Hall of the Bandit Lord


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Hall of the Bandit Lord

Legendary Land

Hall of the Bandit Lord enters the battlefield tapped.

, Pay 3 life: Add to your mana pool. If that mana is spent on a creature spell, that creature has haste.

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Recent Decks

Hall of the Bandit Lord Discussion

elfric on DanceDanceRevolution (Zur EDH)

3 days ago

hey PrepaidLenin cool deck!

i understand your perspective tuning a deck on a no-richman level for metas where everyone is on that same page. i think though your deck can have some good upgrades without suggesting the typical cedh money powerstaples.

this will be in no particular order about importance.

you have some no-immediate impact cards that are Worn Powerstone, Thran Dynamo and Crucible of Worlds.

it wont be uncommon for you to fetch RIP at any stage of the game and thus has antisynergy with crucible. i know geddon but you probably want zur anyway before geddon and this would be winmore. having it late to striplock one player is not as good as Mana Vortex. basically i think often the ups dont outwheight the tempo loss i generates when played early. and your deck does not have all the best mana so you should better make some better tempo elsewhere. if you want to abuse your graveyard i think even Dig Through Time is way better in this deck. if that is not what you desire Dark Ritual can be that unexpected extra mana especially when not having the best manarocks. its good for necro its good after necro its good with early rocks or powers out you threat and geddon the same turn to foolowup somene elses boeard sweeper. flexibility in mana really is important for control decks. they dont always need all the mana but sometimes they can profit from that little bit extra mana to turn a corner.

the dynamo also costs alot of mana and thus also is only good if you can make a followup play. but your deck only has so many artifacts where most of them are also mana (that would be double ramp). Gilded Lotus is a much better card in your deck as you can nearly play any card you want from its mana. be that counter removal draw whatever it works. if you really want ramp in this slot you might test Everflowing Chalice as its flexible in that it can ramp zur or get bigger. otherwise you might test Aven Mindcensor. even though he cant live through your wraths he is very good. if you dont like that i recommend Yahenni's Expertise in this slot as it can act as a reverse dynamo in that you get your spell and a followup ramp or even something else.

Coalition Relic is the better tempo player than worn powerstone. you can use its mana for interaction or tutors if needed and if not you have your +2 mana next turn anyway. being colored makes up for not having +2 every turn as in control having the option when to use it makes it good.

i dont like Seal of Cleansing and this should be Fragmentize. ask your snapcaster and he will aprove.

Vindicate is a card i also struggled to let go. but its sorcery speed. for me this could never outmatch the upside of destroing a land compared to Anguished Unmaking. so in a control deck like this i could make much more use out of Utter End. i stil play the T-fighter but in more tempo oriented aggressive decks. this could be your Cursed Totem slot too.

Mind Twist is a meta thing. if it works for you thats good but i often found Tasigur's Cruelty better in spellheavy decks. you should try it though i dont know what the better here as the twist can also be very good in multiplayer.

your Sensei's Divining Top and Brainstorm could be better. top is fine but i dont like bs with only 4 fetchlands. and so we are at the landsection:

there are some lands that can etb tapped under certain circumstances. there are those new battlebond multiplayer lands. i guess BU and UW should be upgrades.

the ravnica bouncelands are bad. vulnerable and only grand cardadvantage. it says yes to geddon but no to zur as you cannot play them turn 1 and turn 2 they dont help casting a manarock. these yould be replaced by Terramorphic Expanse and that other one thats the same rulestext. they come in tapped too so its justifiable. both help brainstorm and top.

we know this type of deck wants zur. but Wasteland often is overrated especially if you keep vindicate along geddon that you play anyway. so Hall of the Bandit Lord is very good. atleast if you can manage to cut more tapped lands for colored etb untapped lands. i play Tarnished Citadel in control zur as i do Forbidden Orchard too. going for your own value rather than setting you and one opponent back is often the better play. thus i think one should always weight which lands deserve the colorless slots as there should not be too many. Crystal Vein for example can be that crucial one extra mana.

basically when not having the best mana in hand going for more tempo plays can often be the last bit to get there more consistent. smothing the deck makes it not draw into awkward situations where you stil do something and mabe you dont notice but you slowly fall behind. the more flexible the mana the better the control deck can navigate to make the right plays at the right times imo.


Starsky2814 on Protean Chromium, Elder Dragon

1 week ago

Thanks for the +1, hamiam and griffstick!

iiTzSeb, once I can get some live games going with the deck and some proper results, I’ll make adjustments accordingly. Unfortunately, I am out of town thru the 20th and I probably won’t meet up with the guys until the 22nd. So bare with us on updates. The side board for this build, is intended to be an extension of the deck. So for those who would like to use this as a blueprint for building Chromium, the Mutable. They can see what counter package I would use and flex cards around, to better suite their meta. Nonetheless, thank you for your suggestions!

SynergyBuild, I know we just added Cloud Key, but what are your thoughts on replacing it for Grand Arbiter Augustin IV? Maybe we can also add Heartless Summoning to potentially get the summoning cost down on Chromium. Do you think it’s foolish to consider Hall of the Bandit Lord for Zur and Chromium? Also, I think it would be worth while to add, Sensei's Divining Top. It could help get us that draw we need after using Tunnel Vision, in order to cast Open the Vaults in the same turn.

Guitarthunder on Quillspike Infinite: Budget Turn 3 Win

2 weeks ago

I would include Hall of the Bandit Lord and Vizier of Remedies, or take it another route and put in Hapatra, Vizier of Poisons. Hall of the Bandit Lord is not exactly budget tho...

hurricane219 on Waiting for Godo - cEDH primer

4 weeks ago

Sorry to bother, I was wondering your thoughts on Hall of the Bandit Lord? It seems like it’d be a great land to include.

newbuu2 on Vaevictis Jund Goodstuff

1 month ago

I don't think you want Illusionist's Bracers or Rings of Brighthearth as they only work on activated abilities. You have only two creatures that would benefit from it: Sakura-Tribe Elder and Purphoros, God of the Forge. You'd benefit more from something like Panharmonicon.

What's Deserted Temple for? I'd only include that if you had a land like Gaea's Cradle.

I'd include Hall of the Bandit Lord and / or Hanweir Battlements to give your general haste. You'd benefit from this because you already have a couple land tutors that could grab them.

You might also want to include ScrollRack so you can even cheat stuff into play from your hand. You could also even add things like Volrath's Stronghold and Phyrexian Reclamation to get stuff from your graveyard to the top of your library.

Rikente on Alesha - Started From The Graveyard, Now We HUR!

1 month ago

How has Hammer of Purphoros been working out for you? I love haste enablers but recently removed Hall of the Bandit Lord from my deck. This would have the added benefit of triggering Teshar, Ancestor’s Apostle, which has been my main focus lately. It also interacts pretty well with Crucible of Worlds whenever I have nothing better to use my mana on.

Last_Laugh on Narset Spell Sling

1 month ago

Ahh, a fellow Narset player (or soon to be rather). So I have just 1 question for you... how degenerate do you want to be? This general can range from sorta fun to disgustingly gross.

Posting a link to my list for the gross end of things. The list as a whole isn't budget friendly but it should still give you a general idea and several budget friendly cards. Narset, American Beauty

I also used to run the deck with more pillowfort cards like Ghostly Prison, Smoke, etc. a few years back and it was less cutthroat. https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/618968-narset-enchantron

A good rule of thumb with Narset is only run 2 cmc or less mana rocks and 3 cmc if it produces more than 1 mana i.e. Coalition Relic, Worn Powerstone, and/or Basalt Monolith. Those 3 drop mana rocks you have need to go and this isn't the spot for Gilded Lotus or any other mana rock cmc 4+.

Haste is also big here as Narset doesn't usually make it around the table. Hall of the Bandit Lord, Mass Hysteria, Need for Speed, Ashling's Prerogative, and Lightning Greaves are all cards I run.

I could honestly go on but it's bedtime lol. Check out the 2 lists, it'll help a lot. Good luck and enjoy!

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