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Temple of Abandon
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
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Temple of Abandon Discussion
16 minutes ago
After a quick look, I like the deck so far, the only thing I see right now is the land count is a little low. Also, not a huge fan of Ally Encampment.
1 month ago
If you're looking at getting big dudes onto the board, you can't go past Quicksilver Amulet. Since you're using a lot of the Theros Gods, Dragon Arch will also work well. In addition, Cryptic Gateway would work as well for your gods. Also while it will take a bit of time, Aether Vial is likely to serve you well.
Also, if you intend to use the tap tri-lands, Amulet of Vigor is a requirement. And if you put that in, go for the Theros temple Scry lands: Temple of Abandon, Temple of Deceit, Temple of Enlightenment, Temple of Epiphany, Temple of Malady, Temple of Malice, Temple of Mystery, Temple of Plenty, Temple of Silence, Temple of Triumph
They also fit the god theme of your deck.
If you'd like, take a look at my version of this deck and see if you can find anything there to help:Pantheon of Ages Past
1 month ago
O Decimator Beetle eu colocaria no main deck, o side eu deixaria esses que so situacionais, por exemplo o Cut / Ribbons, Abrade e Heaven / Earth. Reviving Melody eu tiraria fora. Agora no vou conseguir indicar cards para substitulos, ento vamos para as lands.
1 Shinka, the Bloodsoaked Keep, 1 Kher Keep, 1 Stensia Bloodhall, 1 Shizo, Death's Storehouse, 1 Grove of the Burnwillows, 1 Raging Ravine, 1 Hissing Quagmire1 Canyon Slough, 1 Sheltered Thicket, 2 Bloodstained Mire, 2 Wooded Foothills4 Blood Crypt, 1 Stomping Ground, 1 Overgrown Tomb, 1 Temple of Malady, 1 Temple of Abandon, 1 Temple of Malice
2 months ago
skyninja135 your average cmc is too high (3.81) and your Abundance combo is solid but there's a lot of win more cards in there (whats Worldspine Wurm and Realm Seekers doing?). A number of your artifacts don't seem competitive at all, Storm Cauldron, Horn of Greed, Ghirapur Orrery all benefit the opponents as well which is something you want to avoid (except cards like Selvala, Heart of the Wilds), giving them extra lands basically speeds up their game plans as well. Most of the creature ramp (Wood Elves, Yavimaya Elder etc.) you got can be cut for normal dorks ( Elvish Mystic, Llanowar Elves etc.). I get the fact that you want to ramp heavily with lands, but most of the spells that enable you to do so are rather slow; compare Cultivate to Mox Diamond, of course, mox may be out of your budget but this kind of ramp allows early explosive turns ( after all you're aim is to pull off the combo asap) rather than a slow accumulative ramp (someone's bound to go off before you do). You can take out the landfall theme it's just not fast/strong enough. I'm unsure what the optimal land count for a deck like this would be, but removing the tapped lands is a definite (Temple of Abandon, Evolving Wilds) and adding in off-color fetches (unless your budget prevents you but it should be one of your top priorities). Also, why no artifact hate? Just some other cards that I think should be cut:
- Seek the Horizon (for 4?)
- Tempt with Discovery (letting the opponent search for a land is not a good idea)
- Rites of Flourishing (should really be adding cards that benefit yourself like I mentioned above)
- Constant Mists (unless there's someone who plays the kiki combo)
- Knollspine Dragon, Kodama's Reach (let's be honest: it's too slow)- Krosan Tusker (better options out there)
- Mina and Denn, Wildborn, Oracle of Mul Daya ( 4cmc is a bit too much for this effect and they don't really do anything else, you also want enough lands in the library for Borborygmos to discard)
- Temple of the False God (when you can just replace it with an Ancient Tomb)
- Centaur Vinecrasher (yyyy?)
- Kessig Wolf Run, Thespian's Stage (kessig if you must, but I don't see the value in stage)
As for the cards, you'll want to add:
- The green tutor package (Worldly Tutor, Sylvan Tutor etc)
- Taiga (when you can ocf)
- Red Rituals (Desperate Ritual, Rite of Flame etc.)
- Mana Rocks (Mana Crypt, Mana Vault etc if budget allows)
- Autumn's Veil, Guttural Response, Pyroblast, Red Elemental Blast to ensure Borborygmos sticks
I believe there's a loop to reshuffle the lands discarded through Kozilek, Butcher of Truth I may be hallucinating tho, but if someone finds a way then the double damage + Illusionist's Bracers package can go.
Either way, I'm looking forward to the development of this list :)
2 months ago
Torrent Elemental is not a legal card with Surrak as the commander. Both colors of the hybrid mana in either the casting cost or ability activation cost must exist in the commander's color identity. So, for example, you could play Giant Solifuge in this deck (not that I would, but it is legal to do so) but it would be illegal to play Nightveil Specter.
Frost walker and Cyclone sire are more 60-card format cards.
Torrent elemental is illegal.
Gruul turf and Izzet boilerworks seem good, but they're really just strip mine/wasteland bait.
Gruul charm is bad. Be greener and invest in trample.
Nissa's Renewal is late game ramp. That's bad. Early game ramp is better.
Burn is bad in EDH.
I would suggest (these are all just good cards for your consideration, I know there are probably more than I suggested taking out):
For a 3 color deck, the landbase would also be improved by taking out basics and putting in things like:
Ideally, for a landbase you'd have shock lands such as Steam Vents, fetch lands such as Scalding Tarn, and regular dual lands such as Volcanic Island, but those things are expensive and this is a game.
2 months ago
Redelijk betaalbare land die je nodig hebt:
Per stuk ~ 8-10 euro
Per stuk ~ 6-8 euro
Per stuk ~ 3-5 euro
Per stuk ~ 2-4 euro
Per stuk ~ 1 euro
3 months ago
I don't know what you mean by "non-obvious", so I'm just going to list all of the cards I would at least consider, in no particular order. All of the cards with stars next to them are cards I'm pretty sure I have extra copies of and can trade to you if you'd like.
- Silvos, Rogue Elemental*
- Hull Breach*
- Taurean Mauler*
- Skyshroud Claim
- Zendikar's Roil
- Titania, Protector of Argoth*
- Parallel Lives
- Explosive Vegetation
- Sakura-Tribe Elder
- Greenwarden of Murasa*
- Eternal Witness
- Bane of Progress
- Undergrowth Champion
- Wood Elves*
- Flamekin Harbinger
- Incandescent Soulstoke (maybe)
- Rakka Mar
- Ingot Chewer
- Zendikar Incarnate*
- Regal Force*
- Soul of the Harvest*
- Embodiment of Insight*
- Embodiment of Fury*
- Brighthearth Banneret
- Krosan Grip
- Crop Rotation
- Omnath, Locus of Mana (yay!)
- Chaos Warp
- Nissa's Renewal
- Nature's Lore
- Praetor's Counsel*
- Search for Tomorrow
- Sol Ring
- Hammer of Purphoros
- Nissa, Worldwaker
- Chandra, Flamecaller*
- Terrain Generator
- Flamekin Village
- Ghost Town
- Temple of Abandon
- Temple of the False God
and then obviously fetchlands if you have any extras