|Commander / EDH||Legal|
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|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Rare|
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Raging Ravine enters the battlefield tapped.
: Gain or .
: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
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Raging Ravine Discussion
1 week ago
Some cards of possible interest that shouldn't break the bank:
Fungal Plots Dead bodies can spawn you new bodies to keep attacking and generating more mana.
Hammer of Purphoros Haste is good and extra lands become attackers if needed.
Artifact Mutation Turn their artifacts into your attackers.
Fanning the Flames Something to do with all of that mana.
Overgrown Armasaur can produce more bodies to generate more attack mana. Thundering Spineback is a mana sink that makes more bodies and Forerunner of the Empire will fetch either or Ghalta plus ding the Armasaur to make a saproling. There may be other dinos that fit in here and most aren't expensive.
Inferno Titan has a firebreathing mana sink plus can help clear the way so all of your attackers actually connect more often. Warmonger Hellkite is even less expensive to buy and gives your whole team firebreathing. You have to attack every turn but you should be wanting to do that anyway.
Gruul Guildgate and Gruul Turf are dirt cheap. Sheltered Thicket is a budget dual that Wood Elves can go fetch. Cinder Glade does the same but might be just over what you're looking to spend. Raging Ravine might also be right at that budget line but produces both your colors early and attacks when you have the mana mid to late, getting bigger each attack. Myriad Landscape , Evolving Wilds and Terramorphic Expanse can fetch the appropriate color, thin your deck and create a shuffle effect if needed.
If you happen to have Heroic Intervention I would recommend adding it but it is definitely more than what you've indicated your budget per card is.
1 week ago
Rakdont thanks for the comment!
Raging Ravine is sort of a relic from Kiki-Chord, where it did good work for me. I disagree that this deck can't take advantage of the extra clock when the game stalls; the deck is loaded with small-medium creatures that are getting in chip damage over the course of the game (Noble helps a lot there), plus some legitimate attackers like Resto and Shalai. My theory was that it was close to a free-roll, having just 2 / 22 taplands in colors that could use the fixing anyways probably wouldn't hurt the mana much, but you definitely might be right that the cost isn't worth the benefit. Other stuff I was considering there were Fastlands or Filterlands ( Fire-Lit Thicket ), or possibly Horizon Canopy .
Dryad Arbor is really interesting, and having 1 summoning sick land wouldn't be a big issue if the payoff is there. The only issue is that the payoff currently isn't there; the deck doesn't really have anything good at CMC 1 to search for off of Arbor. I could definitely add a 1-drop for that, but I don't know what it would be. Any ideas?
2 months ago
Honestly, I'd run a single basic Mountain and another Stomping Ground and take out two Forests. More reliable red sources would be beneficial. Perhaps a Raging Ravine or two would be worth it, as it adds to the counter synergy. I realize this conflicts with Magus of the Moon a little bit, but I think it would be worth it overall.
2 months ago
Ok, so here's what I'm thinking for this deck. Option 1: Go for a typical burn deck. Red with a splash of white. This is a well-established deck in the metagame, and you can look up a decklist online. You would run Goblin Guide, Monastery Swiftspear, Lava Spike, Searing Blaze, etc. in addition to the burn spells you've already got here. Some people run Vexing Devil in place of Goblin Guide, which I personally think is a good move.
Option 2: Green-red aggro. More creature-oriented, this would be a little slower than burn but also more resilient and heavy-hitting. The idea one guy I played against had is that Pelt Collector is an excellent 1-drop that combos with a few key creatures. If you play turn 1 Pelt Collector then turn 2 Vexing Devil, and your opponent pays life to sacrifice the devil, then Pelt Collector winds up with 2 +1/+1 counters on it. Same with Ball Lightning and Groundbreaker. In addition, Bloodbraid Elf cascades into basically any of these, and you have the colors to run Atarka's Command which is a strictly better Skullcrack. The mana base can be a little shaky with 3 red for Ball Lightning and 3 green for Groundbreaker if you do both, so I'd run a minimum of 4 Stomping Ground and 4 Wooded Foothills, probably at least 2 Copperline Gorge, and then maybe 1 or 2 Raging Ravine. The guy I played against also ran Domri Rade, which could help when you run out of cards in hand. I ended up winning the match on the back of Vampire Hexmage in my mono-black midrange brew, so having a way to deal with first-strikers might be important since humans typically runs Thalia, Guardian of Thraben.
Option 3: Go for some form of midrange build, possibly in Naya colors. I'd have to do some research to figure out what this would look like, as I generally just haven't seen Naya colors played at all. Usually at this point people just play Jund colors since black tends to give then access to better cards than white. But it would be cool to see what white can do.
2 months ago
If you are planing on preordering be wary that the set has not even released yet and they already leaked some of their garbage rares: Lavaclaw Reaches, Stirring Wildwood, and Tasigur, the Golden Fang. Even Raging Ravine and Creeping Tar Pit seems like a feels bad Box Topper. Guess which Box Toppers will be printed at a higher rate. I don't trust this set at all, especially with an MSRP $50 CHEAPER than a PS4 and Nintendo Switch.
2 months ago
Thanks for the input will defenetly consider it. The reason I have Grim Flayer, Treetop Village and Raging Ravine is my bugdet right now. I cant afford another Dark Confidant and 3x Verdant Catacombs atm :(
2 months ago
I would run Street Wraith over Liliana of the Veil. Cut Raging Ravine and Treetop Village for 4 Verdant Catacombs, and find room for Gurmag Angler. Also, swap Grim Flayer for another Dark Confidant.
Arguel's Blood Fast Flip is interesting as a pseudo Bob.
Lose the Terminate for Fatal Push and Assassin's Trophy #3.