|Commander / EDH||Legal|
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|Champions of Kamigawa (CHK)||Uncommon|
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Tap: Add (1) to your mana pool.
Tap: Add (Green) or (White) to your mana pool. Tranquil Garden doesn't untap during your next untap step.
Tranquil Garden Discussion
1 month ago
Shocks & Pain Lands shouldn't be a problem. Exotic Orchard , Forbidden Orchard , Reflecting Pool , Mana Confluence (Because City of Brass is considered strictly worse in my opinion. It was alright, but just tapping for no mana? Prepare to get ping'd.), but Tarnished Citadel ? Hmmm... That's one hell of a sell. As for Taplands, Thanks. I think I've already decided; just don't expect me bouncing my own land back...
Might as well make a list of Tutors for that in terms of individual color; or is there already a guide for this? (Yes.) Again, this is color restrictive...
Anyways, thanks. I'll have to repair my Landbase(s) later. I've got other crap to settle...
1 month ago
As Throne of Eldraine Spoilers are flowing like a Fairy Tale Epic, I'll try to explain my reasons for things not mentioned for Allied Colors here yet. Before I do, Delay looks great, but how does Suspend work, & how good is it against opponents? I also suppose all ten Ravnica Signets & Talismans are better than Arcane Signet ? I'm intrigued about this; it seems like:
Is this where the rankings stand for Overall Power for these Mana Rocks? Just checking to be sure.
Finally, I still am guessing there's no substitute for Demonic Tutor unless anyone can say different. For now, though, It's a lost cause. Anyways, the list:
Arctic Flats Snow Taplands
Gavony Township Innistrad Location Duals
Grasslands Tap Fetches
Horizon Canopy Future-Sighted/Horizon Duals (Missing 4 other allied cards.)
Riftstone Portal Graveyard Duals (Or something...)
Saltcrusted Steppe Storage Duals
Sungrass Prairie The Crappy Fetchlands
Veldt Duals Utilizing Depletion Counters
Vitu-Ghazi, the City-Tree Ravnica Location Duals
Anything else as Dual Lands you may already be familiar w/. I just wanted to mention the worst Allied-Only, Nearly awful Allied-Only, & nothing else. Since I'm reduced to a situation where nearly all my cards in my Landbase need to not ETB Tapped, I want your opinions on the worst of the worst. & I'd like your opinions for the ones that didn't get noted that ETB Tapped, but is still good; which bumps off, for instance:
Stirring Wildwood Man Lands
Temple of Plenty Scry Lands
Selesnya Guildgate Guild Lands
If I'm missing out on anything, either:
A: It's a more common Two Color Land than these types.
B: So many use them, there is no point in mentioning them here.
Sorry for the inconvenience for all these kinds of lands. I just want to see as too which ones are worth adding... Thanks in advance.
Brylon on Shalai EDH
1 year ago
shalai edh update number 2:
out :: 21
Azusa, Lost but Seeking is very expensive. I am very aware she is awesome, so I've added her to a maybeboard if I decide I want to further upgrade this deck. Flickerwisp and Glimmerpoint Stag are removed because I am largely removing flicker effects because the strat is not powerful enough in this deck.
Originally I wanted to take advantage of Shalai, Voice of Plenty's hexproof for planeswalkers, but I didn't make great picks on planeswalkers, and ultimately Karn, Scion of Urza, and Elspeth, Sun's Champion were really the only ones worth it. I can't reasonably afford Karn for this deck, so he has been moved to the maybeboard.
Flicker effects have largely been removed.
Flicker effects have largely been removed. In this case being sorcery speed makes them less valuable, because they cannot be used for avoidance. Fumigate is removed in order to make way for better mass removal.
It's just too expensive. Shalai, Voice of Plenty does the same thing, and I can just cast her from the command zone.
These are less valuable in a deck that is only 2 colors.
The first 4 of these are just bad, and the last 2 are being removed to make way for more plains.
in :: 21
Powerful spot removal that puts the card where the player can't get it.
Path of Ancestry is good for tribal. Reliquary Tower gives me no max hand size. Homeward Path protects me from effects that take my creatures. Emeria, The Sky Ruin lets me cheat back in dead creatures, and the Plains are added to support Emeria.
Cards for later
expensive, but maybe at some point:
1 year ago
I like that you are playing enchantress, I have played enchantress for about a year, started with Selvala, Explorer Returned, moved to Karametra, God of Harvests, then Dragonlord Dromoka, then Captain Sisay, finally decided on Selvala, Explorer Returned in a giant stupid circle.
[Help Needed] EDH GW Enchantress is my build.
I'd suggest you drop a bunch of cards like Temple of Plenty, Tranquil Expanse, Tranquil Garden, Vec Townships, Scattered Groves, Selesnya Guildgate, Riftstone Portal, Graypelt Refuge, Grove of the Guardian, Mosswort Bridge, Blossoming Sands, Exotic Orchard, for Mana Confluence, City of Brass, Wooded Foothills, Flooded Strand, Arid Mesa, Misty Rainforest, Verdant Catacombs, Marsh Flats, Razorverge Thicket, Brushland, Savannah and Wooded Bastion or the likes.
1 year ago
2 years ago
Upgrades:Selvala, Explorer Returned, Mentor of the Meek, Joraga Treespeaker, Oran-Rief, the Vastwood, Krosan Grip, Swiftfoot Boots, Skullclamp, Acidic Slime, Bane of Progress, Primordial Sage, Soul of the Harvest, Oblivion Ring, Sol Ring, Descend upon the Sinful, Planar Outburst, Stasis Snare
2 years ago
You're going to need some color fixing.
An-Havva Township, Aysen Abbey, Castle Sengir, Koskun Keep, Wizards' School, Cloudcrest Lake, Lantern-Lit Graveyard, Pinecrest Ridge, Tranquil Garden, and Waterveil Cavern are some quality dual/trilands you should definitely run.
2 years ago
I forgot to tell you that I'd replace Tranquil Garden with another land. If you use it for or , it is a too great penalty to remain tapped next turn.
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