Temple of Triumph
Temple of Triumph enters the battlefield tapped
When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
T: Add R or W to your mana pool.
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Temple of Triumph Discussion
6 days ago
I can see you're on a very limited budget so my suggestions will with very few exceptions be $1 or less. Firstly Sram, Senior Edificer belongs in this deck as draw and double synergy. Once you add him you'll want some mana rocks to ramp you as R/W cannot ramp on their own. Fellwar Stone, Burnished Hart, Inspiring Statuary, etc will really aid you. And you need some answers to problems. For single target some very nice snd cheap ones: Fate Forgotten(Amonkhet has a better one with cycling on it for ssme cost but forget the name. I'd run both), Crib Swap, Vandalblast, Return to Dust, Darksteel Mutation, Day of Judgment + Blasphemous Act + Fumigate(these 3 are more but you need some board wipes in EDH), etc. Look for single target, versatile removal instants that can handle issues you encounter. Lastly some cards that might aid you bringing the house down: Basandra, Battle Seraph, Jor Kadeen, the Prevailer, Indomitable Archangel, Battlefield Forge, Temple of Triumph, Terramorphic Expanse and Evolving Wilds. That targets a lot for your deck and I hope at least some of it helps you out. If you have any questions or whatnot then feel free to ask! And good luck with the dwarves to victory!
1 month ago
There are plenty of budget dual lands you can go with to improve your mana base: Boros Guildgate, Stone Quarry, Wind-Scarred Crag, and Boros Garrison are all common or uncommon, and cheap enough to add to the deck without breaking a budget. City of Brass is a popular staple for multicolor decks, and isn't too costly. Inspiring Vantage, Needle Spires, Ancient Amphitheater, Battlefield Forge, and Temple of Triumph all come in at well under $5 a piece, and most under $2. All would help you improve and balance out your mana base.
1 month ago
Maybe if you are worried about getting mana flooded you can play fetch lands such as Arid Mesa? I was going to comment on your other land choices as well - Battlefield Forge is quite painful for you since only 18 out of 42 nonland cards in your deck has a colorless mana symbol; Temple of Triumph comes into play tapped unconditionally and Temples usually only see play in decks that need to search for a particular card (combo), or control decks.
And yeah sure, you are definitely right in saying that the combo in a self labelled combo deck is not the only way you can win. You only play 2 of each card, it's more like a gotcha! if you happen to draw them.
You sound like you place more stock in going down the aggro route hitting with weenies, maybe you'd want to try Champion of the Parish? He should grow pretty fast with the majority of your deck being Humans and with the Norin triggers. He can be Pridemate 5-8. Otherwise, the rest of your deck are 1/1s who are probably not getting through in combat. Wall of Omens seems odd in this deck - I'd imagine you can gain enough life without having to chump with it. Manamorphose is redundant if you can fix your colours through fetches - it is only a card draw since it replaces itself.
1 month ago
i love boros and mardu colors. deck looks good, maybe focus on creatures and other spells that go with the theme your working with. you can take a look at my boros deck if you want http://tappedout.net/mtg-decks/23-02-17-the-boros-battalion/. i would replace the Temple of Triumph with Battlefield Forge and replace Ajani Vengeant with Ajani Goldmane. its -1 is very good. i would also look into Akroan Hoplite it is consistently my biggest damage dealer.
1 month ago
Now time for dual lands, these are neccesities for getting your three colors reliably and quickly:
2 months ago
Oh and as MoGoose831 mentioned, it may be an idea to change up your lands a bit. I'd suggest some Temple Scry Lands like Temple of Triumph, Temple of Abandon and Temple of Plenty and some double mana bounce lands like Boros Garrison, Gruul Turf and Selesnya Sanctuary. Especially if you bounce the temples with the bounce lands, you get multiple scry from one land.
This will also help reduce the significant cost of your deck a little bit.
2 months ago
So looking at your creatures list, it appears a lot of them are vulnerable (due to power 3 or less) should your commander flip. You might want to think about running some spells that can let you make your creatures indestructible for turn (Think Boros Charm), a creature like Gisela, Blade of Goldnight to turn that 3 in to 1 damage to your creatures and 6 to your opponents, or white anthems (think better versions of Spear of Heliod).
You might want to reconsider cards like Chaplain's Blessing. A single instance of 5 life gain is often less helpful than other things. I'd suggest that something like Wear / Tear might provide you better value in the long haul.
Your land count may be a bit low given a lack of mana rocks or ramp artifacts. Things like Armillary Sphere, Boros Signet, Darksteel Ingot, etc. aren't uncommon to see in these decks. Also, if you're going add any more lands don't overlook decent budget lands like Temple of Triumph where the scry can be a very helpful tool. If card draw is an issue you could also look at the white and red lands with cycling on them (the setback being they usually enter tapped).
I see you have a decent set of creature removal spells. There might be better value in something like Luminate Primordial for you over some of the higher CMC spells like Stonefury or Lightning Axe. Other decent white removal that's common includes Path to Exile,Oblivion Ring, and Darksteel Mutation. Fiend Hunter and Banisher Priest are also common although they be hurt by your commander flip.
Overall it looks like you're off to a good start. Hope you can find something helpful from the comments. Commander is the MTG format I love the most, and I hope you can find that same joy from it.
2 months ago
Take out Dragonspeaker Shaman and Dragonlord's Servant.Oros, the Avenger and Voice of All are good, and keep in mind that most successful Kaalia decks are mostly Angels. Good budget lands: Shadowblood Ridge Smoldering Marsh Dragonskull Summit Clifftop Retreat Isolated Chapel Foreboding Ruins Temple of Malice Temple of Silence Temple of Triumph Rocky Tar Pit. The fastlands from Scars of Mirrodin and Kaladesh are also good considerations, and for a bit more money, the Shadowmoor/Eventide filterlands are great.