Hall of the Bandit Lord

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Hall of the Bandit Lord

Legendary Land

Hall of the Bandit Lord enters the battlefield tapped.

, Pay 3 life: Add to your mana pool. If that mana is spent on a creature spell, that creature has haste.

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Hall of the Bandit Lord Discussion

Suns_Champion on multimedia

3 days ago

Hi! Wow!

I want to thank you from the bottom of my heart for the kind words, advice, and upvote! I'm glad you like what I have so far for the description. I always get those up before asking for help on decks because if there's no description it's near impossible to help. Anyway, I wanted to make a Intruder Alarm combo deck and a Zur deck, so putting them together seem perfect! I wanted a really unique deck since my last deck was heavily based on someone else's.

I see your point about streamlining the combos. I've been worrying I was going a little too far in some places(especially with #2) and I agree with your assesment.

Combo #1

Yeah those two creatures, Steward of Solidarity, and Necrotic Ooze(with them in the 'yard) is the main game plan. All others are secondary and may be cut. I know the Steward isn't as good and is near useless alone but I needed some consistency without having to cash out for Demonic Tutor haha

Sun Titan is great. He hits half my deck :)

Standstill seems okay. It looks kinda easy to play around and doesn't help me if my opponent's board presence is greater. Still, I'll consider it.

Yeah, the lack of haste in the colors is killer. Swiftfoot Boots, Lightning Greaves and their tutors, and Hall of the Bandit Lord are all I have atm. The pillowfort strategy how I live the extra turn to win and I'm glad you noticed and appreciated that!

Grand Abolisher, Shielded by Faith, and Teferi, Mage of Zhalfir are all being considered. Great suggestions!

I agree with you about all the extra creatures, but I'll keep Steward of Solidarity for now because of the cheap cost and because Sun Titan can get her back.

Combo #2

Yeah, honestly... someone telling me I'm overcommiting on #2 is exactly what I needed. You're right haha

I'll probably end up shuffling this part around a bit. I like the schoolmaster and I like how he can also combo with Sunstrike Legionnaire. I'll leave them, Hermetic Study, and Psionic Gift, then probably toss the rest.

Vedalken AEthermage is good. I'll pick one up!

Combo #3

Gray Merchant of Asphodel will probably be cut but Hell's Caretaker has a lot of synergy with my recursion package of Karmic Guide, Reveillark, Sun Titan, Fiend Hunter, and Auramancer. He's just generally very good and near infinite with Alarm out. I'll ditch the combo but I think he can slide into another category.

While all that's going on.

I've decided Suture Priest and Soul Warden are out. Altar of the Brood and Hair-Strung Koto will stay for now.

I like Trinket Mage because he's a cheap tutor, but I don't have many other targets for him.

Martyr's Cause is one I have actually! I haven't tested it out yet but we'll see!

After streamlining Combo #1 and Combo #2 here's what they could look like:

Thanks for laying everything out for my like that! Extremely helpful!

I like that way of looking at it. Pillowfort first, combo second. Thanks for that advice!

Again, thanks for laying all the suggestions out like this! It's especially helpful when you've already talked about the deck a ton and now you're giving the suggestions to go off of what you've already said. I'm finding this extremely helpful and will try to do it like this when I help people!

Ethereal Armor is an easy addition. I already have one so I'll throw it in there!

Empyrial Armor will be good when I get my Necropotence!

Once again, loving the summarized lists. It's nice to see what the deck could look like in this way. You are good at what you do friend. You deserve that top helper rank.

I'm glad you recognize some creativity and uniqueness in the deck. I'll gladly take all of your advise into consideration.

I'm going to be updating the deck soon, perhaps this weekend. I'd love it if you'd look at it again once I do... though I know you've definitely spent a lot of time on it haha! Let me know if it'd be okay to tag you or something :)

My sincerest thanks!

dccrook27 on Medomai Master Rewind

5 days ago

Hello! The biggest thing right now is that Medomai is still getting killed quite easily.

If I may ask, why is Lightning Greaves better in this situation than Swiftfoot Boots? I guess I don't need it explained, I understand why, but I switched in Swiftfoot Boots because I've found myself in the same situation over and over again: I get Medomai out before any other creatures and once I get the Greaves on him, I can't beef him up any more. I don't plan on keeping Opal Palace, that's just a place holder until I can get Hall of the Bandit Lord.

That's good, I had a feeling all of those would work quite well in this deck.

I agree, the biggest reason I have Armageddon in here now is because I found the foil online for cheap, plus I had the mindset that once I have a decent setup for Medomai I could play it to slow down my opponents.

I actually bought Trailblazer's Boots quite a while ago and considered adding them, but thought against it for some reason. I'll take a look at that list sometime! I'm assuming you have it here on TappedOut?

Thanks again!

Pal00ka on Medomai Master Rewind

5 days ago

Hi! I guess my first question would be is where do you see tweaks being needed? Answering that will help myself and others give better suggestions.

With having such a high CMC and vulnerable voltron commander, you need an immediate payoff. Thus I'd highly suggest re-adding Lightning Greaves because it solves both of those issues. Yes, shroud can be arduous but that is a small-price to pay imo. I've never been a fan of Opal Palace so I'd invest in a better land like Hall of the Bandit Lord because it does exactly what you want.

Of the maybeboard I like Kira, Sun Titan, Illusionist's Bracers, Sphinx's Revelation, and Polymorphism's Jest. All are relevant to a voltron strategy.

Adding indestructible enchantments like Indestructibility, Gift of Immortality, etc. let you play wipes like Fumigate, Hour of Revelation, etc. with impunity. Also I'd axe your MLD for traditional wipes though this recommendation is biased because I personally dislike MLD. To each their own.

I brewed up a enchantments-matter-voltron list with Sram that was a lot of fun. A very under-played artifact that snuck in was Trailblazer's Boots for obvious reasons.

ZombieCat on Something Happened on the Way to Heaven

1 week ago

Couple of suggestions:

Academy Rector - Chump blocker with the added bonus of being able to throw down any enchantment in your deck. Celestial Mantle Eldrazi Conscription and True Conviction go extremely well if you add in Academy Rector

Platinum Angel - Stall until your board wipes go through or cast Avacyn

Tragic Arrogance - One of the more brutal board wipes since you choose how you want the field to look

Hall of the Bandit Lord - Haste in mono white for 3 life. Depends on if your build wins through combat damage more than other players giving up.

Hour of Revelation - You curve out at 4cmc, so this would go well in your build. Cast Avacyn and drop it for 3.

Just some fun other cards:

Orim's Chant

Spectra Ward

False Defeat

Comeuppance

SkittleOfWar2 on Selvala Brostorm

1 week ago

There still is sorcery speed removal played, ie. board wipes.

Yea the oracle text on Instill Energy is really wonky lol, didn't notice that one.

I still think there is more upside to playing Hall of the Bandit Lord than not.

SkittleOfWar2 on Selvala Brostorm

1 week ago

asm It is very telegraphed but while I have been playing this deck its basically telegraphed your trying to combo when you cast Selvala anyways. Also this way it prevents any sorcery speed interaction. I've been trying to find ways to reliably give her haste besides Concordant Crossroads and Instill Energy (Those being the best I've found so far besides Hall of the Bandit Lord).

I have thought about Swiftfoot Boots but I feel that it is just too narrow giving only Selvala haste.

SkittleOfWar2 on Selvala Brostorm

1 week ago

So is there a point to not running Hall of the Bandit Lord. I understand the land comes in tapped but is the not having to wait a turn to combo off more relevant.

As context I'm playing in a format where we are playing 1v1 MTGO ban list and we can choose 3 cards to unban from the ban list except for power. I chose Gaea's Cradle, Natural Order, and Survival of the Fittest

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