|Commander / EDH||Legal|
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|Duel Decks: Speed vs Cunning||Uncommon|
|Premium Deck Series: Fire and Lightning||Uncommon|
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Ghitu Encampment enters the battlefield tapped.
: Add to your mana pool.
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land.
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Ghitu Encampment Discussion
5 days ago
This deck is also lacking card advantage, it will play out all the cards in its hand too quickly and you will not have enough gas to finish off everyone. for that I would look at Solemn Simulacrum and Chandra, Torch of Defiance again, as well as Outpost Siege, Forgotten Cave, Smoldering Crater, Buried Ruin, Mutavault, Ghitu Encampment, and Grenzo, Havoc Raiser.
Other cards to consider:
2 months ago
Transguild Promenade - no
Spear of Heliod - Anthem not great unless you're going wide, and the ability isn't that great imo
Spectra Ward Expensive CMC and don't think you need this
General thoughts - add more ramp or lower the average CMC. you won't be able to cast most of the cards if you dont have enough mana; a lot of them are expensive. Add low costed card that provide utility to go along with your big beaters.
4 months ago
These Polymorph/Indomitable Creativity decks seem to be very popular on this site and for good reason, but I've got to think you can find better ways to get tokens out than Abstruse Interference and Spawning Breath. For one, you could try Goblin Assault, it doesn't give you the tokens immediately like Abstruse Interference does, but by the time you would cast Polymorph or creativity on turn 4 you would get your token, and an extra chump blocker every turn after that. I don't know how well Swan Song has been for you but I would suggest Remand to help dig for polymorph and creativity. Once you cast either one its pretty much gg so that extra card in their hand won't matter too much. Another commonly used tactic for Polymorph decks is to use manlands, especially Mutavault because of it's low activation cost (you can also try Blinkmoth Nexus, Faerie Conclave, Ghitu Encampment, Kher Keep or Wandering Fumarole). Finally, adding a third color to this deck could help with protection and more tokens (although it's definitely not necessary). I decided to add green because of Beast Within for protection, and because it has some very good token generators. Here's my version of the deck, take a look if you want some ideas for splashing green and let me know what you think: Temur Creativity. Keep it up, +1!
4 months ago
Personally I'd throw in a couple manlands. You're running enough ramp that a tap land on turn 3-4 plus shouldn't really hurt, it allows you to actually play magic when you don't have the combo, and you can pressure decks like control and tron that have a hard time dealing with non-cast threats that dodge sorcery speed removal. Manlands would actually address all your problems, since it would be a secondary win condition, avoid discard, let you do something with mana, and avoid chalice.
P.S. in your colors the manlands are Celestial Colonnade, Raging Ravine, Stirring Wildwood, Wandering Fumarole, Needle Spires, Lumbering Falls, Faerie Conclave, Ghitu Encampment, Treetop Village, and Forbidding Watchtower.
4 months ago
Very cool take on marchesa...have you thought of inclusion of manlands like Mutavault/Forbidding Watchtower/Ghitu Encampment/Lavaclaw Reaches/Spawning Pool to crew your vehicles in case you don't have a creature on the board? Token generator like Assemble the Legion/Bitterblossom/Elspeth, Sun's Champion are also great for more crew.
4 months ago
Akoum Stonewaker doesn't seem that mana effient
Xenagos, God of Revels could really speed up the deck.
Hope some of this helped, and looks like a fun deck!
5 months ago
I would cut the Always Watching for 2 or 3 Mardu Ascendancy, you dont want multiple cards on board which give you vigiliance. Mardu Ascendancy synergizes well with Brutal Hordechief and Rush of Battle, even if it doesnt grant lifelink for the goblin tokens.
6 months ago
You've got this listed as a Modern deck, but Sol Ring is very much not legal in the format.
Also, with so many Vehicles and so few creatures, it seems like the deck would be very vulnerable to Anger of the Gods or Wrath of God type effects that will kill all your creatures and leave you unable to crew the Vehicles. You could try some man-lands to increase the deck's resilience: Mutavault or Ghitu Encampment or Dread Statuary, maybe.