|Commander / EDH||Legal|
Printings View all
|Hour of Devastation||Common|
|Shadows over Innistrad||Uncommon|
Combos Browse all
Woodland Stream enters the battlefield tapped.
: Add or to your mana pool.
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Woodland Stream Discussion
1 month ago
So I have a few questions....
1) What is your main win condition? Aside from the Ancient, I feel like the deck is running a ton of support cards. Do you try and produce lots of servos and then swing with a big Cultivator? I'm just wondering because nothing jumps out at me that wins the game- I could be missing it, but without a description, I'm just not sure.
2) Is there a reason you aren't running Rogue Refiner? I totally agree that he belongs in here. He does everything you want in a deck- decent body, gives you energy, draws a card... and with the modules, bounce him back and play him again.
3) Have you considered tweaking the land a bit? You don't need just all basics- even on a budget. Lumbering Falls gives you both colors and can become a 3\3 hex proof beater... for a $1.25. Have a little bit of cash? Aether Hub is a little big more, but would be an amazing fit. Obviously the Botanical Sanctum is the prime goal for land, but is worth it if you can get your hands on some. But no matter what, you can certainly get some Woodland Stream to help you out.
4) How do you deal with you opponents creatures? With all the small sized creatures you have, what happens if someone plays a Glorybringer? I would think you need something to stop him... something that taps him and keeps him tapped? Or any bounce effect- they are reprinting Unsummon in HOU- that could be an idea?
I like the colors, and I like the cards you have, but I don't know the answers to those questions. I do hope these questions help some.
1 month ago
Looks good, +1.
I think you are better off playing Evolving Wilds instead of Woodland Stream and Highland Lake. These lands always enter play tapped like Wilds does the difference is Wilds has great synergy with Tireless Tracker being able to get two clues for one land drop is very nice. If you have to play because of budget reasons these lands I would use Wilds instead.
Since your not playing Rogue Refiner you lack another strong energy production card I would cut 1x Rishkar, Peema Renegade for 1x additional Bristling Hydra giving you 3x Hydra to help with energy. I've made this change at Energy Elves not because I need more energy production, but because Hydra is very good right now in Standard.
1 month ago
Also, for a two-color deck, you would be better suited playing any of the rare UG lands in place of Evolving Wilds; Wilds is effectively a tapped land in this scenario (meaning it will produce useful mana the turn after it enters). That changes if you add a third color though.
Your best option would be a pair of Botanical Sanctum, followed by a pair of Lumbering Falls. Wilds is marginally better than Woodland Stream as Wilds provides a (very marginal amount of) deck thinning.
So if you have the Sanctum or Falls, play them over Wilds.
2 months ago
2 months ago
Throw in some Hexproof and maybe Illusionist's Bracers and you can get a pretty fast commander damage kill. Just have your boss hit himself a few times.
3 months ago
I don't know if this is the right place for this, and please correct me if it's not. Doing DraftSim, I'm able to draft the full cycles of common ally and enemy etb tapped dual lands. As far as I can tell, these cards do not exist in booster packs of Amonkhet and therefore cannot be drafted. Their inclusion in draft sim makes it difficult to accurately simulate an Amonkhet draft and should not be included in this functionality IMO.
4 months ago
Aaaaand stolen! (If you don't mind) This is by far the best budget list I've ever seen, and I can't see it getting worse with some stuff from Amonkhet. If you're trying to be a bit more competitive, the creature base could use a little upgrade. You definitely want Architect of the Untamed as another way to win. Getting more blockers is also really nice. You might benefit from filling out the playset of Woodland Streams, and more removal is always nice in a combo/control deck. I recommend taking out the Consulate Turrets. While the energy is really nice, the card is just a little too slow to help with anything.
Going through a Gatherer search for Standard legal cards in Green and Blue, I suggest Aether Meltdown, Aim High, Arborback Stomper, Contingency Plan, Disallow, Eldritch Evolution, Panharmonicon. There are probably more, but that's just what I have at a glance. I'm not saying you should use all of these, I'm saying that all of these merit consideration.
All in all, great deck, and I'm absolutely considering buying it for Game Day.