Halimar Depths

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Jace vs. Vraska Common
Worldwake Common

Combos Browse all

Halimar Depths

Land

Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

: Add to your mana pool.

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Halimar Depths Discussion

DHWorlds on Tournament speshul

1 week ago

Temple of Epiphany

Halimar Depths

Are more useful lands to a combo deck i guess. if you are using taplands that is.

_Kane_ on Talrand, the Blue Meanie

1 week ago

Hey! The ultimate permission deck..... sigh, here we go!

Just a few suggestions:

Baral, Chief of Compliance for Diluvian Primordial

Rewind for Unsummon

Dissolve for Opt

Swan Song for Nullify

Reality Shift for Think Twice Great single target remove similar to red's Chaos Warp

Thought Vessel for Island

Rise from the Tides for Switcheroo Adding a win condition and trading out a janking card. Think about how Switcheroo would actually playout.

Void Shatter for Disperse

Jace, Unraveler of Secrets for Void Snare

Polymorphist's Jest for Temporal Trespass

Nykthos, Shrine to Nyx for Island

Memory Lapse for Unsubstantiate

Consecrated Sphinx for Tidespout Tyrant

Mystic Remora for Windreader Sphinx

Stroke of Genius for Scourge of Fleets

Elixir of Immortality for Select for Inspection

Gravitational Shift for Disdainful Stroke Win con for a conditional counter spell.

Twincast for Disappearing Act

High Tide for Syncopate

Trail of Evidence for Stoic Rebuttal

Halimar Depths for Island

Muddle the Mixture for Polymorphous Rush

Impulse for Anticipate

Ponder for AEtherize you will have plenty of blockers.

Merchant Scroll for Temporal Mastery I think a tutor will benefit you more than any extra turn could.

HOPMONSTER on Bird Tirbal

1 week ago

Nice deck! I too have a Bird Tribal deck. I've whittled out some of the excess birds and added in plenty of combat tricks, tribal helping enchantments, and card draw to keep the birds flocking. Here are some cards I think you should consider:Magus of the Moat, Palace Familiar & Runewing & Thieving Magpie - boring but card draw plus birds, Tempest Owl - fine early game but great if you have the mana for the kicker late game, Halimar Depths & Blighted Steppe - a couple beneficial lands, Bident of Thassa, Migratory Route, Swan Song, Faces of the Past, Gravitational Shift, Military Intelligence, Reconnaissance, Shared Triumph.

Here's my deck if you want to check it out 300 Tons of Bird Shit

sepharus30 on Merfolk

2 weeks ago

I've been running merfolk for a while and in my experience theres a lot of this you can take out. My deck has lost maybe three times and I don't have any artifacts in it or enchantments. Add two Halimar Depths and Sage's Dousing then the deck really just needs to be 4x Cursecatcher 4x Lord of Atlantis 4x Master of the Pearl Trident 4x Merfolk Sovereign 4x Stonybrook Banneret and 4x Merrow Reejerey

hfvalenz on G&G's B&B

2 weeks ago

Hey man, I'm playing G&G at my LGS lately and they've been running very good, they're the only truly zombie tribal commander in my opinion. There are some cards you should definitely get in your deck:

  • Sunken Hollow and Drowned Catacomb instead of Dimir Guildgate and Submerged Boneyard. These lands will enter the battlefield untapped most of the time.

  • Piranha Marsh should be cut, even a basic Swamp it's better. 1 life means nothing in Commander, an untapped land beats that EVERY time.

  • Unknown Shores fixes your colors, true, but you'll be tapping 2 lands for 1 mana.Sunken Ruins does the job needed best than everything else, but it's expensive. Darkwater Catacombs is a very good alternative, and it's easier to find and much cheaper, since it just got reprinted in C16.

  • Skyline Cascade has an interesting effect, didn't know that one it may worth trying it. I still play Halimar Depths to take a little look on what will be going to the graveyard before casting G&G.

  • I'm pretty sure you're aware of Urborg, Tomb of Yawgmoth, but that shouldn't stop me from mentioning it. Does marvels with Zombie Master.

  • Related on the previous Urborg point, it's close friend Cabal Coffers worths every dollar you spend getting it. And while we're talking about lots-of-mana-producing lands, I shall include in this point Crypt of Agadeem and Nykthos, Shrine to Nyx, since you're more inclined to black than blue. Fatestitcher will untap them and there you go, more mana than can be spent.

  • Wonder, because flying zombies are truly wonderful. Corpse Connoisseur can go and get it right where it belongs.

  • Fleshbag Marauder, just keep casting him and sacrificing himself, get rid of pesky indestructibles or hexproof or whatnot. Works well with your Dictate of Erebos.

  • Convolute and Cancel should go. 3 mana can pay for lots of better counterspells, just to name a few: Dissipate, Dissolve, Hinder, Spell Crumple, Forbid (my favorite). If the double blue is an issue, then you got options as well: Negate, Arcane Denial, Swan Song...

  • Zombie Infestation requires lots of fuel to spawn zombies. Phyrexian Arena, Rhystic Study will give you lots of cards. Secrets of the Dead will give you an extra one when using G&G's ability.

  • You need reanimation spells. Living Death is a classic one that can act as mass removal as well, but there's also Patriarch's Bidding and Zombie Apocalypse, the most flavorful of the three.

  • Lastly, since I was talking about flavor, G&G on their independent cards aren't that bad, especially Ghoulcaller Gisa. And if you got them both working together, you can spawn a big zombie with Stitcher Geralf and sac it to Gisa for lots of tokens.

Hope any of these helps, though most of them aren't that new of ideas.

QKey on Even More Red Tape: GAAIV Duel (French) Commander

2 weeks ago

Hi! Nice Deck you got there, but i think there is room for improvement. I am going to point on some cards, that look to much multiplayerish for me.

Rhystic Study This card is great in multiplayer, but in singleplayer it is most of the time: skip your turn 3 and pay 3. To much choice from the opponent involved. I think adding the second Propaganda suits the deck better.

Disenchant i think Dismantling Blow is better, since it gives you an additional option.

Gilded Drake donating a 3/3 flyer is very greedy in a 20 life format. Treachery can steal creatures while having counterbackup, the next turn.

Phyrexian Metamorph since wizards abolshid the old legend rule, i have no love for cloneffects anymore.

Azorius Chancery that land wants to get hit by a wasteland. I think you are better off with an Island.

Halimar Depths i think the card is to weak, Temple of Enlightenment will do a much better job for you.

Vathlo on Brave the Biohazard (Pauper Infect)

2 weeks ago

Khalni Garden is tech against Chainer's Edict. And Halimar Depths is there to fix draws and help find a card that I need.

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