Serra's Sanctum

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Rare

Combos Browse all

Serra's Sanctum

Legendary Land

: Add to your mana pool for each enchantment you control.

Serra's Sanctum Discussion

ZendikariWol on Planeswalkers as Commanders

1 week ago

mmm...

While I don’t think planeswalker commanders would be altogether harmful, I do see a few issues.

1) You said that any legendary permanent should be allowed as a commander. I disagree. Strongly. Boseiju, Who Shelters All and Serra's Sanctum would be extraordinarily powerful, not to mention Kamahl's Druidic Vow , Urza's Ruinous Blast , or Karn's Temporal Sundering !? It would be very, very scary.

2) As much as I love the idea of walker commanders, it does sort of cheapen the C14 commanders and the Rowan Kenrith and Will Kenrith deal.

Lophane on Enchanting

1 week ago

You need to put all your maybeboard cards into your deck, whoever suggested those cards to you is a genius.

Reclamation is also a good card depending on your meta, though people may hate you for it, and depending on how long your games go, Omniscience could be a good addition.

Also Replenish , Serra's Sanctum , Rhystic Study , Academy Rector , Song of the Dryads , Exploration , Land Tax , and Sylvan Library would be great if you have the budget.

hkhssweiss on Estrid Token Beatdown

1 week ago

Heya phsycord, yes I'll be posting in your other deck list as I can get a better overview of your deck. Luckily enchantress cards are super CHEAP! You don't have to invest too much into it, unless your going for something that will definitely help you like Serra's Sanctum (That cards is absolutely nuts). Nykthos, Shrine to Nyx is another alternative to it.

Going back to the point, I'll write up a detailed response once I take a overview of both the decks and your card selections, I'll post it in your actual deck list you have :P

hkhssweiss on Carny Ghave, Lord of Leaches [cEDH/In Progress]

3 weeks ago

Land base wise, I don't think it needs to be said but just in case, while going for top tier cEDH the 9/3/3 split is the best while adding in alternative lands and the most efficient ones.

So in regards to that: The fetches excluding Scalding Tarn , the three duals Scrubland , Bayou , and Savannah . The three shocks Godless Shrine , Overgrown Tomb , and Temple Garden . That's the basic for a three color deck, next on priority is the pain lands which are Caves of Koilos , Brushland , and Llanowar Wastes . The multicolor land, Command Tower , Mana Confluence , City of Brass , Reflecting Pool . If going a bit more in since you are going to be running quite a bit of enchantments as well as creatures. Gaea's Cradle and Serra's Sanctum are decent inclusions, any land that gives you more than one is great. Ancient Tomb and Gemstone Caverns can also be considered.

Now I go back to sleep lol :p

Stardragon on Maya Angels

3 weeks ago

triproberts12 I agree with Reliquary Tower I only added because he was worried about having to discard card from his hand due being unable to play cards. I personally didn't want add it but with the improvements i don't think that will be an issue. I curious as to why Tempt with Discovery even if no one else is tempted you can still search for any land you want more if your opponents do as well. And Belbe's Portal which lets me summon an angel for free are replacements? As for Serra's Sanctum it is most likely not staying I talked to my friend today and he agreed with your earlier statement, and as it's his deck not mine im fine with it if he is

PlatinumOne on Maya Angels

3 weeks ago

he already gave an idea of what to replace Serra's Sanctum with when he said add a plains. it adds more white sources to your land base, which is what you're trying to do. if budget isn't a concern though, you need the appropriate fetchlands and shocklands.

Stardragon on Maya Angels

3 weeks ago

I get what you are saying i really do, but your only talking opening hand not if i get turn 6 or 7 and already 2 or 3 enchantments, than it's not so much a dead draw, and IK next to no one thinks that the deck they are building is going to need that many turns. Even if they don't have a T 1,2,3 or 4 win decks, but I do think of that, as this deck will be a multi player deck and having to face off against 3 or 4 other people. In which case 90% of the games are going last at least 8 turns at minimum at least in mine and my friend's playgroup. Now I'm not trying to argue with you but i do want to you to understand where I'm coming from if you still don't agree that's fine but than pls give an idea of what you would replace Serra's Sanctum with, because adding one more plains to replace it isn't really going to help the white discrepancy and that's all im trying to do.

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Serra's Sanctum occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%