Hall of the Bandit Lord

Hall of the Bandit Lord

Legendary Land

Hall of the Bandit Lord enters the battlefield tapped.

, Pay 3 life: Add to your mana pool. If that mana is spent on a creature spell, that creature has haste.

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Set Rarity
Champions of Kamigawa (CHK) Rare

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Hall of the Bandit Lord Discussion

ZombieCat on Goblins and Shiny Things

6 days ago

LordKunai

Thanks man. Honestly, the reason why I'm not running Ogre is because it's 4cmc, costs 3 life for 1 red mana and I'd probably slot in Phyrexian Altar instead if I was looking for a type of mana boost.

Running Mana Crypt Ancient Tomb and Hall of the Bandit Lord already takes about 10+ life from me each game they're out. If I had lifegain in the deck I would definitely consider it.

Profet93 on Etali, Primal Chaos

3 weeks ago

Tome of Legends - Draw

Scroll Rack - Top deck manipulation

Outpost Siege > Vance's Blasting Cannons as vance doesn't let you play lands, nor will you be able to chain enough spells to make it flip

Ignite the Future - "Draw" - Works well with top deck manipulation. I like to tap top in response that way I know I can always cast top since it's cheap

Light Up the Stage - See above

Chandra, Torch of Defiance - Good stuff, ramp, card draw, removal and wincon all in 1

Dualcaster Mage - Utility

Command Beacon - Utility

Ancient Tomb > Temple of False

Since you already run experimental frenzy and top, have you thought of adding or switching OG Ugin to Ugin, the Ineffable? Ugin Ineff + Top + Experimental = Draw your whole deck. Each piece is good on it's own as well.

Wayfarer's Bauble - Ramp

Mind Stone - Ramp when you need it, card draw when you don't. Can also use it to draw your top deck if you can see it, that way you have a potentially better cast trigger off of Etali

Hall of the Bandit Lord - Expensive, but haste is haste if you want redundancy

Blast Zone - Another way to deal with enchantments that doesn't take up a slot

Wabbajacke on ▷The BEST Scourge of the Skyclaves DECK will be !?

1 month ago

I just Love it! I really enjoyed your Video!

What about Hall of the Bandit Lord? Paying 3 Life and gives Haste to Scourge of the Skyclaves. Or Maybe somthing like Hanweir Battlements  Flip if the life loss is to much.

Zoli00Hun on Mono Goblin Deck for Commander

2 months ago

Yeah, so the problem with Ancient Tomb, Nykthos, Shrine to Nyx, and Hall of the Bandit Lord are all really expensive and I wouldn't like to spend more than approximately 5 dollars on a single card.

In my opinion, Shinka, the Bloodsoaked Keep can only work well with Krenko, Tin Street Kingpin so I don't think that adding this land would make a big difference.

Vance's Blasting Cannons  Flip is interesting. I think I might add it to the deck.

I really like Mikokoro, Center of the Sea. I'll definitely make some space for that card.

I see your point with Dormant Volcano, adding this one as well.

Temple of the False God is not for me. My very first deck was the pre-constructed Faceless Menace deck with Kadena, Slinking Sorcerer as my commander. However, I always ended up not being able to use Temple of the False God since I did not control enough lands. Finally, after some games I decided to never use that card ever again.

The problem with Forgotten Cave is that it enters the battlefield tapped, while Ash Barrens does not.

On the other hand, I'm sure I'll put in Hanweir Battlements  Flip.

Thanks for your help Kyle_Winter again!

Kyle_Winter on Mono Goblin Deck for Commander

2 months ago

I'm about to do some land edits for my mono-red deck and Nykthos, Shrine to Nyx, Shinka, the Bloodsoaked Keep, Vance's Blasting Cannons  Flip which flips to Spitfire Bastion, Hall of the Bandit Lord and even a group hug draw card Mikokoro, Center of the Sea should all be considered. Dormant Volcano may slow you down slightly, but it could allow you to use 1 less land in the deck by providing 2 mana instead of 1! On that note, Temple of the False God is a slightly better version of this as well. Forgotten Cave should immediately replace Ash Barrens in my opinion since it's the same but in red, and Hanweir Battlements  Flip is good for hasty-cakes. If you really wanna go all-out, Ancient Tomb is unbeatable in ramp land.

Azeworai on Radha, The Lands Matter To Me!

3 months ago

I don't play any eldrazi myself, but their power is undeniable in ramp strategies. If you'd like some finishers that aren't those colourless imbeciles:

  1. Genesis Wave floods the board and fills the bin.

  2. Genesis Hydra is a big smacko that comes with a friend.

  3. Polukranos, World Eater is seldomly cast and deadly all by itself.

  4. Drakuseth, Maw of Flame is slow but offers much efficacy.

  5. Pathbreaker Ibex is the long way to say "Win the game."

6.Woodfall Primus is always a pain for the opponents.

  1. And Etali, Primal Storm grants card advantage, all whiles being awesome in its own right.

Two other additions I failed to mention previously are Constant Mists, for it is nearly impossible for aggro decks to beat, and Hall of the Bandit Lord, as hasty Avenger is terrifying.

If I have a deck full of big idiots here if you want some spicy choices.

That shall be all from me! Awesome deck and I look forward to the changes. :D

zAzen7977 on Kaalia of the Vast (Flying)

3 months ago

Hey Tr1pL1ek1D0, nice job! I like your list. Kaalia is my favorite commander. I have a few suggestions you may like:

Lightning Greaves is better than Swiftfoot Boots, but you should probably include both. Teferi's Protection is another good option to protect Kaalia.

Also Vindicate is a great removal spell. Some useful lands are Hall of the Bandit Lord and Shizo, Death's Storehouse. I also don’t see any dual lands like Blood Crypt or Godless Shrine. It seems like a lot of your lands can come into play tapped. I would try to minimize including any lands that guarantee you are set back a turn, except if it has a game-changing bonus like Hall of the Bandit Lord.

You might find more interesting options in my deck, which I’ve focused on land destruction:

https://tappedout.net/mtg-decks/kaalia-beatdown-edh/

I haven’t changed my list since Iona was banned, but you’ve inspired me to update it :)

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