Grim Backwoods

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
Commander 2013 (C13) Rare
Dark Ascension (DKA) Rare

Combos Browse all

Grim Backwoods

Land

: Gain .

, , Sacrifice a creature: Draw a card.

Grim Backwoods Discussion

DemonDragonJ on Is Grim Backwoods a Good ...

1 month ago

The majority of users here have recommended against using Grim Backwoods , so I shall not use it in my Atraxa deck, but, since I have already purchased a copy of it, I shall look for another deck into which I could put that card.

DemonDragonJ on Is Grim Backwoods a Good ...

1 month ago

I am considering putting Grim Backwoods in one of my EDH decks, because repeatable card drawing at instant speed is always nice, and the deck in question has plenty of methods to generate tokens to sacrifice to the land, but four mana and a sacrifice are a high cost to pay for a single card, so I shall ask for the advice of everyone else here, before I include that land in my deck.

What does everyone else here say about this? Is grim backwoods a good card for an EDH deck?

DemonDragonJ on All Will Be One

1 month ago

multimedia, I appreciate some of your suggestions, but I am not certain that I can remove any cards to make room for them.

As for Grim Backwoods , I shall start a thread to ask the rest of the forum about it, and, if the majority of users say that it is not a worthwhile land, then I shall not use it.

multimedia on All Will Be One

1 month ago

Hey, I think if you already have all the Shock lands that they can replace the Tri lands.

Play all six Shock lands especially Forest ones, the three Check lands and include cards that can tutor for Shock lands while also being helpful ramp. Fetches of course are best, but if don't have them then Farseek, Lore, Wood Elves , Skyshroud Claim . Birds of Paradise , Incubation Druid and Paradise Druid won't break the bank and they're good for color fixing and early game ramp. Incubation is good with proliferate and with Rainbow lands. Crystalline Crawler is four mana, but it can make colored mana the turn you play it which is very good. Can also be a constant source of any color of mana with proliferate.

Crop Rotation and Sylvan Scrying are helpful to tutor for any one land. Opal Palace and Guildmages' Forum are good lands with Atraxa since either can put a counter on her letting her then proliferate herself. It's worth playing five mana to cast Atraxa with one of these lands.

Grim Backwoods isn't a good land even with token strategies. Five mana, four and tap Backwoods as well as sac a creature to draw one card is not a good investment, not worth it. Any land that can't originally make colored mana better be great if you're playing it in a four color manabase. Out of those three options you mentioned, Gavony Township is the only one to consider because of it's interaction with proliferate.

As far as proliferation goes Evolution Sage and Flux Channeler are high end since they're three drops who can be repeatable proliferate for no mana cost. With Atraxa and one of these proliferating twice a turn for no mana cost seems very good especially with Doubling Season and if you can get a counter on Atraxa.

DemonDragonJ on All Will Be One

1 month ago

multimedia, I was contemplating putting all six shocklands that were supported by Atraxa's colors, but I instead chose to use three allied-colored shocklands and three enemy-colored checklands.

Also, I chose to have more than half the lands in this deck be basic lands, in the case that an opponent of mine is cruel enough to use Blood Moon or Ruination , I really would like to have some further utility lands in this deck, such as Grim Backwoods or Vault of the Archangel , plus, I would like to add Gavony Township back to this deck, so could I reduce the number of basic lands to 20, and still have a strong mana base?

SP3CTR3_chelts on Tiny Leaders Help - Slimefoot

3 months ago

Hmmm that is a much harder question :P

maybe try this:

-Sprout Swarm (just seems too expensive to buyback even with convoke)

-Alpha Authority (similar to boots but the cost is paid after and only works once)

-Channeler Initiate (bit out of place as there are better mana dorks, I know you can dump all the -1/-1 on a saproling but a 3/4 just does not seem worth it)

+Swiftfoot Boots

+Lightning Greaves

+Ashnod's Altar

another addition if you didn't mind going a little of theme is Winding Constrictor which would accelerate lots off your generation (even has synergy with oren-rief)

A couple of land swaps could work as well:

  • Bojuka Bog (this is just a nice utility card which will piss one GY recursion deck off :P)

  • Grim Backwoods (these two serve similar functions as they would replace the affect of Sprout Swarm whilst freeing up a card slot)

  • Arch of Orazca

Gruntykins on Official missing/incorrect card/token thread

4 months ago

CM1 (Commander Anthology 1) is still missing a bunch of stuff. Golgari Charm , Golgari Rot Farm , Golgari Signet , and Grim Backwoods .

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Grim Backwoods occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Golgari: 0.55%