Grim Backwoods

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Rare
Commander 2013 Rare
Dark Ascension Rare

Combos Browse all

Grim Backwoods

Land

: Add to your mana pool.

, , Sacrifice a creature: Draw a card.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.05 TIX $1.5 Foil

Ebay

Grim Backwoods Discussion

freakingShane on I Have A Sunburn

3 days ago

Why didn't you just update your Spring Into Death deck list? There's only like 2 cards different, haha.

Okay, so first off, get rid of Sol Ring, scrub. Secondly, some potentially good fast mana sources would be Songs of the Damned, Cabal Ritual, Dark Ritual, and/or Culling the Weak.

Now on to the real meat:

Perpetual Timepiece, Elixir of Immortality, Primal Command, Piper's Melody (and friends)

These are good for grabbing your GY so you don't mill yourself out or to protect yourself from enemy Bojuka Bogs and such.

Combo 1:

Mikaeus, the Unhallowed Combo

  • Turn 1: Play a one drop ramp creature.
  • Turn 2: Play Buried Alive and fetch Mike and Triskelion.
  • Turn 3: Play Victimize, bring Mike and Trike out and ping infinitely to win.

Or tutor for Defense of the Heart and win the turn after you cast it.

Combo 2:

Necrotic Ooze Combo

Once it's out, the only thing that can interrupt this is Split Second since you can respond by adding and removing counters.

Combo 3:

Jarad, Golgari Lich Lord Combo

This requires some knowledge of how the stack works.

  • Exile cards from your library until Phyrexian Devourer's ability is put on the stack.
  • In response to the ability, continue exiling cards to beef him up more.
  • Still before allowing the sacrifice to resolve, sack him to Jarad to smack your opponents for a ton of damage, similarly to the aforementioned Ooze-combo.

This gets around player Hexproof and graveyard hate, so you don't have to worry about things like Leyline of Sanctity and Leyline of the Void with this combo, unlike the other two.

Combo 4:

Colorless Mana Combo

  • Have/get Ashnod's Altar in play.
  • Play Nim Deathmantle.
  • Play Grave Titan, pop up two 2/2 tokens.
  • Sack the two tokens to Altar, then sack Titan to get a total of six .
  • Use 4 of that to make Deathmantle grab Titan back and get you two more tokens

Repeat this as many times as desired, netting 2 colorless mana every loop.

evncrbch on Willing Sacrifice

3 weeks ago

hoardofnotions - First off, with the land issue, I have not really had any problems finding land. With Harrow, Cultivate, Kodama's Reach, Burnished Hart, Sakura-Tribe Elder, etc. etc. I have plenty of ways to dig it out of my deck.

Onto the lands you mentioned. Some of them have extremely expensive costs for the tokens they produce and also require the land to die, leaving me with less mana available than I already had. For that reason I am not sure I am a fan of Foundry of the Consuls and Spawning Bed. I also literally just took out Grim Backwoods because I never have enough mana open to use five of it drawing one card. Blighted Fen has always seemed weak to me because it only forces one opponent to sacrifice a thing. Jund Panorama is just essentially a worse Terramorphic Expanse or Evolving Wilds, and I would like to keep as much of my mana untapped as possible. That being said, Khalni Garden may be worth it because it's a free token just for playing a land.

Next up, Animation Module - That combo is dumb, didn't notice it at first, will definitely look harder into that bad boy.

Retribution of the Ancients is a very neat removal option, definitely requires some looking into.

As for Sylvan Safekeeper I actually took her out of the deck originally. I face many more boardwipes than targeted removal, but the card may deserve a second look.

Gyre Sage and Devoted Druid are interesting and I will be looking into experimenting with those. Joiner Adept is simply a Chromatic Lantern on a stick, and with only two colors I haven't felt the need for that effect in this list.

Smallpox is an option, but I feel like if anything at that point I would just run Pox.

Fleshbag Marauder just barely got cut from the list on last revision, but I may consider putting it back in for something else as I flush out more of what cards are not pulling their weight.

Reyhan, Last of the Abzan had actually just popped onto my radar about two weeks ago, am currently looking at running him.

Jarad, Golgari Lich Lord definitely deserves a look.

Noosegraf Mob also deserves a look.

Wave of Vitriol is an expensive effect, but it may actually be worthwhile if I were to tweak the list to lessen the number of things I am losing to it.

Killing Wave has always performed for me. I can cast it for enough to make everyone sacrifice everything and then just pay for Mazirek and all of a sudden he is massive. One of my favorite tricks, however, is using it for X=0 then choosing to not pay 0 life for my creatures, thus allowing me to sacrifice however much I want to for only .

Vampire Hexmage is useful for planeswalkers, and is nice against cards like Tangle Wire and Parallax Wave. It is possible that he can be cut however. Also I am not running Dark Depths because it is banned in EDH.

Darksteel Ingot could possibly be cut for a dork, but it is nice that it doesn't die to opposing boardwipes like a mana dork would. Still, I could see maybe running Gyre Sage over it.

As of now, I would argue against cutting the 4-mana walkers, simply because I haven't had a lot of difficulty keeping them around.

Reaper of the Wilds could definitely see the axe soon. The scry is nice, but could possibly be upgraded.

Smothering Abomination is another one that can be cut. I do generate significant tokens, but in the times he is bad, he's really bad. Could see cutting it for some other card draw source.

Acidic Slime also hits lands which can be nice. Maybe it becomes a Caustic Caterpillar.

Gilded Lotus may go, may stay, unsure.

Bojuka Bog is good, may include it, but I already have found that I get much more value on my Living Death without the need to run a crazy amount of hate beforehand.

Already mentioned that Vraska may become Beast Within.

Phyrexian Arena may turn up, perhaps it replaces Smothering Abomination.

Reflecting Pool is just really low on my priority list right now because for two color EDH the mana is already so good that I don't feel the need to spend my $8 on this land. I think those $8 could be better spent elsewhere for the time being. I'll pick one up in trades if I can find one, but not going to drop money on it.

Alright, that's everything. Thanks a bunch for the input, it has definitely given me food for thought.

hoardofnotions on Willing Sacrifice

3 weeks ago

I've been playing my version of Mazirek (Mazirek, Shaman of the Swarm ($60 budget)) for a while and have some ideas for a non-budget build.

First off, is 35 lands enough? Seems like your curve goes a little high.

Something I've found great is lands that do extra nonsense like Blighted Fen, Foundry of the Consuls, Grim Backwoods, Jund Panorama, Khalni Garden and Spawning Bed have done good work for me

Animation Module is amazing! It's infinite with Ashnod's Altar, Mazirek, Kraul Death Priest and one creature

Retribution of the Ancients is really good when you start rolling

Sylvan Safekeeper is another all-star! no spot removal ruining your day and you can sac lands to alpha somebody

Gyre Sage, Devoted Druid and Joiner Adept are my best mana producers, often tapping for much more than Gilded Lotus

Smallpox can be really good. plus two counters per player with a creature

Fleshbag Marauder and Merciless Executioner are great as well!

Reyhan, Last of the Abzan shuffles around counters for alpha strike kills

Jarad, Golgari Lich Lord can kill the whole table

Noosegraf Mob is an army in a refilling can

Wave of Vitriol is a game ender

Some cards I think could be cut are

Killing Wave this is a cool card i haven't played with, but it seems like a punisher card like Browbeat. you're giving your oppenents the choice of what to do, and they'll pick the thing that helps them out, not you.

Vampire Hexmage is this here for planeswalker kill? you don't have Dark Depths so this could be cut i think

Darksteel Ingot could be cut for a mana dork.

both 4 mana planswalkers could be cut i think. They just seem hard to keep around, especially in multiplayer games.

Reaper of the Wilds could be something higher impact. Right now it just looks like a big dude.

Smothering Abomination I'm just wondering about this one, do you run enough tokens to support it? It seems hard to run out on turn 4 and have it provide the vaule you want

Acidic Slime could be Reclamation Sage cause it's cheaper or either Caustic Caterpillar or Sylvok Replica for value

Gilded Lotus for a mana dork

I agree that Living Death should be run, just run some graveyard hate to make it one sided, Bojuka Bog, Nihil Spellbomb

Vraska the Unseen super slow card imo, Beast Within is much faster

Wurmcoil Engine this is a good card, i just want to know if it's a "good stuff" addition or you need the lifelink

Army of the Damned is cool, but it makes tapped dudes so you can't block with them and it's soo expensive. Have you had good experiences with it?

Some of the cards in your maybeboard i think you should try and get in the main deck are

Phyrexian Arena card draw is good

Beast Within very versitile removal spell

Reflecting Pool good card is good

phoenixdowner on Waking Nightmare

1 month ago

I like Arbor Elf over Voyaging Satyr because it costs half as much to play. The same goes for Utopia Sprawl in lieu of Fertile Ground. I feel that the lands that come into play tapped waste a turn since I have to sit on them. Grim Backwoods is nice, but with Fling I can sack Abyssal Persecutor and do 6 damage to target creature or player. Abyssal Persecutor helps solidify my win: it may take more time, but that's where your suggestion of Silklash Spider helps if I need to remove him. Thanks!

Yuri200X on Waking Nightmare

1 month ago

You could try for more forests then and try Voyaging Satyr and Fertile Ground. You'd still ramp and be able to generate any color of mana.

If you dislike that, you could always go for budget lands: Temple of Malady, Grim Backwoods (if you need to sac Abyssal Persecutor).

LeaPlath on eldrazi

1 month ago

So what are you really wanting to do? Cause I'm seeing a few issues. I'm trying to keep all the suggestions cheapish, but also suggest some over time improvements.

First of all, lands. Please don't put them with different arts when you are trying to get deck help. It just makes it more of a pain to look at and suggest stuff.

Secondly, painlands. They tap for your colours and if you don't want to pay life, they tap for . As do the filterlands.

Thirdly, there are more useful utility lands you could run. Eye of Ugin is 2 mana for eldrazi and a consistent source of cards. Bojuka Bog exiles a graveyard for ingest stuff. Duskmantle, House of Shadow, Alchemist's Refuge, Grim Backwoods, Nephalia Drownyard, Novijen, Heart of Progress all tap for that much needed colourless, while having useful side effects.

I don't think Blisterpod, Hedron Crawler, Mist Intruder, Walking Atlas, are where you want to be as they are small cards, small effects, don't have Ingest etc. You also aren't running any emerge that you need the extra bodies for.

If you focus on either rushing the big eldrazi via ramp, with smaller utility eldrazi for ingest and useful effects that might work a bit better. I can suggest stuff for that, but I am guessing you are fairly new/limited on card selection?

Trveheimer on Gotta revive em all?!

1 month ago

Hermit Druidlist of lands to make the Hermit more efficientGrim Backwoods (i have one)Dakmor Salvage (i think i have one)Murmuring Bosk this one is nice cuz forest

Life from the Loam or Splendid Reclamation

i'd cut Herald of Anafenza for an acidic slime. you can and should exploit etb triggers ;)

xoxo

Nero64 on See the Forest for the Trees (Ravos Tana Tokens)

4 months ago

Hey Goldrodger558,

I really like what you're doing here. I've been looking real hard at the new Saskia the Unyielding Commander 16 deck so seeing a user-made one is pretty exciting. I think my biggest worry with this build is the manabase. For the size creatures I'm not sure you have a solid enough foundation but on top of that there are some real cool lands I feel like you should take advantage of.

First up, when land is a little tight already I'd suggest switching some of your bounce or tap lands out for shocks like Godless Shrine or other solid multi-colored options like Stomping Ground, Grove of the Burnwillows, and even the brand-spanking new Concealed Courtyard.

Moving away from that I would really suggest using Grim Backwoods. With so many wimpy creatures being pumped out it pays to have the necessary outlets and in the mid-late game a little extra card-draw at the expense of a saproling seems like an easy trade to me. Almost in parallel to that is Vitu-Ghazi, the City-Tree. I noticed a lot of your creatures have "creature-entering-battlefield" triggers so having a designated source for creature creation could be a really good addition. Finally in the lands category we have a wonderfully simple land for any group-hug deck...Blighted Steppe. That could come in real handy real quick when perhaps an Ulamog deck has decimated your deck and Scion is right around the corner. Obviously some of those suggestions are cost-prohibitive but maybe they'll spark intuition of a cheaper option.

With that more solid mana base I really have nothing but praise for your creature selection. A good collection of triggers and powerful beasts to deal out the damage in the long-haul. I would ask why Athreos, God of Passage isn't making an appearance in such a creature-heavy deck...but I just love Gods so I'm a little bias there.

While I don't think Deadbridge Chant doesn't add a whole lot of competitive value I think it would be hilarious in casual play. Other than that great strategy, awesome four-color base, and I hope it works out!

Load more