Ghitu Encampment

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Speed vs. Cunning (DDN) Uncommon
Premium Deck Series: Fire and Lightning (PFL) Uncommon
Tenth Edition (10E) Uncommon
Urza's Legacy (ULG) Uncommon

Combos Browse all

Ghitu Encampment

Land

Ghitu Encampment enters the battlefield tapped.

: Add to your mana pool.

: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land.

Ghitu Encampment Discussion

HxC-Spazz on RAKDOS MIDRANGE

2 months ago

Surgical Extraction is good only if your target is in the graveyard. Slaughter Games allows to get rid of annoying cards like Ensnaring Bridge or combo pieces before my opponent plays it. Furthermore, it can't be countered so i like bring it in vs UW Control to prevent Planeswalkers. I play only two 4 drop and when i bring in Damnation or Slaughter Games , it's in place of Chandra so Bob rarely hurts too much.

I can easily see the benefits of Ghitu Encampment over Lavaclaw Reaches and i will definitely try it. Before playing Dreadhorde Arcanist and Spyro, i played Pack Rat , Goblin Rabblemaster and a pair of Mutavault . With the cut of these two creatures, i think Mutavault is no more as its best and with two black mana in Lili's cost and two red mana in Spyro's cost, i prefer avoid colorless land.

We cannot say that BR Midrange/Control is overplayed so it's great to have feedbacks by others Rakdos pilots ;)

Snowmen1 on RAKDOS MIDRANGE

2 months ago

Hey thanks for the feedback. I'd definitely say that your list seems more correct. One of the big reasons I dont play Blood Moon is because of my manlands. With that said, Fulminator Mage doesnt just shut decks down like Blood Moon does, so its probably more correct to play moon anyways.

In my opinion choosing to run moon or not to run moon is a judgement call. Even with hazoret, I am not sure if there are enough midrange creatures that you can play for offense and defence, so lands is the route I went. That being said, I should definitely add in hazoret to my list because it does solve the problem I just mentioned. Also, after seeing your list, I definitely think I should be running Dreadbore and at least one more Plague Engineer .

On Ghitu Encampment , its honestly a bit of a pet card. While it cant finish games as reliably as Lavaclaw Reaches , there is a lot of value in first strike. I have used it a number of times with lightning bolt to kill a Gurmag Angler . That being said, its not the best at finishing games without the help of Mutavault or another creature, but thats why its in my deck at least.

Finally, I had another thought on your list, I was wondering what the reasoning was behind play Slaughter Games it seems bad to flip with Dark Confidant , and it seems like a worse Surgical Extraction that cant be flashed back. Just wondering what its there for over another surgical. Are there any cards that you dont think you can get with it?

Anyways thats all I got to say, thanks.

HxC-Spazz on RAKDOS MIDRANGE

2 months ago

Thanks Snowmen1 !

I've just take a look at yours and they're actually pretty similar^^

I understand your preference for Fulminator Mage as you run 3 Unearth and no Blood Moon , but i personally like Blood Moon and the flexibility of Pillage . Concerning Ghitu Encampment , i'm not sure it's really better than Lavaclaw Reaches . I have to give it a go !

Hazoret is here to close the game faster. I often miss some clock and honestly, even if i appreciate the CA of Seasoned Pyromancer , i wonder if i will not return to Goblin Rabblemaster as he always was a efficient win condition.

I saw you also run Funeral Charm and it's pretty uncommon ! It's a pet card of mine but it competes with Reckless Charge as o one-of. I love the versatility of Charm but Dreadhorde Arcanist with Haste is insane !

Snowmen1 on RAKDOS MIDRANGE

2 months ago

Sweet deck. Looks like you had a similar idea to the one I had. Few things I would look into are Fulminator Mage and Ghitu Encampment between the mainboard and the sideboard. For artifact hate I ran a white splash for Fragmentize , but Shattering spree seems sweet here, especially with dreadhorde arcanist. I like that you included hazoret. Since I couldnt find a beater that I thought fit well in the deck, I decided to leverage the use manlands and a sword to make my creatures better, but I think your approach is better here, and I may opt to play hazoret. Anyways, cool deck +1.

multimedia on Lovisa Coldeyes rushdown

6 months ago

Hey, saw your forum topic asking for help. Looks nice, good start and a budget of less than $100, well done :)

Lovisa is all about attacking because her ability pumps your creatures therefore you want to have a well established army of creatures before you play Lovisa. You've done a good job with including many two drop and three drop creatures, but 18 four drops and 13 five drops is too much. I also don't think any of the six and seven drops are good enough to risk having one of them stuck in your hand in the early and mid game. My advice is cut a large amount of these cards for more one, two and three drops.

Budget cards $3 or less each to consider adding:

Others to consider:

Can add all these cards for about $18. Also consider adding a few more Mountains as 26 lands is a low total amount. Try 30 Mountains, Ghitu Encampment and Rogues Passage for a total of 32 lands. Temple of the False God is not worth playing in a deck that doesn't have any land ramp. Can't afford to have a land that can't make mana, does nothing, to cast early game two and three drop creatures.


There's a lot of red cards that can give you repeatable pseudo draw each turn; key word here is repeatable. Not draw, but can exile the top card of your library and you may play that card until end of turn. These cards are helpful because mono red has a tendency to run out of cards in your hand fast.

Many of these cards are four drops which means if I was building this deck I would reserve the four drop spots for some of these cards. Experimental Frenzy is good with many low mana cost creatures allowing you to play them from the top of your library. Lovisa gives your creatures haste meaning when you play them from the top of your library you can attack with them. You can potentially chain play a lot of creatures with Frenzy and attack with all of them, that's good with Lovisa.

Countryside Crusher can help to take away a drawback of Frenzy as well as help to not draw so many lands which can happen when playing 30 basic lands. With Frenzy if you hit two lands in a row on the top of your library then you're done playing spells from the top for your turn. Since you can't play more than one land per turn. You're able to play the first land you see on the top of your library, but not the second.

At your upkeep if Crusher sees a land on the top of your library you put it into your graveyard and you can do this as many times in a row as lands you have on top of your library each time Crusher gets bigger. Crusher also can get bigger when you discard land cards such as from Neheb, Dreadhorde Champion or Tormenting Voice, etc.

Good luck with your deck.

The_Dark_Mage on Turn 3 Emrakul & Friends: The Mono-Red Polymorph!

1 year ago

I have never heard of that land before hungry000, but I love it; great land for only $0.25! I will definitely add a couple copies of Ghitu Encampment to the main board. Thanks for the upvote and thanks for the help! :)

hungry000 on Turn 3 Emrakul & Friends: The Mono-Red Polymorph!

1 year ago

Love the deck! I see you're considering putting in some Blinkmoth Nexus from your maybeboard (which is a great idea), but if you're worried about budget or something you could try out Ghitu Encampment. 1 more mana to activate and it comes in tapped, but it's a bit less costly.

Load more

Ghitu Encampment occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%