Land — Mountain Forest
(: Add or to your mana pool.)
Sheltered Thicket enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
Price & Acquistion Set Price Alerts
|Have (12)||Poptartz95 , jrschnoebelen , RedMulligan , Riders_of_Brohan , VoidCaster113 , thetechzombie , marsthesoos , firemind12 , AlertKnave8075 , hardhitta71194 , Vergil_Redgrail , DimSpirit|
|Want (5)||theMarc , bakeraj4 , Spinalripper , GeminiSpartanX , wickedassassin|
Sheltered Thicket Discussion
4 days ago
Bumpinator I do intend to add Sheltered Thicket, just haven't gotten around to it quite yet. Lumberjack is certainly good, but I feel like I will have trouble finding a good spot in the game to make use of his effect. It is rather pointless to use it to ramp out my ramp spells since it sets me back on mana after all. Lotus Cobra certainly is good and costly, but I don't know if i would be consistently good enough to warrant picking up. I will have to think about that one.
5 days ago
Well a cheap card which is absolutely great in your deck is Orcish Lumberjack. Also fetch lands are great, as well as the Sheltered Thicket land that cycles. You have some landfall but a moderately priced card is Lotus Cobra which gives you a lot of mana
5 days ago
It should look a little something like this...
Channel fireballs deck of the day R/G energy
1 week ago
Super-interesting to see a RG Landfall approach!
A few thoughts, with the heavy caveat that I have no idea what your meta is like now ... let along what it will be in HOU!
- I've been working on a BG version, and have found it really slow to get going, so I boosted the Removal way up, and I'm also mainboarding 3x sweeepers.
- Do you have room for Sheltered Thicket? It's kinda slow, but the Cycling is just SO nice!
- I also found chump-blockers to be a challenge ... I ended up with 2x Rhonas the Indomitable, but I really like Nature's Way as well.
1 week ago
I LOVE the artwork on the Desert cycle (ESPECIALY when placed side-by-side with the Monument cycle from AKH), but I'm a little confused by the cards themselves. Obviously you'd want them in a Desert-matters deck, but if I'm in a 'normal' deck and just want the cycling, I think I'd much rather run off-color lands (like Fetid Pools or Sheltered Thicket) than Desert of the Glorified and Desert of the Indomitable. Same effect, but I can use cards that fetch Forests (or whatever) with the former, plus I can cycle for 2 generic mana rather than 1 generic and a colored. Or am I missing something?
1 week ago
Yeah sorry I dont have a wants list my wants are mostly just foils and not many people have foils lol. But here are some things I am looking for, foils for this deck , fnm foil Lingering Souls, foil Path to Exile, not ema Gamble, Gideon, Ally of Zendikar, unglued basics (particularly forest plains and swamp). I am also interested in your dissension Ghost Quarter and Sheltered Thicket to start.
1 week ago
I think you need more land.
When playtesting I regularly get to Turn 6 and I'm still waiting for my 4th land to drop.
22 Lands is best for an aggro deck.
A mid-range deck like this should keep have around 24.
Some dual lands would useful, to help avoid colour screw.
I know you probably have some AMAZING plan for Lupine Prototype, but he really only works well in niche decks.
I'll need to test this a bit more, but those are my early notes.
2 weeks ago
Commander is certainly my favorite format!! I would be happy to give ya a few pointers for what it's worth!
One thing that I noticed off the bat is that you have lots of tapped lands! I think you will find that very annoying to you and even that you don't need quite so many dual lands in the deck. I would take out Inspiring Vantage and in stead put in Clifftop Retreat. As well, I think Hanweir Battlements does nothing for you but slow you down since your commander already gives haste. However, if you run Hanweir Garrison (which I think you should) then it might be worth leaving in!
Myriad Landscape, Needle Spires, Rugged Highlands, Scattered Groves, Sheltered Thicket, Blossoming Sands, Sunscorched Desert, Teetering Peaks and Wind-Scarred Crag could be taken out, I would throw in some more basic lands unless you feel like dropping a lot of money on a deck and get some expensive but good dual lands which don't enter tapped... but I don't think you will need those honestly.
I feel like currently the deck is all over the place! It needs a little focusing to where you want to go with this. Commander is much more fun when you focus on getting out fun combos or cards that pair well together!
I think what i'll do is tell you about some cards you don't need in here and then some cards that you should absolutely put in here, and then some directions you might want to go towards with the deck!
Ruric Thar, the Unbowed is a good card, but you are running too many non creature cards! He will hurt ya! (i built a commander deck with this guy as the commander. If you want to use him still, you can check out that deck for inspiration). Stop Hitting Yourself!
Zendikar Incarnate , Omnath, Locus of Rage and Mina and Denn, Wildborn are better for landfall decks, and won't be as much use outside of it. By the time you have 4 mana, you typically won't have more than one land card in hand at a time anyways, and if you just want the trample ability, there are much better cards out there for ya!
You can find better cards than Sylvan Reclamation for removal, depending on what you decide to do with the deck!
Wilderness Elemental is not particularly great.
Radha, Heir to Keld is not bad, but the two red mana empties from your mana pool after your combat phase ends. if you want to go for mana ramp and something similar, might i suggest Savage Ventmaw or Skyshroud Elf? Those two are similar but in different ways. The nice thing about skyshroud is that he can tap for green, red or white (since he taps for green and the second ability would allow you to use that green mana to turn it either red or white) and you can use it to filter your mana to the color you want (besides green). the mana produced by Savage Ventmaw doesn't deplete between phases.
Oversoul of Dusk while hybrid mana, is harder to cast in your 3 color deck and the card itself isn't necessarily that great. Green and white are very common colors in commander.Now Rubblebelt Raiders on the other hand.. might be worth it, and less mana intensive!
Odric, Lunarch Marshal gives all your creatures double strike and vigilance when you have your commander out.
Bastion Protector aslo pairs well with Odric.. all creatures you control get indestructible.
Odric, Master Tactician is also good for you no matter what direction you decide to go with the deck!Content goes here
I see this really going anywhere. Your commander is quite flexible!
- You could find some way to play with your commander's untap ability (with things like Intrepid Hero or Heartless Hidetsugu and other cool creature tap abilities). you could use Illusionist's Bracers to copy the untap effect when you pay the mana cost. Heck, you could untap her with that free untap. Creatures with tap abilities can tap the same turn they come out as long as you control your commander!
- You could build a token deck featuring things with "devour" creatures, Anointed Procession and Parallel Lives.
- you could focus on large creatures that you can cast to smash into opponents the same turn they come out.
That's about all I have for now.. decide what you want to do to focus the deck and I will be looking to give you ideas wherever you decide to go with this!