Ghitu Encampment

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Speed vs. Cunning (DDN) Uncommon
Premium Deck Series: Fire and Lightning (PFL) Uncommon
Tenth Edition (10E) Uncommon
Urza's Legacy (ULG) Uncommon

Combos Browse all

Ghitu Encampment

Land

Ghitu Encampment enters the battlefield tapped.

: Add to your mana pool.

: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land.

Ghitu Encampment Discussion

multimedia on Lovisa Coldeyes rushdown

1 month ago

Hey, saw your forum topic asking for help. Looks nice, good start and a budget of less than $100, well done :)

Lovisa is all about attacking because her ability pumps your creatures therefore you want to have a well established army of creatures before you play Lovisa. You've done a good job with including many two drop and three drop creatures, but 18 four drops and 13 five drops is too much. I also don't think any of the six and seven drops are good enough to risk having one of them stuck in your hand in the early and mid game. My advice is cut a large amount of these cards for more one, two and three drops.

Budget cards $3 or less each to consider adding:

Others to consider:

Can add all these cards for about $18. Also consider adding a few more Mountains as 26 lands is a low total amount. Try 30 Mountains, Ghitu Encampment and Rogues Passage for a total of 32 lands. Temple of the False God is not worth playing in a deck that doesn't have any land ramp. Can't afford to have a land that can't make mana, does nothing, to cast early game two and three drop creatures.


There's a lot of red cards that can give you repeatable pseudo draw each turn; key word here is repeatable. Not draw, but can exile the top card of your library and you may play that card until end of turn. These cards are helpful because mono red has a tendency to run out of cards in your hand fast.

Many of these cards are four drops which means if I was building this deck I would reserve the four drop spots for some of these cards. Experimental Frenzy is good with many low mana cost creatures allowing you to play them from the top of your library. Lovisa gives your creatures haste meaning when you play them from the top of your library you can attack with them. You can potentially chain play a lot of creatures with Frenzy and attack with all of them, that's good with Lovisa.

Countryside Crusher can help to take away a drawback of Frenzy as well as help to not draw so many lands which can happen when playing 30 basic lands. With Frenzy if you hit two lands in a row on the top of your library then you're done playing spells from the top for your turn. Since you can't play more than one land per turn. You're able to play the first land you see on the top of your library, but not the second.

At your upkeep if Crusher sees a land on the top of your library you put it into your graveyard and you can do this as many times in a row as lands you have on top of your library each time Crusher gets bigger. Crusher also can get bigger when you discard land cards such as from Neheb, Dreadhorde Champion or Tormenting Voice, etc.

Good luck with your deck.

The_Dark_Mage on Turn 3 Emrakul & Friends: The Mono-Red Polymorph!

6 months ago

I have never heard of that land before hungry000, but I love it; great land for only $0.25! I will definitely add a couple copies of Ghitu Encampment to the main board. Thanks for the upvote and thanks for the help! :)

hungry000 on Turn 3 Emrakul & Friends: The Mono-Red Polymorph!

6 months ago

Love the deck! I see you're considering putting in some Blinkmoth Nexus from your maybeboard (which is a great idea), but if you're worried about budget or something you could try out Ghitu Encampment. 1 more mana to activate and it comes in tapped, but it's a bit less costly.

Jubilation on Hazoret Polymorph

7 months ago

Have you considered running a few manlands (Ghitu Encampment, Mishra's Factory, Blinkmoth Nexus, Mutavault, etc.) for more polymorph targets?

ToastedBagl on Madness Burn

1 year ago

suggestions:

2 Ghitu Encampment in board 4 Keldon Megaliths

Snivy__ on 11.7% OF THE TIME, IT WORKS EVERY TIME.

1 year ago

I just realized that Ghitu Encampment is modern legal. Running a playset of those and a playset of Sunscorched Deserts will definitely increase this win percentage

yugo0075 on Blade Moon

1 year ago

Since you're pretty low on creatures maybe you could use some Faerie Conclave, Wandering Fumarole, Ghitu Encampment or even Mutavault to hold your swords and give you some resilience.

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Ghitu Encampment occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%