Hall of the Bandit Lord
Hall of the Bandit Lord enters the battlefield tapped.
, Pay 3 life: Add to your mana pool. If that mana is spent on a creature spell, that creature has haste.
|Want (6)||philmp01 , inacticezebra , tempDevelopper , kadabura , slamb022 , GreenDragon|
Printings View all
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Hall of the Bandit Lord occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Hall of the Bandit Lord Discussion
3 days ago
5 days ago
I would focus a bit less on protection spells that cost two or more, since it's hard to hold them up unless Kaalia has already stuck. The 1cmc ones like Apostle's Blessing are good, because it's easy to just wait a turn to play Kaalia on turn 5 with it up. Unless you are trying to build a less aggressive deck, I'd include a few more haste enablers instead - Kaalia wants to be fast and build a huge board presence quickly, and giving her haste is one of the best ways to do that. Some of my favorites are Dragon Tempest, Hall of the Bandit Lord, and Mass Hysteria. Also, Sire Of Insanity is a fantastic card for Kaalia.
1 week ago
Hey, Treasonous Ogre is a source of life lose that's also ramp. Necropotence, pay any amount of life and put that many cards into your hand. Heartless Hidetsugu, each player loses half of their life for a huge Greven attack that will most likely kill an opponent. Phyrexian Reclamation pay life to recur creatures. Arguel's Blood Fast Flip, pay life to draw cards and Temple of Aclazotz is Diamond Valley.
Manabarbs players lose life when they tap lands. Phyrexian Purge, pay life to target and destroy potential blockers. Bolas's Citadel, lose life to cast cards. Dreadhorde Invasion, lose life for token that can grow in power to sac to Greven. Sign in Blood, Night's Whisper and Read the Bones, lose life to draw cards.
Good luck with your deck.
1 week ago
Hall of the Bandit Lord - haste
Ancient Tomb > temple
Yavimaya Hollow - protection
Heroic Intervention - protection
Return of the Wildspeaker > soul's majesty
This deck just seems like green goodstuff
1 week ago
MrKillStar thanks for all the information. I love all the ideas and I've been toying with the deck today. I'm slowly looking at all the cards you suggested and their interactions with others.
I picked up a Mimic Vat, Strionic Resonator and a Field of Ruin today. I will deffinitly put a Cavern of Souls in right away too. I totally gapped on that card. Good call. I'm going to leave the urborg in the deck because it counters some of the lands I play such as Eye of Ugin and Hall of the Bandit Lord that dont tap for normal mana.
Im trying to avoid using a ton of eldrazi as well. As much as I like them and they 100% would make the cut I would like to use other big artifact creatures. Eldrazi are just over played imo.
3 weeks ago
This is a nice list. I do have a few suggestions though and I'll try to break it down by category.
Ramp: I'm not a fan of either Gilded Lotus or Thran Dynamo here... they don't really ramp you into Narset. Consider Pentad Prism (only 2 drop rock that'll ramp 2 different colored mana in the same turn... albeit once). Copy Artifact copies mana rocks (or an extra Strionic Resonator for extra combats). Coalition Relic and Worn Powerstone are other mana rock options. Crystal Vein and Ancient Tomb are 2 good land options here also.
Pillowfort: Smoke is worth its weight in gold here. You probably have enough extra turns/combats that you can drop the Propaganda/Ghostly Prison though.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Narset, American Beauty
3 weeks ago
Kapitein_Koekblik Thank you so much for the feedback and I'm glad the deck did well in your local game stores... while it lasted. Just curious, how many Commander Nights did you participate in with the deck to gather a 5-6 wins result?
All the cards you've replaced, are cards I wanted but can't afford to acquire for the deck at the moment, so good call on your part. Like you, I'm in 2 minds about Hall of the Bandit Lord too, thus it's inclusion only in the maybeboard till now.
I do have a Command Beacon lying around and will take your advice to include it in my deck. Looking forward to hearing from you on the above although it is unfortunate you can't take the deck out for a spin much going forward.
3 weeks ago
After playing this deck for a few months I sadly have to retire it. My local gamestore(s) have banned extra turns on commander nights (why they haven't banned the color blue instead is up for discussion I guess). I have won a fair share of commander nights with it (maybe 5-6 or so?) All I can say is that Cavern of Souls has saved my ass more then one would think, I also replaced 2 Island's with a Tundra and a Scrubland. I cut Blinkmoth Nexus for Command Beacon, because let me tell you, seeing it get destroyed/removed 3 times can become rather costly and this card really helps out then. I also preffered to run Mox Opal over Mox Diamond seeing I had more luck with artifacts in play then lands in my hand (Land Destruction is a well known theme in these parts). I also ditched Dark Petition to run Imperial Seal instead, in all my games Yennett never hit Dark Petition and casting it from my hand was to painful for that mana cost (all this was ofc, personal experience). Hall of the Bandit Lord can be pretty hit and miss and I tried to run it a couple of times, It either becomes a dead pull when I needed it, or it became to costly to pay the 3 life. I cut it in the end.
I will keep an eye out from time to time on your deck. For me, until they unban extra turns will retire this deck. Looking forward on how you can adjust this deck in the future.