Temple of Silence
Temple of Silence enters the battlefield tapped
When Temple of Silence enters the battlefield, scry 1.
: Add or to your mana pool.
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Temple of Silence Discussion
2 days ago
Hey there! Looks fun, but I think you have way too many 4xs that cost way too much mana - in most formats against a good deck you'd never even get to play them - even with accursed witch, as her herself is a pretty high mana creature. I'd remove most of the five and six mana cards or at least reduce them to 2xs at most.
I think Ghostly Prison would be really good here, and that perhaps instead of Pacifism, or in addition to it, you could have some kill spells to deal with the creatures that make it into play or for when the opponent is able to cast spells on you. Some good ones are Smother, Go for the Throat, Victim of the night and Tragic Slip.
Finally, it's worth adding that you have no wincon and that it's probably a good idea to think about how you're going to win the game after you've stopped your opponent from winning.
1 month ago
Well most commander decks run about 30-36 lands on average. I'd run at least 28 basics and maybe two or three dual lands of each color, and probably a Terramorphic Expanse and Evolving Wilds, just to cover all bases.
I don't want to build the deck for you so you can set out the land base how you see fit.
After basics I'd run just basic lifegain lands and scry lands at first and maybe leveling up to fetches or whatever afterwards. I'll just give you card names so you don't have to search.
2 months ago
If you are looking to make improvements but keep it at a budget, I would take out the Shrines in favor of something like Brimaz, King of Oreskos or Secure the Wastes. Sorin, Solemn Visitor is a must include, and I would go down or completely take out Windbrisk Heights for Concealed Courtyard and Shambling Vent, or if you can't obtain those, try Temple of Silence.
2 months ago
I need a replacement for Temple of Silence
2 months ago
Alright sounds good. I'll keep my advice to that then.
First things first, let's deal with the basics. The land count of this deck is a couple short of where it should be at given your curve. As you may already know, most decks sit comfortably at around 24 lands, and I think the curve on this deck is going to end up in a spot where 24 is the correct number. The lands, themselves, also could use some retuning, as you seem to be using some very suboptimal choices when there are better ones out there. For example, you are running arcane sanctum, which is effectively a "bad" Orzhov Guildgate in this deck. You could instead be running 4 copies of Concealed Courtyard, which would be a great alternative. If that is not in your budget, then even Scoured Barrens or Temple of Silence are marginally better alternatives.
Additionally, I think Sunscorched Desert doesn't have a real place in the deck. The colorless mana is going to be a severe hindrance to you and dealing one damage isn't going to matter nearly enough. Cradle of the Accursed is also a little mediocre at the cost of not tapping for any colored mana, so I also think it isn't good enough to make the cut. Budget withstanding, I think this is how I'd run the mana if it were up to me, but with still keeping the general base you had:
The main thing to note about this mana base is that it is Swamp-centric. Many of the dual lands require you to have a swamps on the field before they become real duals. Godless Shrine would be great because of this, but its also a little pricy. Let me know what you think of this before we get to anything else.
2 months ago
Looks like you're trying to heavily leverage Odric, Lunarch Marshal based on your description. If so, you might want to take advantage of tutor (black has some decent options) to find more ways of getting him and then also getting him back should he die.
Graveyard recursion - sure your opponent may not want to take the 3 life hit for letting something go to your graveyard, but my experience is that opponents will if the creatures worth letting die. Inexpensive recursion includes things like Phyrexian Reclamation to get the cards back in hand. Other spells like Unburial Rites can be great (especially since it has flashback and puts it on to the battlefield). Sun Titan is a monster at recurring low CMC permanents and has vigilance to boot!
Then there are some value creatures you might want to consider:
- Vampire Nighthawk has flying, deathtouch, AND lifelink (to meet your deck goals). He's a low CMC drop, and rarely disappoints me in any game I have him show up in.
- Aerial Responder is another 3 ability creature for low CMC.
- Burnished Hart provides a blocker you can use to block then sacrifice to get lands (2 on to the field tapped!) This is great value in a color that doesn't have loads of mana ramp. And, with a little recursion or an opponent not willing to lose the life you can use him many times.
Then there's draw. Every deck that can have reasonable draw ought to. Sweepers, Draw, Control, etc. aren't uncommon in commander. You need to make sure you've got a plan for keeping that hand restocked. Here's some cards I like to use for this when on a budget in black:
- Ancient Craving
- Night's Whisper
- Read the Bones this is GREAT value for budget play.
- Sign in Blood
- Phyrexian Arena
Building on the earlier recommendation of sweepers, one I always like to include is Merciless Eviction. In your deck choosing creatures probably isn't a great idea, but the ability to exile all artifacts, planeswalkers, or enchantments can definitely come in handy
Another great budget value card I'd recommend is Brave the Sands. In an aggressive deck, and especially one with lots of flying, vigilance is a great ability to have. If your opponent can't block your fliers than being able to swing relentlessly without worrying about your blocking situation is a pretty awesome state to be in.
Other fun things you might want to think about:
- Whip of Erebos - gives everything lifelink and its ability can be nice to bring something back for a turn at an opportune moment.
You might be a bit low on your land count without other ramp or mana rocks to account for it. Armillary Sphere and Wayfarer's Bauble are example artifacts that can help prevent this. Sword of the Animist is another personal favorite in decks that don't have better ramp arsenal. It appears you have Unknown Shores maybe for mana fixing, but if that's the case I'd almost recommend Tainted Field as a better example. There's also Rupture Spire and Transguild Promenade if you want mana fixing although they certainly can slow down your rhythm to account for the costs. Otherwise the next tier of lands I'd recommend start to include things like Temple of Silence and Isolated Chapel
Overall for a first build it's definitely a start. If you want to see a very different take on Athreos feel free to check out my build at Grim Reaper Friends . Hope you can find something helpful out of the suggestions. I love commander as a format and hope that you will too
2 months ago
Take out Dragonspeaker Shaman and Dragonlord's Servant.Oros, the Avenger and Voice of All are good, and keep in mind that most successful Kaalia decks are mostly Angels. Good budget lands: Shadowblood Ridge Smoldering Marsh Dragonskull Summit Clifftop Retreat Isolated Chapel Foreboding Ruins Temple of Malice Temple of Silence Temple of Triumph Rocky Tar Pit. The fastlands from Scars of Mirrodin and Kaladesh are also good considerations, and for a bit more money, the Shadowmoor/Eventide filterlands are great.