Temple of Triumph

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Theros Rare

Combos Browse all

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped

When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

T: Add R or W to your mana pool.

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Temple of Triumph Discussion

Dredgar on The Spiritual Reformation of Boros

1 week ago

Sorry it took me a while to look over the deck. Been a busy day. Looks amazing! I love the flavor, as usual! Wanting scry and draw in a w/r deck is very wishful ;). Those are like the two worst colors for draw lol. But there is Temple of Triumph. The temples are my all time favorite lands! Yes it comes in tapped, but that scry is sweet! There are cards like Cathartic Reunion, Accelerate, Crimson Wisps, Dangerous Wager, Abeyance, Angelic Gift, Curtain of Light. Those are just a few, but as you can see they are pretty limited lol. Hope that helps the ed k is awesome

Spann75 on Devotion to Red

3 weeks ago

1337_Nerd yeah, I put Battlefield Forge in place of Temple of Triumph to speed it up. It's worked mostly so far except for that one time I almost killed myself because BF was the only land I drew. If that keeps happening I'll probably swap it for CR.

NensouHiebara on Akiri sword slinger

1 month ago

If your sticking with Boros and not using different-coloured Partners, then there's no reason not to have Bruse Tarl, Boorish Herder alongside Akiri in the Command Zone. Absolutely no downside whatsoever. He can give Akiri a boost whenever she needs it and can pick up the slack if Akiri is put out of commission.

Bastion Protector is handy in a deck with two Commanders.

Eternal Dragon is a great utility creature. Early game, it tutors for a Plains. Late game, it's a self-recurring body that can wield Equipment in a pinch.

Godo, Bandit Warlord is a direct-to-battlefield Equipment tutor and offers a second combat step.

Leonin Abunas protects your Equipment from targeted effects.

Reveillark is great for decks with a lot of low power creatures.

Weathered Wayfarer keeps you from falling behind and can tutor for nonbasics.

Argentum Armor offers a massive P/T boost and a Vindicate attack trigger. Don't let its high costs discourage you. There are plenty of ways to circumvent them, such as Stonehewer Giant.

Avarice Amulet is a good card draw engine as long as it's attached to a Commander.

Masterwork of Ingenuity is a one-mana Equipment clone.

Sunforger is the premier Equipment for Boros decks. Large power boost and you can toolbox all of your instants.

Sword of Vengeance offers a good power boost and a handful of keywords. Good Equipment for Bruse.

Expedition Map is a great land tutor.

Grasp of Fate is a much better card than Oblivion Ring.

Land Tax keeps you from falling behind on land and fuels Scroll Rack.

You're going to need more than one sweeper in order to handle the unfavorable board states that Commander games create:

Remember the Fallen is a great 2-for-1 recursion spell.

Steelshaper's Gift and Open the Armory are cheap Equipment tutors.

Chaos Warp is a great catch-all removal spell.

Return to Dust is a 2-for-1 artifact/enchantment removal spell.

Nahiri, the Lithomancer is the Equipment Planeswalker. One of the best support cards for Equipment decks.


Having the vast majority of your ramp as mana rocks is going to lead to issues. One well-timed Vandalblast, Bane of Progress, or heavy White sweeper will cripple you. Darksteel Forge's sky-high cost will often make it too late to save your artifacts and it's useless against Merciless Eviction and White's plethora of exile/tuck spot removal. Focus more on land ramp so that you still have your mana available to make a comeback after an artifact sweeper. Sol Ring, Boros Signet, and Cultivator's Caravan are worth holding on to, but the rest are a liability.

Land ramp options:


There no real benefit of having off-color Fetchlands. Fetchlands are used for colourfixing, and a two-colour deck doesn't have enough fetchable duals to justify them. They're also using up valuable deck space for more desirable lands.

33 lands is a bit on the low side. Up your land count to 36.

Additional dual lands and colourfixing:

Utility lands:

Dredgar on Horror

1 month ago

I did forget to mention Temple of Triumph it's more budget friendly.

Fallentesla on A necessary evil

2 months ago

Hey there. Looks like a good starting build and landofMordor makes some good suggestions. What I would add onto what he was saying is that the thing I see that is going to give you the most trouble is your mana base.

Most EDH decks want to run somewhere between 35 to 40 lands. Since your running three colors your going to need more duel colored lands. Some that come to mind that are fairly budget are...

Ravnica Guildgates: Rakdos Guildgate, Orzhov Guildgate, Boros Guildgate.

Theros Temples: Temple of Silence, Temple of Malice, Temple of Triumph.

Tarkier Life lands: Scoured Barrens, Bloodfell Caves, Wind-Scarred Crag

Vivid Lands: Vivid Meadow, Vivid Marsh, Vivid Crag.

Check lands: Dragonskull Summit, Isolated Chapel, Clifftop Retreat

Painlands: Battlefield Forge, Caves of Koilos, Sulfurous Springs

Otherlands: Command Tower, Vault of the Archangel, Hanweir Battlements, Temple of the False God, Slayers' Stronghold.

Those are just a few options that are avalible to you.

Also a lot of EDH decks like to run 8-11 Mana rocks on top of the lands. Since your commander is seven mana your gonna want at least a few. so manarocks like Hedron Archive, Darksteel Ingot, Thran Dynamo and the Ravnica signets (Boros Signet, Orzhov Signet, Rakdos Signet would be good in there.

Sorry for such a long winded message XD.Hope this helps!

P.S Also if you ever need ideas for an EDH deck try out a website called EDHREC. It gives a list of the most popular cards used in an deck.

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