|Commander / EDH||Legal|
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Land — Mountain Forest
(: Add or to your mana pool.)
Sheltered Thicket enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
|Have (3)||metalmagic , orzhov_is_relatively_okay819 , Bluboltar|
|Want (7)||wolfboy193 , Timedrqgon , olivo426 , Elynia , Lemtard , silverleinad , Mortiferus_Rosa|
Sheltered Thicket Discussion
1 week ago
Hey, SideBae gave you great advice, almost too much ;)
Where to consider starting to make upgrades is the manabase. In my opinion it's the worse part of your current deck. The manabase looks like a budget beginner manabase. Want more good dual lands to go along with the rest of the good cards here. There's many lands to consider adding that are within this deck's budget.
Command Tower is the most played land for multi-colored decks in Commander and for good reason since it can ETB (enter the battlefield) untapped to make any one color of mana that you need. Cinder Glade , Sheltered Thicket and expensive price Stomping Ground are Forest dual lands meaning Nature's Lore , Farseek , Wood Elves and Skyshroud Claim can search for them and put them onto the battlefield. Being able to land ramp with dual lands is very helpful.
The next dual lands to consider are more that can ETB untapped: Karplusan Forest and expensive price Spire Garden . Since playing a lot of basic lands then Rootbound Crag and Game Trail will consistently ETB untapped. Kessig Wolf Run or the less expensive and worse Skarrg, the Rage Pits can give Xenagos or another creature trample.
Some lands that ETB tapped are fine, but these lands need to give you something that's worth it. Raging Ravine is the Gruul creature land and it's good with Xenagos ability to pump a creature. Mosswort Bridge will ETB tapped, but it's hideaway ability is worth it since with Xenagos able to double the power of a creature; getting 10 power worth of creatures is not difficult. Being able to the play the card you hideaway for mana cost is very good.
Lands to consider adding:
- Command Tower
- Cinder Glade
- Sheltered Thicket
- Stomping Ground
- Karplusan Forest
- Spire Garden
- Rootbound Crag
- Game Trail
- Kessig Wolf Run or Skarrg, the Rage Pits
- Raging Ravine
- Mosswort Bridge
Lands to consider cutting:
- 6x Forest
- 3x Mountain
- Naya Panorama
- Temple of Abandon
1 week ago
Mina and Denn, Wildborn Borborygmos Enraged Zendikar's Roil Zendikar Resurgent Tireless Tracker Ulvenwald Hydra Splendid Reclamation Nissa, Vital Force Sheltered Thicket Ramunap Excavator World Shaper
1 week ago
Hey, good budget Windgrace deck, nice Dark Depths :)
Cards within this deck's budget to consider adding:
- Mina and Denn, Wildborn : additional land per turn, landfall/trample enabler.
- Nissa, Vital Force : make a land into a 5/5 creature, or return a permanent to your hand, or fast emblem her ultimate is busted with land strategies.
- Deathrite Shaman : exile yours or your opponents land in graveyards for ramp, repeatable graveyard hate.
- Budoka Gardener : put a land from your hand onto the battlefield, late game repeatable source of big creatures.
- Beast Within : instant speed permanent removal, staple budget green card in Commander.
- Pernicious Deed : nonland permanent board wipe that you can control how powerful it is.
- Animate Dead : staple black card in Commander, can reanimate any one creature from a graveyard including your opponents.
Gardener is included in the Nature's Vengeance precon.
Cards to consider cutting:
- Zendikar Incarnate
- Loyal Guardian
- Baloth Woodcrasher
- Charnelhoard Wurm
- Savage Twister
- Rampant Growth
Budget land upgrades to consider:
- Thespian's Stage > Grim Backwoods
- Llanowar Wastes > Golgari Rot Farm
- Graven Cairns > Rakdos Carnarium
- Sheltered Thicket > Gruul Turf
- Exotic Orchard > Temple of the False God
Use Stage to copy Dark Depths , this makes you put original Depths into your graveyard. The copy of Depths which is Stage doesn't ETB so it doesn't get ice counters thus can sac it right away and get Marit Lage which puts Stage into your graveyard. Both Depths and Stage will end up in your graveyard to be conveniently reanimated with Windgrace's -3. Good luck with your deck.
2 weeks ago
So I have a couple of opinions on this build. Currently, I don't think your mana works. I feel like you have too many of the Horizon lands, not enough shocks, and the whole thing seems very inconsistent. In loam style decks, you only need about 6 fetches because you can recycle them. I feel like 3 "draw a card" lands is fine for a 4 color deck as well, and you might be better to pick the colors you're most likely to need early game and go with the appropriate lands from there (maybe 2x G/B and 1x R/W). Field of Ruin is better than Ghost Quarter about 75% of the time because you don't go down a land to use it. What I would do for a mana base for this deck is something like this:
1x Field of Ruin , 1x Bojuka Bog , 1x Raging Ravine , 1x Graven Cairns , 2x Nurturing Peatland , 1x Sunbaked Canyon , 3x Verdant Catacombs , 1x Marsh Flats , 2x Wooded Foothills , 2x Blood Crypt , 2x Overgrown Tomb , 1x Godless Shrine , 1x Sacred Foundry , 1x Stomping Ground , 2x Forest , 2x Swamp , 1x Mountain , 1x Sheltered Thicket
This gets you a more solid base that isn't trying to play a little bit of everything like you currently are, and protects from some of the major threats you'll face like blood moon and fields of ruin.
As for the main deck, I like everything in here. Only thing I might suggest is to find room for 2 more discard spells, because 5-7 is the sweet spot for this kind of deck. Maybe cut like one Dark Confidant , one Lingering Souls ? I'm not sure on what will work best there, but adding more discard seems essential.
It looks good though! I'm sure it will be fun to play.
3 weeks ago
3 weeks ago
Yo! RG decks are interesting. Here's what I think -- feel free to disregard it:
The main attraction of running green is having access to one-mana mana-dorks. Llanowar Elves , Birds of Paradise , Fyndhorn Elves , Elvish Mystic and Orcish Lumberjack will all speed up your deck tremendously, while giving you bodies for Overwhelming Stampede or similar finishers. Exploration is a good accelerator, though it can be expensive; search for tomorrow is similar. There are some two- or three-mana dorks you might also want to consider, like Priest of Titania , Shaman of Forgotten Ways and Somberwald Sage . Having dorks ramps green faster than any other color is capable of.
Overwhelming Stampede is an excellent card; in that vein, Overrun and Triumph of the Hordes are both good finishers. If you want to put money into the deck, Craterhoof Behemoth is a great card in Legacy Elves that also works here. Grabbing Craterhoof with something like Natural Order can produce a really fast win. Green Sun's Zenith is another good tutor-spell, which can also fetch Dryad Arbor turn one.
I see you're running Nature's Lore . Farseek is a great card to fetch a mountain, especially if you choose to run Stomping Ground , Sheltered Thicket and/or Cinder Glade . Taiga is good, too, but that's pushing $200 these days... effing OG duals.
Growing Rites of Itlimoc Flip is a good card, and an affordable version of Gaea's Cradle . Similarly, Slate of Ancestry is a very underrated EDH card that would be a powerhouse in this deck. In the line of card-draw, Beast Whisperer and Harmonize are worth considering.
Karplusan Forest , Spire Garden , Command Tower and Grove of the Burnwillows are four excellent non-basic, ETB-untapped lands for your colors. You should run these, if at all possible. I think they're better than Jund Panorama and Naya Panorama , as well as Rogue's Passage . You should consider Kessig Wolf Run , as well as cutting one or two lands from the final list.
Depending on how sadistic you are, you may also want to consider running some stax pieces. Thorn of Amethyst is an excellent card in most green decks, as these decks tend to produce oodles of mana and not cast too many non-creature spells. Pyrostatic Pillar and Eidolon of the Great Revel are excellent ways to keep low-curved decks in check. Harsh Mentor varies with meta calls, though it can be very strong. Stranglehold can ruin some strategies, and Price of Glory can nuke counter-heavy decks. Similarly, Vexing Shusher is useful to avoid getting countered, especially since you don't have to activate it until after an opponent casts a counterspell. Scab-Clan Berserker is worth considering.
I suggest Gamble . It's the best tutor in your colors. Eternal Witness is another pretty good card you may want to consider to get you back in the game after a board-wipe. I suggest running Grim Flowering or Nature's Resurgence for the same reason.
Your spot removal will be dependent on how hard you want to lean into Ruric Thar, the Unbowed . If you want to keep him, Reclamation Sage and similar effects are the way to go. Without him, or while thinking of him as a secondary creature, you should run Nature's Claim and/or Krosan Grip . Chain of Acid is an interesting card I've been wondering about recently, so you may be interested in experimenting with it. Hull Breach is similar to Decimate , and is often a two-for-one. Shattering Spree , By Force , Ancient Grudge , Vandalblast and Fiery Confluence are good as well.
Neheb, Dreadhorde Champion is an efficient, powerful creature that helps cycle away dead cards in your hand, all while generating mana. Huntmaster of the Fells Flip is another super-efficient creature. Boartusk Liege is valuable for its anthem effect and not-insignificant body. Siege Behemoth is another recommendation, for obvious reasons.
Depending on your meta, Sunder Shaman , Choke , Carpet of Flowers , Flashfires and Boil are options. If you keep your mana-base with only a few non-basics, Blood Moon , Magus of the Moon and Ruination are good cards. If your meta is super aggressive, you should consider Loxodon Warhammer or Basilisk Collar in order to recoup life points. Runic Armasaur is another good consideration if your meta has a lot of fetch lands and the like.
Strionic Resonator is a way to copy your general's trigger, and may be tremendously helpful. Resolving them in succession on the same creature results in quadrupled power.
Alright, that's all I got for now. I hope you found these suggestions at least a little helpful. Good luck with deck building!
4 weeks ago
New day, new thoughts!
After mulling over War of the Spark for some time I think that some minor improvements can be made to the deck with at least one of the new utility lands and perhaps a new creature. For your consideration:
Blast Zone : Difficult to interact with, potential mana sink, fantastic target for recursion, good political card. Main point against is that if you use this to replace a coloured source of mana this does increase the likelihood of those disappointing off colour starts. Originally I was considering Sheltered Thicket as a potential cut but also Rakdos Carnarium has become increasingly apparent as just another bounce effect rather than having a mana-fixing angle. Another potential cut is Drownyard Temple as while in theory it may seem like a no-brainer inclusion based upon the card text alone, I can barely count on one hand the number of times this has actually been an effective play apart from possibly ramping a single land.
Evolution Sage : I was skeptical and remain so that this has much of a place in the deck as the only effective target would be proliferating on Lord Windgrace which I don't think is a solid enough reason to justify any cuts to make this inclusion.
Squandered Resources : I don't think you can really justify this in the full 100 anymore as often it has ended up as a pitch to windgrace or desperation sac outlet instead of trying to find an actual win condition. In terms of enabling big mana, it seems far more reliable to go on the search for Urborg, Tomb of Yawgmoth + Cabal Coffers because at least you can copy Cabal Coffers with Thespian's Stage and Vesuva whereas Squandered Resources is a one-and-done type investment unless you have the Splendid reclaimation in hand. I think this may be the cut to try out Mina and Denn, Wildborn .
Rakdos Carnarium , Sheltered Thicket and Luxury Suite : I think the deck has been leaning a little too heavily on rounding out the mana base when it has been progressively moving away from red. I believe that one of these is a prime cut prospectively for Nuturing Peatland when Modern Horizons drops and also for Blast Zone .
1 month ago
Vlasiax, I am trying to figure out whether/not the deck does in fact want Chrome Mox and/or Mox Diamond , and if so, what 2x cards to cut in order to slot them in. A land slot, perhaps Sheltered Thicket and a piece of interaction, perhaps Earthquake ?
Sheltered Thicket occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
RG (Gruul): 1.57%
BRG (Jund): 1.0%