Temple of Abandon

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

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Temple of Abandon Discussion

SynergyBuild on How I Got Over My Ex-Wife

1 day ago

You should have prayed at the Temple of Abandon so you don't end up in the Fungal Reaches looking like a Kazandu Refugee.

Suns_Champion on Anything you can do I can do Better(Ikra +Ludevic

5 months ago

Sweet deck, instant-speed +1!

Faerie Artisans might be fun! My friend has played it a ton and it's always a blast!

Mirage Mirror is an up and coming commander staple I think. Would fit really well here. You can really abuse it with the stack too which makes it extra fun!

Adding flash might be good, surprise block people with copies of their creatures! Vedalken Orrery and Leyline of Anticipation.

Mimic Vat is one I've had a ton of fun with too! Lots of value!

Some more ramp/fixing might help out, you seem pretty low: Prismatic Omen($$ eek), Birds of Paradise, Farseek, Kodama's Reach, the appropriate signets maybe. Your mana base may need a re-shuffling in general. You don't need very much red and need a lot of blue.

The Scry lands are my favs: Temple of Malady, Temple of Mystery, Temple of Epiphany, Temple of Abandon, Temple of Deceit, Temple of Malice.

Hope some of this helps! I'll be back with more when I think of them!

cdkime on Menacing Onslaught *Budget*

5 months ago

Is there a particular format you plan to play, or is this just casual? I presume the later. If you wish to play at a game store, you should consider trying to make the deck Modern legal--most game stores have a Modern night.

Upgrading your mana base will help you considerably--lands that enter tapped are less than ideal. A perfect mana base can be pretty expensive (Duel Lands, Shock Lands, Fetch Lands), but here are some budget alternatives to consider:

  • Replace Frontier Bivouac with City of Brass. The 1 damage is fairly insignificant, and it provides any colour you might need.
  • Replace Temple of Abandon and one Swamp with Karplusan Forest. You have the option of using this land for generic mana for free.
  • You could probably stand to lose a couple copies of Llanowar Reborn (possibly all of them). I would replace them with another pain land (like Karplusan Forest) that produces Green and something else.

Dictate of Karametra helps your allies as much as it helps you, and has quite a high mana cost. I would not run it.

More copies of Hardened Scales would not hurt--the extra +1/+1 counters stack, and at one mana, it is easy enough to cast.

Signal the Clans is a terrible tutor. Probably not worth running.

Overall, I think you are off to a good start. As you test your deck more, figure out what works, and what does not. You should really be running 4 copies of your best low-costed creatures, so figure out which ones you want to make sure you always draw.

Good luck!

xyr0s on Help building Bloodbraid elf burn ...

6 months ago

Having been back and look at bit at it, I think you can make a really funny RG deck which is all about your topdeck and card advantage.

4 Bloodbraid Elf (that's what it was all about from the start, right?)

2 Abbot of Keral Keep

4 Courser of Kruphix (normally I would be careful about playing more than 1, but since the top card is really important, 4 is ok)

2 Vizier of the Menagerie (topdecks matter)

1 Pia and Kiran Nalaar

4 Lightning Bolt

2 Domri Rade (like I said, the topdeck is important)

X Temple of Abandon (to manipulate the topdeck)

X Tireless Tracker (that's the last echo of your landfall theme, would be better with fetches, though)

There's some 5 cmc creatures that could also be useful in a deck like this - Thragtusk, Glorybringer... anything else, that would give you some sort of semi-card advantage. But the main problem will most likely be the early turns of the game against fast decks, so a bit of Pyroclasm could also be necessary. Anyway, there's plenty of space left, so if you have anything particular, you'd like to cascade into, you can easily add that.

xyr0s on Temur Dragons: Khan't Touch This

7 months ago

Here's some suggested changes. But, erhm... dragons just aren't that great a strategy. So this is more of an RG ramp shell, with "add dragon to taste".

Creatures (16)

2x Courser of Kruphix4x Thunderbreak Regent4x Stormbreath Dragon4x Birds of Paradise2x Nissa, Vastwood Seer  Flip

Fewer dragons, and they all have haste. Which means they need less help getting to do damage. birds of paradise added, both as ramp, but also because they have evasion, and can be used with Kessig Wolf Run. Courser of Kruphix is nice - enough toughness to survive being bolted or Anger of the Godsed. Nissa for card advantage. I don't think you should play her until you can flip her right away.

Sorcery (10)4x Serum Visions3x Anger of the Gods3x Pyroclasm4x Search for Tomorrow2x FarseekDon't know why I left Serum Visions in, but it might be better than Rampant Growth - you have to try out what you feel you need the most, more cardselection or more mana. Otherwise: "reset-button added". All you need to do, is hold on until you have 5 or 6 mana... which means surviving early aggro. Which against means getting rid of attackers.

Land (23)

4x Forest2x Frontier Bivouac2x Haven of the Spirit Dragon3x Island5x Mountain2x Temple of Abandon2x Temple of Epiphany2x Temple of Mystery1x Kessig Wolf Run

Added Kessig Wolf Run, since it's a real threat in any ramp deck. All it needs is a Birds of Paradise or dragon token without summoning sickness... In general, consider playing some better lands. A lot of these enter the battlefield tapped, which is a set-back if you try and overtake your opponent - have a look at fastlands, shadowlands, shocklands, and all the other kinds available in modern.

Enchantment (3)

3x Dragon Tempest

Removed Temur Ascendancy, since all dragons in the deck has haste on their own. Cards that do nothing on their own are a real liability, and you had quite a lot of them. Dragon Tempest is a lot cheaper, and can actually end the game at least one turn faster, so that one I nthink you should keep.

Instant (4)

4x Lightning Bolt

I know. Boring and over-used. Also best available option, due to its low casting cost.

Planeswalker (2)

2x Sarkhan Unbroken

Sarkhan might just work. card draw, ramp, and tokens can't be all that bad.

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