Goblin Burrows

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Goblin Burrows

Land

: Add .

, : Target Goblin creature gets +2/+0 until end of turn.

Optimator on Goblin Shenanigans (The Secret of Kiki Jiki)

10 months ago

Some cool lands to maybe think about for future upgrades:

Malakir Rebirth  Flip, Agadeem's Awakening  Flip, Bala Ged Recovery  Flip, Shatterskull Smashing  Flip, Turntimber Symbiosis  Flip, Valakut Awakening  Flip, Castle Locthwain, Castle Embereth

Cragcrown Pathway  Flip, Blightstep Pathway  Flip, Auntie's Hovel

I think your Reliquary Tower might be a bit ambitious; maybe replace it with Goblin Burrows or Den of the Bugbear for flavor? or Westvale Abbey  Flip!! No shortage of tokens to sacrifice!

Max_Hammer on Torbran's Goblin Hose

1 year ago

Hey, I have more suggestions!

(https://managathering.com/colorless.html)

ClockworkSwordfish on Mono Red / Goblin / EDH Commander

3 years ago

I'll assume the two goblin motivators are a typo!

Some other critters I've found to be useful in a Krenko deck include Arms Dealer, Gempalm Incinerator, Goblin Cratermaker and Goblin Assassin as removal - you never know when you'll need to take out some enemy creature with an ability you just can't ignore!

It would also probably be worthwhile to swap out a Mountain for a Goblin Burrows... you never know when that boost could help a token trade with a larger creature or finish an opponent off!

Secretmeat on Mono Goblin Deck for Commander

3 years ago

This will depend somewhat on your goals and or the meta game in the group you play in but here is what I'd do. Teetering peaks can stay if you feel that a combat trick is worth it to you. However in my own view, the likelihood that you can use it for benefit is very low, the benefit is pretty low, and the cost is significant. What I mean by that is, teetering peaks gives one creature of yours +2 power for one turn of attack (unless you somehow get multiple attack steps on the same turn. That might mean getting a few damage through or killing one permanent of an opponent, but even that is most likely not going to change a game much. Chances are that it will do almost nothing if your attack doesn't get through or the blocker they choose is of really low value. The cost is that you're short one Mana the turn you play the land. Probably not going to lose the game, but the flexibility you have with that Mana is much greater than the +2. Imagine having to play teetering peaks on turn 4 and not being able to play your commander until a turn late. Cycling is also IMO of low value enough value that it's not worth being short a mana. Fabled passage would allow you to thin your deck by 1, but again not worth potentially having to play a land tapped in the early game.

I'd consider just replacing with three mountains and just spending the money on other types of cards. However, the other thing you could do is play a land that enters untapped with some other utility. Scavenger Grounds is a good "graveyard hate" card and in my own meta that is very useful because people constantly do shenanigans with their graveyards. Lands like Castle Embereth which is very likely to come in untapped on any turn when it would matter, or Goblin Burrows give you the ability to spend Mana to do the combat tricks repeatedly. Other semi useful options are Dwarven Mine or Ghost Quarter.
Hopefully that helps you decide.

Ziusdra on Card creation challenge

4 years ago

Zseck of the Pinnacle

Legendary Artifact Creature - Gargoyle

Vigilance, flying

: Zseck of the Pinnacle and other Gargoyle creatures you control get first strike until end of turn.

3 / 3


Buttressed Tower

Artifact Land

Gargoyle creatures you control get +0/+1.

: Add to your mana pool.

: Target Gargoyle creature you control gains +0/+2 and vigilance until end of turn. Untap it.


I miss the tribal lands we used to get, like Goblin Burrows or Daru Encampment . Create a tribal land for a tribe that doesn't have one!

PhoenixNest on gObLiNs

5 years ago

For lands, you could try Goblin Burrows, Valakut, the Molten Pinnacle, and/or Hanweir Battlements.

Load more
Have (1) oyianakis
Want (0)