|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
|Battle for Zendikar (BFZ)||Common|
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Fertile Thicket enters the battlefield tapped.
When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
: Add to your mana pool.
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Fertile Thicket Discussion
3 months ago
One glaring problem: Commander decks NEED to be 100 cards, no more and no less. If you're building for theme, take out some of the more expensive non-tarkir cards. If you don't care that much, take out some of the cards that don't synergize well. For example, you have like 3 Warrior creatures in the deck, so Herald of Dromoka doesn't really help you. There are better 2-drop creatures in white and quite possibly in Tarkir blocks.
Cards I would consider taking out: Herald of Dromoka, Seek the Horizon, Wing Storm (this one can go to sideboard for anti-flying decks), Pinion Feast (same as Wing Storm), Fleetfeather Sandals, Life's Finale (since your deck is creature focused, you don't want symmetrical board wipes), Incremental Growth, Abzan Skycaptain (only benefits when it dies, not when it enters, so it doesn't help immediately), Longshot Squad to sideboard, Krosan Reclamation.
I would also recommend taking out Fertile Thicket for a forest, and taking out 2 swamps.
6 months ago
Wow, finally something I can actually help with! :P
First off, I strongly recommend Karametra's Acolyte. It costs 4, but it can give you ridiculous amounts of mana very early on.
Genesis Wave is a nice finisher, basically allowing you to play your deck. To do this, you could use some Omnath, Locus of Manas and some Doubling Cubes. This allows you have have exponentially increasing mana, and then genesis wave your deck early game.
For big creatures, Hydra Broodmaster is another good mana sink, and can give you very strong tokens (and a lot of them). Pelakka Wurm is nice too, with the 7 life gain to help you stay alive.
Lands: You don't need that Fertile Thicket. A ramp deck has no place for a tapped land. However, you would benefit hugely from two or three copies of Nykthos, Shrine to Nyx. It can give you huge mana profit.For buff spells, Overwhelming Stampede is much better than overrun, and pairs extremely well with Aspect of Hydra, a great buff spell for 1.
Now, cards you should take out:All your land searching cards are less than optimal. There are some good ones, but it's better to just play more mana dorks. However, you are using a lot of bad mana dorks that you should take out (like Leaf Gilder). Ulvenwald Hydra isn't good for you because a lot of your mana will be from dorks instead of lands. I'm not sure why you have a Watcher in the Web, but I think that Fog would actually be better. Most of your medium creatures don't need to be there, and take out Groundskeeper. Nobody destroys lands.
Hope I helped! I'm willing to answer questions if you reply.
7 months ago
Here's what i'd take out (i'm going to make 6 cuts as i think the Terra Stomper in your sideboard is one of your better cards and probably deserves a spot in the main deck):
Ainok Guide isn't often that impressive in game. His first mode just makes him a worse Obsessive Skinner and while his second mode can find you a land, there is a very big difference between putting the land directly into play like something like Sakura-Tribe Elder does and putting it on top of your library. Since it goes to the library instead of in play you don't actually ramp yourself, all you do is make sure the next card you draw is a land. If it went into your hand even that would atleast allow you to get the land immediately and still have the chance to draw something nice on your next turn, something guide doesnt give you. (I don't like Fertile Thicket for a similar reason but for right now i'm looking to cut nonland cards)
Coat with Venom: while this does allow you to trade a small creature with one of your opponents better ones, ideally you would want to use a removal spell like ultimate price instead. Like other pump spells and auras you also need to have a creature that is a good candidate for you to cast this on.
2x Titanic Growth. Combat tricks can be nice in theory as you can eat an opponents creature or deal extra damage but you have a lot more than I think you need. In some cases I could see Confront the Unknown giving atleast +3/+3 (if you get your Tireless Trackers out which is in my opinion your best card). One other knock against pump spells is if your opponent casts a removal spell in response you get blown out. They had to just spend one card to deal with both a creature and your pump spell.
2x Obsessive Skinner: nice card but i don't forsee you getting delerium reliably.
7 months ago
Shwang that's a given. You could say the same thing about archetypes. You'd never play Luminarch Ascension in a burn deck. A great example of this is Fertile Thicket. A card i was super salty about every time I pulled one. I was convinced it was the worst card printed in years, until my friend beat me top-decking it in his amulet bloom deck. In anything but a land deck you're better off running a basic forest, but in that deck, lands are gas, and so it fits for parity and opening.
Zaueski I agree totally with that point. Yea, you can force a card into playability. But there's a difference between a Playable card, and a card that's just inherently good.
I got a little chuckle out of your bit on using such bad cards just to prove a point. My top rated deck was just that. A buddy of mine was angry about pulling Descent into Madness in a pack, and wouldn't shut up about it. So I took the opportunity to make a point out of it
8 months ago
Hi, earlier this week I bought 1000 Magic Cards in a pack for beginners. A friend of mine did the same and now we are battling each other on a very casual level (both of us never played magic before, but other tcgs).
I wanted to build a Black and Green deck that focuses on my graveyard and I broke down my choice of cards to a total of 58 Cards(Without lands).
Now I want to ask you guys, which cards I should remove to get to like 35-40 cards(to fill it up with 20 to 25 Lands).
I also got some special lands:
2x Jungle Hollow,
If needed i can provide a list of other Black or Green cards i own, that might fit this deck.
Any other advice for Deckbuilding or Magic in general is welcomed!!
EDIT: List of other potential Cards for this Deck that i own: black-green-potential-cards
8 months ago
Take out the Aetherwind Basker, great creature, great card, totally useless in this deck. In it's place put in 2(you need 4 total) Winding Constrictor. For the other two, swap out Deathcap Cultivator or Loam Dryad. I suggest the Dryad.
It of the Horrid Swarm should leave too. The mana cost is outrageous for a mediocre creature. Instead try another kill or buff spell. Ruinous Path and Murder for kill, or Larger Than Life for trample.
Finding room for 1-2 Heroic Intervention in side board is a decent idea if you run into heaving board wipe or removal decks.
Syndicate Trafficker is another sacrifice outlet if you need it.
10 months ago
10 months ago
Yeah I had Fertile Thicket and Temple of the False God in the deck if there were times when I was having a tough time drawing land, and Reliquary Tower is kind of in line with thought too. I have Abundance in my sideboard because if the first game comes out with unfavorable land (either too much or too little) that card can help change things.
I would get Oracle but it is too expensive for me at the moment, but I think I might have Courser so I will look into putting her in. Into the Wilds also acts like a Courser in this deck.