|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Basic land|
|Rivals of Ixalan (RIX)||Uncommon|
|Hour of Devastation (HOU)||Common|
|Shadows over Innistrad (SOI)||Uncommon|
Combos Browse all
Woodland Stream enters the battlefield tapped.
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Woodland Stream Discussion
1 week ago
1 week ago
tangopa Dude I love this deck! My first deck was one that I net decked and it was very similar to this. It was the only deck I had/played for over a year and really helped me learn a lot about deck building and other little interactions to look out for. One of my favorite cards is Sagu Mauler. With this ramp engine and maybe a couple of dual lands (Woodland Stream, Yavimaya Coast, Lumbering Falls), you can get him out on turn 4 pretty consistently and is a huge threat. Enjoy man!
Here is the deck for reference if you'd like.
4 weeks ago
I've also got some massive plays out of Song of Freyalise, especially when combined with Paradox Engine. Two turns of explosive mana to empty out the graveyard or accelerate Muldrotha onto the field followed by a brutal hit when the third lore counter is added. Then, since they all have vigilance I doo it all over again. Paradox Engine isn't exactly budget friendly, but it will probably do more work than Nissa, Steward of Elements or Fetid Pools if you need to cut for price.
1 month ago
2x Broken Bond = 5 Cents
3x Channeler Initiate = 15 Cents
3x Chart a Course = 30 Cents
2x Glyph Keeper = 4 Cents
3x Merfolk Branchwalker = 75 Cents
3x Nature's Way = 6 Cents
2x Pull from Tomorrow = 40 Cents
2x Ranging Raptors = 4 Cents
2x River's Rebuke = 30 Cents
2x Scaled Behemoth = 4 Cents
2x Shapers of Nature = 4 Cents
3x Siren Lookout = 4 Cents
2x Spring // Mind = 2 cents
This Deck has won me over 100 Euros in prizes! with rough maths, this means that i have earned at least 4000% of this deck back! Plus it's VERY fun to play with.
And before you ask me again about the prices, the site i buy from, is cardmarket.eu Look it up
1 month ago
Hello! So I see you mentioned in your description that this is your first commander deck. It has a pretty solid base, so I will just give you some rules that I tend to follow when I build. At a baseline, I tend to run 10 sources of draw, 8-10 sources of ramp, and 5-10 pieces of spot removal.
Tatyova, as I understand it, is going to be the leader of a merfolk tribal deck. Merfolk tend to have a low converted mana cost, so Tatyova allows you to draw into more cards to continuously cast more and more merfolk. That being said, if you are running Tatyova, I would up your land count somewhat, up to at least 38 or 40. I would recommend a plethora of nonbasics like Botanical Sanctum Hinterland Harbor Breeding Pool Simic Growth Chamber Simic Guildgate Skyshroud Forest Temple of Mystery Thornwood Falls Tropical Island Woodland Stream Yavimaya Coast including as your budget allows. I included tropical island, an insanely expensive card, for the sake of brevity.
In terms of removal, I tend to include some counter spells in this category. You should pick up Counterspell Arcane Denial and Swan Song. Negate is very good also. For spot removal, you should consider things like Rapid Hybridization Krosan Grip Beast Within Nature's Claim and Curse of the Swine. I tend to try to get a board wipe or two as well, so look into Wash Out and Cyclonic Rift and River's Rebuke.
For draw, and additional land drops, I would run Rites of Flourishing Wayward Swordtooth Horn of Greed and possibly Helm of the Host for the commander. You want ways to hit more than your only land drop. Consider Dictate of Kruphix Brainstorm Preordain Ponder and Well of Ideas. For some tribal support and creature support, you have Vanquisher's Banner and Herald's Horn as you mentioned. I would look into Zendikar Resurgent as well.
For ramp, you pretty much want the classic green stuff, some of which you have, like Cultivate Kodama's Reach Rampant Growth Sakura-Tribe Elder Explosive Vegetation among others. These spells double as draw spells when Tatyova is out! So they are very great. I would steer away from Simic Signet and Darksteel Ingot forms of ramp because this deck should focus on lands, but they are by no means bad inclusions.
Things like Unsummon and Rescue are good for saving creatures you want to keep, but countering the spells which remove them, or giving them hexproof is an effective way to avoid removal. Kumena, Tyrant of Orazca is also enormously powerful in a deck like this. I don't see a Lightning Greaves or Swiftfoot Boots and those are staples. Consider investing in a Thought Vessel
In terms of general advice, I would up the creature count if possible.
I know I have given you an overwhelming amount of card suggestions, and don't break the bank getting the expensive ones. A lot of these cards are staples in commander if you don't have them and they will go an extremely long way to making your game play feel more consistent and effective. Let me know if you have any questions. Beating people to death with merfolk is a lot of fun. Speaking of islandwalk, consider Thada Adel, Acquisitor and something like Quicksilver Fountain to create islands.
1 month ago
Hey, really interesting ideas with Elves. Haven't seen Karn's Temporal Sundering with Marwyn yet, nice job.
I think Hadana's Climb and Winged Temple of Orazca is a better pay off for getting an extra turn then Wild Onslaught. Not a fan of Onslaught. In my Elves of Dominaria's past Bant version Climb was quite good with the +1/+1 counter strategy with Elves.
I suggest more Simic dual lands less Islands this will help to be able to cast Steel Leaf Champion more consistently; 5x Islands is a lot. If because of the budget you can't add more Hinterland Harbor and Botanical Sanctum then consider Woodland Stream? A turn one Stream tapped is better than having to play an Island in the first three turns. Hinterland is however a good card to invest some money into because it's a land that will be in Standard until September 2019 and it's at a low price right now only $3.
For the sideboard consider Negate. I really think it's one of the main reasons to play blue with Elves as it shores up the control matchup being able to counter Settle the Wreckage or Fumigate is very good for a two mana counterspell.
I wouldn't play green without having 4x Blossoming Defense main deck because there's so much removal right now in Standard. Defense is great with Marwyn acting as protection and pump; it's a pseudo mana ritual with her.
Good luck with your deck.
2 months ago
I dont think you need Weaver of Currents you have plenty of ramp without it. Also only 5 of your 18 creatures triggers Rhonas, all of which are legendary, this is actually gonna end up being very slow, Id take the blue from your creature base and use it strictly as a support color. Run a playset of the mystic and add in Steel Leaf Champion as well as Ghalta, Primal Hunger add in a playset of Woodland Stream and run 10 Forests, 5 Islands, and only 1 of the Zhalfirin Void. I would replaceCurator's Ward with Song of Freyalise it will go more work for you more consistently.