Llanowar Reborn

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Archenemy (ARC) Uncommon
Future Sight (FUT) Uncommon

Combos Browse all

Llanowar Reborn

Land

Llanowar Reborn enters the battlefield tapped.

: Add to your mana pool.

Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)

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C15

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Llanowar Reborn Discussion

Kamerot on Summon an EVEN LARGER MAN

1 week ago

Hey, so i finally found some time to look this up. It looks really good, especially for the budget, outside of the suggestions I already made. Grab a Lurking Predators it's a fantastic card, and it fits your theme of cheating creatures out. Genesis Hydra is another great card that fits the bill as well. I would consider Champion of Lambholt, this creature would get insanely big in your deck and would make all your creatures unlockable at the same time. If you can find the budget for it, pick up Nykthos, Shrine to Nyx, it's a staple in mono colored decks and would help your mana generation immensely, especially if you throw in Nacatl War-Pride. Lastly I would drop the less than stellar nonbasic you're running like Tranquil Thicket, Jungle Basin, Fertile Thicket, Hollow Trees, Llanowar Reborn, and Sapseep Forest and replace them with land grab spells like Cultivate, Nature's Lore, and Skyshroud Claim. I'd throw in Karametra's Acolyte as well, she's a beast for mana generation. Overall though it's a great start. Keep up the good work!

TheFanatic on Thrasios & Tymna EDH

1 week ago

Wrath of God and Austere Command would provide nice additional board control. Planar Collapse is slower, but it's cheap and you can recur it.

Llanowar Reborn doesn't seem like it does anything here. You might just want a basic instead. If you're running Cultivate and Kodama's Reach, you should have at least 1 Island, even if it's just a splash color.

Oblivion Ring is probably good enough as another Zur target. It's nice that it deals with everything.

If you want to get a bit lower to the ground, Nature's Lore, Exploration, and Farseek would be great ramp spells. Maybe even Nature's Claim. Herald of the Pantheon performs a similar function.

Courser of Kruphix seems like good value.

Demonic Tutor and Vampiric Tutor are good if you're into that kind of thing.

Training Grounds + Copy Enchantment could let you draw your deck with Thrasios, but I'm not sure what you'd do with it.

Luminarch Ascension gives you an actual way to win the game.

You could run Enchanted Evening + Calming Verse if you want to instant win. Aura Thief works too.

Mystic Remora is pretty broken card draw in the early game.

Auramancer and Eternal Witness aren't very good with Rest in Peace, but they're worth considering if you're running Hanna.

Rule of Law stops a lot of combos that you'd otherwise have a hard time dealing with.

Also, your land count might be a little low considering how little ramp you run. You might want to jump up to 36ish.

Neotrup on What happen's when exiling morphs?

1 month ago

So if it's a noncreature permanent that was manifested, it would return face up with a(n additional) +1/+1 counter, which could be useful with Llanowar Reborn.

DarkHamlet on Why not Hydras?

2 months ago

You may considerate take out Domri Rade 'cause the deck hasn't enought creatures.

A little suggestion:

-2 Cinder Glade, +2 Wooded Foothills, for improve untapped lands.

-2 Mutagenic Growth, +2 Vines of Vastwood, for better protection.

-2 Mountain, -2 Blossoming Defense, +4 Narnam Renegade, for early defense.

Move Mistcutter Hydra to Sideboard.

Good cards to considerate:

Raging Ravine, Llanowar Reborn, Rogue's Passage, Mold Adder, Young Wolf, Hardened Scales, Fog, Lightning Greaves

Byebye! :D

OwenJohnson on Ezuri, Claw of Counters

2 months ago

Overall, it looks pretty good. I love your inclusion of Ornithopter, there's nothing better than winning a game because of a 0/2 creature.

Because the deck is built heavily around putting counters on things, something like Primal Vigor or Doubling Season could help a lot.

Something that creates a lot of creatures as it enters like Avenger of Zendikar, Hornet Queen, or Patagia Viper can be good for getting a few experience counters at once.

To go along with the deck's low-ish casting costs, As Foretold and Inexorable Tide seem good.

Lifecrafter's Bestiary is usually a good card in green. Bow of Nylea is useful as well.

Awakening Zone gets you a bit of mana and an experience counter on each of your turns if your commander is out. And it pairs nicely with Animation Module.

For land, Dryad Arbor or Khalni Garden could be nice because they give you experience counters, but they can slow your deck down a bit. Same with Llanowar Reborn.

If you need more protection for your creatures, Asceticism and Plaxcaster Frogling can help them survive.

Arachnogenesis could be great if you have you commander out and you opponent is playing agro. Prevent all damage, gut a bunch of creatures, then get a bunch of experience counters. Fungal Sprouting or Cobra Trap can be good for the same reasons minus damage prevention.

I would recommend replacing Triskelion with Walking Ballista. Triskelion might be the better deal for 6 mana, but Walking Ballista is more versatile. You can cast it sooner or later and give it more counters when you have no use for extra mana.

That's about all I can think of. Good luck with commander! And keep in mind that if you're just playing with friends you don't have to worry much about building the best deck in the world. Build a deck that you think will be fun to play.

NV_1980 on Hail Hydras!

2 months ago

Hi loclif,

Your deck contains several cards that generate tokens. I think your deck would fare better if you'd remove those and instead invest more into getting creatures that either generate counters or benefit greatly from them. There are several budget and non-budget ways of doing this. Here's some of the budget ways (they're not Hydra-themed, but suit your strategy very well):

Lands

Creatures

Instants/Sorceries

Enchantments/Artifacts

  • Elemental Bond: because basically every creature you cast, is strong enough to allow you to draw a card.
  • Death's Presence: one monster's death, is another's power.
  • Hardened Scales: add a counter for whenever counters are added :)
  • Bow of Nylea: gives a whole host of options, one of which is adding +1/+1's.

Some less-budget (more expensive) options, would be:

Sorry for the long post. Hope you find some of this to be useful. Happy gaming!

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