Temple of Abandon

Temple of Abandon


Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

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Temple of Abandon Discussion

Mtg_mill on Oh Hello There

5 days ago

To add scry to this deck like you talked about with Serum Visions, you could start with Temple of Abandon. It isn't a Mountain or Forest but can tap for either a red or green mana.

Mtg_mill on Swiftspear Stampede

5 days ago

It looks like you are playing an aggro deck so I'm not sure how you feel about adding lands that come in tapped, but I recently fell in love with the temples from the Theros Block! Ex. Temple of Malice, Temple of Abandon, Temple of Malady, ...

Mitchman55043 on Mayael and the Big Spoopy Stompers

1 week ago

Temple of Plenty, Temple of Triumph, and Temple of Abandon are good switches for the guildgate. Rootbound Crag, Clifftop Retreat and Sunpetal Grove could be good. replace Slippery Karst, Smoldering Crater, Secluded Steppe, Khalni Garden, Forgotten Cave, Drifting Meadow, and Tranquil Thicket for basics in my opinion or keep one in each color and replace them with basic lands. Mirari's Wake could be useful at only 5 or 6 bucks. Also Flameshadow Conjuring could be good if you have enough mana. Animist's Awakening is a good search for mana. Exploration or Rites of Flourishing could prove useful as well.

Noctem on As Atarka Commanded..

1 week ago

Behgz, sorry to see you're getting trolled by an idiot. I currently run another version of this deck and it's been solid so far. I went 4-1 last friday at FNM with it (i lost to a mono red goblins when he sat at 1 hp for 3 turns and I never drew something to finish him). Here's some points I'd like to discuss:

I run 4x Atarka's Command and I would run 1x Become Immense. These cards win games. Like you pointed out, Atarka's is ALWAYS relevant in this deck, so having 4 of them seems to be par for the course. BI is just a great finsher card for that one guy that gets through the blockers to lock in the win.

I don't like Temple of Abandon or tap lands in general in this deck simply because you can never afford, imo, to have something come into play tapped. Not even for scry 1. If you want scry, Magma Jet can give that to you pretty darn well and allow you to get rid of the many 2 health creatures in standard right now. So it's good for basically the same reason why Searing Blood is good.

I don't like the lone Goblin Heelcutter either because even if you dash him for 3 it just seems like you could run Frenzied Goblin or just remove it and have space for more of something else. If you want a good 3 drop you should take a look at Scab-Clan Berserker. This card can do some serious work for you even as a sideboard card and I'm betting that the value of this card will go up once BFZ comes out and the rotation happens.

Let me know what you think.

Scorprix on Animarchy

2 weeks ago

A.) You want more lands. Maybe like 38 or something. I suggest cutting Squirrel Nest, Psychosis Crawler, Hooded Hydra, Desertion and Hardened Scales. I feel like these cards are ok, but never really bring enough to the table. Even Hardened Scales is pretty bad, as it requires you to cast creatures before you're ready to combo out.

B.) Have you ever heard of the 3-3-9 system? It means 3 ABUR lands, 3 shock lands, and 9 fetch lands. Since 4 out of 9 of the fetches are waaay to expensive and none of us can buy the ABUR lands, we'll play will go as follows:

Temple of the False God
Command Tower
Breeding Pool
Steam Vents
Stomping grounds
Bloodstained Mire
Flooded Strand
Wooded Foothills
Polluted Delta
Windswept Heath

40 left: The ETB-Tapped Lands

Evolving Wilds
Terramorphic Expanse
Rupture Spire
Transguild Promenade
Frontier Bivouac
Gruul Guildgate
Izzet Guildgate
Simic Guildgate
Thornwood Falls
Rugged Highlands
Swiftwater Cliffs
Temple of Mystery
Temple of Abandon
Temple of Epiphany
Simic Growth Chamber
Gruul Turf
Vivid Creek
Vivid Grove

22 left: ETB-Untapped/Checklands

Shivan Reef
Yavimaya Coast
Karplusan Forest
Hinterland Harbor
Rootbound Crag
Sulfer Falls

16 lands: Basic and Utility Lands

Alchemist's Refuge
Kessig Wolf Run
Mana Confluence
Mosswort Bridge
Opal Palace
5 Forest
4 Island
2 Mountain

Good luck! See you later! : )

dmsamu01 on Trying this again

3 weeks ago

Add a few Mizzium Mortars for weenie control.

Remove Fanatic of Xenagos for Xenagos, the Reveler

Remove Swiftfoot Boots for Ring of Kalonia or Bow of Nylea.

Add 1 more Temple of Abandon, maybe remove 2 basics each for Stomping Grounds. Add Rogue's Passage to get your Hydras in there. Maybe add Nykthos, Shrine to Nyx

Idea # 1: Ulasht, the Hate Seed plus Forced Adaptation would be nice and gives you secondary Apocalypse Hydra like creature.

Idea # 2: Rosheen Meanderer or Somberwald Sage for your big guys.

Other Hydras/Cards to consider:

Primordial Hydra

Khalni Hydra

Genesis Hydra

Polukranos, World Eater

Eidolon of the Great Revel (expensive, but handles burn decks.)

Courser of Kruphix

If I think of something else, i'll write it down.

Color(s) Red Green
Cost None
Converted cost 0


Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Theros Rare

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