Sand Silos

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Edition (5ED) Rare
Fallen Empires (FEM) Rare

Combos Browse all

Sand Silos

Land

Sand Silos enters the battlefield tapped.

You may choose not to untap Sand Silos during your untap step.

At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.

Tap, Remove any number of storage counters from Sand Silos: Add (Blue) to your mana pool for each storage counter removed this way.

Sand Silos Discussion

blakeivey12 on Grandma, what big teeth you have..

4 months ago

I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.

I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.

For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .

Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.

Artifacts is really up to you. My only suggestion would be to remove Simic Keyrune and put in Whispersilk Cloak .

Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.

Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .

eatmygender on Phoebe'ing out of control

8 months ago

I'm playing a really similar X deck (Canonically, X put Pheobe into the head of S.N.E.A.K. with no apparent motives, but that's besides the point), except it seems like my deck relies more on stealing rather than disguises. Your manabase could use a bit of work for one, Lonely Sandbar / Barren Moor is always resourceful late-game, and Sand Silos / Peat Bog are insanely useful early on and ramp you up really well. I don't have too many suggestions because I like Control/Abduction rather than Copy/Shapeshifter, but I would like to add that playing as many fun artifacts as you can is immensely fun. I've got a Magistrate's Scepter, Transmogrifying Wand and Everflowing Chalice, and they really add a layer of spice. My recommendation has to be Tamiyo's Journal in terms of artifacts, because of it's powerful Draw advantage and Tutoring abilities. It may be slow, but it can turn the tides of a game.

RobertButler23 on Blue Tron into legacy suggestions

1 year ago

Also there are depletion lands and storage counter lands that you might find interesting, like Saprazzan Skerry or Sand Silos

lildiva316 on Atraxa dem Counters

1 year ago

was looking over your lands.....not to say scrying isn't awesome or quite useful, but your deck does have a huge roll in amassing counters of all types...lands like Icatian Store ,Sand Silos etc...(fallen empire). which are lesser forms of the time spiral storage lands, but say if you find through playing that you are constantly short on a specific color. you can always choose to sac one or 2 scry lands for a lesser mono storage land. But either way this deck is pimp and deserves a pimped out deckbox imo. gg

isaaccclark on

2 years ago

Why not run synergistic lands like:

The Vivid lands: Vivid Grove, Vivid Creek, Vivid Marsh and Vivid Meadow;

The Fallen Empires Storage Lands: Bottomless Vault, Hollow Trees, Sand Silos, and Icatian Store;

The Time Spiral Storage lands: Saltcrusted Steppe, Calciform Pools, and Dreadship Reef;

Five Color lands: Gemstone Mine, Tendo Ice Bridge, and Mirrodin's Core;

And then there's Llanowar Reborn

isaaccclark on

2 years ago

Why not run synergistic lands like:

The Vivid lands: Vivid Grove, Vivid Creek, Vivid Marsh and Vivid Meadow;

The Fallen Empires Storage Lands: Bottomless Vault, Hollow Trees, Sand Silos, and Icatian Store;

The Time Spiral Storage lands: Saltcrusted Steppe, Calciform Pools, and Dreadship Reef;

Five Color lands: Gemstone Mine, Tendo Ice Bridge, and Mirrodin's Core;

And then there's Llanowar Reborn

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