: Gain .
, , Sacrifice a creature: Draw a card.
|Have (3)||Mortiferus_Rosa , IcyLightning , sonnet666|
Printings View all
|Commander 2018 (C18)||Rare|
|Commander Anthology (CM1)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2013 (C13)||Rare|
|Dark Ascension (DKA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Grim Backwoods occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Grim Backwoods Discussion
2 weeks ago
I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:
Cards To Add Show
Add Reyhan, Last of the Abzan . If you can put +1/+1 counters on your creatures, your devourer will get HUGE real fast! Gets crazy too if you eat everything with Mycoloth and all those extra +1/+1 counters go to him.
Add Triumph of the Hordes . This cards a no brainer for token swarms and huge powerful armies. Remember, it only takes 10 infect to kill someone.
Add Moldervine Reclamation . Just a simple life gain/card draw engine for your devourers.
Cards To Swap Show
Replace Thorn-Thrash Viashino with Bloodspore Thrinax . Viashino doesn't provide any positive effects for devouring. Bloodspore Thrinax on the otherhand can push a token deck into an absurd board state.
Replace Mother Bear with Jade Mage . Mother Bear is situational and requires her to be in the graveyard prior to using her. And the value isn't all that great. With Jade Mage you can use all of your mana every turn to do at least something.
Replace Emrakul's Hatcher with Tendershoot Dryad . Emrakul isn't that great for your token production. Tendershoot on the other hand can buff all of your saprolings and in a 4 player game, it'll produce 3 tokens by the time it comes back to you.
Replace Algae Gharial with Poison-Tip Archer . You won't get much value out of Gharial. Poison-Tip Archer on the other hand can be lethal if kept on the board. It's basically a stronger Mayhem Devil .
Cards to Cut Show
Mana Rocks Show
Wayfarer's Bauble , Arcane Signet , Chromatic Lantern , Commander's Sphere , Darksteel Ingot , Thran Dynamo , Worn Powerstone , Fellwar Stone , Golgari Signet , Gruul Signet , Rakdos Signet , Talisman of Impulse , Talisman of Indulgence , Talisman of Resilience , Heraldic Banner
Urborg, Tomb of Yawgmoth , Fabled Passage , Castle Embereth , Dwarven Mine , Bojuka Bog , Grim Backwoods , Phyrexian Tower , Kessig Wolf Run , Volrath's Stronghold , Overgrown Tomb , Stomping Ground , Woodland Cemetery , Blood Crypt , Dragonskull Summit , Command Tower , Savage Lands , Rootbound Crag , Rakdos Carnarium , Gruul Turf , Golgari Rot Farm
2 months ago
So many good cards that could go with this commander that you just can't cram them all into one deck. Some items that I run in my Meren deck that could be of use here:
Grim Backwoods Another sac outlet plus additional card draw
Woodfall Primus , the persist is pretty abusable.
Murderous Rider removal then sac to the 'Pod and go get again with...
Fauna Shaman helps fill the yard while stacking the hand
Doom Whisperer big flier plus can fill the yard without paying additional mana
Swords to Plowshares because you will hate another deck that is doing what you're doing and exile is so necessary in this format.
8 months ago
The majority of users here have recommended against using Grim Backwoods , so I shall not use it in my Atraxa deck, but, since I have already purchased a copy of it, I shall look for another deck into which I could put that card.
8 months ago
I am considering putting Grim Backwoods in one of my EDH decks, because repeatable card drawing at instant speed is always nice, and the deck in question has plenty of methods to generate tokens to sacrifice to the land, but four mana and a sacrifice are a high cost to pay for a single card, so I shall ask for the advice of everyone else here, before I include that land in my deck.
What does everyone else here say about this? Is grim backwoods a good card for an EDH deck?
8 months ago
multimedia, I appreciate some of your suggestions, but I am not certain that I can remove any cards to make room for them.
As for Grim Backwoods , I shall start a thread to ask the rest of the forum about it, and, if the majority of users say that it is not a worthwhile land, then I shall not use it.
8 months ago
Hey, I think if you already have all the Shock lands that they can replace the Tri lands.
Play all six Shock lands especially Forest ones, the three Check lands and include cards that can tutor for Shock lands while also being helpful ramp. Fetches of course are best, but if don't have them then Farseek, Lore, Wood Elves , Skyshroud Claim . Birds of Paradise , Incubation Druid and Paradise Druid won't break the bank and they're good for color fixing and early game ramp. Incubation is good with proliferate and with Rainbow lands. Crystalline Crawler is four mana, but it can make colored mana the turn you play it which is very good. Can also be a constant source of any color of mana with proliferate.
Crop Rotation and Sylvan Scrying are helpful to tutor for any one land. Opal Palace and Guildmages' Forum are good lands with Atraxa since either can put a counter on her letting her then proliferate herself. It's worth playing five mana to cast Atraxa with one of these lands.
Grim Backwoods isn't a good land even with token strategies. Five mana, four and tap Backwoods as well as sac a creature to draw one card is not a good investment, not worth it. Any land that can't originally make colored mana better be great if you're playing it in a four color manabase. Out of those three options you mentioned, Gavony Township is the only one to consider because of it's interaction with proliferate.
As far as proliferation goes Evolution Sage and Flux Channeler are high end since they're three drops who can be repeatable proliferate for no mana cost. With Atraxa and one of these proliferating twice a turn for no mana cost seems very good especially with Doubling Season and if you can get a counter on Atraxa.
8 months ago
multimedia, I was contemplating putting all six shocklands that were supported by Atraxa's colors, but I instead chose to use three allied-colored shocklands and three enemy-colored checklands.
Also, I chose to have more than half the lands in this deck be basic lands, in the case that an opponent of mine is cruel enough to use Blood Moon or Ruination , I really would like to have some further utility lands in this deck, such as Grim Backwoods or Vault of the Archangel , plus, I would like to add Gavony Township back to this deck, so could I reduce the number of basic lands to 20, and still have a strong mana base?
9 months ago
Hmmm that is a much harder question :P
maybe try this:
-Sprout Swarm (just seems too expensive to buyback even with convoke)
-Alpha Authority (similar to boots but the cost is paid after and only works once)
-Channeler Initiate (bit out of place as there are better mana dorks, I know you can dump all the -1/-1 on a saproling but a 3/4 just does not seem worth it)
another addition if you didn't mind going a little of theme is Winding Constrictor which would accelerate lots off your generation (even has synergy with oren-rief)
A couple of land swaps could work as well: