Temple of Triumph
Temple of Triumph enters the battlefield tapped
When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
T: Add R or W to your mana pool.
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Temple of Triumph Discussion
2 weeks ago
Oh and as MoGoose831 mentioned, it may be an idea to change up your lands a bit. I'd suggest some Temple Scry Lands like Temple of Triumph, Temple of Abandon and Temple of Plenty and some double mana bounce lands like Boros Garrison, Gruul Turf and Selesnya Sanctuary. Especially if you bounce the temples with the bounce lands, you get multiple scry from one land.
This will also help reduce the significant cost of your deck a little bit.
3 weeks ago
So looking at your creatures list, it appears a lot of them are vulnerable (due to power 3 or less) should your commander flip. You might want to think about running some spells that can let you make your creatures indestructible for turn (Think Boros Charm), a creature like Gisela, Blade of Goldnight to turn that 3 in to 1 damage to your creatures and 6 to your opponents, or white anthems (think better versions of Spear of Heliod).
You might want to reconsider cards like Chaplain's Blessing. A single instance of 5 life gain is often less helpful than other things. I'd suggest that something like Wear / Tear might provide you better value in the long haul.
Your land count may be a bit low given a lack of mana rocks or ramp artifacts. Things like Armillary Sphere, Boros Signet, Darksteel Ingot, etc. aren't uncommon to see in these decks. Also, if you're going add any more lands don't overlook decent budget lands like Temple of Triumph where the scry can be a very helpful tool. If card draw is an issue you could also look at the white and red lands with cycling on them (the setback being they usually enter tapped).
I see you have a decent set of creature removal spells. There might be better value in something like Luminate Primordial for you over some of the higher CMC spells like Stonefury or Lightning Axe. Other decent white removal that's common includes Path to Exile,Oblivion Ring, and Darksteel Mutation. Fiend Hunter and Banisher Priest are also common although they be hurt by your commander flip.
Overall it looks like you're off to a good start. Hope you can find something helpful from the comments. Commander is the MTG format I love the most, and I hope you can find that same joy from it.
3 weeks ago
Take out Dragonspeaker Shaman and Dragonlord's Servant.Oros, the Avenger and Voice of All are good, and keep in mind that most successful Kaalia decks are mostly Angels. Good budget lands: Shadowblood Ridge Smoldering Marsh Dragonskull Summit Clifftop Retreat Isolated Chapel Foreboding Ruins Temple of Malice Temple of Silence Temple of Triumph Rocky Tar Pit. The fastlands from Scars of Mirrodin and Kaladesh are also good considerations, and for a bit more money, the Shadowmoor/Eventide filterlands are great.
1 month ago
If you want to play angels as a casual deck, I would suggest you play more interaction, as well as some ramp, and less creatures. Mind Stone and Boros Signet will help you get ahead on mana, and be able to drop the cards earlier. I would probably play 4 of each. I would also play 23 lands in the deck, a deck like this cares less about untapped lands, so cards like Wind-Scarred Crag and Temple of Triumph would be useful in the deck.
Then I would add in some good removal. Cards like Mizzium Mortars, Chained to the Rocks, Declaration in Stone, Journey to Nowhere, Incinerate or Aurelia's Fury are all great in a more casual deck. Once you have about I would probably do something like 4 Incinerate, 2 Aurelia's Fury, 3 Mizzium Mortars, 3 Journey to Nowhere, and 1 Chained to the Rocks.
This leaves you about 16 slots for any creatures you want. Of course, you could probably also trim a mana rock and maybe 2 removal spells if you want more room.
Hope this helps, also if you make a new deck, put a comment with my name in it so I can take a look :)
1 month ago
1 month ago
I think the choice between the Knight of the White Orchid and the Weathered Wayfarer comes down to how you want to run the deck. The Knight of the White Orchid has an ETB trigger that can only find a Plains. The Weathered Wayfarer has an activated ability that can find non-basic lands, so it search for your single Cavern of Souls. The Wayfarer allows you to search up your Temple of Triumph to scry and shuffle the deck. It also opens you up to searching for a single Emeria, The Sky Ruin. Oh, and don't forget that you can always search after blocking or at you opponent's EOT. I just think you get more out of the Wayfarer. The Knight of the White Orchid is really good if you want to replace two of your Mountains with Sacred Foundry.
1 month ago
Of course this is totally up to you, just giving sample decklists.But if you think a card is better, don't put one or two copies of it.Cut the card that is underperforming and replace all instances of it with another one.Also fill in some lands.What do you think about : 4xTemple of Triumph 2xNeedle Spires 2xBoros Garrison 8xPlains 8xMountain
1 month ago
As mentioned above you want consistency in your cards.The most common tactic is to pick the 9 most powerful cards of your deck (better if they differ in mana cost) and add 4 copies of each.You can deviate from that and instead of adding 4, you can add 2 of a card and 2 of another.This is sometimes the right move if you find a card to be powerful but not flexible enough to always get value when played.I am going to list some budget options.Let's try sorting by mana cost.Lands:I really like Temple of Triumph and even run it myself.Budget option with powerful scry effect.Boros Garrison is also nice.If you are willing to invest a bit more you could get Fetch lands and other duals.CMC 1:I find Chained to the Rocks to be amazing.You can only run it in this type of deck so why not try it? x4Sideboard option: Silence self explanatory.CMC 2:Boros Charmx4 (or x2) Lightning Helix Definitely x4The fundamental bane of Boros decks is card draw.So why not run this?Spirit of the Labyrinth Pretty solid card.I run x4 but you can choose to sideboard for draw heavy decks.Legion's Initiative is Broken.Definitely x4CMC 3:If you are playing boros you should 100% run 4xBoros Reckoner. Ridiculously powerful.Brimaz, King of Oreskos is nice.x2 or x4There's a point to be made about a ton of cards at 3 mana that are viable but I like Thalia, Heretic Cathar a lotCMC 4:I'd suggest x2Ajani Vengeant and x2Elspeth, Knight-ErrantIf that's too expensive you can choose to run Wrath of GodCMC 5+:At this point the game should be almost over.You want cards to finish off your opponent.I personally like Aurelia, the Warleader Gisela, Blade of GoldnightSun Titan (to bring back Boros Reckoners xD) and Angel of Serenity which is pretty underrated but extremely flexible and strong.Read it's effect carefully.Assemble the Legion gets pretty insane, pretty quickly but I'd sideboard it for some more controlly matchups.