Temple of Silence

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Temple of Silence

Land

Temple of Silence enters the battlefield tapped

When Temple of Silence enters the battlefield, scry 1.

: Add or to your mana pool.

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Temple of Silence Discussion

Jaysterbaby on Need help with ZOMBIE EDH ...

1 month ago

I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards

Commander - Oloro, Ageless Ascetic

[100 cards]

Sol Ring

Leyline of the Meek

Night's Whisper

Phyrexian Arena

17x Swamp

Prophetic Prism

Zombie Apocalypse

Phage the Untouchable

Sheoldred, Whispering One

Isolated Chapel

Dark Ritual

Culling the Weak

Heliod, God of the Sun

Cabal Ritual

Army of the Damned

The Scarab God

Josu Vess, Lich Knight

Cemetery Reaper

Death Baron

Torment of Scarabs

Gravecrawler

Geralf's Messenger

Leyline of Sanctity

Diregraf Ghoul

Murder

Torment of Hailfire

Blood Scrivener

Bridge from Below

Mikaeus, the Unhallowed

Drowned Catacomb

Sunken Hollow

Duress

Vampiric Rites

Geth's Verdict

Gonti, Lord of Luxury

Liliana Vess

Liliana, the Last Hope

Liliana, Death's Majesty

Liliana's Mastery

Liliana, Untouched By Death

Jace, Ingenious Mind-Mage

Counterspell

Ghostly Prison

Remand

Propaganda

Liliana, Heretical Healer  Flip

Norn's Annex

Relentless Dead

Mortify

Dread Wanderer

Geth, Lord of the Vault

Dark Salvation

From Under the Floorboards

Fleshbag Marauder

Endless Ranks of the Dead

Diregraf Colossus

Highborn Ghoul

Lord of the Undead

Corpseweft

Cryptbreaker

Levitation

Whip of Erebos

Erebos, God of the Dead

Elesh Norn, Grand Cenobite

Opt

Path of Ancestry

Command Tower

Hope of Ghirapur

Cast Down

Profane Procession  Flip

Rupture Spire

Opal Palace

Temple of Silence

Mana Confluence

Transguild Promenade

Jwar Isle Refuge

Darkslick Shores

Frost Marsh

Fetid Heath

Caves of Koilos

Tainted Field

Arcane Sanctum

Dreadship Reef

[28 cards]

Innocent Blood

Unraveling Mummy

Liliana's Reaver

Dromar's Charm

Immortal Servitude

Anointed Procession

Vindictive Lich

Call to the Kindred

Skullclamp

Havengul Runebinder

Unbreathing Horde

Grimgrin, Corpse-Born

Sun Droplet

Gray Merchant of Asphodel

Quicksilver Amulet

Cemetery Recruitment

Psychic Strike

Mana Leak

Brainstorm

Disentomb

Coat of Arms

Ravenous Chupacabra

Shrieking Affliction

Grim Guardian

Demonic Vigor

Recoil

Stitched Drake

Archetype of Imagination

Graf Harvest

Icbrgr on Breya In Progress (input welcome!)

1 month ago

perhaps the scry lands from Theros would be nice in the mana base... Temple of Malice, Temple of Enlightenment, Temple of Deceit, Temple of Triumph, Temple of Silence to replace the ETB taped gain life lands?

JoeNathan37 on Mardu Dragon Tribal!

2 months ago

Something you will definitely want to change about your deck is the land count. You’ve only got 22 right now and most EDH decks run anywhere from 34-39, depending on the deck. Some go even higher (or lower) than that, but 22 just isn’t enough lands for a 100 card deck. I just noticed that you don’t actually have any basic lands so you may have just forgotten, but I would put in some basics and a few others, maybe Nomad Outpost and Luxury Suite for example.

Also in general (and this is at least partly personal preference) the Vivid lands aren’t very good and it would be better to have duals of some other type. The scary lands (Temple of Malice, Temple of Silence, and Temple of Triumph) are pretty good (and relatively cheap) options, as are pain lands (Sulfurous Springs, Caves of Koilos, and Battlefield Forge) among others. I have a Mardu Vampire deck that has a pretty good land base which you can check out if you want, maybe get some ideas for this one (deck is here: Edgar Markov tokens).

Another thing that you may not know (or it may not apply in your meta) is that planeswalkers generally aren’t that great in EDH. People tend to gang up on them and kill them off before they do much. Of the ones you have Ugin, the Spirit Dragon is definitely an exception, he’s amazing, but aside from him and maybe Sarkhan most of them don’t seem like they’d work very well in here (especially Tibalt, the Fiend-Blooded, he’s just terrible in general).

Something I try to think about when thinking about adding planeswalkers is will their non-ultimate abilities be useful to me. You will almost never get to a planeswalker’s ultimate so the other abilities have to be worth the cost of casting the walker and the cost of running it in the deck over something potentially better. For example, Ugin. His plus defends himself fairly well and can zap players if you need it to, and his minus ability (his best ability) is an absolutely amazing boardwipe. His ult is fantastic, but it’s not enough to run him since he probably won’t get there. Tibalt is an example of the exact opposite. His ult is great, yeah, but both his other abilities are horrible. The random discard from his plus hurts a lot, and the minus is costed much too highly to be worth using ever (seriously why is it -4 that’s ridiculous), and you have to uptick him twice to even use it once, three times if you want him to survive it.

Aside from that the deck looks pretty cool. Dragons are lots of fun, I play against several dragon decks fairly regularly and they’re always pretty awesome. Scourge of the Throne is another pretty good dragon I can think of off the top of my head, you may be interested in adding him. Good luck!

Gidgetimer on Kambal's Orzhov Party EDH

3 months ago

I'm not trying to be curt, but how do you plan on winning most of the time. I see a lot of disparate wincons without a solid focus. Having one to focus on would enable better choices in some other areas. If you don't plan on winning via combat damage Wrath of God is just plain better than In Garruk's Wake for example.

In general you could also use some tutors like Diabolic Tutor, Mastermind's Acquisition, and Increasing Ambition at the very least.

Your mana base could use some love too. In a 2 color deck before you even consider Vivids or Promenade/Spire I would exhaust all of the on color duals since they have no additional downside besides coming in tapped and some have an upside or a chance to not enter tapped. In this case you would be looking at Concealed Courtyard, Forsaken Sanctuary, Isolated Chapel, Orzhov Guildgate, Scoured Barrens, Shambling Vent, Tainted Field, and Temple of Silence all for under $5 and most for under $1.

Regoober on That Mardoo That You Do (Alesha)

3 months ago

Very cool! Much Budget (Which I like).

I feel like the next step is to get certain creatures into your graveyard. You've got all the discard outlets I like (Cathardic Reunion, Key to the City, Etc.). One I'd consider, but may be a little too late-game with your ramp is Grimoire of the Dead. You've got some great sac outlets, too. Goblin Bombardment might be a good add. With your ETB triggers, Panharmonicon seems good.

If you like Ambuscade Shaman, there's Ogre Battledriver, too.

Replacing Valor in Akros with Cathars' Crusade was the best thing I ever did in my creature deck(s).

I really like your assortment. I think Key to the City, Sol Ring, Skullclamp and Reconnaissance are all must-includes. I would cut the 2 Archetypes and Crovax as they are the weakest targets for recursion. Costly Plunder is probably next (Skullclamp just does so much more work!). Mardu War Reaper is "meh," but I could see it holding value as a sideboard (Agent of Erebos does it so much better).

Temple of Silence, Temple of Triumph, and Temple of Malice are budget duals that have a better effect than the life gain ones. Just a thought.

If you end up sinking in some money, definitely Entomb.

Very cool. Great usages of Ebonblade Reaper, by the way!

Darth_Savage on Edgar Markov's Vampires and The Light

3 months ago

Hi SoulsSlayerKnight,

You asked me to have a look at your deck, so here I am.

  • Your deck has 16 lands that effectively come into play tapped and only one of them is a Scry land (you should consider New Benalia, Temple of Malice, Temple of Silence and Temple of Triumph) which are far more relevant effects than gaining a life. Tapped lands tend to wreck your tempo, since you are set back a turn every turn, worse still if you miss a land drop. Which is why others have recommended replacing them.

  • What are the Angels doing in a vampire deck? Archangel of Tithes and Avacyn, Angel of Hope are cool cards but they don't really belong here, maybe run Ghostly Prison and Curse of Exhaustion if you want to limit your opponent(s) or stick with vampires like Chancellor of the Dross, Vish Kal, Blood Arbiter and Arvad the Cursed (who is better the more legends you run and this is Commander).

  • Charms and other modal spells, things like Rakdos Charm, Dawn Charm and Kolaghan's Command are useful because they give you options and are always worth considering and there are others outside of those I have named.

Generally I've never particularly liked life-gain as a plan, but rather as a plus side to what I'm already wanting to do. In any event I hope this is of some help and good luck with your deck.

Hjaltrohir on Rank these lands...

3 months ago

Thanks all for your comments - much appreciated. I was thinking that 1 and 4 were too good (especially since 4 is just a strictly better Temple of Silence). I also agree that letting your opponents draw is too much of a downside, leaving number 2 which I quite like. I think I will go ahead with that idea.

cdkime thank you so much for those future sight duals - they are perfect and I will see what I can do with them - i completely forgot they existed! Much appreciated ;)

Suns_Champion on Yin and Yang

5 months ago

Nice! I like lifegain Karlov a lot, been considering building him.

Glad you already have Well of lost dreams and Sunbond because those were my first suggestions.

Cradle of Vitality is very good with Karl, and you'll want the commander staples Swiftfoot Boots and Lightning Greaves to protect him.

Blind Obedience is good control and more lifegain triggers.

Vona, Butcher of Magan is a great compliment to the commander and a good lifegain payoff. This is important because why gain life if you can't use it to your advantage? Along that line of thinking, Phyrexian Arena and Necropotence are great card draw engines, and Phyrexian Reclamation is great recursion.

Since you have no mana base yet, I'll finish up with that. Pristine Talisman, Crypt Ghast, Scoured Barrens, Bontu's Monument, and Radiant Fountain will all get you some life triggers. Orzhov Signet, Command Tower, Orzhov Basilica, Tainted Field, Caves of Koilos, Isolated Chapel, Temple of Silence, Opal Palace, Terramorphic Expanse, Shambling Vent, and a bunch of plains and swaps to equal about 36 lands.

Hope some of this helps!

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