Vivid Meadow

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Uncommon
Commander 2015 Uncommon
Modern Masters Uncommon
MTG: Commander Uncommon
Lorwyn Uncommon

Combos Browse all

Vivid Meadow

Land

Vivid Meadow enters the battlefield tapped with two charge counters on it.

: Add to your mana pool.

, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.

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Vivid Meadow Discussion

feathercount on Feathers everywhere

3 months ago

Augury Owl and Judge's Familiar are cheap creatures important in early game for scry and to counter spells/instants.

Later in the game, two other players Stormscape Familiar and Warden of Evos Isle shines. Stormscape Familiar reduces the mana of white spells, which means that white counter spells Orim's Chant, Wing Shards,Dismantling Blow and Island Sanctuary have their cost reduced. Most importantly, Stormscape Familiar reduces the cost of Battle Screech, Eyes in the Skies and Migratory Route. When these cards come to play, 1/1 bird tokens are summoned (4 for each Battle Screech and Migratory Route and multiple 1/1 bird tokens for Eyes in the Skies's populate). Rootborn Defenses (reduced by Stormscape Familiar) multiplies even further our 1/1 bird tokens with populate and turns them indestructible. Warden of Evos Isle reduces the cost of other bird creatures (Thrummingbird and Soulcatcher) meaning more birds.

Many bird tokens and non-tokens creatures and are going to die and repopulate. For each dead bird, a feather counter will be put in Soulcatchers' Aerie (cost reduced by Stormscape Familiar) and boost our creatures wavelike. Tokens and counters are further multiplied by Thrummingbird (proliferate pre-existing tokens) and Soulcatcher (+1/+1 token for each dead bird). Once birds have been summoned and everything is put to its place there is a great synergy. Token-wise, Cathars' Crusade cost reduced by Stormscape Familiar) is a great addition. Favorable Winds is a plus while Gravitational Shift is GG.

In order to speed up the summoning of the birds, Coastal Piracy (draw a card for each attacking creature) and Military Intelligence (draw a card whenever 2 creatures are attacking) come to play. They match-up nicely with Island Sanctuary in order to protect our birds. Deluge can be a very nice surprise.

About lands, Halimar Depths and Seaside Haven speeds up the game. Seaside Haven is important once it sacrifices a bird for Soulcatcher and Soulcatchers' Aerie. Speaking of counters, Calciform Pools, Vivid Creek and Vivid Meadow counters can be proliferated by Thrummingbird and more mana can be added.

Karzalar on Atraxa, Praetors' Voice

3 months ago

It really all depends on what your intent is with Atraxa.

Do you want it creature (+1/+1 counters / -1/-1 counters) heavy, planeswalker heavy, or somewhere in between?

Here's some suggestions (depending on budget, of course) for creature heavy :

Mikaeus, the Lunarch, Cathars' Crusade, Doubling Season, Primal Vigor, Winding Constrictor, about any Hydra that's of rare quality and has X in its mana cost.

Chasm Skulker can create a lot of tokens. Same for Hangarback Walker. It can literally create an huge army with Cathars' Crusade.

Prime Speaker Zegana and Fathom Mage for massive draw.

Gyre Sage for massive mana later on!

For both builds :

All the Vivid lands (Vivid Creek, Vivid Grove, Vivid Marsh, Vivid Meadow) since you can have any colored mana infinitely (via extra counters) when Atraxa is out.

Same for Aether Hub.

Cultivate, Kodama's Reach, Burgeoning for faster ramp.

Oracle of Mul Daya and Courser of Kruphix for filtering mana from the top of your deck.

For the Planeswalker : Refer to my earlier deck link.

Hope that helps!

WargRave on Atraxa, supreme being

3 months ago

It's cool to see an enchantment themed Atraxa deck, really unique. I'll try to avoid suggesting anything with high usage on EDHREC since the description says "different than a typical Atraxa deck".

You might want Vivid Meadow and the other vivid lands in place of Canopy Vista, Prairie Stream, Rupture Spire, and Undiscovered Paradise. The Future Sight storage lands, Aether Hub, and Tendo Ice Bridge are options as well.

Since you're going an enchantress route and you have a planeswalker subtheme, Sphere of Safety, Ghostly Prison, and Propaganda would be nice. Aura of Silence is generally good in any deck that would want Seal of Cleansing. Maybe you even want Daxos the Returned, since you can proliferate the experience counters. Hardened Scales is nice in that it hits the enchantment theme and the proliferate one.

There's not too much card draw other than the enchantresses, how about Dovin Baan and Kiora, the Crashing Wave? Painful Truths, Harmonize, and Concentrate also work regardless of theme. Etched Oracle is nice, and Fathom Mage is better, albeit in about half of Atraxa decks.

Not too much ramp either it seems; it'll be a long time before you can cast Omniscience most games. Coalition Relic and Gyre Sage can benefit from proliferation, although the Astral Cornucopia in 2/3rds of decks is better. That's the second most signature card in Atraxa, but then again you've got the most signature, Deepglow Skate. Making a different deck is good, but "different" shouldn't mean cutting back on basic deck functions like draw and ramp imo. Throwing in a few tutors couldn't hurt either.

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