Swiftwater Cliffs

Swiftwater Cliffs


Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

: Gain or .

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
Commander 2019 (C19) Common
Core Set 2020 (M20) Basic land
Commander 2018 (C18) Common
Duel Decks: Elves vs. Inventors (DDU) None
Commander 2017 (C17) Common
Duel Decks: Mind vs. Might (DDS) Common
Commander 2016 (C16) Common
Eternal Masters (EMA) Common
Commander 2015 (C15) Common
Fate Reforged (FRF) Basic land
Khans of Tarkir (KTK) Common

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Swiftwater Cliffs occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

UR (Izzet): 1.51%

UBR (Grixis): 0.59%

Swiftwater Cliffs Discussion

Gattison on Erratic victory

1 month ago

Boza: Again, you've got a very solid deck here, already. I'm only gonna have some experimental options for you, but you might like some of them. =)

I was going to suggest trying an Owl (Augury Owl/Spire Owl) instead of the Augur of Bolas, but, idk. The AoB digs just as deep and puts something in your hand. The Owls would dig into the top of your deck and help set it up for combos with Erratic Explosion. It comes down to seeing what you need more of in the deck. How does the deck run? Does the deck have a specific weakness it needs improving?

Beyond that, I only suggest that you replace the Guildgates with the lifeland, Swiftwater Cliffs, because they both enter tapped, and gaining one life is better than not gaining one life.

RobsJourney on Wheely copy

3 months ago

MrBoombastic on Izzet Is or Izzet Ain't?

5 months ago

Niv-Mizzet, Parun can definitely win games all by himself, but much easier when you build around him.

Your deck needs a focus is what I've been trying to say. Find out exactly what you want it to do, that usually makes it easier to brew. Right now it is an Izzet deck with some control elements, aggro elements, some card draw + synergies and several different build-arounds that may not all fit in the same shell.

Chemister's Insight is great for drawing cards, if that's part of the plan.

Instead of taking out strong gold cards, I think you should just cut Lotus Field :

  • They add nothing to the deck in terms of ramp or fixing.
  • It can't be played until you have two other lands in play to sac, meaning it makes some of your opening hands more awkward.
  • It enters tapped. I'd play Swiftwater Cliffs instead then, but probably rather just basic untapped lands.

Sorin_Markov_1947 on Izzet Is or Izzet Ain't?

5 months ago

I think it's plausible. Lotus Field is the right choice for this deck IMO, as it allows you to change the mana symbols you're getting. I think only playtesting will show if that strategy will work.

If you don't mind, I'll critique other parts of the deck. Swiftwater Cliffs needs to come out for Steam Vents (preferably four of it) since this deck doesn't really care about gaining one life. Castle Vantress and/or Mystic Sanctuary might also have a home in this deck. Hypnotic Sprite is underpowered in both halves. If you want a counterspell, go with a good counterspell. If you want a creature, get a creature. Also, when you playtest, view Queen of Ice with a skeptical eye. I'm not convinced it needs to be taken out, but if you need to shrink the deck she's a good candidate.

Improbable Alliance seems to be a good fit here, as does Irencrag Pyromancer . Electrodominance works well, since it allows you to play an additional spell from your hand (essentially making it a two-for-one). Faerie Vandal might go well here.

Please correct me if I've misunderstood the purpose of the deck, because it seems you aren't maximizing the potential of the extra cards and instant/sorcery benefits.

Lord_Grimm on Famine edh

6 months ago

Lastly, if my first suggestion for adding mana rocks is taken, you should be able to reduce your land count to ~39 and add more cards in their place. These are my suggestions for those swaps: Crypt of the Eternals < Toxic Deluge , Urborg, Tomb of Yawgmoth < Swiftwater Cliffs < Clever Impersonator , Highland Lake < Negate

Funkydiscogod on

6 months ago

I think you have too many shocklands. For the non-budget version, you'd want 8 of those to be fetchlands, and only about 4 shocklands.

Since budget is a concern, consider other lands, like Dragonskull Summit , Foreboding Ruins , Swiftwater Cliffs , Spirebluff Canal , just for an example of other land cycles that'll be easier on your life total.

joshawatt on Storm Deck

6 months ago

Switch out the guildgates for a better land cycle, even the Swiftwater Cliffs would be better

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