|Commander / EDH||Legal|
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|Urza's Saga (USG)||Rare|
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: Add to your mana pool for each enchantment you control.
Serra's Sanctum Discussion
4 days ago
I'm thinking of challenging myself to build a mono-white EDH deck that can at least hold it's own. Doesn't need to be "competitive" in terms of cEDH, but I'd like to be able to hold against numerous opponents.
Haven't settled on a Commander or a theme yet, but I am looking into win conditions to actually close out the game. I'm thinking with enough prisons and such, I can kind of just bide my time. Between wraths, targeted exile, prisons and lifegain I think I can last long enough to play it out.
The win conditions that are reliable enough to make an impression that I know of are the following:
- Zetalpa, Primal Dawn + Grafted Exoskeleton = 1 hit kill
- Elesh Norn, Grand Cenobite + Kormus Bell + Urborg, Tomb of Yawgmoth = All lands are 1/1 creatures, and all creatures my opponents control get -2/-2. Ergo, nobody gets lands but me
- Test of Endurance / Felidar Sovereign + Teferi's Protection = Hit the life total requirement and phase out so nobody can interfere with me. 100% surefire win upon phasing back in
- God-Eternal Oketra + flickering creatures = Giant boardstate. Isn't a win condition, but sets you up to win
Are there other good ones?
No, I will not be running Aetherflux Reservoir . I personally am of the opinion that it is a terrible "win condition". That's a topic for another day, so let's not discuss it here, okay? I may consider it as a lifegain enabler, but I will not consider it as a win condition.
Also, I'd love to hear some ideas on who would be a good Commander. Should I just choose Oketra / Zetalpa / Norn just so I always have access to them, or should I go for someone cheaper or perhaps better in terms of protecting what I have, such as Avacyn, Angel of Hope ? I know white is very has no ramp outside of generic stones like Sol Ring and Mana Vault , but if I go the route of enchantments / prisons then I at least have access to Serra's Sanctum . That with Nykthos, Shrine to Nyx could be very beneficial.
So to reiterate, this thread is to discuss WIN CONDITIONS in mono-white, but if you have a decent suggestion on who should be at the forefront of the deck, feel free to share that as well.
1 month ago
Any thoughts on Dark Depths ? I know it doesn't do much in the ways of card draw or the enchantress theme, but i figure you're already running Solemnity , Dark Depths might be worth. and also with the addition of a Crop Rotation , you can tutor for either Dark Depths or Serra's Sanctum if you're trying to Approach of the Second Sun or need a specific color to get your game going. Idk just a thought. Love the deck!
2 months ago
Season of Growth is one of my new favorite cards in my Enchantment deck--Especially If I'm running this many auras.
Additionally, Retether can make for one-shot commander knockouts after your commander gets burnt a couple times.
You should consider at least Unquestioned Authority for creature evasion if you're going for Voltron wins.
One Artifact means you should really punish people with artifacts: Stony Silence , Collector Ouphe , and Seeds of Innocence are all crushers for decks that rely on rock ramp spells. Archon of Valor's Reach is my favorite card in my bant enchantress deck. It does control effects on certain decks (I tend to pick instants or artifacts, but sorcery is a good pick if you're afraid of boardwipes. Planeswalker is only good against decks that are themed that way.) AND it doubles as a flying vigilance body to put auras on.
Finally, I don't think you need this many lands. Your curve is pretty low and you have a ton of ramp-chantments. A basic or three could probably get cut.
2 months ago
Very surprising that Heliod, God of the Sun isnt in here. He's an awesome mana sync and makes cards that you have like Ethereal Armor and Sphere of Safety soooooo much better. Additionally, All That Glitters and Skybind are pretty good; if you do put in Serra's Sanctum and Heliod, God of the Sun you can make an overwhelming amount of clerics by blinking Serra's Sanctum with the trigger from Skybind and dumping the mana into heliod.
3 months ago
Also there are some cards I don’t quite understand are in here! It seems like you have a lot going on! You have cards like Serra's Sanctum but only have 10 enchantments, so I don’t think it has a good slot in here!
3 months ago
Not sure what you're looking for help with but if you're not on a budget I'd replace Arcane Denial with Mana Drain . Also, Heliod, God of the Sun makes enchantment creatures and is a wonderful mana dump for Serra's Sanctum
3 months ago
cPute, Grasp of Fate would definitely be a nice addition to the deck. I don't quite have the budget for Serra's Sanctum though. I will think about adding Flickering Ward , but I really see no reason to add it. Thanks for your suggestions.
3 months ago
Serra's Sanctum occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%