|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2013 (C13)||Rare|
|Dark Ascension (DKA)||Rare|
Combos Browse all
: Gain .
, , Sacrifice a creature: Draw a card.
Price & Acquistion Set Price Alerts
|Have (37)||Oskani , bakunet , sombrevivo , Vasbear1 , Zhorus_The_Bauqret , killstars , lava_lava , Gabeph , Reliva , rikertchu , Epidilius , vashaclarens , MattN7498 , mziter501 , teslacoil7992 , saj0219 , itheoryz , Mortiferus_Rosa , GoldGhost012 , Wolfebladeelite , webdokkeren , sonnet666 , , RobbyFoxfur , Dr.Jackel , switchkill65 , FoamEagle , Famicomania , frederiklw , acbooster , jstn.mrrtt , KingOfGrixis , Kleptozaniac , Xz0mb13x91 , bennybubbles , Swamy , Pumpkinking913|
|Want (20)||CryAll , shrimpandwalrus , CrugXC , TheGamingWyvern , ferretgr , Awesomeeli , Lordaether , Dk1997 , Loading_Error , puppixx , bonkpoppin , lightbow , spacemonaut , LoneCrusader399 , Jspeed , frands24 , AlphaSp , Mahtimatonen , mrnking57 , allyrallytally|
Grim Backwoods Discussion
1 month ago
Hey, very nice budget Commander deck.
Consider a few other creatures who can make your opponent discard a card? Using creatures who do this puts more pressure on your opponents.
Cards to consider cutting:
- Gift of Paradise
- Deadbridge Shaman
- Greenwheel Liberator
- Llanowar Mentor
For the manabase consider:
Good luck with your deck.
2 months ago
Removed the filter lands for now, will add those if I find that the Guild Karoos are still a nuisance. They have been a nuisance "in combination with" the other tapped lands and colorless lands that I see all too often. If I change those lands first, then maybe the Karoos are actually fine in this list, since they pay you back for coming in tapped AND bouncing another land.
So, in total:
These changes should help the deck work faster to assembling the ultimate toolbox strategy.
2 months ago
Pretty solid list for keeping it under $200. You've got the Ishka-infinite which is a must for this commander IMO, so that's good. Depending on how much you want to use the grave, I'd highly recommend running Golgari Grave-Troll for big dredges and Altar of Dementia as a way of milling yourself further or milling your opponents to death if you pull off the infinite but don't have the colored mana to drain everyone. I'd also recommend running Hornet Queen and/or Grave Titan to give yourself more infinite combo enablers, they don't drain the way Ishka does, but with Blood Artist or Altar of Dementia, you can still go lethal with them.
As for when you get to the land base, include both colored artifact lands, the cycling lands, Geier Reach Sanitarium, Grim Backwoods, and Dakmor Salvage for sure, all of those lands enable Delirium in some way.
Here's my list if you want some inspiration, I'm less budget than this build is, but there's some cheap pieces I'm running that might pique your interest, especially since our builds aren't too far apart and our game plan is the same.
3 months ago
I reccomend taking a look at sac outlets in the side. Gravecrawler recursion with a Mind Slash cripples control and combo if you can resolve it. Duress on a stick is not to be underestimated. Similarly, spells like Plunge into Darkness or utility lands like Grim Backwoods are worth a look.
4 months ago
Alright some advice from my experience with my Hapatra deck. http://tappedout.net/mtg-decks/hapatra-snek-death/ First mine is right there second the base is solid but small tweakin could help out immensely. First you need backup Hapatra’s. If she starts costing 10-12 mana it’ll be heck. Nest of Scarabs Flourishing Defenses you also are going to need some card draw one shots like Harmonize and Night's Whisper and my personal favorites like Vampiric Rites and Grim Backwoods
5 months ago
You'll want some faster card draw and creatures, and more go-wide pay offs. Disciple of Bolas, Zulaport Cutthroat, Falkenrath Noble, Blood Artist, Grim Backwoods, Sangromancer, Rogue's Passage, Whip of Erebos are all good cards to add.
Midnight Banshee is a major nonbo in your deck. It kills all of your snakes that you get from it, as well as many of your other creatures.
For lands you'll want to avoid tapped lands that dont further your game plan some how. Replace with basics or fast-duals: Foul Orchard, Golgari Guildgate, Golgari RotFarm, Jungle Hollow, Khalni Garden, Mortuary Mire, Oran-Rief, the Vastwood, Cabal Stronghold. Manabasecrafter.com provides a very helpful list of every mana source you can play given your commander.
5 months ago
Cool idea, dude. Unfortunately if you want it to be viable in Modern I think you need the normal Rock package. 3 Inquisition of Kozileks, 2 Thoughtseize, 1 Abrupt Decay, 1 Maelstrom Pulse and 3 Fatal Push. You're just not fast enough to beat the fast decks in the format. I'd also play 2-3 Collective Brutality, because discarding Rat Colony to bring the back later with Bloodbond March is the way to go.
To find room for this, I'd lose 4 Drainpipe Vermin, 4 Ravenous Rats and the Aether Vials. Using Aether Vial to dump your hand quickly doesn't seem to have the same impact as in other decks, as you don't win with great speed. Control is also not a huge problem due to the addition of discard. I'd also take out 1 Grim Backwoods for another Overgrown Tomb. 2 of those is too many.
Sideboard should be 1x Maelstrom Pulse, 2x Chameleon Colossus for black decks (and in flavour), 2x Damnations, 2x Nihil Spellbomb (card draw is relevant vs Leyline), 3x Fulminator Mage for Tron, Surgical Extraction for combo/Tron, 2x Collective Brutality, 1x Deglamer/Unravel the Aether and 1x Golgari Charm.
I don't know if this meant to be budget because those cards obviously bump up the price, but I think that makes the deck viable, haha
Sorry for the over advice. It was meant to be short, but just kept going...
6 months ago
I really like the Bloodspore Thrinax in this deck. But I'd cut kind of every other +1/+1 counter card. The Thrinax lets your new snakes come into play bigger and lets every creature neutralize some -1/-1 counters put on them to get more snakes, which is awesome. But the other +1/+1 enablers aren't strong enough to keep up with the -1/-1 synergy of this deck.
You could find a way to get Hapatra through, e.g. Whispersilk Cloak or Key to the City. Some ramp will be useful as well, the usual suspects would be Fellwar Stone, Golgari Signet, Golgari Cluestone, Commander's Sphere, Cultivate, Kodama's Reach, Rampant Growth.
Rupture Spire and Transguild Promenade are strictly better than Survivors' Encampment and Unknown Shores, but you really don't even need them in a two-color deck. Try Golgari Guildgate, Golgari Rot Farm, Jungle Hollow, Hissing Quagmire, Llanowar Wastes, Tainted Wood, Temple of Malady. Terramorphic Expanse is a second Evolving Wilds, Opal Palace and Path of Ancestry should be auto-includes in a budget deck.