|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Uncommon|
Combos Browse all
Land — Desert
T: Add ◊ to your mana pool.
T, Pay 1 life: Add R to your mana pool.
2RR, T, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
Ramunap Ruins Discussion
1 day ago
I think that you can run some of these:
3 weeks ago
Chandra's Triumph should be replaced, it's IMO not even worth a Sideboard Slot.
This deck looks like the Modern Prowess deck, but you've choosen Chandra ToD as top end. I'd play Bedlam Reveler instead or the Acolyte of Flame as a 2 of main and move ToD to the board vs control.
Recommended Mainboard changes:
Overall the deck looks like a promising starting point for a pioneer burn deck, but some tuning is needed! Keep it up!
3 weeks ago
I had a bit of a hunt for lands- any love for Vance's Blasting Cannons Flip, Castle Embereth , Ramunap Ruins , Looming Spires , Needle Spires or Rogue's Passage . I'm not in on any but maybe ramunap??
1 month ago
Loved UR prowess when it was in standard, and to start you have too many creatures and lands. 16 creatures and 18 lands I found to be efficient at the time using cantrips such as Slip Through Space and Expedite .
So I looked through some pioneer legal UR stuff and here's what I came up with:
Baral, Chief of Compliance was a neat find, lowering the cost of your spells, and turning any counterspell into a cantrip. This I think would allow you to run more counters to protect your creatures while keeping cards in hand. I think I'd go with 2-3 copies because Legendary if you do. Extras can be discarded with spells or abilities or held as backup.
Prowess works with non creature spells, so if you don't mind sorcery speed buffs that cantrip or draw when you connect these auras may be for you; Curious Obsession , Cartouche of Knowledge , Fate Foretold , and Ordeal of Thassa .
For spells Opt allows for filtering, Renegade Tactics is a cantriping evasion option, Thrill of Possibility is a great draw that can be used as a combat trick with prowess and being instant, Titan's Strength and it's ilk make for harder hits.
Also tapped lands are bad, so the less the better. Shivan Reef and Mana Confluence while pain lands are untapped and your game plan should make it so you deal alot more to them than you do to yourself. Ramunap Ruins can offer that last shock to win for longer games. And Basics if balanced usually fill out the rest.
Hopefully that helps some, ifnI were to get into pioneer this probably would have been my first stop as well. +1 for ya.
1 month ago
I'm working on something similar myself but I'm trying to get Cavalcade of Calamity and Impact Tremors in there somewhere. Embercleave is an interesting idea i like that. Might be worth adding Ramunap Ruins just because you easily can and it will help finish out a lot of games.
1 month ago
Hi StriderHaryu, gotta say I really like the concept of Torbran, Thane of Red Fell catalyzing a burn deck. I was brewing a similar list more based off of Amonkhet standard based off Ramunap Red. Here are my immediate suggestions (note I have done no playtesting yet, I'm still picking up the cards for my list):
Unless artifacts are a huge part of the Pioneer meta Abrade is probably better off in the sideboard, I think rounding out your Strikes and adding Stoke is better, since I remember Stoke being pretty good in M15 standard and your list is pretty creature-heavy.
Wild Slash is strictly better Shock, no reason not to use it first. Blood is the equivalent of Searing Blaze in this new format as I see it; seems pretty strong.
Feel free to check out my brew here and return suggestions!
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Ramunap Ruins occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.01%