Hall of the Bandit Lord

Hall of the Bandit Lord

Legendary Land

Hall of the Bandit Lord enters the battlefield tapped.

, Pay 3 life: Add to your mana pool. If that mana is spent on a creature spell, that creature has haste.

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Want (4) Khurtz , TheRaion , magicdad2020 , DeckofManyThings

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Set Rarity
Champions of Kamigawa (CHK) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hall of the Bandit Lord occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Hall of the Bandit Lord Discussion

ShibaWiz on [Primer] Rainforest Shmainforest: Not For Hippies!

3 weeks ago

@ Gbeail Thanks. ^^

I feel like the value from Dark Bargain and Moonlight Bargain are all that much. Dark Bargain is something I've wanted to add in the initial list, though got cut for Jarad's Orders.

If after some field testing I need another enabler I'd most definitely add Dark Bargain in again or take out Jarad's orders because Dark Bargain tutors for 2 cards where as Jarad's Orders is only 2 creatures.

@ multimedia Thanks. ^^

Great suggestions, Fauna Shaman was already in the list haha. I prefer my Grim Flayer just a tad more over Stinkweed Imp because it let's me manipulate the top of my deck like a Sensei's Divining Top while also putting the cards I want to keep on top. Where as Stinkweed Imp puts everything in the graveyard (and the trample is nice).

Doom Whisperer is something I'll definitely try to include.

As for Ochran Assassin; The reason it's in here is not just for the deathtouch but for the second effect, "All creatures able to block have to block". With First strike it becomes a one sided board wipe, giving it Indestructible makes it completely bonkers. Kathril can give it the counters it needs or it receives them through Odric, Lunarch Marshal.

Expedition Map is there mainly to get Nesting Grounds asap. It's quite good being able to shuffle counters around on command. Other good cards are:

Sealah on Zur Voltron/Stax (Help)

3 weeks ago

Have you ever thought of Hall of the Bandit Lord give Zur haste. Also another add that might work is Phyresis. These are just some thoughts.

TheRheX on Marchesa, the Black Rose

1 month ago

@alexjustdoit: I took a closer look at your list (Black Rose Trading Co.).

My thoughts on some of the cards in your Mainbord:

Archaeomancer: I took that out of my list as it was often a dead card or there were simply better things to do for 4 mana. Our 4 mana slot is very crowded, so if we want to justify putting a 4 cmc card in, it has to be premium.

I disagree on Last_Laugh's comment that Living Death is underwhelming without Archeomancer. Since we can sac our whole bord when playing Living Death we will have a full bord after resolving it while our opponents mostly get bordwiped. I would argue that it's worse when played a second time since now we are reviving all of our opponent's creatures, that we killed the first time (unless we exiled their graveyard beforehand).

Gray Merchant of Asphodel: I have yet to test that card. Since he gains us live we can't rely on dethrone to abuse the ETB-effect so he probably only shines with Unspeakable Symbol in play. I'm curious how he performs - please let me know.

Grimgrin, Corpse-Born: He reads like he was made for Marchesa, but always entering tapped is a bigger downside than i expected. Remember that we want to untap him before attacking, so also before our other creatures had a chance to gain a +1/+1 counter from dethrone. That makes it awkward finding a target to sac, so he can end up being a glorified 5 mana sac-outlet.

Impaler Shrike: Another card that reads really well, but needs to meet too many criteria to be worth it. As i said before: for a 4 mana card to find its way into our deck it has to have a great impact. Impaler Shrike seems too unreliable for that.

Kokusho, the Evening Star: See my comment on Gray Merchant of Asphodel, let me know how they perform :)

Metallic Mimic: If you play this card and Mikaeus, the Unhallowed you might want to consider also putting Murderous Redcap in for some cheap and easy combos.

Spark Double: I play Dack's Duplicate over Spark Double since more than 60% of the time I want to target my opponent's ceratures. But getting the +1/+1 counters on your opponent's turns aswell might be big enough of an upside to justify playing Spark Double instead. Is it a "win more" card? ...needs some testing.

Spellskite: Most counterspells are simply much more reliable than this. Check the decklists of your playgroup and you will probably only find a handfull of single-target spells where Spellskite would come in handy.

Hall of the Bandit Lord: I have not tested this land yet. Haste is a premium ability in our deck, but since it can't be tapped for mana outside of the "pay 3 life" ability I'm really curious how it performs.

Shifting Shadow: Another card that did not make my list because it seems so unreliable. I feel like we want to play bigger bombs or more graveyard-recursion to justify playing this enchantment. But the high upside when it works out might make up for it being unreliable...

Vedalken Orrery: I used to play Leyline of Anticipation but decided to cut it. It's another 4 cmc card that we don't get full value out of. Especially since we want to play hasted creatures on our turn.

Some cards to consider:

Cyclonic Rift: Simply too good of an effect. This card decides games.

Krenko, Tin Street Kingpin: Gets out of control quickly and provides us with sac targets for Grimgrin, Corpse-Born, Phyrexian Altar, etc.

Skullclamp: This card is busted. I would play it over Impaler Shrike 100% of the time.

Blasphemous Act: Is a lifesaver for 1 mana. I have tutored for this card more than once.


Hope this helps with some of your decisions :)

I would love to hear how your version of the deck performs.

neiv on Sisay Girl power

1 month ago

you could and crop rotation as a way to get Hall of the Bandit Lord

Not_a_Goat on Kathril, Aspect Warper v0.6

1 month ago

I haven't had a ton of time to look at Kathril synergies, so forgive me if I'm missing something, but I think the landbase might benefit from a Hall of the Bandit Lord to take advantage of those huge hasty swings people wont expect in abzan.

Beebles on Sigarda, Host of Dreaming Will | V-IKO

2 months ago

Hey SFCD. Thanks for your comment.

  • I recently cut Mesa Enchantress to make room for Setessan Champion, as that is a strictly better card. And I don't think this deck needs more than 6 enchantresses.
  • Concordant Crossroads I decided not to run, because it also provides haste to the rest of the table. And if my pillow fort is not setup or of Sigarda does not have vigilance, I leave myself too vulnerable as a result (I do run it in my Multani list though). Now that you mention CC, I think I do should get an extra Hall of the Bandit Lord to put in this deck :).
  • Not running Sol Ring was mainly a choice based on principle, but refraining from running any artifacts does provide that benefit indeed :).

ioniboi on Eldrampzi

2 months ago

Thanks for the feedback. :D

I agree in regards to Torpor Orb. The card is cheap, powerful and syngeristic in my deck – sold.

tanglewire seems awesome. Ordered one immediately.

Walking Ballista i had in the deck before, but whenever i played it, it felt clunky and made me wish it was an Eldrazi instead, but you're probably right about the specific threat elimination.

Voltaic Key – I agree, but i might be short on cards to cut now?

Wayfarer's Bauble – You're right. I might cut the Dreamstone Hedron even. It's clunky and it usually just ends up being an expensive mana rock.

Relic of Progenitus, Scrabbling Claws – Both i enjoyed. I'll switch to Progenitus, just because it seems better in most games.

Crawlspace – I'm curious, too. Obviously a little situational, but willing to test it out.


Akroma's Memorial – You're right. Now that i think about it; a 2cmc Torpor Orb had more impact on games thus far than this thing ever has. It's out.

Thaumatic Compass  Flip – It's just supposed to an additional Maze of Ith, because i found having those up for defense after an Eldrazi tapped is super valuable and i'm also a big fan of protecting others if it serves my own agenda. But aside from that it actually did draw me a couple of Basics in a pinch before.

Taking out another land? Which one? Also: I play Maze of Ith, Eye of Ugin and Hall of the Bandit Lord. So in regards to early game ramp, i kind of only have 37 lands.

Endbringer – agreed. It's just such an underwhelming card. I enjoy my deck theme of either preparing for a big play or making a big play. Endbringer kind of does neither.

In conclusion:

Endbringer and Akroma's Memorial out. tanglewire and Wayfarer's Bauble in.

I'll also try to cut a land and test Crawlspace i guess? Or maybe cut the Dreamstone Hedron instead.

Daedalus19876 on We Love Freebies! *Primer*

3 months ago

This deck is pretty sweet! However, the commander-reliance concerns me. If she gets removed/countered a few times, you're gonna have a bad time. Same if you get hit by a few artifact wipes -- it doesn't seem like you have much draw.

Have you considered running God-Eternal Kefnet, to get access to several other infinite-turn combos? He goes infinite with things like Brainstorm on Isochron Scepter, or with Scroll Rack + an extra turn spell.

...Oh, wait, shoot. That screws up your Proteus Staff line. Ignore me. I'm gonna leave the suggestion here, though, in case you ever choose to change your combo lines and this becomes relevant.

Beyond that, Arcane Signet is strictly better than any of your other 2-mana rocks, and you're not running Fellwar Stone. I'd run either of those over Coalition Relic or Chromatic Lantern.

I'd also test with Cavern of Souls, solely to make your commander uncounterable. Hall of the Bandit Lord and Academy Ruins may both help as well.

Hope at least the artifact discussion helped XD

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