Halimar Depths

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Duel Decks: Jace vs. Vraska (DDM) Common
Worldwake (WWK) Common

Combos Browse all

Halimar Depths

Land

Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

: Add to your mana pool.

Price & Acquistion Set Price Alerts

C18

DDM

WWK

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Recent Decks

Halimar Depths Discussion

catar2 on We Love Freebies! *Primer*

2 weeks ago

Hey Cloudius, your strategy seems solid. Extra turns will give you enough protection once you got there.

Talking about your removal slot: it shows 4 single target removal and 7 boardwipes. Counters are also a form of single target removal, so technically you have 9 STR and 7 boardwipes. Although you might want to protect your extra turns with it. All in all, that is pretty solid. Maybe you want to exchange a symmetrical boardwipe with In Garruk's Wake or Plague Wind. Btw, you have Mystic Confluence three times in your deck. I know it overlaps, but you have to add two more cards.

However, your draw slot seems to be a bit weak. I know that you get your stuff with the Yennett triggers, but in EDH we love to draw cards. Suggestions: Mystic Remora, Rhystic Study, Land Tax, Jace's Ingenuity, Stroke of Genius, Sphinx's Revelation, Skeletal Scrying, Night's Whisper, Read the Bones etc.

Btw Frantic Search is not card draw, but card selection.

Strionic Resonator might also be good to get two Yennett triggers. And Mind's Dilation is nice to get extra value.

For top deck manipulationCrystal Ball, Portent, Soothsaying and Halimar Depths might be good.

All that being said. Your deck looks like a lot of fun, I really would like to play it =)

Mysnomer on Zombie control 101

2 weeks ago

Halimar Depths isn't actually a scry, it's much weaker, it merely allows you to rearrange them. At that point, Brainstorm is better for that effect, but the best solution is to have more effects like Erebos/Blood Fast/Phyrexian Arena. The important question to ask for the lands is, "Would you rather cast a spell that progresses along the power curve, or tap down one opponent's creature for a turn/rearrange your top 3?"

For Manalith & Searchlight vs the Diamonds, 2 CMC rocks are huge. Whether your General is Grim-grin or Scarab god, imagine this play: T1) Island, Sol Ring, two cmc rock. T2) Swamp, cast your General. Now as long as you can generate a creature per turn you can start murdering people with grim grin right away.

Another suggestion would be some incidental mill like Altar of the Brood, which would help turn scarab god into an engine while leaving your own graveyard to be reanimated instead of exiled. That's more of a personal preference for me, though, because I like reusing my own cards while exiling my opponents'.

Apocate on It Came From Beyond

3 weeks ago

Tasigur is fine, he's just not as big a body as Gurmag Angler. There's no specific reason against it, he's undoubted value, but given the nature of our graveyard there are frequently going to be things in it we don't need or want to stay there (so we can cast the Ruinator) and it gives the opponent a bit too much control, feel free to try it out, but I'm not certain of it's value.

The no group: Commandeer is definitely too much jank, the Corpse Connoisseur is a touch expensive and unnecessary even unearthing him, and I think you know why Mass Polymorph doesn't go in the deck. lol

The maybe group: Corpseweft is beautiful jank, worth a try, but it may be too jank. The deck is already running about as many creatures and as few lands as I could reasonably get it, and it's frequently not guaranteed to be able to cast the Ruinator turn 3 so I don't think going down lands, control, or creatures for it is a good idea. Crypt Incursion is too mana expensive as graveyard hate for the opponent, too indiscriminate for self graveyard hate, and really only relevant in a few matchups for life gain. However it might work out in the sideboard. Forbidden Alchemy really good, but I think it's too mana expensive, I'd rather run Opt, Nagging Thoughts or Plunge into Darkness... Which I might look into. All of these are viable for a more budget build of the deck for certain, along with Halimar Depths and Mortuary Mire.

The Yes group: Extirpate/Surgical Extraction are obvious includes that I totally missed maindeck and might fit in somehow, maybe going down the Fatal Push and the Nihil Spellbomb for a pair of either. Logic Knot if you're building this deck and you're smart, that card goes over Ulamog's Nullifier in the sideboard. I'm not smart, so I'm going to do some soul serching.

gonz0pl on The Fateshifter | **PRIMER**

1 month ago

More testing done tonight.

New favourite unfair interaction: Aminatou, the Fateshifter on 1 loyalty using -1 ability to flicker a (basic or not) Plains with Emeria Shepherd on the field only to let Aminatou go to the yard and bring her back on 3. I loved every single spiteful gaze my opponents gave me, lol!

Swapped a few things around: Mana Vault in, Mana Crypt out. Really happy with the result of this swap. Helps me progress the board much faster, especially after flickering it for extra 3 mana. The 1 life loss is much more manageable than 3, in my opinion. No Thran Dynamo as of yet, but I'm considering it or Basalt Monolith though.

Can't express how good both Draining Whelk and Mystical Teachings are. The first one is simply unexpected and helped me get around an Akroma's Vengeance and was quickly followed by a tutor for Eldrazi Displacer to deflect further disruption. The spell has proven its worth vs. Cat Tribal Voltron getting Venser, Shaper Savant to bounce a well-equipped Nazahn to hand. Having it as the only card in my hand, at the end of my opponent's turn and chaining it into Entreat the Dead via Mystical Tutor to rebuild my board in my upkeep was sweet, too.

Unlike you, I have less colourless land sources and it wasn't enough to succesfully chain Peregrine Drake and another creature for flicker shenanigans with Eldrazi Displacer, so I removed the Halimar Depths I was playing, and added Adarkar Wastes.

Currently tinkering with Personal Tutor and Rune-Scarred Demon as even with Sorin, Grim Nemesis who keeps proving himself fantastic, I don't think I have enough draw/tutor power.

My current iteration of the build Show

Legoman18 on Everyone Loves Ice Breakers, V2

1 month ago

pokejerk20: Deprive is actually really good, it's a 2-mana hard counter for anything, and returning a land to your hand has almost no negative drawback considering the very low curve. Returning a Halimar Depths adds bonus value.

Feyamius on Mistmeadow Witch Pauper Commander

1 month ago

First, run Path of Ancestry and Opal Palace. With your Ghostly Flicker, Halimar Depths (and maybe even Sejiri Steppe) could be twice as good. Azorius Cluestone is nothing to sniff at as well, providing card draw in the late game.

Then ditch Curse of Chains for Afterlife.

I don't think Wormfang Drake does anything for you, as well as the support of Expedition Raptor with you flickering your stuff all the time. Speaking of it: I'd not deny myself the value of Displace in this deck. Therefor, you don't need Aether Spellbomb.

And did you know that Breath of Life has an expensive brother called False Defeat?

gonz0pl on The Fateshifter | **PRIMER**

1 month ago

First of all, thank you for your Primer, it’s been a great help! Very inspirational piece of deck tech!

I’ve recreated most of the deck with some minor changes.

I’ve cut out Utter End in favour of Sorin, Grim Nemesis as a redundant effect in Aminatou + Kaya + Guardian + Panharmonicon/Oath of Teferi combo. He also provides extra draws, something the deck struggles with, in my opinion.

I reduced Islands to three, adding Halimar Depths. Having hardly any Turn 1 plays, I think it’s worth keeping a slightly riskier hand and re-arranging the top to hit the missing land. If you have a fetchland in hand, you can t2 reshuffle easily. I also found it helpful when I was running out of gas.

I decided to include Eldrazi Displacer instead of Ixidron, so also had to tweak manabase a bit. Swapping Concealed Courtyard and Darkslick Shores for Caves of Koilos and Underground River respectively brought the deck to a satisfying number of colourless sources. Displacer does not disappoint! I was able to pull of Felidar Guardian + Gonti, Lord of Luxury tonight, without Aminatou, the Fateshifter and Panharmonicon or Oath of Teferi. Instead, I had a Peregrine Drake and five lands, including Winding Canyons and Reliquary Tower. Took a while to explain to the table it’s a win lol!

I do not own an Imperial Seal so decided to go more flickery way and added Brago, King Eternal. The deck isn’t that much value oriented though, so I will probably add Rune-Scarred Demon instead as I found myself struggling to find answers at times.

Also swapped Angel of Despair for a cheaper disruption creature – Reflector Mage. More likely to get cast with Winding Canyons. I know it only hits creatures, but I didn’t find myself in the need to heavily disrupt non-creature strategies just yet.

Perplexing Chimera is still on my list. I like how you can get it back with Aminatou’s -1, but opponents will slow roll their spells in order to get rid of it or will simply wipe the board. Considering putting Draining Whelk as it’s a more reactive disruption that I can later flicker with Eldrazi Displacer or bounce back with Venser.

Insidious Dreams is proving to be disappointing as oftentimes I don’t have enough acceptable cards to pitch to it. Might go with Personal Tutor or Mystical Teachings instead. The first one if I can afford to slow roll Entreat the Dead or can use Aminatou’s +1 to put Time Warp in my hand, provided Archaeomancer or Salvager of Secrets is on the field already. The second can be good to fetch Venser, Shaper Savant, a counterspell or any other instant tutor effect. Flashback can prove useful too.

Thanks for sharing your deck with us, hopefully you’ll find my playtesting experience useful, too!

Vlasiax on Rise of the Lich Queen

1 month ago

How about adding Sunken Hollow for better fixing and Halimar Depths to get some topdeck manipulation?

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