Temple of Triumph
Temple of Triumph enters the battlefield tapped
When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
T: Add R or W to your mana pool.
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Temple of Triumph Discussion
1 week ago
Sorry it took me a while to look over the deck. Been a busy day. Looks amazing! I love the flavor, as usual! Wanting scry and draw in a w/r deck is very wishful ;). Those are like the two worst colors for draw lol. But there is Temple of Triumph. The temples are my all time favorite lands! Yes it comes in tapped, but that scry is sweet! There are cards like Cathartic Reunion, Accelerate, Crimson Wisps, Dangerous Wager, Abeyance, Angelic Gift, Curtain of Light. Those are just a few, but as you can see they are pretty limited lol. Hope that helps the ed k is awesome
3 weeks ago
3 weeks ago
3 weeks ago
1337_Nerd yeah, I put Battlefield Forge in place of Temple of Triumph to speed it up. It's worked mostly so far except for that one time I almost killed myself because BF was the only land I drew. If that keeps happening I'll probably swap it for CR.
1 month ago
If your sticking with Boros and not using different-coloured Partners, then there's no reason not to have Bruse Tarl, Boorish Herder alongside Akiri in the Command Zone. Absolutely no downside whatsoever. He can give Akiri a boost whenever she needs it and can pick up the slack if Akiri is put out of commission.
Bastion Protector is handy in a deck with two Commanders.
Eternal Dragon is a great utility creature. Early game, it tutors for a Plains. Late game, it's a self-recurring body that can wield Equipment in a pinch.
Godo, Bandit Warlord is a direct-to-battlefield Equipment tutor and offers a second combat step.
Leonin Abunas protects your Equipment from targeted effects.
Reveillark is great for decks with a lot of low power creatures.
Weathered Wayfarer keeps you from falling behind and can tutor for nonbasics.
Avarice Amulet is a good card draw engine as long as it's attached to a Commander.
Masterwork of Ingenuity is a one-mana Equipment clone.
Sunforger is the premier Equipment for Boros decks. Large power boost and you can toolbox all of your instants.
Sword of Vengeance offers a good power boost and a handful of keywords. Good Equipment for Bruse.
Expedition Map is a great land tutor.
You're going to need more than one sweeper in order to handle the unfavorable board states that Commander games create:
Remember the Fallen is a great 2-for-1 recursion spell.
Chaos Warp is a great catch-all removal spell.
Return to Dust is a 2-for-1 artifact/enchantment removal spell.
Nahiri, the Lithomancer is the Equipment Planeswalker. One of the best support cards for Equipment decks.
Having the vast majority of your ramp as mana rocks is going to lead to issues. One well-timed Vandalblast, Bane of Progress, or heavy White sweeper will cripple you. Darksteel Forge's sky-high cost will often make it too late to save your artifacts and it's useless against Merciless Eviction and White's plethora of exile/tuck spot removal. Focus more on land ramp so that you still have your mana available to make a comeback after an artifact sweeper. Sol Ring, Boros Signet, and Cultivator's Caravan are worth holding on to, but the rest are a liability.
Land ramp options:
- Burnished Hart is a bit pricey, but it grabs two lands and can be easily recurred for additional uses.
- Knight of the White Orchid can grab Sacred Foundry.
- Wayfarer's Bauble simulates a 3CMC mana rock and can also be reused with recursion.
- Sword of the Animist is tutorable and can guarantee a land every turn.
There no real benefit of having off-color Fetchlands. Fetchlands are used for colourfixing, and a two-colour deck doesn't have enough fetchable duals to justify them. They're also using up valuable deck space for more desirable lands.
33 lands is a bit on the low side. Up your land count to 36.
Additional dual lands and colourfixing:
- Ally Encampment can spare Akiri or Bruse from removal.
- Darksteel Citadel isn't collateral damage from most artifact sweepers.
- Kor Haven deters attackers.
- Mistveil Plains tucks cards from your graveyard. Good way to recycle Equipment for tutors or instants for Sunforger.
- Sunhome, Fortress of the Legion offers double strike. Handy in a pinch.
- Thespian's Stage is a land clone.
1 month ago
I did some changes:
2 months ago
Hey there. Looks like a good starting build and landofMordor makes some good suggestions. What I would add onto what he was saying is that the thing I see that is going to give you the most trouble is your mana base.
Most EDH decks want to run somewhere between 35 to 40 lands. Since your running three colors your going to need more duel colored lands. Some that come to mind that are fairly budget are...
Those are just a few options that are avalible to you.
Also a lot of EDH decks like to run 8-11 Mana rocks on top of the lands. Since your commander is seven mana your gonna want at least a few. so manarocks like Hedron Archive, Darksteel Ingot, Thran Dynamo and the Ravnica signets (Boros Signet, Orzhov Signet, Rakdos Signet would be good in there.
Sorry for such a long winded message XD.Hope this helps!
P.S Also if you ever need ideas for an EDH deck try out a website called EDHREC. It gives a list of the most popular cards used in an deck.