|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Uncommon|
Combos Browse all
Land — Desert
T: Add ◊ to your mana pool.
T, Pay 1 life: Add R to your mana pool.
2RR, T, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
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Ramunap Ruins Discussion
5 days ago
Ramunap Ruins are also come cool lands to get in some cheeky damage.
2 months ago
Nice one, my modern red burn deck Guttersnipe's Insulting Combo is also using Firebrand Archer, maybe you should give it a try. In my opinion Shrine of Burning Rage has to come in full set, and Rift Bolt too.
3 months ago
great suggestions. thanks. ill think about them, but here is why im not doing it now: Flame Javelin is 6 cmc, so it has synergy with Eidolon of the Great Revel. also, this deck is so consistent, there is never a need to even mulligan.
Ramunap Ruins is interesting, I played a long game against a counterspell deck, and i had 5 lands out, and one in my hand.. he was returning my creatures to my hand, so i played the lands to cast the creatures of course. I won, and it is very rare to play that many lands, and that many turns.. but it can't be countered. the only reason not to put it in is to keep the extra life sometimes. that is a theme of this deck: to avoid paying life on lands.
I would not mind fetch, but the paying the USD and life to get a fetchland that doesnt slow you down? I doubt the measurable improvement they would make to this deck.
using all mountains, and some Dragon's Claw, makes me stronger in the mirror match.
Worship is a problem, but Leyline of Punishment and Volcanic Fallout generally kills pro red creatures.. there is a mediocre chance of getting both, but the game will be relatively long, and no one has 4x Worship right?
3 months ago
Flame Javelin is great but I think if you are ok running 4x cards with a CMC of 3 then Collective Defiance provides you with a sorcery speed replacement level effect + the option to ditch a hand of lands or put a combo player off their win-con. Seems like a good trade-off 1 or 2.
I agree with clockwork swordfish above about Ramunap Ruins as a 1 or 2 of. In games where you flood it's an out.
I'd also add some fetch, just for the flexibility of hitting for 3 with Searing Blaze on the opponent's turn.
If you agree with me about running a fetch or two, then you should throw in one or two shocklands that allow you to side into Wear // Tear or Destructive Revelry, which is your only option for dealing with things like Worship.
I have no idea if there's enough go-wide in your meta but just had a thought about running Rampaging Ferocidon.
3 months ago
Devastating Summons is also a good finisher. Sometimes you just get the nuts where you curve out, dump your entire hand into play, then make a couple of 4/4s or bigger.
Searing Blaze is another good option, but you may have problems without having fetchlands. However, the reward of it may outweigh the cons of sometimes only having it deal 1 damage. Cutting 2 copies of The Flame of Keld and adding 2 Searing Blaze may give you a good balance.
Since you are playing on a budget, there's a couple of other options to play Burn. You can go goblin-heavy, with more of an 8-Whack build (Reckless Bushwhacker, Goblin Bushwhacker) and also play Goblin Grenade.
One of my friends did a lot of grinding to earn packs/store credit to upgrade his Burn deck over time. I think he also was using Brute Force, Rubblebelt Maaka, Titan's Strength, and heroic cards for a while too.
3 months ago
4 months ago
I think Stony Silence is probably the best answer to affinity.
5 color humans: It's (probably) easier to use cards like Fatal Push against their Champion of the Parish. Against Aether Vial, Smelt is probably a good option, but it depends on the colors that you're playing.