Temple of Silence

Legality

Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros Rare

Combos Browse all

Temple of Silence

Land

Temple of Silence enters the battlefield tapped

When Temple of Silence enters the battlefield, scry 1.

: Add or to your mana pool.

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Temple of Silence Discussion

SaltySpecula on Progenitus

1 week ago

If you're looking at getting big dudes onto the board, you can't go past Quicksilver Amulet. Since you're using a lot of the Theros Gods, Dragon Arch will also work well. In addition, Cryptic Gateway would work as well for your gods. Also while it will take a bit of time, Aether Vial is likely to serve you well.

Also, if you intend to use the tap tri-lands, Amulet of Vigor is a requirement. And if you put that in, go for the Theros temple Scry lands: Temple of Abandon, Temple of Deceit, Temple of Enlightenment, Temple of Epiphany, Temple of Malady, Temple of Malice, Temple of Mystery, Temple of Plenty, Temple of Silence, Temple of Triumph

They also fit the god theme of your deck.

If you'd like, take a look at my version of this deck and see if you can find anything there to help:Pantheon of Ages Past

ellie-is on Just no.

1 month ago

Hey there! Looks fun, but I think you have way too many 4xs that cost way too much mana - in most formats against a good deck you'd never even get to play them - even with accursed witch, as her herself is a pretty high mana creature. I'd remove most of the five and six mana cards or at least reduce them to 2xs at most.

I think Ghostly Prison would be really good here, and that perhaps instead of Pacifism, or in addition to it, you could have some kill spells to deal with the creatures that make it into play or for when the opponent is able to cast spells on you. Some good ones are Smother, Go for the Throat, Victim of the night and Tragic Slip.

Finally, it's worth adding that you have no wincon and that it's probably a good idea to think about how you're going to win the game after you've stopped your opponent from winning.

PS: Instead of Orzhov Guildgate, why not Temple of Silence? Most people would advise against using lands that enter tapped at all, but if you're using them, might as well get a scry out of it.

Duhphlates on Ravos/Reyhan Positive Counters (WIP)

3 months ago

Well most commander decks run about 30-36 lands on average. I'd run at least 28 basics and maybe two or three dual lands of each color, and probably a Terramorphic Expanse and Evolving Wilds, just to cover all bases.

I don't want to build the deck for you so you can set out the land base how you see fit.

After basics I'd run just basic lifegain lands and scry lands at first and maybe leveling up to fetches or whatever afterwards. I'll just give you card names so you don't have to search.

Temple of Malady
Temple of Silence
Temple of Plenty
Scoured Barrens
Blossoming Sands
Jungle Hollow

ZackBinks on Tokens-Clearly the Best Deck in Modern (Guide)

4 months ago

If you are looking to make improvements but keep it at a budget, I would take out the Shrines in favor of something like Brimaz, King of Oreskos or Secure the Wastes. Sorin, Solemn Visitor is a must include, and I would go down or completely take out Windbrisk Heights for Concealed Courtyard and Shambling Vent, or if you can't obtain those, try Temple of Silence.

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