Halimar Depths

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Jace vs. Vraska (DDM) Common
Worldwake (WWK) Common

Combos Browse all

Halimar Depths

Land

Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

: Add to your mana pool.

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Halimar Depths Discussion

kamarupa on Izzetog

1 month ago

Aqueous Form, perhaps?

Also 1xHalimar Depths? Clearly, some better lands would be a huge help here, though I'm not your budget wants to shell out for them. I think for the very low AVG CMC here, you could probably be fine with as few as 19 lands - perhaps something like Terramorphic Expanse or Evolving Wilds might be a good idea as well to help thin and stabilize your mana base.

Some additional draw card maybe: Dangerous Wager, Thoughtcast, Tezzeret's Gambit

Other low CMC artifacts: Paradise Mantle, Springleaf Drum, Pithing Needle, Expedition Map, Steel Wall, Myr Servitor, Welding Jar, Elixir of Immortality, Ratchet Bomb

You might also consider Metalcraft spells...

Feyamius on Cryptic serpent - PDH

1 month ago

And maybe the three blue cycling lands and Halimar Depths?

xyr0s on Forged Future

1 month ago

Here's how I would start on a midrange blue deck with focus on your favourite sphinx. I tried not to bring any cards that only allow for looking at the topcard, and apart from that just quality blue dudes. Plan for the deck is to stay alive (and it might need more and better stay-alive cards) until some kind of card machine starts rolling - either Magus of the Future og sphinx + top-deck-spying.

Perhaps grand architect feels a bit lonely, either needing something like Chasm Skulker or more Master of Waves, to make tokens to buff, or something artifact to help cast.

Creatures - 18

4 Conundrum Sphinx

2 Magus of the Future

4 Grand Architect

2 Thassa, God of the Sea

2 Kira, Great Glass-Spinner

1 Master of Waves

1 Nimble Obstructionist

2 Harbinger of the Tides

Spells - 20

4 Vapor Snag

2 Remand

4 Condescend

4 Serum Visions

1 Curse of the Swine

2 Spell Pierce

3 Spreading Seas

Lands - 22

15 Island

1 Halimar Depths

3 Field of Ruin

1 Minamo, School at Water's Edge

2 Faerie Conclave

1 Oboro, Palace in the Clouds

LostDragon01 on Dragonsoul Sliver Knight (PDH)

1 month ago

What could be removed? There is a lot of decks and players who can win faster, make tokens or have faster temp than you.

For example, i win all players with combo in my deck Disciple of Deceit - Combos PDH at turn 5. Peregrine Drake + Ghostly Flicker + Archeomancer is a thing many blue decks win with. You should able to stop this combo, by killing creatures for example.
Ascended Lawmage would have many auras like Cho-Manno's Blessing that provide indestructible blocker to your knight. Add some artifact or enchantment removals.
And of cource, one Pestilence will be headache for the rest of the game for you once it entered battlefield.

About Karoo lands - you are wrong.
They are not "same as taplands". They provide card-advantage, and you have additional land in hand. Its like if tapland has ability "enters tapped, then search land and put in hand".

Also, you should add more utility lands Bojuka Bog and Halimar Depths.

Legoman18 on Everyone Loves Ice Breakers, V2

2 months ago

Loreshadow: You have some very good points, I hadn't thought of using Quicken, or the interaction with Engulf the Shore. Although, it seems a little redundant to use Engulf the Shore to flip Thing in the Ice  Flip, because you're then returning your opponents creatures twice. I'll have to test it out.

In regards to the cheap counterspells and such, that is an interesting approach. I've built this deck to be more mid-range control but I could definitely try flipping Thing in the Ice  Flip quicker and seeing if that can close games faster. I would just need to make sure that I can protect the thing, as it is vulnerable to most removal.

I have a playset of Halimar Depths, but I have never even considered using it with Deprive to generate extra value. Being able to essentially scry 3 multiple times with one land is amazing value! Again, I'm going to have to do some playtesting.

Thanks for your suggestions!

Loreshadow on Forged Future

2 months ago

Lantern of Insight empowers the other player's draw cards and discard to graveyard strategies.

A few key lands could help. If you use Ensoul Artifact, then Darksteel Citadel can obviously be the land of choice. Zhalfirin Void can help you Scry more safely than Halimar Depths. Index and Sage of Epityr are two cheap Scry cards for setting up your next 5 draws. The Nykthos, Shrine to Nyx land is your devotion land.

Icbrgr on Forged Future

2 months ago

I can get behind Master of Waves or Grand Architect. The power boost effect is nice and both have there own spin off of additional benefits. good suggestions!

Spreading Seas is easy enough to mainboad... possibly just replace Augury Owl...Despite the crazy amount of scry i am hesitant to put in any ETB tapped lands.... when i first started building decks i thought things like Halimar Depths and scry lands like Temple of Epiphany were the best things ever until i realized i was actually losing games from casting that much slower... but i think your right that a single copy of Halimar Depths wouldnt be back breaking and offset replacing Augury Owl with Spreading Seas.

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