|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Future Sight (FUT)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
: Add to your mana pool.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)
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|Have (7)||thekingpinBR , DarkAndFluffy , maR2307 , , the.beanpole , gildan_bladeborn , bakunet|
Zoetic Cavern Discussion
4 weeks ago
I've actually been looking for some more card draw that complements this deck and Vanish into Memory seems to fit quite nicely.
Zoetic Cavern looks much more flavorful than Sakura-Tribe Elder (and more useful later in the game).
Unfortunately the only way I can cheat in Dark Depths is with Ixidor, Reality Sculptor which seems very limiting.
Thing in the Ice Flip seems like a nice beater/board wipe to include. However I can't cheat it in with Illusionary Mask due to it being a double faced card, but that dose make it immune to Ixidron. I'll give it a try to see how reliable it is.
Again thank you for all of your suggestions. If you have any more cards you think might fit don't hesitate to let me know. I really appreciate all of your feedback.
1 month ago
Also of Note:Zoetic Cavern feels like it belongs, optional and weird mana acceleration is kind of cool on it's own but with other scary morph cards it's a threat.
Vanish into Memory is also a neat card for card draw and the magic it works for manifest cards. If you hit a token or a non creature flipped card you draw 2 and the toughness and discard are 0. Hit an opponent's 20/20 Avatar... good times. And if worst comes to worst you hit your opponent's bomb on their endstep and play out your hand before the discard on yours.
Dark Depths might be good in your deck if you could manifest it and turn it face up but Thing in the Ice Flip would really appreciate the flip. It would sit there waiting for you to cast an instant or sorcery to transform it and bounce everybody's creatures.
Sorry about all the comments, I really appreciate themed decks and yours is full of potential.
4 months ago
Bathe in Light, Cleansing Beam, Congregate, Master Warcraft, Wrecking Ball, Death by Dragons, Syphon Flesh, Pyrohemia, Righteous Cause, Vow of Malice, Vow of Lightning, Anger, Avatar of Slaughter, Bladewing the Risen, Dread Cacodemon, Duergar Hedge-Mage, Fallen Angel, Gwyllion Hedge-Mage, Oni of Wild Places, Razorjaw Oni, Reiver Demon, Mortuary Mire, Orzhov Basilica, Boros Garrison, Rakdos Carnarium, Zoetic Cavern
6 months ago
Exept for Lumithread Field and Zoetic Cavern, which have morph abilities, you can't turn non-creature morph/manifest cards face up. It does work pretty much the way you said for those two though if you use their morph ability though.
6 months ago
dont use 21 Wastes use a few because ghost quarter and so on, these are better options yes tron is just a waste with only upside. Ash Barrens, Blasted Landscape, Blinkmoth Nexus, Buried Ruin, Darksteel Citadel, Zoetic Cavern, Wasteland, Urza's Tower, Urza's Mine, Urza's Power Plant Rogue's Passage, Mutavault, Mishra's Factory, Geier Reach Sanitarium, Ghost Quarter, Homeward Path, Inkmoth Nexus, Tectonic Edge, Shrine of the Forsaken Gods, Sea Gate Wreckage, Reliquary Tower, Nephalia Academy, Mystifying Maze, Ghost Town, Dust Bowl, Drownyard Temple, Deserted Temple, Arcane Lighthouse, there are more, all of these are strictly better Wastes make sure to have few in your deck, weird stuff happens it's a multiplayer format.
6 months ago
Oran-Rief, the Vastwood give counters
Other good cards: Burnished Hart, Gyre Sage, Hornet Queen, Inspiring Call, Progenitor Mimic, Eldritch Evolution, Green Sun's Zenith, Nykthos, Shrine to Nyx, Verdant Confluence, Rishkar's Expertise, Asceticism and more.
7 months ago
I love Jalira's possibilities, but I feel like there are a few areas where you can make some cheap and easy tweaks to improve the deck.
You have a few creatures here that I wouldn't be thrilled to polymorph into.
You have a lot of creatures that create tokens, like Drowner of Hope, Incubator Drone, Master of Waves, and Wall of Kelp. I would consider taking all of these out and adding Zoetic Cavern, and leaving those empty spaces to add some draw/lands, which I think you are lacking. I realize that Jalira wants stuff to stay in the library rather than in your hand, but you'll be able to pay the mana costs on these cards later in the game just fine.
Recurring Insight and Flow of Ideas are my favorites for big draw cards that won't break the bank. If either of these resolve, it can win you the game in the long run. I'd put in some islands in lieu of your deck-thinning non-basic lands (like your panoramas and Wilds/Expanse) for Flow of Ideas, since these lands are slowing down your game and eating into your Caged Sun and Scourge of Fleets profits. Blue has tons of draw options, and it doesn't need deck thinning, even in a polymorph build.
You also have a few creatures that are just uninspiring in general, like Morphling and Broodbirth Viper, which is blocked by everything. I would swap these with some fun ones, like Patron of the Moon, Tidespout Tyrant, or Azami, Lady of Scrolls. Or, if you've got some extra dough, Venser, Shaper Savant or Teferi, Mage of Zhalfir.
I would also think about swapping some of your instants. There is no reason to run Spell Rupture before Counterspell, and you don't have enough artifacts to play Thirst for Knowledge before you play Compulsive Research.
If you like these suggestions, I can make more. All in all, this looks like a fun deck to play, and I like where you're going with it.