Glacial Chasm

Glacial Chasm


Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Glacial Chasm enters the battlefield, sacrifice a land.

Creatures you control can't attack.

Prevent all damage that would be dealt to you.

Browse Alters View at Gatherer


Have (1) rockleemyhero
Want (4) Divine_Equinoxx , Tezlik , GildedWolf67 , Zacblu10

Printings View all

Set Rarity
From the Vault: Realms (V12) Mythic Rare
Masters Edition II (ME2) Rare
Ice Age (ICE) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Glacial Chasm occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Golgari: 0.09%

Glacial Chasm Discussion

StopShot on CTRL-G (The Art of Mono Green Control)

3 weeks ago

@Profet93, actually Unstable Frontier does have some utility in this deck. You can use it with Arbor Elf to untap an nonbasic land such as Maze of Ith , Nykthos, Shrine to Nyx or Gaea's Cradle . Furthermore if Vernal Bloom or Nissa, Who Shakes the World is on the battlefield you could tap the Frontier to turn either Maze of Ith or Glacial Chasm into a forest which could then be used as ramp. These are only two very small interactions, but there are other green spells that can have interesting interactions with Unstable Frontier turning non-basic lands into forests such as Quirion Ranger who can also be used to effectively untap non-basic lands in tandem with the Frontier as well as bounce lands before they receive flood counters without the Unstable Frontier . Nothing too crazy, but not necessarily useless either.


4 weeks ago

gone over my list a few times, and i think because i also run Ulamog that removal slot is taken. Sure we're still talking about a 10-mana monster VS a 6-mana one. But Ulamog can do a ton of work, especially with the small extra-combat theme build in my itteration of the deck. So i'd guess Ulamog just has more synergy, exiles stuff, useful for hitting problematic lands (like Maze of Ith and Glacial Chasm stuff like that). Not to mention i can regularely exile 40-60 cards from any person's deck. So i guess that just comes down to what's worth more, the ramp for colourless spells Ugin gives, or the exile-clause on Ulamog. Both have their benefits and strenghts, to be sure!

As for Kozzy, yea he's been such an allstar in my list. Even without extra combat he's a menace and a wonderful card to ramp into. The base is just so powerful, let alone with even a few additional attacks per turn. Can't talk him up enough!

B.A.N.E. on Pillow Fort Bleed - Protecting ...

1 month ago

I'm interested in creating a R/W/B bleed deck and need a little advice regarding the right ratio of cards.

Here's the idea. Using Spellshock , Pyrostatic Pillar , Earthquake , Inferno and similar cards paired with Furnace of Rath and Repercussion I'm looking to deal massive damage across the board.

To protect my self I've looked at Solitary Confinement and Glacial Chasm to protect my self from all sources and Personal Sanctuary to protect myself from myself.

What proportion of protection / pillow fort cards should I keep to damage? Do you have any other suggestions for this?

Ehsteve on Lord Windgrace Jund Lands.dec

1 month ago

It's an interesting LD/tax take on Lord Windgrace .

I think there might be a little too much saturation of colourless in the mana base. One way to solve this would be to add Urborg, Tomb of Yawgmoth as this would fix for black mana. This also combos well with Cabal Coffers if you want large amounts of mana in the mid-to-late game after ramping out. The main reason to bring this up is that it can hurt your opening hands when you need to ramp/tutor to set up ramp.

As you are only running 18 creatures, Gaea's Cradle may not be the best fit as you've only got access to maybe three token generators in Titania, Protector of Argoth , Omnath, Locus of Rage and Field of the Dead , all of which are very slow ways to start churning out creatures and for which you have limited tutors. Avenger of Zendikar may be a better fit if you're wanting to keep this card in as it has the potential to generate a lot of tokens on ETB to buff up those numbers to get the most out of Gaea's Cradle

Hour of Promise is a great card to tutor out most of the two-land synergies like Dark Depths + Thespian's Stage , Urborg, Tomb of Yawgmoth + Cabal Coffers or Glacial Chasm + Throne of the High City . I highly recommend it as an effective land tutor.

Also considering the number of mountains you are running in the deck, it may be good to review whether Valakut, the Molten Pinnacle is a good fit as you are completely reliant on Prismatic Omen + Splendid Reclamation or Scapeshift to make this work, which can be rather painful to assemble when you're having to spend premium tutors to find it.

I would suggest dropping Forge of Heroes for another utility land or basic as Lord WINgrace isn't really going to benefit from 1 extra starting loyalty unless you're only planning on downticking for two turns. Further I can't think of a lot of use for Rishadan Port outside of a 1v1 game (as the effects you have that don't allow lands to untap have the stipulation 'tap for mana'), and even then the best way to deal with this would be something like Wasteland or Strip Mine to just straight up get rid of whatever land is causing you problems. The last land that looks odd is Dryad Arbor . I haven't really found much of a use for Dryad Arbor outside of really fringe circumstances where you're looking to block massive damage from a creature without trample or maybe throw an extra creature at a sacrifice effect to protect an important one. With Kessig Wolf Run you could end of turn fetch to deal with summoning sickness and just sink tonnes of mana into making it a big trampler during your turn but I feel that this strategy leaves you very vulnerable in the process (especially since anything with first strike or a single damage will just remove it). The inability to tap for mana on the turn it enters, along with it being rather vulnerable as a creature make it just a bit lacklustre compared to the multitude of other utility lands that are out there.

I like the Inkmoth Nexus + Karn's Bastion before setting up a Glacial Chasm and just slowly proliferating the opponent or just throw a Kessig Wolf Run on there for lethal infect, but I haven't really seen this strategy in action a whole lot.

Finally, you might also want to check your red mana ratios for Tectonic Reformation and I'm unsure whether you'll be able to cycle more than 1 or 2 cards a turn, could be wrong but a from a glance it looks a little thin. Again this leans a bit too heavy on Prismatic Omen to be reliable.

Hybrow on The Fat Red Line - Purphoros EDH

1 month ago

Boomcat12B - Thanks, I like that combo. Ruby Medallion could easily replace out a land or Fellwar Stone . We don't generally play infinite combos in my playgroup, but having one 3-card combo in a 99 deck that doesnt tutor?!?... probably not that big a deal. And any of the pieces are good by themselves.

Meekstone - dont think I have seen it in play a ton, but its nice to slow down my attackers. The problem I have now is that the moment I pull out this deck I am a target from turn 1. So have thrown in a few like Crawlspace and Glacial Chasm just to slow my playgroup down. And I only tend to play this deck at the end of the night, for that final game.

Thanks for the view.

Spirits on Arahbo, Xenagos... for Cats EDH

1 month ago

Apparently this deck needs some way to deal with Darksteel Forge and Glacial Chasm style non-creature decks. Have to think on a solution hopefully a tutor able creature solution, or a tutorable (limited) enchantment.

chapman.luke27 on Mina and Denn Love Lands

2 months ago

Hey! I have a Mina and Denn deck too, and it's my personal favorite. Some suggestions on additional lands: Glacial Chasm is a good way to protect yourself if you're in dire straights and your commander can return it to your hand to avoid the upkeep cost. Ghost Town is great for some free extra land plays.

Here's a link to my deck, we've each taken different approaches, but here it is in case you were interested. Also, just wanted to say that I love Mina and Denn and the extra landfalls and instant speed trample on demand and I get really annoyed when people tell me I should switch my commander to Omnath. Don't give in, and keep playing lands! :)

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