|Commander / EDH||Legal|
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|Urza's Saga (USG)||Rare|
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: Add to your mana pool for each enchantment you control.
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Serra's Sanctum Discussion
1 day ago
Nice deck you have built here, upvote from me :) It's nice to see a Tuvasa that doesn't just go with the voltron-theme. As you seem to allready have Greater Auramancy , you could put in an Enchanted Evening aswell to get the Privileged Position effect. If you've got the money, of course a Serra's Sanctum would be the best addition to this deck (exspecially with the Enchanted Evening ), giving you tons of mana. In my Zedruu-enchantments-matter-deck ( Zedruu, Enlightened Master ), i'm also using the evening as a semi-wincon, by wiping the board with Austere Command and then getting everything back with Faith's Reward . If you wan't to add to the pillow-fort theme you also might want to add a Solitary Confinement , a great card to make ourself untouchable... with all the enchantresses you're also negating the cards downside... Also: Replenish ! Quite expensive, but absolutely worth the money :) I hope you like some of the suggestions, have fun building your deck :)
2 days ago
Thanks for taking a minute to make suggestions. I agree Celestial Archon is not good, too much cmc. Boon Satyr I'm always on the fence about, I feel like it could be useful, but it honestly never seems to make a difference in the outcome of the game. Vizier of the Menagerie I feel could be useful though, I have a lot of other cards that manipulate the top of my library, Mirri's Guile , Courser of Kruphix , Mul Daya Channelers , Sylvan Library , and if I don't like what I see there, I use a fetch land or something to shuffle the deck.
I'm def going to try and get my hands on a Serra's Sanctum , and maybe a Selvala, Heart of the Wilds though, those seem solid for sure. I'll do some searching and see what I can scrounge up for a lil more ramp. Cheers!~
3 days ago
Meurth! Thanks for the suggestions buddy! Serra's Sanctum looks sweete, I'll try to acquire one. I have Nature's Chosen , so I can add that no problem. have to scrounge around to see if I have the others. Do you have any suggestions for what to remove? I have a hard time making slots in this deck. See any weak cards??
3 days ago
Soren841 You see that text above me, Soren? That's two people being reasonable about Command Beacon . You, on the other hand, jump at any opportunity to dismissively say that a card is 'shit' and that someone knows nothing about cEDH.
In any case, I still back Strip Mine and Wasteland simply because people run some very annoying lands in EDH. Gaea's Cradle ? The Tabernacle at Pendrell Vale ? Maze of Ith ? Serra's Sanctum ? Inkmoth Nexus ? Cabal Coffers ? Don't get me wrong, people have ways of recurring lands, but a well-timed Strip Mine could save you from dying next turn unless your opponents have Stifle or Disallow .
3 days ago
Serra's Sanctum , but it's extremely expensive.
Selvala, Heart of the Wilds will ramp you a lot but it might give your opponents some draws, which imo is a risk worth taking.
Nature's Will might be cool
3 days ago
I also forgot to mention Lands. They are a bit on the expensive side of things but, lands such as: Gaea's Cradle , Serra's Sanctum (only if you add a few more enchantments), Nykthos, Shrine to Nyx , Savannah , Ancient Tomb , Gemstone Caverns and the 7 color-suited fetch lands you can run will really speed things up for this deck.
You should probably remove some of the "enter tapped lands" for lands such as City of Brass , Mana Confluence , Brushland , Flagstones of Trokair (bar-none the best Crop Rotation target), Inventors' Fair (another artifact tutor) and Dryad Arbor (cast Green Sun's Zenith x=0 and get an extra land drop on one of your turns).
1 week ago
2 weeks ago
@ chilbi Thank you for your upvote aswell :) The main purpose for the Enchanted Evening is to collaborate with the Serra's Sanctum as a way to give you plenty of mana. The wincons in this deck are, let's say rather unique and often require you to have a rather large mana pool, having 20+ white mana due to all your permanents being enchantments helps a lot here. On the other side it works very well with Greater Auramancy, giving all your permanents shroud and protecting your bordstate. I had Copy Enchantment in the deck for a long time aswell to tighten the "lock" even more, the Auramancy turned out to be enough on it's own though... Finally there's a wincon built arround the Evening too: Play the Enchanted Evening, then play Austere Command to wipe the board of all permanents. Be sure to have enough mana in your pool to cast Faith's Reward after the spell resolves to rebuild your entire board instant speed. This of course leaves you with your entire lategame board, while everyone else has nothing left... winning should be easy from here on :D I hope this explains everything :)