Temple of Abandon
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Gain or .
|Have (4)||gildan_bladeborn , CompleteWaste , , TheAnnihilator|
Printings View all
|Theros Beyond Death (THB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Temple of Abandon Discussion
1 week ago
Thanks Profet93 :). I like your questions! They makes me reconsider card assessments formed long ago. Let’s dig into our new ones:
- Yavimaya Hollow: a card I like and play in other decks. I also considered it for this deck several times. However, every time I do I feel it just does not belong in this deck. I think the reason why I feel that way is because it’s not the creatures that need protecting most of the time (or that I don’t want to focus on protecting them). Opponents could kill Mina and Denn, Wildborn sure. But they are just an enabler for the deck. Not a key piece, like in decks where I do run Hollow. The deck does not really have many vital pieces like that. On certain moments, yes, hollow will save that one creature you needed for the explosive play, so I do agree it would be a useful include. I just don’t think it is necessary or used very often. A bit like Kessig Wolf Run maybe. To be honest, the threshold of getting one in FOIL also contributes to a feeling of resistance nowadays. However, I can totally see anyone swapping out Spikefield Hazard for Yavimaya Hollow if they feel differently. It might be a good idea to test this one again just to see what happens.
- If I’d cut Retreat to Kazandu now - which I won’t ;) - I’d probably go for another 2-mana ramp piece or put Krosan Tusker back in. I did just put in Rampant Growth in the last update, so I’m already up a ramp piece (5 now) to skip a turn for M&D. Sol Ring is a no go for me because of the total lack of synergy. Life from the Loam was cut in the last update for Ancient Greenwarden and the deck does not need a 4th effect like that I think. Eternal Witness is nice to have, especially with all the green creature tutors, so that is also a valid choice. Has creeped up on my maybe list rank recently because of Valakut Exploration. Depending on your meta, you can also consider something like Vexing Shusher for the spot.
- Ancient Tomb: I have a similar opinion on this land compared to hollow and kessig wolf run. They all provide a little something for the deck, but creating a spot for them is just terrible. Apart from Spikefield Hazard there are no lands I am willing to cut atm. Blast Zone has been a strong answer on a land so far that’s easily found. Khalni Garden has a lot of applications and synergy, Radiant Fountain I like for the same reasons as Retreat to Kazandu. Cryptic Caves and Temple of Abandon get you out of dead situations, which I value more than the benefits of the competition. Most other lands feel like they are kind of set in stone now.
2 months ago
jvitag Shock lands certainly work. There's a reason why a card like Stomping Ground is worth about 10 times more than Temple of Abandon. You don't have to spend 2 life to put the land down, but if you do, it's because you'll be playing something that's worth it and you'll be glad that thing wasn't a temple. Tapped lands cost wins too. With that said, I do run temples (scry lands) myself in some decks too, but I think it's not a great fit here.
Other than that, we seem to be suggesting the same thing at this point. Glad we're on the same page for the most part.
2 months ago
Thanks for the feedback!
Most opponents will drop an attack on Kiora but she has 7 starting Loyalty, so you will still likely get some use out of her.
Turn 4, you should be able to drop a Strength 4 critter, which boosts the Caryatid to 2 mana. That Caryatid plus Kiora, gives you 4 mana. So with an ideal mana curve, you should have 8 mana on turn 4.
Track Down works very well to ensure your on target for your turn 4 uprising.
Klothys is just an excellent card in this deck: it strips out graveyard cards, gives a nice 2 life exchange and between Garruk's Harbinger, Proud Wildbonder and Quartzwood Crasher, you should have no problem ramping up devotion to Klothys, to get her active.
I'm proud of this deck because it's relatively competitive while being fun and bucking the trend.
2 months ago
2 months ago
multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well
BUT these are just a suggestion
3 months ago
Temple of Triumph, Temple of Abandon, Temple of Silence, Temple of Enlightenment, Temple of Plenty, Temple of Malady, and Temple of Mystery appear in the "untapped source" section of a deck's colour pie chart, despite entering tapped. The other three scry duals are working correctly.
4 months ago
I would play lands such as Temple of Triumph, Temple of Plenty, Temple of Abandon over Guildgates for sure. Maybe you like the Vivid Lands over some of the Guildgates (or similiar). Vivid Crag, Vivid Grove and Vivid Meadow.
4 months ago
Nitpicking - IN! (41 cards) Goblin Electromancer God-Eternal Kefnet Guttersnipe Niv-Mizzet, Parun Wavebreak Hippocamp Ral, Storm Conduit Ancient Grudge Arcane Denial Commit / Memory Conqueror's Galleon Flip Cultivator's Caravan Electrodominance Expansion / Explosion Expedite Fact or Fiction Fire / Ice Foil Fury Storm Impulse Krosan Grip Mizzix's Mastery Mystic Confluence Nature's Claim Peek Primal Amulet Flip Radical Idea Rapid Hybridization Snap Springleaf Drum Stubborn Denial Thaumatic Compass Flip Thousand-Year Storm Game Trail Holdout Settlement Mountain Valley Reliquary Tower Rogue's Passage Sheltered Thicket Survivors' Encampment Temple of Abandon Temple of Mystery