|Commander / EDH||Legal|
Printings View all
|From the Vault: Realms (V12)||Mythic Rare|
|Masters Edition II (ME2)||Rare|
|Ice Age (ICE)||Uncommon|
Combos Browse all
Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Price & Acquistion Set Price Alerts
|Have (15)||davir , Gabeph , Skydra2 , Archegos , CampbellStev , Big-Foot , abby315 , ironax , Lucretian , brokendwarf , TheRealPeaches , hwagner , NostalgicAce , mziter501 , MattN7498|
|Want (4)||Wolfebladeelite , gosora , MouseyWolf , twospires|
Glacial Chasm Discussion
6 days ago
I would recommend taking a few counterspells out for more draw and ramp options. Having more cards in hand, and more mana to spend, will help ensure you greater consistency.
Recurring Insight, Flow of Ideas, and Future Sight are great on the higher-cmc end, and will put in all the work of Thought Reflection more consistently. Fact or Fiction, Rhystic Study, Day's Undoing, Thassa, God of the Sea, and Mystic Remora all put in great work on the lower end.
There are also a few lands you might want to consider, like Terrain Generator, Strip Mine, Ghost Quarter, Myriad Landscape, Temple of the False God, Nykthos, Shrine to Nyx, Reliquary Tower, Glacial Chasm, to name a few. You should probably add at least 5-7 more lands as it is.
1 week ago
3 removals, like you said, is definitely way too low. Of course, doesn't have a LOT of removal, but you can consider those :
Scour from Existence, Bramblecrush, Desert Twister, Mwonvuli Acid-Moss, Reclaiming Vines. Land destruction is good for those who use Glacial Chasm, which is bad for your strategy. All Is Dust ONLY if you're in a pinch.
To a certain extent, you can go the route of making everything on the board an artifact with Mycosynth Lattice and all the green artifact/enchantment removal becomes effective against anything - even lands.
Also, an elf deck without Freyalise, Llanowar's Fury? BLASPHEMY! (I'm joking.)
Non-elf too good to pass : Eternal Witness.
Notable utility : Mirri's Guile is a free pseudo scry 3, every turn. Abundance if you do not need any other land drop OR if your absolutely need a land, you can choose... AND! If you got Sylvan Library out with it, it transforms it into a free Draw 3 every turn due to its replacement effect!
Hope this helps a bit!
1 week ago
I'm glad to be a bad influence Rabid_Wombat. Reasonably, you should probably run Strip Mine and Wasteland (or some cheaper variant Ghost Quarter if you're nice) in every EDH deck. There are just TOO many lands that do disgusting things when left alone to not pack hate. The number of wins I've cheesed off no one interacting with my Glacial Chasm over the last few years is evidence of that.
I rarely take the Strip Mine line in multiplayer, but it DOES give me something very good to do if I have to take the deck heads up.
2 weeks ago
Yep! Attack with Sakura-Tribe Scout, tap Maze of Ith to untap scout, tap scout to drop Sunscorched Desert, simultaneously triggering Stone-Seeder Hierophant and Cloudstone Curio, tap hierophant in response to her own trigger to untap maze before she untaps from the trigger and bounce literally any other land, repeat at untapping scout with the maze because its still technically an attacking creature even though it will neither deal or receive damage. Could technically be done with any two lands for infinite mana during the combat step * , but the method with the desert is much more direct and generates infinite mana anyways. For just infinite mana could also use the Magus of the Candelabra with big mana lands or Krosan Restorer at threshold * ...
*the goal of just infinite mana would probably be to kessig up other attackers, or to pump up the avenger army, or if the geopede was still in the deck proper...
The deck does have other more efficient infinite combo's by a card or two, so this wouldnt be a primary way to win. It would be a happy accident, and in the mean time the maze could protect from voltron commanders in a similar fashion that Glacial Chasm does. But the chasm also stops creature swarm or fireballs/laser beams so I'm not too sure I'd want to swap there. Perhaps it would be a meta consideration card. Sideboard worthy at the very least (instead of just a maybe), but given its a single card that lets me assemble my engine another way I do want to find a place for it in the deck proper.
3 weeks ago
orzhov_is_relatively_okay819 thanks for the suggestions. I will take out Hedron Archive. Relic of Progenitus will stay just because of my meta. I always had hopes that I would drop Glacial Chasm in second main if I was at a lower life than my opponents when throwing a big X spell. It's only happened once. Maybe it's time for it to go.
4 weeks ago
I would also take out Glacial Chasm and replace it with a Mountain, it really doesn't help you because you want to be attacking.
1 month ago
As per the usual Eternal, I am a fan of your deck! Thank you for the thought-driven explanations in your description. If you were going to build a $50-$60 framework with the intention of upgrading it to this list, what would be the $$ must-have cards? I feel like it would be Pyromancer's Goggles, Quietus Spike, Repercussion, Stranglehold, Furnace of Rath, Price of Glory. What are your thoughts?
I am curious about your use of Eldrazi Monument in this list. Is it strictly for the combo win? I feel like all of the creatures you have are creatures that you need. When will you drop the monument? I have always felt like it is a more beneficial card in a graveyard strategy. But then again, I struggle with letting go of resources on the board if I can't get them back. Two more questions for now. I see that you have Malignus in your maybe-board. Have you tested him and he didn't perform well, or are you considering trying him out? Have you considered/played Glacial Chasm, and what are your thoughts on it?
1 month ago
Why the Glacial Chasms? They seem to limit your ability to fly over and hit your opponent.