Ramunap Ruins


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Related Questions

Ramunap Ruins

Land — Desert

T: Add ◊ to your mana pool.

T, Pay 1 life: Add R to your mana pool.

2RR, T, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.

Ramunap Ruins Discussion

Praepes on Creatureless Mono-Red Burn

2 weeks ago

I hadn't thought about land burn. I'm rather wary of a colorless land for this deck, as in Blighted Gorge , but I think Ramunap Ruins definitely seems like an improvement. Possibly even Keldon Megaliths despite slowing the deck down a bit. I'll have to test it. Thank you for the suggestions Funkydiscogod!

Funkydiscogod on Creatureless Mono-Red Burn

2 weeks ago

What abaout Ramunap Ruins , Blighted Gorge , Keldon Megaliths or other land that can double as burn?

Kjartan on Old School Dead Guy Red

2 months ago

Survivors' Encampment seems very off here, and if your reason to run it just to fuel Ramunap Ruins , I think you'll be better of without it.

sylvannos on Why aren’t ramunap ruins and ...

3 months ago

1) Burn decks in Modern rely heavily on colored mana. You aren't going to cast Atarka's Command and then Boros Charm the next turn without relying on shocks and fetches. Sunscorched Desert may as well read: ", discard this card: do 1 damage to target player."

You're never going to be able tap it for mana except to hardcast Rift Bolt .

2) Ramunap Ruins is slower than just upping your land count and playing a manland. The damage also isn't insignificant, because like Sunscorched Desert , you're never going to tap it for colorless. Burn can find itself struggling to race against Affinity, Dredge, and Death's Shadow . Those situations get worse if your opening hand is relying on a shitty version of City of Brass .

Ramunap Ruins is probably neat sideboard tech against control, but there's not enough room.

Pervavita on Why aren’t ramunap ruins and ...

3 months ago

Sunscorched Desert I think isn't ran as it produces colorless mana and in a mono-red deck where you want as few lands as possible and keep drawing spells I can see this being a problem if it's one of your 2-3 lands.

Ramunap Ruins I agree, I can't see why it doesn't see play. If you flood it's a expensive burn spell, if you don't flood it pings you for 1-3 damage during the game. As flood protection in mono-red I think that's well worth the small risk.

mtgsidjonathon on Burnt to a crisp

4 months ago

Pretty sweet deck man reminds me of my mono red burn deck I was running 20 lands but cut mine back to 18 seemed to work pretty good Ramunap Ruins worth a look I also found the creature base at 14 was good because later games I'd just use them as chump blockers nothing worse than having an opponent on 3 then drawing a creature but over all man very nice deck also side board card I use to run was Slagstorm if you can afford it get the Ensnaring Bridge take it easy man happy brewing

Load more

Ramunap Ruins occurrence in decks from the last year


All decks: 0.06%

Commander / EDH:

All decks: 0.01%

Red: 0.13%