Temple of Silence

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Temple of Silence

Land

Temple of Silence enters the battlefield tapped

When Temple of Silence enters the battlefield, scry 1.

: Add or to your mana pool.

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Temple of Silence Discussion

JoeNathan37 on Mardu Dragon Tribal!

2 weeks ago

Something you will definitely want to change about your deck is the land count. You’ve only got 22 right now and most EDH decks run anywhere from 34-39, depending on the deck. Some go even higher (or lower) than that, but 22 just isn’t enough lands for a 100 card deck. I just noticed that you don’t actually have any basic lands so you may have just forgotten, but I would put in some basics and a few others, maybe Nomad Outpost and Luxury Suite for example.

Also in general (and this is at least partly personal preference) the Vivid lands aren’t very good and it would be better to have duals of some other type. The scary lands (Temple of Malice, Temple of Silence, and Temple of Triumph) are pretty good (and relatively cheap) options, as are pain lands (Sulfurous Springs, Caves of Koilos, and Battlefield Forge) among others. I have a Mardu Vampire deck that has a pretty good land base which you can check out if you want, maybe get some ideas for this one (deck is here: Edgar Markov tokens).

Another thing that you may not know (or it may not apply in your meta) is that planeswalkers generally aren’t that great in EDH. People tend to gang up on them and kill them off before they do much. Of the ones you have Ugin, the Spirit Dragon is definitely an exception, he’s amazing, but aside from him and maybe Sarkhan most of them don’t seem like they’d work very well in here (especially Tibalt, the Fiend-Blooded, he’s just terrible in general).

Something I try to think about when thinking about adding planeswalkers is will their non-ultimate abilities be useful to me. You will almost never get to a planeswalker’s ultimate so the other abilities have to be worth the cost of casting the walker and the cost of running it in the deck over something potentially better. For example, Ugin. His plus defends himself fairly well and can zap players if you need it to, and his minus ability (his best ability) is an absolutely amazing boardwipe. His ult is fantastic, but it’s not enough to run him since he probably won’t get there. Tibalt is an example of the exact opposite. His ult is great, yeah, but both his other abilities are horrible. The random discard from his plus hurts a lot, and the minus is costed much too highly to be worth using ever (seriously why is it -4 that’s ridiculous), and you have to uptick him twice to even use it once, three times if you want him to survive it.

Aside from that the deck looks pretty cool. Dragons are lots of fun, I play against several dragon decks fairly regularly and they’re always pretty awesome. Scourge of the Throne is another pretty good dragon I can think of off the top of my head, you may be interested in adding him. Good luck!

Gidgetimer on Kambal's Orzhov Party EDH

4 weeks ago

I'm not trying to be curt, but how do you plan on winning most of the time. I see a lot of disparate wincons without a solid focus. Having one to focus on would enable better choices in some other areas. If you don't plan on winning via combat damage Wrath of God is just plain better than In Garruk's Wake for example.

In general you could also use some tutors like Diabolic Tutor, Mastermind's Acquisition, and Increasing Ambition at the very least.

Your mana base could use some love too. In a 2 color deck before you even consider Vivids or Promenade/Spire I would exhaust all of the on color duals since they have no additional downside besides coming in tapped and some have an upside or a chance to not enter tapped. In this case you would be looking at Concealed Courtyard, Forsaken Sanctuary, Isolated Chapel, Orzhov Guildgate, Scoured Barrens, Shambling Vent, Tainted Field, and Temple of Silence all for under $5 and most for under $1.

Regoober on That Mardoo That You Do (Alesha)

1 month ago

Very cool! Much Budget (Which I like).

I feel like the next step is to get certain creatures into your graveyard. You've got all the discard outlets I like (Cathardic Reunion, Key to the City, Etc.). One I'd consider, but may be a little too late-game with your ramp is Grimoire of the Dead. You've got some great sac outlets, too. Goblin Bombardment might be a good add. With your ETB triggers, Panharmonicon seems good.

If you like Ambuscade Shaman, there's Ogre Battledriver, too.

Replacing Valor in Akros with Cathars' Crusade was the best thing I ever did in my creature deck(s).

I really like your assortment. I think Key to the City, Sol Ring, Skullclamp and Reconnaissance are all must-includes. I would cut the 2 Archetypes and Crovax as they are the weakest targets for recursion. Costly Plunder is probably next (Skullclamp just does so much more work!). Mardu War Reaper is "meh," but I could see it holding value as a sideboard (Agent of Erebos does it so much better).

Temple of Silence, Temple of Triumph, and Temple of Malice are budget duals that have a better effect than the life gain ones. Just a thought.

If you end up sinking in some money, definitely Entomb.

Very cool. Great usages of Ebonblade Reaper, by the way!

Darth_Savage on Edgar Markov's Vampires and The Light

1 month ago

Hi SoulsSlayerKnight,

You asked me to have a look at your deck, so here I am.

  • Your deck has 16 lands that effectively come into play tapped and only one of them is a Scry land (you should consider New Benalia, Temple of Malice, Temple of Silence and Temple of Triumph) which are far more relevant effects than gaining a life. Tapped lands tend to wreck your tempo, since you are set back a turn every turn, worse still if you miss a land drop. Which is why others have recommended replacing them.

  • What are the Angels doing in a vampire deck? Archangel of Tithes and Avacyn, Angel of Hope are cool cards but they don't really belong here, maybe run Ghostly Prison and Curse of Exhaustion if you want to limit your opponent(s) or stick with vampires like Chancellor of the Dross, Vish Kal, Blood Arbiter and Arvad the Cursed (who is better the more legends you run and this is Commander).

  • Charms and other modal spells, things like Rakdos Charm, Dawn Charm and Kolaghan's Command are useful because they give you options and are always worth considering and there are others outside of those I have named.

Generally I've never particularly liked life-gain as a plan, but rather as a plus side to what I'm already wanting to do. In any event I hope this is of some help and good luck with your deck.

Hjaltrohir on Rank these lands...

1 month ago

Thanks all for your comments - much appreciated. I was thinking that 1 and 4 were too good (especially since 4 is just a strictly better Temple of Silence). I also agree that letting your opponents draw is too much of a downside, leaving number 2 which I quite like. I think I will go ahead with that idea.

cdkime thank you so much for those future sight duals - they are perfect and I will see what I can do with them - i completely forgot they existed! Much appreciated ;)

Suns_Champion on Yin and Yang

3 months ago

Nice! I like lifegain Karlov a lot, been considering building him.

Glad you already have Well of lost dreams and Sunbond because those were my first suggestions.

Cradle of Vitality is very good with Karl, and you'll want the commander staples Swiftfoot Boots and Lightning Greaves to protect him.

Blind Obedience is good control and more lifegain triggers.

Vona, Butcher of Magan is a great compliment to the commander and a good lifegain payoff. This is important because why gain life if you can't use it to your advantage? Along that line of thinking, Phyrexian Arena and Necropotence are great card draw engines, and Phyrexian Reclamation is great recursion.

Since you have no mana base yet, I'll finish up with that. Pristine Talisman, Crypt Ghast, Scoured Barrens, Bontu's Monument, and Radiant Fountain will all get you some life triggers. Orzhov Signet, Command Tower, Orzhov Basilica, Tainted Field, Caves of Koilos, Isolated Chapel, Temple of Silence, Opal Palace, Terramorphic Expanse, Shambling Vent, and a bunch of plains and swaps to equal about 36 lands.

Hope some of this helps!

cdyrdr on Oloro's Insufferable Pillow Fort

3 months ago

Made a few more changes. Replacing Agent of Erebos with Leyline of the Void in the main board and making a switch from Temple of Enlightenment and Temple of Silence to Adarkar Wastes and Caves of Koilos. Also made several changes to the maybeboard adding Delaying Shield, Divine Presence, Overburden, Pendrell Mists and Reverence and removing Ethereal Armor, Merciless Eviction, Toxic Deluge and Athreos, God of Passage.

PsuedoIntellectual on World Class Abzan

4 months ago

Hey

I love Abzan! Here are some suggestions:

1:Improve your creatures

Cut Nissa, Vastwood Seer  Flip, Den Protector, and a copy of Courser of Kruphix.

Add 4 Tarmogoyf and more Tasigur, the Golden Fang.

Sylvan Caryatid would be helpful, too.

2:Improve your mana-base

Cut Temple of Malady and Temple of Silence. They're just bad.

Cut Sandsteppe Citadel.

Cut Caves of Koilos and Llanowar Wastes.

Add Overgrown Tomb, Godless Shrine, Temple Garden, Windswept Heath, Marsh Flats, and Verdant Catacombs. A playset of each.

3:Improve your spells

Cut Languish and Tragic Arrogance and replace them with Damnation or Wrath of God.

Cut Despise, Abzan Charm, Bile Blight, Silence the Believers and Ultimate Price.

Replace them with Fatal Push, Thoughtseize, Go for the Throat, Path to Exile, and Dismember or Maelstrom Pulse. Any of these two removal spells should be a playset(4), but all of them are just about the same.

3:Sideboard for Modern

Cut literally everything.

Add 4 Nature's Claim and Creeping Corrosion.

Stony Silence could be useful too.

If you choose to run Go for the Throat, sideboard a third removal option that can hit anything.

Add Relic of Progenitus or Bojuka Bog.

Leyline of Sanctity can hose just about any deck.

4:Other

I couldn't really fit this stuff in without you cutting some other useful stuff, but cards like Kitchen Finks, Dark Confidant, Thalia, Guardian of Thraben, or Blind Obedience could worm their way into your deck.

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