|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|Duel Decks: Venser vs. Koth (DDI)||Uncommon|
|Future Sight (FUT)||Uncommon|
Combos Browse all
New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Gain .
New Benalia Discussion
1 month ago
Always happy to help! Temple of Silence and Orzhov Guildgate are other cards which will help fix your mana, and New Benalia is just a slightly weaker version of temple (scry helps smooth your draws). Temple of the False God is another good inexpensive commander card.
Looking at your Card costs (outer), you can see that the deck is rather split down the middle. I'd suggest trying 37 lands total (just an arbitrary amount that I almost always run) with probably 3 more Swamp than Plains (if you were just using basics, that would give you 20 Swamps and 17 Plains). I'd suggest you alternate which basic you cut for every two color land you play. Lands such as Evolving Wilds and Terramorphic Expanse can also help you find the basics you need. Other useful utility lands include Westvale Abbey Flip (which is color identity black, and is a token maker, albeit an expensive one), Ghost Quarter , Vault of the Archangel , and Emeria, The Sky Ruin .
Always happy to help! Welcome to EDH - the format where you can do anything!
1 month ago
Oh, also, if you need to shave dollars to stay in your budget, I would start with Archetype of Courage , Fiendslayer Paladin , Gift of Immortality , Kazandu Blademaster , Lingering Souls (It's not legal in your colors to begin with, so that should be cut regardless), Mimic Vat , New Benalia , Prototype Portal (What is this even doing here?), Return to Dust ( Crush Contraband is roughly as good and much cheaper), Rogue's Passage (only really worth it in a voltron deck), Seal Away ( Crib Swap and Stasis Snare are better and cheaper), Sigiled Paladin , Silverbeak Griffin (how is a card from an intro deck a dollar, anyway?), and Thalia's Lancers .
4 months ago
Pretty sweet list. Always happy to see another superfriend ;D
For the mana base, I'd first get rid of your monocolor taplands. The scry 1 on New Benalia doesn't make it better then just running a plains imho, and in a deck with only 6 creatures Mortuary Mire and Sejiri Steppe just end up without targets too often. Blighted Woodland comes in untapped and can find you whatever you need. Krosan Verge enters tapped, but activating it is cheaper and it finds nonbasics. Things like Evolving Wilds and Terramorphic Expanse are often better than tapped duals, because they find you whatever color you need (once you add some basic forests) and thin your deck. Ash Barrens as well as Bant Panorama and Esper Panorama do the same, but they can also serve as untapped lands once you have all your colors. The Vivid lands (Vivid Grove, Vivid Meadow, etc.) enter tapped, but they fix for any color and synergise with proliferate. All of those are very cheap.
Next you might want to look for the cycle duals from Amonketh (Fetid Pools, Irrigated Farmland, etc.). The cycle ability is way more relevant than gaining one life imho, and they have their land types which means things like Krosan Verge or Liliana of the Dark Realms can find them. The fact they still enter tapped makes them pretty cheap moneywise. Also keep your eyes open for the Battlebond lands (e.g.Sea of Clouds), and the shockduals from Ravnica (Overgrown Tomb etc.). Those are a bit more pricey, but the fact that they are recent (and, for the BB ones, only playable in multiplayer) means that there are quite a few of them sitting in tradebinders, and they are relatively affordable. This only goes for the shocks that have already been reprinted, for the Azorious and Orzhov ones we'll still have to wait a bit. I upgraded the landbase of my Atraxa list pretty much the same way and it worked quite fine throughout.
Something else I'd definitely add to your list that helps with fixing your mana as well is some ramp. Your deck has an avg cmc of 4+, and you want to get to the point where you can cast a walker and a boardwipe / something to protect it with on the same turn asap. The fact that you have green in your color identity gives you access to some of the best ramp/fixing available. Farseek and Nature's Lore can find nonbasics if you have them, but are fine without them. Cultivate and Kodama's Reach can fix you in 2 colors. Grow from the Ashes is a bit more manaintensive, but its kicked form brings the lands in untapped and you might find it in draftchaff-boxes at your LGS. Thaumatic Compass Flip costs a bit more, but it finds you basics in a pinch and transforms into a land that taps for mana and can protect your walkers.
Then there's manarocks. The guild signets (e.g. Dimir Signet) both ramp and fix you, without requiring colored mana to cast and are very budget friendly. Astral Cornucopia and Everflowing Chalice are very good with Atraxa, and not expensive either. I'd try to run ~10 ways to get ahead in mana, maybe even more in a deck as a manaintensive as this one.
Some other budget friendly things i can recommend are:
Primevals' Glorious Rebirth: Absolute blowout card in a planeswalker deck.
Oath of Gideon: Blockers, and a very sneaky buff to your walkers that people are reluctant to use removal on but generates a lot of value over time.
Oath of Teferi: Not as abusable as The Chain Veil but also less expenive both mana- and moneywise, and still very powerfull. The etb effect can bring a walker back to starting loyalty or reuse something like Djeru, With Eyes Open. If nothing else it untaps one of the lands you used to cast it.
If you have any questions feel free to ask, good luck and have fun building and playing!
5 months ago
Flagstones of Trokair
Maze of Ith
Minamo, School at Water's Edge
Oboro, Palace in the Clouds
Temple of the False God
1x Academy Ruins
1x Cascade Bluffs
1x Command Tower
1x Eiganjo Castle
1x Flagstones of Trokair
1x Halimar Depths
1x Hallowed Fountain
1x Maze of Ith
1x Minamo, School at Water's Edge
1x Mystic Gate
1x New Benalia
1x Oboro, Palace in the Clouds
1x Rogue's Passage
1x Rugged Prairie
1x Temple of the False God
6 months ago
This looks pretty fine-tuned as it is, I don't think I can offer much along the lines of suggestions. Maybe some lands that offer scry, Temple of Enlightenment and its counterparts, and also maybe New Benalia... but, these enter tapped, so there's that. Maybe Thassa too now that I think about the scry factor.
Cheers and thanks!
8 months ago
Some other fun recommendations:
Dowsing Dagger Flip, Thaumatic Compass Flip, Treasure Map Flip, Shielded by Faith, Inventors' Fair, Buried Ruin, Eiganjo Castle, Strip Mine, Dust Bowl, Ghost Quarter, Tectonic Edge, Cathedral of War, New Benalia, Drifting Meadow, Danitha Capashen, Paragon, O-Naginata
9 months ago
If i was you i would replace Concealed Courtyard with New Benalia. you dont really need the black and white mana and new benalia lets you scry 1 which is really helpfull. Also you might want to place Elspeth, Sun's Champion, it has a high cost but it really helps with late game tokens and when your ready you just ult her and she gives you a bunch of strong flyers to swing out with
9 months ago
You asked me to have a look at your deck, so here I am.
Your deck has 16 lands that effectively come into play tapped and only one of them is a Scry land (you should consider New Benalia, Temple of Malice, Temple of Silence and Temple of Triumph) which are far more relevant effects than gaining a life. Tapped lands tend to wreck your tempo, since you are set back a turn every turn, worse still if you miss a land drop. Which is why others have recommended replacing them.
What are the Angels doing in a vampire deck? Archangel of Tithes and Avacyn, Angel of Hope are cool cards but they don't really belong here, maybe run Ghostly Prison and Curse of Exhaustion if you want to limit your opponent(s) or stick with vampires like Chancellor of the Dross, Vish Kal, Blood Arbiter and Arvad the Cursed (who is better the more legends you run and this is Commander).
Charms and other modal spells, things like Rakdos Charm, Dawn Charm and Kolaghan's Command are useful because they give you options and are always worth considering and there are others outside of those I have named.
Generally I've never particularly liked life-gain as a plan, but rather as a plus side to what I'm already wanting to do. In any event I hope this is of some help and good luck with your deck.
New Benalia occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%