Swiftwater Cliffs

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Duel Decks: Elves vs. Inventors (DDU) None
Commander 2017 (C17) Common
Duel Decks: Mind vs. Might (DDS) Common
Commander 2016 (C16) Common
Eternal Masters (EMA) Common
Commander 2015 (C15) Common
Fate Reforged (FRF) Basic land
Khans of Tarkir (KTK) Common

Combos Browse all

Swiftwater Cliffs

Land

Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

: Gain or .

Swiftwater Cliffs Discussion

xxxavo on U R Delving for Miracles

1 month ago

Good points, though I don't own Gush, and to pricey for Pauper, but I do like the Foil and Lands Suggestions. So here are the changes I'm making

-2 Mana Leak

+2 Foil

And

-1 Ash Barrens

-4 Swiftwater Cliffs

+3 Island

+2 Mountain

I'll pick up 1 Gush on friday, and will play it instead of Mana Leak

CaptainBanana42 on Niv-Mizzet, Parun

1 month ago

Hi, I only run 11 creatures in my Niv Mizzet, Parun deck but I run more spells to protect myself like Evacuation , Cyclonic Rift or Mystic Confluence . I think it depends on your playgroup meta how many creatures you want in this deck.

I would also recommend to get rid of Swiftwater Cliffs , Izzet Guildgate and Highland Lake . Tap lands will only slow you down and basics are probably as good in a two color deck.

eliakimras on Vial Smasher & Thrasios

2 months ago

You might consider some cheap replacements: Vivid Creek , Vivid Marsh , Vivid Crag and Vivid Grove instead of Dismal Backwater , Jungle Hollow , Rugged Highlands and Swiftwater Cliffs for extra mana-fixing (which is needed in a 4-color deck). Also: Llanowar Wastes , Yavimaya Coast and Shivan Reef are cheap untapped lands. // You might consider Farseek , Sakura-Tribe Elder , Explosive Vegetation and Circuitous Route for further ramp. Farseek can grab Sunken Hollow , Smoldering Marsh or Cinder Glade , while Circuitous Route can search for Simic Guildgate , Izzet Guildgate and Golgari Guildgate . // You might run Fact or Fiction , Steam Augury and Ancient Excavation for early card draw and graveyard filler for delve cards, like Murderous Cut , Dig Through Time and Tasigur, the Golden Fang (they all got reprinted). Brainstorm and Painful Truths are also great draw spells. // Izzet Charm , Crosis's Charm and Sultai Charm are really versatile removing threats. They could replace Scour from Existence . // Zendikar Resurgent is a mana-doubler, which can fuel big Comet Storm , Blue Sun's Zenith , Pull from Tomorrow , Exsanguinate and Curse of the Swine . // Since you are playing expensive spells, Deep-Sea Kraken , Combustible Gearhulk , Avatar of Fury , Avatar of Woe , Primeval Protector , Sunbird's Invocation , Metallurgic Summonings are great ways to deal a lot of damage.

quadmiller7 on Thopters

2 months ago

+2 Hangarback Walker @ 6.85 +4 Swiftwater Cliffs @.15 each after half priced lands =14.73

-1 sigil of valor -1 ornithopter 13.70 -2 island -2 mountain

toastySmorc on Creature Burn

2 months ago

Try to look up the Izzet Blitz list. You definitely need more card draw just in case your first barrage doesn't kill.

Cut: Soul's Fire , Shock , Arc Runner , Perilous Myr , Mark of Mutiny , Seething Song , Reckless Abandon , Sure Strike , 2x Fireblast , 2x Ghitu Lavarunner and Thermo-Alchemist

Run: 4x Lightning Bolt , 3x Temur Battle Rage , 3x Nivix Cyclops , 3x Kiln Fiend , 3x Gush , 2x Ponder , 2x Fling , 2x Opt , 2x Gitaxian Probe , 2x Mutagenic Growth

Consider also running some dual lands such as Swiftwater Cliffs . Cycle lands are a good idea but Lonely Sandbar is better than Desert of the Mindful .

Sideboard: 4x Apostle's Blessing , 3x Counterspell , 2x Dispel , 3x Electrickery , 3x Tormod's Crypt ,

CaptainBanana42 on Niv-Mizzet, Parun

2 months ago

Hi, I would recommend you to get rid of the lands which enter the battlefield tapped like Swiftwater Cliffs. They are not necessary in a two colored deck and slow you down. Basics are probably better if you want to stay in a budget.

I noticed you have only two mana rocks in the deck which produce colored mana. Some more would be helpful to cast your commander as fast as possible and be able to protect it at the same time. Here are some: Darksteel Ingot, Coldsteel Heart, Fellwar Stone.

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Swiftwater Cliffs occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

U/R (Izzet): 1.51%

U/B/R (Grixis): 0.59%