Temple of Abandon

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

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Temple of Abandon Discussion

FangorHelmsar on WumpaWolfy

3 days ago

I have also changed 1 Evolving Wilds for 1 Temple of Abandon because I think to have another Scry 1 is better.

FangorHelmsar on Fangor Werewolf Aggro

3 days ago

I have also changed 1 Evolving Wilds for 1 Temple of Abandon because I think to have another Scry 1 is better.

FangorHelmsar on WumpaWolfy

3 days ago

Lambholt Pacifist  Flip never failed me. But unluckily I havent played many games since I added Neglected Heirloom, so I will refer to You as I will have more coherent data :-).

I sometimes find building a budget deck more difficult than if you can afford obvious cards :-D. But mainly I want to keep this deck for fun and casual play in my local tavern :-). I do not build it for modern tournament play.

I have incorporated your suggestions. Plus I cut 1 Temple of Abandon and 1 Evolving Wilds for 1 Forest and 1 Mountain and lets see what happens :-). Maybe I will cut 2 more for another 2 Rootbound Crag later. I dont know why they havent reprinted Karplusan Forest :-(.

I was also thinking about possibly swap Full Moon's Rise with Moonlight Hunt for deffensive/offensive strategy.

Anyway thank You master :-) for your advices. You helped me so much! I am adding You to my friend list.

FangorHelmsar on Fangor Werewolf Aggro

3 days ago

Lambholt Pacifist  Flip never failed me. But unluckily I havent played many games since I added Neglected Heirloom, so I will refer to You as I will have more coherent data :-).

I sometimes find building a budget deck more difficult than if you can afford obvious cards :-D. But mainly I want to keep this deck for fun and casual play in my local tavern :-). I do not build it for modern tournament play.

I have incorporated your suggestions. Plus I cut 1 Temple of Abandon and 1 Evolving Wilds for 1 Forest and 1 Mountain and lets see what happens :-). Maybe I will cut 2 more for another 2 Rootbound Crag later. I dont know why they havent reprinted Karplusan Forest :-(.

I was also thinking about possibly swap Full Moon's Rise with Moonlight Hunt for deffensive/offensive strategy.

Anyway thank You master :-) for your advices. You helped me so much! I am adding You to my friend list.

WumpaWolfy on Fangor Werewolf Aggro

3 days ago

Interesting, Lambholt Pacifist  Flip is a card that's been on my radar but I haven't had the courage to commit to incorporating her into the deck (complementing the usual lords with the werewolf enchantment anthems ala Full Moon's Rise and Howlpack Resurgence. I'll definitely have to take her for a spin now. How has testing the Neglected Heirloom turned out? It strikes me as the weakest card in your current build but I can understand you running it for flavor purposes. One card you really want to consider is Moonlight Hunt. It DOES require you to have a board presence to use it, however the removal aspect is significantly stronger than Lightning Bolt. The bolt may be one of the strongest cards in magic because of how under-costed it is, but as someone who has been playing casual werewolves since Innistrad I always found it to be more of a luxury card than a staple (stessing once again that this is ONLY true in this build, in a true aggresive build Lightning Bolt is unquestionably a staple). The reach provided by direct damage was rarely relevent considering how werewolf decks tend to finish games with massive alpha strikes (especially in Moonmist builds), and the removal leaves much to be desired.

Your creature base is pretty tight, not sure what I'd recommend on that front! The weakest element of your deck is definitely your mana base...all of those tap lands cost you so much tempo. This is a deck that absolutely needs to hit it's land drops as the werewolf mechanic is at it's best when you are playing several threats early and getting free flips off of your opponent's tempo stumbles. So I really feel that Evolving Wilds and Temple of Abandon need to go. Unfortunately my old go to budget cycle of duals have recently skyrocketed in price (Karplusan Forest), and most of the other great RG duals are all in the same price range. I'd honestly just run basics over both of the aforementioned because the tempo loss is that important. However, if you're willing to spend a bit of money, the standard Cinder Glade and Game Trail aren't a terrible place to start. A couple more Rootbound Crag isn't a bad idea either.

inte17 on Please help me to make ...

3 days ago

Hi. I want to create Modern Dragon. I have mix of modern standart deck and i want it to be good modern deck. Actually Dragons are the only reason why i am playing MTG. The cards that i have in my deck:Creatures:x1 Thunderbreak Regentx1 Dragonlord Atarkax2 Teneb, the Harvesterx1 Yasova Dragonclawx4 Elvish Mysticx1 Atarka, World Renderx1 Golden Hindx1 Icefall Regentx1 Dromoka, the Eternalx1 Miscutter Hydrax4 Heir of the Wildsx1 Savage Knucklebladex2 Zendikar IncarnateLands:x4 Evolving Wildsx4 Frontier Bivouacx8 Forestx5 Mountainx1 Wooded Foothillsx1 Temple of Abandonx1 Islandx1 Swampx1 Plains

Instant-Sorcery:x2 Roastx1 Atarka's Commandx2 Temur Charmx2 Sarkhan's Triumph

Enchentmant:x2 Sword of the Animistx2 Flameshadow Conjuringx1 Outpost Siege

Planeswalker:x1 Sarkhan Unbroken

What can i add/revome from the deck?

SLP_500 on Enter the Dragonclaw

1 week ago

jaeger_Konig Nice call on the Manaweft Sliver; I never even knew about that one. It's funny you mentioned Birthing Pod, because I've been thinking about getting one to replace Pattern of Rebirth. The point you made about its compatibility with Minion Reflector makes it a must. I also agree with you about the vivid lands. They tend to be kinda useless, so I think I'll take out at least two of them and put back in Temple of Abandon and Temple of Mystery. Encroaching Wastes is there because I knew I needed a land killer, and that was the only one on hand. Ghost Quarter will definitely get put in. As for the other creature ideas, good god Ulasht, the Hate Seed is a great idea! I'm iffy about hydras, but that one is cheap and gives me a lot of options. I normally don't have issues with card draw, but Shaman of the Great Hunt gives me something to ponder. Thanks for the suggestions, and I'll be sure to give your deck a look.

PunkApostle on red green aggro

2 weeks ago

you might want to consider a couple dual lands since you have a few cards that require 3 red or 3 green to be cast, which will cause you to stumble around a few turns until you can cast a ramp spell or draw the right lands

Rootbound Crag is probably the best budget option otherwise there are Cinder Glade Stomping Ground Temple of Abandon

Fling would be interesting to play in here as wellbane fire is a cool card but 4 might be too many since you'll more than likely want to use it as a finisher late game. i'd recommend some combination of Roast Lightning Bolt or Fiery Impulse

Collateral Damage could also be good in your deck since most of your creatures are sacrificed at the end of the turn anyway

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Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Theros Rare

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