Graypelt Refuge

Graypelt Refuge

Land

Graypelt Refuge enters the battlefield tapped.

When Graypelt Refuge enters the battlefield, you gain 1 life.

: Gain or .

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Commander 2019 (C19) Uncommon
Commander 2017 (C17) Uncommon
Planechase Anthology (PCA) Uncommon
Duel Decks: Zendikar vs. Eldrazi (DDP) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
Archenemy (ARC) Uncommon
Zendikar (ZEN) Uncommon

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Vintage Legal
Canadian Highlander Legal
1v1 Commander Legal
Noble Legal
Casual Legal
Leviathan Legal
Modern Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Graypelt Refuge occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

GW (Selesnya): 0.97%

Graypelt Refuge Discussion

BlackoutX on Catmander

1 week ago

You have to many tap lands, Graypelt Refuge, Tranquil Expanse, Temple of Plenty, Selesnya Guildgate, Saltcrusted Steppe, Evolving Wilds, and Blossoming Sands just shouldn't be run. Use basics or use expensive duels that can enter untapped. I'd personally remove Scattered Groves, Opal Palace, Gavony Township, and Animal Sanctuary I find them to be slow and often don't return the value spent.

Just a note, one for one trades like Beast Within tend to be bad in commander. You also will probably want to run more one to two mana ramp cards like Avacyn's Pilgrim and Wild Growth.

multimedia on Ghired: All Tokens Welcome!

3 months ago

Hey, nice budget version of Ghired.

Dolmen Gate and Mother of Runes were just reprinted in the Mystery Card Booster set. Gate is good with Ghired letting you safely attack with him to populate. As long as Ghired is attacking in combat any creature that blocks him will not do damage to him. Reconnaissance is the more expensive price card that also does this and it has the bonus of being able to untap your creatures to use them as blockers.

Mother of Runes can be repeatable protection for Ghired from targeted removal or in combat or make him unblockable. Gate and Mother could replace Colossal Majesty and Parhelion II.

Breath of Fury is a budget card that's deceptively powerful with tokens especially with Ghired. Fury is a infinite attack combo with Ghired and one Rhino token as long as Ghired is safe to attack and the Rhino token will do combat damage to a player. Enchant the Rhino token with Fury, attack with Ghired and Rhino. Enchanted Rhino does combat damage to a player, sac it and then enchant the newly created Rhino token. Untap your creatures and attack again. This is infinite attacks as long as Ghired can popluate the Rhino each attack. Fury could replace Soul Foundry.

When playing heavy green then take more advantage of green mana dorks. Mana dorks are some of the strongest cards in green. They're better in green for ramp than mana rocks and land ramp spells.

These mana dorks could replace Circuitous Route, Explosive Vegetation, Selesnya Guildgate, Gruul Guildgate. Eladamri's Call, Idyllic Tutor and Open the Armory are three budget tutors to consider adding. Each one gets a different card, but it's still helpful to have tutors. These tutors could replace Commander's Sphere, Selesnya Signet and Desolation Twin.

Exotic Orchard, Battlefield Forge, Fortified Village and Ash Barrens are budget lands to consider adding. They could replace Kazandu Refuge, Rugged Highlands, Blossoming Sands, Graypelt Refuge.

Good luck with your deck.

multimedia on

6 months ago

Hey, you're welcome :)

What's the max budget you have to make card upgrades? When you finish making upgrades what price range can you have for total deck cost? The precon for example at $60 is low and I would hope you could afford at least $50 for upgrades. If you can afford more expensive price cards then my card suggestions will be different then if you can't. Smothering Tithe and Birds of Paradise for example are very good cards for ramp, but they might be too expensive for the budget.

What advice about upgrades would you like?

Some cards from the precon that can be cut since they're not as good as others or don't have good enough synergy with Ghired:

6thExtinction on Enchanted Vibe Check

6 months ago

This looks like a fun deck. My only suggestion would be to work on the mana base a bit. For example, there's really no reason to be running Tranquil Expanse, a tapland with no upside. There are a lot of replacements such as Temple of Plenty for scry, Scattered Groves for fetching and cycling, or even Graypelt Refuge or Blossoming Sands for life gain. You could also look at bounce lands such as Selesnya Sanctuary, or filter lands such as Sungrass Prairie. Those are just the WG ones, but there are WU and UG equivalents for most of those dual lands.

Some other cool lands are: Treva's Ruins (a good replacement for Seaside Citadel), Soldevi Excavations (scrying for 1 generic), Halimar Depths, and Mistveil Plains (return card from graveyard and then tutor for it).

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