Haven of the Spirit Dragon
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell.
, , Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
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Haven of the Spirit Dragon Discussion
2 days ago
I like this build. I feel like Ugin, the Spirit Dragon and Haven of the Spirit Dragon should be included. Maybe an Enlightened Tutor and/or Idyllic Tutor to get Doubling Season. Sterling Grove is also great to protect Doubling Season or to fetch it. Greater Auramancy doesn't hurt either, but Sterling Grove is better with the fetch ability.
1 week ago
Dragon Tempest for additional haste and burn! and maybe you should get a full playset of Fling if thats the namesake of the deck. I also definately think Thunderbreak Regent would be great here as a threat absorber, protector and lowering your curve a bit.
Thundermaw Hellkite could make a solid addition as a 2 of in this deck and helps remove blockers. maybe drop 2 Moltensteel for it?
Draconic Roar for spot removal?
Haven of the Spirit Dragon as a 1 of maybe.
Soul's Fire is kiiiiiiind of like Fling, except you get to keep the creature :)
2 weeks ago
Hey, you're using 21x ETB tapped lands. This is a lot, making the manabase really slow. To speed up budget manabases rely on basic lands and dual lands which have interaction with basic lands, check lands such as Rootbound Crag and tango lands such as Cinder Glade. Check lands and tango lands also have interaction with eachother which is very helpful. Budget manabases that use green are also better off playing more basics because they can be tutored for with land ramp spells such as Rampant Growth and Cultivate. Pain lands such as Underground River are also better than lands like Bad River.
In theory using the ETB tapped fetch lands such as Mountain Valley while slow can work with the tango lands such as Smoldering Marsh. The problem with the way you've set-up the manabase is you're not using enough basic lands, only 8, to make this interaction worth it. Even if you fetch a tango land it's still going to ETB tapped because it requires at least two basic lands in your control.
A playable budget five color manabase that has an equal amount of all colors is hard to construct therefore my advice is to pick two colors as your two most important colors and then splash the rest. Rely on artifact ramp such as Signets: Gruul Signet, Simic Signet and green land ramp spells, basic lands and ramp creatures such as Sylvan Caryatid to help to fix your colors. This means including more artifact ramp and cards that can fix your colors of mana than you would probably like, but is necessary for the deck to function.
I don't know what your Dragon decklist looks like so I can only use the original Dragon precon's manabase as reference. Looking at the original precon red is the most important color because a lot of Dragons have heavy red casting costs. Green is second and it's just as important as red because you want to cast land ramp spells in the early game which can not only ramp, but also fix colors of mana. Black is next, white and blue should just be splashes.
Here's a manabase for you to consider. The manabase focuses on green and red as the two most important colors and splashes the rest of the colors. This example $44 manabase has 16 basic lands and includes 23 green sources, 23 red sources, 16 black sources, 14 white sources and 14 blue sources with 6 lands which ETB tapped. It's set-up to take advantage of the interaction between basic lands, check lands and tango lands.
- 6x Mountain
- 5x Forest
- 3x Swamp
- 1x Plains
- 1x Island
- Command Tower
- Exotic Orchard
- Mana Confluence
- Crucible of the Spirit Dragon
- Haven of the Spirit Dragon
- Path of Ancestry
- Savage Lands
- Jungle Shrine
- Frontier Bivouac
- Evolving Wilds
- Terramorphic Expanse
- Rootbound Crag
- Sunpetal Grove
- Dragonskull Summit
- Clifftop Retreat
- Hinterland Harbor
- Karplusan Forest
- Canopy Vista
- Cinder Glade
- Smoldering Marsh
- Sunken Hollow
- Prairie Stream
I can further help you if you would like with the manabase, but I need to see the decklist your using the manabase with.
2 weeks ago
I've attempted to upgrade the mana base in C17 dragons. Being a new Commander player, admittedly I've struggled to work out what I should have dropped in place of the new cards, so could more seasoned players tell me if this is a balanced and worthy mana base to play with? Any changes? Thanks in advance!
1x Bad River 1x Canopy Vista1x Cascading Cataracts1x Cinder Glade1x Command Tower1x Crumbling Necropolis1x Exotic Orchard1x Evolving Wilds1x Flood Plain 1x Forest1x Frontier Bivouac 1x Grasslands1x Haven of the Spirit Dragon1x Island1x Jungle Shrine 1x Krosan Verge 1x Opal Palace2x Plains1x Prairie Stream1x Mana Confluence1x Mosswort Bridge3x Mountain1x Mountain Valley 1x Murmuring Bosk1x Nomad Outpost1x Opulent Palace 1x Path of Ancestry1x Plains1x Rocky Tar Pit 1x Savage Lands 1x Smoldering Marsh1x Sunken Hollow1x Swamp1x Terramorphic Expanse
4 weeks ago
BrandonJamesCAC thx for the replies. I do agree on Serum Visions, but I dont think I can straight race vs most decks, so Lightning Bolt can hold them back a little, however I can always put something else like Terminate since i'm running black. Ancient Ziggurat would fit well, but Haven of the Spirit Dragon doesn't do it good enough? I'm i supposed to play both? I do think It would hurt Sarkhan Unbroken and Dragon Tempest sometimes.
Also for Sylvan Caryatid what makes it good is the fact that I can still ramp vs burn or heavy removal, and it's mana is not creature-only so it helps Sarkhan Unbroken and the other noncreature spells. Although, if I manage to play only creatures like u said it would be unnecessary indeed. I would like some suggestions to replace it ofc, since there is very little about dragons for 2cmc that is actually worth playing. Oh and also making Birds of Paradise and Somberwald Sage my only 2 ramp cards wouldn't make me rely so much on a specific hand to play properly?
Replacement suggestions pls! thanks again for the help.
3 months ago
So after playtesting it for a while, I think you need to make your ramp more efficient. I have trouble getting cards out onto the battlefield that do anything for you. I think it could be tied to how much colorless land you have. I like the colorless land that you have, but I think it should be mostly kept to one of each. If you had to have multiples of one, I'd probably stick with Cavern of Souls. The other two should just get replaced with basics or other dual colors. Drawing Mirrodin's Core, Ancient Ziggurat, and Haven of the Spirit Dragon is just a dead draw when you're still trying to ramp. You can get any of the shocklands that deal 2 damage to you if you want them to come in untapped (they're about $15-$20 depending on what colors you get). Stomping Ground, Overgrown Tomb, orHallowed Fountain is what I would get. This would really really help, but only two or three of any one will do you enough good for the harm. You can also search for those cards with your fetchlands like Bloodstained Mire or Wooded Foothills since they all have the basic land type in their sub type. I realize that it's expensive to run those kinds of solutions, but it really helps in multi colored decks.
As for everything else, I think most of it is ok at this point and would probably just need refining after you play. I would suggest increasing your Thunderbreak Regent Count to four just in case you have a hard time getting ramp out, which, honestly, shouldn't be an issue if you change your mana a little bit.
Mana fixing is the MOST important part of running multicolored decks and if you can't mana fix properly, your stuff will come out really slowly and that'll hurt you in end, regardless of how disgusting your creatures are.
Other than mana, something like Sylvan Caryatid, Dragonlord's Servant, Animist's Awakening, Rampant Growth, or Harrow might help. But I'm not REALLY suggesting any changes be made to your card pool at this point. We'll have to wait until we play it for real.
3 months ago
Dragonlord's Servant would be a great inclusion since it follows the budget theme, Dragon Tempest because it gives em haste and burns the opponent for each dragon you control, Haven of the Spirit Dragon because it returns dragons and makes mana of any color to cast dragons, Thunderbreak Regent protects your dragons.