Grim Backwoods

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
Commander 2013 (C13) Rare
Dark Ascension (DKA) Rare

Combos Browse all

Grim Backwoods

Land

: Gain .

, , Sacrifice a creature: Draw a card.

Grim Backwoods Discussion

SP3CTR3_chelts on Tiny Leaders Help - Slimefoot

4 weeks ago

Hmmm that is a much harder question :P

maybe try this:

-Sprout Swarm (just seems too expensive to buyback even with convoke)

-Alpha Authority (similar to boots but the cost is paid after and only works once)

-Channeler Initiate (bit out of place as there are better mana dorks, I know you can dump all the -1/-1 on a saproling but a 3/4 just does not seem worth it)

+Swiftfoot Boots

+Lightning Greaves

+Ashnod's Altar

another addition if you didn't mind going a little of theme is Winding Constrictor which would accelerate lots off your generation (even has synergy with oren-rief)

A couple of land swaps could work as well:

  • Bojuka Bog (this is just a nice utility card which will piss one GY recursion deck off :P)

  • Grim Backwoods (these two serve similar functions as they would replace the affect of Sprout Swarm whilst freeing up a card slot)

  • Arch of Orazca

Gruntykins on Official missing/incorrect card/token thread

1 month ago

CM1 (Commander Anthology 1) is still missing a bunch of stuff. Golgari Charm , Golgari Rot Farm , Golgari Signet , and Grim Backwoods .

_Delta_ on Death Cannot Escape a Thousand Eyes [Competitive]

2 months ago

The most easy upgrade would be for your lands, there's a ton you could add such as Dakmor Salvage , Svogthos, the Restless Tomb , Hissing Quagmire , High Market , Command Tower , Overgrown Tomb , Woodland Cemetery , Westvale Abbey  Flip, Bojuka Bog , Evolving Wilds , Grim Backwoods , Tainted Wood , and Golgari Rot Farm .

I will think of more things at another point when I have more time, if you in turn have any suggestions feel free to give any of my edh decks a look, perhaps my Meren of Clan Nel Toth decklist might give you some ideas in the process.

K1ngMars on Shrek Fottimadre Jones

5 months ago

Il tuo mazzo necessita di un buon pacchetto di removal per far morire quante più creature possibili, in modo da rendere Kresh grosso, ed allo stesso tempo ti servono cose che diano evasion a kresh per fare in modo che riesca a colpire. Farò suggerimenti su cambi funzionali e cambi di budget, sia in più economico che in più costoso.

Valuta di trovare un posto per carte che diano colpo sicuro a Kresh, come:

Valuta di inserire qualche sacrifice outlet come (nella sezione terre ce ne sono altre molto forti):

Nella sezione terre ti consiglio:

Se con queste sostituzioni nella mana base finisci per avere più di quattro terre che producono , valuta di inserire al posto di una creatura ramp la Chromatic Lantern, che è stata ristampata da poco ed è scesa.

multimedia on No Discard No Life

8 months ago

Hey, very nice budget Commander deck.

Consider a few other creatures who can make your opponent discard a card? Using creatures who do this puts more pressure on your opponents.

Elvish Archdruid and Reclamation Sage are staple budget Elves. Commander's Sphere is an upgrade for Manalith.

Cards to consider cutting:

  • Manalith
  • Searchlight
  • Gift of Paradise
  • Deadbridge Shaman
  • Greenwheel Liberator
  • Llanowar Mentor

For the manabase consider:

Good luck with your deck.


SirSgtCire on Tastes like AGhave

8 months ago

Removed the filter lands for now, will add those if I find that the Guild Karoos are still a nuisance. They have been a nuisance "in combination with" the other tapped lands and colorless lands that I see all too often. If I change those lands first, then maybe the Karoos are actually fine in this list, since they pay you back for coming in tapped AND bouncing another land.

So, in total:

-1 Diabolic Tutor, -1 Jungle Hollow, -1 Blossoming Sands, -1 Scoured Barrens, -1 Grim Backwoods, -1 Vitu-Ghazi, the City-Tree, -1 Rogue's Passage,

+1 Diabolic Intent, +1 City of Brass, +1 Grand Coliseum, +1 Godless Shrine, +1 Forest, +1 Plains, +1 Swamp,

These changes should help the deck work faster to assembling the ultimate toolbox strategy.

Spastik2D on

8 months ago

Pretty solid list for keeping it under $200. You've got the Ishka-infinite which is a must for this commander IMO, so that's good. Depending on how much you want to use the grave, I'd highly recommend running Golgari Grave-Troll for big dredges and Altar of Dementia as a way of milling yourself further or milling your opponents to death if you pull off the infinite but don't have the colored mana to drain everyone. I'd also recommend running Hornet Queen and/or Grave Titan to give yourself more infinite combo enablers, they don't drain the way Ishka does, but with Blood Artist or Altar of Dementia, you can still go lethal with them.

As for when you get to the land base, include both colored artifact lands, the cycling lands, Geier Reach Sanitarium, Grim Backwoods, and Dakmor Salvage for sure, all of those lands enable Delirium in some way.

Here's my list if you want some inspiration, I'm less budget than this build is, but there's some cheap pieces I'm running that might pique your interest, especially since our builds aren't too far apart and our game plan is the same.

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Grim Backwoods occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Golgari: 0.55%