Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
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Glacial Chasm Discussion
5 days ago
Glacial Chasm is in the list my friend. This is by far the funnest deck I've ever played. It creates an amazing experience and shockingly I win about half the games I play. The other half I feel like I won anyways lol
1 week ago
Silent Arbiter - Thing in the Ice Flip - Glacial Chasm - Lonely Sandbar - Barren Moor - Jace's Sanctum - Telepathy - Underground River - Victim of Night - Go for the Throat - Tragic Slip - Tribute to Hunger - Royal Assassin - Dismember - Despise - Ostracize - Hymn to Tourach - Stupor - Mind Twist
1 week ago
Thanks for the suggestions, but that's not quite the direction I want for the deck.
Glacial Chasm is a stall that makes you untouchable for at least 4 turns, having a fresh Chasm ready or a Power Conduit simply out gives you more time. Don't need to worry about creatures or spells, just my opponent's hand.
At its heart, this is an 8-Rack deck, I just added some jank and flavour for fun - are you going to win true mono- 8-Rack sacrifice-to-win style or will you succumb to your own tactics first?
1 week ago
it seems like Glacial Chasm feels like a huge problem.
without Power Conduit its max duration is 3 turns and costs you 12 life, doesnt answer the creatures your opponent has cast and sets you back a land.
Sangromancer would offset the chasm cost by gaining 3per discard and gives a flying body.
Herald of Anguish gives you efficient removal, a free discard every turn and can be reduced by your artifacts.
2 weeks ago
Crucible of Worlds has been kicked around in my mind before but there is a lot of artifact destruction in our meta and having specific recursion may eat more spaces from the deck.Glacial Chasm may work as I also have Life from the Loam due to Constant Mists.
Sylvan Safekeeper and Titania, Protector of Argoth seem pretty solid but I would need more land sacrificing effects to make use of them, the life cost of Glacial Chasm seems small but I can imagine a few ways it could come back to haunt me if the moonfolk creatures get wiped etc, so still in two minds about it.
As for the number of boardwipes, the reason for that amount of wipes is just simply "one of these has to get through". I could probably cut one or two,do you have any recommendations for which wipes to get rid of?
For our meta, we don't use Land destruction (or very limited, I think one deck has one ghost quarter, maybe a couple of cards in the red goblins) overall we just play for fun mainly and just try to avoid going infinite and things that are just not fun to play against.
I usually have to deal with a lightspeed Karlov of the Ghost Council who reaches commander damage in no time, Talrand, Sky Summoner who floods fields with drakes and unlimited counterspell effects, Krenko, Mob Boss who just overwhelms fields and burns out opponents then finally Sigarda, Heron's Grace who is a standard affair green white human tribal deck, all of which are very finely tuned.
2 weeks ago
Got here from your "deck tech" forum post....Like a lot of what's going on here got a handful of maybe board stuffs to throw atcha...
Other cards worth mentioning:
...but can cause possible degenerate combos..., Perilous Forays (breaks if it gets too close to Omnath), Amulet of Vigor (good in general for this kind of deck but can get stupid though not infinite with Patron of the Moon + Meloku)
...but not budget, Crucible of Worlds but so amazing and opens up so many possibilities for the deck...especially for Glacial Chasm. You could of course just run Splendid Reclamation, which if well timed could have a similar one time bulk effect though doesn't work for Chasm'ing on a regular basis :(
Your current build's card slots;
Soratami Mirror-Mage & the 3 Retreats I feel to be underwhelming. My attempts to play Reins of Power have always proven it to be an overly situational card that I wish was something else, Hoofprints of the Stag is a slower generally worse version Luminarch Ascension. I've ran both side by side in the same deck...that deck no longer has Hoofprints... and you have 1 too many board wipes. I say this in reaction to my meta as I don't know yours. Rout, Supreme Verdict, Austere Command & Cyclonic Rift seems excessive to me...but then again my meta used to have 4-5 wipes per deck...which caused an extra hour or two to be added to game time to recover boardstates....
Annnnnnyways... enough with my wall of text, hope you get at least a few things out of it... gl, hf & +1