Petrified Field

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey (ODY) Rare

Combos Browse all

Petrified Field

Land

Tap: Add (1) to your mana pool.

Tap, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.

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Petrified Field Discussion

NensouHiebara on Balan, Wandering Knight | Equipment Voltron

1 month ago

@Kosmokatze

Mana Crypt Show


Sensei's Divining Top Show


Day of Judgment & Wrath of God Show


Grasp of Fate & Angel of Sanctions Show


Serra Ascendant & Transcendent Master Show

Kosmokatze on Balan, Wandering Knight | Equipment Voltron

1 month ago

Hey NonsouHiebara,

Thank you for sharing your great deck. I am a long time follower and I love this deck, because it plays the kind of magic which I enjoy the most: Artifacts and a mono-white build. Let's face it: mono white is the single-worst color in Commander. However, your deck is powerful with strong synergies and a flavourful theme, without swingy, game-ending cards and combos. I am taking a break from competitive commander, because it does not fit for me. There are other formats that do that for me. Therefore, I am strongly considering building a mono-white attrition deck for a more casual meta.

I would love to hear your thoughts on some cards.


Mana Crypt it is amazing, but it can do a lot of damage to you (1.5 a turn on average). It is great for decks that try to win fast. I think its probably fine to add it here since you have lifegain but I feel like you are a little slow to try to push for the win. The damage can add up quickly, especially when you aren't lucky with the random results.

Alternative Suggestions:

Wayfarer's Bauble is solid land ramp. I would rather have lands in play than a mana stone as they tend to get blown up. It's cheap to use and doesnt leave you with a target for things like Austere Command. It also lets you ramp into a turn 3 Balan, Wandering Knight.

Tithe is instant speed and let's you dropping lands when you fall behind.


Sensei's Divining Top I have started seeing this card a bit less as a staple for every deck.Card selection is always amazing and the more often you can refresh your selection the better this card becomes. It is amazing when you can manage to shuffle once per turn. This means that every turn, you get access to the best of three cards as your draw. It is great for trigger Miracle, like Terminus, even in your opponents turn. However, you don't have a lot ways to shuffle your deck to filter off the bad cards.

Alternative Suggestions:

Crystal Ball is topdeck manipulation where you dig into the cards you want or need. Whithout many shuffle effects it can make a nice addition.

Mind's Eye is one of the more powerful actual card draw effects available to mono white. It does not provide topdeck manipulation and it consumes a lot of mana. It is no Consecrated Sphinx and it may sit for a round until it provides value. However, it is very reliable card draw, especially if not answered quickly.

Crucible of Worlds is a good backup plan for your many utility lands. It turns Inventors' Fair into an engine. You already run Buried Ruin and Petrified Field which make this setup hard to disrupt. Personally I like including fetchlands if you are going to include this card just to expand what you can do with it. In mono color I tend to not run fetchlands. With Crucible I would consider fetchlands so I tend to have more shuffling, also for Sensei's Top.


Wrath of God and Day of Judgment are great when you are facing very fast decks. However, they lack versatility. At least the Wrath is a flavourful card and mostly stronger than Day of Judgment.

Alternative Suggestions:

Rout can wrath the board at instant speed as a nice surprise option.

Tragic Arrogance and Divine Reckoning work good with your voltron strategy. Keep your best creature and equipment and destroy the rest. Tragic Arrogance can also handle Indestructible and Hexproof, which is a great benefit.

Hallowed Burial Generally speaking I find it hard ever wanting to miracle Terminus. It can be nice with topdeck manipulation especially with Sensei's Divining Top, but I have also concerns with that card. Overall, I feel like the cheaper overall mana cost of Hallowed Burial could be a bit more solid than the random situations where you can profitably miracle cast Terminus.


Grasp of Fate and Angel of Sanctions are both efficient and versatile removal options. Your opponents will typically answer them quickly to get their cards back. I see it more like tempo cards, if you want to push for the win.

Alternative Suggestions:

Aura of Silence can act as as removal or as a tax and slowing effect on opponents until you want to remove something.You can access it with Enlightened Tutor and bring it back with Sun Titan.

Ray of Distortion is costly, but I think it's an underplayed card. Instant speed two-for-one removal is not too bad in my book.

Karmic Guide is amazing recursion on legs. It works well with Reveillark, even if you don't run Clone style effects.


Serra Ascendant is more aggressive and looking for swords. It's a nice and cheap beater.People get really pissed off when they see this on turn one and it usually leads to the whole table running you over first. Anyway, after clubbing a single opponent to under half life people start stabilizing and then you will turn the game into archenemy.

Transcendent Master Not really sure what to say. I think it's a very flavourful option and he gives you something to dump mana into. He can carry equipment and scales well into the late game. On the other hand he is very slow and everybody at the table will see it coming.

Alternative Suggestions:

Wall of Reverence acts as an amazing blocker paired with its lifegain it grants some great sustainability. You don't need to attack to gain life, which makes it great in more situations against decks that push hard on life. You also get the life end of your turn which can make a differnce.

Gisela, the Broken Blade comes down early, has evasion and lifelink. She's an efficient beater.

Baneslayer Angel is just an efficient beater, much like Gisela. She is very good at that. Again, it's a slow card, but so is Transcendent Master.

Mandalorian on The Gitrog Combos

1 month ago

You have a TON of mana sources here. Fast artifact mana, ramp via spells, creatures, and enchantments, but what are we ramping into? You seem to only have 1 fatty in the deck and 1 Torment of Hailfire mana sink, so I don't understand what all the fast mana is for? I think you could trim a lot of it, especially the rituals, for some more win conditions and/or interaction.

Splendid Reclamation

Crucible of Worlds

Titania, Protector of Argoth

Verdant Catacombs

Petrified Field

Windswept Heath

Marsh Flats and other fetches in colors

Tireless Tracker

Courser of Kruphix

Ghost Quarter

Strip Mine

Lake of the Dead

Oracle of Mul Daya

Dust Bowl

Zendikar's Roil

Putrefy

Maelstrom Pulse

Mandalorian on

2 months ago

Just some good synergy cards to consider! Looks pretty good except I would add like 7 more lands. In a deck based around land synergies with minimal mana rocks, you should really have more lands.

Lake of the Dead

Life from the Loam

Petrified Field

Dust Bowl

Fetches

Ghost Quarter

Crucible of Worlds

Zuran Orb

Oracle of Mul Daya

Exploration

Burgeoning

Tireless Tracker

Constant Mists

Eternal Witness

World Breaker

mymanpotsandpans on W: Thoughtseize and other modern ...

4 months ago

Looking for cards to complete my mardu deck. Namely 3x Thoughtseize at the moment but also looking for 4x Arid Mesa and 3x Path to Exile (Venser Vs Koth art) on the side.

Quick list of cards that I have no problem with finding a new home.

Petrified Field

Batterskull

Stoneforge Mystic

2x Nicol Bolas, God-Pharaoh

Cabal Coffers

Hazoret the Fervent

The Scarab God

Also My Binder to check out.

Snacrifice on Titania, Protector of Argoth

5 months ago

Since you have Mountain Valley from mirage, why not run Grasslands too? Champion of Lambholt can quickly spiral with this deck. Doubling Season+ parallel lives is always fun too

Crucible of Worlds is in now way budget, but it's amazing. THere's a new card in hour of Devastation that's a creature and green but does the same thing :P

Some land suggestions, some better than others:Blighted WoodlandWintermoon MesaCentaur GardenCradle of the AccursedDust BowlEncroaching WastesFoundry of the ConsulsGargoyle CastleGhost QuarterGrasping DunesHaunted FengrafHavenwood BattlegroundHickory Woodlot Petrified Field Spawning Bed Tectonic Edge Terminal MoraineThrone of the High CityTimberland RuinsWarped LandscapeDryad Arbor

Looks like a great deck :D

NensouHiebara on Balan, Wandering Knight | Equipment Voltron

6 months ago

@znenneman

Crucible of Worlds - Too narrow. I have Sun Titan and Petrified Field if I need to recur lands.

Tormod's Crypt - Not strong enough. I used Relic of Progenitus before Rest in Peace was printed and eventually replaced Relic with RIP. In games where grave-hate is absolutely needed, I want the graveyards to be empty and stay that way.

Flagstones of Trokair - Useless. It does absolutely nothing while it waits to be destroyed. I have ZERO interest in it.

entheogeneral on Need Help Compiling a List ...

8 months ago

Okay, so I just have a buncha lands for you. Most to protect you, others to slow them down or support your lands.Kor Haven

Balduvian Trading Post

Blighted Fen

Cabal Pit

Desert

Deserted Temple

Clacial Chasm

Halls of MistIce Floe

The Isle of Wak-Wak

Petrified Field

Prahv, Spires of Order

Quicksand

Sorrow's Path

Thespian's Stage

The Tabernacle at Penrell Vale

Vesuva

I hope you can use so of these ideas.

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