Halimar Depths

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Jace vs Vraska (DDM) Common
Worldwake (WWK) Common

Combos Browse all

Halimar Depths

Land

Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

: Add to your mana pool.

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Recent Decks

Halimar Depths Discussion

enpc on Don't Blink Me Bro!

1 day ago

I would play it over a Conjurer's Closet. But I think Selfless Spirit is worth keeping.

I still don't like Azorius Chancery. Extra mana off Peregrine Drake feels underwhelming at best (you're either comboing off or you're not really doing anything, there's no middle ground here), bouncing and ETB tapped land like Halimar Depths feels really bad and the other two examples feel niche. With Key, you pitch anything, connect and win and with owl, just get a better cantrip creature.

UpperDeckerTaco on Don't Blink Me Bro!

1 day ago

enpc Chancery is in there because it taps for 2 mana and works well with my Looting effects to always have at least a land to discard to Key to the City or Owl Familiar and it works well with Peregrine Drake as well as to rebuy ETB lands such as Halimar Depths. As for Grand Abolisher, would you play that over a Selfless Spirit?

BodhiQL on FolkedUp

1 week ago

You have a lot of non-standard cards. Halimar Depths, Ordeal of Nylea, Talrand, Triton Tactics, and Yavimaya Coast. You need 4 Merfolk Mistbinder

anas622 on Mono Blue Control

2 weeks ago

Hi, thank you all so much for taking the time to help me with this deck.

I think I can go two copies of Dissolve and two copies of Disallow in place of cancel. I wanna add Cryptic Command, but I wanna keep this deck budget friendly. So, unfortunately I can't. However, I do feel that Reliquary Tower is necessary in this deck. So I think I'll add two copies of that.

So, should I remove 2x Halimar Depths for Reliquary Tower?

The problem with Serum Visions is that it's a sorcery. I only wanna add instances in this deck.

Hyperalgialysis, to answer your question, it is basically a slow mill deck. Dictate of kruphix, Mikokoro, Jaces and Geier are there to slowly mill cards from my opponents library, while I sit there counter everything. That's why I'm playing Learn from the Past to shuffle my graveyard in case I mill myself too much. My second win condition is obviously Thing in the Ice  Flip. And the third win condition is Guile.

westerhack on What!? Your deck is leveling up!?

3 weeks ago

np. Also, your mana base is fairly slow. You want to be dropping things turn 2/3 (and probably turn 1 when you add more cards in). As such, lands that ETB tapped are generally going to be a hinderance, even if they do help set up your draws.

That's what stuff like Serum Visions are for. Think about it. You either:

  • have a land like Halimar Depths enter tapped and you stack your deck (and are down 1 card from your hand)

  • play an untapped land (eg Island or whatever) (you're down 1 card), tap it and play Serum Visions (now you're down two cards). Draw a card (now you're down one card), then stack your deck.

Same net result, except the untapped land (eg Island) will enter untapped when you need it to.

Moreover, your deck isn't particularly dependent upon combo pieces; it just needs one of it's levelers out to win. So stacking your deck shouldn't really be a huge concern for you. What's more important is getting your levelers out early and to start swinging often. And for that, you need accelerant and mana rocks, not tap lands.

If you're looking for untapped lands, I'd suggest looking at Cascade Bluffs or Spirebluff Canal (and obviously Scalding Tarn and the other fetchlands if you can afford them)

P.S. I'd suggest throwing at least a few basic lands in there. You never know when they could come in handy (cough cough). (Ghost Quarter is also a good card you should add at least one or two of anyways)

Scion_of_Darkness on

1 month ago

Looks like you want to pimp the abilities of Call to the Kindred, Leaf-Crowned Elder and Descendants' Path. Looks like your using "Changeling" to do it. You could drop some of the superfluous changelings and go for Runed Stalactite.

Keep Shapesharer at least, because its low cost and useful later game.

I would switch Deep-Sea Kraken for Inkwell Leviathan because it hits harder, takes more damage and can't be targeted. Loose Odric altogether because he only works during combat, and ditch thraximunder to add more Vorinclex, Voice of Hunger.

20 land may not be enough. Speaking of lands... Halimar Depths is exactly what you need and its fits the majority of your color scheme. The deck feels like it wants to be Blue/Green. Maybe White. Red and Black should probably go. That's just how I would build around the "Kinship" cards.

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