Goblin Burrows

Goblin Burrows

Land

: Gain .

, : Target Goblin creature gets +2/+0 until end of turn.

Browse Alters

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Duel Decks Anthology (DD3) Uncommon
Duel Decks: Elves vs. Goblins (EVG) Uncommon
Onslaught (ONS) Uncommon

Combos Browse all

Legality

Format Legality
Magic Duels Legal
Highlander Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
Casual Legal
Penny Dreadful Legal
Oathbreaker Legal
Duel Commander Legal
Tiny Leaders Legal
2019-10-04 Legal
Vintage Legal
Legacy Legal
1v1 Commander Legal
Noble Legal
Leviathan Legal

Goblin Burrows Discussion

Ziusdra on Card creation challenge

1 year ago

Zseck of the Pinnacle

Legendary Artifact Creature - Gargoyle

Vigilance, flying

: Zseck of the Pinnacle and other Gargoyle creatures you control get first strike until end of turn.

3 / 3


Buttressed Tower

Artifact Land

Gargoyle creatures you control get +0/+1.

: Add to your mana pool.

: Target Gargoyle creature you control gains +0/+2 and vigilance until end of turn. Untap it.


I miss the tribal lands we used to get, like Goblin Burrows or Daru Encampment . Create a tribal land for a tribe that doesn't have one!

PhoenixNest on gObLiNs

1 year ago

For lands, you could try Goblin Burrows, Valakut, the Molten Pinnacle, and/or Hanweir Battlements.

uncle_istvan_fears_nothing on

2 years ago

Nice! I too have an awesome goblin deck. So much fun to play. Here are some cards you should really get.

Goblin Caves

Goblin Shrine

Goblin Burrows

Goblin Grenade

Goblin War Strike

Goblin Lackey

Warren Instigator

Legion Loyalist

Goblin Guide

Goblin Bombardment

Those would really set this deck off

Emzed on Get KrenkD

3 years ago

Just 32 basic Mountains? I think lands like Goblin Burrows, Hanweir Battlements or Strip Mine might be attractive replacements. Sure, they don't work well with Blood Moon and Ruination, but overall i think it's worth it.
Chrome Mox is another very solid option in a deck that wants to get going quickly. For the cost of a card you essentially get an extra land drop.

Benmtgmage on ...An Offer He Can't Refuse (Krenko EDH)

3 years ago

You should consider fetch lands like Wooded Foothills, Bloodstained Mire, Arid Mesa, and Scalding Tarn. I know those are expensive, but more lands I think you would like that are cheaper are Forgotten Cave and Goblin Burrows.

Zhaed on Goblin Horde

4 years ago

More changes

Added

Battle Hymn For big plays

Mountain 35 land weren't cutting it.

Teetering Peaks Land that had an additional use.

Goblin Burrows Land that made a goblin bigger.

Goblin Sledder Sacrifice Outlet

Mogg Raider Sacrifice Outlet

Goblin Diplomats Force opponents to attack.

Sensation Gorger When hand is empty on upkeep there's a good chance to draw 4 cards.

Removed

Shattering Pulse Usually quick enough to win before most artifacts become a problem.

Vandalblast Same as above.

Thermopod Played for ability, Cost is to mana intensive.

Hellrider 1 damage per attacking creature is great, Though the alpha strike will usually kill people just as quick.

Banefire Not really necessary.

Ib Halfheart, Goblin Tactician Worked well until opponents started killing important goblins with chump blocks.

Slate of Ancestry only used once. Never wanted to discard hand. Never wanted to draw that many cards.

Mindmoil Never used, was much to random. Replaced with Sensation Gorger.

As-Above_So-Below on Eternal Masters Spoiler Thread

4 years ago

As far as potential reprints that won't kill box EV, help support draft archetypes, and because we need another land after Wasteland, why not Wirewood Lodge, Goblin Burrows and their brethren?? Elves and Goblins are both fairly popular tribes in Legacy, and this could help the draft format without giving us awful color-fixers or ridiculously unlikely reprints. Then again, I see Merfolk being a more likely candidate for the blue tribe than Wizards, so who knows.

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