Lavaclaw Reaches

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake (WWK) Rare

Combos Browse all

Lavaclaw Reaches

Land

Lavaclaw Reaches enters the battlefield tapped.

Tap: Add {{B}} or {{R}} to your mana pool.

{{1,B,R}}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{{X}}: This creature gets +X/+0 until end of turn." It's still a land.

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Lavaclaw Reaches Discussion

APPLE01DOJ on

2 months ago

I think you have a good base but you need to drop all the cards that are only relevant with Master of Cruelties. Add in more controlling elements Pyroclasm, Anger of the Gods, Damnation, Blightning, Kolaghan's Command, Mutavault or Lavaclaw Reaches. I know i said drop the build around cards but 1-2 Rogue's Passage is worth running.

Drop all the other creatures beyond master and add 1-2 Hazoret the Fervent

APPLE01DOJ on Rakdos Immortal Cat Pact

3 months ago

I suggest some manlands as an alternative wincon. Lavaclaw Reaches or Mutavault

KingRamz on Queen Marchesa Tokens

4 months ago

I feel like this deck is not focused enough on the theme of "make tons of tokens." You have a lot of cards that make tokens, but many of them don't really do it efficiently. Some examples:

Awaken the Sky Tyrant - makes only one token, and only if an opponent lets you make it.

Teysa, Envoy of Ghosts - makes tokens only if your opponents let you

Skyline Despot - makes one token per turn if your opponents let you (or if you leave back plenty of defense)

Ghirapur Gearcrafter - makes one token

Descent of the Dragons - this is secretly a one-shot anthem that doesn't let you attack the turn you cast it

Dragonmaster Outcast - makes one token per turn on turn 6+ if your opponents can't kill a 1/1

Kazuul, Tyrant of the Cliffs - makes tokens if your opponents let you

Custodi Soulbinders - makes tokens for 3 mana each if there are a decent number of creatures out when you cast it

You get the idea.

Personally I'd try to run five or six anthem effects and hit the token makers really hard. I counted thirteen anthem effects in this version of the deck. Also, one anthem effect comes to mind that you aren't running - Jazal Goldmane. That card should play better than either Mikaeus or Ravos (both of which I'd cut).

Efficient token makers you could run: White Sun's Zenith, Bitterblossom (harder to kill than Outcast), Secure the Wastes, Goblin Trenches, Storm Herd, Sacred Mesa, Requiem Angel, Elenda, the Dusk Rose, Thopter Assembly (if you don't run other Thopter makers), Hanweir Garrison, Rise of the Hobgoblins, Twilight Drover. I think Legion's Landing could potentially work in here too - it's inefficient from a mana perspective but it's a one-drop that shouldn't be too hard to flip and at that point it taps for mana. Which brings me to

Lands: There's quite a few lands that I think could play well here. Kjeldoran Outpost, Kher Keep, Vault of the Archangel, Hanweir Battlements (if you run the Garrison), or Windbrisk Heights. Creature lands are also secretly good here because they benefit from your anthems and let you mount an offense even when untapping on an empty board after a sweeper. Ghitu Encampment, Needle Spires, Lavaclaw Reaches, Shambling Vent, Mishra's Factory and so on.

Haste: If you're going to make a ton of tokens, you really want to bash with them right away, before your opponents can sweep your board. I like Hammer of Purphoros here because it makes tokens and Ogre Battledriver because it doubles as a pseudo-Anthem, but there's also Fervor, Anger, Akroma's Memorial and probably other cards I haven't thought of.

I definitely think there's potential for this deck concept. Just remember that Dragon tokens and anthems don't go in the same deck (except Crucible of Fire). Good luck!

Ballzanya on

4 months ago

The Annihilator 6 pretty much wins you the game, plus 15 damage is no joke. Sure, the other one does 13 but it doesn't have that sweet annihilator trigger when it attacks. I had two Gideon, Ally of Zendikar in there and two Sorin, Solemn Visitor but the gideon just gets pathed and sorin is bad when you're not already winning. I'm not sure about Lavaclaw Reaches but i could consider that.

Verstaka on Heartless Demon

4 months ago

I'm really liking the idea behind this deck. My only question is why include Lavaclaw Reaches over something like a pair of fetches or another 2 Blood Crypts? If it is budget constraints I can't help but feel throwing in another Swamp and Mountain would help your deck more as they don't enter tapped and Lavaclaw just isn't a great Man Land in my opinion.

robynxyamada on Rakdos Aggro Madness

5 months ago

Managem

The main thing is that its more consistent now. I dont have Bloodstained Mire, Sulfurous Springs or Lavaclaw Reaches atm. If I get those I will make changes to the deck.
There is still more testing I need to do to see if its more resilient but its definitely more consistent

Managem on Rakdos Aggro Madness

5 months ago

Cool updates, is it more resilient?

You may want to consider Bloodstained Mire Sulfurous Springs or Lavaclaw Reaches fetchlands to help thin out the deck, Sulfurous is more pain land, but it comes into play untapped. Lavaclaw Reaches maybe for the occasion of needing/wanting a makeshift creature? If anything I'd recommend full playset of Bloodstained Mire over Blackcleave Cliffs maybe x2 Lavaclaw Reaches

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