Temple of Abandon

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Theros Rare

Combos Browse all

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 100%

0.02 TIX $0.02 Foil

Ebay

Temple of Abandon Discussion

Rayze_Darr on They Taste Like... Burning...

1 week ago

Thunderous Wrath is a great card in any format it's available in, and it's not all that pricey either. I personally love Temple of Abandon, too. It's a slow land, but never underestimate the ability to Scry. You can't go wrong with a little Vexing Shusher, either.

Now, if you want to add in a bit more green, you could throw in some ramp cards like Utopia Sprawl, Arbor Elf, Birds of Paradise and Sylvan Caryatid, or even do a little ramp-burn combo with Zhur-Taa Druid. With the extra ramp, you could very easy catch your opponent off-guard with high-costing heavy hitters like Banefire or Borborygmos Enraged.

Venser_the_Sojoner on My First Modern

1 month ago

Cards that you should take out: Infectious Bloodlust (unless you add 2 more) Flamespeaker's Will, Ancient Grudge is waayy better, Great Furnace They are not modern! lol, Whims of the Fates its just not good, Gruul Guildgate, Nyxborn Rollicker a 1/1 for is not good in modern. Cards to Add: Burning-Tree Shaman its good as a 3/4 for 3 and can only get better, Temple of Abandon, Cinder Glade while these are not needed they will be nice. Sorry that this is kinda short, this is my second time writing this and I got a bit impatient.....

skrid54321 on Fangor Werewolf Aggro

2 months ago

Werewolves is going to be a rough deck in modern, I'm afraid. Most decks won't let you flip, and many decks will out grind you. That being said, there are a few things you can do too make this list a bit better.

Realize your list is an aggro deck. Werewolves wants to kill as fast as possible. You cannot afford to run lands that enter tapped. Cut the Temple of Abandon's for other rare lands, ideally Wooded Foothills and Stomping grounds, but more budget friendly options are Karplusan Forest. Though it is absurdly expensive, Cavern of Souls would give you a great control matchup and smooth your mana Running in with this aggro theme are ways to push through damage. Atarka's Command Has a lot of utility, and you can get some work out of the pump.

Id change your curve. Kruin Outlaw  Flip is a win more card, it will never pull out a win. Id change her out for Hermit of the Natterknolls  Flip for some more draw power. You also need more one drops, id suggest trimming one Geier Reach Bandit  Flip and one Moonmist for two Reckless Waif  Flip. Its almost delver, and punishes greedy hands hard. Finally, Collected Company can be a fantastic combat trick for surprise board prescence.

brambleman on On the Hunt

2 months ago

Replacing the guildgates with Temple of Abandon is all upside, and pretty cheap.

Rusty_Shackleford on Kaalia Aggro

2 months ago

(1/2)

Three things you need that stand out from your list are more fast mana, mana consistency, and some haste effects.

This looks like a budget build so I will try to keep my recommendations to less than $2 each, though I think a couple of recommendations I'm going to make are worth the additional cost.

On the mana consistency: Kaalia (and many of your other cards) has (have) heavy color commitments, so more dual lands are in order. Battlefield Forge, Caves of Koilos, Dragonskull Summit, Temple of Malice, Temple of Silence, and Temple of Abandon would be a good start. You might also add Vivid Meadow and Vivid Crag; I generally don't like CITP ("comes into play tapped") lands in Kaalia decks, but the above are pretty much your best budget options, and the temples at least give you the useful "scry 1" while the vivids provide all three colors mana.

On the other hand, I'm personally NOT a fan of the "karoo" lands (i.e. Rakdos Carnarium), especially because there's a good chance that the land you're going to be bouncing is going to come back into play tapped; you're better off with the Guildgates, the Tarkir "refuge" lands (i.e. Wind-Scarred Crag), or basic lands.

Darksteel Ingot and especially Chromatic Lantern would work well in this deck as both mana consistency and as accelerants.

KingMathoro on Dragon Tribe Budget Advice appreciate!!

3 months ago

Urza's Incubator is great for any tribal deck and so is Door of Destinies and I agree with the above that ramp is necessary for Dragons. maybe upping the land count to 36-37 because 34 is super light for dragons. And maybe things like Cultivate and Kodama's Reach and lastly a Harrow for some more ramp spells. If you are willing to spend another $15 though picking up a Thran Dynamo and a Gilded Lotus would be great for the deck. Warstorm Surge is great for Dragons because they come out doing damage! Speaking of Dragons have you met Dragonstorm which is a late game bomb. Also I am not entirely sure why you are running Valakut, the Molten Pinnacle in the deck. It seems to slow and completely pointless for early and mid game(sorry don't mean to sound rude). Also I would take out Garruk for one of the Sarkhans if you really want another Planewalker to replace him. for your land base you can also run the more budget friendly r/g lands things like Rugged Highlands,Kazandu Refuge,Temple of Abandon,Temple of the False God, Game Trail, Timber Gorge,Mossfire Valley and lastly Karplusan Forest. There's also the two best budget fetches Terramorphic Expanse, and Evolving Wilds to help you get the colors you need. My final recommendations for you are Dragonlord Atarka, Dragonmaster Outcast, maybe a Skyline Despot and Fires of Yavimaya I hope this may have been helpful to you!

Rusty_Shackleford on My first build open to advice

5 months ago

Not knowing what you're able to afford/ willing to spend I'll make both budget and non-budget recommendations; if anything you'll have something to aspire to, right?

I'll start where I typically do on here, and that's with the mana base. I can't stress this enough--with 3 colors you just can't run a bunch of basics; you need to be able to reliably access all three colors early and often. I'd shoot for 36-38 lands with no more than 12-15 basic lands between all three if your colors.

Budget (~$2.50 or less each):

Ravnica block "karoo" lands: Boros Garrison, Gruul Turf, Selesnya Sanctuary

Battle for Zendikar "battle lands": Cinder Glade, Canopy Vista

Theros block temples: Temple of Abandon, Temple of Triumph, Temple of Plenty

Budget "fetchlands": Mountain Valley, Grasslands, Evolving Wilds, Terramorphic Expanse, Krosan Verge

Core set "checklands": Sunpetal Grove, Rootbound Crag (The third card in this cycle, Clifftop Retreat, from Innistrad, runs about $3.50-$4.00)

Load more