Vivid Meadow

Vivid Meadow

Land

Vivid Meadow enters the battlefield tapped with two charge counters on it.

: Gain .

, Remove a charge counter from Vivid Meadow: Gain one mana of any colour.

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Trade

Have (1) sonnet666
Want (5) Kriathos , epros1285 , Swager101 , B1andy413 , postmodernmajgen

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon
Modern Masters (MMA) Uncommon
MTG: Commander (CMD) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Vivid Meadow occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Vivid Meadow Discussion

x2sock on Atla Palani

1 day ago

I did build Ghired, Conclave Exile myself using the Precon. I found smth like Hammer of Purphoros, Fires of Yavimaya and Anger to be rather usefull.

For some Creatures i can suggest Aurelia, the Warleader, a little bit more but not that expensive and hits rly hard. And since you what big creatures maybe include a Helm of the Host

Swords to Plowshares works good so do Path to Exile, Generous Gift, Beast Within and Chaos Warp as well as Decimate. If you ever fall behind on board smth like Blasphemous Act helped me a lot.

I would play lands such as Temple of Triumph, Temple of Plenty, Temple of Abandon over Guildgates for sure. Maybe you like the Vivid Lands over some of the Guildgates (or similiar). Vivid Crag, Vivid Grove and Vivid Meadow.

Some funny lands to cheat in big stuff aswell are Hideaway Lands. Windbrisk Heights, Mosswort Bridge, Spinerock Knoll.

I guess Shocklands are not the budget you are looking for? Temple Garden,Stomping Ground and Sacred Foundry But maybe the Painlands? Karplusan Forest, Brushland and Battlefield Forge.

Wolfpig on Uril, the Monster of the Mists ( $50-ish Budget )

7 months ago

I suggest some Vivid lands, they are great for 3 color decks and will be a welcome replacement to any tap lands you have. You also could easily squeeze in a Command Tower and be at 50$ budget limit. TCG is actually a few bucks cheaper than what it quotes here. Kudos and masterfully done. Uril is a hard one to budget!

Vivid Grove / Vivid Crag / Vivid Meadow

TypicalTimmy on Naya lands

8 months ago

Rith's Grove , Jungle Shrine , Vivid Crag , Vivid Grove , Vivid Meadow , Any of the 71 lands that can add any color

These are all specifically Naya lands. Not lands that only add two of the three colors such as Shocks and Guilds.

eliakimras on The Colors of the Suns Converge

10 months ago

Maybe you should consider Vivid Meadow , Vivid Creek , Vivid Marsh , Vivid Crag and Vivid Grove over the guildgates. The synergy between Circuitous Route and the guildgates are nice, but the vivid lands can provide any color consistently since you have so much proliferate to keep increasing the number of counters on them.

seshiro_of_the_orochi on Any cards like thing in ...

11 months ago

There is Sekki, Seasons' Guide . Also the vivid lands can make good use of their counters ( Vivid Meadow and the like).

outofnothing0 on Zur's Perfection

1 year ago

Been super busy lately so sorry for the late replies!

@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!

@MooneBoyIrish: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur, Replenish , Open the Vaults , etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out Triclopean Sight is indeed both backup to Daybreak Coronet as well as an effective means to get Stasis up and running.

@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning ( Doomsday , Phyrexian Unlife , etc) but that's just boring. There's something about playing land destruction/ Stasis and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.

@Im_ygy: Yea... lol. I just looked it up and the entire decklist non-foiled, without Timetwister and OG duals is still around $2100 NM/PL

@MordMetal: It really depends on how budget you want. Obviously don't foil it lol; but in all seriousness you can save a ton on the land base alone. Add more basics and tap lands ( Arcane Sanctum / Vivid Creek / Vivid Marsh / Vivid Meadow ), use Evolving Wilds / Terramorphic Expanse instead of fetches, etc. If your overall CMC is still low swap Dark Confidant for Dark Tutelage , Snapcaster Mage for Archaeomancer / Mnemonic Wall . As for Timetwister it really depends on what effect you are looking for... GY shuffle: Elixir of Immortality , Card draw: Windfall , both: Time Spiral although it costs double the mana (and untaps!) and is still expensive although still cheaper by a phenomenal amount. These are just some examples. I'd recommend doing an advanced Gatherer search (https://gatherer.wizards.com/Pages/Default.aspx) for specific effects you are looking for in a cheaper card variant.

@Dankey Thank you! I like running Jace, the Mind Sculptor for the Brainstorm effect (and Unsummon effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.

@cango35: I really like Winding Canyons in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!

@hoffie4: I've had Strionic Resonator in the deck for ages! You must've missed it XD

@Auraprime1984: There are a few options. The rest of the mana base is pretty solid, so to be honest it doesn't matter a whole lot. You could add more basics, the third painland ( Caves of Koilos ), Exotic Orchard , maybe Tainted Isle / Tainted Field , Urborg, Tomb of Yawgmoth , Prairie Stream / Sunken Hollow , Choked Estuary / Port Town , etc. You could also use some tap lands like Arcane Sanctum , Celestial Colonnade , Fetid Pools / Irrigated Farmland , Temple of Deceit / Temple of Enlightenment , etc. Signet lands are also an option Darkwater Catacombs / Skycloud Expanse . You mostly just have to figure out what would work best with your build. Hope that helps!

Oda-Jimbob on Mayael and Other-wordly Allies

1 year ago

Deck Edit 2:

Avatar of Slaughter out -> Vorinclex, Voice of Hunger in. I decided that the Avatar of Slaughter could backfire against me as much as help me as it gives ALL creatures double strike (including my opponents). As Vorinclex, Voice of Hunger very much benefits me, it seemed like an automatic replacement.

Skyshroud Elf out -> Conduit of Ruin in. Both of these cards are a form of ramp. Yes, the Elf can help me early on, but I felt the Eldrazi search capability of the Conduit of Ruin as well as making first creature spells I cast 2 cheaper was too good to ignore. In addition to this Conduit of Ruin is searchable by Mayael.

Vagrant Plowbeasts out -> Avenger of Zendikar in. Although the Vagrant Plowbeasts served a very good role in the deck, and one that I am not yet 100% sure that I want to loose, the effects of dropping an Avenger of Zendikar seemed too good to miss.

Worn Powerstone out -> Mirari's Wake in. In the few games that I have had with this deck, the card draw is great - the only thing that can hold it back is access to mana. With the addition of Vorinclex, Voice of Hunger and Mirari's Wake I hope to both drop creatures onto the battlefield with Mayael, as well as hard-cast should the need arise. In addition to the mana access, the +1/+1 will also help to boost the presence of the Plant tokens put onto the battlefield with Avenger of Zendikar .

Finally, to smooth out the mana a little bit more, I did the following changes (there seemed to be too much red, and sometimes not enough white).

Fertile Thicket out -> Rith's Grove in.

Inspiring Vantage out -> Naya Panorama in.

Vivid Crag out -> Jungle Shrine in.

Vivid Meadow out -> Tinder Farm in.

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