Hall of the Bandit Lord


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Hall of the Bandit Lord

Legendary Land

Hall of the Bandit Lord enters the battlefield tapped.

, Pay 3 life: Add to your mana pool. If that mana is spent on a creature spell, that creature has haste.

Price & Acquistion Set Price Alerts



Hall of the Bandit Lord Discussion

TheWarleadersFury on Aurelia, the Warleader

2 weeks ago

From what I've tested I agree on the WSZ opinion. I also agree with you on the exoskeleton, but like I said earlier, I'm not a fan of infect. Duelist's Heritage has been fantastic, I absolutely love the political element it brings to the table as well as giving one of my own creatures double strike. I don't have any buffs in power toughness terms other than Elesh which is why I prefer the single target double strike because it's not that amazing on a 1/1. To be honest I'm more interested in single target haste like Hanweir Battlements becuase the tokens have pseudo haste, but the only other good one I could find is Hall of the Bandit Lord which I'm considering. Still debating on Tehran or Hedron. Ogre gets hit by board wipes which is why I'm hesitant.

multimedia on Vaevictis, Sac Fodder and Overrun

1 month ago

Hey, consider more haste enablers? The drawback of Vaevictis is he doesn't do anything as a six drop the turn you play him unless he has haste. Giving Etali haste is also really good.

Cards to consider adding:

Other cards to consider adding:

Cards to consider cutting:

  • Pathbreaker Ibex
  • Dragonlair Spider
  • Bloodgift Demon
  • Disciple of Bolas
  • Gonti, Lord of Luxury
  • Harvester of Souls
  • Kaervek the Merciless
  • Kiki-Jiki, Mirror Breaker
  • Ravenous Chupacabra
  • Alpha Authority
  • Polluted Bonds
  • Sunbird's Invocation
  • Helm of the Host
  • Exquisite Blood
  • Painful Quandary

magicfingers90 on Tarmon Gai’don

1 month ago

Rings of Brighthearth is great for copying Zirilan's ability.

Hanweir Battlements and Hall of the Bandit Lord help Zirilan cast his ability as soon as he lands.

Apocalypse, Jokulhaups are both awesome with Worldgorger Dragon.

Scroll Rack is good for putting dragons back into your deck if you don't have enough mana to cast them from your hand.

I love Zirilan, it was one of the cards my older brother passed on to me when he gave me his collection as a kid, so it'll always have a special place for me. If you have any interest, here's a list that I used for awhile until I dismantled the deck for parts and moved on to another commander. It goes all-in on Zirilan's tutor ability and trying to combo off without having to cast dragons from hand. It may give you some ideas, but if anything your list is inspiring me to put my deck back together!

+1 for Wheel of Time references.

Jaypay1994 on Jeleva, Nephalia's Scourge

1 month ago

As a fellow jeleva player, i think what the deck wants is more access to haste. Urabrask is cool, but costly and doesn't normally come out before Jeleva. Dragon Tempest, Swiftfoot Boots, Hanweir Battlements, Flamekin Village, Break Through the Line, and Hall of the Bandit Lord are all great options that are cheap. You want to make sure you can curve into Jeleva perfectly. Get a ramp spell and a haste source immediately and suddenly you're in business.

another suggestion i might add is to consider ways to remove Jeleva yourself. I personally run five boardwipes to give me a better chance at clearing the board and giving me the opportunity to recast Jeleva for more value later on or next turn. also consider sacrifice outlets as a good, reliable way to get rid of Jeleva. High Market is great but consider Ashnod's Altar, Phyrexian Altar, and other sac outlets to consistently remove her.

Additionally, i'm not crazy about some of the creature you have in the deck. The more creatures there are, the better chance you have of whiffing on a Jeleva cast. I'd focus it down to a couple creatures that will help your deck excel. Galvanoth is great to cheat out your spells, but you could probably cut down on some creatures in exchange for more utility pieces for your deck. Swarm Intelligence is a powerhouse card that could easily replace a creature. Silent-Blade Oni is a great "Gotcha!" card that with let you sneak in to steal a card (since no one ever blocks Jeleva, and she naturally has flying.) Wildfire Eternal is an absolute must have for the deck. Being able to cheat out multiple spells in a turn between Jeleva and Wildfire Eternal is back-breaking for the opposition.

Finally, consider more ramp! There are a lot of great ramps spells to add. The Talismans, Fellwar Stone, and others will make the deck more consistent in making the deck function more quickly and getting Jeleva out on turn 2 or three is an awesome feeling.

These are all my opinions, but i hope they help. :)

WunderlichDrums on Marchizzle my Nizzle

1 month ago

LOL, yeah, I ask a lot, all at once. But damn really? That's interesting..same name, lots of similar cards...But ok.

Yeah, makes sense. Metallic Mimic does some work..indeed.

I like River Kelpie because he draws when other people do graveyard stuff. True, but in a heavy creature meta Clique is pretty good. Not Amazing!, but pretty good.

Yeahhhh, I would definitely give Vigean Graftmage another try. When he comes out people always anticipate what's gonna happen and then you see the "oh, ohhh, Ohhhhhhhh" face after they read it lol

Completely agree! Razaketh is great, it's one of the non-free sac outlets that I actually loved in this deck because the 2 life can matter...but yeah, 8 AND triple Black can be difficult. Or, you're just playing that and doing nothing else that turn which feels bad.

Thanks man, I appreciate that :)

I just checked out the list you posted and I like the changes you've made: Phantasmal Image - not a change, but clones are awesome and I might add him. Imperial Recruiter - tutors are always great. Chasm Skulker - I had it in my first build, cut it, and now I realize just having blockers in this deck is awesome because your life gets dangerously low sometimes. Chaos Warp - great in general Last One Standing - seems really good, cheaper boardwipe. Ever backfire though? Midnight Reaper - def have to try this out, I just put in Harvester of Souls after having it for a while and this seems like a cheaper version. Shifting Shadow - seems like a powerhouse if no one catches on and removes it lol I've wanted to add this for quite a while. Glen Elendra Archmage - awesome with Mikaeus lol I'm sure you know. Nicol Bolas, the Ravager  Flip - I'm not a huge fan of that 7 mana cost to flip honestly, but, the effects do seem somewhat worth it. Sakashima the Impostor - I would have thought this is really good in Marchesa..no? Anger - I can understand that. I sometimes forget you need a mountain. Zealous Conscripts - I actually also took this out from my starting build. It didn't do much for me when people play small creatures and often just drew hate since people thought I ran the Kiki combo... Scourge of the Throne - I actually really like this card, but haven't played it much to have an opinion on it, but when I have, it hasn't done the amount of work I expected it too sadly. Consecrated Sphinx - seems great. I may test this out, I need more draw in my list. No Rune-Scarred Demon? - have you ever tested him out? I like the way it plays most times.

LANDS: I need a Hall of the Bandit Lord though, seems good.

Have you considered Forge of Heroes and Tarnished Citadel? Forge seems pretty good and I'm debating citadel, cuz 3 damage per colored mana seems like it might be pushing it.

Good on you for putting every fetch land though! I haven't invested That much money into my Marchesa landbase, but I should. Personally, personally, I don't think the OG duals are worth their cost in any deck lol - maybe when they were cheaper and I got a scrubland for my Teysa deck at $60, but now each being minimum $100?.. meh.. But I know everyone has different opinions on them.

Overall though, I really like the look of your list - it seems solid!

Dawnbreaker7727 on Zur’s Paradox Theorem

2 months ago

As budget doesn't seem to be an issue, Hall of the Bandit Lord lowers your health and speeds up the combo. the off color fetches can also help you fix your mana to get zur out by turn 3 or 4

ShaharRyu on Etali's Tickle Torture!

2 months ago

Don't worry about the time. Stolen Strategy sounds neat tbh. Cheering Fanatic was one and the other one was Treasure Nabber. I am giving a try to Reverberate in my Lyzolda deck to copy ramp early on or my X spells later on.

Wouldn't you be interested in adding Valakut, the Molten Pinnacle or Hall of the Bandit Lord? Maybe even Hanweir Battlements

Funkydiscogod on Lore That hits Hard

2 months ago

Throw in something to give it haste, like Hall of the Bandit Lord, or Expedite.

Also, Not of This World is probably the counterspell you want. In a pinch, it can be used to make a 7/7 Lore.

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