Hall of the Bandit Lord
Hall of the Bandit Lord enters the battlefield tapped.
, Pay 3 life: Add to your mana pool. If that mana is spent on a creature spell, that creature has haste.
|Want (3)||JYV3S , Cloudsleeper , KillKid20095|
Printings View all
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Hall of the Bandit Lord Discussion
6 days ago
Thanks man. Honestly, the reason why I'm not running Ogre is because it's 4cmc, costs 3 life for 1 red mana and I'd probably slot in Phyrexian Altar instead if I was looking for a type of mana boost.
3 weeks ago
Tome of Legends - Draw
Scroll Rack - Top deck manipulation
Outpost Siege > Vance's Blasting Cannons as vance doesn't let you play lands, nor will you be able to chain enough spells to make it flip
Ignite the Future - "Draw" - Works well with top deck manipulation. I like to tap top in response that way I know I can always cast top since it's cheap
Light Up the Stage - See above
Chandra, Torch of Defiance - Good stuff, ramp, card draw, removal and wincon all in 1
Dualcaster Mage - Utility
Command Beacon - Utility
Ancient Tomb > Temple of False
Since you already run experimental frenzy and top, have you thought of adding or switching OG Ugin to Ugin, the Ineffable? Ugin Ineff + Top + Experimental = Draw your whole deck. Each piece is good on it's own as well.
Wayfarer's Bauble - Ramp
Mind Stone - Ramp when you need it, card draw when you don't. Can also use it to draw your top deck if you can see it, that way you have a potentially better cast trigger off of Etali
Hall of the Bandit Lord - Expensive, but haste is haste if you want redundancy
Blast Zone - Another way to deal with enchantments that doesn't take up a slot
1 month ago
I just Love it! I really enjoyed your Video!
2 months ago
I really like Mikokoro, Center of the Sea. I'll definitely make some space for that card.
I see your point with Dormant Volcano, adding this one as well.
Temple of the False God is not for me. My very first deck was the pre-constructed Faceless Menace deck with Kadena, Slinking Sorcerer as my commander. However, I always ended up not being able to use Temple of the False God since I did not control enough lands. Finally, after some games I decided to never use that card ever again.
Thanks for your help Kyle_Winter again!
2 months ago
I'm about to do some land edits for my mono-red deck and Nykthos, Shrine to Nyx, Shinka, the Bloodsoaked Keep, Vance's Blasting Cannons Flip which flips to Spitfire Bastion, Hall of the Bandit Lord and even a group hug draw card Mikokoro, Center of the Sea should all be considered. Dormant Volcano may slow you down slightly, but it could allow you to use 1 less land in the deck by providing 2 mana instead of 1! On that note, Temple of the False God is a slightly better version of this as well. Forgotten Cave should immediately replace Ash Barrens in my opinion since it's the same but in red, and Hanweir Battlements Flip is good for hasty-cakes. If you really wanna go all-out, Ancient Tomb is unbeatable in ramp land.
3 months ago
I don't play any eldrazi myself, but their power is undeniable in ramp strategies. If you'd like some finishers that aren't those colourless imbeciles:
Genesis Wave floods the board and fills the bin.
Genesis Hydra is a big smacko that comes with a friend.
Polukranos, World Eater is seldomly cast and deadly all by itself.
Drakuseth, Maw of Flame is slow but offers much efficacy.
Pathbreaker Ibex is the long way to say "Win the game."
6.Woodfall Primus is always a pain for the opponents.
- And Etali, Primal Storm grants card advantage, all whiles being awesome in its own right.
If I have a deck full of big idiots here if you want some spicy choices.
That shall be all from me! Awesome deck and I look forward to the changes. :D
3 months ago
Thornwood Falls > Evolving Wilds
Golgari Guildgate > Terramorphic Expanse
Fetid Pools > Zagoth Triome
Simic Guildgate > Yavimaya Coast
Dismal Backwater > Underground River
Sunken Hollow > Gemstone Mine
Jungle Hollow > Hall of the Bandit Lord
1 Swamp > Shizo, Death's Storehouse
3 months ago
Hey Tr1pL1ek1D0, nice job! I like your list. Kaalia is my favorite commander. I have a few suggestions you may like:
Also Vindicate is a great removal spell. Some useful lands are Hall of the Bandit Lord and Shizo, Death's Storehouse. I also don’t see any dual lands like Blood Crypt or Godless Shrine. It seems like a lot of your lands can come into play tapped. I would try to minimize including any lands that guarantee you are set back a turn, except if it has a game-changing bonus like Hall of the Bandit Lord.
You might find more interesting options in my deck, which I’ve focused on land destruction:
I haven’t changed my list since Iona was banned, but you’ve inspired me to update it :)