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Temple of Silence
Temple of Silence enters the battlefield tapped
When Temple of Silence enters the battlefield, scry 1.
: Add or to your mana pool.
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Temple of Silence Discussion
1 month ago
I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards
Commander - Oloro, Ageless Ascetic
1 month ago
perhaps the scry lands from Theros would be nice in the mana base... Temple of Malice, Temple of Enlightenment, Temple of Deceit, Temple of Triumph, Temple of Silence to replace the ETB taped gain life lands?
2 months ago
Something you will definitely want to change about your deck is the land count. You’ve only got 22 right now and most EDH decks run anywhere from 34-39, depending on the deck. Some go even higher (or lower) than that, but 22 just isn’t enough lands for a 100 card deck. I just noticed that you don’t actually have any basic lands so you may have just forgotten, but I would put in some basics and a few others, maybe Nomad Outpost and Luxury Suite for example.
Also in general (and this is at least partly personal preference) the Vivid lands aren’t very good and it would be better to have duals of some other type. The scary lands (Temple of Malice, Temple of Silence, and Temple of Triumph) are pretty good (and relatively cheap) options, as are pain lands (Sulfurous Springs, Caves of Koilos, and Battlefield Forge) among others. I have a Mardu Vampire deck that has a pretty good land base which you can check out if you want, maybe get some ideas for this one (deck is here: Edgar Markov tokens).
Another thing that you may not know (or it may not apply in your meta) is that planeswalkers generally aren’t that great in EDH. People tend to gang up on them and kill them off before they do much. Of the ones you have Ugin, the Spirit Dragon is definitely an exception, he’s amazing, but aside from him and maybe Sarkhan most of them don’t seem like they’d work very well in here (especially Tibalt, the Fiend-Blooded, he’s just terrible in general).
Something I try to think about when thinking about adding planeswalkers is will their non-ultimate abilities be useful to me. You will almost never get to a planeswalker’s ultimate so the other abilities have to be worth the cost of casting the walker and the cost of running it in the deck over something potentially better. For example, Ugin. His plus defends himself fairly well and can zap players if you need it to, and his minus ability (his best ability) is an absolutely amazing boardwipe. His ult is fantastic, but it’s not enough to run him since he probably won’t get there. Tibalt is an example of the exact opposite. His ult is great, yeah, but both his other abilities are horrible. The random discard from his plus hurts a lot, and the minus is costed much too highly to be worth using ever (seriously why is it -4 that’s ridiculous), and you have to uptick him twice to even use it once, three times if you want him to survive it.
Aside from that the deck looks pretty cool. Dragons are lots of fun, I play against several dragon decks fairly regularly and they’re always pretty awesome. Scourge of the Throne is another pretty good dragon I can think of off the top of my head, you may be interested in adding him. Good luck!
3 months ago
I'm not trying to be curt, but how do you plan on winning most of the time. I see a lot of disparate wincons without a solid focus. Having one to focus on would enable better choices in some other areas. If you don't plan on winning via combat damage Wrath of God is just plain better than In Garruk's Wake for example.
Your mana base could use some love too. In a 2 color deck before you even consider Vivids or Promenade/Spire I would exhaust all of the on color duals since they have no additional downside besides coming in tapped and some have an upside or a chance to not enter tapped. In this case you would be looking at Concealed Courtyard, Forsaken Sanctuary, Isolated Chapel, Orzhov Guildgate, Scoured Barrens, Shambling Vent, Tainted Field, and Temple of Silence all for under $5 and most for under $1.
3 months ago
Very cool! Much Budget (Which I like).
I feel like the next step is to get certain creatures into your graveyard. You've got all the discard outlets I like (Cathardic Reunion, Key to the City, Etc.). One I'd consider, but may be a little too late-game with your ramp is Grimoire of the Dead. You've got some great sac outlets, too. Goblin Bombardment might be a good add. With your ETB triggers, Panharmonicon seems good.
I really like your assortment. I think Key to the City, Sol Ring, Skullclamp and Reconnaissance are all must-includes. I would cut the 2 Archetypes and Crovax as they are the weakest targets for recursion. Costly Plunder is probably next (Skullclamp just does so much more work!). Mardu War Reaper is "meh," but I could see it holding value as a sideboard (Agent of Erebos does it so much better).
If you end up sinking in some money, definitely Entomb.
Very cool. Great usages of Ebonblade Reaper, by the way!
3 months ago
You asked me to have a look at your deck, so here I am.
Your deck has 16 lands that effectively come into play tapped and only one of them is a Scry land (you should consider New Benalia, Temple of Malice, Temple of Silence and Temple of Triumph) which are far more relevant effects than gaining a life. Tapped lands tend to wreck your tempo, since you are set back a turn every turn, worse still if you miss a land drop. Which is why others have recommended replacing them.
What are the Angels doing in a vampire deck? Archangel of Tithes and Avacyn, Angel of Hope are cool cards but they don't really belong here, maybe run Ghostly Prison and Curse of Exhaustion if you want to limit your opponent(s) or stick with vampires like Chancellor of the Dross, Vish Kal, Blood Arbiter and Arvad the Cursed (who is better the more legends you run and this is Commander).
Charms and other modal spells, things like Rakdos Charm, Dawn Charm and Kolaghan's Command are useful because they give you options and are always worth considering and there are others outside of those I have named.
Generally I've never particularly liked life-gain as a plan, but rather as a plus side to what I'm already wanting to do. In any event I hope this is of some help and good luck with your deck.
3 months ago
Thanks all for your comments - much appreciated. I was thinking that 1 and 4 were too good (especially since 4 is just a strictly better Temple of Silence). I also agree that letting your opponents draw is too much of a downside, leaving number 2 which I quite like. I think I will go ahead with that idea.
cdkime thank you so much for those future sight duals - they are perfect and I will see what I can do with them - i completely forgot they existed! Much appreciated ;)
5 months ago
Nice! I like lifegain Karlov a lot, been considering building him.
Glad you already have Well of lost dreams and Sunbond because those were my first suggestions.
Blind Obedience is good control and more lifegain triggers.
Vona, Butcher of Magan is a great compliment to the commander and a good lifegain payoff. This is important because why gain life if you can't use it to your advantage? Along that line of thinking, Phyrexian Arena and Necropotence are great card draw engines, and Phyrexian Reclamation is great recursion.
Since you have no mana base yet, I'll finish up with that. Pristine Talisman, Crypt Ghast, Scoured Barrens, Bontu's Monument, and Radiant Fountain will all get you some life triggers. Orzhov Signet, Command Tower, Orzhov Basilica, Tainted Field, Caves of Koilos, Isolated Chapel, Temple of Silence, Opal Palace, Terramorphic Expanse, Shambling Vent, and a bunch of plains and swaps to equal about 36 lands.
Hope some of this helps!