|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Uncommon|
|Hour of Devastation (HOU)||Common|
|Shadows over Innistrad (SOI)||Uncommon|
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Woodland Stream enters the battlefield tapped.
: Add or to your mana pool.
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Woodland Stream Discussion
1 week ago
First of all, the TappedOut competitive meter is broken (You can make a new deck with no cards in it and it will be rated as 85%). Don't pay any attention to it.
On to the actual deck: two of the best merfolk in this format are Kumena, Tyrant of Orazca and Jadelight Ranger. I see you have two Kumena, but you could go with three or even four of them. The Ranger is pricey, but is an amazing card that should be a four-of. Another good card is Merfolk Branchwalker. You should also up the Adepts to four copies, as it is a very good card. Merfolk need good draw, because most of the time you'll be dumping your hand very early in the game. Forerunner of the Heralds can act as copies five and six for Kumena and the Adepts as well, and will soon become a powerful threat on it's own. If I were you, I'd cut the River Sneaks, Tempest Callers, and Curious Obsessions. You may also want to consider Aquatic Incursion in place of some of the Deeproot Waters. Most of your merfolk have the potential to become huge, and making them unblockable as well can mean a quick end for your opponent. Finally, Botanical Sanctum is strictly better than Woodland Stream.
For a sideboard, Kopala, Warden of Waves is excellent against targeted removal. Some amount of Blossoming Defense, Dive Down, and/or Heroic Intervention is also a good idea, and could even find it's way into the mainboard. Crashing Tide is great pseudo-removal, and it can be used to save your own creatures in a pinch (Unsummon is cheaper, but doesn't draw you a card) or be used to abuse ETB triggers. Of course, Naturalize is a sideboard staple as well, and Panharmonicon could lead to some ridiculous plays. Swift Warden is effectively Defense on a stick, and is still a merfolk. Seafloor Oracle could be used as extra draw if you see yourself doing lots of combat damage. Unfortunately, is lacking in permanent removal, and there's not much you can do about that, outside of splashing for Fatal Push and similar. However, you do have the advantage of playing counterspells such as Negate, Essence Scatter, and Spell Pierce. Finally, another "lord" effect for you is Metallic Mimic, which also synergizes well with Hadana's Climb Flip.
Hopefully these suggestions help, and if you have any questions, feel free to let me know!
3 weeks ago
It's hard to critique for no one knows what cards you own outside of these, but why play Woodland Stream?
3 weeks ago
If it were me, I'd do this:
Maybe 21 lands, but I feel that 20 is a little too few.
I would also think about this:
I think you actually have too few Merfolk, now.
If you are able to, I would cut the Non-Creature spells down to at least 12.
10 would be even better.
3 weeks ago
Here are some changes I would make:
- Replace Quiet Disrepair and Fade into Antiquity with Naturalize and Natural State
- Replace Woodland Stream with Path of Ancestry
- Replace Petals of Insight with Theft of Dreams
- Replace Edge of Autumn and Simic Signet with Fertile Ground and Utopia Sprawl
- Something for Cloud of Faeries and Wild Growth
The first changes are because I personally think instant speed interaction is better than it being limited to your turn. Second is because Path of Ancestry is strictly better even though it only helps with one creature. Third is because I think Theft of Dreams will be more useful overall. Fourth changes are to implement a new combo with Cloud of Faeries: use the same combo as Drake but if you have two of those enchantments or one with Simic Growth Chamber it will produce unlimited mana.
3 weeks ago
Botanical Sanctum is much better than Woodland Stream. It's more expensive, but pays off a lot. Replace the Cancel with the superior Disallow or Admiral's Order. The Jace planeswalker should be replaced with a Nissa, Steward of Elements, Nissa, Genesis Mage, or even Nissa, Nature's Artisan (the ultimate is overpowered with smaller merfolk tokens). Great deck FoxyMegan.
1 month ago
Love your deck! I think a quick and easy way to upgrade would be moving into . Tetzimoc, Primal Death is a dino that keeps things under control pretty nicely. This could probably take the place of some number of River's Rebuke and/or Baral's Expertise. It will also assist in Migration 2nd turn, which is super important.
Ifnir Deadlands is my choice desert for budget.
The mana base could quickly support heavy black if wanted. 4x Woodland Stream seems poor because of the tutors in the deck already.
Finally Ramunap Excavator might be something here. It could also be the "card draw" that's needed.
1 month ago
I could have been more specific in regard to your lands.
I thought something like this:
1 month ago
Your mana is a little slow.
I wouldn't mind seeing two more lands, as you are often mana screwed on Turn 4, when you want to start casting your bigger threats.
Since those decks outpace yours by targetting your Creatures, and board wiping, some Blossoming Defense and Heroic Intervention in the Sideboard would be more useful than extra copies of your Creatures.
I would try this:
You can play around with this numbers, but I would not go lower than three copies of each.
Hope that helps.