Haven of the Spirit Dragon

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Dragons of Tarkir (DTK) Rare

Combos Browse all

Haven of the Spirit Dragon

Land

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell.

, , Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

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Haven of the Spirit Dragon Discussion

StigIt2me on Breath Of The Dragon Avatar

3 days ago

I agree with Sarkhan being taken out. Hell, in my Ur-Dragon deck he sticks around because he can make a token, but that's just a difference in the interests of our decks. I like your ideas for what to replace him with. Have you considered Dragon Mage, though? It might be a repeatable wheel like Whispering Madness, and you can use Scion to fetch it. IMO, they're comparable effects and if you can get through unblocked to get the ciphered Whispering Madness off, you can get through unblocked to get Dragon Mage's effect.

Both Chrome Mox and Phyrexian Tower seem too costly to use to me. How likely are you to have a throwaway creature for the Tower or a throwaway card in the necessary colors for Chrome Mox, you know? Mana Confluence might make for a more reasonable replacement, though it always costs 1 life to tap it unless you give it another tap effect. Since you're not afraid to have a land that can only generate colored mana for Dragons (Cavern of Souls and Haven of the Spirit Dragon in particular), you could also run a copy of Path of Ancestry.

Twilight's Call instead of Past in Flames, yes. Do that.

I see what you mean with Utvara Hellkite. I don't see why you'd replace it with Entomb, though. Maybe bring in Balefire Dragon from your Maybeboard? I think that Balefire might more sufficiently fill that card slot.

taq on BR Dragons

1 week ago

Cool looking deck.

A couple thoughts I have when looking at your card selection. First, you have 64 cards - I would try and tighten it down to 60 and perhaps toss the other 4 into a sideboard for now.

Next, you have a lot of cards to help reduce the cost of casting your dragons. The Dragonlord's Servant can become blocking fodder if you need them to, but maybe trim down the number of Heartless Summoning to 2, since having multiples of these out might work against you? Just a thought.

With the Haven of the Spirit Dragon, Semblance Anvil, Heartless Summoning and Dragonlord's Servant all helping you cast Dragons, maybe try cutting out one or more anvils and see how it performs.

Last thought - I personally like Crash Through for something like this. Give all your dragons trample AND draw a card.

Just my 2 cents. Looks like it could be a fun deck to play!

Midwest on Backwards Marathon

3 weeks ago

Arch of Orazca is a low cost addition that eventually gives you a draw engine tacked onto a land.

Sandstone Oracle is another way to draw cards.

You have a lot of utility lands that sacrifice to do things. Crucible of Worlds gives repeated access to those lands/effects. Crucible combines with Inventors' Fair to make a mana intensive but powerful engine where you get to tutor for an artifact every turn. If you do decide to add Crucible then I would also recommend Haven of the Spirit Dragon. It only gets back Ugin and Steel Hellkite, but Crucible of Worlds + Haven of the Spirit Dragon + Ugin, the Spirit Dragon gives you infinite access to Ugin as long as Crucible is in play.

Homeward Path isn't always great, but it gives you a silver bullet answer to Bribery style Blue decks that want to steal your creatures, Zealous Conscripts type Red strategies, and Black decks that reanimate your scary Eldrazi. The games that Homeward Path is good, it's great. Cards like Insurrection and Rise of the Dark Realms are common and powerful finishers in Commander.

Command Beacon seems great after Ulamog has died a couple of times. Exile effects a prevalent enough in Commander that people will probably find ways to remove your Commander from the table a few times. It also works with Crucible of Worlds to keep Ulamog's casting cost at an effective 10 no matter what.

Expedition Map helps you find the utility land that is best for your given situation. Opposing Gaea's Cradle on the table? Strip Mine. Somebody just cast Bribery? Homeward Path. Early game development? Eldrazi Temple to ramp. Late game engine? Eye of Ugin.

jakeelephant006 on Toxic Thunder 2: The Toxic Avenger

1 month ago

Lands: Take out 2 Mountains, Stone Quarry, Cinder Barrens, and Forsaken Sanctuary and maybe the Guildgates if you want and add in at least one plains, Haven of the Spirit Dragon, any of the life gain dual lands from Tarkir... just use better duals than the strictly-worse guildgates. I have a personal issue with those lands. They insulted "Avatar the Last Airbender" once.

Creatures:

Things to pull: Ancient Hellkite works to slow, requires to much investment, and is too conditional. Forgestoker Dragon cuz it's clunky and slow compared to other things. (A lot of these suggestions will be cutting the worst of duplicate effects). Aegis Angel (above reason)? Wojek Embermage? Paragon of Open Graves cuz you don't have enough black to make its ability work. Scalding Salamander is too conditional. Either Vulshok Sorcerer or Blood Cultist. Crossbow Infantry. Stun Sniper. Painsmith because not enough artifacts.

Artifacts: That Which Was Taken cuz it's also too slow.

xyr0s on Temur Dragons: Khan't Touch This

1 month ago

Here's some suggested changes. But, erhm... dragons just aren't that great a strategy. So this is more of an RG ramp shell, with "add dragon to taste".

Creatures (16)

2x Courser of Kruphix4x Thunderbreak Regent4x Stormbreath Dragon4x Birds of Paradise2x Nissa, Vastwood Seer  Flip

Fewer dragons, and they all have haste. Which means they need less help getting to do damage. birds of paradise added, both as ramp, but also because they have evasion, and can be used with Kessig Wolf Run. Courser of Kruphix is nice - enough toughness to survive being bolted or Anger of the Godsed. Nissa for card advantage. I don't think you should play her until you can flip her right away.

Sorcery (10)4x Serum Visions3x Anger of the Gods3x Pyroclasm4x Search for Tomorrow2x FarseekDon't know why I left Serum Visions in, but it might be better than Rampant Growth - you have to try out what you feel you need the most, more cardselection or more mana. Otherwise: "reset-button added". All you need to do, is hold on until you have 5 or 6 mana... which means surviving early aggro. Which against means getting rid of attackers.

Land (23)

4x Forest2x Frontier Bivouac2x Haven of the Spirit Dragon3x Island5x Mountain2x Temple of Abandon2x Temple of Epiphany2x Temple of Mystery1x Kessig Wolf Run

Added Kessig Wolf Run, since it's a real threat in any ramp deck. All it needs is a Birds of Paradise or dragon token without summoning sickness... In general, consider playing some better lands. A lot of these enter the battlefield tapped, which is a set-back if you try and overtake your opponent - have a look at fastlands, shadowlands, shocklands, and all the other kinds available in modern.

Enchantment (3)

3x Dragon Tempest

Removed Temur Ascendancy, since all dragons in the deck has haste on their own. Cards that do nothing on their own are a real liability, and you had quite a lot of them. Dragon Tempest is a lot cheaper, and can actually end the game at least one turn faster, so that one I nthink you should keep.

Instant (4)

4x Lightning Bolt

I know. Boring and over-used. Also best available option, due to its low casting cost.

Planeswalker (2)

2x Sarkhan Unbroken

Sarkhan might just work. card draw, ramp, and tokens can't be all that bad.

Wicked_N_Irish on Atraxa Superfriends

1 month ago

Haven of the Spirit Dragon will let you get multiple uses out of Ugin.

colton815 on Dragon Party

1 month ago

a lot of your cards are just way too expensive for the modern format. you need a lot more removal spells and ways to interact with your opponent. i can also tell you are a very new player by the fact that you run almost entirely basic lands, with exactly half of your basics in each color. try fetch lands and dual lands like Wooded Foothills, Stomping Ground (which can be untapped with Arbor Elf to essentially allow the elf to produce red mana), and Rootbound Crag. Haven of the Spirit Dragon is strictly better than Crucible of the Spirit Dragon. Myojin of Infinite Rage and Savage Ventmaw are not worth using. Birds of Paradise is a better mana dork than Elvish Mystic, and Farseek is better than Fertile Ground. try removal like Lightning Bolt and Beast Within, and use Utopia Sprawl in combination with your Arbor Elf. a turn 1 Arbor Elf followed by a turn 2 Utopia Sprawl will let you play any 4cmc spell on turn 2.

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