|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Uncommon|
Combos Browse all
Land — Desert
T: Add ◊ to your mana pool.
T, Pay 1 life: Add R to your mana pool.
2RR, T, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
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Ramunap Ruins Discussion
4 days ago
This is a pretty good list, but Wizard's Lightning, forces you into a position that you can't run Monastery Swiftspear . Replace Ghitu Lavarunner with the Swiftspear then I'd drop Wizard's Lightning for Boros Charm (multi-function), Thunderous Wrath (you run no card draw) or Searing Blaze . I'd cut 2x Mountains too for Ramunap Ruins , as options are good... Hope this helps, good luck with your brew.
5 days ago
Hey id like to help you to make your deck a little better.
First of all we want exactly 60 cards
Burn is a fast aggro deck. Your soplls need to be cheap and efficient. So you really need to get rid of everything that casts more than three mana.
Even if you should play less expensive spells you need to play more lands. 20 is a good number. 1-3 Ramunap Ruins can be nice.
You should also cut spells that dont directly deal damage like hijack and act of treason because you want to be able to kill your opponent even if he doesnt have a creature out. The same is true for trumpet blast and brute strength. You dont want a spell that requires you to have a creature out to do something. You want spells that can reliably deal damage.
Shock isnt good enough. The basic principle of burn is that you should win by resolving 7 or 6 burnspells so they need to deal at least three damage.
Guttersnipe is also to slow for your deck. You dont want to spend 3 mana in a card that doesnt do anything unless you cast at least another spell. (basically the same applies to electrostatic field)
You should cut precision bolt because there are more efficient spells for a deck like this.
Copy spells and boardclears are not what you want in a deck like this so you should cut them
1 week ago
I've been thinking about this idea a bit and I'd like to suggest you want to instil the value of land in new players, right at the beginning. When I started, same as most I suspect, I thought land was boring but necessary. These days I couldn't imagine putting together a burn deck and not adding Ramunap Ruins or an artifact deck without Darksteel Citadel / Buried Ruin... My current casual deck leverages Mirrorpool to duplicate spells like Soul Spike which I'm "casting" for free (well 3 cards). I'd suggest you probably want a deck that uses non-basic lands, maybe a dragon deck with Crucible of the Spirit Dragon and Sarkhan, the Dragonspeaker, something that shows lands don't need to be boring...
1 week ago
Thanks for the help! Ramunap Ruins is super helpful and definitely helps with the flooding issue. I'm currently tuning up the amount of draw by upping Magma Jet to 4 and seeing how it runs from there. I really appreciate your suggestions, have a great rest of your weekend!
1 week ago
One of the other ways to help with mana flood in a red deck is Ramunap Ruins, you should run 4x of them. Your easiest option to deck fix / draw is to run 4x of Magma Jet and Faithless Looting. Or you can use the next best red draw spell, which happens to come attached to a body Bedlam Reveler. If you feel like taking a chance there is also Risk Factor. Hope this helps, good luck and have fun brewing your deck.
2 weeks ago
3 weeks ago
Besides the obvious of pointing out that Lavarunner and Soulscar are just bad versions of Goblin Guide and Monastery Swiftspear. Wizard's lightning is bad and not consistent, get Rift Bolt instead. 22 lands is 2 lands too many for an RDW deck and you can easily swap 4 of those 20 lands for a playset ofRamunap Ruins. Guttersnipe is a really bad topdeck, personally I'd rather run a Eidolon of the Great Revel. Might consider running Grim Lavamancer as a 1-2 of to take advantage of all the bun spells that are gonna be sitting in your graveyard.
1 month ago
I'd suggest to get Barbarian ring out for Ramunap Ruins
the needle drop problem... maybe Spark Jolt?