Hall of the Bandit Lord


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Hall of the Bandit Lord

Legendary Land

Hall of the Bandit Lord enters the battlefield tapped.

, Pay 3 life: Add to your mana pool. If that mana is spent on a creature spell, that creature has haste.

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Hall of the Bandit Lord Discussion

Homelessguy on Mistborn

8 hours ago

Dope list! I've been playing arcum for about 2 years at my local game store and this list is pretty close but you're using much better counterspells.

I wanted to thank you for the ideas.

I've never seen delay and I've never thought about adding minamo( which seems kind of obvious now that I thought about it).

Hall of the Bandit Lord is helpful and a lot of my games

ballesta25 on Legendary White Light

1 day ago

A few thoughts:

Urza's Ruinous Blast seems like a good fit for the deck since many of your non-land permanents are legendary. You can't cast it without a legendary creature or planeswalker, which can be a pain, but that shouldn't be too much of a hurdle for this deck.

You may want Austere Command over Cleansing Nova: it costs an extra mana, but you get a lot more flexibility.

Wrath of God, Day of Judgment, or Fumigate might be worth thinking about instead of Hallowed Burial. You might prefer creatures go to the graveyard so Yomiji can send the legendary ones back to your hand. (If you never find yourself wanting to wipe the board while you have your commander and another legendary creature, ignore this suggestion.)

Immolating Glare is the same effect as Rebuke at one mana cheaper.

Several of your Legendary creatures (including your commander) are quite expensive, so you might want Land Tax to ensure you have lands to play every turn. Sword of the Animist or artifact ramp like Marble Diamond, Mind Stone, Hedron Archive, or Dreamstone Hedron could also help here.

I'm not sure whether you want mass land disruption like Armageddon, Cataclysm, and Winter Orb. They can be effective at converting temporary advantage into a win, but the deck looks like it will play best when you have a lot of mana to cast your spells, and recast your legends if they die with your commander on the field. If you do, focus on effects that destroy or force the sacrifice of lands (Armageddon, Cataclysm, Magus of the Balance, Fall of the Thran, Ravages of War (though that last one is way too expensive because there weren't many printed)) instead of Winter Orb, and use Crucible of Worlds or legendary lands you can get back with your commander to break the symmetry. I'd recommend looking at Flagstones of Trokair, Mikokoro, Center of the Sea, Gods' Eye, Gate to the Reikai, Eiganjo Castle, Geier Reach Sanitarium, and maybe Hall of the Bandit Lord or Legion's Landing  Flip. You might also want Dust Bowl in this case. I'm not sure you have enough density of legendary spells for Untaidake, the Cloud Keeper to be good, but it might be worth it.

I don't think Darksteel Forge is that useful here: you have useful artifacts, but not that many and you aren't super reliant on them.

There don't seem to very many activated abilities for Rings of Brighthearth to copy. You may not need that card here.

Elspeth, Knight-Errant, Gideon, Ally of Zendikar, or Elspeth, Sun's Champion all seem better in this deck than any of your planeswalkers except Karn.

Cloudius on We Love Freebies! *Primer*

5 days ago

Pal00ka Thanks for your suggestion.

Hall of the Bandit Lord is a good suggestion though I only run 1 creature. Due to the nature of my deck, I only run Swiftfoot Boots as Lightning Greaves gives shroud, making Yennett untarget-able by Proteus Staff. So I need all the haste enablers I can get. Will try to get a copy of the land.

Soothsaying may take the spot of Crystal Ball as the former allows me to dig deeper, but requires more mana to do so.

Good suggestions. Keep them coming if you've other interesting ideas.

Pal00ka on We Love Freebies! *Primer*

1 week ago

Hall of the Bandit Lord has been a favorite in my list. The ability mid to late game give Yennett haste and immediately get a trigger is not to be underestimated. I play more creatures in mine so may be less impactful for you but worth consideration.

Soothsaying has been great too. Can leave up mana to counter/answer and if not needed can dig into the library and re-order.

I like your take on her, much more cutthroat than mine, looks fun!

Cloudius on Bruna the 女神

1 week ago

Also Hall of the Bandit Lord to grant Bruna haste as haste enablers are rare in Azorius colors.

Skyblinder Staff effectively makes Bruna unblockable except by creatures with Reach. Archetype of Imagination does the same though I would not run it for it's high cost.

Demarge on Kaalia’s Army

3 weeks ago

How often does urza tron become relevant? would those slots be better served with different utility lands like say Hall of the Bandit Lord, Hanweir Battlements, and Slayers' Stronghold, more ways to give a kaalia haste seems a bit more useful than the chance for a late game extra mana.

And your thoughts on using Master of Cruelties, or similarly, Rakdos the Defiler as the one hit kill an opponent? I know some groups don't like those wincons but iona usually gets the same amount of hate so I figured I'd bring those two up.

And have you thoughts of Liliana Vess and Dark Petition as other strong tutors.

I also usually suggest more lands in a commander deck, but here I see land tax and top and plenty of ways to tutor them so sounds good (Quicksilver Amulet can also act as a kaalia #2). Here I link my kaalia which has ran into quite a few multiplayer playgroups (so some of the card choices are to survive more than one opponent's hate or to not draw "kill him first" rules) Heavenly Rakdos

elgosu1337 on Let's do the land warp AGAIN

1 month ago

Swiftfoot Boots could be a decent addition to protect Vaevictis and give haste. Hanweir Battlements and Flamekin Village are also good lands that give haste for Vaevictis. Hall of the Bandit Lord only gives haste. Need for Speed fits the land sacrifice theme. Mass Hysteria is also low in mana cost. Maybe also Racecourse Fury.

Creatures that work are Xenagos, God of Revels, Surrak, the Hunt Caller, Urabrask the Hidden which also taps opponents' creatures, Anger if you discard or sacrifice it, or Garna, the Bloodflame to also bring back your dead creatures.

Last_Laugh on Marchesa, The Black Rose - Primer

1 month ago

I have several suggestions...

Metallic Mimic - Abuse those etb/death triggers on everyone's turn instead of once per round. It doesn't need a lot of creatures of the same type... i.e. name zombie and sac Gary over and over. If you add this, I'd replace Merciless Executioner with his zombie twin Fleshbag Marauder.

Spellskite - You can redirect the same spell/ability on the stack to set your life where you need it... and using it normally is great too.

Toxic Deluge/Last One Standing - Cheap boardwipes are good here. Deluge is obviously a nice way to get off the throne too. Also consider Jokulhaups.

Spellseeker - Search your library for target Cyclonic Rift lol. Also consider Imperial Recruiter.

Ogre Battledriver/Urabrask the Hidden/Hall of the Bandit Lord - Haste is huge with Marchesa and you're lacking here...

Sadistic Hypnotist - Discard seals games.

Goblin Bombardment - Excellent sac outlet here and you can always hit yourself to get off the throne.

Cards I'd cut:

Dreadbore - unless you've got superfriends decks you face consistently.

Decree of Pain - Jokulhaups is better here and has a cheaper cmc. You don't need extra cards when you just win.

Unstable Obelisk - I know enchantments are a pain but wow this effect is expensive.

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