Temple of Abandon

Temple of Abandon

View at Gatherer Alters

Land

Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

T: Add R or G to your mana pool.

Price & Acquistion Set Price Alerts

TCGPlayer.com Price Cardhoarder (MTGO) Price
Low Avg High Foil Normal Foil
$0.5 $1.15 $5.75 $4.28 0.36 TIX 0.27 TIX

Temple of Abandon Discussion

libraryjoy on G/R ELVES?? (help)

2 days ago

I just ran a playtest, and I think this deck might actually benefit from dropping some of the tapped lands in favor of a few more basics. Your Rootbound Crag needs those on the field to enter untapped, and it will help your ramp to be able to drop any of the mana dorks right away. The choice is up to you, but if it were me, I might lose some of the Raging Ravines or Temple of Abandons.

NoPantsParade on Looking to trade away foils ...

2 days ago

I'm interested in your Temple of Abandon. I don't know if you want to do a ~$4 trade, but I understand if you don't want to.

philktoken8998 on Looking to trade away foils ...

2 days ago

Hey everyone,I'm trying to expand my card list while letting people who wanna pimp theirs out take some foils off my hands. I'm also not really into Slivers, so those cards are all available. In particular, I have two Sliver Hive and one Sliver Hivelord that may catch some attention for somebody. Here is a list below of all my relevant foils. Thanks!

Commons:

Radiant Fountain

Terminate

Demonic Dread

Wild Nacatl

Uncommons:

Turn

Far

Wall of Denial

Profane Memento

Meteorite

Ignite Disorder

Sunseed Nurturer

Scion of Glaciers

Kapsho Kitefins

Cached Defenses

Roaring Primadox

Ordeal of Erebos

Stun Sniper

Fruit of the First Tree

Juggernaut

Flitterstep Eidolon

Boros Keyrune

Turn to Frog

Undercity Informer

Fatestitcher

Jungle Shrine

Spore Burst

Drown in Sorrow

Etherwrought Page

Woolly Thoctar

Winterflame

Mardu Roughrider

Abzan Charm

Sultai Charm

Archetype of Imagination

Venom Sliver

Diffusion Sliver

Rares:

Wall of Reverence

Ob Nixilis, Unshackled

Genesis Hydra

Temple of Abandon

Chasm Skulker

Chief Engineer

Life's Legacy

Shamanic Revelation

Hypnotic Siren

Resolute Archangel

Spawn of Thraxes

Vorel of the Hull Clade

Arcbond

Knight Exemplar-Promo

Thorncaster Sliver

Flayer of the Hatebound

Havengul Runebinder

Diluvian Primordial

Finest Hour

Firemane Avenger

Lavalanche

Mindswipe

Sage of the Inward Eye

Phytotitan

Siege Dragon

Burning Anger

Grindclock

Necropolis Fiend

Hero of Leina Tower

Bearer of the Heavens

Bident of Thassa

Indulgent Tormentor

Mythic Rares:

Darksteel Forge

Rakdos, Lord of Riots

Warden of the First Tree

Esupanitix on Modern Temur Ascendancy

1 week ago

I especially like the synergy between Vexing Devil and Temur Ascendancy because the opponent is now more pressured to make you sacrifice it, and you still benefit from playing it. It's basically Lightning Bolt when you give it haste.

The only things I would consider for this deck are

  • Jace's Erasure because it makes your opponent mill every time you draw (great for draw decks because it allows midrange to be more powerful)
  • Remand for allowing you to negate high-cost bomb spells for a turn (And potentially prepare yourself to counter said spell with something more useful like Negate if it happens again) and you draw a card. Remand is basically Time Walk if you happen to make someone's card that took all of their mana pool go back to their hand.
  • Negate because if you don't feel secure running a playset of remand, run some combination of that and this so that the numbers add up to 5 at the most. The point of this deck isn't to counter everything, but to be able to knock down a Deus Ex Machina is really nice.
  • Courser of Kruphix because you're running and he's going to transition out of Standard soon (Which will result in his price dropping significantly). Yes, "because " is a proper statement in Modern. CoK is incredible when you run green and a lot of land because it means that Temur Ascendancy will always have you draw a useful card; CoK will have made you play your land already, and you've probably scried anything useless away because he made you play your Temple of Abandon(s) and/or Temple of Mystery(s) in the mess. Bonus points if you have a tendency to accidentally clump your land together. CoK may not trigger Temur Ascendancy, but he'll make sure that you almost always have a creature around that you can use to draw more cards.
  • Deprive because when you have a card like Courser of Kruphix out, you're going to be playing way too many lands to deal with anyway. It's basically Counterspell at that point, and also because of the aforesuggested (new word!) Temple cards, you're going to have extra scry opportunities which will be of tremendous aid to you.

Esupanitix on Modern Temur Ascendancy

1 week ago

I like this! It seems like a great start to a control deck!

And in fact, it's a GREAT way to start someone out in MTGO modern with prices like that! My only real qualms I would say is to replace Rugged Highlands and Thornwood Falls with Temple of Mystery and Temple of Abandon if only because scrying in a deck where you're trying to get cards that would be immensely useful to drawing a lot is crucial to secure a win. Life is a nice thing to have, but you can lose a lot more than one life in a turn.

Timsey on Temur Company

2 weeks ago

Exactly, Flamewake might just be too hard to support together with Knuckleblade and Raptor, and the latter two are more important to the deck. I'm not a big fan of Confluence either, especially when running 6 painlands and 4 fetchlands already. I'm thinking minus the 2 Flamewake Phoenix, 1 Temple of Abandon, 1 Mountain; plus 1 Stratus Dancer, 1 Disdainful Stroke, 2 Temple of Mystery.

Timsey on Temur Company

2 weeks ago

You have a point. It might be worth replacing some Temple of Abandon and maybe a Mountain with Temple of Mystery, and foregoing the Flamewake Phoenix altogether.

Color(s) Red Green
Cost None
Converted cost 0
Avg. draft pick 2.62
Avg. cube pick 2.43

Legality

Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Theros Rare

Latest Decks View more