Haven of the Spirit Dragon

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Dragons of Tarkir (DTK) Rare

Combos Browse all

Haven of the Spirit Dragon

Land

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell.

, , Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

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Haven of the Spirit Dragon Discussion

mollycat on HELP ME PLZ

1 month ago

Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons

Wino on Grixis Control

1 month ago

Hi! In previous version I had run Haven of the Spirit Dragon but I found Graven Cairns more useful because gives me coloured mana for other spells.Also I think that Dragonlord's Servant is better for RG dragons.. because I want a sort of control deck in first turn and I prefer the Terminate as 2 mana drop..

Bulldawg1310 on Grixis Control

1 month ago

Have you considered Dragonlord's Servant? It gets your big fellas out atleast a turn earlier or a couple if you can keep em on the board. At the least they are small chumps for your early game. I would also recommend Haven of the Spirit Dragon just in case you get mana screwed at any point.

Jimmy_Chinchila on How to Train Ur-Dragon

1 month ago

My favorite dragon overall is Thundermaw Hellkite. Not only is a 5/5 flying haste for 5 a solid deal, but tapping down every flying would-be-blocker is ridiculous. Skyline Despot also really powerful and has awesome art (yes it's wearing armor).

Also a fan of Scalelord Reckoner, Crucible of Fire and Haven of the Spirit Dragon. Balefire Dragon is another fat fatty you may enjoy.

Mandalorian on dragon's from the moutain's forest

1 month ago

Have you considered Arbor Elf+Utopia Sprawl as a ramp option? It has the ability to cast a T2 Thunderbreak which can be pretty hard for a lot of decks to handle.

Stormbreath Dragon just strait up beats many decks that can handle protection from white, like Abzan, Jeskai, and Taxes.

Haven of the Spirit Dragon

Draconic Roar

Lightning Bolt

Wicked_N_Irish on Ramos Storm Superfriends

1 month ago

I like this build. I feel like Ugin, the Spirit Dragon and Haven of the Spirit Dragon should be included. Maybe an Enlightened Tutor and/or Idyllic Tutor to get Doubling Season. Sterling Grove is also great to protect Doubling Season or to fetch it. Greater Auramancy doesn't hurt either, but Sterling Grove is better with the fetch ability.

Kizmetto on Dragon Fling

2 months ago

Dragon Tempest for additional haste and burn! and maybe you should get a full playset of Fling if thats the namesake of the deck. I also definately think Thunderbreak Regent would be great here as a threat absorber, protector and lowering your curve a bit.

Birds of Paradise would be better i think than Arbor Elf due to flying and any colour, the flying relevant with Dragon Tempest.

Thundermaw Hellkite could make a solid addition as a 2 of in this deck and helps remove blockers. maybe drop 2 Moltensteel for it?

Draconic Roar for spot removal?

Haven of the Spirit Dragon as a 1 of maybe.

Soul's Fire is kiiiiiiind of like Fling, except you get to keep the creature :)

multimedia on Is my budget 5-Colour mana ...

2 months ago

Hey, you're using 21x ETB tapped lands. This is a lot, making the manabase really slow. To speed up budget manabases rely on basic lands and dual lands which have interaction with basic lands, check lands such as Rootbound Crag and tango lands such as Cinder Glade. Check lands and tango lands also have interaction with eachother which is very helpful. Budget manabases that use green are also better off playing more basics because they can be tutored for with land ramp spells such as Rampant Growth and Cultivate. Pain lands such as Underground River are also better than lands like Bad River.

In theory using the ETB tapped fetch lands such as Mountain Valley while slow can work with the tango lands such as Smoldering Marsh. The problem with the way you've set-up the manabase is you're not using enough basic lands, only 8, to make this interaction worth it. Even if you fetch a tango land it's still going to ETB tapped because it requires at least two basic lands in your control.

A playable budget five color manabase that has an equal amount of all colors is hard to construct therefore my advice is to pick two colors as your two most important colors and then splash the rest. Rely on artifact ramp such as Signets: Gruul Signet, Simic Signet and green land ramp spells, basic lands and ramp creatures such as Sylvan Caryatid to help to fix your colors. This means including more artifact ramp and cards that can fix your colors of mana than you would probably like, but is necessary for the deck to function.

I don't know what your Dragon decklist looks like so I can only use the original Dragon precon's manabase as reference. Looking at the original precon red is the most important color because a lot of Dragons have heavy red casting costs. Green is second and it's just as important as red because you want to cast land ramp spells in the early game which can not only ramp, but also fix colors of mana. Black is next, white and blue should just be splashes.

Here's a manabase for you to consider. The manabase focuses on green and red as the two most important colors and splashes the rest of the colors. This example $44 manabase has 16 basic lands and includes 23 green sources, 23 red sources, 16 black sources, 14 white sources and 14 blue sources with 6 lands which ETB tapped. It's set-up to take advantage of the interaction between basic lands, check lands and tango lands.

I can further help you if you would like with the manabase, but I need to see the decklist your using the manabase with.


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