Land — Mountain Forest
(: Add or to your mana pool.)
Sheltered Thicket enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)
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Sheltered Thicket Discussion
1 week ago
Title says it all! I have LP Horizon Canopy.
ONLY willing to trade it for the rest of my standard deck. I know it's very specific but I'm not very willing to part with it. So here is what I need.
2x Fatal Push
1 week ago
Well it's a lot more than a rumor because pictures of the lands were leaked. If you're wanting to be safe then Blooming Marsh, Sheltered Thicket and Canyon Slough are for sure legal in Standard post rotation.
1 week ago
Thanks VexenX, I'm flattered. ;) Joking apart, let's concentrate on kicking even more ass with this deck:
Cutting lands is always a big decision in Omnath but here are my top 3 lands-possible-to-cut:
Sheltered Thicket: Tried it myself, too, and was fairly underwhelmed. Although fetchable, I never chose this land over an ordinary basic ('cause it enters tapped and when I search for a land I'm quite aware of what color I need) and I don't think the argument "I can cycle it AND play it if I have a CoW" compensates the fact that it always enters the battlefield tapped (amulet aside). Also, I already was in some situations where I thought a basic or another spell would be so much better at that moment than this land. Cycling is a cute gimmick but it is not better than drawing a card that has actual synergy with this deck or ramps.
Boseiju, Who Shelters All: Well, I'm REALLY not sure about this... of course it is completely dependent on your meta. What I DO know though is that it at least slows you down when playing it early. Only one colorless and entering tapped seems not like the best deal. But, yeah, it protects your finishers like Scapeshift and Splendid Reclamation...so better don't follow my suggestion here unless you made similar experiences.
Myriad Landscape: The fact that it enters the battlefield tapped is the main reason for this one. I was torn between this and Blighted Woodland but then I thought about blighted as a second Explosive Vegetation and that is still a solid ramp spell where myriad feels like an Explosive Vegetation for 2 with Suspend 1. And I'm not a huge fan of suspend either.
That said, I still find it hard to make these decisions but I personnally felt very comfortable once I cut down to 39 lands (from 42 that is). Main reason for this decision is that I play Gruul Turf and Cloudstone Curio and often times don't need any other land for I either just keep playing the turf over and over or alternate between two lands bouncing each other. And is there a reason why you don't play Ancient Tomb?
And last but not least allow me correct myself. I never wanted to badmouth Chord. That is an awesome spell and I wouldn't want you to cut it. I just wanted to highlight the fact that I feel Worldly Tutor is on a par with Chord for it doesn't have the same surprising impact but helps in a lot other situations where Chord doesn't. But of course, that is just a feeling I had with it.
1 week ago
I found in my O-Kagachi deck that having all 10 signets along with all 5 talismans really helps with quick mana acceleration and the signets sorta fix mana a little bit. I would start by cutting maybe Basalt Monolith. Also, I entirely have to agree with Eyrie007: You need better mana. If you don't want to completely upgrade to Scalding Tarn/Volcanic Island $10000 manabase, then do what I did: the 5 ally-color fetches from KTK are all less than $15 I think- Polluted Delta/Flooded Strand/Bloodstained Mire/Wooded Foothills/Windswept Heath. You can even replace heath with Krosan Verge as it ramps you a little as well. Then for fetchable duals, buy the shocks you can afford and replace the rest with the BFZ and AKH duals like Canopy Vista and Sheltered Thicket. I would cut the tri lands as well as Mishra's Factory for them.
1 week ago
What is Buried Ruin primarily used for here? Since Omnath decks tend to be tight on value lands, i feel like this could be something better like a Vesuva for your Valakut, the Molten Pinnacle, or a Stomping Ground to up your mountain count, or even a Kessig Wolf Run as a mana dump. Animist's Awakening and Nissa's Renewal were really lackluster for me, so I cut them in favor of Verdant Confluence and Hour of Promise. Skyshroud Claim and Nature's Lore would also be excellent ramp spells, especially if you include Stomping Ground, Sheltered Thicket and (more expensive abviously) Taiga. Crop Rotation, Expedition Map Sylvan Scrying, and Reap and Sow are worth a look into to grab value lands. I've had good success in my list running cards like Earthquake as a finisher, often times making a big swing with tokens then casting a X=>5 earthquake to get those last points of damage in, especially with bolt triggers from Omnath, Locus of Rage. I'll post my list below for reference, I have lots of fun with it! Nice deck, I kind of like the inclusion of Wave of Vitriol, I'll look into it myself.
2 weeks ago
Monitor: Thankfully this decklist only has the two dual lands rotating out after Ixalan drops in September. While Ixalan is bringing back check lands, it sounds like it will be allied colors and Gruul will get to miss out and be a bit at a disadvantage. Going forward, I would pick up a playset of Sheltered Thicket and swap that in at rotation because that's about our only dual land outside Aether Hub. Sucks, but we have enough mana fixing that it will only be a minor slow-down overall and the cycling will be handing in more than a few situations. If you have Thickets, might as well toss them in now, though like I said they do slow things down a turn if you're unlucky.
3 weeks ago
O Decimator Beetle eu colocaria no main deck, o side eu deixaria esses que so situacionais, por exemplo o Cut / Ribbons, Abrade e Heaven / Earth. Reviving Melody eu tiraria fora. Agora no vou conseguir indicar cards para substitulos, ento vamos para as lands.
1 Shinka, the Bloodsoaked Keep, 1 Kher Keep, 1 Stensia Bloodhall, 1 Shizo, Death's Storehouse, 1 Grove of the Burnwillows, 1 Raging Ravine, 1 Hissing Quagmire1 Canyon Slough, 1 Sheltered Thicket, 2 Bloodstained Mire, 2 Wooded Foothills4 Blood Crypt, 1 Stomping Ground, 1 Overgrown Tomb, 1 Temple of Malady, 1 Temple of Abandon, 1 Temple of Malice