Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Uncommon
Worldwake (WWK) Common
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Visions (VIS) Uncommon

Combos Browse all



Tap: Add (1) to your mana pool.

Tap, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Price & Acquistion Set Price Alerts





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Quicksand Discussion

TheChaosVault on MUD

2 weeks ago

Cool deck! I'm not sure about some of the utility lands though. Haunted Fengraf doesn't seem to be any better than anything else here. Quicksand is good, but both lands sac to themselves. Maybe you could add some form of recursion? In addition, here are a few colorless utility land you might consider: Desert and Glimmerpost.

Actually, I just looked at common utility lands as I was writing this and realized that there are basically none. Now I see why you use the lands you do.

NewAgeDoom on Mono Black Artifact

4 months ago

So I'm thinking maybe 2/3 copies of Yahenni, Undying Partisan, Syndicate Trafficker, and like you suggested, get the two Buried Ruin to replace Quicksand. Is there more I can do to recycle the Memnite or Ornithopter to keep the sack train running?

NewAgeDoom on Mono Black Artifact

4 months ago

Hello everyone, as the title suggests, I'm playing around with Mono Black Artifact (The Black Metal battle deck from Card Kingdom to be exact), and I'm looking for some second opinions on what to actually take out/remove, as I'm not entirely familiar with the decktype. Advice is appreciated. A bit of a pre-note, I am rather enjoying the interplay between the Defiant Salvager and Marionette Master, so any ideas for promoting that would be appreciated. Anywho, on to the decklist:


4 Defiant Salvager

3 Marionette Master

4 Dhund Operative

4 Hedron Crawler

4 Galvanic Juggernaut

4 Juggernaut

2 Ramroller


2 Mortarpod

1 Executioner's Capsule

2 Sphere of the Suns


4 Tragic Slip


2 Quicksand

2 Blighted Fen

2 Mortuary Mire

1 Phyrexia's Core

17 Swamp

entheogeneral on Need Help Compiling a List ...

5 months ago

Okay, so I just have a buncha lands for you. Most to protect you, others to slow them down or support your lands.Kor Haven

Balduvian Trading Post

Blighted Fen

Cabal Pit


Deserted Temple

Clacial Chasm

Halls of MistIce Floe

The Isle of Wak-Wak

Petrified Field

Prahv, Spires of Order


Sorrow's Path

Thespian's Stage

The Tabernacle at Penrell Vale


I hope you can use so of these ideas.

rob_shifflett on Godfather Death (Horobi EDH)

7 months ago

props for going literally all in on Horobi, Death's Wail.

Desert, Ice Flow and Quicksand could easily be cut for more swamps.

A well timed Fated Return has won me more than a few games.

Your deck seems to be into locking everyone on creatures, why not lock them almost completely? Contamination+Ophiomancer

+1 for showing me 2 cards I have never seen before. Veilstone Amulet Unspeakable Symbol

Kiivuhl on [[PAUPER]] Dawn of the Hawk

8 months ago

Inspector is probably best white card ever printed with cmc = 1. After Mother of runes ofc. :)

The same way I can ask you why you need to play more blue cards? Mulldrifter is enough (and maybe some hydroblast in side). In the other hand scroll looks pretty bad here, cause you will get only sometimes this cantrip, so most of the times this will be only card for gaining 5 life. Bad huh? Especially 4x. Maybe if you want to play this scroll - you can add Trinket Mage, so you can save lot of space - can add Sylvok Lifestaff, Relic of Progenitus, Dispeller's Capsule (side), Viridian Longbow (side). Or play more aggro-mage version with Court Homunculus.

And even if you stay mono W:

Rusty_Shackleford on Mono-Blue Counter Permission

10 months ago

A couple of things that might help you improve the deck:

You need some way to handle the creatures that slip under your counters. Powder Keg, Ratchet Bomb, and/or Nevinyrral's Disk are your best go-tos.

Let me also introduce you to the beautiful wide world of counterspells. First, of course, is the eponymous Counterspell, which has already been suggested. Other great options include Daze, Dissipate, Forbid, Spell Pierce, Spell Snare, and Dismiss. To me the only potential keeper you're currently running is Mana Leak. I'd run no more than 18-20 counterspells total.

You also need some card draw to smooth everything out. You could go the cantrip route with things like Ponder, Preordain, and Impulse, or you could add hard draw like Fact or Fiction, Careful Consideration, Whispers of the Muse, Standstill, etc.

Finally, you might want to consider adding a few nonbasic lands like Faerie Conclave or vQuicksand for additional utility.

Hope this helps.

StopShot on I want to build a ...

11 months ago

I want to build a trap-themed deck specifically in Selesnya colors, though I'd be open for expanding to a third color if there are interesting enough suggestions for it. Same goes for price unless I feel a card really hits home for flavor, so preferably nothing above $5 per card.

To get an idea for the sort of deck I want to build I want to use cards like; Pitfall Trap, Ambush Viper, Trip Noose, Quicksand. Maybe Pit Trap and Wall of Nets, but my play group uses specifically Modern cards, so I'd prefer to stay in that field if possible. (Do feel free to suggest non-modern cards for consideration.)

Also the cards I've been reviewing seem weak to fliers. So I was thinking maybe I might add in Deadly Recluse and Raking Canopy to counteract that. I just don't want to use straight forward spells like Pacifism or Lignify since that seems to go against the idea of setting up a trap.

Any trap-like card suggestions I should consider? Also what creatures do you feel like would best go for a trap deck like this? I kind of like the looks of Qasali Ambusher, and Advent of the Wurm, but I don't know what else would work well.

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