Heart of Yavimaya

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Rare
Alliances (ALL) Rare

Combos Browse all

Heart of Yavimaya

Land

If Heart of Yavimaya would come into play, sacrifice a Forest instead. If you do, put Heart of Yavimaya into play. If you don't, put it into its owner's graveyard.

: Add to your mana pool.

: Target creature gets +1/+1 until end of turn.

Heart of Yavimaya Discussion

Kogarashi on Does Proliferate makes counters stay ...

1 month ago

The detail you were missing in your initial question is that effects only give counters if it says "+1/+1 counter" (or some other value/type of counter). There are also effects that don't place counters on a thing, but do give them a temporary (or sometimes permanent) stat boost. This is where Heart of Yavimaya falls.

For an example that places counters rather than granting temporary boosts, look at the activated ability on Bow of Nylea . It specifically says to put a +1/+1 counter on target creature, while Heart of Yavimaya just says the creature gets +1/+1.

Lycasde on Does Proliferate makes counters stay ...

1 month ago

I'm sorry If it was, unclear let's change the scenario: Let's say I tap Heart of Yavimaya so that I can give a creature a +1/+1 counter until end of turn and then I cast Contentious Plan to give my creature another +1/+1 counter so that makes it have 2 +1/+1 counters. My question is that will the proliferated counter stay or will it go away with the +1/+1 counter given by the Heart of Yavimaya ?

dragonstryke58 on Does Proliferate makes counters stay ...

1 month ago

Heart of Yavimaya does not give +1/+1 counters. It has an activated ability that produces a continuous effect that lasts until end of turn (giving a target creature +1/+1 until end of turn). Because of that, there is no +1/+1 counter to proliferate in your scenario.

Comprehensive Rules:

Continuous Effect:

611.1. A continuous effect modifies characteristics of objects, modifies control of objects, or affects players or the rules of the game, for a fixed or indefinite period.

+1/+1 Counters:

122.1. A counter is a marker placed on an object or player that modifies its characteristics and/or interacts with a rule, ability, or effect. Counters are not objects and have no characteristics. Notably, a counter is not a token, and a token is not a counter. Counters with the same name or description are interchangeable.

Lycasde on Does Proliferate makes counters stay ...

1 month ago

Let's say I tap Heart of Yavimaya for a +1/+1 counter on one of my creatures then I cast Contentious Plan . Does the proliferated +1/+1 counter stay on the creature or does it leave with the +1/+1 counter that was originally placed?

TheFanatic on Grunn

6 months ago

Looks really fun! One thing I note with this list is that your land really count is really high given the amount of dorks and land ramp you have access to. I think that you can easily go down to 35, and probably even less. I'm also a little wary of how few ways there are to give Grunn some kind of evasion. Maybe something like Loxodon Warhammer is in order.

Some other suggestions for changes:

Nykthos, Shrine to Nyx is essential. It could probably replace one of the taplands or something slow like Heart of Yavimaya . If Nykthos is in, Voyaging Satyr should be too.

Rampaging Baloths seems very good given the huge amount of land ramp. Could replace Shefet Monitor .

Worldly Tutor would be great if you get get your hands on one.

Heroic Intervention is worth thinking about since you are weak to board wipes.

Evolution Charm could provide some good utility.

Life from the Loam would be good, and could become great if you max out on cycling lands.

Karametra's Acolyte , Somberwald Sage , Boreal Druid , and Priest of Titania (!!) are all dorks I don't see here. Somberwald is probably the worst of those, and Priest is probably the best given your fairly high elf density. You may want to replace your worst 4-mana land ramp spells with these cheaper dorks.

Exploration and Burgeoning are always great, but they are of course not cheap.

I'm not sold on Unstable Obelisk , Moss Diamond , or Mind Stone here, since they don't play well with your landfall backup plan and they don't provide a body to attack/block with. You could probably replace them with some of the dorks I listed above.

World Breaker is reaaaaallllyyy slow, and you don't have a way to sacrifice it. It might be a good cut.

Ulvenwald Hydra might be too slow. You already have a million land search effects, so it feels unnecessary.

Wood Elves seems like it could be cut. It just doesn't seem great since you have no way to trigger the ability again.

davios77 on Titania, Ice Queen

3 years ago

Ashmed thanks bud, loving getting back to solo-green. Terramorphic Expanseis on my list of adds, Heart of Yavimaya is a good shout now i've read the text. Gods' Eye, Gate to the Reikai could be rather useful too thanks!! Will have a look at what I can add along the way as it's always a deck in progress, bit like Talrand, the hits keep on coming!

Ashmed on Titania, Ice Queen

3 years ago

Hey dude, loving this so far. Just thought I would add my 2 cents worth with a few land suggestions :p I'd add Terramorphic Expanse, Heart of Yavimaya and Gods' Eye, Gate to the Reikai. I would also take out Command Tower as it doesn't provide any real benefits in a mono-coloured deck.

Just my opinion, I know how much you love playing this deck!

No data for this card yet.