Serra's Sanctum


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Rare

Combos Browse all

Serra's Sanctum

Legendary Land

: Add to your mana pool for each enchantment you control.

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Recent Decks

Serra's Sanctum Discussion

Phaetion on Need feedback on upgrading an ...

1 month ago

I've noticed a few things going over the deck:

  1. Where's the ramp? The aura-based ramp (eg. Fertile Ground) is amazing with Estrid. You don't need The Chain Veil for that +2 to be amazing.

  2. Starfield of Nyx would make for some recursion. And it can act as a win condition later (If you have money, Opalescence works too).

  3. Song of the Dryads is missing here. It's almost $10 but it's that high up for a reason. A really good card.

  4. You're running Bruna, Light of Alabaster with so few auras to work with. I'd take her out for another card that would perform well. Seeing as you got enchantresses and pillowfort, Luminarch Ascension and Hoofprints of the Stag would work well. Heliod, God of the Sun also works great since the tokens trigger Constellation (it's more powerful if you can spend on a Serra's Sanctum).

I hope these tips help. A lot of my other suggestions would've really busted your wallet.

amt1204 on The Government Can!

1 month ago

Haha, fun idea. Perhaps throw in Winter Orb instead of Energy Flux. Let them untap only one land at a time to cast their spells or do anything. You can keep Energy Flux, provided that you have some way to generate mana that can get around the cost to sacrifice Winter Orb (such as Serra's Sanctum) since it is an artifact.

BMHKain on

1 month ago

@Megalomania: Well, I'm reading up on Stax now; & here's the proof:

List of EDH Stax/Group Slug Cards

Commander / EDH* Epochalyptik


I'll see what cards to put from there. Mindlock Orb seems good, but what about...

1: Fatespinner

2: Unwind

3: Serra's Sanctum

4: Panharmonicon

5: Mindlock Orb

6: Sphere of Resistance

Any thoughts? This seems like total lockdown with these... I wonder though; could this be almost as good as REDACTED?

BMHKain on

1 month ago

@Megalomania: Maybe you could answer these questions? Thanks in advance:

  1. Is Serra's Sanctum nessecary here? Just asking to be sure; considering I have an. Combo now.

  2. I'd really also want a Hatebear & Lockdown subthemes; or do I already have that here?

  3. Is Lich useful? As I drop to 0 life, and use Aminatou's Ultimate to switch the board, I automatically lose, so, no?

  4. I actually wanted a theme in which the deck basically decides the fate for all players. How's that going?

I hope someone answers at some point please...

BMHKain on

1 month ago

3 Questions: is Serra's Sanctum really Necessary? & how can this deck do more than Stax; such as in this case, Hatebears, & Lockdown? & How useful is Lich here if your life drops to 0 automatically before Ultimating Aminatou?

Enral on ☀ Tuvasa Enchantress | Approach the Second Sun ☀

1 month ago

jiebie: Hi, this deck essentially needs enchantresses to win on the same turn I'm comboing off. Sometimes I chain into an extra enchantress which allows me to draw into more enchantments during that crucial turn. Rhystic Study is not needed from playtesting as this deck functions more as an enchantment-storm deck and is usually capable of winning the turn Omniscience or even Serra's Sanctum hits the field.

Tappyy on It Takes Tuvasa to Tango

1 month ago

scottrox666: Thanks, I’m trying my best!

Approach of the Second Sun is rough in this deck for two main reasons. The first is that it’s really expensive. While we do run ramp cards, we are not very effective at ramping up in the grand scheme. It is easily castable off of Serra's Sanctum, but if we have a boardstate with 7 Enchantments in play, it’s probably a game winning boardstate anyway.

The same problem comes with using Omniscience. It certainly can win off of it, but if we manage to resolve Omniscience, we can probably win that turn anyway, regardless of having Approach.

But by all means, brew! I am not any authority, and have not played many Commander games! I just like to think about things in theory. There are several fun ways you could include “win the game” cards in a deck like this. A life gain package with cards like Essence Warden and Soul Warden can enable wins off of several cards in Bant, like Felidar Sovereign and Test of Endurance. Even Celestial Convergence can immediately win you the game if you have a Solemnity in play!

Approach is a really cool card though. I’m probably going to brew a Yennet, Cryptic Sovereign deck next, and that will no doubt run Approach!

_Delta_ on ☀ Tuvasa Enchantress | Approach the Second Sun ☀

1 month ago

Hey this looks like a great deck you have here, I'm considering building a Tuvasa, the Sunlit deck also I think. I don't have any decks that make use of enchantments much really besides Oloro, Ageless Ascetic, but with Adaptive Enchantments releasing I think this will be another edh deck I build. I might have it built in such a way that Estrid, the Masked can also be swapped in as the general at times I think also.

I have to say the reserve list really sucks though at times, especially for players wanting some good cards for enchantress decks, there's no way i'm buying things like Serra's Sanctum, Replenish, Academy Rector, at those prices lol.

Anyways I have a few suggestions possibly for you and those are: Privileged Position, Exploration, Burgeoning, Rhystic Study, Darksteel Mutation, Open the Vaults, Thassa, God of the Sea, Shield of the Oversoul / Steel of the Godhead, Ethereal Armor, and Ancestral Mask. (Good for winning by commander damage these last few, just thought I would suggest them here but I suspect they may not be good enough if you haven't included them already)? I hope some of these can be of use!

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