Rith's Grove

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rith's Grove

Land — Lair

When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Gain , or .

eliakimras on Dinosaurs

8 months ago

What is the context of the deck. Do you play it 1v1? Or it is multiplayer 60-card deck?

Since you have a lot of 1-offs in your deck, you're not far from an EDH/Commander deck: Budget Dinosaur Tribal EDH, Dino Budget, Del's Dirt-Cheap Dino Deck for Destroying EDH. It is the most played format as of now.

If you want to stick to 60 cards, these are some focused builds: Budget Dinosaur, Budget dino. From what I saw, Drover of the Mighty and Otepec Huntmaster are crucial for ramping into your mighty dinos.

A side note: Jungle Shrine is way better than Rith's Grove.

SufferFromEDHD on The Lands Restored

1 year ago

Boseiju, Who Endures removal.

Emeria, The Sky Ruin recursion.

Deserted Temple to utilize all these utility lands.

Hall of Heliod's Generosity probably worth testing.

Needle Spires + Kessig Wolf Run is one of the strongest manlands in the game.

Rith's Grove Naya land that feeds landfall.

Yavimaya, Cradle of Growth + Mana Web is brutal. If you decide to run Yavimaya then Glacial Chasm is worth considering. Maze of Ith too.

Yavimaya Hollow probably worth testing.

Vessiliana on

1 year ago

Command Tower would be a good replacement for Rith's Grove.

I also agree with triproberts12 that Serra's Sanctum is just not a good fit for this deck. Maybe Angel of Invention would be good, and since you're running both the other Akromas, what about Akroma, Vision of Ixidor? She would give some excellent buffs to your team!

StopShot on Building a kitchentable Magic deck …

3 years ago

Rith's Grove or Ash Barrens provides great mana fixing. Let's say you don't have white, but your hand has a lot of white spells. Either of those lands ensures you get a white source untapped the turn you draw it. Abundant Growth is another valuable card as it provides a permanent source of color fixing and you draw a card off of it meaning it won't take away too much from your strategy of cats and dogs.

As for creatures I'd recommend Bolt Hound over Zodiac Dog. Same cost and stats, but Mountainwalk is sort of an outdated keyword and Bolt Hound effectively pumps all of the cats and dogs. If you'd rather keep Zodiac Dog for artwork then a good mana-fixer would be Lush Growth as it gives you all three of your deck's colors or if you don't need it for color-fixing you could put it on one of your opponent's lands effectively making the dog unblockable against non-red decks. I would still advocate Abundant Growth over Lush Growth just for the card draw as that's better than the small scale interaction. If you want a card that can do both effects there's Nylea's Presence, but that card costs one more mana than either card. Personally, I'd advise Bolt Hound and Abundant Growth but you do have other options if you'd rather deviate from that.

The deck also feels like it has a lack of cats. I think a Pride Sovereign would do wonders to boost the deck's cats without taking away too much from the dogs. I think you could remove a Zodiac Dog and a Release the Dogs to fit two in. Exert is a bit of an unconventional ability but you can keep track by putting a marker on it and removing the marker on upkeep instead of untapping it.

carpecanum on rin and seri -My first EDH-elp me!!

3 years ago

Chameleon Colossus, Changeling Titan and Changeling Berserker count as 3 more dogs and they are pretty good.

Helm of the Host would be a funny way to get a ton of tokens.

All your spells are pretty cheap so 34-35 lands and then 4 - 5 ramp should be more than enough. Are you trying to go with just 32 lands and more ramp? Rith's Grove could go in.

Not sure why you think you need to take out dogs. I would get rid of Edge of Autumn and Harrow for 2 mountains.

Eternaldark866 on Mayael’s Overwhelming Stampede

3 years ago

Recommended additions and reasoning:

Mirari's Wake, Mana Reflection: These come at cheaper mana costs than your Zendikar Resurgent. Drawing a card on the Resurgent is good, but not good enough, since you have to cast the creature. While you likely will have enough mana to do so, it is going to be less common than cheating out the creatures. Additionally, Mana Reflection will work with all permanents, not just land. So your creature and artifact mana will double as well.

Strionic Resonator, Rings of Brighthearth: This lets you copy Mayael's ability. Digging 15 cards for 3 creatures is better than 5 cards for 1...

Exploration, Oracle of Mul Daya, Bloom Tender: all phenomenal sources of ramp. Highly recommend Oracle for the ability to remove land fromt he top of your deck, allowing you to dig that one card deeper... where you will find...

Kozilek, Butcher of Truth: Even if you aren't casting Kozi, you get a massive beater with Annihilator, and as a huge bonus, he helps recycle your graveyard in the event of a board wipe. Nykthos, Shrine to Nyx, Gaea's Cradle: You run a ton of green permanents, and if you take the Mana Reflections from earlier, you double the number of green you get from it. It is a really cool way to generate a ton of mana super quickly. about the Cradle, creature heavy decks can always benefit from it, and again... Mana Reflections doubles it.

Warstorm Surge, Stalking Vengeance: 2 enchantments that give you free damage that you can use as removal for opponent's creatures or nukes to the face. Additionally, fun interaction with the surge and the Blightsteel Colossus I also recommend, the Surge says the creature deals the damage... unblockable 11 infect shoots someone out of the game.

Panharmonicon: In a deck with a ton of creature based ETB effects, this artifact is a must. With the Surge from earlier out, now you get 2 of those triggers.... Eternal Witness: Phenomenal recursion, and can save you by getting back something you need from the graveyard.

Genesis Wave: Now that we have you pumping mana out like a pro, Genesis Wave for 40, and watch as a large amount of unnecessarily large creatures enter the battlefield and turn them sideways because you have...

Urabrask the Hidden: Yeah that's right, get that haste, and if someone tries to flash in a blocker it's useless.

Avacyn, Angel of Hope, Sigarda, Host of Herons, Privileged Position, Vigor: Because nothing says "fun" like having a boardstate that is hard to remove. Additionally, damage to your creatures makes them bigger. Thank you, Vigor.

Craterhoof Behemoth: You play this with 10+ creatures on the board, and you have an automatic 100 damage added to your total.

Tooth and Nail, Kiki-Jiki, Mirror Breaker, Zealous Conscripts: This is an infinite combo as well as the tutor to get it. Tap Kiki, copy the conscripts, use the new copy's trigger to target Kiki, untap Kiki. Tap Kiki, copy the conscripts... Create infinite Zealous Conscripts to attack everyone for yes damage.

Gisela, Blade of Goldnight: Amazing for both extra damage and protection.

Vedalken Orrery: Because playing on your opponent's turn is funny. And your Seedborn Muse really gets to put in work in a 4 player game, on top of the Mayael useage.

Vexing Shusher: Because nobody likes blue. This card is a big middle finger to blue.

Lurking Predators: So your opponent wants to cast things? Maybe you get a free creature for it. Can be quite useful.

Recommended cuts and the reasoning:

Desolation Twin,Krosan Tusker: They don't do enough to better your boardstate in my opinion. Desolation Twin is a 10/10 sure, but other than that, nothing. Chances are, you won't be casting it that much to get the second 10/10 anyways. The Tuskar only benefits you if you cycle it, otherwise it is just a mediocre creature. Additionally, cycling it only gets a basic land, of which you are running very few. This is not a criticism of your land base. I didn't want to touch it too much because my own landbase is significantly more expensive.

Gigantosaurus, Woolly Thoctar: These are just vanilla big creatures, which isn't too bad on it's own, but I like to have creatures that actually DO something more than sit there and look pretty.

Pathbreaker Wurm, Tectonic Hellion, Tyrant of Discord: These guys are all decent, but the Pathbreaker only helps one other creature. The Hellion is cool, but what if you have the most lands? You aren't running Crucible of Worlds, but your opponents might be. the Tyrant is more of a personal preference, I don't like it because of it's random factor.

Rith's Grove: It is a bounce land, without the benefit of tapping for 2 mana like the dual color bounce lands. Not worth running in my opinion.

Pure / Simple: This card is too restrictive. Running the Krosan Grip, Swords to Plowshares, and Path to Exile are all better options. They don't force you to choose multicolor creature, or equipment or aura. They just remove a target.

Tragic Arrogance: I love boardwipes as much as the next guy, but this hits you just as hard as your opponents, and instead of using Invincibility to get through it, you have to sacrifice. Wrath of God would be a much better option in my opinion.

Emerald Medallion, Ruby Medallion: In my opinion, these guys are less useful since you are trying, for the most part, to cheat everything out.

Firemind Vessel, Firewild Borderpost, Wildfield Borderpost: While mana rocks are good, I feel that these guys are far too slow to be running.

Rith's Charm: To me it doesn't do enough by itself to warrant keeping. You have little to no ways of getting it back or making more uses of it, so it is a 1 shot item. I'm sure by now you have noticed I prefer things that have multiple and recurring uses.

Overall, I love it. I love Mayael, and she has been my strongest and favorite deck for a very long time (2012). My current version relies very little on her ability, because I played with a bunch of rather rude people that played Pithing Needle and named her all the time. It was not fun, but building my deck to use her ability as an option, instead of a strategy, changed the way I used her, meaning that the needle no longer leaves my deck dead in the water.

Please keep in mind that my recommendations are just that. if that Gigantosaurus doesn't do anything, but you like it because it's a dinosaur, and you don't want to cut it, you do not have to. I unfortunately gave up all my dreams of having cards I like for flavor, aesthetics, etc, because I decided to build my deck to compete and even stomp on combo and control decks. I have no room for cards that don't serve to better my boardstate as a whole.

Final Note: I will be more than happy to provide further insight and feedback if you have any other questions.

bushido_man96 on Best 100$ Budget "Tier-1 Styled" 5 Color Mana Base

4 years ago

What about the Lair tri-colored lands from Planeshift: Crosis's Catacombs , Darigaaz's Caldera , Treva's Ruins , Rith's Grove , and Dromar's Cavern ? I know they don't have a basic land type, but they come into play untapped. I love playing them.

SufferFromEDHD on Hazezon Lands

4 years ago

Rith's Grove is the most recent addition to my list. Would be great in yours.

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