Rishadan Port


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Mercadian Masques (MMQ) Rare
Promo Set (000) Rare

Combos Browse all

Rishadan Port


Tap: Add (1) to your mana pool.

(1), Tap: Tap target land.

Rishadan Port Discussion

-Arcanity- on Burn in Hell

2 days ago

The core seems solid, but I do see some pretty obvious upgrades.

  • Lightning Strike (the card's power level simply isn't legacy playable) should be replaced with Lava Spike . It's a near-strict upgrade, as in a burn deck all you want to do is throw damage at the opponent's face anyways.

  • Icy Manipulator , at four mana, is wayyyyy too slow. Take it out. Do the same with Fireball , which is similar. the rate is too slow. You need 4 mana to deal three damage. There are plenty of ways to deal three for 1 mana. Now we have 5 free slots.

  • 24 lands is too much for a burn deck. That's midrange numbers. I would just run 18 lands, probably just 18 mountains. Valakut, the Molten Pinnacle comes in tapped, which really slows you down, and Rishadan Port doesn't make colored mana, which is a huge liability in a deck filled with one-mana spells. Take out six lands (now you'll have 18 lands and 11 free slots.)

  • using the 11 free slots, there are two paths:

1: add another copy of chain lightning (another 1 mana deal 3 spell, what's not to like?), 4x Rift Bolt (another 3 damage for 1) 4x Price of Progress (if usually deals at least 4-6 damage), another 2 Fireblast s (if you have one copy in hand, your opponent's life is virtually reduced by 4, since once they reach 4 life you can just kill them with it). Now, you can also go down the Winter Orb s and Black Vise s for 4 Skewer the Critics and 2 Light Up the Stage . This build is probably the strongest.

2: if you want a build that's more fun, like my list, you can remove the 4 skewers for another Vise and 3 Ankh of Mishra s. At that point, you could stop, but if you wanna go all in on the artifact plan like I did, you could remove Light Up the Stage for 2 Mishra's Bauble s. Now you're playing so many artifacts that you can support Shrapnel Blast which is extremely powerful. You can go up to three copies of it for some Rift Bolt s, Lava spikes, or chain lightnings - you decide.

Senomar on Ojutai French Dual

4 weeks ago

really nice deck my friend. Seems a tiny bit slow for the format tho.

Remand , Force Spike , Mental Misstep , Spell Snare and/or Memory Lapse are strong counterspells in the format. You should have a try instead of Arcane Denial or Dissipate . If you run Tolaria West only for Pact of Negation maybe have a try on Rishadan Port instead (useful wih 41 lands) or even basic because Blood Moon and Magus of the Moon are some dirty things in the format.

Tempo spells such has Into the Roil or Blink of an Eye could be great too especially instead of expensive spells that could stay forever in your hand early game ( Medomai the Ageless , Time Stop ...). Your way to kill is commander. The rest of your deck should be heavy and early control. Half of the deck kill turn 5 in the format :) that's why I suggest you to lower your curve a bit (especially with the counterspells I listed)

I have a strong list of counterspells on my main deck profile if you're interested (in the deck and maybeboard section) : https://tappedout.net/mtg-decks/primer-is-kumena-competitive-duel-cmdr-20-hp-1/ (thumbs are appreciated :D)

If you want to brew further here is a list of all the most played cards in the format (you can filtered by colors, types and so on)

Some videos of Ojutai's game in the world biggest tournament : https://www.youtube.com/watch?v=E3cOUYlc-g4 https://www.youtube.com/watch?v=imYJCd-XlkE&t=1561s

If you speak french Ojutai deck tech from a well known competitor : https://www.youtube.com/watch?v=p4PvNyaBDi4&t=1028s

Have a nice day :)

Chasmolinker on Flip Modern on its Head

1 month ago

Hey TheSoundOfWhiteNoise!
Well it's either Wasteland or Rishadan Port . As far as FoW goes, I don't think it would have the impact on Modern as it does in Legacy. There aren't as many degenerate things to do on T1 in modern that win the game. (Not yet anyways). Without the appropriate fast mana that is available in Legacy Ancient Tomb , Mox Diamond , Lotus Petal , Chrome Mox , City of Traitors , etc. there just isn't the same dynamic as there is in Legacy. so it wouldn't be as useful in Modern. Not to say it wouldn't be good, but it wouldn't be the safety valve like it is in Legacy.

fluffyeel on Infected Planet

1 month ago

(Wait, how/when did Mox Diamond shoot up so high?)

Anyways, the reason I suggested Urborg, Tomb of Yawgmoth is that it lets you tap, for example, your Ancient Tombs without taking damage (if needed) and lets your Eye of Ugin and Mazes of Ith tap for mana if necessary. (For example, if you want to cast the All is Dust...) The other variants I've seen use Dark Depths , and Urborg also lets that tap for mana.

I also just remembered that another thing you may need to look out for is Back to Basics . Its recent reprinting has meant that it appears more and more frequently, especially in U/W control lists: this is part of why I also recommended Krosan Grip , since it's extremely difficult to counter Krosan Grip with the standard suite that U/W runs.

One other potential land of interest: Rishadan Port . Sure, it only locks down one land each turn, but locking down an important land your opponent has can be a good thing...

cdkime on Modern shouldnt have a ban ...

2 months ago

"in the end i see a lot of busted vs busted vs busted which honestly just sounds amazing in reguards to a competitive card game."

There are two ways for Busted v. Busted to play out. The first is what you see in Legacy, Vintage, and cEDH - explosively powerful decks, with powerful turn 1 control elements, ensuring complex, brutal games.

The second is Rock-Paper-Scissors, as DuTogira mentioned. In such a game, the bracket, not the deck and its pilot, are deciding the victor of any given match. That's not good gameplay. As others have alluded to with in-depth explanations and playtests, that's what is likely to occur with MNBL.

So, why does this work in Legacy, but not MNBL?

As I mentioned earlier, the top tier Legacy decks are built around Modern-era cards, many of which are banned. Thus, the core offensive powers of these "broken" Legacy decks would survive relatively unphased in Modern. This makes sense--Miracles, Eldrazi, Storm, and Dredge are all from Modern-era sets.

While the core offense survives intact between Modern and Legacy, the defenses of Legacy are lacking. There's no Force of Will or Counterspell . No Wasteland or Rishadan Port . No Mother of Runes . These are all general checks that work on a whole host of different archetypes. With broken offensive decks running about, you can't afford to waste a slot on Blood Moon --a card that's situational (and comes down a bit too late). There's a reason a lot of your "well, these hate cards exist" are not commonly seen in Legacy.

Anyway, the short form is this: It sounds like you want to play Legacy, not Modern. Legacy has everything fun about MNBL, with a sufficient number of additional tools to ensure the format remains playable.

sylvannos on Let's talk seriously about DnT ...

2 months ago

Yeah the reason you don't see DnT in Modern is because there's not enough mana disruption like in Legacy. Field of Ruin was a big boost to Modern to be used with Ghost Quarter . However, there's still nothing compared to Wasteland and Rishadan Port , which are the main powerhouses used in combination with Aether Vial .

To get the same power out of Ghost Quarter / Field of Ruin that you would out of Wasteland , you need Leonin Arbiter or similar effects. This doesn't allow you to start fucking with your opponent's mana on turn 1 or even turn 2, which is how DnT destroys people in Legacy.

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Rishadan Port occurrence in decks from the last year


All decks: 0.41%

Commander / EDH:

All decks: 0.01%