Ramunap Ruins


Not legal in any format

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Ramunap Ruins

Land — Desert

T: Add ◊ to your mana pool.

T, Pay 1 life: Add R to your mana pool.

2RR, T, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.

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Ramunap Ruins Discussion

DEJSASM123 on Exert and Prevail

1 day ago

Also, maybe add some non-basic land like Evolving Wilds, Ramunap Ruins, Shefet Dunes, or Stone Quarry? Add some non-basic/multicolored lands.

vorpalaxe on lava spike, vorpalaxe

2 weeks ago

i think of it as a sideboard card that fits in the main deck. id prefer Boros Charm but ill not spend that kind of money on a deck, nor do i like the idea of doing damage to myself with expensive lands. with this deck three lands is optimal, and four max, in play. Ramunap Ruins requires five lands on the board so id never be able to use the ability. looks great though. I prefer the Flame Jab mechanic with this deck.

ClockworkSwordfish on lava spike, vorpalaxe

3 weeks ago

Seeing as it's two mana for two damage, Reality Hermorrhage is pretty lame. Its main advantage - getting around Protection from Red - doesn't much matter if you're pointing most of your burn at your opponent. You might prefer Flames of the Blood Hand, Searing Blood, Exquisite Firecraft or Magma Jet.

You also might as well turn one or two of your mountains into Ramunap Ruins. The extra reach in the late game could come in handy!

Pervavita on Burn Quest

1 month ago

Ramunap Ruins I think would be nice as a last ditch game ender; even if it doesn't end the game often for you chances are the few points of life loss in the course of a game will mean nothing to you.

Harsh Mentor you might want to consider as it really hurts those greedy mana bases.

Rampaging Ferocidon should be good in the sideboard for you against life gain decks and token decks.

have you tested Rift Bolt? If you set up right you can suspend it the turn before you crack your Quest and then on your upkeep your Rift Bolt goes off (no mana this turn) and you crack your Quest in response to have a free 6 points of damage followed by your other spells.

Abrade can give you some flexibility in your sideboard as well to deal with artifacts that are troublesome like Damping Sphere but also give you a removal spell if you deem you need it in a matchup.

Hope that helps you out.

Pabs4444 on Redfolk

1 month ago

Why is Cavern of Souls in the deck? To keep budget down you could have Sunscorched Desert. It also can be sacrificed to Ramunap Ruins, allowing for more uses out of it. Good luck with the deck!

broncos_fan on Chandra, Torch of Defiance

1 month ago

New Brawl rules! This deck's 1v1 matchup just got really good, with the worst control deck out of the format and life total lowered to 20. Plus, both Rampaging Ferocidon and Ramunap Ruins are back in for us to play with.

-Puncturing Blow
-Combat Celebrant
-Wily Goblin
+Ramunap Ruins
+Fight with Fire
+Skyship Stalker
+Rampaging Ferocidon

ArchonBlue on Ramunap Red

1 month ago

I don't expect to close out games with Ramunap Ruins, but its nice to have. Bomat Courier gets you card advantage and its fast. What's not to like? Vexing Devil isn't good? How is not good? I think when you're trying to close out games quickly its amazing.

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