Quicksand

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Conspiracy (CNS) Uncommon
Worldwake (WWK) Common
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Visions (VIS) Uncommon

Combos Browse all

Quicksand

Land

Tap: Add (1) to your mana pool.

Tap, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Quicksand Discussion

Funkydiscogod on Budget-ish deck to compete with ...

7 months ago

One thing you can do, to make a cheap anti-Infect deck, is by finding and using spells that cause you to pay or lose life. Since Infect doesn't care about your life total, this negates the one drawback of these spells. This was traditionally called "suicide black" and (depending on your era) featured spells like Devour in Shadow , Raving Oni-Slave , Imp's Mischief , and other spells that are unreasonably effective for their manacost, because you lose life when you play them.

Since most of their creatures are 1/1, and need pumping, Night of Souls' Betrayal or Curse of Death's Hold win instantly. And don't forget that infect hates Gut Shot and Quicksand .

If you're good at brewing, Immortal Coil shuts down infect as long as it's on the battlefield: those decks are basically designed to deal exactly 10 damage, and can't handle the prevention effect very well. Cracking Polluted Delta , and Thought Scour ing yourself, is a good start to padding your "life total" out of range of infect and burn (bonus points if you're trying to Harmless Offering it to your opponent and pack mainboard graveyard hate , because you beat dredge and phoenix, too). This strategy is basically a metagame answer, because traditional grixis control does better against a wider board.

Occasionally, an infect player might forget that Darkness is a modern legal black Fog , and walk right into it, but your friend will only ever fall for that once.

hkhssweiss on ONE-WORD TRIBAL EDH

9 months ago

Looking pretty good so far austintayshus! Excited to see how this comes out!

Some cards that can be considered:

Just some more ideas lol and maybe for lands you can consider running:

They aren't great but they funny to add in haha, hope that helps!

jordybear2002 on Drowning In Dragons

10 months ago

OK so the deck glitched out and it didn't work out the way I wanted it to so I will just put in a comment of what I would do/suggestions. 1. You have too many lands. 30-35 lands is what you would look for in a deck. So I would cut down to 35 lands and use those 5 that you cut out to get ramp. I would put in Sol Ring , Kodama's Reach , Zendikar Resurgent , Commander's Sphere , and Urza's Incubator . 2. I would also get rid of the things that are giving you non-dragon creatures. So I would take out Goblinslide , Devils' Playground , Dragon Fodder , Dance with Devils . This is so that you can use cards like Vanquisher's Banner and Door of Destinies so that you can pump up your dragons and do more damage! 3. You have some creatures that are there just to be there. I would replace all non-dragon creatures other than Dragonmaster Outcast . Dragons that you can use to replace are; Lathliss, Dragon Queen , Savage Ventmaw , Utvara Hellkite , Scourge of Valkas , Hellkite Tyrant , Moonveil Dragon , and Thundermaw Hellkite . 4. Although your dragons can remove creatures you need to be able to deal with enchantment, artifacts, and you also have to protect your dragons as well! So I would remove Draconic Roar , Echoing Courage , Sarkhan's Rage , Savage Alliance , Stonefury , Bathe in Dragonfire , Devour in Flames , Make Mischief , Reduce to Ashes , Sarkhan's Dragonfire , Atarka Monument , Staff of the Flame Magus , Outpost Siege , and Retreat to Kazandu . You already have dragons doing damage when they Enter The Battlefield so I would take out instants or sorceries that are doing that. Plus I recommended taking out some of the ramp that you already had because there is better ramp. For removal I would suggest Beast Within , Naturalize , Decimate , Hull Breach , and Vandalblast . Now to protect your creatures I would add Heroic Intervention and Asceticism . 5. Last but CERTAINLY not least, MANA! Ok so I know I mentioned going down to 35 but even if you just take away 5 basic lands there are non-basics that I would take out that might fix you down to 35 and then I will give some recommended lands that might help. I would take out Crumbling Vestige , Gruul Turf , Looming Spires , Pinecrest Ridge , Quicksand , and Vivid Crag . I would put in Command Tower , Cinder Glade , Rootbound Crag , Mosswort Bridge , Spinerock Knoll , and Spire Garden . Ok so I know that is a LOT to take in but please take note that I am in no way a professional helper. This is all in my opinion and don't let me influence your playstyle. I am happy to answer questions if I can and I am here to help!

SynergyBuild on Commanders by Power Level [EDH Tier List]

10 months ago

n0bunga I may have mistyped. I meant that the deck runs enough lands and fixing that colorless lands don't severly impact the manabase, making a utility land often better, especially if it can be sacrificed for free (making the deadlands the wrong card, Quicksand is a much better example, apologies) to draw a card. That is why colorless decks even without the colorless symbol run only so many wastes, when fixing isn't a problem, utility lands fill slots, to serve a duty outside of just being another land.

I hope this makes my argument more clear, and I do believe that Beacon should be run in Gitrog, just that it isn't nearly as useful as you may have made it seem. That was all.

Demarge on Lyra Dawnbringer: Seek & Destroy

11 months ago

Quicksilver Amulet overall probably functions better than the portal, Dawn of Hope is a mono white card draw engine if you can gain life. Quicksand can let you rattlesnake away tenma's. Armageddon and similar Cataclysms are really where mono white has it's strength, as considered the weakest color in commander it's but one's right to use it's biggest power. Felidar Sovereign is probably a better test, your starting lifetotal triggers it after all.

eatmygender on

1 year ago

Thanks for the help! I opened a box of Ixalan recently, and I was wondering where to put Thaumatic Compass  Flip anyways. Quicksand will likely go out in favor of a bounce and Compass. Although I like Silent-Blade Oni, it's kinda high on my curve, but I'll add it nonetheless. Rhystic cave was just something lying around that I felt like using, it's definitely not the best. I'll try and rework my manabase, I've noticed decks that have lower land count struggle more.

Load more

No data for this card yet.