|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Dragons of Tarkir (DTK)||Rare|
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Haven of the Spirit Dragon
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell.
, , Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
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Haven of the Spirit Dragon Discussion
1 day ago
I love this idea! I actually began building a Dragon-based Modern deck when I started getting into the format and this looks a lot like where I started. I was initially on the RB plan since I had played a similar build in standard and Kolaghan, the Storm's Fury and her command were both fun cards to play. I personally found the Black to be pretty slow in my local meta. Nowadays I'm on this list using Green for ramp. Having the speedy option and having some relevant turn-one plays seemed like a strong option after some testing. Maybe there's a place for a Jund build?
On your maybeboard, Stormbreath Dragon is surprisingly resilient. I'm running all four in my build - try it out! If you're committed to Black, some number of one-mana hand disruption spells is probably correct. It's worthy finding the right balance between Thoughtseize and Inquisition of Kozilek. Fearsome Awakening is way too slow. I found Haven of the Spirit Dragon gives you some of that utility in your mana base.
1 month ago
Some lands I would like to use are
1 month ago
I don't have a format in mind as me and my friends just play for fun. If I have to tweak it for formats I can do that on my own time. I just need help tweaking this deck, as I believe 80 cards to be alot even with great mana ramps, I will be going up against Merfolk with unblockable and buffs, and vampires with lifedrain, life link and deathtouch, with some flying
Suggestions and opinions welcome. Thank you
1x Devil's Play
1x Gilded Lotus
1x Sulfur Falls
3 months ago
I agree with Sarkhan being taken out. Hell, in my Ur-Dragon deck he sticks around because he can make a token, but that's just a difference in the interests of our decks. I like your ideas for what to replace him with. Have you considered Dragon Mage, though? It might be a repeatable wheel like Whispering Madness, and you can use Scion to fetch it. IMO, they're comparable effects and if you can get through unblocked to get the ciphered Whispering Madness off, you can get through unblocked to get Dragon Mage's effect.
Both Chrome Mox and Phyrexian Tower seem too costly to use to me. How likely are you to have a throwaway creature for the Tower or a throwaway card in the necessary colors for Chrome Mox, you know? Mana Confluence might make for a more reasonable replacement, though it always costs 1 life to tap it unless you give it another tap effect. Since you're not afraid to have a land that can only generate colored mana for Dragons (Cavern of Souls and Haven of the Spirit Dragon in particular), you could also run a copy of Path of Ancestry.
I see what you mean with Utvara Hellkite. I don't see why you'd replace it with Entomb, though. Maybe bring in Balefire Dragon from your Maybeboard? I think that Balefire might more sufficiently fill that card slot.
taq on BR Dragons
3 months ago
Cool looking deck.
A couple thoughts I have when looking at your card selection. First, you have 64 cards - I would try and tighten it down to 60 and perhaps toss the other 4 into a sideboard for now.
Next, you have a lot of cards to help reduce the cost of casting your dragons. The Dragonlord's Servant can become blocking fodder if you need them to, but maybe trim down the number of Heartless Summoning to 2, since having multiples of these out might work against you? Just a thought.
Last thought - I personally like Crash Through for something like this. Give all your dragons trample AND draw a card.
Just my 2 cents. Looks like it could be a fun deck to play!
3 months ago
Arch of Orazca is a low cost addition that eventually gives you a draw engine tacked onto a land.
Sandstone Oracle is another way to draw cards.
You have a lot of utility lands that sacrifice to do things. Crucible of Worlds gives repeated access to those lands/effects. Crucible combines with Inventors' Fair to make a mana intensive but powerful engine where you get to tutor for an artifact every turn. If you do decide to add Crucible then I would also recommend Haven of the Spirit Dragon. It only gets back Ugin and Steel Hellkite, but Crucible of Worlds + Haven of the Spirit Dragon + Ugin, the Spirit Dragon gives you infinite access to Ugin as long as Crucible is in play.
Homeward Path isn't always great, but it gives you a silver bullet answer to Bribery style Blue decks that want to steal your creatures, Zealous Conscripts type Red strategies, and Black decks that reanimate your scary Eldrazi. The games that Homeward Path is good, it's great. Cards like Insurrection and Rise of the Dark Realms are common and powerful finishers in Commander.
Command Beacon seems great after Ulamog has died a couple of times. Exile effects a prevalent enough in Commander that people will probably find ways to remove your Commander from the table a few times. It also works with Crucible of Worlds to keep Ulamog's casting cost at an effective 10 no matter what.
Expedition Map helps you find the utility land that is best for your given situation. Opposing Gaea's Cradle on the table? Strip Mine. Somebody just cast Bribery? Homeward Path. Early game development? Eldrazi Temple to ramp. Late game engine? Eye of Ugin.
3 months ago
Here's a list of those cards I threw at you in the Discord:
4 months ago
Lands: Take out 2 Mountains, Stone Quarry, Cinder Barrens, and Forsaken Sanctuary and maybe the Guildgates if you want and add in at least one plains, Haven of the Spirit Dragon, any of the life gain dual lands from Tarkir... just use better duals than the strictly-worse guildgates. I have a personal issue with those lands. They insulted "Avatar the Last Airbender" once.
Things to pull: Ancient Hellkite works to slow, requires to much investment, and is too conditional. Forgestoker Dragon cuz it's clunky and slow compared to other things. (A lot of these suggestions will be cutting the worst of duplicate effects). Aegis Angel (above reason)? Wojek Embermage? Paragon of Open Graves cuz you don't have enough black to make its ability work. Scalding Salamander is too conditional. Either Vulshok Sorcerer or Blood Cultist. Crossbow Infantry. Stun Sniper. Painsmith because not enough artifacts.
Artifacts: That Which Was Taken cuz it's also too slow.