Temple of Triumph
Temple of Triumph enters the battlefield tapped
When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
T: Add R or W to your mana pool.
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Temple of Triumph Discussion
3 days ago
Why run the Guildgate lands when you could just run the Theros Temple lands instead? Not only are they more affordable, but they're much more useful. So instead I suggest Temple of Enlightenment, Temple of Triumph, and Temple of Epiphany
If you have a little more money, you could always go for Shock Lands, or god forbid the original dual lands
1 week ago
Great looking deck!
For suggestions I'd recommend Impact Tremors. It's a really low costing enchantment and pings them whenever a creature enters the battlefield, paired with Assemble the Legion and you've got a very potent combo.
Next I'd recommend some removal, as most decks should try and have some. Path to Exile while not very budget is a very good spot removal card.
You may want to think of having some land fixing, and while the shocks and fetches for Boros colors are super expensive, their are some cheaper alternatives. Battlefield Forge, Temple of Triumph, Wind-Scarred Crag, and Clifftop Retreat are quite easy to come by.
You also may want to think of sideboard cards. Disenchant is very good artifact and enchantment removal, Timely Reinforcements can really help against faster decks, Sowing Salt eliminates Tron, and Thalia, Guardian of Thraben is great against more creature heavy decks.
Overall, this deck seems pretty solid as is.
2 weeks ago
the13wolffe Add Some more Temple of Triumph,Battlefield Forge Or Wind-Scarred Crag and you are good to go!! If you want the ''Consistency'' the fetches add to the deck, remove some of the non-basics and add a few Evolving Wilds
3 weeks ago
Looking to increase the cards that either discourage attacks against me or come as surprise swings, as well as trim some things that were underperforming.
Assemble the Legion - Too slow. I want turnaround wins. This doesn't do that, and places a target on my head. May need to add another wincon though.
Chaos Warp - Finding I don't play it when I have it. Taking away their options is often counter to the strategy of this deck. Leaving them to overcommit or develop, while laying low myself, leads to my opponents taking each other out. My offense is often letting their offense develop and be used against everyone but me. When I do choose to intervene in their development, I want it to be final, with no upside for them. This is counter to that.
Oblation - Same as Chaos Warp.
Isochron Scepter - Many times a dead draw, and when it comes into play it is less impactful than I want. It also creates too much worry over my board state any time I play it. Counter to my strategy.
Silence - Not the impact I was hoping. Proactive counter does not work the way I wanted. I want turnaround after their deck does what it is supposed to, not just delaying their playing their deck.
Wild Ricochet - Many times a dead draw, many times too expensive, rarely as impactful as I wanted.
Lapse of Certainty - I often let things through because I want them to be used against my opponents, I don't want a target on my head, and I want to use those things against their controllers. I sit on this card too much.
Foreboding Ruins - Almost always an ETB tapped dual with no upside. I can do better.
Secluded Steppe - ETB tapped plains that I rarely Cycle. No combos to take advantage of it.
Temple of Malice - Upside that Foreboding Ruins didn't have.
Temple of Triumph - Replaces Secluded Steppe. Still ETB tapped, but now a dual and with an extra upside of Scry instead of Cycle.
Mystifying Maze - Another Maze. Leads to attacking elsewhere or to overcommitting. Encouraging both is exactly what this deck wants.
Gossamer Chains - Essentially another Maze.
Gift of Estates - Smoothing out the early game, ensuring land drops.
Karmic Justice vs. Martyr's Bond - I will cycle both. Redirecting targeted removal at my opponents would be good. Adding the chump block Rattlesnake of Martyr's Bond may or may not make up for the extra cost.
Some combination of Fogs such as:
Angelsong - Fog with Cycling
Batwing Brume - Punishing Fog. Perfectly in line with this deck
Darkness - Black Fog
Ethereal Haze - Fog not restricted to combat damage
Holy Day - White Fog
Kami of False Hope - For on a stick
Pay No Heed - Single target Fog that also works on non-creature damage
With a reputation for having these cards, it may encourage attacks elsewhere, and add a level of bluffing into this deck to increase the table politics. Not sure which I will like best, but I plan to cycle through them to see.
Academy Rector - Just a simple Rattlesnake tied to a tutor. Would potentially be great.
False Prophet - Another Rattlesnake card tied to a boardwipe. May be counter to the strategy, but the Rattlesnake may be worth it.
1 month ago
Sorry it took me a while to look over the deck. Been a busy day. Looks amazing! I love the flavor, as usual! Wanting scry and draw in a w/r deck is very wishful ;). Those are like the two worst colors for draw lol. But there is Temple of Triumph. The temples are my all time favorite lands! Yes it comes in tapped, but that scry is sweet! There are cards like Cathartic Reunion, Accelerate, Crimson Wisps, Dangerous Wager, Abeyance, Angelic Gift, Curtain of Light. Those are just a few, but as you can see they are pretty limited lol. Hope that helps the ed k is awesome
1 month ago
1 month ago
1 month ago
1337_Nerd yeah, I put Battlefield Forge in place of Temple of Triumph to speed it up. It's worked mostly so far except for that one time I almost killed myself because BF was the only land I drew. If that keeps happening I'll probably swap it for CR.