|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Duel Decks: Jace vs. Vraska (DDM)||Common|
Combos Browse all
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
: Add to your mana pool.
|Have (3)||rockleemyhero , simicstudent ,|
|Want (6)||Jamous , Chunkeekong , Jearbear3211 , DanAbzan , Timedrqgon , Clcarper07|
Halimar Depths Discussion
1 week ago
Academy Ruins Buried Ruin Seat of the Synod Darksteel Citadel Inventors' Fair Minamo, School at Water's Edge Ancient Tomb Hall of the Bandit Lord Crystal Vein Tolaria West Reliquary Tower Mishra's Workshop Halimar Depths Temple of the False God Shrine of the Forsaken Gods
3 weeks ago
So I'm not entirely sure how you play to win with Laboratory Maniac or Jace, Wielder of Mysteries . All the builds I've had with those cards use Demonic Consultation or Tainted Pact to exile their library, but I'm not sure how you plan to do that here outside using Sensei's Divining Top . I'm assuming I'm missing something. However, I've found that usually only one of those effects is necessary, so I'd consider cutting one of them (probably the Laboratory Maniac , as Jace, Wielder of Mysteries has applicability even if you're not going off).
Typically in EDH, I try to run around 33 or 34 lands. I've never been impressed with Halimar Depths , mainly because it ETBs tapped and blue has better top-deck manipulation in the form of Brainstorm , Ponder , Preordain and the like. So Halimar Depths is another card I'd consider cutting.
I've never been impressed with the card Dream Cache . It rearranges the cards in your hand, but it doesn't provide any card advantage for three mana; if it were one or even two mana, I'd consider it. But as things stand, I recommend cutting it. Portent is another card I'd cut. The delayed draw is really significantly worse than an immediate draw, and I don't think you need all of the possible one-mana cantrips.
Most of your instant spells have only or in their mana cost; therefore, redundant cost-reducers don't do much. Baral, Chief of Compliance and Sapphire Medallion are an excellent cards, but I don't think Primal Amulet Flip or Curious Homunculus Flip are quite good enough. I do see that Capsize gets a BIG bonus from several cost-reducers, but I don't think that's quite a good enough reason to run as many as you do. Arcane Melee would be my first card to cut, simply because it's symmetrical, and you're effectively ramping your opponents. I suggest running ramp like Coldsteel Heart , Sky Diamond and Mind Stone , as these tend to be cheaper than cost-reduces and the first two generate blue mana. These have the added bonus of being rocks to use with the dramatic scepter combo.
I think you're running slightly too much spot removal. Kasmina's Transmutation is good, as are all of your bounce spells, but I think running more than 3 or 4 is too much. So I'd suggest cutting Into the Roil or Blink of an Eye . Typically, trading one-for-ones in EDH isn't great, as you usually have three opponents.
I'd cut Rise from the Tides . I feel like just having a Talrand, Sky Summoner is good enough for this effect, and Rise from the Tides creates the tokens tapped for more mana than it's typically worth. Similarly, you may want to cut Docent of Perfection Flip.
I'd cut Rewind . Four mana is a lot to leave up at the end of your turn, especially since mono-blue doesn't exactly have an abundance of ramp magic. You have plenty of two-mana counters.
Swiftfoot Boots is a card I'd consider cutting. I don't think your general, while powerful, is going to draw the same amount of removal as Arcum Dagsson or Zur the Enchanter , so I think your counter-magic should be enough to protect you.
Generally, in combo decks, you want to focus in on the combo and tutoring it out. Whir of Invention and Reshape are worth considering as methods to tutor out Isochron Scepter ; I see you already have a lot of ways to tutor the Dramatic Reversal . I advise cutting out the cards in your deck that are not focused in on fetching and resolving that combo, as these will speed up your deck and make you a more potent threat earlier in the game.
3 weeks ago
Why is Urborg, Tomb of Yawgmoth in this deck? It's against Oathbreaker color identity rules AND serves no purpose.
I would replace it with Halimar Depths
3 weeks ago
You seem to be running two copies of Voltaic Key ... I don't think that's allowed in EDH.
If you're playing Mono-Blue good stuff, I highly suggest Mystic Remora as a source of early card advantage.
In mono-blue, you might want to consider Back to Basics .
I don't think you should run Bonehoard , because your general counters the first equip activation.
Strip Mine is useful as a 1-of effect to take out The Tabernacle at Pendrell Vale or other obnoxious lands. I don't think you need the Wasteland as well; you may have more luck with just a basic Island , especially if you choose to run Back to Basics .
Consecrated Sphinx is good as a value blue card. The card advantage is just nuts.
Good luck with deck building!
4 weeks ago
Right off the bat, I think you should run Preordain . The card is very powerful, and I see it in your 'Maybeboard.' Second, I saw you replaced Anticipate with Sensei's Divining Top . This is a good idea, but if you're looking for more cantrip effects, Impulse is a strictly better Anticipate . Furthermore, looking at your deck's curve, you might want to consider running Counterbalance in conjunction with top -- I have had good results with that combo, particularly if running Zendikar and Onslaught fetches to clear the top. Azami's draw ability would do just as well though.
I don't think Halimar Depths is a very good card. Sage of Epityr is a one-drop wizard who does the same thing (slightly better, actually) and doubles as card-advantage later in the game. Siren Stormtamer is another good utility one-drop wizard, as is Sidisi's Faithful . (Note that Sidisi's Faithful can be tapped to draw a card while the exploit trigger is on the stack, and you can still have it exploit itself.) Generally any low-cost wizard that has a relevant ability is a good idea. Furthermore, cards like Intruder Alarm and Paradox Engine are your friend, as they make spells into spells plus draw 4 or 5.
Pairing Azami with Mind Over Matter then becomes an auto-win in conjunction with Jace, Wielder of Mysteries . For the record, Laboratory Maniac is a wizard, but I like your choice of Jace better. I think the Lab Man/Jace combos are likely a better way to win than wizard aggro.
Riptide Laboratory is a good way to protect your general.
Sapphire Medallion , which I see is also in the 'Maybeboard,' is also a good card. Mono-blue has little ramp, so any two-drop ramp is good. Same goes for Sky Diamond , Baral, Chief of Compliance and Coldsteel Heart . With more rocks, things like Aphetto Alchemist also get better (I strongly recommend playing him).
I do not recommend Portent . Half the time I use cantrips, I am using them to find a land or some other card I want to use immediately. The Ice Age slowtrips just don't fulfill that need.
Finally, I am not sure I think Arcane Lighthouse or Detection Tower are very good. It may be a meta-call, but I feel that Azami costing triple-blue means you want to run as few colorless lands as possible.
All the best and good luck! Azami was one of my pet decks when I used to play her.
1 month ago
Hey qwikster thanks for the kind words! Glad to know that someone took the time to read some of my ramblings; I appreciate it! :P Also awesome that it inspired a build! Link me when it's done if you decide to post it on here. ;P
I like the idea of Plasm Capture especially the flavour text that includes a quote from my second favourite commander: Vorel of the Hull Clade It's a nice addition. Its just personal preference and group/meta opponents when it comes down to deciding on specific counter spells. I might test it out one day.
Saprazzan Skerry hmm this one is new to me, thanks for pointing it out. It's a nice piece, and once again I think a little down to personal preference. You could use Saprazzan Skerry or a bounce land like Dimir Aqueduct both have their advantages and disadvantages. An advantage of Saprazzan Skerry is that it doesn't require the bouncing of another land back to your hand, but in the case of the bounce land it could be a benefit for an aditional landfall trigger for use when Exploration is in play with Lotus Cobra or even Horn of Greed or the effect of the land itself repeating the ETB triggers of Bojuka Bog or Halimar Depths .
A disadvantage of Saprazzan Skerry is that it only enters with 2 counters. That's cutting it really close as you already have to deal with Pentad Prism coming in with only 2 and making it hard to use without having Atraxa out, but if she dies early...oof it's a set back that you have to manage as we have no way of replenishing counters on it. 3 like Gemstone Mine I can understand, but 2 is asking for Atraxa to be ready and available to proliferate it after the first use. That is a little too needy for my liking for it being a land. Nice spot though.
I like City of Shadows . I don't like that you have to sac a creature for it, but nothing worth having comes easy right? The problem with that is that we don't link sacrificing our utility creatures willingly as we care not for the resurrection of a damned soul...may they Rest in Peace . :P However in response to someone targeting to kill or exile Atraxa we could activate it and send Atraxa back to the command zone. It's an idea. Its a nice spot.
I will at some point be revamping the land base to incorporate the Coffers combo Urborg, Tomb of Yawgmoth + Cabal Coffers as so many people in my group are using it. I've resisted the temptation, but I don't think I can keep up with the massive amount of mana available so easily to them without it. And when it's out early....its just too insane. We fall behind a few turns because of this.
So when you build Atraxa how about you try the Coffers combo and give me some tips on how I could revamp the land base, as it feels like a massive undertaking which could involve cutting some pieces from other areas to make space for more land and land tutors.
Actually a Voltron Control deck might be easier to build than this was...it'll probably be more straight forward and less convoluted than my build, as was trying to make the theme quite unique since Atraxa is so popular.
Thanks again for checking out my current masterpiece! Keep in touch with your build ;P
2 months ago
Hey, nice looking deck! I noticed you helped me out a bit with my take on Yuriko (Yuriko WiP) and I wanted to leave some feedback on your list in return.
For starters, I would highly recommend Gurmag Swiftwing . Having evasive creatures with haste is a fantastic way to get the ball rolling again after a board wipe, and the only card I could find that does it better is Nether Traitor which currently runs for about 15 bucks. This one's only 20 cents! Wharf Infiltrator is also pretty nice (although not hasty), and combos very nicely with your plan revolving around Library of Leng .
I'm not too sold on Mana Leak in EDH in general, especially in a list that wants to be throwing out a bunch of creatures early and not really wanting to pass turn 2 without some type of creature out. As a replacement, I would suggest adding in a few more 3-drops, as that slot is looking pretty light for how many awesome cards you can put in there. From evasive creatures such as Neurok Invisimancer or Shadowmage Infiltrator to some value generators like Thada Adel, Acquisitor and even a way to directly tutor out your Arcane Adaptation through Perplex , there's a lot of options that can go in the 3 slot to make sure your curve never lets up. One of my personal favorites that I'm trying to find a spot to fit into my own list is Quietus Spike , which can quickly close out a game with all of your evasive creatures. Dimir Keyrune I feel also deserves a spot as a mana rock that you use in the early game that transitions into a near-guaranteed proc for Yuriko whenever she dies in the late game.
Another recommendation I have that also helps to keep the cost down is throwing in Liliana Vess over Diabolic Tutor . This is not only cheaper, but also has a stronger proc off of Yuriko as well as giving a continuous source of tutor-to-the-top effects to hopefully keep slapping your opponent for 8-10 damage a turn. Her +1 is also pretty nice if you're trying to hate out a specific player, and her ultimate is game-winning if the match goes on long enough.
Another fun card that I'm in the process of testing out is Shirei, Shizo's Caretaker I'm not sure how valuable it is to bring back all your little guys if they get removed, but it could help with blocking if you needed to chump out some larger threats.
For landbase, I think that a Rogue's Passage could help in times where there's no safe time to swing in with some of your ninjas, and still functions just fine as a land when you don't want to pay 4 mana for something like that. Halimar Depths has good synergy with all of the top manipulation in this style of deck, and is definitely on the cheaper side of nonbasic lands. This is similarly true for Temple of Deceit and Path of Ancestry , but those are a little bit pricier. Lastly, Faerie Conclave can provide an evasive creature for your ninjas in a pinch, and you don't lose much for including it either.
Hope you find success in your matches!
3 months ago
Halimar Depths occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
UR (Izzet): 0.53%
UB (Dimir): 1.15%
WUB (Esper): 0.42%