Zoetic Cavern

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
MTG: Commander (CMD) Uncommon
Future Sight (FUT) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Tokens

Zoetic Cavern

Land

: Add to your mana pool.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

Price & Acquistion Set Price Alerts

A25

CM1

C15

Ebay

Recent Decks

Zoetic Cavern Discussion

Cippo on Children of the Karn

4 weeks ago

I have some land suggestions if you're interested.

Eye of Ugin lets you cast eldrazi easier and gives additional search for Walking Ballista, Voltaic Construct, Myr Retriever, or Scrap Trawler when you're trying to combo out.

Temple of the False God and Ancient Tomb are solid 2 mana lands worth running. Although Tomb is up there in price now.

Rogue's Passage helps big damage like Blightsteel Colossus go through.

You could probably lose Glimmerpost, Urza's Factory, Cloudpost, Stalking Stones, or Zoetic Cavern and never really miss them.

Cippo on Bleach

1 month ago

I'd suggest Ring of Three Wishes or Skyship Weatherlight over planar portal. The downsides and risk with these outweigh the mana saving in my experience.

In regards to Extraplanar Lens, it's amazing. I'd replace like 20-30 of these situational lands with Wastes, put it, Endless Atlas, Solemn Simulacrum, Wayfarer's Bauble, and Isolated Watchtower in. It will help your curve and consistency sooo much.

Every time you play a land, I would ask just yourself how often you actually use its perk. If you can't see yourself ever searching for it with Expedition Map, then it's a good sign that it doesn't have enough utility to be in the deck.

How often are 3 urza lands in at the same time? How often do you spend 7 to activate Urza's Factory instead of playing eldrazi spells? How often do you get a spirit from Gods' Eye, Gate to the Reikai and is a 1/1 really that good? How often do you have an empty hand for Sea Gate Wreckage? How often do you morph Zoetic Cavern? How often does Scorched Ruins get targeted for land destruction?

I would consider Ancient Tomb and Inventors' Fair too, those are some nonbasic lands that are worth searching for with map.

Oni_Link197 on

4 months ago

Zoetic Cavern fits the theme pretty well. You can respond to it would-be dying, turn it into a land. Lands don't die

catrule3564 on Belzenlok Combo EDH

4 months ago

This is sweet! I was thinking of making something similar, but hadn't quite got it working.

Is it worth playing the Zoetic Cavern and some of your other low-impact utility lands? I feel like they weaken your Cabal Coffers and Cabal Stronghold without adding much.

Neotrup on Does Hallowed Burial search all ...

5 months ago

A "Creature" is something on the battlefield, usually a creature card or a token, but it could be other things like a Vehicle that's been crewed, turning it into a creature.

A "Creature Spell" is a spell on the stack, usually a creature card, but it could be something like a Zoetic Cavern cast with morph.

A "Creature Card" is exclusively a card that says creature in the type line and is in a zone other than the battlefield or stack (yes, I know I just called things on the battlefield or stack creature cards, but the game doesn't do that).

The game is very particular about this terminology, if it says to put all creatures on the bottom of their owners' libraries, it will only move things from the battlefield. If it says to exile a creature spell, it will only effect one on the stack. If it says to exile a creature card from a graveyard, it will only hit one it a graveyard (though it does make a point of saying the zone in that case).

Fireswept on

5 months ago

First edit:

Out:

Zoetic Cavern - replaced with better land option

Trepanation Blade - doesn't really belong b/c it's not a mil deck

Syphon Flesh - replaced with better wipe option/ not a token deck

Stranglehold - good card, really just inspires a lot of hate in my playgroup (searching for lands

Stoneforge Masterwork - moving away from Counters/ doesn't help kaalia

Scale Blessing - moving away from counters

Righteous Cause - good card, but not a lifegain deck(will probably find its way to my Oloro deck

Prismatic Lens - deck is overflowing with mana ramp and this one doesn't help as much as the others

Master Warcraft - fun card, can't seem to use it efficiently, might add it back in

Lightkeeper of Emeria - Good early blocker, swapped for a fatty, might add it back in

Gleam of Authority - Moving away from counters

Contagion Clasp - moving away from counters

Cathars' Crusade - moving away from counters

Bomb Squad - moving away from counters/swap for fatty

In:

Reya Dawnbringer - recursion

Hall of the Bandit Lord - Haste option

Karmic Guide - recursion

Swiftfoot Boots - haste option/protect Kaalia

Gisela, Blade of Goldnight - more effective aggro

Tainted Field - land upgrade

Merciless Eviction - wipe upgrade

Steel Hellkite - fatty/wipe

Harvester of Souls - card draw

Hallowed Burial - wipe upgrade

Bogardan Hellkite - a lot of options with this fatty(spot removal, aggro, clear small tokens)

Kokusho, the Evening Star - aggro upgrade

Austere Command - wipe upgrade

Rune-Scarred Demon - tutor option

Frytrix99 on Jalira, Master Polymorphist

5 months ago

I would cut in creatures, to get consistency in your polymorphing. You don't need more than 20 creatures (in my opinion). Replace the ones that creates token to get enchantment, lands or artifact that do the same.

Nuisance Engine, Myr Turbine, Genesis Chamber, Throne of Empires, Guardian Idol, Chronatog Totem are good cheap artifacts you could consider.

Control Magic, Domineering Will are amazing, stealing stuff and giving you sac targets. Some lands like Cradle of the Accursed, Dread Statuary, Mishra's Factory, Zoetic Cavern and more could also be interresting sac target.

I would add some board wipe as well, such as Whelming Wave, Evacuation and Engulf the Shore. Even AEtherize can work.

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