Rishadan Port

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Mercadian Masques Rare
Promo Set Rare

Combos Browse all

Rishadan Port

Land

Tap: Add (1) to your mana pool.

(1), Tap: Tap target land.

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Rishadan Port Discussion

ixtermanator on The $14000 Solution

14 hours ago

Something else, where is the Rishadan Port? Helps hate on those utility lands.

Neotrup on What is the correct way ...

1 week ago

Etiquette will vary from playgroup to playgroup, but you do always have a chance to respond to ending a step or phase (except untap step and most cleanup steps). Which steps you'll announce moving out of will vary from format to format and based on board state. (standard with no upkeep triggers will usually effectively ignore that step while legacy with untapped Rishadan Ports will want you to announce "move to draw"). If you have creatures that can attack you should always announce "move to combat" if you have any intention of attacking, and often even if you don't. In multiplayer you might even start tapping creatures as you declare it, though not specify who is getting attacked by what yet. If your opponents explicitly or implicitly let you continue to combat after a reasonable pause your good to declare attacks. If someone is concerned about priority they can make sure each person before (and after) them have a chance to respond, which is a good call to make once in a while even if you aren't personally responding, just so people don't assume you have a response every time you bring it up. If your group typically skips through a particular step you are free to ask "tell me when your going to [step]" to make sure they acknowledge it, even if you don't have an action to take this time, especially if you have an effect on board your not decided on whether your using. Shortcuts are important though, as you don't want to stop 12 times each turn to make sure nobody's casting an instant. Oh, and importantly, if someone is floating mana, announce when you're moving phases, so they have a chance to spend it before it clears.

smackjack on death and taxes help?

2 weeks ago

I play legacy D&T. Winning is done by denying your opponent EVERYTHING while you slowly poke them for 2-4 dmg per turn. Its a beautiful thing to do, but im quite sadistic when it comes to games. Modern D&T i guess is more aggro since you dont have Wasteland, Rishadan Port and Karakas.

c0dy821 on A Game of 21

3 weeks ago

Where do I even start?

Your first mistake: You didn't run any Blue. Every Magic Player knows Blue and Black are the superior colors, which means you had a 2 outta 5 chance on picking either of them, but you did even worse, because you chose two colors, and neither of them are Black or Blue. You went from a 40% chance the first pick, to a 50% chance the second pick, and you still messed up. Absolute trash. Now we are working in sweatshop conditions and you chose to take the low road on these jank colors, so let's see if we can fix this subpar deck.

The Commander

Let's see what you got here, Tajic, Blade of the Legion... In a game of magical creatures and dragons... DRAGONS. You chose a human? To lead 99 other cards into victory? How has this made it passed the threshold of your brain? Are there any checks or balances in place? How did this leave the drawing board? And the guy is a 2/2! A 2/2 FOR FOUR MANA?! Absolute Trash. You know how much utility is usually in a Commander deck? 99 cards worth of utility. This guys indestrubability is that of a Steam Roller to an Aluminum Can. And his ability to lead the entire deck is Battalion. Have the ranks gone mad? Who put this guy in charge? That is the weakest Commander Ability I have ever seen. You know what's stronger? Isamaru, Hound of Konda and he is a vanilla 2/2, that costs 1 MANA.

Deck Construction

Consistency

The problem with Commander is that there is no consistency. I honestly think you should consider making it more consistent. You need to run Relentless Rats or Shadowborn Apostles to drive home the consistency, but we are stuck in these inferior colors, so this is really difficult.

Mana Curve

The Mana Curve is pretty decent, but when I looked at the cards in the low end, I went full tilt. None of these spells put a dent in anything, and the spells aren't impactful. You need something that makes a difference when it hits the table, maybe try Scrambleverse or Worldfire at the high end slots, and at the low end slots you might want to consider Mox Ruby, Mox Pearl, and Black Lotus for some speed. You can also run City of Traitors, Rishadan Port, Karakas, or The Tabernacle at Pendrell Vale in the land slots, that would help with speed and control. That is just a few suggestions for the low end though.

Utility

I am seeing a lack of utility in some very specific areas. You have a great weakness in the coin-flip control area. This seriously is a problem because you can't win in situations that require coin flips. For instance if the opponent forces you to discard your hand, then casts Worldfire with the mana floating to cast Show and Tell and puts their Chance Encounter into play, then uses Donate to throw it to you, you aren't gonna be able to do nothing but sit and hope you win the game after that point. Where if you had Krark's Thumb or a Goblin Bookie in your deck you could have Goblin Tutored the Thumb, held the two mana for after the Worldfire then casted the Thumb, and you would have had a significantly better chance at winning that game. I'd really recommend Krark's Thumb or Goblin Bookie. Just some food for thought.

As for more utility, you have no pancake potential. You can't flip anything. Which means all morph creatures are going to take a toll on your brain, because you are sitting there wondering if killing the face-down creature is gonna bust you up after you touch it. Well fear no more, Break Open exists, and it is in your inferior colors. This one is a card you can't pass up, it is always useful.

You also can't play any of the opponents cards, which is a huge disadvantage in your case, as the opponent has a high chance of playing Blue and Black if they actually joined the game to win. Just in case I'd put in Shaman's Trance so you can play the opponent's flashback spells(on the off chance they have any) as they are significantly better than your entire deck. Also in the same playing field as Shaman's Trance, you should be running Tempest Efreet just so you can get better cards. We are literally scraping for whatever we can get at this point. Grinning Totem is also highly desirable.

Which Direction The Deck Should Go

I honestly think you should consider playing North Star if you are gonna continue running these colors, that way you can at least pretend you are casting better spells in the superior colors of Magic.

Conclusion

Alright so in summary, after taking into consideration all of my suggestions, you really should just scrap this trash and make something in Black or Blue. I'd also recommend trying to play a real format, as this is basically just rolling dice and counting the higher numbers as winners.

Oloro_Magic on Death and Taxes

2 months ago

Thanks Firebones675, I know the mana base is shocking, I just have not had any time to go through what I have and update it. Rishadan Port and Wasteland are musts, I am aware. And Karakas makes for some interesting interactions that I am excited to try out. Cavern of Souls is another land that could find a home here. Thanks for the help.

Firebones675 on Death and Taxes

2 months ago

I'd work on your mana base. Part of death and taxes' power is being able to control your opponents lands and this is often done with your own lands

Rishadan Port and Wasteland are both normally 4-ofs. Your curve is relatively low and so porting down a land on their upkeep or simply wasting it can make your thalia's that much more brutal.

Karakas is often commonly played to bounce your thalias if they have removal or bounce any legends your opponents play.

Here's a link to a death and taxes build by channelfireball. They explain the cards in it and why they work for the deck. Worth a read if you have the time

https://www.channelfireball.com/articles/deck-of-the-day-legacy-death-and-taxes/

Ashy on In Response, Spin Top (Miracles Primer)

2 months ago

Thank you for explaining that, Oloro_Magic. I appreciate it. Vs Rishadan Port I actually never spin during my upkeep, I want to reduce the chance of tying up mana. If my opponent didn't use port on my lands during my upkeep or at the end of turn, I always spin at the end of their turn. Or if they try to port me at my end step, I just float and spin in response :) Floating during upkeep vs port is usually a bad idea. I'll make sure to write about it in the primer if I decide to get that in depth in match strategies. Thank you very much!

Oloro_Magic on In Response, Spin Top (Miracles Primer)

2 months ago

Yeah your right. I try to tap your land during ur upkeep but in response you tap it for floating mana. However this is negated if at the beginning of your upkeep you passed priority. If you pass priority at the beginning of your upkeep and then I don't activate Rishadan Port after you do this you can't create a floating mana before your draw step. Additionally, if I were to activate Rishadan Port then you would have the opportunity to tap as an additional priority pass is created. Basically, this is one of those obscure interactions with the rules that can determine whether the miracles deck makes the most of its mana base.

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