Pillar of the Paruns

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pillar of the Paruns

Land

: Add one mana of any colour. Spend this mana only to cast a multicoloured spell.

Baron_Pretzels on

1 year ago

Jaroc249 I'd recommend cutting The World Tree because you don't have that many gods and maybe Kari Zev, Skyship Raider and Esior, Wardwing Familiar because they're not that great.

BTW I forgot to mention for the multicolored aspect, I recommend Pillar of the Paruns, Vivid Revival, and Supply / Demand

Tsesarevich on All Are One

1 year ago

Incoming cards:

Add these to your deck with the correct printing and foiling. I would advise for these switches, but they are purely recommendations.

seshiro_of_the_orochi on NAYA MEGAMULTICOLOR | GOLD CARDS OH MY

2 years ago

Great list, good job! I've considered building Rienne, but I don't own enough of the important cards. If I were to build it, it would propably be very close to what you build here. I did some research on cards that might be useful. This is what I found:

Glass of the Guildpact

Dragon Arch

Guildmages' Forum

Hero of Precinct One

Pillar of the Paruns

Vivid Revival

Blessing of the Nephilim

Civic Saber

Might of the Nephilim

nbarry223 on 5c Neoform Value (Suggestions Wanted)

2 years ago

Ok, here's a landbase to try out (tried not to change too much and make it work a little better life-wise while still maintaining the ability to get most any color combination by the turn you need it):

1x Reflecting Pool
1x Yavimaya, Cradle of Growth
1x Ketria Triome
1x Zagoth Triome
1x Breeding Pool
1x Stomping Ground
1x Temple Garden
3x Windswept Heath
3x Wooded Foothills
1x Misty Rainforest
2x Forest
1x Plains
1x Island

Below can be 4 of anything from fast lands like you have now to vivid lands etc. I'll just list a few + lesser options in case you like any, but the core is above. You should concentrate on having access to then / then then lastly (couple exceptions which I explained). I tried to put them in order of relevance.

Vivid Grove (there's other vivid lands, this is the green one though, and you don't want many tapped lands)
Fire-Lit Thicket (there's other of this cycle, but this is first choice because it will help with your costs)
Barkchannel Pathway  Flip
Branchloft Pathway  Flip
Temple of Mystery (lots of temple options, sometimes the scry is worth the tapped land)
Wooded Bastion
Flooded Grove
Hengegate Pathway  Flip
Cragcrown Pathway  Flip
Grove of the Burnwillows
Lair of the Hydra (manland that you could transform at low cost, or large beater for endgame)
Nimbus Maze
Simic Growth Chamber (maybe it is worth waiting a turn to reuse a land, but probably not in most cases)
River of Tears
Exotic Orchard
Pillar of the Paruns

TheVectornaut on A sweet ass B/W deck

3 years ago

Hero of Precinct One and Tome of the Guildpact are some decent cards that care about multicolored without being so themselves. Orzhov picks could be Pillar of the Paruns , Beckon Apparition , Blood Baron of Vizkopa , Nightsky Mimic , Kaya's Guile , Ayli, Eternal Pilgrim , Karlov of the Ghost Council , Resolute Rider , Seraph of the Scales , or Vizkopa Guildmage . I tried to pick card suggestions that fit in with either the multicolored or the lifegain plans. Popular inclusions in more tempo or aggro focused Mimic/Divinity builds include Castigate , Orzhov Charm , Mourning Thrull , Cartel Aristocrat , Sin Collector , and Gift of Orzhova . Combine the two and you might get some value out of a shell of Ajani's Pridemate , Heliod, Sun-Crowned , Light of Promise , Wall of Limbs , and Archangel of Thune .

Anyway, now that I've probably named every black and white card ever printed, do let me know if you have questions. Good luck!

Balaam__ on I’m Rubber, You’re Glue

3 years ago

Thanks Valengeta! You guys keep coming up with excellent additions I overlooked when trying to cobble this together. I think Magma Jet is excellent for its bonus scrying trait. I’ll figure out how to add it in. And Hivestone...yeah i should probably find a way to work that in as well. I’m guessing that would make damage stack if I also had even one Spiteful Sliver in play alongside a few other non-slivers? As for Eladamri's Call, I’m going to hold off for now. Green would be off color for this deck. I could use Pillar of the Paruns to cast it, but that’s my only source of green mana and I’ve worked hard to tune the mana base for what I’ve built. I’d rather not completely overhaul it if it isn’t absolutely necessary. Besides, even if I don’t stick a Nephilim every game, with your sliver enhancement and the scrying you’ve now afforded me I think I’ll still deal pretty heavy damage.

RNR_Gaming on Slivers

3 years ago

My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy

duals I know eww reserved list but if you got em or can proxy em play em

Tundra, Plateau, Tropical Island, Volcanic Island, Bayou, Badlands, Scrubland, Savannah, Underground Sea, and Taiga

fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!

Flooded Strand, Polluted Delta, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Wooded Foothills, Bloodstained Mire, Windswept Heath, Marsh Flats and Arid Mesa

Utopia lands

Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge

I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)

shocks - you already got a few I'll recommend getting the rest

Blood Crypt, Temple Garden, Godless Shrine, Steam Vents and Sacred Foundry

Utility lands very overpriced cardboard but the power is definitely there

Mutavault, Urborg, Tomb of Yawgmoth and Gaea's Cradle

From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)

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