|Commander / EDH||Legal|
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Raging Ravine enters the battlefield tapped.
Tap: Add R or G to your mana pool.
2,R,G: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
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Raging Ravine Discussion
1 day ago
Thanks for the input lemons452922. I agree with everything you've said. I'm debating dropping Inquisition of Kozilek all together. But T1 discard is still the best thing to do with Jund on T1. (That or dump a Raging Ravine) So, I worry that only having four 1 mana discard spells isn't going to be enough. I think 5 is a minimum to have consistent T1 plays. The information gained T1 is crucial to navigating the deck properly.
I've been looking for some free space to get Liliana, the Last Hope into the MB for far too long. The value of having both Liliana planeswalkers at the same time is huge. I think your suggestion is exactly the space for it.
The more and more I look at the deck list, the more I cringe at a full playset of Dark Confidant. I'm gonna have to try only running 3 as much as I don't want to, I think I have to.
Hazoret the Fervent is still a question mark in my book. I have it there for now for any grindy midrange decks to get the last few points of damage through late game. But, I haven't actually playtested it yet. Lots of people have suggested it as a solid card in Jund prior to the unbanning.
1 day ago
Secondly, I'm still on the fence if Blood Moon should be in the main or in the side. Personally, I like it side because you would like your colors even after Blood Moon is out, which forces you to have at least 1-2 Swamp and one Forest, which restricts your early game, but hey... let's work with this!
As for the mana-base, I would say:
2x Bloodstained Mire (possibly flip numbers with Foothills depending on cuts)
3x Forest (possibly lower depending on cuts)
1x Overgrown Tomb (2 if you move moon to the side)
1x Blood Crypt
so that is 24, which, with 4x 4-drops, is right around where you want to be.. Even though you are playing Blood Moon, you are going to want a decent amount of Man-Lands as, with typical Jund fashion, you will probably be top-decking later in the game, and will want to push damage if you don't hit the Blood Moon. With that said, we need to cut 2 from the main going form 22 -> 24.
Now let's talk about Noble Hierarch. Personally, I say cut it, as it seems underwhelming if not in your opener, and cascading into it is meh (it does give Exalted though...), but if you do keep it (because a T2 Lilly into T3 BBE is BROKEN), make it a 4-of and possibly cut a land to 23. If you cut it, maybe add another Grim Flayer or another Liliana of the Veil to make up for the one extra cut.
Let me say, Grim Flayer is ridiculous with Bloodbraid Elf, so maybe make that a 4-of and move Tireless Tracker to the board. I get it is color intensive, so the decision is, as always, ultimately up to you.
Let me also say that discard and conditional removal seems to be going down in priority with Bloodbraid Elf, so I wouldn't be opposed to going to 4x discard and maybe 2x Fatal Push for another Terminate or Dreadbore or Abrupt Decay (ehhhhh). Plus, that frees up your reliance on Swamp so earlier Forest doesn't seem that bad (to get there with BBE through a Blood Moon).
The sideboard - SPICY. Personally, i say cut the white and have more sideboard slots for what you really want to do, but I cannot say the BBE into Lingering Souls isn't tempting. Id remove the Surgical Extraction and add another Nihil Spellbomb and one Grafdigger's Cage because I feel that combo is low in priority right now, but that depends on your meta. Anger of the Gods also feels outclassed by Damnation, but I cannot argue against the Exile part - once again, meta dependent.
All in all, this seems to be fun! if you want to check out my BBE deck for some explenations, feel free... Junding Them w/ BBE... Good Luck!
2 days ago
Crazy talk for a second - Field of Ruin? I know, I know, three colour decks, colourless lands, etc., but Field of Ruin can fix your mana if need be, and is the freest of answers to Inkmoth Nexus, Celestial Colonnade, Raging Ravine, Urza's Tower, Academy Ruins, and so on and so forth. Having access to that card swings matchups that would otherwise just be unwinnable, into straight up favourable. So long as we're experimenting, maybe we switch the Serum Visions out for the Fields, and rely more on JvP to dig us through our awkward draws?
I'm very glad also that you're playing Hero's Downfall! The card is extremely underrated, in my opinion, and I have a hunch he is going to see much more play now that Jace, the Mind Sculptor is public enemy no. 1. Contrary to popular opinion, it is not a strictly worse Maelstrom Pulse - the fact that it can kill manlands, and as you pointed out, is instant speed, makes it a very strong contender. You won't be disappointed by it!
I still think your gy can support a singleton M. Cut quite easily. Big Goyfs are a reason to play Cut, or a giant Master of Etherium, Primeval Titan, Wurmcoil Engine and so on. With Thoughtseize and shocks and fetch, the casting of Dismember will often be more painful than you'll want.
Speaking of Wurmcoil Engine, Kalitas, Traitor of Ghet! 3 Mind Sculptor is probably 1 more than you need, and Scoozes have a habit of competing for food - may I recommend Kalitas to you? He gains life, he exiles, he races like no other, and wins creature based aggro/attrition matchups as easily as Jace wins control matchups. I think your list desperately needs a way to catch back up on life total and board presence against the more aggressive decks in the field that can deploy multiple threats a turn, and Kalitas coming down after two/three turns of interaction is the best NO to aggro I have yet discovered. In a world of Kolaghan's Command and Liliana, the Last Hope, the exiling zombie maker is king (especially if Lightning Bolt becomes more popular), not least because he can race Gurmag Angler, Tasigur, the Golden Fang and Bedlam Reveler quite successfully with 3 points of lifelink (-5, +3 for you each turn cycle; -3 for them; so you're outpacing them by one life point each combat - and heaven forbid you should have any zombies to help).
And Liliana, the Last Hope! Her minus 2 synergises quite well with Jace zero, her plus is an amazing answer to Birds of Paradise, Lingering Souls, Vizier of Remedies, Elvish Mystic, Selfless Spirit, Young Pyromancer, Dark Confidant, Snapcaster Mage, Master of Waves - I could go on, but you get the idea. Also, even if the plus does not kill something, the shrinking is often very relevant in combat, and saves one a ton of life over the course of several turns of ground based combat; it also makes otherwise untenable combats tenable/favourable. That one copy in your sideboard should probably find its way to the main - even against Tron, I have been happy to have her in my list, because of the rather nasty loop she sets up with Fulminator Mage.
2 days ago
its pretty similar to other midrange lists. plus, you have Jace to put the pressure on as well. Theres an argument to be running Raging Ravine but its really bad with the moon out
3 days ago
This is a really great article on how to run Bloodbraid Elf in modern Jund. Using that as a guide, I'd suggest definitely 4 Thoughtseize and 3-4 Kolaghan's Command, or some number of Collective Brutality instead, to make sure your BBE hits are as versatile as possible. If you have a lot of Tron, I think 4 K-Command is definitely right. I also think 4 Lightning Bolt and 2 Fatal Push is probably a better ratio now, between your BBE hits and opposing JTMS. Finally, Abrupt Decay might be a better SB card now, since it's versatile, and perhaps Terminate or Dreadbore are better mainboard slots.
Article also makes a great point about manlands and I'd consider running 1-2 more lands to be able to fit Raging Ravine and/or Treetop Village in there, Hissing Quagmire is also a serviceable land. Maybe cut the Bauble or Spellbombs? You still have 5 card types without them and they're both pretty meh hits on BBE.
1 week ago
Hi huge fan and i love the deck. I've tested it myself but preferred a few changes please let me know what you think:
3 weeks ago
Creeping Tar Pit sees some play, normally out of Esper who needs the extra threat.
Mutavault is a merfolk staple.
Inkmoth/Blinkmoth both see play in Affinity and Inkmoth in Infect.
Celestial Colonnade is a staple of most UWx decks.
The rest don't line up well enough to the format, sadly. The RB one is a mana sink...that costs mana to turn it into a mana sink? The UR one is OK but nothing amazing and no current UR deck wants the investment, unless URW where the Collonade is better.