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Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
T: Add R or G to your mana pool.
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|Want (17)||Jophish , Draygo , redlegs_17 , swampertman8 , Kamotz , DukeNicky , bradyofportdetroit , r3v13w , xakack , brokendwarf , PrimeSpeaky , Tronacus , Explotography , sprdelfin , lotusofblackness , Cookieboy1221 , twospires|
I would change your mana base package to this:4 Overgrown Tomb 2 Temple of Deceit 2 Stomping Ground 1 Temple of Abandon 3 Blood Crypt 2 Temple of Malice 2 Godless Shrine 3 Temple of Silence 2 Breeding Pool 1 Temple of Mystery 1 Temple of Plenty 1 Watery Grave 1 Sacred Foundry
This should give you access to all the colors you need, with an emphasis on black and green, and not have to wait on any particular color.
Just play a bunch of random scry lands. I play 10 in my Boros burn deck. I actually ended up using the other colors on the scry lands to play Mogis in the deck, but they worked well even without the added flexibility. Play Temple of Abandon , Temple of Triumph , Temple of Malice , giving you sideboard flexibility as well. (Skylasher , etc.)
I may do some play testing with a few regular lands for Temple of Abandon . The scry has been really strong for me setting up the game plan. I also like the idea of maybe using Ghor-Clan Rampager . It would be a way to sub spells for more "creatures" for added utility out of the sideboard. I've had pretty good success with Boros Charm over Ajani, Caller of the Pride . Still thinking I might use a one-of for the flying for a finisher. Thanks for the input!
i would trade Mizzium Mortars for Anger of the Gods , most of your creatures can take the 3 with no problem and its a lot cheaper. Mutavault and 2 Mountain for 4 Temple of Abandon , you need the green mana and you dont need more creatures. but all and all this is a great deck i hope you wreck with it.
I don't know what they are but there's other great dual lands you should check out.
I was considering Copperline Gorge but if i have more then 2 lands it just becomes a gate land with nothing special about it. I chose Temple of Abandon due to its sry, and its kinda the next best thing so far, until i can find a card that gives me red/green mand that doesnt harm me or that does not come in tapped.
ok here are some suggestions, (pain lands) Brushland , Karplusan Forest and Battlefield Forge (shock lands), Stomping Ground , Sacred Foundry and Temple Garden , (buddy lands) O good you already have, (scry lands) Temple of Triumph , Temple of Plenty and Temple of Abandon now a bit more expensive Wooded Bastion , Rugged Prairie and Fire-Lit Thicket (fetch lands), Arid Mesa , Windswept Heath and Wooded Foothills , (duel lands), Savannah , Taiga and Plateau . The random good lands are Naya Panorama , Windbrisk Heights , Yavimaya Hollow , Horizon Canopy , Ancient Tomb , City of Brass , Sungrass Prairie , Strip Mine and Wasteland , Those are some good EDH lands unfortunatly some are really expensive.
|Avg. draft pick||3.23|
|Avg. cube pick||1.90|
|Commander / EDH||Legal|