Woodland Stream enters the battlefield tapped.
: Gain or .
Printings View all
|Commander 2019 (C19)||Common|
|Commander 2018 (C18)||Common|
|Core Set 2019 (M19)||Basic land|
|Rivals of Ixalan (RIX)||Uncommon|
|Hour of Devastation (HOU)||Common|
|Shadows over Innistrad (SOI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Woodland Stream occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
GU (Simic): 0.66%
Woodland Stream Discussion
1 year ago
Brand new user here, brand new player (been toying with MTG Arena to figure out builds I want to invest in).
I've been playing around with Omniscience . I've seen the build that combos it with Overflowing Insight to make the opponent deck out, but that just doesn't seem fun to play with or against. Instead, I've been trying to play as many big creatures as possible and win the same turn in comes out.
Here's where I'm struggling: Omniscience is a big card, so I know the deck needs to ramp quickly. I also know I need to have a constant inflow of cards into my hand. Also fine. The problem is that, when I put together the ramp cards and the drawing engines, there isn't really any room in the deck for anything else. I can fit a few big hitters, and not much to protect me until turn 5+ when I can get all of this out. Here's what I'm running right now on Arena:
2x New Horizons
2x Mana Geode
The idea is to ramp, draw cards, get Samut, Tyrant Smasher out so all my big hitters have Haste and take the game the turn they come on. I know I'm doing something inefficiently, I just don't know what. Any help would be really appreciated here.
1 year ago
Add: Combine Guildmage Evolution Sage Murkfiend Liege Karn's Bastion Thornwood Falls Vivid Grove Vivid Creek Simic Ascendancy Beastmaster Ascension Hadana's Climb Flip Inexorable Tide Nissa, Voice of Zendikar Courser of Kruphix Bow of Nylea Kruphix, God of Horizons Botanical Sanctum Hinterland Harbor Woodland Stream Temple of Mystery Simic Guildgate Lumbering Falls Primal Rage Vizier of the Menagerie Tamiyo, Collector of Tales Inspiring Call
1 year ago
1 year ago
May I suggest you Crumbling Necropolis , Frontier Bivouac , Opulent Palace , Savage Lands , Jungle Shrine , Murmuring Bosk , Sandsteppe Citadel , Seaside Citadel , Vivid Grove , Vivid Crag , Vivid Creek , Rupture Spire , Transguild Promenade , Gateway Plaza , Exotic Orchard , Evolving Wilds and Terramorphic Expanse
Bloodfell Caves , Cinder Barrens , Dismal Backwater , Forsaken Sanctuary , Foul Orchard , Graypelt Refuge , Highland Lake , Jungle Hollow , Rugged Highlands , Scoured Barrens , Stone Quarry , Submerged Boneyard , Swiftwater Cliffs , Timber Gorge , Tranquil Cove , Wind-Scarred Crag and Woodland Stream .
I think it will increase the consistency of finding your colors. You can even lower your land count to 39 this way.
1 year ago
Thanks for reminding me about Wilderness Reclamation. You would be surprised how well this Standard fixes colors with Shock Lands and Check Lands legal. Top tier Izzet decks all run 4 Crackling Drake and around 20 lands. They are ran in Jeskai too. Simic Guildgate and Woodland Stream can be added if there needs to be more color fixing, but i don't think its necessary.
I'm on the fence about a lot of things until the rest of the set is spoiled. But, I can see 2 potential Simic decks: an Adapt focus and an Explore focus. Combining the 2 is probably not the best choice, but we'll see next week when the rest of the set is spoiled which version looks more appealing.
You might be on to something with Shapers of Nature but I'm not feeling it right now. It relies on the Familiar too much to be good. The Familiar will probably be a kill on site and there is a lot of different removal right now. The card draw is reliant on counters and some set up. Blue also has a lot quicker, self reliable draw.
I think this block is going to be get very interesting (broken). I'm hoping to see Temur and Sultai control in the future.
1 year ago
1 year ago
Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).
1 year ago
Otherwise, Circuitous Routes for Llanowar Elves and a single Essence Scatter, Negate, and Disdainful Stroke over 3 Syncopates should help a bit, perhaps an additional Essence Scatter and Syncopate for 2 River's Rebuke?