Glacial Chasm

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
From the Vault: Realms Mythic Rare
Masters Edition II Rare
Ice Age Uncommon

Combos Browse all

Related Questions

Glacial Chasm

Land

Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Glacial Chasm enters the battlefield, sacrifice a land.

Creatures you control can't attack.

Prevent all damage that would be dealt to you.

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Glacial Chasm Discussion

RamaLama on Quick...Kill The Hippo!!

2 weeks ago

Yep, absolutely. I know it's antithetical to all of your Magic playing instincts, but finishing second is something that happens quite often.

I don't actually 'let' the last opponent win, he has to actually do it, but I have nothing to stop him from winning except maybe Prosperity or Skyscribing. It's not my intention to mill anyone out though, and I wouldn't do it if I could.

Although it hasn't happened yet, if someone is having trouble finishing me off, I would love to Glacial Chasm myself to death. That would be awesome!

lullelukas on Queen Marchesa, Hugger of Cards

3 weeks ago

This looks really sweet! I've built a Marchesa stax deck using much the same strategy of directing people away from me, but with a much more oppressive spin and I've found it works fairly well.

Even if you don't want to go full on asshat with cards like Lethal Vapors/Possessed Portal/Smokestack, as I have in my deck, there are some cards you might want to take a look at if you're going more for a game where the other players kill each other rather than kill you. And I will most certainly take some inspiration from this deck and apply it to my own!

Island Sanctuary is a very powerful way to stop people getting at you when playing Marchesa since you're not as dependent on the draw step for getting your cards if you can hold on to being the monarch or just draw cards some other way. Windborn Muse is a slightly worse Ghostly Prison since it's a creature. Maze of Ith and Mystifying Maze are both good utility lands for disincentivising attacks against you and Glacial Chasm straight up makes it impossible. Also if you're going for a planeswalker sub-theme you might want to consider Chandra, Torch of Defiance since her two +1's offer both card draw and ramp that may be quite welcome.

Some borderline oppressive cards, or rather oppressive cards that are not insanely oppressive, might be worth a look as well. These cards may however be too much for your taste as they stop players from doing stuff all the time rather than only hurt them when they try to hurt you. Humility basically makes any good creatures non-existent without putting them back in hands or graveyards, a kind of semi-exile I guess. It also combos hilariously with Elesh Norn, Grand Cenobite or Night of Souls' Betrayal by making it impossible for your opponents to have any creatures. Torpor Orb and Hushwing Gryff stop very large amounts of edh decks from doing what they want to do. Grand Abolisher, Defense Grid and Price of Glory make it costly or impossible to do stuff on other people's turns.

If you want to explore the dark side of magic the gathering and want tips on really nasty stuff let me know, it takes its player and its play group but staxing out is really fun in the right setting!

Cheers!

Triton on Mina and Denn Gruul Agro: First deck, help wanted!

4 weeks ago

WrathofCod I switched to Omnath, Locus of Rage because he is a very powerful general. He does have a significantly higher mana cost than Mina and Denn, but what he does is worth the high mana cost. Plus I use a ton of ramp in the deck, allowing me to get him out with ease.

Glacial Chasm is a great card to abuse with M&D because you can play it, then bounce it back with their ability an play it when the board isn't in your favor. If you are worried about the lands being sacc'd, you can play cards like Splendid Reclamation or Groundskeeper; or if you have it, Crucible of Worlds.

I like any card that gives you a body whenever you play a land (for chump blocking and attacking), which is why I suggested Sporemound. It does, however, have amazing synergy with Perilous Forays, as you can sac the tokens produced by Rampaging Baloths, Angry Omnath and the mound for a large number of landfall triggers (it's super awesome when you have another token generator out). If you want to be able to fetch out every basic land in your deck, you can combine Perilous Forays with Amulet of Vigor and Lotus Cobra; and to a lesser extent, Stone-Seeder Hierophant. Fertilid does a similar thing with Retreat to Kazandu as the above combo, but requires more mana.

Descent of the Dragons is a fantastic board wipe imo! I was considering adding into Angry Omnath because you can attack with your elementals and then main phase 2 blowing them up with Descent and bolt people to death. In this deck, I think it'll be pretty good if you have a bunch of 1/1 creatures out since you can attack, and then blow them up for 4/4 fliers. There are some other board wipes that would be good in this deck, such as Blasphemous Act, so depending on how you feel, I think the latter should be considered first but the former is a great option too.

I think the eldrazi do pretty well in here, as you can play land/ramp into tokens and then play those, I think it'd require a bit of testing, so it depends on the outcome of games. Oblivion Sower has synergy, allowing you to play lands that you exiled with him for more landfall triggers.

As for some obscure cards in the deck, I love Signal the Clans as a tutor. The randomness makes it enjoyable too. Oran-Rief Hydra gets ginormous over time, same with Undergrowth Champion.

For cuts, I'd recommend cutting mana dorks since you mainly want to ramp via lands due to the value you get from them. This also allows the deck to be less reliant on your commander too. Burning-Tree Emissary seems rather mediocre for EDH (she's amazing in Modern and Pauper though haha), along with Plummet and Naturalize. Paragon of Eternal Wilds also seems a tad mediocre from its boost and effect (you have Skarrg Guildmage to give all your creatures trample).

This deck is coming together very well, no problem and thanks for the upvote on the primer!

WrathofCod on Mina and Denn Gruul Agro: First deck, help wanted!

1 month ago

@ Triton It is so great to hear from another Mina and Denn, Wildborn player like yourself! First of all, I just want to say thanks for linking your incredibly helpful and detailed primer on this subject! After reading it, I already felt like I knew more about Mina and Denn, Wildborn and it gave me some great ideas as far as what to add into my existing deck! Just wondering, why did you switch to Omnath, Locus of Rage as you commander? I was under the impression that he would make a worse commander due to the fact that he is more expensive, requires more colored mana and is often seen as a big threat around the table. While I love Glacial Chasm as a card and I understand why it is good, I don't understand why I should run it in this deck. I was under the assumption that the goal of a M and D deck was to ramp up as fast as possible, use the gained mana and resources to play big creatures and then win through combat damage. Since Glacial Chasm stops you from attacking, what scenario would you want to have it in? Rampaging Baloths and Zendikar's Roil just arrived in the mail, so I will be adding both to my deck ASAP! Why do you choose to include Sporemound? I could be wrong, but I feel like the effect is too low-impact to affect the outcome of a game. The same thing with Retreat to Kazandu. While gaining 2 life and +1/+1 counters are nice, I don't know how often that would decide the outcome of a game. Akoum Hellkite and Horn of Greed are two great suggestions that I will definitely include once I order them or find them in my binder! What do you think about Descent of the Dragons? One of the guys in my play group recently stomped the table by comboing Avenger of Zendikar and Descent of the Dragons with a haste enabler on the board. It is now one of my pet cards that I think might be cool to include in this deck. In fact if I choose to include Sporemound, I will definitely try to include Descent of the Dragons because of the amazing synergy the two have together. How do you feel about some of the bigger Eldrazi I have in here? The original goal was to ramp into something like Kozilek, the Great Distortion, refill my hand and then stomp the table, but since this seems to be gravitating towards more of a landfall strat, I don't know how you feel about having a lot of big fatties to close out the game. Are there any more obscure cards that people maybe wouldn't think of that could go in this deck? One of my quirks as a player is wanting to use niche cards in the most competitive way possible to hopefully beat other more "meta decks." This could be something like the aforementioned Descent of the Dragons or a Guttural Response (for any Cyclonic Rifts or unexpected counterspells)! Lastly, do you have any suggestions for cuts? I always have trouble deciding what to cut, but I have no problem finding cool cards that I want to add! It would be an absolute boon if you could maybe suggest 6-7 cards to get rid of in order to refine my deck! Thanks again for all the help and have a great day!

P.S. I just wanted to say that your primer on the twins was absolutely awesome; definite +1 from me!

Triton on Mina and Denn Gruul Agro: First deck, help wanted!

1 month ago

Mina and Denn were my first deck too, and I stuck to them for a while before moving onto Omnath, Locus of Rage. I'd recommend land ramp, such as Cultivate and Kodama's Reach over mana rocks. Of course include Sol Ring, though haha. Mina and Denn can also abuse lots of cool lands too. Glacial Chasm is very good, and also Gaea's Cradle if you have a kidney to spare. :p

One other thing I'd advise are landfall effects. The token producers, such as Angry Omnath, Rampaging Baloths, Zendikar's Roil and Sporemound are all very nice, since you get an extra 2 bodies a turn. Akoum Hellkite is nice, along with Horn of Greed (you benefit off of it more than your opponents and it's a deter for them to attack you) and Retreat to Kazandu.

Here's my deck when I built them, feel free to take a look for inspiration and ideas.


[Primer] The Best Duo in MtG - Mina and Denn

Commander / EDH Triton

SCORE: 7 | 66 COMMENTS | 2169 VIEWS | IN 3 FOLDERS


Hope these suggestions help!

Thatguy795 on Obzedat, The Infinite (Life Gain)

1 month ago

If you looking to combo off I'd recommend Solitary Confinement & Glacial Chasm which can buy you time while you assemble your combo pieces, Replenish is also probably the best recovery card if you lose some of your pieces. Tainted Remedy combos with Beacon of Immortality as another option and Hatred is a one shot kill with lifelink or commander damage.

Oeselbroesel on Real Bad Boys Do Not Hug!

1 month ago

Thank you :). For a more aggressive and faster Version is a faster manabase important, preferably without taplands. In my current playgroup I don't have to rush and K&T get played on turn 4 in 90% of the time.

For Manafixing: Prismatic Omen

For Protection: Glacial Chasm

For more Damage: Purphoros, God of the Forge and/or Craterhoof Behemoth

For more Speed: more Tutors to get the stuff you need. Not my prefered playstyle, since I like games to differ from one another. Enlightened Tutor and Tooth and Nail

If you have not budget or local banlist restrictions you could run Crucible of Worlds to get the most value out of your Strip Mine ;)

fragarach97 on Karametra gimme gimme lands

1 month ago

Might I reccomend Knight of the Reliquary to you as well as a small package for it? She has so much utility in my own The Giant Hippie in the Sky deck. Things I'd reccomend to go with a Knight of the Reliquary package are:

Maze of Ith to keep your shields up.

Mirrorpool has a ton of utility and can clone some pretty ridiculous things.

Mikokoro, Center of the Sea gives you political sway and can help you refuel when you need to.

Thespian's Stage can clone any land, I've gotten a second Maze of Ith many a time off of it.

Glacial Chasm is a good 'in case of emergency' card for when the Saskia Infect player locks their jaw around your ankle.

Nykthos, Shrine to Nyx can be win moar, but I've also had it be 'win just enough'.

Gavony Township provides a great anthem effect.

While we're at it, Deserted Temple lets you reuse all your utility lands! What's better than a Maze of Ith? Two. What's better than two? Two, but you can use one of them twice. It's also a real easy way to make more mana than you know what to do with with Nykthos.

And my last reccomendations are the hideaway lands in your colours, they provide real nice surprises should you meet their conditions, which shouldn't be too hard.

If you want more ways to get to your Reliquary Package, I'd suggest Sylvan Scrying and Ulvenwald Hydra can also get you to the lands you need right when you need them. If you're worried about losing said utility lands, then Crucible of Worlds is a way to get them back, but I don't run it because I'm not filthy rich. Also, Cruxible let's you get back the lands you sacced to Knight of the Reliquary or Glacial Chasm! Or you can even sac Glacial Chasm to its Cumulative Upkeep then replay it in a pinch if you ever need it for too long.

This has gotten a bit rambly, so I'll cut it off here. TL;DR: Knight of the Reliquary is waifu 4 laifu and I'd reccomend running a package for her to death.

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