Ramunap Ruins

Ramunap Ruins

Land — Desert

T: Add ◊ to your mana pool.

T, Pay 1 life: Add R to your mana pool.

2RR, T, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.

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Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ramunap Ruins occurrence in decks from the last year


All decks: 0.06%

Commander / EDH:

All decks: 0.01%

Red: 0.13%

Ramunap Ruins Discussion

GoblinElectromancer on How cheap can burn be without being bad?

1 week ago


Thanks for the suggestion! I don't know how well Ramunap Ruins will be in this deck but I will definitely play test it. This deck plays some self land destruction in the form of Shard Volley and getting out five mana for 2 damage seems slightly unrealistic. Ramunap Ruins also deals damage to me every time I tap it for red mana. I think by the time I can activate its ability the ability won't make much of a difference.

I had not thought of it so thanks!

Metropolis39 on How cheap can burn be without being bad?

1 week ago

4x Ramunap Ruins would be nice over 4 mountains

BioProfDude on Mono-R Goblins

1 week ago

I would drop Burning-Tree Emissary for Legion Warboss. I also get what you're doing with Torbran, Thane of Red Fell, but I'd go to no more than 2x, probably just 1x, and add Wild Slash. Same for Obelisk of Urd. A copy or two of Ramunap Ruins might also be good.

Cool deck! Good luck!

a7thson on Krenko´s Mob (mono red token deck )

3 weeks ago

Hey -- I just put my current incarnation Krenko on here a couple weeks ago and run a few that you might consider:

Not cheap -> Valakut, the Molten Pinnacle it's great but it's $15-20 atm.

Semi-cheap -> Blast Zone, Ramunap Ruins

Cheap -> Dormant Volcano, Forgotten Cave, Desert of the Fervent, Flamekin Village, Ghost Quarter, Field of Ruin.

Don't overdo it though, especially with tapped lands and anything that can't produce , especially in an aggressive build. Flamekin Village and a removal land and maybe one more... Mine's got a little different focus, but for reference here's what I'm toying with: http://tappedout.net/mtg-decks/krenko-kontrol-theory/ Hope that helps!

Gracco on Red Kamigawa

1 month ago

Needs at least 22 land. also Curse of the Pierced Heart is an option as pseudo-additional red shrines that are not limited to 1 on board. Shrine of Burning Rage is also good and super on theme. Leyline of Punishment should be in the deck in higher numbers or not at all since you want to always open with it. As an alternative to Leyline consider Tibalt, Rakish Instigator. Quest for Pure Flame is also a card that is best at 4 because you want to see it early. Max out Lightning Bolt. It is just so good and somewhat on theme. Nice to see a Kamigawa/Ryusei type deck. Firebrand Archer could go to 4. -1 Torbran -4 Vexing Devil -2 Jaya -2 Leyline -1 Honden -2 Comet Storm -2 Chandra's Fury -4 Ember-Fist Zubera -1 Shock +1 Mountain +4 Ramunap Ruins +2 Tibalt +1 Lightning Bolt +4 Shrine of Burning Rage +4 Curse of the Pierced Heart +1 Archer +2 Quest for Pure Flame is one way to go about changing it.

Swilliam on Turn and Burn! (NEEDS HELP)

2 months ago

First off, you can greater utilize your lands by playing a few copies of Ramunap Ruins. If the game goes longer than anticipated, you can blow it up for two damage. I think you could cut a few cards to add in some copies of Bonecrusher Giant. This card is a burn spell and a creature, so you don't lose any of your offensive pressure.

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