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Pillar of the Paruns
Tap: Add one mana of any color to your mana pool. Spend this mana only to play a multicolored spell.
Pillar of the Paruns Discussion
6 months ago
Ohh and a very old but deadly card Mercy Killing !
1 year ago
Hello there! So I would LOVE to help you out! Ok so as you have read the MOST and I mean ABSOLUTE MOST lands you can have is 40 and higher that is just not needed. In slivers or just making slivers form your sliver queen try getting cards like when a creature enters the battlefield and things like that and be careful of cards that so when you cast a creature spell instead of when a creature enters the battlefield. Artifacts - Keep Ashnod's Altar Chromatic Lantern Gilded Lotus Sol Ring Lands - Keep Canopy Vista Command Tower Dark Depths Flagstones of Trokair Gaea's Cradle Nykthos, Shrine to Nyx Pillar of the Paruns Thespian's Stage VesuvaInstants - Enlightened Tutor Vampiric TutorSorceries - Channel the Suns Commune with Nature Demonic Tutor Restore Sylvan Scrying Time of Need Vindicate Creatures - Auriok Champion Courser of Kruphix Essence Warden Hangarback Walker Joiner Adept Linvala, Keeper of Silence Soul's Attendant Soul Warden Urborg ElfEnchantments - Defense of the Heart Exquisite Blood gravepact Land Tax Sanguine Blood Tranquil Grove Ok so those are the cards that I would keep for starters. Cards like Azusa, Lost but Seeking Exploration and Explore will definitely help you out with your land. Plus cards like Authority of the Consuls Thalia, Heretic Cathar and Ghostly Prison help you out early game to get ahead of everybody. Also I know what I said about the whole creatures entering the battlefield and all that but actually Zendikar Resurgent will be a HUGE help for mana and card draw if you got creature which is my assumption. Also Protean Hulk Tishana, Voice of Thunder and Seal of the Guildpact just for extra support. And plus if you want some just plain fun do Sheoldred, Whispering One, Equilibrium, Rhystic Study, and Unexpected Results. Hope this helps!!!!!
1 year ago
I've played with Nomad Outpost in the past and found it usually just slows it down. Pillar of the Paruns is a bit pricey but I could see it working. I'm gonna maybeboard it for now. I appreciate the help!
1 year ago
Also, i see that you want to keep it budget, and that a lot of your spells are 3 colored. So you should add 3x Nomad Outpost. Else, you wont be able to cast Crackling Doom or Mardu Ascendancy with easy.
Pillar of the Paruns may also be helpful.
1 year ago
Respectfully, your writing is a bit all over the place, and a tad hard to follow. I'll try to answer the questions and issues you raised, but recommend proof-reading in the future!
Regarding the dual lands, Steam Vents and the other shock lands are pretty much the best you can get for Modern, as they can be fetched with Scalding Tarn and its ilk. Even in the absence of fetch lands, I would argue the pain lands are better than fast lands (such as Blackcleave Cliffs), simply because you can have it entered untapped regardless of the board-state. Both would be better than the lands I listed--those were provided as a budget-friendly option. Your perfect mana base would run numerous fetch lands and shock lands.
As for your desire to protect your life total, remember, life is a resource like anything else. Resources do little if not effectually utilized. This is a fundamental tenet of Black.
Regarding Muddle the Mixture's transmute, and the implication that makes it worth running over Thoughtseize... There are situations where transmute is nice to have--combo decks, in particular, like additional ways to fetch their required pieces, which also have utility when a tutor is not necessary. That is not what your deck does. In fact, you currently have only two cards Muddle the Mixture's transmute hits--Truth or Tale and more copies of Muddle the Mixture. Both are incredibly mediocre, and not worth a turn tutoring for.
1 year ago
Waste Not is to much control it isn't chain with Pain Magnification so much, but for a few modification is very good thanks, with it's strong Hypnotic Specter but is more control like, this deck would to go between Controll Aggro,Hypnotic Specter isn't bad but is going like controll. without so much damage.
The The Rack is fantastic for early phase, approved
Thoughtseize and Inquisition of Kozilek they're best with Waste Not but is very focused only "discarding", use counter spell for its "Transmute" cost i think they are defenetvly better, them only discard this can counter and looking your library for a card!!
Truth or Tale isn't very good, i know is possible change but i like it's effect potential you can draw 3 is a lot i think
Thanks so much
1 year ago
I'm not sure on the rulings of that. I got this from Gatherer: "Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored."
So does this mean that I can use Pillar of the Paruns to cast just the other half, since the card is multicolored before it hits the stack ?
I still think Hide/Seek is superior though, but I'm interested in the rulings. Thanks for the suggestion though.
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