Temple of Abandon


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Theros Rare

Combos Browse all

Temple of Abandon


Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

0.01 TIX $0.04 Foil


Temple of Abandon Discussion

Venser_the_Sojoner on My First Modern

1 week ago

Cards that you should take out: Infectious Bloodlust (unless you add 2 more) Flamespeaker's Will, Ancient Grudge is waayy better, Great Furnace They are not modern! lol, Whims of the Fates its just not good, Gruul Guildgate, Nyxborn Rollicker a 1/1 for is not good in modern. Cards to Add: Burning-Tree Shaman its good as a 3/4 for 3 and can only get better, Temple of Abandon, Cinder Glade while these are not needed they will be nice. Sorry that this is kinda short, this is my second time writing this and I got a bit impatient.....

skrid54321 on Fangor Werewolf Aggro

3 weeks ago

Werewolves is going to be a rough deck in modern, I'm afraid. Most decks won't let you flip, and many decks will out grind you. That being said, there are a few things you can do too make this list a bit better.

Realize your list is an aggro deck. Werewolves wants to kill as fast as possible. You cannot afford to run lands that enter tapped. Cut the Temple of Abandon's for other rare lands, ideally Wooded Foothills and Stomping grounds, but more budget friendly options are Karplusan Forest. Though it is absurdly expensive, Cavern of Souls would give you a great control matchup and smooth your mana Running in with this aggro theme are ways to push through damage. Atarka's Command Has a lot of utility, and you can get some work out of the pump.

Id change your curve. Kruin Outlaw  Flip is a win more card, it will never pull out a win. Id change her out for Hermit of the Natterknolls  Flip for some more draw power. You also need more one drops, id suggest trimming one Geier Reach Bandit  Flip and one Moonmist for two Reckless Waif  Flip. Its almost delver, and punishes greedy hands hard. Finally, Collected Company can be a fantastic combat trick for surprise board prescence.

brambleman on On the Hunt

1 month ago

Replacing the guildgates with Temple of Abandon is all upside, and pretty cheap.

Rusty_Shackleford on Kaalia Aggro

1 month ago


Three things you need that stand out from your list are more fast mana, mana consistency, and some haste effects.

This looks like a budget build so I will try to keep my recommendations to less than $2 each, though I think a couple of recommendations I'm going to make are worth the additional cost.

On the mana consistency: Kaalia (and many of your other cards) has (have) heavy color commitments, so more dual lands are in order. Battlefield Forge, Caves of Koilos, Dragonskull Summit, Temple of Malice, Temple of Silence, and Temple of Abandon would be a good start. You might also add Vivid Meadow and Vivid Crag; I generally don't like CITP ("comes into play tapped") lands in Kaalia decks, but the above are pretty much your best budget options, and the temples at least give you the useful "scry 1" while the vivids provide all three colors mana.

On the other hand, I'm personally NOT a fan of the "karoo" lands (i.e. Rakdos Carnarium), especially because there's a good chance that the land you're going to be bouncing is going to come back into play tapped; you're better off with the Guildgates, the Tarkir "refuge" lands (i.e. Wind-Scarred Crag), or basic lands.

Darksteel Ingot and especially Chromatic Lantern would work well in this deck as both mana consistency and as accelerants.

KingMathoro on Dragon Tribe Budget Advice appreciate!!

2 months ago

Urza's Incubator is great for any tribal deck and so is Door of Destinies and I agree with the above that ramp is necessary for Dragons. maybe upping the land count to 36-37 because 34 is super light for dragons. And maybe things like Cultivate and Kodama's Reach and lastly a Harrow for some more ramp spells. If you are willing to spend another $15 though picking up a Thran Dynamo and a Gilded Lotus would be great for the deck. Warstorm Surge is great for Dragons because they come out doing damage! Speaking of Dragons have you met Dragonstorm which is a late game bomb. Also I am not entirely sure why you are running Valakut, the Molten Pinnacle in the deck. It seems to slow and completely pointless for early and mid game(sorry don't mean to sound rude). Also I would take out Garruk for one of the Sarkhans if you really want another Planewalker to replace him. for your land base you can also run the more budget friendly r/g lands things like Rugged Highlands,Kazandu Refuge,Temple of Abandon,Temple of the False God, Game Trail, Timber Gorge,Mossfire Valley and lastly Karplusan Forest. There's also the two best budget fetches Terramorphic Expanse, and Evolving Wilds to help you get the colors you need. My final recommendations for you are Dragonlord Atarka, Dragonmaster Outcast, maybe a Skyline Despot and Fires of Yavimaya I hope this may have been helpful to you!

Rusty_Shackleford on My first build open to advice

3 months ago

Not knowing what you're able to afford/ willing to spend I'll make both budget and non-budget recommendations; if anything you'll have something to aspire to, right?

I'll start where I typically do on here, and that's with the mana base. I can't stress this enough--with 3 colors you just can't run a bunch of basics; you need to be able to reliably access all three colors early and often. I'd shoot for 36-38 lands with no more than 12-15 basic lands between all three if your colors.

Budget (~$2.50 or less each):

Ravnica block "karoo" lands: Boros Garrison, Gruul Turf, Selesnya Sanctuary

Battle for Zendikar "battle lands": Cinder Glade, Canopy Vista

Theros block temples: Temple of Abandon, Temple of Triumph, Temple of Plenty

Budget "fetchlands": Mountain Valley, Grasslands, Evolving Wilds, Terramorphic Expanse, Krosan Verge

Core set "checklands": Sunpetal Grove, Rootbound Crag (The third card in this cycle, Clifftop Retreat, from Innistrad, runs about $3.50-$4.00)

ragnil on Red/Green Agro with Burn package.

3 months ago

Hey there! I like your deck. I saw your description and figured you were looking for critique/advice on the deck, so I compiled some recommendations I would make to ensure your deck is more consistent:

I think instants are what you want to focus on for the majority of your burn spells, so I would recommend getting rid of Lava Spike and Rift Bolt in order to have (3) copies of Atarka's Command. I feel like Atarka's Command is already doing what the other two cards can, plus it has further utility.

You really want Kessig Wolf Run in this deck. It'll give your creatures that extra penetration and punching power, and if your opponent can't do much against them already then this just quickens the process. I would take out (2) Temple of Abandon for the former.

Also I would look at replacing Smash to Smithereens with Destructive Revelry. Sure, it has a more stringent mana-cost than the former, but it gives you the option of either artifacts or enchantments and still provides the extra burn I think you were looking for in that deck.

The only other big thing I would suggest is to refine your creatures, and give Ghor-Clan Rampager (4) copies instead of two, as it seems that's kind of what this deck is trying to do. If you do so, then I would also look at putting in more copies of Den Protector, as she'll recur the Rampagers so you can get multiple uses out of them.

All in all, I really like the deck man, and if you want to see the full changes I went ahead and took off with your idea and made my own version, which I'll link here: http://tappedout.net/mtg-decks/ghor-clan-aggro/

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