|Commander / EDH||Legal|
Printings View all
Combos Browse all
Temple of Abandon
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or to your mana pool.
|Have (6)||goodair , CampbellStev , Bluboltar , rockleemyhero , Pumpkinking913 , Skulldrey|
|Want (10)||Carn13 , Zarathustra77 , Fallentyrant , dragon9hide , mygoodname , Captain_Howel , thisguy365 , Sorgol , madman-from-space ,|
Temple of Abandon Discussion
2 days ago
I'd look at skewing things towards more creatures- mainboarding servants, cutting the number of Increasing Savagery / Bioshift / Forced Adaptationfor cards like
Deeproot Champion Merfolk Branchwalker Feral Hydra Grim Initiate Mistcutter Hydra Pollenbright Druid Quirion Dryad Runaway Steam-Kin Scrounging Bandar Stromkirk Noble Simic Initiate Vastwood Hydra Young Wolf
Keeping your creature count high massively increases the reliability of lists like this without breakning the bank. I'd also look at Temple of Abandon , Magma Jet , Cream of the Crop and Thunderous Wrath - the red and green miracles are really good with a little support, especially maindeck noxious.
2 weeks ago
Copperline Gorge and the other "fastlands" seem really suboptimal in a deck with such a high curve. I'd recommend the scrylands ( Temple of Abandon and others) over them to help smooth out your draws, which are also much cheaper.
2 weeks ago
Plays so much smoother! Like wow! You may want to consider non-basic lands, because 22 lands means you're gong to miss land drops. You could also trade out one of the landfall creatures for another forest, just because sometimes you have a hard time getting past 3 or 4 mana. The Temple of Abandon would help as would Gruul Turf or Skarrg, the Rage Pits . Otherwise, your mana curve and everything looks solid!
1 month ago
I would take Wilderness Reclamation out because it readies mana for your opponents' turns. You're rarely going to be playing instants, so most of the time it will be a dead draw.
3 months ago
First and foremost, here are some suggestions for improving your manabase: Rootbound Crag , Blighted Woodland , Kazandu Refuge , Haven of the Spirit Dragon , Gruul Guildgate , Rugged Highlands , Command Tower , Temple of Abandon , Sheltered Thicket , Cinder Glade , Game Trail , and Kessig Wolf Run . I know that's a lot of cards just dedicated to mana, but I think the Haven and Kessig will pull both surely pull their weight.
Rishkar's Expertise generates great card advantage while you control a big dragon. Harmonize is another strong draw spell in green. Cultivate and Kodama's Reach are cards just like Nissa's Pilgrimage , and they help you accelerate your game.
Finally, Dragonstorm is a fun card that allows you to find whatever dragon you might want/need. It's nowhere near as good as Tooth and Nail , but it is a fun and more budget-friendly option for the time being.
4 months ago
Your playing an Tribal Aggro deck, so speed is important, that means that Door of Destinies and Coat of Arms would be better off as 3x Metallic Mimic. In a similar vein Evolving Wilds, can only fetch basic land and put it into play tapped, so just run a tap land like; Temple of Abandon or Savage Lands. I used Savage Lands for a reason Driven / Despair will grant all your creatures trample for a turn, it also lets you draw cards, if you have a black source you can then play it from the graveyard and grant your creatures menace, in a creature heavy deck this is just good stuff.
You need more 1 drops; Narnam Renegade, Pelt Collector, Wild Nacatl and if you had a discard outlet I'd suggest a personal favourite Flameblade Adept. Desperate Ritual is a great card, but I'm not sure your deck really needs it. Throne of the God-Pharaoh might be a good fit to sneak in some extra damage or Curse of Stalked Prey, as an extra pump.
Hope this helps, have fun and good luck brewing your deck.
7 months ago
another thing you could do to make the deck better is cleaning up the manabase! you should run 10 of each basic and replace some of the forests you have with cheap split lands! some good budget split lands under $5 are
Cinder Glade - $3
Game Trail - $1.12
Highland Weald -$.28 (Very not good but very budget)
Karplusan Forest - been reprinted 1000 times you can find a old one for like $2
Mossfire Valley -$5
Rootbound Crag -$3.45
Shivan Oasis -$.20 (Very not good but very budget)
Spire Garden -$5.42
Fungal Reaches, Gruul Guildgate, Timber Gorge are very not good even on a budget, i would recommend cutting these for any of these upgrades after evening out the manabase. I like all of the utility lands you put in though they are very fun!
8 months ago
Thanks for the feedback clayperce!
- I've actually looked into adding one of the Sarkhan planeswalkers to the deck since he's a bit of a dragon manic. But I'm currently looking at Sarkhan, Dragonsoul from the M19 planeswalker decks. It feels better to buy a complete deck with a planeswalker in it than buying a single card for the same price.
- Taurean Mauler looks amazing and I'm definitely going to replace Dragon Egg with it. Since Taurean Mauler is every creature type should it still trigger Dragon Tempest and benefit from Dragonlord's Servant right?
- I've looked over these lands in the past but I've refrained from adding them to the deck due to their price tag. I actually have a private "deck/card list" here on Tappedout that contains cards I've looked at in the past and liked, but not added to a deck for one reason or another and the lands you suggested are saved in that list. Although Game Trail wasn't that expensive so I'll consider adding a few of those. Temple of Abandon would probably be better than Timber Gorge if nothing else.
- I've been meaning to add some kind of legendary dragon to the deck but like you say I'm not sure either what I would take out. Although I think I would prefer Lathliss, Dragon Queen over Verix Bladewing as it would combo nicely with my favourite, Archwing Dragon.
Thanks again for the feedback and suggestions!
Temple of Abandon occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
RG (Gruul): 1.75%