New Benalia

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Commander 2013 Uncommon
Duel Decks: Heroes vs. Monsters Uncommon
Duel Decks: Venser vs. Koth Uncommon
Future Sight Uncommon

Combos Browse all

New Benalia

Land

New Benalia enters the battlefield tapped.

When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add to your mana pool.

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New Benalia Discussion

VoidXDragon on Commander 2017 Cat Deck (Altered)/ Budget

1 day ago

woluc Oh, Secluded Steppe -for New Benalia (I dont have many good land replacements, but I did have New Benalia, which I liked better than Secluded Steppe)

MindAblaze on Pattern Recognition #34 - Dual ...

1 month ago

The reason the bicycle lands are rare is because they have basic land types. Irrigated Farmland can be fetched, so it's way more useful than New Benalia or Forgotten Cave

berryjon on Pattern Recognition #34 - Dual ...

1 month ago

It was also pointed out to me that the original Zendikar had enemy coloured Fetch Lands, and that Battle for Zendikar had lands with basic Land types. I have edited the article appropriately.

Keres171 (on another Forum) Said:
I agree that good dual lands shouldn't be rare. It massively raises the price of standard, promotes three colour good stuff decks, which because of the power pump in mythics makes standard both more homogenous and more expensive.

Part of the problem is that Wizards has backed themselves into a corner with Dual Lands. The Bicycle Lands (Amonkhet's Dual Lands with Cycling) don't deserve to be at Rare as the mechanic involved has appeared on Unicycle Lands at common. Look at Forgotten Cave or Polluted Mire. Printed at common in the original sets. Hell, without the Basic Land types allowing for Fetching, there is nothing about them that would justify putting them at rare. Except inertia. And even with the Basic Land Types, people still Fetch for the Shock Lands because the Battle for Zendikar Lands come into play tapped unless you have two or more lands already in play - defeating the purpose of fetching a dual - and the Bicycle lands just plain old come into play tapped.

Had these things been printed at uncommon, with the rares allotted to something else, I don't think anyone would have batted an eye. Surprised for sure, but no real objections over the low power of Cycling (2).

Or Scry 1. Because Fuck Scry 1 on a dual land at rare (as if Theros didn't have enough problems) because New Benalia was printed at Uncommon. Make it Scry 2, and it might have been interesting.

Gadianten on Stopping Power!

2 months ago

I have been wanting to make a deck like this for awhile and definitely like where you are taking it.

With that in mind I have a few of recommendations, replace Forsaken Sanctuary with Concealed Courtyard and if you are having trouble with saving your tokens from board-wipes try Eldrazi Monument, and a commander upkeep cost of for flying, indestructible and +1/+1 you really can't go wrong. Price may be an issue but if you are able you may want to replacing New Benalia with Serra's Sanctum, the land seems practically custom made for your commander. Also, try replacing Angelic Accord with Starfield of Nyx, its essentially a Debtors' Knell for enchantments and you don't quite seem to have the life gain to take full advantage of Angelic Accord.

mil0ta on My Approach of the Second Sun

3 months ago

Hi! I have a few suggestions.

If you are going to try to draw Approach of the Second Sun consistently, you might consider going into blue for effects like Serum Visions and Sleight of Hand. When you're playing a fog deck, you typically don't mind your opponent drawing cards with you, since the fogs do such a good job of generating a kind of card advantage (just one fog negates the effect of many creatures). This is why "turbofog" decks run Howling Mine, Dictate of Kruphix and even Fevered Visions.

Your heart is in the right place with the inclusion of New Benalia, however you are also playing 4 Evolving Wilds. This has potential to mess up your scrying. Scrying has a kind of value, there is interesting debate surrounding this topic Here

I would also cut Ghirapur Orrery, as it is much slower than the other card-draw permanents I mentioned. While Expose Evil, Bandage and Niveous Wisps do cycle themselves, if you implement some card-draw engine as I've suggested, you can turn a non-cycling fog into a cycling fog, simply by giving yourself another draw step. A cursory list of fog effects in white can be found here. Green also has a plethora of efficient and "playable" fog effects, if branching into another color interests you.

Temple of Enlightenment will help with the transition to blue/white immensely. Cards like Pentad Prism are your only realistic choice for mana ramp in these colors, which you will certainly find necessary in such a fast format as Modern. Take a look at some Ad Nauseam and turbo-turns lists to get an idea of what you might consider adding into your deck. Additionally, Boseiju, Who Shelters All is simply an auto-include, possibly as a 2-of in the maindeck.

I understand that these cards aren't necessarily budget but there was no indication that you needed a budget. I wish you the best of luck in brewing with this awesome win condition.

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