Halimar Depths

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Duel Decks: Jace vs. Vraska (DDM) Common
Worldwake (WWK) Common

Combos Browse all

Halimar Depths

Land

Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

: Add to your mana pool.

Set Price Alerts

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Halimar Depths Discussion

Funkydiscogod on Can Counterbalance Mimic Chalice of ...

1 week ago

Could some combination of Halimar Depths and Ruin Ghost be able to make it happen? Those two cards can approximate a Divining Top.

hellhole3927 on Arcanum Bogles

1 month ago

Love the deck idea, actually working on something very similar to this myself. I did find to make this deck work you'll need another way to find Arcanum Wings . Maybe try adding Serum Powder , the card may seem like it won't do much often, but try it out and trust me you'll want to put it every modern deck you make afterwards. Also possibly more "cantrip-like" spells that will let you cycle through the deck very quickly: Index , Serum Visions , Halimar Depths , Mystic Speculation , etc (that list will go on for awhile).

Mortarpod_Blues on UW Petitioner Self Mill...Reanimator Combo?

1 month ago

In no particular order, I've got some suggestions you might have a look at. Some cards are just to round out the deck and give you a little more defensive capability, and others are to fully lean-into the self-mill theme you've got going. In particular, you might want to put in more blink effects so you can tap your Petitioners more than once per turn/round.

Still a super freaking cool concept! It turns what the card was MEANT to do on its head, and makes it that much more potent (it's easier to mill just one person-- yourself-- than it is to try and handle all your opponents at once instead).

Conjurer's Closet

Mistmeadow Witch

Venser, the Sojourner

Kefnet's Monument

Thought Vessel

Halimar Depths

Dissipation Field

Nephalia Smuggler

Genesis Chamber

Helm of the Host

Umbral Mantle

Sensei's Divining Top

Perpetual Timepiece

Elixir of Immortality

Thrumming Stone

Beguiler of Wills

Deadeye Navigator

Flickerform

Sudden Disappearance

Lavinia of the Tenth

Felidar Guardian

Deputy of Acquittals

Azor's Elocutors

Traumatize

Paradox Engine

Fraying Sanity

Drowned Secrets

Illusionist's Bracers

Masako the Humorless

Hedron Crab

Jace's Archivist

Sphinx of the Chimes

Teferi's Protection

Rite of Replication

Increasing Confusion

Clone Legion

Startled Awake  Flip

Rings of Brighthearth

Basalt Monolith

Kindred Discovery

Mycosynth Lattice

Unwinding Clock

xaarvaxus on Muldrotha- Help Needed!

1 month ago

You have Breeding Pool listed 2 separate times [with different art for each]

Mystic Remora is probably better than Rhystic Study for this commander as you can pretty much ignore the cumulative upkeep and keep replaying it from your graveyard.

Expedition Map will let you color correct, ramp, or get your Cradle from your deck, turn after turn. Cabal Coffers / Urborg, Tomb of Yawgmoth and Dark Depths / Thespian's Stage are land combos that will come together pretty well with Map/Mul. Wayfarer's Bauble and Burnished Hart are repeatable land fetches though only for basics. You may want to run one but with minimal basics, probably not both.

Being able to play fetches repeatedly out of your graveyard makes Titania, Protector of Argoth an army maker. Since you have both Strip Mine and Wasteland why not make a ton of 5/5's while you play LD?

Mostly a Pauper all-star, Crypt Rats might work pretty well here if you add the Coffers/Tomb land combo.

Fauna Shaman can load your graveyard with creatures to recur.

You'll probably want some sac outlets to help recur your stuff: Viscera Seer , Ashnod's Altar , Phyrexian Altar are great free activations for creatures, Zuran Orb for lands [you may want to load up on more lands that have ETB's like Halimar Depths or Mosswort Bridge to be able to get more value from them]

Snapcaster Mage 's value will probably go down once you embrace how many permanents you really want in this deck and remove instants and sorceries to make space.

tacitproxy on Yuriko Group

1 month ago

Dimir Infiltrator - Tutor and unblockable.

Dowsing Dagger  Flip - Assuming you'll get in with an unblockable or evasive creature early on, this will be a very good ramp spell.

Reality Shift - Good exile effect in blue.

Curse of the Swine - Also good exile effect in blue.

Imprisoned in the Moon - Incredible psudo removal.

Teferi, Mage of Zhalfir - Provides psudo haste for an aggressive build like this. Teferi also doubles as a good control card here.

Devastation Tide - Blue/Black have a hard time dealing with enchantments. You will find use for this at some point.

You can also add some on-color cycling lands. They become useful after you don't care about drawing any more lands in the late game. Additionally, other on-color utility lands would be a plus. For example, Bojuka Bog or Halimar Depths would be fine additions.

kamarupa on Now you see it, now you’re dead!

1 month ago

I highly recommend four things:

1) using tutors or draw/scry to improve chances of getting a Lord of the Unreal . I'm thinking Muddle the Mixture is probably near the top of the list in this department, but Serum Visions or the like would probably be helpful, too. Running both would not be overkill.

2) including something to make a clone of the Lord - ususally Phantasmal Image , though there are lots of other cards that "clone" ( Clone , for example)

3) Cut Jace's Phantasm . It's a cool card, but without mill and there being another 32 creatures without it, I think those 4 slots can be better filled with non-creature spells.

4) fixing the description to say "Lord of the Unreal" instead of "Master of the Unreal"

Other things:

1x Halimar Depths might be useful.

I've wanted to build a deck with Pongify in it for a long time. I don't think it's a super fit here, but I like my aggro decks to have removal and there's not a lot of options in blue.

Imprisoned in the Moon comes to mind as another removal option.

I think you could afford to drop as many as 4 lands. You have a very low AVG CMC, so it will be better to draw creature spells more frequently. I suggest dropping 1-2x, playtesting a bunch and going from there.

Sideboard spells to consider: Elixir of Immortality , Hurkyl's Recall , Vapor Snag , Ratchet Bomb , Pithing Needle

TheBloopKing on Tatyova Pauper EDH

1 month ago

Bant Panorama , Simic Growth Chamber , Halimar Depths , Command Tower

And with how many Druids are in the deck, Path of Ancestry isn't a bad idea. It also let's you scry on your own commander.

Ulamog's Crusher kinda makes its own argument on why I think it should be in

HalbrechtHalbrecht on Instant Speed Tribal (<$100 BUDGET)

1 month ago

Both this and the upgraded list are so cool! I was actually just thinking last night that it would be fun to build a 100% reactive deck — everything at instant speed. No kidding, exact thought. And then I just happened to see your decks in the "Top" tab on the T/O homepage. :D

Some other budget lands that might be useful:

  • Lonely Sandbar / Secluded Steppe — It's another land when you need it, but card draw when you need that more
  • Halimar Depths — This deck runs a lot of card draw, so this effect might be unnecessary, but maybe worth considering for setting up your draws
  • Skyline Cascade — Just a utility land to slow down a more worrisome opponent when you don't have any bounce available to you
  • Ash Barrens — I actually like this card better than Evolving / Terramorphic , because when you use it's Cycling ability, the net result is the same as the fetches, but you also have the option of playing it as an untapped colorless source if you really just need that one extra mana
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Halimar Depths occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Blue: 0.57%

U/R (Izzet): 0.53%

U/B (Dimir): 1.15%

W/U/B (Esper): 0.42%