|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|Future Sight (FUT)||Uncommon|
Combos Browse all
Llanowar Reborn enters the battlefield tapped.
: Add to your mana pool.
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
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Llanowar Reborn Discussion
5 days ago
1 week ago
3 weeks ago
Hey dude, sorry if i'm sending you too much spam - just had a gander at your two other decks, and based on seeing those thought i'd throw another idea in the mix: using Bioshift but without infect.
You keep Invisible Stalker cause he just seems great with counters on him. Early game you drop nonsense like Hardened Scales, Cloudfin Raptor, Thrummingbird, Plaxcaster Frogling, Birds of Paradise, Rishkar, Peema Renegade, and maybe a few Master Biomancer (you probs want 22-23 lands). This gives you a good group of evasive flyers that'll start getting swole. Something like Thrive can help get the Thrummingbird distributing more counters (though not sure this is the ideal spell), while Llanowar Reborn is probably a must-include land.
3 weeks ago
This looks like an interesting shell, however it could probably be made more efficient. As an example, why play a 5 mana artifact Cauldron of Souls when a 2 mana instant can perform the same trick Cauldron Haze. Another suggestion I have is Trinket Mage, which can fetch Walking Ballista, essentially giving you another way to pull out one of your win-cons. If you use the Mage then Sigil of Distinction also becomes a useful alt-win-con.
You also seem to be missing two obvious artifacts in the form of Coretapper and Energy Chamber, with perhaps a 3rd for card draw in Culling Dais. There is also the land Llanowar Reborn, which I think would be a better fit in your deck than Burst of Strength, the graft mechanic itself might be a good fit in general. Other cards to consider include Zameck Guildmage, Fate Transfer and Bioshift.
I played during tempest, where the spikes were first introduced and while they are cool, they were never inherently powerful, bar the surprise Spike Cannibal, which isn't modern legal. I realise I've thrown up a lot of cards and I wouldn't expect you to try and include them all, but hopefully this helps you improve your brew.
1 month ago
First off, a big apologies for the delay in getting back into this comments section. Work got the better of me for a week and I've hardly had the time to get on here! Thank you all so much though for pitching in :) It's beyond appreciated!
I'll address each of you individually in here as well, but as a bit of general information, v1.1 of the deck is only incorporating changes from hkhssweiss as his suggested cards were the only cards I was able to get my hands on before the work rush. I do have some from other user's suggestions, but I wanted to get my hands on all suggested cards, not just the few I had.
Thankfully, I do now have a decent amount of spare time on my hands and will be visiting my LGS to purchase and try out all card suggestions within the next couple of days.
@MillersEdge - Wow, dude, what an effort you put into that, thank you ever so much! It's quite clear you know your stuff :)
Regarding ramp, I can certainly appreciate your observation. The lack of mana rocks in this deck is definitely a big thing. I really like the idea of Coalition Relic, Astral Cornucopia and Everflowing Chalice and believe all 3 of these will make it into v1.2. Forest retrieval cards are nice but can become dud draws fairly quickly in the game. I've added both Nature's Lore and Three Visits to the MaybeBoard anyway and will play-test with them as well. I want to get both Birds of Paradise and Noble Hierarch in somehow too.
Phyrexian Scriptures has also made it onto the MaybeBoard. It's certainly an eye-catcher with all 3 abilities having relevance, and I do like the idea of Saga's (never played them before). In saying that, one of the common players at my playgroup has both a Sharuum the Hegemon deck and a Breya, Etherium Shaper deck. We'll see how it goes.
In terms of the prison related cards, I'm actually probably going to move away from this plan, as to do it effectively you do seem to dedicate a large amount of slots. However, Spike Weaver genuinely looks amazing. I've no doubts that he'll see some MainBoard action in the future.
Privileged Position is currently in for a late game pillow fort strat involving Privileged Position, Sterling Grove and Avacyn, Angel of Hope. To be honest though, the three of these cards might be swapped later for others anyway as they really only hold relevance to themselves. Or I'll simply add Shalai, Voice of Plenty as well as Privileged Position as quite a few other users are also recommending it. Armageddon is hated at my playgroup, but I don't mind being 'that-guy' every so-often ;) I'll play test it this week and see what the general reaction is.
The walkers got a pretty big shuffle around since you might have last seen the deck, but I do see the relevance of Tezzeret the Seeker and Garruk Wildspeaker. Tezzeret the Seeker could come in handy if I can increase my mana rock amount, and I think I prefer the idea of him over Garruk Wildspeaker. Will get back to you with results.
Leyline of Anticipation has landed in the MaybeBoard with high chances of being MainBoarded. I genuinely forgot all about this badboy!
Really really like the idea of Nexus of Fate, looking forward to seeing what sort of shenanigans I might be able to pull off with that. Savor the Moment is definitely competitive, but the late game appeal of Nexus of Fate is striking me more.
I'll definitely jump onto your list as well and have a fish around :) As well as throwing in my own 2 cents! Thanks again.
@Aragon_Neotrix - Thank you! Definitely hearing you regarding proliferate-able targets. I'm hoping to improve on that in the next iteration with counter based mana rocks etc.
Aetherworks Marvel is amazing, hardly surprising it was banned in standard eh?! I did admittedly forget about energy and experience counters. I'm sure this is going to make it onto the MainBoard.
I'll take a closer look over your own version over the next day or two for some more proliferation ideas, and will throw in any suggestions I have myself :)
@ManSauce - Man, every suggestion here is on point. Thank you so much!
Captain Sisay is a card that wouldn't have occurred to me. Very likely become one of the main tutors in the deck. Mox Amber and Noble Hierarch - Yep. Definitely keen on both. Ramp is becoming the main concern of the next update.
Plaxcaster Frogling is another one that I don't think I ever would have found. Interested to see how I can use it. Shalai, Voice of Plenty has received a few recommendations now. I'll be likely to find a spot for this too. Llanowar Reborn could pretty much be an auto-include.
I've jumped onto your profile and bookmarked your own version to go over in more depth. Thanks heaps for the suggestions :)
@Jimmy_Chinchila Man I've been spamming Search for Azcanta Flip in Magic Arena lately and for whatever reason it didn't even occur to me here! Thalia's Lancers is indeed solid but I think it might lack by comparison to some other tutors. Regardless it's been added to play testing.
Forgive me for the bulk of cards sitting in the MaybeBoard, my worst ability is choosing what has to come out! Aha. As mentioned earlier though, I've setup a large chunk of time to go through all current suggestions over the next couple of days and look forwards to coming back to cull the list :)
Thanks heaps for the suggestions, I've also bookmarked yours to go over in more depth!
@hkhssweiss - You're more than welcome my man! :) Thanks heaps for coming back again! Aha.
Not to worry regarding the planeswalker suggestions. I may be a little rash with my initial judgement of Vraska, Golgari Queen but admittedly the current objective has me focused on getting other utility spells in over planeswalkers.
Assassin's Trophy is amazing. I'd expect to see this in just about every G/B deck moving forward! Likely to make it in, just need to allocate a spot. Djeru, With Eyes Open is definitely one I hadn't seen before! His second ability might just make him a prime tutor candidate. Windgrace's Judgment is also phenomenal. Most of my games have 5+ people making this awfully attractive.
Shalai, Voice of Plenty has popped up 3 times now making her impossible to ignore! xD Pir, Imaginative Rascal is beyond amazing and as the more important part of Doubling Season is almost guaranteed a spot.
Thanks heaps yet again my dude! I do more than appreciate you sticking around :)
Ty all! Now to testing, woo!
1 month ago
Captain Sisay can now tutor your planeswalkers. Mox Amber, because yes. Noble Hierarch, because yes. Plaxcaster Frogling puts a counter on Atraxa and gives her some protection. Shalai, Voice of Plenty will do the same (kinda), just for your walkers as well. Etched Oracle can refill your hand fast and continually. Llanowar Reborn has been way more useful than I would have thought. Finest Hour I play just to hear everyone groan. Savor the Moment I play after I play Finest Hour, preferably with a lot of walkers out, to keep that groan going. Thrummingbird, because at least one player wont be able to block it.
My two cents.
on Basic Simic
4 months ago
4 months ago
Hey, nice to see an infect commander list on here. Not sure if you’re willing to choose a different commander, because i think Saskia the Unyielding or Atraxa, Praetors' Voice might be better suited as infect commanders as well as giving you access to more colors. Blue is especially nice since it gives you cards like Blighted Agent and clones.
Viridian Corrupter is a great way to gain access to poison creatures, while preventing others from building up.
Consider Golgari Signet to ramp and fix your mana.