Temple of Triumph

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped

When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

T: Add R or W to your mana pool.

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Temple of Triumph Discussion

DRmagic2017 on Competitive Soldiers

1 week ago

Hello! My suggestions: -2 Temple of Triumph, +2 Unclaimed Territory, -3 Honor of the Pure, +3 Radiant Destiny, -2 Tajic, Blade of the Legion, +2 Tajic, Legion's Edge. And I would recommend to think about 2 copies of Heroic Reinforcements.

NetholonTheArchmage on Communism with master Zedruu

2 weeks ago

As someone who is an alltime Zedruu-player at heart, i'd play a lot more lands than you currently do (something arround 37-38). As you seem to go with a budget of course you can use basics, if you want to spend a little more though, i'd go with the scry-lands ( Temple of Epiphany , Temple of Triumph and Temple of Enlightenment ). They aren't to expensive and while coming into play tapped, they atleast offer a neat way to playn ahead by scrying. Prairie Stream aswell as Nimbus Maze might also be worth a look. I think you're running enough manarocks, but you might want to run Burnished Hart , which helps a lot by colorfixing and is nice ramp aswell. Maybe also something like Evolving Wilds or Terramorphic Expanse . If you're interested here is the link to my own Zedruu-decklist: Zedruu, enlightened master , i hope this is helpfull. Have fun building your deck :)

Darth_Savage on Boros aggro

4 weeks ago

You should really consider playing better lands, while boring lands are the key to making a deck flow. I'd suggest Inspiring Vantage and Clifftop Retreat, if you don't want to buy into those then a cheaper (though less efficient) solution is Terramorphic Expanse or Evolving Wilds, or you could try Temple of Triumph.

eliakimras on Red/White Angels

1 month ago

Have you considered Boros Signet, Worn Powerstone and Gilded Lotus? Heartless Hidetsugu is game over if Gisela, Blade of Goldnight is out. Furnace of Rath, Dictate of the Twin Gods and True Conviction are great for beatdown. Boros Charm is really versatile in this deck. You can swap Take Vengeance for Swords to Plowshares. Sunforger is the greatest card in Boros and can grab any instant at 4 CMC or less. // It's good to run Command Tower, Battlefield Forge, Temple of Triumph, Needle Spires, Ancient Amphitheater, Boros Guildgate are good for mana fixing. Slayers' Stronghold, Sunhome, Fortress of the Legion and Rogue's Passage are good for combat tricks; Mistveil Plains brings recursion; Spinerock Knoll is great at cheating costs; Secluded Steppe and Forgotten Cave for card selection. // Revitalize, Lightning Helix, Demystify, Fountain of Renewal are subpar in this deck.

skittles541 on Red White

2 months ago

You might want to add Champion of the Parish. I would also take out Heavy Mattock. Just because it synergises with humans doesn't mean there isn't something better out there. Your manabase could also be edited if you don't care about budget. You could add Clifftop Retreat, Rugged Prairie, Needle Spires, Temple of Triumph, Battlefield Forge, and Sacred Foundry.

You have no card draw, which can't be helped very much as boros, but try adding things like Mind Stone, Hedron Archive, and Commander's Sphere.

I didn't see any boardwipes, which are crucial, so definitely add those. Fated Retribution, Cleansing Nova, and Citywide Bust are a few.

Icbrgr on Breya In Progress (input welcome!)

5 months ago

perhaps the scry lands from Theros would be nice in the mana base... Temple of Malice, Temple of Enlightenment, Temple of Deceit, Temple of Triumph, Temple of Silence to replace the ETB taped gain life lands?

kamarupa on F**KING HOSTILE

6 months ago

Fun idea! I expect, though that with so few creatures, removal, especially by forced sacs could be really tough on this deck. Perhaps something like Cloudshift in the sideboard could dodge a lot of that. Or some graveyard recursion like Immortal Servitude.

I also imagine, even with 4xParadise Mantle, that your mana base could run a little cleaner for not too much more money. A few lands to consider:

1xBuried Ruin, 1xScavenger Grounds, 1xSejiri Steppe, 2xTemple of Triumph.

I wonder if something like Empty the Warrens either 1x mainboard or more in the sideboard might be an alternative wincon with all your 0 drops.

JoeNathan37 on Mardu Dragon Tribal!

6 months ago

Something you will definitely want to change about your deck is the land count. You’ve only got 22 right now and most EDH decks run anywhere from 34-39, depending on the deck. Some go even higher (or lower) than that, but 22 just isn’t enough lands for a 100 card deck. I just noticed that you don’t actually have any basic lands so you may have just forgotten, but I would put in some basics and a few others, maybe Nomad Outpost and Luxury Suite for example.

Also in general (and this is at least partly personal preference) the Vivid lands aren’t very good and it would be better to have duals of some other type. The scary lands (Temple of Malice, Temple of Silence, and Temple of Triumph) are pretty good (and relatively cheap) options, as are pain lands (Sulfurous Springs, Caves of Koilos, and Battlefield Forge) among others. I have a Mardu Vampire deck that has a pretty good land base which you can check out if you want, maybe get some ideas for this one (deck is here: Edgar Markov tokens).

Another thing that you may not know (or it may not apply in your meta) is that planeswalkers generally aren’t that great in EDH. People tend to gang up on them and kill them off before they do much. Of the ones you have Ugin, the Spirit Dragon is definitely an exception, he’s amazing, but aside from him and maybe Sarkhan most of them don’t seem like they’d work very well in here (especially Tibalt, the Fiend-Blooded, he’s just terrible in general).

Something I try to think about when thinking about adding planeswalkers is will their non-ultimate abilities be useful to me. You will almost never get to a planeswalker’s ultimate so the other abilities have to be worth the cost of casting the walker and the cost of running it in the deck over something potentially better. For example, Ugin. His plus defends himself fairly well and can zap players if you need it to, and his minus ability (his best ability) is an absolutely amazing boardwipe. His ult is fantastic, but it’s not enough to run him since he probably won’t get there. Tibalt is an example of the exact opposite. His ult is great, yeah, but both his other abilities are horrible. The random discard from his plus hurts a lot, and the minus is costed much too highly to be worth using ever (seriously why is it -4 that’s ridiculous), and you have to uptick him twice to even use it once, three times if you want him to survive it.

Aside from that the deck looks pretty cool. Dragons are lots of fun, I play against several dragon decks fairly regularly and they’re always pretty awesome. Scourge of the Throne is another pretty good dragon I can think of off the top of my head, you may be interested in adding him. Good luck!

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