|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|Duel Decks: Venser vs. Koth (DDI)||Uncommon|
|Future Sight (FUT)||Uncommon|
Combos Browse all
New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Gain .
New Benalia Discussion
2 days ago
first of all: I love your list, it helps me with my manabase when creating decks a lot :)
I recommend this list to friends when they are stuck with their manabase.
Please add following cards:
From the last expansions:
Modern Horizon 1; "Horizon" or "Canopy" Lands ( named after Horizon Canopy ) :
Throne of Eldraine:
- Castles: Castle Ardenvale , Castle Vantress , Castle Locthwain , Castle Embereth , Castle Garenbrig
- Basic-Land-Type Lands: Idyllic Grange , Mystic Sanctuary , Witch's Cottage , Dwarven Mine , Gingerbread Cabin
- Fetchland: Fabled Passage (It's just a worse version of Prismatic Vista , I'll leave it up to you if you want to add it)
- Tournament Grounds
also do you mind adding this link to your description: Channelfireball Mana Evaluation, it helped me a lot when deciding how many Lands and how many and what colours to play.
2 weeks ago
This looks fun and really powerful for a White deck.. I would consider one Leyline of Sanctity and one Heliod, God of the Sun and the reason is because in my opinion is the for the Leyline's three is efficient enough and with the Heliod I just think in most instances more than two Legendary is over-kill unless there is a really good reason to have more than that. I also think that running 28 land is way too much and you don't really need the New Benalia I would take those out. In place of these cards I would put in two Rule of Law , two Smothering Tithe and possibly two other creatures that would make a impact.. either that or maybe two Gideon Blackblade .
1 month ago
2 months ago
Now I've realized you have 73 cards. That's a lot of cards.
I agree with most of what Apollo_Paladin said. In addition to that I say:
Cut one Shalai, Voice of Plenty . She's really good but her effects are kinda redundant, even more so because you can't have two at the same time on the battlefield to protect each other.
Since you don't have lots of value engines that synergize with Segovian Angel , in my opinion this can be cut.
Also, I see that you've cut the Inkmoths. However, this is a really heavy deck. You can't run only 18 lands. I'd suggest 22 lands. Just add 4 more Plains .
While on the topic of lands, take Forbidding Watchtower out for reasons similar to Blinkmoth. You can replace it with New Benalia as you don't have too many cheap costed cards and it has nice value attached to it.
5 months ago
Hi, nice deck - one of our playgroup has an Oketra deck and it is serious stuff.
I'll start by seconding the inclusion of Hall of Heliod's Generosity , probably just drop a plains.
Other Lands - Cryptic Caves if you think you can handle another colourless source, and New Benalia is handy if you don't need rocket speed. Homeward Path is probably a meta-call and could be unnecessary.
As for suggestions;
I'd also like to recommend Odric, Lunarch Marshal so your team gets Double Strike from the big-O and Vigilance from her zombies, as well as probably Flying! He'd be the perfect replacement for the dropped Skirmisher.
Luminarch Ascension is a beating in Commander if you can drop it and defend it.
Suggested cuts for the above with a bit of reasoning:
- Dictate of Heliod (The impact isn't much in the grand scheme of things and you'll rarely Flash it in for a blow-out turn. Cathars' Crusade is way better and will win you more games)
- Dreamstone Hedron (already expensive before it ramps you)
- Staff of the Sun Magus (there's plenty of life gain without this)
- Archangel of Tithes (I don't think your tax effects constitute a sub-theme enough for this to be making life too hard for your opponents, i.e. you don't have a lot of traditional accompanying 'pillow fort' things)
- Angel of Jubilation is also a bit of a meta-call as a potential cut for something.
Hope you do well with the deck! GLHF
10 months ago
Always happy to help! Temple of Silence and Orzhov Guildgate are other cards which will help fix your mana, and New Benalia is just a slightly weaker version of temple (scry helps smooth your draws). Temple of the False God is another good inexpensive commander card.
Looking at your Card costs (outer), you can see that the deck is rather split down the middle. I'd suggest trying 37 lands total (just an arbitrary amount that I almost always run) with probably 3 more Swamp than Plains (if you were just using basics, that would give you 20 Swamps and 17 Plains). I'd suggest you alternate which basic you cut for every two color land you play. Lands such as Evolving Wilds and Terramorphic Expanse can also help you find the basics you need. Other useful utility lands include Westvale Abbey Flip (which is color identity black, and is a token maker, albeit an expensive one), Ghost Quarter , Vault of the Archangel , and Emeria, The Sky Ruin .
Always happy to help! Welcome to EDH - the format where you can do anything!
10 months ago
Oh, also, if you need to shave dollars to stay in your budget, I would start with Archetype of Courage , Fiendslayer Paladin , Gift of Immortality , Kazandu Blademaster , Lingering Souls (It's not legal in your colors to begin with, so that should be cut regardless), Mimic Vat , New Benalia , Prototype Portal (What is this even doing here?), Return to Dust ( Crush Contraband is roughly as good and much cheaper), Rogue's Passage (only really worth it in a voltron deck), Seal Away ( Crib Swap and Stasis Snare are better and cheaper), Sigiled Paladin , Silverbeak Griffin (how is a card from an intro deck a dollar, anyway?), and Thalia's Lancers .
1 year ago
Pretty sweet list. Always happy to see another superfriend ;D
For the mana base, I'd first get rid of your monocolor taplands. The scry 1 on New Benalia doesn't make it better then just running a plains imho, and in a deck with only 6 creatures Mortuary Mire and Sejiri Steppe just end up without targets too often. Blighted Woodland comes in untapped and can find you whatever you need. Krosan Verge enters tapped, but activating it is cheaper and it finds nonbasics. Things like Evolving Wilds and Terramorphic Expanse are often better than tapped duals, because they find you whatever color you need (once you add some basic forests) and thin your deck. Ash Barrens as well as Bant Panorama and Esper Panorama do the same, but they can also serve as untapped lands once you have all your colors. The Vivid lands (Vivid Grove, Vivid Meadow, etc.) enter tapped, but they fix for any color and synergise with proliferate. All of those are very cheap.
Next you might want to look for the cycle duals from Amonketh (Fetid Pools, Irrigated Farmland, etc.). The cycle ability is way more relevant than gaining one life imho, and they have their land types which means things like Krosan Verge or Liliana of the Dark Realms can find them. The fact they still enter tapped makes them pretty cheap moneywise. Also keep your eyes open for the Battlebond lands (e.g.Sea of Clouds), and the shockduals from Ravnica (Overgrown Tomb etc.). Those are a bit more pricey, but the fact that they are recent (and, for the BB ones, only playable in multiplayer) means that there are quite a few of them sitting in tradebinders, and they are relatively affordable. This only goes for the shocks that have already been reprinted, for the Azorious and Orzhov ones we'll still have to wait a bit. I upgraded the landbase of my Atraxa list pretty much the same way and it worked quite fine throughout.
Something else I'd definitely add to your list that helps with fixing your mana as well is some ramp. Your deck has an avg cmc of 4+, and you want to get to the point where you can cast a walker and a boardwipe / something to protect it with on the same turn asap. The fact that you have green in your color identity gives you access to some of the best ramp/fixing available. Farseek and Nature's Lore can find nonbasics if you have them, but are fine without them. Cultivate and Kodama's Reach can fix you in 2 colors. Grow from the Ashes is a bit more manaintensive, but its kicked form brings the lands in untapped and you might find it in draftchaff-boxes at your LGS. Thaumatic Compass Flip costs a bit more, but it finds you basics in a pinch and transforms into a land that taps for mana and can protect your walkers.
Then there's manarocks. The guild signets (e.g. Dimir Signet) both ramp and fix you, without requiring colored mana to cast and are very budget friendly. Astral Cornucopia and Everflowing Chalice are very good with Atraxa, and not expensive either. I'd try to run ~10 ways to get ahead in mana, maybe even more in a deck as a manaintensive as this one.
Some other budget friendly things i can recommend are:
Primevals' Glorious Rebirth: Absolute blowout card in a planeswalker deck.
Oath of Gideon: Blockers, and a very sneaky buff to your walkers that people are reluctant to use removal on but generates a lot of value over time.
Oath of Teferi: Not as abusable as The Chain Veil but also less expenive both mana- and moneywise, and still very powerfull. The etb effect can bring a walker back to starting loyalty or reuse something like Djeru, With Eyes Open. If nothing else it untaps one of the lands you used to cast it.
If you have any questions feel free to ask, good luck and have fun building and playing!
New Benalia occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%