Ramunap Ruins

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation Uncommon

Combos Browse all

Ramunap Ruins

Land — Desert

T: Add to your mana pool.

T, Pay 1 life: Add R to your mana pool.

2RR, T, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.

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Ramunap Ruins Discussion

AmbientCrepes on Zurgo Ding-a-linger 2.0

1 day ago

IN

-Rubblebelt Maaka

-Ahn-Crop Crasher

-Earthshaker Khenra

-Mizzium Mortars

-Ramunap Ruins

OUT

-Spark Elemental

-Staggershock

-Shock

-Wild Slash

-Teetering Peaks

Discussion

We'll just run down the list, Brute Force and Titan's Strength have felt great, Maaka is basically another copy of these cards. It also has a split mode of 4 mana 3/3, which obviously isn't exciting, but it is reasonable to have. Ahn-Crop Crasher is copy number 2 of Goblin Heelcutter, the differences are that you can't use the "falter" mode on Crasher as often, but it also means that you don't have to pay 3 mana every turn to get your 3/2 haste. Earthshaker Khenra is going to be good, it already has a very acceptable rate of 2/1 haste for 2 and it has a great late game mana sink in "Eternalize", and a relevant falter ability on ETB. Mizzium Mortars is back in for the resurgence of relevant 4 toughness creatures (Kraum and Meren in my meta). Ramunap Ruins is under testing, it's kinda a bad Barbarian ring, but it seems reasonable enough and basically a free roll.

On what we are taking out:

Spark elemental is great if we are just trying to goldfish against control/combo, but if we want to interact, lava spike that can be killed is pretty medium. Staggershock is much the same, although is great against the mirror (which I'm seeing less of recently), if you need your 3 mana to deal 4 immediately, and lately I have been in that market, Staggershock just isn't getting there. Shock and Wild Slash are great against dorks and the mirror (much like Staggershock), but are bad cards flat out, they just aren't efficient enough on their own (I just don't need 5 shock effects in the deck currently). Teetering Peaks has been out of the deck for a while and I haven't missed it one bit, ETB tapped is a big hindrance, and a lot of the draws in this deck are burn heavy with Zurgo being the only creature making Peaks more awkward.

multimedia on Hour of Promise Prototype

1 day ago

Consider a main deck ramp strategy and transformable sideboard into a midrange strategy? Use Matter Reshaper as the bridge between both strategies because when it dies to Hour of Devastation you get some value. Reshaper is a great midrange Eldrazi creature. You can primary use it as a blocker to buy you some time to ramp, when it dies it gives you some value including able to land ramp if you reveal a land.

I recommend sideboard the midrange strategy of Thought-Knot Seer, Reality Smasher and Tireless Tracker. Sideboard both Seer and Smasher because they die to Devastation. Having the heavy hitter creatures Seer and Smasher die to one of the spells you're ramping into is not good.

Main deck ramp with Hour of Promise and Beneath the Sands with Attune with Aether as a way to keep making your land drops and make energy for Harnessed Lightning and Aether Hub. Ramp into World Breaker, Ulamog and Hour of Devastation. You can chain Breakers or Ulamog with Sanctum of Ugin which can be very bad for your opponent.

Move Abrade from the sideboard to the main deck. I would use 4x Harnessed and 3-4x Abrade main deck with 3-4x Magma Spray in the sideboard. Yes aggro is such a bad matchup you want this much early game removal. Think of this removal as the two drop in the deck buying you some time to ramp. I would also main deck Sweltering Suns because it's a possible board wipe that doesn't kill Seer or Smasher when they are boarded in and it has cycling; it can be used to draw in matchups where you don't need a board wipe or you simply would rather have a draw.

Here's an example list:

I've included 4x Hub because it's great with both Attune and Harnessed and you'll need the energy production. I've only included 1x Wastes so both Attune and Sands have a colorless land source to fetch which is important, you only need one. My thoughts on the transformable sideboard is for you to board out Hour of Devastation, Hour of Promise, some combination of Breaker and Ulamog and board in Seer, Smasher and Tracker. This tactic can be used for matchups where you don't want Devastation like Control or as a way to simply confuse/trick your opponent with Seer and Smasher when they take out a bunch of main deck creature removal games two and three.


Sogatog on 3rd Degree - ULTRA BUDGET!!!

5 days ago

Bontu's Monument, Fling, and Blazing Volley (fits better sideboard) seem awful. You definitely want Ramunap Ruins. Desert of the Fervent, Hungry Flames, Abrade, Magma Spray, Snare Thopter, and Fleetwheel Cruiser could all be worth trying out.

HaksuItte on U/R Prowess No rare Standart

6 days ago

Remove Crash Through, Curious Homunculus  Flip reasons: you already have 8 trample/unblockable cards, dont need 12.

Also you dont need homonculus for spells, you could include 2 more lands by playing a full set of Ramunap Ruins removing evolving wilds(or 1 evo+mountain) and homonculus . those also act as finisher in a pinch.

For Crash Through you could play 4 burn spells to clear way/go for head like Hungry Flames , Incendiary Flow

Ragham on Red Hasters

1 week ago

Funny deck, gratz. Kari zev expertise deserves to be maindecked instead of some fling for example. Fling is good answer to opponet's removal but 4 is loud. 2 or 3 copies is enough. Same for Defiance. For lands, I see the energy for the lathnu helion but in mono-color you don't want colorless mana except it has powerfull effect and you don't care about 1 energy. But Ramunap Ruins is good ! Red mana, comes untapped and finish your opponent lately, I tested x4 and works well.

AwesomeKyurem5 on This deck might net you -1 friends

1 week ago

ACDAMAN not really. The only land in there where I would lose life is the Ifnir Deadlands. I believe you are thinking of Hashep Oasis and Ramunap Ruins. The only problem I see with this manabase would be most r/g lands enter tapped. I don't believe this to be much of a problem though, as I can get rid of them if I don't need them, this deck is a little black heavy, and has a bit of mana fixing as is. Thank you for your concern, though.

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