Ramunap Ruins


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Related Questions

Ramunap Ruins

Land — Desert

T: Add to your mana pool.

T, Pay 1 life: Add R to your mana pool.

2RR, T, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.

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Ramunap Ruins Discussion

abby315 on RW Aggro

6 hours ago

This is pretty sweet. Haven't seen a deck that fully ulitizes Path of Mettle  Flip yet. Would love to hear how it turns out!

Silent Gravestone might be better than Crook of Condemnation in the SB. Doesn't require you to play reactively with mana and cycles itself late in the game for more gas. I'm also unsure about Settle the Wreckage; in aggro mirror matches, the "bigger" deck usually wins, and giving your opponent a lot of lands may be suicide. Without Ramunap Ruins it might not be as bad, though.

What about Rekindling Phoenix in the SB instead? Can also help you go long against mirror match decks or control decks, even if it doesn't always have the right keywords. Doesn't die to Path of Mettle  Flip and the token is sacrificed at the beginning of your upkeep, so it won't get in the way either.

Ryjo on Hazoret Red / RDW

21 hours ago

Before going into Vance's Blasting Cannons  Flip and Primal Amulet  Flip, I think you have too few lands for the amount of 4 and 5 drops.

Now onto the matter of Primal Amulet  Flip, it reduces the mana or instant and sorcery spells by , then requires 4 instants and sorceries to have been cast when it is on the field to transform. Primal Amulet  Flip is a 4 drop, which means that if you want to cast it, and transform it as quickly as possible, you need to hold onto all your instants and sorceries for 4 turns, which works against the optimal play of Hazoret the Fervent. Only Abrade and Lightning Strike get a reduction from them, which means you're impeding the best card in your deck (Hazoret) for a slight cost reduction for 6 total cards (8 if you count the Abrades in the sideboard. Then, best case scenario, after flipping the Amulet, you have 6 instants to Fork. So I don't think the Amulet is worth it.

Vance's Blasting Cannons  Flip, on the other hand might be worth inclusion in the deck. While it also requires you to play in a manner counter-intuitive to Hazoret, it generates virtual card advantage with its impulsive draw. It can help you draw into Hazoret, or help you get the three cards needed to flip it. It also allows you to Open Fire on your opponent, helping to replace the damage Ramunap Ruins dealt over the game. As opposed to Primal Amulet  Flip, Vance's Blasting Cannons  Flip should be easy to flip, and grants you additional reach to hit your opponent. I think the Cannons will be worth the slots in your deck.

Now, Rekindling Phoenix could be a good inclusion in the deck. It flies, so it should be able to get damage in; it resists non-exile based removal, but Hazoret does as well, though it could replace Glorybringer from the sideboard if your meta is full or removal; it offers an unusual play pattern, if your opponent tries to exile it, you can Lightning Strike or Abrade it in response and get it back later. The only downside I see, is that it, when summoned, lacks the magical keyword that makes this deck tick. If it had haste to begin with, it would be a slam dunk, but I think it still merits a position somewhere in the 75.

TL;DR Vance's Blasting Cannons  Flip and Rekindling Phoenix seem good enough for this deck, Primal Amulet  Flip is more likely to cost you games than win them for you.

Hi_diddly_ho_neighbor on B&R Announcement Jan 15

1 day ago

The Attune with Aether banning makes sense as the two energy T1 is pretty backbreaking. I even agree the Ramunap Ruins banning as it basically lowered your opponent's starting life total with viable answer (Field of Ruin is just too slow), but the banning of Rogue Refiner and Rampaging Ferocidon just seem like too much. Neither were that oppressive and could be easily interacted with.

I love their reasoning behind the banning of the Rampaging Ferocidon: They designed it to combat the Saheeli-Cat combo (which they accidentally missed in R&D), but then banned the combo anyways. Now they have to (undeservedly) ban the card because it suppresses counter strategies to Red Aggro. I absolutely love Wizards forethought on this...

Skinken on Boros Mettle

1 day ago

Ok, I was sceptic at first until i realized this is like Boros Ramunap. Replacing Ramunap Ruins with Path of Mettle  Flip is very clever. How about including some red creatures with enrage to further increase the Path of Mettle  Flip value? Trapjaw Tyrant for instance.

JerryW72 on How to FIght Lifegain?

2 days ago

I understand that red was built after Ramunap Ruins and I know my deck wasn't perfect, but I might have used the ability once or twice. I didn't think they were that pivotal to the deck. I guess I was very wrong.

AgentJackjohn on Gruul Rage (Ideas Welcome)

2 days ago


Look at the banned list that came out today. They banned Attune with Aether, Rogue Refiner, Ramunap Ruins, and Rampaging Ferocidon. They explain why in the article

Spirit_Logan on 47-17-1 RDWinning

3 days ago

@Atroxreaper Good for you! I'll keep playing mine, too. Tbh I never even used Ramunap Ruins' ability and Rampaging Ferocidon wasn't in my deck. Also, how do you feel about Tilonalli's Summoner over Kari Zev, Skyship Raider? IMO it's better bc there's a chance that you'll keep the tokens. That's a good way to amass board state quickly, but Fumigate might be a problem.

Ryjo on Standard Bans - Ramunap Red ...

3 days ago

There's no real replacement for Ramunap Ruins, you could try Sunscorched Desert, but that likely won't be enough. Ramunap red deck could pivot into aggro and still be successful.

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