|Commander / EDH||Legal|
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Temple of Silence
Temple of Silence enters the battlefield tapped
When Temple of Silence enters the battlefield, scry 1.
: Add or to your mana pool.
|Have (4)||Zyrook , gosora , Bluboltar , metalmagic|
|Want (11)||KALLDRAKE , Acindian , WryAssassin501 , Xydroth , rattlesnek , TheWrongCentury , violist55 , Pnyapa , kneppster97 , Zarathustra77 , Fallentyrant|
Temple of Silence Discussion
1 week ago
So I'm not sure if you are on a budget, but I would highly recommend Fatal Push , Path to Exile , Serum Visions , Terminus , and Mana Leak . Also you need at least 4 more lands to reliably cast anything over 3cmc if you aren't looking to shell out the money for fetches and shocks than I would go with River of Tears , Temple of Enlightenment , Temple of Deceit , Temple of Silence no more than 6-8 total etb tapped as you want to still be able to play spells on curve.
2 months ago
bushido_man96 as for Amulet of Vigor yes your absolutely right i did only put in there to speed up my tap lands but with 12 pure Taplands Temple of Silence , Sandsteppe Citadel , Rakdos Carnarium , Orzhov Basilica , Opulent Palace , Nomad Outpost , Izzet Boilerworks , Gruul Turf , Golgari Rot Farm , Dimir Aqueduct , Boros Garrison and Azorius Chancery , and 6 ETB tap unless lands Blood Crypt , Godless Shrine , Isolated Chapel , Overgrown Tomb , Sacred Foundry and Watery Grave think me having Amulet of Vigor is justified.
3 months ago
3 months ago
Always happy to help! Temple of Silence and Orzhov Guildgate are other cards which will help fix your mana, and New Benalia is just a slightly weaker version of temple (scry helps smooth your draws). Temple of the False God is another good inexpensive commander card.
Looking at your Card costs (outer), you can see that the deck is rather split down the middle. I'd suggest trying 37 lands total (just an arbitrary amount that I almost always run) with probably 3 more Swamp than Plains (if you were just using basics, that would give you 20 Swamps and 17 Plains). I'd suggest you alternate which basic you cut for every two color land you play. Lands such as Evolving Wilds and Terramorphic Expanse can also help you find the basics you need. Other useful utility lands include Westvale Abbey Flip (which is color identity black, and is a token maker, albeit an expensive one), Ghost Quarter , Vault of the Archangel , and Emeria, The Sky Ruin .
Always happy to help! Welcome to EDH - the format where you can do anything!
3 months ago
Enchantments: Worship .
Creatures: Moltensteel Dragon , Doom Whisperer , Shalai, Voice of Plenty , Angelic Arbiter , Angelic Skirmisher , Platinum Angel , Linvala, Keeper of Silence , Tariel, Reckoner of Souls , Akroma, Angel of Fury , Avacyn, Angel of Hope , Scourge of the Throne , Hellkite Tyrant , Griselbrand , Rakdos, Lord of Riots , Overseer of the Damned , Ob Nixilis, the Fallen , Harvester of Souls , Kokusho, the Evening Star .
3 months ago
Hello I certainly don't mind giving some suggestions, I do see that you have received some excellent feedback already, but I will try to add what I can to this.
I figure this deck you're wanting to keep on the budget side am I correct in assuming? Regardless, I can see some areas where you can make significant improvement without spending too much $. The mana base is what i'm talking about here, I think you have a fine land count but what you can do is include some non-basics. Here are some to consider: Command Tower , Secluded Steppe , Orzhov Basilica , Temple of the False God , Myriad Landscape , Vault of the Archangel , Isolated Chapel , Temple of Silence , High Market , and Bojuka Bog . Of course there's others beyond this if you want to spend more like Cabal Coffers , Urborg, Tomb of Yawgmoth , Godless Shrine , Marsh Flats , etc but these are obviously more expensive.
But yeah, your commander is a bit on the costly side, and you could do with some more ramp here. For one thing, with so many basic lands here I think you should consider adding Land Tax .
Then, some other individual cards that I think would help here would be the following: Athreos, God of Passage (Was my first deck originally and is such a useful card here especially when paired with Teysa Karlov ), Emeria Shepherd , Bitterblossom , and Priest of Forgotten Gods .
I wish I could offer more but I must get back to studying. Whenever I can, I will try to suggest some cuts that you can make possibly for some of these suggestions. The lands should be an easy part however to decide. Well I hope that some of this is of use to you for now.
3 months ago
I'm going to start with something basic, Evolving Wilds makes very little sense, in any deck outside of Commander. Let me explain, it will always put a basic land into play tapped, tempo wise that isn't better than cards like Temple of Silence or Scattered Groves , which have an additional upside. This is true even thought you are trying to trigger revolt.
Emmara, Soul of the Accord might be a good choice, if you had a way to tap it without attacking such as Smuggler's Copter but you don't, nor would it be a particularly good fit for your deck. Rather than the Emmara you might be better using something like Raise the Alarm .
Token based decks often feature Intangible Virtue , but your plan is more like a deck looking to stall and disrupt your opponent until you can resolve Divine Visitation. The issue here is that 4+ mana is a lot in modern, Anointed Procession is a similar card to Divine Visitation and suffers the same issue. If you play these cards on the curve, so turn 4 or 5, they have no impact on the board that turn. You have spent a lot of mana for no immediate effect, this isn't a good thing.
You are looking to build a midrange style combo deck, Divine Visitation can only really work in a combo deck. To let you survive long enough to trigger Divine Visitation, you probably need Fog effects, Holy Day / Ethereal Haze or more hand disruption Thoughtseize and removal Fatal Push / Path to Exile.
The Modern meta is full of 1 mana enablers that fuel fast decks; Aether Vial , Ancient Stirrings , Faithless Looting and Noble Hierarch these cards define the format. It also has access to big mana Urza's Mine , Urza's Power Plant and Urza's Tower , which can play threats which wouldn't normally be seen; Karn Liberated , conveniently 7 mana is what the 3 Urza lands produce, if they are all in play. Which brings me to the last part of the modern meta, answers. Modern has some of the best answers you could want, you have a few of them in your deck already...
What the entire paragraph above was trying to say is, Modern can be very fast, if your win condition is 5 mana then you better either have ramp or a way to stall the board. You can stall a little with the removal and discard alongside creatures like Hunted Witness, but I'm not sure if that will be enough. The only way to know for sure is to play the deck, so I guess I'll wish you luck and I hope the above is helpful to you.
3 months ago
Lands: Vivid Meadow , Vivid Marsh , Vivid Grove , Temple of Malady , Temple of Plenty , Temple of Silence and a basic land should be replaced by Sandsteppe Citadel , Scattered Groves , Forbidding Watchtower , Llanowar Wastes , Exotic Orchard , Blighted Woodland and Krosan Verge . This last one can fetch Murmuring Bosk , Canopy Vista and Scattered Groves .
Temple of Silence occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
W/B (Orzhov): 1.28%
W/U/B (Esper): 0.59%
RBW (Mardu): 0.6%