Zoetic Cavern

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
MTG: Commander (CMD) Uncommon
Future Sight (FUT) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Zoetic Cavern

Land

: Add to your mana pool.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

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Zoetic Cavern Discussion

ThallionDarkshine on Ezuri Morph

2 weeks ago

Zoetic Cavern seems decent as a morph to trigger Ezuri and then flip to serve as a land. Willbender is one of the best morphs for its ability to protect your stuff from targeted removal. Kheru Spellsnatcher is very mana intensive, but offers a very powerful flip ability. Ainok Survivalist is a decent piece of artifact/enchantment removal. Broodhatch Nantuko is a decent way to produce a bunch of tokens off of people attacking you. I really like Temur Sabertooth as a repeatable bounce outlet. I would also suggest Kodama's Reach and Viridian Joiner as some great pieces of ramp. Fathom Mage is an incredibly powerful card draw engine in any Ezuri deck.

I'm not really sure what Thran Turbine is doing in here. Simic Cluestone seems ok, but I like Simic Keyrune much better for its ability to turn into a difficult to kill creature that can accumulate counters. In this same vein, Lumbering Falls is a great land for this deck.

Check out my Ezuri list (We're Gonna Need a LOT of Dice) for more inspiration. It may not have a morph package, but there are lots of great options for your deck.

Exxie97 on Morphing Mind Games: Morph EDH

2 months ago

@Barsan

I've actually been looking for some more card draw that complements this deck and Vanish into Memory seems to fit quite nicely.

Zoetic Cavern looks much more flavorful than Sakura-Tribe Elder (and more useful later in the game).

Unfortunately the only way I can cheat in Dark Depths is with Ixidor, Reality Sculptor which seems very limiting.

Thing in the Ice  Flip seems like a nice beater/board wipe to include. However I can't cheat it in with Illusionary Mask due to it being a double faced card, but that dose make it immune to Ixidron. I'll give it a try to see how reliable it is.

Again thank you for all of your suggestions. If you have any more cards you think might fit don't hesitate to let me know. I really appreciate all of your feedback.

Barsan on Morphing Mind Games: Morph EDH

2 months ago

Also of Note:Zoetic Cavern feels like it belongs, optional and weird mana acceleration is kind of cool on it's own but with other scary morph cards it's a threat.

Vanish into Memory is also a neat card for card draw and the magic it works for manifest cards. If you hit a token or a non creature flipped card you draw 2 and the toughness and discard are 0. Hit an opponent's 20/20 Avatar... good times. And if worst comes to worst you hit your opponent's bomb on their endstep and play out your hand before the discard on yours.

Dark Depths might be good in your deck if you could manifest it and turn it face up but Thing in the Ice  Flip would really appreciate the flip. It would sit there waiting for you to cast an instant or sorcery to transform it and bounce everybody's creatures.

Sorry about all the comments, I really appreciate themed decks and yours is full of potential.

somebodyrandom on What happens if I manifest ...

8 months ago

Exept for Lumithread Field and Zoetic Cavern, which have morph abilities, you can't turn non-creature morph/manifest cards face up. It does work pretty much the way you said for those two though if you use their morph ability though.

icekiller on The hope of Tiny Leaders

8 months ago

dont use 21 Wastes use a few because ghost quarter and so on, these are better options yes tron is just a waste with only upside. Ash Barrens, Blasted Landscape, Blinkmoth Nexus, Buried Ruin, Darksteel Citadel, Zoetic Cavern, Wasteland, Urza's Tower, Urza's Mine, Urza's Power Plant Rogue's Passage, Mutavault, Mishra's Factory, Geier Reach Sanitarium, Ghost Quarter, Homeward Path, Inkmoth Nexus, Tectonic Edge, Shrine of the Forsaken Gods, Sea Gate Wreckage, Reliquary Tower, Nephalia Academy, Mystifying Maze, Ghost Town, Dust Bowl, Drownyard Temple, Deserted Temple, Arcane Lighthouse, there are more, all of these are strictly better Wastes make sure to have few in your deck, weird stuff happens it's a multiplayer format.

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