|Commander / EDH||Legal|
Printings View all
|Duel Decks: Mind vs Might||Common|
|Fate Reforged||Basic land|
|Khans of Tarkir||Common|
Combos Browse all
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
: Add or to your mana pool.
Price & Acquistion Set Price Alerts
Swiftwater Cliffs Discussion
3 weeks ago
How budget is your budget?
Firstly, I think if you want cards in your graveyard you should look at Thought Scour, which is run in the tiered decks that need a fast graveyard. It replaces itself at instant speed and can be used to mess up opponent's draws when they use stuff like scry.
Bedlam Reveler might be good in place of Cryptic Serpent, as it draws you cards late game. It can also get nasty with prowess and instant spells. I've been belted by it a few times.
I would drop the white completely. Unless you're running fetches the odds of you drawing one single white source when you need it are very slim. You'll be much more consistent running Anger of the Gods instead of Day of Judgment. In fact Anger of the Gods might make a good maindeck inclusion at the expense of Dispel, which is a great card but a bit narrow. You can also free up a valuable sideboard slot by dropping the Plains. For Kataki you could run Hurkyl's Recall and you could even run an extra in the slot where you have the Plains. Hurkyl's synergises with so many other cards in the deck where Kataki synergises with none.
Echoing Truth is strictly better than Disperse, and is strong against tokens.
There's really no reason to run Highland Lake. Temple of Epiphany allows you to set up you next draw and is good with Delver. Swiftwater Cliffs is strictly better and costs nothing. ANother option is to drop a few tap lands for basic Islands. In order to reliably have a turn 1 untapped blue mana source you need to run 14 in the deck. You're currently running 9. Increasing the number of basic Islands is unlikely to hurt your chances of casting red spells too much because you don't run many red spells that want to be cast early. This would allow you to get a turn 1 Delver or Serum Visions more often. The downside is that you will reduce the consistency of a turn 2 Kiln Fiend, but you can't have it all (without the expensive land base, which is why those cards are expensive). You could also consider dropping Geier Reach Sanitarium for a basic, as boring as that sounds.
Consuming Sinkhole is not a good option in my opinion. It only kills land creatures (cards that are a creature AND a land, not creature OR land) and 4 to the face for 4 mana isn't very efficient. I think you could easily put in some graveyard hate, which is good against so many decks (including Dredge, Living End, Storm, Death's Shadow, anything with Tarmogoyf, anything with delve creatures like Tasigur, anything with Snapcaster Mage, etc). Relic of Progenitus is a good cheap option with heaps of utility, although it does hit your yard too. You could consider Tormod's Crypt which would also do a good job without hurting your yard. Both have their benefits and detriments.
I think Summary Dismissal is too expensive with 19 lands even with the presence of card draw. It's also fairly narrow as it only answers a few strategies (basically just Storm as far as I can tell, although I'm sure some other scenarios will pop up occasionally). It could be cut for one of my prior suggestions.
Anyway, hope this doesn't seem like I'm tearing the deck apart, it looks quite good but needs a few tweaks. Good luck!
3 weeks ago
Couple potential suggestionsLands:
- Forgotten Cave and Lonely Sandbar instead of two basic lands as card draw is great.
- Izzet Boilerworks, Temple of the False God, Evolving Wilds, Caldera Lake, Highland Lake, Izzet Guildgate and Swiftwater Cliffs are some of the best budget lands for mana fixing and a little late game ramp.
- Diviner's Wand could be cool as most of your creatures and Nin, the Pain Artist are Wizards.
- Arjun, the Shifting Flame looks awesome.
- Reforge the Soul might also be cool.
- Thought Reflection is bonkers later.
- Trinket Mage to look for Spellbook.
- Magus of the Wheel? idk.
- Alhammarret's Archive is expensive but seems good.
Alternatively scrap the whole lot and play Zedruu, the Greathearted instead.
3 weeks ago
Thanks for the suggestion Darsul,
I think that Grixis Panorama is too slow, probably Terramorphic Expanse would be better, but I feel like the mana base is working well at the moment, I'm just planning to get some Shivan Reef so i can get rid of Swiftwater Cliffs
3 weeks ago
I actually have all those cards but they're in Izzmatic.
1 month ago
1 month ago
Nah, I wouldn't add more creatures. In fact, I'd remove Mizzix and Melek (and also Cartouche of Zeal). They're good cards, but they're also really easy to kill by the time they get out. Other cards to remove are By Force and Elixir of Immortality. By Force is too circumstantial, and elixir of immortality is only good if playing against mill. Also, I'd trade in Swiftwater Cliffs and Evolving Wilds in for basic lands. The Sulfur Falls and Steam Vents are enough to balance your mana base.
2 months ago
As you said, it won't count as combat damage.
if you want to stick with cipher: Hands of Binding isn't bad.
3 months ago
or just use Swiftwater Cliffs since its also good