: Add to your mana pool.
, , Sacrifice a creature: Draw a card.
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Grim Backwoods Discussion
1 month ago
Why didn't you just update your Spring Into Death deck list? There's only like 2 cards different, haha.
Now on to the real meat:
Mikaeus, the Unhallowed Combo
- Turn 1: Play a one drop ramp creature.
- Turn 2: Play Buried Alive and fetch Mike and Triskelion.
- Turn 3: Play Victimize, bring Mike and Trike out and ping infinitely to win.
Or tutor for Defense of the Heart and win the turn after you cast it.
Necrotic Ooze Combo
- Play Buried Alive or Survival of the Fittest.
- Grab and put Triskelion and Phyrexian Devourer into the graveyard, and get Necrotic Ooze into play.
- Make sure Necrotic Ooze gets out last if using Survival to tutor them.
- Remove all cards from your library to burn opponent(s) for the CMC of all cards in your library.
Once it's out, the only thing that can interrupt this is Split Second since you can respond by adding and removing counters.
Jarad, Golgari Lich Lord Combo
This requires some knowledge of how the stack works.
- Exile cards from your library until Phyrexian Devourer's ability is put on the stack.
- In response to the ability, continue exiling cards to beef him up more.
- Still before allowing the sacrifice to resolve, sack him to Jarad to smack your opponents for a ton of damage, similarly to the aforementioned Ooze-combo.
Colorless Mana Combo
- Have/get Ashnod's Altar in play.
- Play Nim Deathmantle.
- Play Grave Titan, pop up two 2/2 tokens.
- Sack the two tokens to Altar, then sack Titan to get a total of six .
- Use 4 of that to make Deathmantle grab Titan back and get you two more tokens
Repeat this as many times as desired, netting 2 colorless mana every loop.
1 month ago
hoardofnotions - First off, with the land issue, I have not really had any problems finding land. With Harrow, Cultivate, Kodama's Reach, Burnished Hart, Sakura-Tribe Elder, etc. etc. I have plenty of ways to dig it out of my deck.
Onto the lands you mentioned. Some of them have extremely expensive costs for the tokens they produce and also require the land to die, leaving me with less mana available than I already had. For that reason I am not sure I am a fan of Foundry of the Consuls and Spawning Bed. I also literally just took out Grim Backwoods because I never have enough mana open to use five of it drawing one card. Blighted Fen has always seemed weak to me because it only forces one opponent to sacrifice a thing. Jund Panorama is just essentially a worse Terramorphic Expanse or Evolving Wilds, and I would like to keep as much of my mana untapped as possible. That being said, Khalni Garden may be worth it because it's a free token just for playing a land.
Next up, Animation Module - That combo is dumb, didn't notice it at first, will definitely look harder into that bad boy.
Retribution of the Ancients is a very neat removal option, definitely requires some looking into.
As for Sylvan Safekeeper I actually took her out of the deck originally. I face many more boardwipes than targeted removal, but the card may deserve a second look.
Gyre Sage and Devoted Druid are interesting and I will be looking into experimenting with those. Joiner Adept is simply a Chromatic Lantern on a stick, and with only two colors I haven't felt the need for that effect in this list.
Fleshbag Marauder just barely got cut from the list on last revision, but I may consider putting it back in for something else as I flush out more of what cards are not pulling their weight.
Reyhan, Last of the Abzan had actually just popped onto my radar about two weeks ago, am currently looking at running him.
Jarad, Golgari Lich Lord definitely deserves a look.
Noosegraf Mob also deserves a look.
Wave of Vitriol is an expensive effect, but it may actually be worthwhile if I were to tweak the list to lessen the number of things I am losing to it.
Killing Wave has always performed for me. I can cast it for enough to make everyone sacrifice everything and then just pay for Mazirek and all of a sudden he is massive. One of my favorite tricks, however, is using it for X=0 then choosing to not pay 0 life for my creatures, thus allowing me to sacrifice however much I want to for only .
Vampire Hexmage is useful for planeswalkers, and is nice against cards like Tangle Wire and Parallax Wave. It is possible that he can be cut however. Also I am not running Dark Depths because it is banned in EDH.
As of now, I would argue against cutting the 4-mana walkers, simply because I haven't had a lot of difficulty keeping them around.
Reaper of the Wilds could definitely see the axe soon. The scry is nice, but could possibly be upgraded.
Smothering Abomination is another one that can be cut. I do generate significant tokens, but in the times he is bad, he's really bad. Could see cutting it for some other card draw source.
Gilded Lotus may go, may stay, unsure.
Already mentioned that Vraska may become Beast Within.
Reflecting Pool is just really low on my priority list right now because for two color EDH the mana is already so good that I don't feel the need to spend my $8 on this land. I think those $8 could be better spent elsewhere for the time being. I'll pick one up in trades if I can find one, but not going to drop money on it.
Alright, that's everything. Thanks a bunch for the input, it has definitely given me food for thought.
1 month ago
I've been playing my version of Mazirek (Mazirek, Shaman of the Swarm ($60 budget)) for a while and have some ideas for a non-budget build.
First off, is 35 lands enough? Seems like your curve goes a little high.
Retribution of the Ancients is really good when you start rolling
Sylvan Safekeeper is another all-star! no spot removal ruining your day and you can sac lands to alpha somebody
Smallpox can be really good. plus two counters per player with a creature
Reyhan, Last of the Abzan shuffles around counters for alpha strike kills
Jarad, Golgari Lich Lord can kill the whole table
Noosegraf Mob is an army in a refilling can
Wave of Vitriol is a game ender
Some cards I think could be cut are
Killing Wave this is a cool card i haven't played with, but it seems like a punisher card like Browbeat. you're giving your oppenents the choice of what to do, and they'll pick the thing that helps them out, not you.
Darksteel Ingot could be cut for a mana dork.
both 4 mana planswalkers could be cut i think. They just seem hard to keep around, especially in multiplayer games.
Reaper of the Wilds could be something higher impact. Right now it just looks like a big dude.
Smothering Abomination I'm just wondering about this one, do you run enough tokens to support it? It seems hard to run out on turn 4 and have it provide the vaule you want
Gilded Lotus for a mana dork
Wurmcoil Engine this is a good card, i just want to know if it's a "good stuff" addition or you need the lifelink
Army of the Damned is cool, but it makes tapped dudes so you can't block with them and it's soo expensive. Have you had good experiences with it?
Some of the cards in your maybeboard i think you should try and get in the main deck are
Phyrexian Arena card draw is good
Beast Within very versitile removal spell
Reflecting Pool good card is good
2 months ago
I like Arbor Elf over Voyaging Satyr because it costs half as much to play. The same goes for Utopia Sprawl in lieu of Fertile Ground. I feel that the lands that come into play tapped waste a turn since I have to sit on them. Grim Backwoods is nice, but with Fling I can sack Abyssal Persecutor and do 6 damage to target creature or player. Abyssal Persecutor helps solidify my win: it may take more time, but that's where your suggestion of Silklash Spider helps if I need to remove him. Thanks!
2 months ago
2 months ago
So what are you really wanting to do? Cause I'm seeing a few issues. I'm trying to keep all the suggestions cheapish, but also suggest some over time improvements.
First of all, lands. Please don't put them with different arts when you are trying to get deck help. It just makes it more of a pain to look at and suggest stuff.
Secondly, painlands. They tap for your colours and if you don't want to pay life, they tap for . As do the filterlands.
Thirdly, there are more useful utility lands you could run. Eye of Ugin is 2 mana for eldrazi and a consistent source of cards. Bojuka Bog exiles a graveyard for ingest stuff. Duskmantle, House of Shadow, Alchemist's Refuge, Grim Backwoods, Nephalia Drownyard, Novijen, Heart of Progress all tap for that much needed colourless, while having useful side effects.
I don't think Blisterpod, Hedron Crawler, Mist Intruder, Walking Atlas, are where you want to be as they are small cards, small effects, don't have Ingest etc. You also aren't running any emerge that you need the extra bodies for.
If you focus on either rushing the big eldrazi via ramp, with smaller utility eldrazi for ingest and useful effects that might work a bit better. I can suggest stuff for that, but I am guessing you are fairly new/limited on card selection?
2 months ago
i'd cut Herald of Anafenza for an acidic slime. you can and should exploit etb triggers ;)
5 months ago
I really like what you're doing here. I've been looking real hard at the new Saskia the Unyielding Commander 16 deck so seeing a user-made one is pretty exciting. I think my biggest worry with this build is the manabase. For the size creatures I'm not sure you have a solid enough foundation but on top of that there are some real cool lands I feel like you should take advantage of.
First up, when land is a little tight already I'd suggest switching some of your bounce or tap lands out for shocks like Godless Shrine or other solid multi-colored options like Stomping Ground, Grove of the Burnwillows, and even the brand-spanking new Concealed Courtyard.
Moving away from that I would really suggest using Grim Backwoods. With so many wimpy creatures being pumped out it pays to have the necessary outlets and in the mid-late game a little extra card-draw at the expense of a saproling seems like an easy trade to me. Almost in parallel to that is Vitu-Ghazi, the City-Tree. I noticed a lot of your creatures have "creature-entering-battlefield" triggers so having a designated source for creature creation could be a really good addition. Finally in the lands category we have a wonderfully simple land for any group-hug deck...Blighted Steppe. That could come in real handy real quick when perhaps an Ulamog deck has decimated your deck and Scion is right around the corner. Obviously some of those suggestions are cost-prohibitive but maybe they'll spark intuition of a cheaper option.
With that more solid mana base I really have nothing but praise for your creature selection. A good collection of triggers and powerful beasts to deal out the damage in the long-haul. I would ask why Athreos, God of Passage isn't making an appearance in such a creature-heavy deck...but I just love Gods so I'm a little bias there.
While I don't think Deadbridge Chant doesn't add a whole lot of competitive value I think it would be hilarious in casual play. Other than that great strategy, awesome four-color base, and I hope it works out!