|Commander / EDH||Legal|
Printings View all
|Duel Decks: Speed vs Cunning (DDN)||Uncommon|
|Premium Deck Series: Fire and Lightning (PD2)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Urza's Legacy (ULG)||Uncommon|
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Ghitu Encampment enters the battlefield tapped.
: Add to your mana pool.
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land.
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|Have (9)||bakunet , pskinn01 , orzhov_is_relatively_okay819 , maR2307 , twospires , richardmv , bakeraj4 , GeminiSpartanX , HR19|
Ghitu Encampment Discussion
3 days ago
Manlands for one. (Lavaclaw Reaches, and Ghitu Encampment. Planeswalkers that do damage. Burn spells like Lightning Bolt, Forked Bolt etc. The deck is fairly mid-rangy with Kalitas, Traitor of Ghet, Goblin Dark-Dwellers and so on. It does have less than favorable matches against Baral Storm, Lantern Control, and Ad Naseum. It has ok matches against control depending on what you draw and what your opponent draws.
1 week ago
Did you think about man-lands and man-a rocks? Theyre really great with all the wrath effects since they can crew immediately after wiping the board. I would suggest Foriysian Totem, Mutavault, Mishra's Factory, Guardian Idol, Thunder Totem, Ghitu Encampment and Dread Statuary. Also the new Wakening Sun's Avatar seems like an option. Im trying out some protection like Indomitable Archangel and Leonin Abunas as well and havent been disappointed yet.
2 weeks ago
IDK what you meta is like, but I would get rid of the Ghitu Encampment and replace them with mountains. Tapped lands are really bad for aggressive decks (especially burn), and you'd be better off without those. Also, while this is awesome and all, I can't help but feel that regular budget mono red burn is MUCH better than this. My first burn deck was about $50 or so, then I eventually upgraded to more expensive pieces like Goblin Guide and Eidolon of the Great Revel. What I'm trying to say is that for roughly $20 more, you can buy a good deck, and upgrade it into a tier one deck that is incredibly fast and consistent. I also feel that the flexibility of the deck and how its got more than one way to really win puts a bit of a strain on the deck. If you want to go the burn route, get Lava Spike, Rift Bolt, Monastery Swiftspear, ect. If you want to go the Kiln Fiend route, which I feel is a lot weaker due to path and fatal push getting them, run cards that can give it trample (sucks to be chump blocked when its a 11/2 double striker) and also some counters like Spell Pierce to help deal with them just casting Lightning Bolt Path to Exile Fatal Push and much more to kill the Kiln Fiend.
1 month ago
I agree. Stormbreath Dragon is good for anyone playing white so you might want to pick up a couple, at least for a sideboard. There are also plain manlands like Ghitu Encampment. I would maindeck 2 Terminate and have 2 in the sideboard. Dreadbore is also really important to have as it removes walkers, depending on how frequently you see them you want none in the main and 2-3 in the side. I like to have a couple Tribute to Hunger in the sideboard too for hexproof\indestructible guys.
1 month ago
The only thing I can see that might help would be a couple of Geier Reach Sanitarium Sea Gate Wreckage maybe some other of the man lands like Ghitu Encampment Hellion Crucible or Gargoyle Castle. Basically lands that let you draw or turn into creatures if by some miracle they make it to the late game. The other thing is more for sideboard, but things like Ghostfire Touch of the Void to get around protection from red. I run an 8 whack zoo hybrid, and I am very weak to burn. The second it I see burn game 1 I throw in Kor Firewalker since it is hard for burn to interact with. Looks like it wins a lot, really enjoyed the effort you put into the description.
3 months ago
Since the deck relies so heavily on your opponents resources, you may want to consider man lands, Wandering Fumarole Creeping Tar Pit Ghitu Encampment and the rest may be enough to close out a game in a pinch
4 months ago
Good news and bad news:
The good news: Almost every piece of the deck is relevant. I'm assuming that Kher Keep and Ghitu Encampment are for blocking purposes, and that your burn is for removal or maybe occasional lethal, since your wincon is Adamaro and the Kederekt Parasite engine.
The bad news: You don't have very good card choices. While Lightning Bolt and Terminate are solid cards, I've never seen Searing Blaze outside Pauper. You have a lot of ETB tapped lands, which could result in having no turn one plays. Rakdos Carnarium and similar lands are really only good if you can untap them with something like Candelabra of Tawnos and Rocky Tar Pit is much worse than Bloodstained Mire. In Legacy, you're going to need Badlands or at least Blood Crypt. As for the nonland cards, many of them are interesting but irrelevant. Urza's Armor is a great way to counter the damage from Spiteful Visions, but the fact of the matter is that without any ramp, you're almost never going to cast a 6cmc card before the game ends. Kederekt Parasite itself needs a red permanent on board, which can be removed in response to triggers. And the Words cycle, including Words of War, while a cool idea, are a never going to be good because, especially in Legacy, paying mana to not draw cards is a very bad idea.
Basically, the deck works, but is far too slow for a format in which decks can consistantly win earlier than turn 4. My guess is that this is meant for casual, in which case this is a really cool idea that would definately work. If this is the case, for future reference, Casual and Legacy are two very different formats.
4 months ago
Hey hoardofnotions! Thanks for looking at the deck and giving me some tips! My take on them:
- Ghitu Encampment is not that important, but the first strike can take people of guard. I haven't had the chance to really try it yet, so I'm not sure if it will stay or not.
- Thawing Glaciers is a nice idea in this deck. I will consider it!
- The crypt is also a viable choice but I prefer the relic in my meta. It usually does not matter that much if my own grave gets exiled, as I'm not depending on it in the same way as a lot of decks in my Meta do.
- I think startstorm offers more in this deck, as you can cycle it and it can hit things this deck can't otherwise hit (since comet storm targets and startstorm does not).
- Ponder and preordain are sorceries and therefore will not enter this deck. Brainstorm is indeed a very good card and might be superior to artificer's epiphany indeed.
I will have a look at your list soon!