Zoetic Cavern

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Commander 2014 Uncommon
MTG: Commander Uncommon
Future Sight Uncommon
Promo Set Uncommon

Combos Browse all

Zoetic Cavern

Land

: Add to your mana pool.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

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Zoetic Cavern Discussion

somebodyrandom on What happens if I manifest ...

4 months ago

Exept for Lumithread Field and Zoetic Cavern, which have morph abilities, you can't turn non-creature morph/manifest cards face up. It does work pretty much the way you said for those two though if you use their morph ability though.

icekiller on The hope of Tiny Leaders

4 months ago

dont use 21 Wastes use a few because ghost quarter and so on, these are better options yes tron is just a waste with only upside. Ash Barrens, Blasted Landscape, Blinkmoth Nexus, Buried Ruin, Darksteel Citadel, Zoetic Cavern, Wasteland, Urza's Tower, Urza's Mine, Urza's Power Plant Rogue's Passage, Mutavault, Mishra's Factory, Geier Reach Sanitarium, Ghost Quarter, Homeward Path, Inkmoth Nexus, Tectonic Edge, Shrine of the Forsaken Gods, Sea Gate Wreckage, Reliquary Tower, Nephalia Academy, Mystifying Maze, Ghost Town, Dust Bowl, Drownyard Temple, Deserted Temple, Arcane Lighthouse, there are more, all of these are strictly better Wastes make sure to have few in your deck, weird stuff happens it's a multiplayer format.

HaunterHunter on Are You Dead Yet? No? Then Let Me Hit You Again!

4 months ago

Dryad Arbor, Zoetic Cavern, Khalni Garden are lands that can trigger ezuri.

Managorger Hydra, Tuskguard Captain, and Phantom Nantuko are great creatures.

Hooded Hydra, Hangarback Walker, and Chasm Skulker are must-haves.

Oran-Rief, the Vastwood give counters

Other good cards: Burnished Hart, Gyre Sage, Hornet Queen, Inspiring Call, Progenitor Mimic, Eldritch Evolution, Green Sun's Zenith, Nykthos, Shrine to Nyx, Verdant Confluence, Rishkar's Expertise, Asceticism and more.

For planeswalkers i would suggest Freyalise, Llanowar's Fury and Nissa, Voice of Zendikar

Another thing to note is that proliferate works on experience counters so that means: Viral Drake, Tezzeret's Gambit, Thrummingbird, Skyship Plunderer(he's basically a single target proliferate)

NoSoyYucateco on Jalira, Master Polymorphist

5 months ago

I love Jalira's possibilities, but I feel like there are a few areas where you can make some cheap and easy tweaks to improve the deck.

You have a few creatures here that I wouldn't be thrilled to polymorph into.

You have a lot of creatures that create tokens, like Drowner of Hope, Incubator Drone, Master of Waves, and Wall of Kelp. I would consider taking all of these out and adding Zoetic Cavern, and leaving those empty spaces to add some draw/lands, which I think you are lacking. I realize that Jalira wants stuff to stay in the library rather than in your hand, but you'll be able to pay the mana costs on these cards later in the game just fine.

Recurring Insight and Flow of Ideas are my favorites for big draw cards that won't break the bank. If either of these resolve, it can win you the game in the long run. I'd put in some islands in lieu of your deck-thinning non-basic lands (like your panoramas and Wilds/Expanse) for Flow of Ideas, since these lands are slowing down your game and eating into your Caged Sun and Scourge of Fleets profits. Blue has tons of draw options, and it doesn't need deck thinning, even in a polymorph build.

You also have a few creatures that are just uninspiring in general, like Morphling and Broodbirth Viper, which is blocked by everything. I would swap these with some fun ones, like Patron of the Moon, Tidespout Tyrant, or Azami, Lady of Scrolls. Or, if you've got some extra dough, Venser, Shaper Savant or Teferi, Mage of Zhalfir.

I would also think about swapping some of your instants. There is no reason to run Spell Rupture before Counterspell, and you don't have enough artifacts to play Thirst for Knowledge before you play Compulsive Research.

If you like these suggestions, I can make more. All in all, this looks like a fun deck to play, and I like where you're going with it.

XXXPPTT on Lands Matter

6 months ago

http://tappedout.net/mtg-decks/lands-matter-20/playtest/

Sometimes you have to wait on a blue source of mana or a creature to sacrifice. However your lands can control your opponent mana or ramp you up quickly.

Best start is a blue mana source Island or Chromatic Star, Zoetic Cavern and Polymorph. Just wait until opponent taps out. Grixis is a hard match up.

I like a Ugin, the Spirit Dragon in the sideboard.

Daedalus19876 on Get Rakd Kid

7 months ago

Cards I think should be cut (mostly because they are weak or overcosted or irrelevant to your game plan): Akoum Hellkite, Desecration Demon, Imperial Hellkite (morph is not reduced by Rakdos' ability), Sire Of Insanity, Skithiryx, the Blight Dragon, Conqueror's Flail, Elbrus, the Binding Blade  Flip, Piranha Marsh, Zoetic Cavern, Palace Siege, Quest for Pure Flame, Ob Nixilis of the Black Oath, Tainted Strike, Lightning Bolt

Things you should add: Bloodgift Demon, Tyrant's Familiar, Toxic Deluge, Pandemonium, Heartless Summoning, Chaos Warp, MANY more draw and ramp effects.

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