Halimar Depths

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Jace vs. Vraska Common
Worldwake Common

Combos Browse all

Halimar Depths

Land

Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

: Add to your mana pool.

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1.23 TIX $0.04 Foil

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Halimar Depths Discussion

Araganor on Dreaming on a Budget-<$50 Intet

1 week ago

Nice build! I have been struggling to create an Intet list that I can call finished for a while now, there are just so many different ways to take it. Dragons, Spells, Big Creatures, Control, the possibilities are endless.

With the budget in mind, there are actually some pretty playable lesser-known library manipulation cards out there you can run. You don't need to add all of them, but even just adding one or two could make a big difference in the games they are out.

The prices I am listing are what you can get them for on tcgplayer right now.

Cream of the Crop $5 - While not having an impact on its own, it has a low cmc and ensures that once you start dropping gas you will not miss your Intet flips ever again.

Ancestral Knowledge $1 - Extremely underrated. Few cards let you dig this deep with so little mana invested, and when you're done with it you get a free shuffle to get rid of the unwanted garbage. I'll usually only pay for the cumulative upkeep once or twice, or even not at all if there's nothing good in the top 10. It gets even better if you have ways to blink/return it to hand. Just don't make the mistake of sitting there for 5 minutes thinking about how to stack the 10 cards, keeping in mind that you probably will only draw 1-3 cards before you sac it.

Crystal Ball $0.30 - If you aren't running fetchlands this is honestly better than Sensei's Divining Top in how many cards it lets you see. I find myself running this in decks that don't even need the library manipulation just because of how sweet scry 2 every turn is.

Halimar Depths $0.50 - Helps with deck stacking, with the added bonus of not taking up a spell slot.

Soothsaying $2 - While it is more mana intensive than some of the other options, it comes down early and gives you something to do with mana when you're running out of gas or holding up an instant end of turn.

Darksteel Pendant 8 frickin cents - It's cheap, it lets you scry every turn, and thanks to indestructible it's not going anywhere (screw you Aura Shards). Pretty much any budget deck should at least consider this card in my opinion.

Sigiled Starfish $0.21 - No, this is Patrick. Blocks stuff and gives you more scry, yay!

Orcish Librarian - I'm not gonna lie this one is kinda bad. But you gotta admit it's kind of hilarious.

Hopefully some of those help you out!

All in all, this is very impressive given the budget. Some other cards you might consider:

Insidious Will $0.15 - The flexibility is great, and holding this under Intet is delightfully evil. Copy or redirection when you want it, a counter when you need it.

Temporal Aperture $1.57 - It's mana intensive, sure. But then again, it's another repeatable Unexpected Results so your argument is invalid. Embrace the chaos >:D

See the Unwritten $0.64 - You have big creatures. This gives you more big creatures.

Dragon Mage $0.22 - People will literally let you swing at them with this to get the hand refill, and sometimes it screws over the blue mages at the table. Plus it's a Dragon Wizard, which is a win.

Djinn of Wishes $0.29 - It kind of acts as a backup Intet, except you don't even need to connect to activate. I wouldn't run this without some of the library manipulation I suggested earlier though.

Riptide Shapeshifter $0.15 - It's a big mana investment, but he can act as a kind of silver bullet if you build around him. For example, if you name "Ooze", you can go grab Acidic Slime. Other ideas: Elephant - Terastodon, Illusion - Draining Whelk, Wurm - Worldspine Wurm. Have fun with it!

There are loads of other cards I suggest but I think I've already thrown enough out there as it is. I wish you the best of luck piloting the coolest and definitely underrated RUG commander!

BalorOneEye on Casual Ezuri

1 month ago

Suggestions:

Cut Invisible Stalker for Looter il-Kor

Also practically unblock-able and Loots.

Cut Brawn for Wonder

Flying > Trample

Cut Solemn Simulacrum for Bident of Thassa

Green decks don't need Solemn. Bident draws way more cards.

Cut Sakura-Tribe Elder for Devoted Druid

Elder fits better in a reanimate game. Devoted druid is crazy with ezuri.

Cut Thought Vessel for Cryptolith Rite

you really don't need the vessel and rites turns all your tokens into mana. (i would suggest earthcraft but thats not very budget friendly)

cut Nylea, God of the Hunt for Trinket Mage

Nylea doesn't trigger Ezuri. Mage gets skullclamp.

Cut Selvala's Stampede for Sol Ring

Why aren't you running sol ring!?!?!?!?!

Cut Overwhelming Stampede for Whisperwood Elemental

You have enough wincons. Not enough ways to protect your creatures. Elemental is insane to safe your board and generate card advantage + ezuri triggers

Cut Patagia Viper for Caller of the Claw

Board wipe protection and generates more guys.

Cut Acidic Slime for Wickerbough Elder

this is repeatable in your deck

Cut Rapid Hybridization for Counterspell

you care less about creatures than you do about spells

Cut Mulldrifter for Mindless Automaton

turns counters into cards instead drawing once.

Cut Nissa, Voice of Zendikar for Cyclonic Rift

Nissa is just oke. Rift is a necessity.

Cut Elvish Visionary for Evolutionary Leap

visionary is just an underperformer. Leap is great card draw/advantage and can used to get some value out of your guys when the board gets wiped.

Cut Coiling Oracle for Glen Elendra Archmage

the only expensive(ish) card you really need.

Cut Imperious Perfect for Life's Legacy

Perfect is hard to cut but every creature based card draw is just great in this deck

Cut Halimar Depths and Treetop Village for any land that produces and

preferably lands that come in untapped. for example City of Brass and Mana Confluence

Cut Wirewood Elf for Hardened Scales

an underperformer for a powerhouse

Atony1400 on Fullmetal Alchemist, Dimir-style

1 month ago

Sure think, and you might want to consider Halimar Depths

Ultramegalord on If You Ever Needed A Glass Cannon...

1 month ago

Looking at it again Halimar Depths and Tolaria West are a hell of a dig package

kamarupa on Taking Turns

1 month ago

I like Savor the Moment because of how well it works in my Kiora deck, but I realize it would take some extra tuning to make it valuable here.

Indeed, I only suggested Halimar Depths as a 1of. There's also Vapor Snag, but that only works on creatures. It occurs to me that casting Boomerang on a tap land would be a lot of fun.

I put together an extra turn deck a while ago. I looked it up and found some more spells you might be interested in: Lighthouse Chronologist, Temporal Trespass, and Ral Zarek all seem like viable alternate extra turn spells.

You might also consider Thing in the Ice  Flip.

DatOneGuy on Taking Turns

1 month ago

While Void Snare fills the same role as Boomerang in this deck and costs 1 less mana, Boomerang is an instant which is will worth the 1 extra mana to return the opponents creatures when they attack. Savor the Moment could have a place in this deck although I feel skipping your untap step could be quite bad. Out of all these cards Halimar Depths is probably the most likely to have a home in this deck. Its great on turn 1 but hurts if its your turn 5 land drop and could actually cost you the game. Still think it could be worth playtesting with 1 or 2.

kamarupa on Taking Turns

1 month ago

Savor the Moment perhaps? Void Snare? Halimar Depths, perhaps?

Rainyday44 on Wet Leviathans

1 month ago

Whenever I happen to get Quest for Ula's Temple in my opening hand the deck is great, pumping out baddies at turn 4-5... But if I don't get it then I'm looking at going off at 10 or later. 1 big problem I noticed is that even after getting Ula's out, I was reliably getting a quest token right away. You need to reduce the number of spells in the deck and increase the creatures. I suggest running 4 Deprive as it works with Halimar Depths great and cutting the other two counters. Thassa, God of the Sea is just perfect here. If you can find a way to use the graveyard effect, Contingency Plan offers 'look at top 5 and rearrange them' for 2 mana, and possible filtering too, though takes up a possible creature slot.

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