New Benalia

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Duel Decks: Venser vs. Koth (DDI) Uncommon
Future Sight (FUT) Uncommon

Combos Browse all

New Benalia

Land

New Benalia enters the battlefield tapped.

When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add to your mana pool.

Price & Acquistion Set Price Alerts

C15

C13

DDL

Ebay

Recent Decks

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New Benalia Discussion

Funkydiscogod on You Can't Kill Me, I'm the Gingerbread Man!

1 month ago

If you just want to wait until they mill out, replace your Form of the Dragon with Peace of Mind and replace the New Benalia with Mistveil Plains. This way, if you draw a card you want, you discard it, put it on the bottom of your library, and then Ideal it up. Win by milling them out.

Or, combine Stony Silence with Mycosynth Lattice; nobody would be able to cast spells or activate abilities. If you had a Ghostly Prison, they can't attack you, either. Since nobody can do anything, win with anything that triggers on upkeep, like Darksteel Reactor.

VoidXDragon on Armor Cats (Somewhat Budget)

1 month ago

woluc Oh, Secluded Steppe -for New Benalia (I dont have many good land replacements, but I did have New Benalia, which I liked better than Secluded Steppe)

MisterRoach on Many different lands by types.

2 months ago

New Benalia is a scry land

MindAblaze on Pattern Recognition #34 - Dual ...

3 months ago

The reason the bicycle lands are rare is because they have basic land types. Irrigated Farmland can be fetched, so it's way more useful than New Benalia or Forgotten Cave

berryjon on Pattern Recognition #34 - Dual ...

3 months ago

It was also pointed out to me that the original Zendikar had enemy coloured Fetch Lands, and that Battle for Zendikar had lands with basic Land types. I have edited the article appropriately.

Keres171 (on another Forum) Said:
I agree that good dual lands shouldn't be rare. It massively raises the price of standard, promotes three colour good stuff decks, which because of the power pump in mythics makes standard both more homogenous and more expensive.

Part of the problem is that Wizards has backed themselves into a corner with Dual Lands. The Bicycle Lands (Amonkhet's Dual Lands with Cycling) don't deserve to be at Rare as the mechanic involved has appeared on Unicycle Lands at common. Look at Forgotten Cave or Polluted Mire. Printed at common in the original sets. Hell, without the Basic Land types allowing for Fetching, there is nothing about them that would justify putting them at rare. Except inertia. And even with the Basic Land Types, people still Fetch for the Shock Lands because the Battle for Zendikar Lands come into play tapped unless you have two or more lands already in play - defeating the purpose of fetching a dual - and the Bicycle lands just plain old come into play tapped.

Had these things been printed at uncommon, with the rares allotted to something else, I don't think anyone would have batted an eye. Surprised for sure, but no real objections over the low power of Cycling (2).

Or Scry 1. Because Fuck Scry 1 on a dual land at rare (as if Theros didn't have enough problems) because New Benalia was printed at Uncommon. Make it Scry 2, and it might have been interesting.

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