|Commander / EDH||Legal|
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|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Rare|
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Lavaclaw Reaches enters the battlefield tapped.
: Gain or .
: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.
Lavaclaw Reaches Discussion
2 months ago
Surgical Extraction is good only if your target is in the graveyard. Slaughter Games allows to get rid of annoying cards like Ensnaring Bridge or combo pieces before my opponent plays it. Furthermore, it can't be countered so i like bring it in vs UW Control to prevent Planeswalkers. I play only two 4 drop and when i bring in Damnation or Slaughter Games , it's in place of Chandra so Bob rarely hurts too much.
I can easily see the benefits of Ghitu Encampment over Lavaclaw Reaches and i will definitely try it. Before playing Dreadhorde Arcanist and Spyro, i played Pack Rat , Goblin Rabblemaster and a pair of Mutavault . With the cut of these two creatures, i think Mutavault is no more as its best and with two black mana in Lili's cost and two red mana in Spyro's cost, i prefer avoid colorless land.
We cannot say that BR Midrange/Control is overplayed so it's great to have feedbacks by others Rakdos pilots ;)
2 months ago
Hey thanks for the feedback. I'd definitely say that your list seems more correct. One of the big reasons I dont play Blood Moon is because of my manlands. With that said, Fulminator Mage doesnt just shut decks down like Blood Moon does, so its probably more correct to play moon anyways.
In my opinion choosing to run moon or not to run moon is a judgement call. Even with hazoret, I am not sure if there are enough midrange creatures that you can play for offense and defence, so lands is the route I went. That being said, I should definitely add in hazoret to my list because it does solve the problem I just mentioned. Also, after seeing your list, I definitely think I should be running Dreadbore and at least one more Plague Engineer .
On Ghitu Encampment , its honestly a bit of a pet card. While it cant finish games as reliably as Lavaclaw Reaches , there is a lot of value in first strike. I have used it a number of times with lightning bolt to kill a Gurmag Angler . That being said, its not the best at finishing games without the help of Mutavault or another creature, but thats why its in my deck at least.
Finally, I had another thought on your list, I was wondering what the reasoning was behind play Slaughter Games it seems bad to flip with Dark Confidant , and it seems like a worse Surgical Extraction that cant be flashed back. Just wondering what its there for over another surgical. Are there any cards that you dont think you can get with it?
Anyways thats all I got to say, thanks.
2 months ago
Thanks Snowmen1 !
I've just take a look at yours and they're actually pretty similar^^
I understand your preference for Fulminator Mage as you run 3 Unearth and no Blood Moon , but i personally like Blood Moon and the flexibility of Pillage . Concerning Ghitu Encampment , i'm not sure it's really better than Lavaclaw Reaches . I have to give it a go !
Hazoret is here to close the game faster. I often miss some clock and honestly, even if i appreciate the CA of Seasoned Pyromancer , i wonder if i will not return to Goblin Rabblemaster as he always was a efficient win condition.
I saw you also run Funeral Charm and it's pretty uncommon ! It's a pet card of mine but it competes with Reckless Charge as o one-of. I love the versatility of Charm but Dreadhorde Arcanist with Haste is insane !
3 months ago
- Hissing Quagmire : Enters tapped, I've never used the creature ability, and I can't search it by land name. Big sad.
- Lavaclaw Reaches : (See above)
- Raging Ravine : (See above)
- Treetop Village : (See above)
- Subterranean Tremors : I've really only ever cast this for the artifact removal, @ X=4. My creatures can't handle that much damage, so it is generally a board wipe I don't like, and I would prefer not to lose my artifacts (AKA Crucible of Worlds, which kicks ass in this deck). Therefore, I am replacing this with Vandalblast .
+ 2x Forest
+ Sakura-Tribe Elder : Honestly I don't know what I was thinking not having this in the deck in the first place.
3 months ago
I am finally executing on a couple of suggestions some kind reddit people threw my way a while back. In general, this takes the form of removing manlands ( Hissing Quagmire , Lavaclaw Reaches , Treetop Village and Raging Ravine ) and replacing them with more basics. The manlands enter tapped, and that isn't swell, and I can better search for basics than these lands.
I am also going to replace Nesting Dragon with Sakura-Tribe Elder because I have never actually benefitted from the Dragon's landfall ability, and the Elder is always nice to have. Plus, smoothing over my curve is pretty nice.
6 months ago
9 months ago
First, manlands come in tapped. In modern, speed is the name of the game and we want our lands active by turn one. We can’t fetch for them and if we open up a hand with only a manland, it’s an auto mulligan. Manlands also usually require a lot of mana investment and don’t contribute to the Young Pyromancer / Bedlam Reveler gameplan.
Lavaclaw Reaches - 3 mana for a 2/2 that can get bolted, pushed, or removed before we can actually use it, does not work. Also, Mardu Pyromancer does well with 3-4 lands. So we would only activate and not pump it with the current gameplan.
Shambling Vent - the only one I would somewhat consider. Lifelink is nice with fetches and shocks, and 2/3 is not bad, but still bolt/push fodder while also entering tapped. Still doesn’t add to original gameplan.
Needle Spires - 4 mana for a 2/1? No, thanks. This can be hit by Lightning Bolt , Fatal Push , and even Gut Shot . For 4 mana we could get Hazoret the Fervent , or a combination of spells to fuel Young Pyromancer and Bedlam Reveler .
Nahiri, the Harbinger - as for planeswalkers, I personally don’t like them since their typing doesn’t add to the instant/sorcery gameplan. I mentioned why I don’t use planeswalkers in the primer, but, specifically for Nahiri, the Harbinger , I like the current list for flexibility and adding to current gameplan. Planeswalkers dont seem to add a quick enough clock for us. Nahiri, the Harbinger is nice for card draw and removal, but Mardu runs the best removal in Magic, so we don’t really need that. Plus, Surgical Extraction helps with exiling problems and adds to instant/sorcery count and it’s at instant speed, whereas Planeswalkers are sorcery speed.
I hope this answers your question/recommendation!
9 months ago
Wandering Fumarole is a main board pick for me, mainly due to the low density of creatures that control decks usually carries, so a land that can turn into a win condition against other control decks, or a blocker against more aggressive decks is very much needed. I would trade it out for Lavaclaw Reaches due to the fact that its colors are a lot easier to get to and add to your deck based on how wizards seems to not like the enemy color pairings but its also more expensive than a pick I would rather use over lavaclaw: Mishra's Factory , since it can be a very cheap attacker that allows you to keep up counter magic more effectively and turn it into a 3/3 after summoning sickness passes when you need to block. on the topic of lands City of Brass does more harm to you than good, especially against aggressive matchups, or storm.
I don't know about Volrath's Stronghold in a deck that doesn't: A: have very many creatures, and B: is not focused on a creature combo like Kiki-Jiki, Mirror Breaker and Pestermite . And even then you have Kolaghan's Command to get back a threat anyway. If you want better recursion against a good portion of decks that's repeatable and punishes aggro decks look for The Scarab God , or if you want a cheap walker that can do that, look for Liliana, Death's Majesty , she makes 2/2 zombies while putting stuff in the bin for Tasigur, the Golden Fang , and reanimates something like Platinum Emperion after an Abrade .
Red Elemental Blast seems like a very specific pick, I'm wondering what kind of meta garners that kind of pick, but i'm not judging.
Liliana of the Veil is a good card, however I don't see how she fits with the decks overall strategy, yes she discards fueling delve, and makes an opponent sacrifice a creature, but resolving her doesn't win the game in the way Jace, the Mind Sculptor does, nor does she have the broad utility that you need for her to be that good in this type of deck. She's not good for card advantage and in fact it enables reanimator strategies where she's played in and helps decks that are more efficient than you are get ahead, and her creature removing capabilities are hindered by opposing tokens (which in that case I recommend Pyroclasm ). she's a good card, but she doesn't do that much for you.
So if you're stuck on what points to put in, I would do the following assuming you either have the card or don't care about price: Ancestral Recall 7, Dig Through Time 1, and either Treasure Cruise , True-Name Nemesis , or Mana Drain 1 = 10. Otherwise, you can stick with Demonic Tutor and try using the tutors fairly instead of using it for a combo: Demonic Tutor 3, Vampiric Tutor 3, Dig Through Time 1, Treasure Cruise 1, True-Name Nemesis 1, Mana Drain 1 = 10. However if you want to try adding combo to your list cheaply, like I have with my Grixis control deck with Kiki combo your two points for treasure cruise and true-name would instead go to Mystical Tutor at 2. However there's still at least one more point spread, which does involve combo and changing some of your deck's dynamics and cards to support it which can hedge into dedicated combo or a control shell to protect it, and again if you don't care about price: Time Vault 6, Demonic Tutor 3, Dig Through Time 1 = 10. To find the time vault deck, go through my page and go to "recently viewed" and look for "Grixis Vault control" from the Canadianhighlanderdatabase.
That's all for now, but I might comment again based on whatever feedback you need.
Lavaclaw Reaches occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%