help fix the lack of land draw.
3.) Additionally, I'd focus on 2 to 3 specific colors to help with the lack of efficient mana fixing in the deck.
After that, I'd test that out and see how the deck works then.
1 month ago
Hey, good job in the Commander league.
Haste is an ability you really want with Silvers, you already have Heart Sliver which is good, but I suggest also adding Blur Sliver and Firewake Sliver. Crystalline Sliver has already been suggested, but I'm going to suggest it again since it can be a game winning two drop Sliver. You already have Winged Sliver, but I suggest also adding Galerider Sliver more flying evasion and it's a one drop Sliver.
Harmonic Sliver can be devastating to your opponents. This Sliver is so good that some nonSliver decks play it because it gives you value when it ETB. The ability it gives Silvers when they ETB is not a may ability if your opponents don't control any artifacts or enchantments and you do then you must destroy one of your own. To prevent this play Darksteel Ingot. It's a three drop Rainbow mana rock with indestructible, it can't be destroyed. Target it with Slivers who ETB to prevent having to destroy your own.
A couple of underrated Slivers who can draw a lot of cards to consider adding: Synapse Sliver and Dormant Sliver. Hibernation Sliver is also underrated as it can save any Sliver from removal, board wipes, exile, etc. It's ability has no mana cost and doesn't target, it can be used with any Sliver who has shroud, you can save Crystalline for the cost of 2 life.
Sliver Queen has already been suggested and if you want to win with an infinite combo with Slivers then it's the best Sliver to include. Horned Sliver has also been mentioned, it's great with Sliver Hivelord giving it trample.
Amoeboid Changeling and Unnatural Selection can make any creature an opponent controls into a Sliver letting Overlord permanently gain control of that creature adding it to your Sliver army. Mirror Entity can be a Sliver, it's a Changeling and it can pump an entire army of Slivers. All Slivers get this power and toughness boost while keeping all their abilities.
Cards to consider adding:
- Crystalline Sliver
- Galerider Sliver
- Harmonic Sliver
- Firewake Sliver
- Amoeboid Changeling
- Mirror Entity
- Unnatural Selection
- Blur Sliver
- Hibernation Sliver
- Synapse Sliver
- Dormant Sliver
- Horned Sliver
- Darksteel Ingot
- Kodama's Reach
Cards to consider cutting:
- Steelform Sliver
- Sliver Construct
- Reflex Sliver
- Plated Sliver
- Opaline Unicorn
- Mistform Sliver
- Groundshaker Sliver
- Diffusion Sliver
- Blazing Volley
- Stinging Shot
- Reduce / Rubble
- 6x Lands
Lands to consider adding to upgrade the manabase:
- Command Tower: best Rainbow land for a five color manabase in Commander, only $1.
- Exotic Orchard: budget Rainbow land.
- Unclaimed Territory: budget Rainbow land to cast Slivers.
- City of Brass: Raindow land, but $6.
- Path of Ancestry: ETB tapped Rainbow land, the scry if using it to cast a Sliver is very good.
- Grand Coliseum: ETB tapped Rainbow land.
- Cinder Glade, Canopy Vista, Prairie Stream, Sunken Hollow, Smoldering Marsh: Battle lands are good with Basic lands and Farseek since it can fetch one of them.
If choosing to play ETB tapped lands such as Blossoming Sands instead consider the Tri-lands: Jungle Shrine, Seaside Citadel, Savage Lands, Frontier Bivouac, Opulent Palace, etc? These lands ETB tapped, but can make one of three different colors instead of only two.
Good luck with your deck.
1 month ago
Your whole deck is built around a silver bordered mechanic, I dont think you need to play any of the black bordered cards. Invisible Stalker is cool for the sword, but I dont think you need it. If your opponents have blockers, you have a trampling hydra to carry the sword. Squirrel-Powered Scheme should definitely be in the main. If you dont mind the mana base being a bit slower, you can play Opulent Palace to help fix your colours.
1 month ago
I'm currently doing something similar with my copy of the pre-con and though I bounce back and forth between Scion and The Ur-Dragon himself, I inevitably lean towards the battle-cruiser style in both builds.
Regarding the mana-base, I've found that focusing primarily on all the "Red" lands works pretty well for me.
This provides numerous opportunities to grab the colors needed to cast all dragons while keeping all the great Fire Breathing dragons relevant.
I also add in all the budget 5 color lands that I can manage - Rupture Spire and Transguild Promenade are great. A lot of people look down on them and refuse to use them but like you, I also don't want to spend a mortgage payment on the land base.
Forbidden Orchard is relevant since your flyers don't particularly care about 1/1 grounded tokens, but still is not as budget friendly as the others I've listed so far. Still, better than a lot of the options out there.
Aside from the mana-base. Haste + Big dragons is great. I skipped Dragonlord Kolaghan for a long time but having finally slotted him into the deck for a test run, he promptly won me a game and I can confirm he's pretty much worth the slot - Being much more budget friendly than Karthas.
Temur Ascendancy is another multi-function haste enabler that's very budget friendly.
Keiga, the Tide Star and the other Kamigawa dragons all just got a reprint and are way better in Ur-Dragon than in Scion.
It's expensive but I'm personally running a Cyclonic Rift. That's an easy one, but there are lots of other great options that synergize with your dragons in the same way Earthquake does. Magmaquake and Molten Disaster are great includes here.
I've won games with Rite of Replication - which is great even in a vacuum since you can target your opponent's creatures. The more Legendary Dragons you run though, the worse it becomes and it's not exactly dirt cheap so your mileage may vary.
3 months ago
4 months ago
I really like the idea of this deck, but I feel like there are a few things that this deck has that slow it down. To start, I don't know if this is just a budget deck that you wanted to put together or if it is a deck that you want to legitimately see lots of play. The advice I'm giving is to help push the power level of this closer to high performing and top tier decks in the format, ignoring the cost of any of the upgrades. I feel there are too many 3 drops all together, I really dont feel Graveblade Marauder is any good. It feels really slow and while deathtouch is nice upside for it, it just pales in comparison to the other 3 drops of the deck. I get trick you want to do with Misthollow Griffin, it looks fun and it looks like there is loads of synergy with it and your deck, but, I think including the card is taking away from other possible includes or completed playsets of cards that aren't in the deck. Your mana base tells me that this is a budget deck, but if you want it to perform better, Opulent Palace, Yavimaya Coast, and some number of basic lands should be cut for fetch lands and shock lands. The other part why I think this is so important is that it would help you trim down your deck faster and it allows you to get to your good cards faster and more reliably. Another thing, it also allows Hedron Crab to be double triggered in one turn. I think the removal package is incredibly slow, considering that all of your removal spells, your 2 Autumnal Gloom, and most of your creatures are all 3 drops. This can make your deck incredibly clunky if you get low lands hands. Another suggestion is to find cheaper alternatives to some of your 3 drops so that the deck can overcome some clunkyness. I think a card that slots perfectly in the deck is Dryad Arbor that can be fetched for if you need a land, it can also be exiled to cast Skaab Ruinator, it generates zombies with Sidisi, Brood Tyrant, etc. Grisly Salvage can be used as way to semi-tutor cards while filling the graveyard. Grim Flayer can be used as a faster and stronger version of either Nyx Weaver or Splinterfright. A couple Search for Azcanta may replace Autumnal Gloom. Even a few small and cheap changes could just be to slot in 1-2 Murderous Cut for Putrefy, Thought Scour as additional self-mill, and Grisly Salvage for better consistency could go a long way. I hope some of these could help you. I also hope all this didn't come off as me try to take over your deck idea. Not every single part of the deck needs to be changed and I think you have a good starting place for a deck that could be something even more explosive.