|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Fate Reforged (FRF)||Rare|
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Crucible of the Spirit Dragon
: Add to your mana pool.
, : Put a storage counter on Crucible of the Spirit Dragon.
, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
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Crucible of the Spirit Dragon Discussion
1 week ago
2 weeks ago
Hey, you're using 21x ETB tapped lands. This is a lot, making the manabase really slow. To speed up budget manabases rely on basic lands and dual lands which have interaction with basic lands, check lands such as Rootbound Crag and tango lands such as Cinder Glade. Check lands and tango lands also have interaction with eachother which is very helpful. Budget manabases that use green are also better off playing more basics because they can be tutored for with land ramp spells such as Rampant Growth and Cultivate. Pain lands such as Underground River are also better than lands like Bad River.
In theory using the ETB tapped fetch lands such as Mountain Valley while slow can work with the tango lands such as Smoldering Marsh. The problem with the way you've set-up the manabase is you're not using enough basic lands, only 8, to make this interaction worth it. Even if you fetch a tango land it's still going to ETB tapped because it requires at least two basic lands in your control.
A playable budget five color manabase that has an equal amount of all colors is hard to construct therefore my advice is to pick two colors as your two most important colors and then splash the rest. Rely on artifact ramp such as Signets: Gruul Signet, Simic Signet and green land ramp spells, basic lands and ramp creatures such as Sylvan Caryatid to help to fix your colors. This means including more artifact ramp and cards that can fix your colors of mana than you would probably like, but is necessary for the deck to function.
I don't know what your Dragon decklist looks like so I can only use the original Dragon precon's manabase as reference. Looking at the original precon red is the most important color because a lot of Dragons have heavy red casting costs. Green is second and it's just as important as red because you want to cast land ramp spells in the early game which can not only ramp, but also fix colors of mana. Black is next, white and blue should just be splashes.
Here's a manabase for you to consider. The manabase focuses on green and red as the two most important colors and splashes the rest of the colors. This example $44 manabase has 16 basic lands and includes 23 green sources, 23 red sources, 16 black sources, 14 white sources and 14 blue sources with 6 lands which ETB tapped. It's set-up to take advantage of the interaction between basic lands, check lands and tango lands.
- 6x Mountain
- 5x Forest
- 3x Swamp
- 1x Plains
- 1x Island
- Command Tower
- Exotic Orchard
- Mana Confluence
- Crucible of the Spirit Dragon
- Haven of the Spirit Dragon
- Path of Ancestry
- Savage Lands
- Jungle Shrine
- Frontier Bivouac
- Evolving Wilds
- Terramorphic Expanse
- Rootbound Crag
- Sunpetal Grove
- Dragonskull Summit
- Clifftop Retreat
- Hinterland Harbor
- Karplusan Forest
- Canopy Vista
- Cinder Glade
- Smoldering Marsh
- Sunken Hollow
- Prairie Stream
I can further help you if you would like with the manabase, but I need to see the decklist your using the manabase with.
3 weeks ago
Heyo VexenX, I do enjoy the new list update. Line up seems good and I do like some of the current changes you made. I do ask, how are the mana dorks working out for you? I am having a hard time trying to fit some in, especially the main three I want to add being Birds of Paradise, Selvala, Heart of the Wilds, and Shaman of Forgotten Ways. I am personally not a fan of Somberwald Sage in a 5 color deck plus the fact that she only has 1 toughness makes her an easy kill target. The other thing I don't like is that she makes only 3 mana of 1 color. If it was 3 mana of any color combination, then that would be better but that is not the case sadly. I think the other 3 are much better and birds being a 1 drop makes it an easy helper for setting up the board, and so I feel that it justifies the 1 toughness on birds.
I am also a huge fan of Lurking Predators and ask how it is preforming in your deck? I am thinking of replacing my Descendants' Path with it because the fact that path does require at least one creature on the board. Predators still works after a board wipe. Plus the idea of having a dragon countered only to get another from the top of the deck is very nice lol. I also noticed you removed Mirari's Wake, and Sylvan Library, and curious as to why? Did they not preform as much as you wanted?
With the amount of card draw that you do possess now, I would recommend adding two cards to help with the possible flooding of cards in hand. Reliquary Tower and Thought Vessel. Don't want to end up discarding a lot of the cards that were drawn. Could remove Crucible of the Spirit Dragon for the Reliquary Tower.
As I said, I love some of the changes, but just curious behind the reasoning on some of them. I plan on making a few changes to my deck today to try and improve it. Really hope that The Ur-Dragon continues to go far in the commander world and would love to see other future dragons that could potentially throw this deck through the roof.
@xstuffstuffstuffx: Why? Just why would you post something like that? We build decks to the best of our ability and to our liking/personality so that we can enjoy playing the game. We then post them here so that people can see what we have created and make suggestions to improve the current deck. If he wanted to continue playing Scion of the Ur-Dragon, he would have left the deck as that. Plus the fact that Scion and The Ur-Dragon make two completely different styles of dragon decks that grouping them is almost useless. Want to play combos and focus on your commander? Then scion is for you. Want to play a massive armada of dragons? Then you play The Ur-Dragon. Sorry if I went off on a rant, but I feel that you could have made a comment that could have helped progress the deck versus saying something that goes against the deck and its creators decision. It defeats the ideal of building what one wants to build as a deck that the game Magic: The Gathering is completely founded on. Maybe I went to deep, but that is how I feel. Have a great day sir or madam and enjoy whatever decks you decide to build.
1 month ago
Awesome deck. I have a mono red dragon deck with Zirilan as well (not fully updated on this site though).
Some cards you def need:
Braid of Fire - a growing pool of red mana.
Conjurer's Closet - Use this on a dragon you've tutored for with Zirilan and poof, you don't lose the dragon.
Hoarding Dragon - Finds conjurer's closet or other Artifacts
Mirrorpool - Can also be used to copy a creature that you've tutored for with Zirilan, a copy that you get to keep.
Mudslide - All your stuff flies...
Hellkite Tyrant - An alternate wincon
Good Luck +1
4 months ago
Davidmon99 I appreciate the ideas, but I'm not going to use Haven of the Spirit Dragon because if you look in my sideboard I have Crucible of the Spirit Dragon which I would prefer and I think that your right about putting in Dragonlord's Servant and also with Temur Ascendancy. Thank you for the ideas!
5 months ago
Some suggestions from my Surrak deck Bloody Russian Dragons:
Hope some of these suggestions interest you. Good luck, Surrak is a lot of fun.
6 months ago
assuming no duals/shocks/fetches, I'd suggest the following budget (>$2) lands to fill out your mana base. Crucible of the Spirit Dragon, Exotic Orchard, Krosan Verge, Temple of the False God, and Ash Barrens. The tri-color tap lands also find their way into alot of Scion budget decks.
Mana fixing spells that make sure you hit your land drops early game but have other late game uses are Grave Upheaval and Sylvan Reclamation. Chromatic Lantern and Coalition Relic are definitely your best available mana rocks, but I would also add Fellwar Stone and Wayfarer's Bauble for early ramp. Farseek, Nature's Lore, Skyshroud Claim, and Tempt with Discovery are great sorcery ramp options as well.
If you want more ideas on a Scion reanimator build, you can check out my deck There Be Dragons!
6 months ago
Neither of these is the best available Dragon Tribal commander, in my opinion; Karrthus, Tyrant of Jund has that spot in my heart. However, if I had to choose between Atarka and Yidris, I'd go with Atarka. Sure, you have access to fewer dragons as a result of her color identity, but I see Atarka more directly helping the dragons you play. You can still put in useful tribal stuff, but I feel that you miss out on the recursion that you'd get by going with Jund instead of Gruul. I'll leave a list of stuff here so that you can find these cards more easily when you build the deck.