Haven of the Spirit Dragon


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Dragons of Tarkir (DTK) Rare

Combos Browse all

Haven of the Spirit Dragon


: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell.

, , Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

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Haven of the Spirit Dragon Discussion

xcver on Sylvia & Khorvath - Mother of Dragons

1 week ago

So, landwise I do not like the Valakut, and would recommend either Haven of the Spirit Dragon, Flamekin Village or an Utility land like Buried Ruin. Also not a fan of Brave the Sands and Dowsing Dagger. just too cute for me. Still a fan of Scroll Rack when you play Land Tax though :)

Creaturewise I think Dragonmaster Outcast is just too low impact, also Moonveil Dragon and Skyship Stalker are a bit weak. Even though Dragonspeaker Outcast provides great ramp I am struggling with that one. There are a few dragons which merit further exploration I think, but can depend on what you are facing.

Thunderbreak Regent (A rattlesnake and nicely costed)

Thundermaw Hellkite (can clear the way for your non-trampling attack)

Scourge of the Throne (it is perfectly easy to get an additional attack out of this at least once)

Rimescale Dragon (would require moving to snow lands, a bit clunky manawise)

Kilnmouth Dragon (good utility dragon, but with the nr. of dragons you are running may be awkward)

Hellkite Charger (additional attacks? would pair nicely with neheb :)

Flameblast Dragon (no need to hit a player to dish out damage)

Wardscale Dragon (defense during your attack)

Nesting Dragon (The egg tokens are a good thing against board wipes)

Some Card Draw Dragons

Hoarding Dragon (Without the ability to misuse the ability may be a bit weak)

Eternal Dragon (more slow moving)

Dream Pillager (good effect, setup to high maybe)

Skyline Despot (well draws at least one cards and monarch makes stuff move)

Runehorn Hellkite (this one I really like. Usable EOT before you have your turn makes this really good)

Feltrix on Parun's Competitive Spell-Slinger Deluxe™

3 weeks ago

Also, you seem very concerned with Niv's mana cost, so why do you have so many lands and artifacts that produce colorless mana? Also, Crucible of the Spirit Dragon and Haven of the Spirit Dragon are worth a shot for your commander mana fixing.

Wicked_N_Irish on f.r.i.e.n.d.s *S6:E3*

1 month ago

Haven of the Spirit Dragon can let you get a couple uses out of Ugin, the Spirit Dragon

Sargeras on Moltenheart (Skred-Dragons)

2 months ago

If you want the actual test cuts that I made, I cut all copies of Draconic Roar, the two Haven of the Spirit Dragons, one Skred, all copies of Thunderbreak Regent, one Ratchet Bomb.

put in two Abrades, two Roasts, one Snow-Covered Mountains, four Mind Stones, and three Glorybringers.

this was just the test that I did, I highly recommend using tappedout as a playtester to find out which combination fits right.

As for the sideboard, I cut one Shattering Spree, two Dragon's Claws, and an Anger of the Gods and played Relic of Progenitus, you don't need to play a relic if you go this route, but it's definitely the best option imo.

Sargeras on Moltenheart (Skred-Dragons)

2 months ago

Just did a bit of testing with this deck, since you really wanted to get genuine help, and I can tell you a few things,

cut the Haven of the Spirit Dragons, they are almost never useful in the test games, because usually the opponent is either trying to goldfish you, and it's kind of a non-bo with Scrying Sheets. Control matchups are able to deal with your threats with sweepers, which is why your hasty dragons are nice, but unless it's Cavern of Souls it does very little for you in those matchups.

Play Mind Stone maindeck, it will help you get to your threats faster, and can serve as card draw in the late game,m which is where you are trying to go anyway.

Cut Thunderbreak Regent for Glorybringer, regent is the only threat in your deck that dies to fatal push, so don't make it so opposing removal actually works against you, (even if it costs the opponent 3 life)

Play Abrade maindeck, you will be able to answer the ironwork combo maindeck, and have access to removal for Ensnaring Bridge decks and the like.

Play Relic of Progenitus or some other graveyard hate like a Tormod's Crypt, main or side it doesn't matter. Decks like storm and KCI can run right over you, and without the tools to beat them, you lose pretty much every time. Also, Damping Sphere is great too against the unfair decks you will struggle against.

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