|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Khans of Tarkir (KTK)||Uncommon|
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Opulent Palace enters the battlefield tapped.
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|Have (16)||thekingpinBR , ironax , Mousemke , ZombieFood , maR2307 , goodair , pokemate0 , , Regulus1010 , frederiklw , bakunet , saj0219 , pskinn01 , , rakdos24 , rockleemyhero|
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Opulent Palace Discussion
2 weeks ago
I really like the idea of this deck, but I feel like there are a few things that this deck has that slow it down. To start, I don't know if this is just a budget deck that you wanted to put together or if it is a deck that you want to legitimately see lots of play. The advice I'm giving is to help push the power level of this closer to high performing and top tier decks in the format, ignoring the cost of any of the upgrades. I feel there are too many 3 drops all together, I really dont feel Graveblade Marauder is any good. It feels really slow and while deathtouch is nice upside for it, it just pales in comparison to the other 3 drops of the deck. I get trick you want to do with Misthollow Griffin, it looks fun and it looks like there is loads of synergy with it and your deck, but, I think including the card is taking away from other possible includes or completed playsets of cards that aren't in the deck. Your mana base tells me that this is a budget deck, but if you want it to perform better, Opulent Palace, Yavimaya Coast, and some number of basic lands should be cut for fetch lands and shock lands. The other part why I think this is so important is that it would help you trim down your deck faster and it allows you to get to your good cards faster and more reliably. Another thing, it also allows Hedron Crab to be double triggered in one turn. I think the removal package is incredibly slow, considering that all of your removal spells, your 2 Autumnal Gloom, and most of your creatures are all 3 drops. This can make your deck incredibly clunky if you get low lands hands. Another suggestion is to find cheaper alternatives to some of your 3 drops so that the deck can overcome some clunkyness. I think a card that slots perfectly in the deck is Dryad Arbor that can be fetched for if you need a land, it can also be exiled to cast Skaab Ruinator, it generates zombies with Sidisi, Brood Tyrant, etc. Grisly Salvage can be used as way to semi-tutor cards while filling the graveyard. Grim Flayer can be used as a faster and stronger version of either Nyx Weaver or Splinterfright. A couple Search for Azcanta may replace Autumnal Gloom. Even a few small and cheap changes could just be to slot in 1-2 Murderous Cut for Putrefy, Thought Scour as additional self-mill, and Grisly Salvage for better consistency could go a long way. I hope some of these could help you. I also hope all this didn't come off as me try to take over your deck idea. Not every single part of the deck needs to be changed and I think you have a good starting place for a deck that could be something even more explosive.
3 weeks ago
First of all if your ramping into door to nothingness you either want duel lands or tri lands and Mana rocks such as the various border posts or signets. Secondly you want a secondary win condition, and my advice is (staying in colourless theme) Darksteel Reactor. Although slow, many people will try to work out ways to eliminate it because it appears to be a threat. Finally you need more blockers to help protect your plan. Keeping theme, Etched Champion and Myr Servitor fit nicely here.
3 weeks ago
I think you should try and play at least 1 other type of dual. If Flooded Strand+Hallowed Fountain is too expensive then I would suggest Seachrome Coast. If that's still outside budget then I would say Prairie Stream.
I think Spreading Seas is better than Aquitects Will because you can just straight up win games by messing with peoples mana. Turning your Abzan opponent's Overgrown Tomb into a Opulent Palace is much worse than just straight up turning into an island that they cant use.
As far as other noncreature suggestions if Path to Exile is outside the budget then I would play Dismember. Path or Dismember, Unified Will, and another Spell Pierce, over Negate, Disssolve, and Devouring Light (even though you get the tap synergy with some of your Merfolk).
1 month ago
With the amount of cards that would be beneficial in your opponent's hands, I definitely recommend Zedruu the Greathearted. Also, to help with your mana base in a cheap, but effective way, I would say use the tri-lands (ex. Opulent Palace).
Love the deck!
1 month ago
2 x Island
2 x Plains
2 x Swamp
2 x Mountain
2 x Forest
1 month ago
So, I'm making a buy/trade list for an Esper Sphinx artifact deck. This list isn't including cards I already have, I'll add that as I go or as people suggest the cards I do have.
Basically, what I'm looking for is suggestions of cards to add or remove from this list.
ComSharuum the Hegemon f7.58
Creatures Sphinx of the Steel Wind 1.43 Jelenn Sphinx 0.20 Magister Sphinx 3.15Medomai the Ageless 0.90 Enigma Sphinx 0.57 Sharding Sphinx 0.46 Isperia the Inscrutable 0.48 Sphinx Summoner 1.29Isperia, Supreme Judge 0.73Sphinx of the Final Word 2.20Unesh, Criosphinx Sovereign 0.73 Sphinx of Lost Truths 0.39 Vexing Sphinx - 0.50Consecrated Sphinx 26.60Glyph Keeper 0.32 Prognostic Sphinx 0.31 Argent Sphinx 0.29 Cerulean Sphinx 0.34 Conundrum Sphinx 0.32Belltower Sphinx 0.19 Petra Sphinx 2.31Windreader Sphinx 0.77Adaptive Automaton 6.51Athreos, God of Passage 11.37Thassa, God of the Sea 6.92 Brass Herald 0.26Heliod, God of the Sun 3.91Thassa, God of the Sea 6.89Erebos, God of the Dead 7.60 Order of the Sacred Torch 0.37
Artifacts Chromatic Lantern 11.99 Expedition Map 2.88Sword of Fire and Ice 46.99Sword of Feast and Famine 25.74 Sword of Light and Shadow 25.43Sword of War and Peace 15.18 Sword of Body and Mind 11.39Thought Vessel 4.20Thran Dynamo 9.02Venser's Journal 3.80Lightning Greaves 3.23Belbe's Portal 8.00 Orzhov Signet 0.25Azorius Signet 1.16Dimir Signet 1.16Panharmonicon 2.70Whip of Erebos 1.89Coat of Arms 7.55Door of Destinies 5.75Urza's Incubator 18.51Darksteel Forge 7.99Instants Withering Boon 0.92Swan Song 1.68 Illumination 0.20Sphinx's Revelation 3.59 Punish Ignorance 0.32 Cyclonic Rift 5.69 Cryptic Command 31.91Counterspell 1.10Fact or Fiction 0.53Enlightened Tutor 10.46
1 month ago
I've attempted to upgrade the mana base in C17 dragons. Being a new Commander player, admittedly I've struggled to work out what I should have dropped in place of the new cards, so could more seasoned players tell me if this is a balanced and worthy mana base to play with? Any changes? Thanks in advance!
1x Bad River 1x Canopy Vista1x Cascading Cataracts1x Cinder Glade1x Command Tower1x Crumbling Necropolis1x Exotic Orchard1x Evolving Wilds1x Flood Plain 1x Forest1x Frontier Bivouac 1x Grasslands1x Haven of the Spirit Dragon1x Island1x Jungle Shrine 1x Krosan Verge 1x Opal Palace2x Plains1x Prairie Stream1x Mana Confluence1x Mosswort Bridge3x Mountain1x Mountain Valley 1x Murmuring Bosk1x Nomad Outpost1x Opulent Palace 1x Path of Ancestry1x Plains1x Rocky Tar Pit 1x Savage Lands 1x Smoldering Marsh1x Sunken Hollow1x Swamp1x Terramorphic Expanse
2 months ago
Do you get land screwed, color screwed or unable to play cards a lot of the time because lack of mana production? The Avg. CMC for this deck is 4.6, that's really high without playing any ramp. No Sol Ring? I'm kind of confused, do you not like ramp in Commander? Some of your Planeswalkers can ramp, but that doesn't help you if you can't play them.
My suggestions are to add ramp and improve the manabase by cutting a large portion of the come into play tapped dual lands. I understand that Planeswalkers are price expensive and they take up a huge portion of the total cost of this deck, but the manabase is really bad. It would help the deck a lot to fix it.
You're playing green you can advantage of land ramp spells. You can accommodate land ramp by cutting a large portion of the come into play tapped lands such as Elfhame Palace and other lands like it for Basic lands. For a budget manabase with green you're much better off playing more Basic lands and cards that can tutor for the Basic lands then lots of come into play tapped dual lands. The Tri lands are great: Arcane Sanctum, Seaside Citadel, Opulent Palace and Sandsteppe Citadel, but these lands are powerful enough that coming into play tapped while bad is fine. This will speed up over all game play because Basic lands enter play untapped. Other lands to consider are the BFZ duals: Canopy Vista, Sunken Hollow and Prairie Stream. The BFZ lands have good interaction with both Basic lands and Check lands, Sunpetal Grove, etc.
For a budget $30-$40 manabase I suggest playing:
- The four Tri lands
- Four Pain lands: Caves of Koilos, Llanowar Wastes, Underground River, Yavimaya Coast
- Four Check lands: Sunpetal Grove, Glacial Fortress, Isolated Chapel, Drowned Catacomb
- Three BFZ duals: Canopy Vista, Sunken Hollow and Prairie Stream
- Two Filter lands: Sungrass Prairie and Darkwater Catacombs
- Command Tower, Exotic Orchard, Forbidden Orchard, Ash Barrens, Dreadship Reef, Opal Palace
- 5 Plains, 4 Forest, 2 Island, 2 Swamp
Dreadship Reef is a land that uses counters, great with Atraxa. Opal Palace is good with Atraxa because if you use it to play her she gets a +1/+1 counter which she can start proliferating, growing herself.
I recommend this manabase and adding a ramp package of:
- Cultivate, Farseek and Kodama's Reach
- Sol Ring, Fellwar Stone
- Everflowing Chalice and Astral Cornucopia
Cornucopia and Chalice use counters which Atraxa can proliferate making these rocks pretty powerful. Even though your playing some board wipes that destroy all artifacts I still think having some artifact ramp is important to play Planeswalkers. It's more important to have the mana to play Walkers than wipe the board.
To make room for these ramp packages I recommend cutting some of the less powerful Planeswalkers because holy shit there's 28 total of them. Walkers like Jace, the Living Guildpact, Nissa, Voice of Zendikar, Kiora, the Crashing Wave, Gideon, Champion of Justice and Dovin Baan. Also Praetor's Counsel and Primal Surge are just too mana expensive for the deck. Nevinyrral's Disk, Decree of Pain and Terminus are too slow and your playing a lot of other better cheaper mana board wipes. Terminus while powerful needs some set-up to be, Brainstorm and you currently have no malipulation of the top of your library.
Good luck with your deck.