|Commander / EDH||Legal|
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Arctic Flats enters the battlefield tapped.
Tap: Add (Green) or (White) to your mana pool.
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Arctic Flats Discussion
6 days ago
I see where you are coming from. I'm going to be honest, I forget all the time about the Talismans, but I agree with your argument. I think I'll replace Into the North with Talisman of Unity and swap Arctic Flats with something like Ancient Tomb.
I'll try out Mom in place of Archetype and Mangara in place of green Myojin in my next couple of games to see how they run. I like Mangara and want to run him, but I've been trying to figure out what to take out in his place. What would you suggest to make room for Swords or Path? I guess I can try it in place of a tutor? What would you swap for Avacyn's Pilgrim? I run Bloom Tender and Priest of Titania because they often tap for more than 1 mana. I guess I could replace Sac-Elder?
I'm going to try out a couple of other changes I've been meaning to try as well, like Stonecloaker in place of Scooze, since it plays better with Paradox Engine.
6 days ago
Your list seems a bit heavy for how much ramp you have. I also think that you're running a lot of cards which could be replaced with much more effective counterparts.
Archetype of Endurance should be something like Mother of Runes instead. Archetype is slow and by the time you've assembled the setup with it and Avacyn, you should have already won. Mo' runes can come down turn 1 and helps Sisay stick until her summon sickness wears off.
Unless your playgroup runs Extraplanar Lens/you're running Scrying Sheets, Into the North is not worth it just for the Arctic Flats. Given that you're using Paradox Engine, Talisman of Unity is a much better card.
You have very little inthe way of creature removal. You're not running Mangara of Corondor, Swords to Plowshares or Path to Exile. These are all staple removal pieces in Sisay and not running them is just setting yourself back.
Myojin of Life's Web is a trap card. First off you have to cast it, then to get any value off of it, you have to have a bunch of creatures in your hand, generally meaning that you have to not play stuff for a few turns. This just seems counter productive.
You should be running Avacyn's Pilgrim. One drop dork that fixes your off colour is super good.
1 month ago
Hey, it's me. I'm not sure if you wanted criticism, but here's my take:
You lack mana acceleration. I think 2 drops are very important, moreso than 3 because they're more reliable in being ale to keep more hands and easier to squeeze out on turns where you want to do more. So instead of Kodama's Reach and Cultivate, you should go with Farseek, Nature's Lore and I'm a fan of Into the North with the R/G and G/W Snow Duals (Arctic Flats and Highland Weald) with a few snow basics in case you draw them early. I would even argue for Sakura-Tribe Elder because it's such a good ramp card. Afterwards, even if they're not in-theme Wood Elves and Farhaven Elf make way more sense in a beatdown deck than Sorceries.
I also think you're one land short of what you need, plus I would cut the Evolving Wilds/Terramoprhic and replace with another dual of some kind. Krosan Verge is a great way to ramp at little to no cost and can grab you duals. There's always Blighted Woodland. I also think the deck can probably decently be able to use Mosswort Bridge, Spinerock Knoll and Windbrisk Heights.
Since you do want damage, we previously talked about Throne of the God-Pharaoh, Harsh Mentor and Scab-Clan Berserker. Since your game plan is put Creatures into play and kill the table with turning sideways, Impact Tremors would be great. Ajani Unyielding looks like it would be good for this deck too, another draw I would suggest is Skullclamp in any Creature-based shell. Plus Harsh Mercy for a Wrath that mostly leaves you untouched.
I think you also have enough Creatures to use some of my favourite tech: Birthing Pod, Zendikar Resurgent, Lurking Predators and Assemble the Legion (Though they're Soldiers, not humans). If you're willing to forgo flavour, there's also Oketra's Monument to get more dudes.
1 month ago
I think you misunderstood me a bit when it came to your lands. I was saying that you wanted the twelve taplands INSTEAD of Arctic Flats and Selesnya Guildgate, not in addition to. The reason why is that currently a large portion of your lands will be entering tapped, and having more basics would help remedy the problem.
Good luck brewing!
2 months ago
Have: Binder and $$$
Want: the following misc cards, set pictured/stated is set desired, nonfoil (yes I know some of these are REALLY cheap, but ordering them online is a pain)
4 Daze from the Duel Deck Anthologies
3 months ago
Hi there, Sorry about the long wait for the reply. Looking through the previous comments I have to agree with them. I personally would take out the 4 Rampant Growth and probbably 1 Jareth, Leonine Titan, if not at least side board.
Bar that, I'm not to versed on the new set at the moment, just got married and it's taked all my time, but I will definately get back to you if I find andything else.
Lands are obviously in need of a bit of an upgrade, however I would still suggest going with the uncommon dual lands, Blossoming Sands, Arctic Flats and the like, yeh they are slightly slow, but they are better than no duals in my oppion.
How this helps a bit
1 year ago
You should replace City of Brass with duel lands such as Thornwood Falls (green, blue), Arctic Flats (green, white) and Prairie Stream (blue, white). And I would add more cards that deal direct damage. And Man-o'-War will help with control.