Llanowar Reborn

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Archenemy (ARC) Uncommon
Future Sight (FUT) Uncommon

Combos Browse all

Llanowar Reborn

Land

Llanowar Reborn enters the battlefield tapped.

: Add to your mana pool.

Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)

Llanowar Reborn Discussion

Klazen on Revamping First Blue/Green Build

3 weeks ago

One card I really don't like in this deck is Tetsuko Umezawa, Fugitive . It seems like you want to pump your merfolk up a bit, but if you do that, Tetsuko's unblockable anthem isn't going to work anymore. Goreclaw, Terror of Qal Sisma 's first ability isn't great in this deck since you've only got 5 creatures that she can actually reduce the casting cost of. I'm betting that when you get her out you probably only see 1 of those creatures appear during a game, unless you get really lucky. That said, I do like her second ability in the deck if you're able to pump your small creatures high enough. In your experience, how has that worked out? Are you able to pump multiple creatures up to power 4 or greater in a reasonable amount of time?

What I do like is your decision to include a lot of card draw and small creatures. I think lots of small creatures is definitely the way to go. I'd suggest also adding in some more tokens. I'm a huge fan of Deeproot Waters for this deck. It's got synergy with all the little merfolk you're running, and creates so many more of them. On top of that, it's an enchantment, and your friend is playing blue and black, which lacks in enchantment removal. Seems like a natural fit for your deck. If you want to keep Goreclaw around, but also want small creatures, consider Benthicore .

I'd also recommend adding in some more "no maximum handsize" spells. You've got options, and some are better than others. Library of Leng would be awesome here against that mill deck, and it's super fast to get onto the board. Also it doesn't cost an arm and a leg in terms of real world dollars. Reliquary Tower is a classic that I include in nearly all of my decks, and I've always liked Thought Vessel for its added colorless mana ramp, but if that's too expensive to purchase, Venser's Journal and Spellbook also do the job, but without quite as nice of a bonus effect (or any bonus effect at all, for Spellbook). I'll mention one more that is in your colors, but is a creature (and therefore can easily be removed), Graceful Adept . The thing here is your commander comes out pretty late, so getting the "no maximum handsize" effect early (so, low converted mana cost) will make it so that you can keep all of the cards you draw before she gets into the battlefield, making her that much stronger when she gets out. Also, if she gets removed, you're not going to want to have to discard 20 cards.

I like your idea with Oran-Rief, the Vastwood , putting counters on creatures as they enter the battlefield. I do that in one of my decks. I'd also suggest Novijen, Heart of Progress , to double down on that strategy. Llanowar Reborn can also give a single creature a +1/+1 counter. That may or may not be worth the "Enters tapped" part of it for you. It was for me, but that's because I have counter doublers and things like that in my deck.

I don't really like Etherium Sculptor in your deck with the lack of artifacts. There are only 5 in your entire deck. That's also really hurting Padeem, Consul of Innovation 's value. You either need to add in more artifacts (with moderate to high converted mana cost) or get rid of those cards.

I hope this helped, and I hope it didn't come off as rude or anything. I'm just trying to find some synergies and improvements for your deck! Good luck to you!

Ziusdra on Budget sulty counter bois (needs advice)

1 month ago

I love it, but I think Slitherhead is too slow. Vulturous Zombie could really help you ramp the +1 counters, especially against opponents that run sacrifice engines. You should also replace a forest with a Llanowar Reborn for the free +1/+1 counter on a creature (this counter can get doubled too if you proliferate, which gets you more mileage by throwing free +1s on creatures entering the battlefield). Consider also Forced Adaptation , which is slow but imagine the combination of having it on Fathom Mage or Sharktocrab , Mutant's Prey makes good removal, and Savage Summoning if you're playing against a lot of blue. (I like these better than Villainous Wealth .) I would also put Nimbus Swimmer and Shambleshark into your maybeboard, play test with them, but I don't feel confident enough to say definitely mainboard them. They might be good, so I just thought to mention them. (Evolve is just so good) These are just my thoughts. I like it overall! GLHF

triproberts12 on A Different Kind of Ghave Deck

1 month ago

Oh, also if you go more into Saprolings with the goal of going super wide, Coat of Arms and Tribal Unity are excellent finishers. Metallic Mimic , Obelisk of Urd , Radiant Destiny , and Shared Triumph could all be good.

I forgot about lands, as well. Oran-Rief, the Vastwood , Gavony Township , and Llanowar Reborn could also be good.

I_TappedWrong on +1 for Stompy Bant Love

2 months ago

i would suggest Harden Scales Sage of Fables also, Woodfall Primus and Glen Elendra Archmage because by adding +1 counters you can negate the -1 counters. Llanowar Reborn

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Llanowar Reborn occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%