New Benalia

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Commander 2013 Uncommon
Duel Decks: Heroes vs. Monsters Uncommon
Duel Decks: Venser vs. Koth Uncommon
Future Sight Uncommon

Combos Browse all

New Benalia

Land

New Benalia enters the battlefield tapped.

When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add to your mana pool.

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New Benalia Discussion

mil0ta on My Approach of the Second Sun

3 days ago

Hi! I have a few suggestions.

If you are going to try to draw Approach of the Second Sun consistently, you might consider going into blue for effects like Serum Visions and Sleight of Hand. When you're playing a fog deck, you typically don't mind your opponent drawing cards with you, since the fogs do such a good job of generating a kind of card advantage (just one fog negates the effect of many creatures). This is why "turbofog" decks run Howling Mine, Dictate of Kruphix and even Fevered Visions.

Your heart is in the right place with the inclusion of New Benalia, however you are also playing 4 Evolving Wilds. This has potential to mess up your scrying. Scrying has a kind of value, there is interesting debate surrounding this topic Here

I would also cut Ghirapur Orrery, as it is much slower than the other card-draw permanents I mentioned. While Expose Evil, Bandage and Niveous Wisps do cycle themselves, if you implement some card-draw engine as I've suggested, you can turn a non-cycling fog into a cycling fog, simply by giving yourself another draw step. A cursory list of fog effects in white can be found here. Green also has a plethora of efficient and "playable" fog effects, if branching into another color interests you.

Temple of Enlightenment will help with the transition to blue/white immensely. Cards like Pentad Prism are your only realistic choice for mana ramp in these colors, which you will certainly find necessary in such a fast format as Modern. Take a look at some Ad Nauseam and turbo-turns lists to get an idea of what you might consider adding into your deck. Additionally, Boseiju, Who Shelters All is simply an auto-include, possibly as a 2-of in the maindeck.

I understand that these cards aren't necessarily budget but there was no indication that you needed a budget. I wish you the best of luck in brewing with this awesome win condition.

Korlus on Kitties!!

3 weeks ago

Terrible cards:

Creatures:

Artifacts:

Enchantments:

Lands:

Bad cards:

Creatures:

Instants:

Enchantments:

Sorceries:

Fine cards:

Creatures:

Artifacts:

Lands:

Good cards:

Creatures:

Artifacts:

Instants:

Enchantments:

Lands:


You need to add more cards that are good in EDH, and add some ramp beyond Sol Ring and Pearl Medallion. My suggestion for cheap ramp includes:

Hedron Archive, Mind Stone, Marble Diamond, Worn Powerstone etc.

Other cards you may want to consider are:

White Sun's Zenith, Hero of Bladehold, Sun Titan, Elspeth, Sun's Champion, Mentor of the Meek, True Conviction, Swords to Plowshares, Return to Dust, Martial Coup, Oblivion Ring, Captain of the Watch, Thalia, Heretic Cathar, Recruiter of the Guard, Heliod, God of the Sun, Knight of the White Orchid, Mirror Entity, Mother of Runes, Emeria Shepherd, Bastion Protector, Oblation, Secure the Wastes, Austere Command, Open the Armory, Decree of Justice, Caged Sun, Obelisk of Urd, Dictate of Heliod, Shared Triumph, Elspeth Tirel, Secluded Steppe, Buried Ruin, Ghost Quarter, Rogue's Passage, Nykthos, Shrine to Nyx, Kor Haven, Divine Sacrament, Bygone Bishop.

I would cut cards from the "Terrible" bracket first. They have no place in most EDH decks.

Dorotheus on Atheros Death and Taxes EDH

1 month ago

Sometimes you just need to end the game though, a way out, but a way to end it on your own terms. Do not let the "ew gross combos" mentality hold you back, EDH at it's current state is really only going to end on combos, and counter-combos, or bad draws so my an opponent's lifelinkers or 7/7 general just happened to kill me. In more controlling decks, for strict singular spot removal I usually hold myself to a maximum of 6 cards. I do not hold back a board wipes, and Merciless Eviction is like THE reason to play BW sometimes in EDH (which you have).

You don't really seeeeem to need help on this deck, but some things in your manabase seem to need changed. I would replace about 3 lands with something like Burnished Hart since it works well with Atheros, and some simple ramp things like Wayfarer's Bauble and Fellwar Stone. Then just remove the Vivid's, coming into play tapped and maybe providing other colored mana is not strong enough, and Myriad Landscape this card under-performs as well just because it enters tapped and costs 2 to get 2 lands tapped, of ONE type. Orzhov Basilica is really poor undless you you're using it manipulate land-drops or lands with enter effects. New Benalia is another good way to scry, and then upgrades into Cabal Coffers, and Urborg, Tomb of Yawgmoth, fill in the missing with Evolving Wilds.

I do really like the DnT + Enchantress feel of this deck however.

berryjon on White Salt Ally v2.0

1 month ago

Would you run two of New Benalia instead of Kabira Crossroads? They both enter tapped, but New Benalia lets you scry, instead of gaining life.

Darth_Savage on Mono-White Life gain

1 month ago

Your mana curve is off (too many 2, 4 and 6 drops / not enough 1 drops) and you aren't running a play set (4x) of any card. If you want to make the deck more efficient then a few things should probably change...

For non-creatures I'd cut Silkwrap, Blind Obedience, Hail of Arrows, Angel's Feather and Chaplain's Blessing. Instead of these running 4xJourney to Nowhere and 4xAcolyte's Reward

For land since devotion is an easy sub-theme Nykthos, Shrine to Nyx is almost an auto-include in mono-coloured decks. Also worth consideration is Emeria, The Sky Ruin, Drifting Meadow and New Benalia all offer some utility, you probably don't need more than 20 land.

Finally for creatures you have no drop creature, I would suggest 4x Perimeter Captain in that role. To make the space cut Staff of the Sun Magus and 2x Plains. You might want to look at Nyx-Fleece Ram, Hero of Bladehold / Archangel of Tithes (in preference to Aegis Angel) or if you want to spend money - Serra Ascendant!

BlackWitch on Of Hate-and-a-laugh Tales

2 months ago

@BlackWitch: Well, you made some great points there against the Conscription as well as for it. I'm definitely for just because of the raw power it gives me: +10/+10. Imagine it on the Inkmoth Nexus! Yes, it will be buried in my end step when the Moth becomes a land again, but, well, I don't need it anymore after my opp is dead. :)

Yeah, the Oblation was on its way out anyway. It got eventually kicked out and replaced by Path to Exile.

I am not interested in blinking by creatures too much. Sure, the Eldrazi Displacer can do that, but it's in the deck for extra protection and to tap opponent's creatures if needed.

Well, mana disappears after each phase so yes, it will last only during the upkeep.

I did playtest New Benalia and it didn't do much for me. Scrying Sheets on the other hand looks great. It is a little more on the pricey side, so it has to wait a while but I definitely want to try it out!

Fountain Watch, Lost Auramancers and Harsh Judgment all look nice! I will probably get myself a copy of each but they will probably be more of a 'sideboard' more than in the main because of their dependence on the situation. I got rid of the Leonin Abunas because of it too. most of the times it was just a 2/5 piece of wood.

Prison Term indeed is nice, but not really suiting the theme nor the requirements.

Thank you for yet another in-depth look at my foxie.

@HideyoshiYaoi: Antler Skulkin is a really interesting card. I really like all the deer, but it is just too expensive! I do get the 'immortality' for 2 instead of 3 with the Fox, but then, I have to pay 5 for this, so it would have to be used at least 5 times to equal the balance with using the Fox instead. Not really worth it, especially not worth the place in the deck.
Mass removals are another story. Here it will definitely help a lot, but then again: I did have Twilight Shepherd in the deck for most of the time but eventually I got rid of it because it wasn't worth to keep him. The Antler would be just a little worse version of him so ultimately -it fails.

Great thanks for the input anyway! I really appreciate the good will, mate. Cheers!

hoardofnotions on Cheap-Manno, Revolutionary(<15$)

2 months ago

Relic Seeker- probably too expensive, but it's your budget stoneforge mystic

Skyhunter Skirmisher- carries a sword or enchantment well

Wing Shards- board control. Plus a personnel favorite i don't see played much

Mass Calcify-on color Plague Wind

Mask of Memory- card draw in mono

Ring of Thune vigilance and a slowly growing threat

Trailblazer's Boots unblockable always!

Haunted Cloak- generic good stuff equipment, this one is iffy

Mind Stone mana rock that draws you a card

Bonehoard big dude and allows for commander kills (hopefully)

Oblivion Ring removal

Secluded Steppe better than a plains imo

Drifting Meadow better than a plains imo

New Benalia better than a plains imo

Kor Cartographer iffy mana ramp. seems like you don't need to ramp after 4 lands but in case you wanted that option

Decree of Justice finisher and card draw!

Tamiyo's Journal card draw!

Darksteel Mutation commander lock down!

Faith's Fetters hits everything and more removal!

Armored Ascension commander killS

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