T: Add 1 to your mana pool.
R, T: Target Goblin creature gets +2/+0 until end of turn.
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Goblin Burrows Discussion
9 months ago
You should consider fetch lands like Wooded Foothills, Bloodstained Mire, Arid Mesa, and Scalding Tarn. I know those are expensive, but more lands I think you would like that are cheaper are Forgotten Cave and Goblin Burrows.
11 months ago
Battle Hymn For big plays
Mountain 35 land weren't cutting it.
Teetering Peaks Land that had an additional use.
Goblin Burrows Land that made a goblin bigger.
Goblin Sledder Sacrifice Outlet
Mogg Raider Sacrifice Outlet
Goblin Diplomats Force opponents to attack.
Sensation Gorger When hand is empty on upkeep there's a good chance to draw 4 cards.
Shattering Pulse Usually quick enough to win before most artifacts become a problem.
Vandalblast Same as above.
Thermopod Played for ability, Cost is to mana intensive.
Hellrider 1 damage per attacking creature is great, Though the alpha strike will usually kill people just as quick.
Banefire Not really necessary.
Ib Halfheart, Goblin Tactician Worked well until opponents started killing important goblins with chump blocks.
Slate of Ancestry only used once. Never wanted to discard hand. Never wanted to draw that many cards.
Mindmoil Never used, was much to random. Replaced with Sensation Gorger.
1 year ago
As far as potential reprints that won't kill box EV, help support draft archetypes, and because we need another land after Wasteland, why not Wirewood Lodge, Goblin Burrows and their brethren?? Elves and Goblins are both fairly popular tribes in Legacy, and this could help the draft format without giving us awful color-fixers or ridiculously unlikely reprints. Then again, I see Merfolk being a more likely candidate for the blue tribe than Wizards, so who knows.
1 year ago
Legion Loyalist, Obelisk of Urd, Skullclamp, Voracious Dragon, Ogre Battledriver, Adaptive Automaton, Clickslither, Gamble, Hall of Triumph, Shared Animosity, Warstorm Surge, Descent of the Dragons, Burn at the Stake, Vandalblast, Reforge the Soul, Outpost Siege, etc.
Some decent infinite combos with Krenko involve Skirk Prospector and a way to untap Krenko, like Paradise Mantle or Umbral Mantle, or bounce him with Erratic Portal and recast him with haste. Thornbite Staff, Magewright's Stone, Rings of Brighthearth, and Sword of the Paruns all work here, too. Skirk Prospector is decent with Skullclamp, as you can sacrifice your Goblins if they're too buffed to die to the Clamp. Goblin Sharpshooter is also very strong with a lot of mass-sacrifice cards/Skullclamp.
What I think you could remove for these cards are your little token-generating spells (e.g. Krenko's Command, Dragon Fodder, etc.) and any little Goblin or other spells that doesn't really affect the whole "team" at once. You're trying to go as wide as possible, so cards that boost all of your creatures are a premium.
Your lands could be a bit more diversified, too. You should just about always be playing a copy of Valakut, the Molten Pinnacle in mono-Red EDH. Cavern of Souls, if you can get your hands on one, is pure value. Flamekin Village is great for haste. Nykthos, Shrine to Nyx is great and Goblin Burrows doesn't have a real downside to it.