Sheltered Thicket

Sheltered Thicket

Land — Mountain Forest

(: Gain or .)

Sheltered Thicket enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

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Set Rarity
Amonkhet (AKH) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sheltered Thicket occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

RG (Gruul): 1.57%

BRG (Jund): 1.0%

Sheltered Thicket Discussion

Zilkios on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

3 days ago

VexenX the primer hasn't worked properly in some time, only your 'active decks', and 'needs updates'. TO has been lackluster lately and more and more players are using Moxfield.

I've been running extensive tests with this deck for a while now, it is by far my favorite casual commander. Here are some of my notes:

I find an opening hand Crop Rotation frustrating, yet a love seeing it later. I would rather have a Elvish Reclaimer early. The inner debate went on as to which one I should run, ultimately deciding that I'm going to try to run both.

Perilous Forays: I could live with or without it, it's good but not great a lot. A potential cut.

Terror of the Peaks, Warstorm Surge, and Where Ancients Tread all compete for the same job. Getting two or three in the same hand is more diminishing than it is beneficial. Warstorm may be on my chopping block.

Unless I can get more more find land cards w/o any clauses, I may rethink Reliquary Tower, and Command Beacon. I like bringing Hour of Promise back into my deck. I also believe Sheltered Thicket deserves a slot. If I'm fetching tapped forests, might as well get a dual.. or cycle it for and upcoming loam or rec.

I will include a link to my list so you can see what I run, and what I'm thinking with my 'considering cards.' Is there a Discord for Omrage, does anyone know? Rage on brothers and sisters.

Zilkios' Omnath

Beebles on Omnath Alt Wins

6 days ago

Another potent alternative strategy is to win is with Valakut, the Molten Pinnacle and Scapeshift. There are some cool tricks you can do with those:

  • Valakut alone with your ramp is already a potent board control piece in a landslot. It should not be hard to get to 5 mountains reliably when you have valakut out. Adding Cinder Glade, Sheltered Thicket and Stomping Ground will help to fix your mana and still have a lot of mountains.
  • Witch Scapeshift, you can search for Valakut and a bunch of mountains and get triggers for all mountains entering. That interaction alone would justify an include of valakut imo, as it turns scapeshift into a one-sided board wipe when required. But there is way more fun stuff to cover ;).
  • You can copy Valakut with Vesuva or Thespian's Stage to enhance the damage (valakut is not legendary).
  • If you already had Valakut in play when casting Scapeshift, there is a cool rules interaction with Vesuva. Searching Vesuva + a bunch of mountains with scapeshift means Vesuva enters as a copy of Valakut before the triggers of both valakuts go to the stack, doubling the damage of your scapeshift-board-wipe. Now we are getting into player-KO-territory
  • You are already running Fiery Emancipation, which obviously works wonders with valakut.
  • You can also consider Dryad of the Ilysian Grove so all your lands trigger your valakuts.

I think this set of cards matches your deck title quite well :). Hope it fits your vision for the deck!

multimedia on Zacama, Primal Calamity Ramp

1 week ago

Hey, you're welcome.

When looking at the color requirements of the cards in your deck green is overall most important therefore Forests should be the most basic lands in the manabase. A basic Forest will do a lot more for you than a basic Mountain or Plains. Can cast land ramp spells with green and they get you the other colors especially Farseek, Lore and Skyshroud if you add some dual lands that are two different land types.

My advice is rely more on dual lands for white and red than basic lands. Lantern and Dryad help a lot for color fixing, but don't want to count on having one of them every game therefore make the manabase function without them and have them as a bonus. Grand Abolisher sticks out in white. Other than him white is the least important color here and green has many sources that can help to get you white mana.

The ratio of basic lands to use really depends on what kind of manabase you want to make. You want most lands in the manabase to be able to make green mana and on a budget this means lots of Forests. A budget manabase of Check lands, Battle lands, Pain lands, Bounce lands will have more basic lands. Compare this to a more expensive manabase of more Rainbow lands, Fetch lands, Shock lands, Battlebond lands, Pain lands, Bounce lands will have less basic lands. The expensive manabase would replace some basic lands with more lands that can make more than one color.


Budget 36 land manabase example (27 green sources, 17 red, 17 white):

More expensive 36 land manabase example with less basic lands:

multimedia on Zacama, Primal Calamity Ramp

2 weeks ago

Hey, nice combos, everything looks good, except the manabase.

The manabase looks like an afterthought and the biggest problem with it is you need green much more than the other colors. Green in this case gives you the best access to the other colors therefore 11x Mountain is not helping the consistency of having a green source. My advice is cut many basic lands especially Mountains for dual lands especially ones that can ETB untapped turn one to make green mana for a mana dork.

Lands to consider adding:

I see Farseek, Nature's Lore and Skyshroud Claim all good land ramp spells, but not taking advantage of them. These spells can search for a dual land that's two or more different land types, but there's not a dual land like that in the manabase. Temple Garden/Stomping Ground/Sacred Foundry/Canopy Vista/Cinder Glade/Scattered Groves/Sheltered Thicket these are dual lands that the land ramp spells can search for. If budget is a concern then Vista/Glade/Groves/Thicket give you this effect and I would include all these lands especially Glade/Vista to improve the land ramp.

CleoCola on Temur Song

3 weeks ago

I was driven to comment because I am in love with this idea, Song/Bobo/Rielle looks like tons of fun. I am writing this mostly to lay down my thoughts about how I would make my own version, and if you disagree with any of my points of course ignore me and play whatever cards you want.
As an experienced Yorion player I have some suggestions for tweaks, beginning with the inconsistency of 80 card decks and how to make them reliable. 32 lands is not enough, especially with the land synergies you have here. There are a few cards that, while powerful, don't necessarily line up with the strategy. Sad to say, Field of the Dead is banned in pioneer, so I'll start with those ideas.

-1 Field of the Dead, -2 Questing Beast, - 4 Gallia of the Endless Dance, +2 Breeding Pool, +2 Ketria Triome, +1 Blast Zone, +1 Borborygmos Enraged, +1 Rielle, the Everwise. Gallia is good and has discard synergy, but requires one drop creatures to actually begin triggering in any reasonable amount of time, and our early game is better spent setting up for the silliness later. This puts us at 36 lands, but I think 38 is where we want to be.

Cavalier is powerful and aggressive AF, but not something we want to see all the time. -1 Cavalier of Flame, +1 Sheltered Thicket, -1 Temple of Epiphany, +1 Lotus Field (don't want to miss out on squeezing this amazing land in somewhere). that's 37.

Unfortunately, while he is adorable, Buccaneer is an objectively bad magical card. Luckily, there is another 3 drop 2/4 who loves lands. The switch is synergistic and keeps to curve, -4 Glint-Horn Buccaneer, +4 Courser of Kruphix.

The next point is that Song is its own engine, that its downside is large, and that Rielle terminates the drawback of being without a hand during our opponent's turns. The adventure creatures are also neat in this regard; they dodge the discard. With that in mind, Ox could be cut. If we control Rielle and Song, we want the first thing we discard to be Song's trigger after we've drawn cards with Uro, who will be hogging our graveyard anyway. Benthic gets the boot, we want to play lands from anywhere. -3 Ox of Agonas, -3 Benthic Biomancer, +1 Uro, Titan of Nature's Wrath, +4 Ramunap Excavator, +1 Sheltered Thicket. In my opinion, this is the correct amount of lands.

The new version is resilient to wipes and we can win in one turn anyway. We need... we need to graze. -3 Heroic Intervention, -1 Avacyn's Judgment, +4 Arboreal Grazer.

I think the sidboard is very good, but Damping Sphere is how decks without access to Cindervines are trying to fight Underworld Breach. -2 Damping Sphere, +1 Cindervines, +1 Mystical Dispute.

The new list aggressively loots and ramps for Bobo, as well as Judgment, all while threatening our opponent with a 6/6 that never dies and an annoying 5/1 fearie with with flying, first strike, and trample. If only I could have this in Arena.

multimedia on Naya Token - Please help ^-^

3 weeks ago

Hey, nice budget first draft. Mystery Booster Cards was such a good product. I'm glad you got a box and you pulled Shards/Rhys which are excellent with the strategy here.

Something that Mystery Booster Cards doesn't have are lands for Commander and that's an area to consider improving. Glade and Vista are good upgrades, but also consider Command Tower and Exotic Orchard? These Rainbow lands are staples in multicolored Commander decks. Naya Panorama is the Naya Panorama which can search for a basic land. Consider cutting some basic lands for these lands as well as more dual lands to help with color fixing?

Because you have Glade and Vista then Farseek and Skyshroud Claim are improvements for land ramp since they can search for one of these lands because they're dual lands that are two different land types. Sheltered Thicket and Scattered Groves are two more budget dual lands that are two different land types.


Four of the best cards here are enchantments making Idyllic Tutor very helpful especially to get Assemble. Congregation at Dawn can tutor for any three creatures and you stack them on top of your library in any order. This creature tutor is an instant therefore you can cast it at the end step of your last opponent and then draw the first creature you tutored on your turn.

Druids' Repository is also an enchantment and it can be powerful with tokens as a repeatable source of ramp. With at least six attacking creatures and Hellkite Charger this can be infinite combat steps with Charger's trigger as long as you have at least seven creatures attacking to put seven counters on Repository. You can remove those seven counters and make seven mana to trigger Charger since you can stack all the attack triggers so that you put all the counters on Respository before you trigger Charger last to then remove the counters to make the mana.

If Rith is one of these attacking creatures and creatures you control have haste then this combo can be infinite attacks with him which also equals infinite attacking tokens since each time you trigger him if he does combat damage to a player then you make more attackers. If not using Respository for this infinite attack combo then it's just a good source of ramp with tokens.


Some other budget lands to consider adding:

Cards to consider cutting:

  • Gruul Guildgate
  • Selesnya Guildgate
  • Blossoming Sands
  • Adventurous Impulse
  • Grow from the Ashes
  • Search for Tomorrow
  • Balduvian Rage
  • Anointer Priest

Good luck with your deck.

multimedia on Gishath, Sun's Avatar

3 weeks ago

Hey, good casual version of Gishath.

Even on a budget you can improve the manabase especially by adding some other lands that have interaction with the land ramp spells. Farseek and Skyshroud Claim are unique because they can search for a dual land with two or more different land types.

Glade and Vista are called Battle lands and are the better budget options because they have interaction with a lot of basic lands, only needing two of them for these lands to ETB untapped. These two lands could replace lands that always ETB tapped such as Blossoming Sands. Sheltered and Scattered are called Cycle lands and are simply upgrades for other lands that will always ETB tapped such as Kazandu Refuge.

Some other budget lands to consider adding:

Tower and Orchard are called Rainbow lands and are two of the best budget lands for mulitcolored Commander decks especially Tower it's a powerful land.


You're right ramp is very important with Gishath and one of the best budget mana dorks for ramp is Faeburrow Elder. It can tap for two mana (green and white) which is already good for a mana dork, but it can be better if you control a red permanent then it can tap for three mana (green, white and red). That's it for your deck, since it's only three colors, but for other decks especially five color if you also controlled a blue and a black permanent then Elder can tap for up to five mana (one of each color).

Dinos are fun and there's a new budget Dino in Ikoria who's powerful fun. Quartzwood Crasher is a five drop 6/6 with trample which are already good stats, but what makes it even better is it can repeatedly create huge Dino tokens. It creates a Dino token who has trample therefore Crasher along with the token makes each other Dino token that much more powerful. Since the more trample power you have on the battlefield the bigger the Dino token could be. Crasher triggers when any creature you control with trample does combat damage to a player meaning that itself doesn't have to attack to create a token.

Crasher's power level increases a lot when it has haste such as from Alpha, Huntmaster or Rhythm of the Wild. With haste as long as you do combat damage to a player with Crasher then you create at least a 6/6 Dino token which is potentially 12 trample power of Dinos for five mana. Many of the best Dinos have trample including Gishath and Ghalta as well as Regal and Carnage, etc.


Congregation at Dawn is a budget instant creature tutor that can get three different Dinos to setup the top of your library for when Gishath attacks. Which then lets you cheat those Dinos of your choice onto the battlefield. Fierce Empath is a not a Dino, but it can tutor for a six CMC or higher Dino and put it into your hand. It's good with Regal as another tutor that can get Regal. With Regal and minimum six lands on the battlefield you could cast Dawn before you cast Gishath and end up with a massive battlefield of Dinos of your choice.

Good luck with your deck.

multimedia on Tyrannosaurus Flex (Gishath)

1 month ago

Hey, Regal Behemoth may out of the price range, but it's a Dino to have for ramp to curve into Gishath and it has trample. It's not a Lizard it's a Dino, it was errata to Dinosaur three years ago when Ixalan was released. It's an expensive price Dino, but try to make room/budget for it.

Quartzwood Crasher is new budget Dino from Ikoria who's very underrated. It can create many powerful Dino tokens with trample. It has trample and so does Gishath, Ghalta, Zacama, etc. It's pretty bonkers with Ghalta. And gives excellent Dino value for five mana when it has haste from Regisaur Alpha. Quartzwood scales very well and can get out of hand quick for your opponents since it and the token it creates have trample. Rhythm of the Wild is another haste enabler for Dinos and it also protects them and Gishath from being countered when cast.

Elemental Bond can trigger to draw any time a creature you control with 3 or more power enters the battlefield, this includes when a token is created. Bond for a three drop over the course of a game can draw you a lot of cards with Dinos. It's good with Quartzwood. Congregation at Dawn can tutor for and setup the top three cards of your library to be Dinos for when you attack with Gishath. Fierce Empath is not a Dino, but it's a budget creature tutor for one of your best big Dinos, it's worth including especially if you add Regal.

I see Farseek and Nature's Lore, but I only see Stomping Ground dual land that they can search for. That's the advantage of these spells is they can ramp with a dual land which is also color fixing. Cinder Glade and Canopy Vista were just reprinted in Commander 2020. I would make room/budget for these two dual lands. Sheltered Thicket and Scattered Groves are two more budget lands that have two different types. Other budget land upgrades are: Exotic Orchard, Battlefield Forge, Fortified Village, Ash Barrens, Naya Panorama.

Wild Growth, Fertile Ground and Trace of Abundance are three more land auras for ramp and these are upgrades because they're less mana to cast. Beast Within and Generous Gift are versatile instant removal spells in Commander because they can destroy any permanent and giving your opponent a 3/3 doesn't matter much when you have much higher power Dinos.

Good luck with your deck.

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