Temple of Abandon

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

T: Add R or G to your mana pool.

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Temple of Abandon Discussion

NamelessX on Red Devotion (NEEDS ALOT OF WORK)

8 hours ago

Dragonrage might do you some good, especially if you can resolve it on Prophetic Flamespeaker. Personally, I would main board some of the burn spells that you have sideboarded. You might sneak some Temple of Abandons into your land base for Shaman of the Great Hunt's card draw mechanic. He's a great card.

quakenbake on bad warriors

5 days ago

I might be missing the super secret tech, but Temple of Abandon should probably be Temple of Silence.

Xydroth on Rabble without the master

1 week ago

I guess adding 2 or 3 Temple of Abandon also couldn't hurt. I geuss to 2 will do.

celestite4 on devotion green

1 week ago

A better way to configure the mana base, if you only have a splash of red, is putting in a couple of stomping grounds and like 8 green fetches like Wooded Foothills and Windswept Heath. That way you can either get basic forests or Stomping grounds and not have the pain of 4x Stomping grounds and the slowness 4x Temple of Abandon. Also, if you plan on overloading Mizzium Mortars, you probably need more red sources, due to the RRR in the overload cost.

NarejED on Flames of spellheart

1 week ago

Cut the Temple of Deceit and Temple of Abandons. The scry is nice, but they aren't worth the loss of tempo. Strictly worse than basic lands in this two-colored deck.

wormhole65 on The New Naya Beatdown

2 weeks ago

I always like seeing color combos that don't conform to the flavors of the sets, you can always find unique ideas with lists like these!

That being said, I think the premise of the deck is pretty solid, but it lacks focus. As it stands, the deck appears to be stuck in a weird place between aggro and midrange ramp. On one hand, you have 20 lands (a sign of a dedicated aggro deck), Goblin Rabblemaster, and low-end removal with Lightning Strike and Magma Jet, but then on the other hand you have a handful of midrange creatures, along with two 5-drop planeswalkers, and a splash of ramp with 2x Sylvan Caryatid and 2x Courser of Kruphix.

If you want to go aggro, I'd take out the ramp creatures and go to a full playset each of Fleecemane Lion and Goblin Rabblemaster, and probably an extra Magma Jet. Take out at least two of the Whisperwood Elementals and replace them with Brimaz, King of Oreskos. Wingmate Roc and Stormbreath Dragon are fine but I would take out the planeswalkers and replace them with more aggro creatures as well. You would also have to address the fact that most of your lands enter the battlefield tapped. If you can afford to invest any more in the deck, put in Battlefield Forge to replace Wind-Scarred Crag, go to a full playset of Wooded Foothills and take out Temple of Abandon, and add Windswept Heath to replace Temple of Plenty. Drop the Mana Confluence and add a mountain and a plains to complete the mana base.

To go the midrange route, I would drop Goblin Rabblemaster for a full playset of Sylvan Caryatid and get a 3rd Courser of Kruphix. Drop Fanatic of Xenagos for Polukranos, World Eater. Swap Chained to the Rocks for Crater's Claws, take out two Whisperwood Elementals and add one each of Stormbreath Dragon and Wingmate Roc. Take out the two Magma Jets and add in a forest and a plains to get to 22 lands. If you can afford to make the mana base adjustments I outlined above, they would also benefit the midrange version greatly, but you can at least get away with slow lands if you have enough ramp.

Frontier Siege is a possibility to consider if you add the extra Wingmate and Stormbreath, as you could pick either Khans or Dragons and get value out of both modes.

My personal preference? I like playing midrange decks and I think this one has more potential as a midrange deck than an aggro deck, but that's completely up to you.

fijord on Not Gruul? Then Die!

2 weeks ago

As a R/G player, I also endorse the Sylvan Caryatid, that said, how is Goblin Rabblemaster working out for you? I was a little skeptical since I typically dont want to be attacking with 1/1 tokens in a R/G deck lol. Ive found that a couple of Courser of Kruphix can go a long way in helping you stabilize. Another good three drop is Fanatic of Xenagos. And speaking of xenagos, Xenagos, God of Revels is so under appreciated, maybe worth considering him. I run two, and there is nothing quite like Genesis Hydra for 5+ into a Xenagos, God of Revels to smash into my opponent with. If you feel like you have enough of a devotion, you might consider adding in one or two Nykthos, Shrine to Nyx, while I dont rely on those, they can offer a nice midgame boost to mana. (works well with Courser of Kruphix into Polukranos, World Eater). Other than that, your deck looks great, maybe consider two more Temple of Abandon?

Color(s) Red Green
Cost None
Converted cost 0
Avg. draft pick 2.62
Avg. cube pick 2.11

Legality

Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Theros Rare

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