Ramunap Ruins


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Related Questions

Ramunap Ruins

Land — Desert

T: Add ◊ to your mana pool.

T, Pay 1 life: Add R to your mana pool.

2RR, T, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.

Ramunap Ruins Discussion

sylvannos on Why aren’t ramunap ruins and ...

2 weeks ago

1) Burn decks in Modern rely heavily on colored mana. You aren't going to cast Atarka's Command and then Boros Charm the next turn without relying on shocks and fetches. Sunscorched Desert may as well read: ", discard this card: do 1 damage to target player."

You're never going to be able tap it for mana except to hardcast Rift Bolt .

2) Ramunap Ruins is slower than just upping your land count and playing a manland. The damage also isn't insignificant, because like Sunscorched Desert , you're never going to tap it for colorless. Burn can find itself struggling to race against Affinity, Dredge, and Death's Shadow . Those situations get worse if your opening hand is relying on a shitty version of City of Brass .

Ramunap Ruins is probably neat sideboard tech against control, but there's not enough room.

Pervavita on Why aren’t ramunap ruins and ...

2 weeks ago

Sunscorched Desert I think isn't ran as it produces colorless mana and in a mono-red deck where you want as few lands as possible and keep drawing spells I can see this being a problem if it's one of your 2-3 lands.

Ramunap Ruins I agree, I can't see why it doesn't see play. If you flood it's a expensive burn spell, if you don't flood it pings you for 1-3 damage during the game. As flood protection in mono-red I think that's well worth the small risk.

mtgsidjonathon on Burnt to a crisp

1 month ago

Pretty sweet deck man reminds me of my mono red burn deck I was running 20 lands but cut mine back to 18 seemed to work pretty good Ramunap Ruins worth a look I also found the creature base at 14 was good because later games I'd just use them as chump blockers nothing worse than having an opponent on 3 then drawing a creature but over all man very nice deck also side board card I use to run was Slagstorm if you can afford it get the Ensnaring Bridge take it easy man happy brewing

Darth_Savage on The Fire Nation

1 month ago

My first thought is remove 4x Mountain add 4x Ramunap Ruins this could let you eek out that last little bit of damage you need. My second thought is I'm not sure Shock belongs here Forked Bolt , Searing Blaze or Skewer the Critics may be better options. As would upping your count of Rift Bolt to four. Even Vexing Devil is a better option than Shock which for Modern just seems underpowered... Hope this helps, good luck brewing your deck.

Darth_Savage on Modern Ramunap Red Hollow One

1 month ago

I tried Fiery Temper in my Hollow One decks, in certain scenarios it's great, like Turn 1 Flameblade Adept, Turn 2 Burning Inquiry, madness Fiery Temper, swing with Adept. This can happen, but there is also a side effect; trying to ensure the madness trigger can slow your plays. In a mono red deck, that doesn't need that much mana to function I'd replace 3x Mountain with Ramunap Ruins . I'd also be tempted to drop to the classic 18 land and run 1 copy of Hazoret the Fervent maybe.

As I said, I'm playing a Hollow One variant myself Power 4 is Ferocious even though this deck looks three colours, it's still primarily a red deck (well it leans Boros after side-boarding), almost all Hollow One variants are. I hope this was helpful, good luck with your deck.

FenIsABasicSwamp on This is What Glory Looks Like: a Savage Beating

1 month ago

Because there’s a deserts-matter subtheme. I need deserts to sac to Scavenger Grounds and Ramunap Ruins . Also Neheb is from the set with deserts and I like including some unique flavor in my decks. I’m not running DotF for the cycling; I’m running it because it’s a desert. The cycling is a plus.

Darth_Savage on It feels like burning

1 month ago

It's a minor change, but one that is worth considering; -4 Mountain / +4 Ramunap Ruins this can help with mana flood in a red deck, or give you the extra damage to finish off your opponent that turn. Also Shock should be replaced by Rift Bolt or Thunderous Wrath as these deliver more bang for the mana. Hope this helps good luck with your deck.

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Ramunap Ruins occurrence in decks from the last year


All decks: 0.06%

Commander / EDH:

All decks: 0.01%

Red: 0.13%