|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Core Set 2019 (M19)||Basic land|
|Rivals of Ixalan (RIX)||Uncommon|
|Hour of Devastation (HOU)||Common|
|Shadows over Innistrad (SOI)||Uncommon|
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Woodland Stream enters the battlefield tapped.
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Woodland Stream Discussion
3 weeks ago
I’d suggest a better land base. Woodland Stream could go as you don’t have any in here, it’s all and .
If you want to spend more then consider Glacial Fortress
There also seems to be a lot going on with not much synergy. Usually I will pick a theme of my deck and build it around that. and decks usually are very good at controlling the game and not letting your opponent set up theor game plan and then grinding out a win.
If you want to theme at around one of your planeswalker then have a look at which you think is your favourite and build around that.
Of the two, I quite like Tezzeret, his ultimate ability allows you to put a lot of 5/5 artifact creatures into play, so cards that allow you to draw cards like Pull from Tomorrow or Blue Sun's Zenith would work very well with him. Also increasing your hand size with cards like Spellbook would be good.
Some of the cards I’ve mentioned above aren’t playable in the format you’ve listed this deck in but I thought I’d suggest them to give you an idea of how it could work.
I hope you found this useful :)
1 month ago
Hey Hipoisthabest, Mirror Image is an interesting suggestion, thanks. It can also copy Exclusion Mage and get another bounce ETB ability. I like this idea, but there's not any room for it in the current deck.
Yldraziw, thanks for your interest. I will keep playing this deck only if there's a good Simic dual land in Guilds of Ravnica. We don't yet know the land cycles in the set, but pretty safe to assume each guild of the five guilds will get a new rare dual land and the guilds not in the set will not get a dual land. The Simic guild is not in Guilds of Ravnica, it's in the second Ravnica set in Jan. 2019. We already know that Elves are in the Simic guild thanks to artwork revealed when Wizards announced Magic was returning to Ravnica again showing them as Super Soldiers. Jan. 2019 we'll get a new Simic dual land.
Being realistic post rotation until Jan. 2019 this deck is dead. The loss of Aether Hub, Servant of the Conduit and Botanical Sanctum at rotation makes it too difficult to make blue mana while not hurting consistency of having green mana to play Steel Leaf Champion. I don't want to have to play a lot of islands. Woodland Stream alone can't save the manabase and Stream is just a bad land, I don't want to have to play it.
In Jan. 2019 I will definitely revisit this deck and Simic, but until then I'm set to focus on Golgari or Selesnya for post rotation Elves. Golgari and Selesyna are two of the guilds in Guilds of Ravnica and we know Elves are Golgari. I suspect Elves are also in Selesnya.
1 month ago
Hey, better off cutting blue because of only 6 sources of it in the manabase. A splash is typically 10 or more sources. If you can't produce this many sources of the splash color then better for consistency to not play the splash. If this deck is for post rotation then you're going to have problems with having another good Simic dual land because Simic is not a guild in Guilds of Ravnica.
Consider Woodland Stream, Unclaimed Territory, Adventurous Impulse and adding more Elvish Rejuvenator? Stream is the other Simic dual land for post rotation Standard. Stream is not a good land, but it's the only other option for Simic. 4x Hinterland, 4x Stream, 2-3x Territory and 2-3x Island is enough to play Skyrider and a few other blue cards such as Hadana's Climb Flip, Blink of an Eye and sideboard Negate.
Stream and Territory is better than adding more Islands or Evolving Wilds because of Steel Leaf Champion who wants green sources. Skyrider wants blue sources and Champion wants green sources this is not good with Wilds. Territory is nice to be able to cast Skyrider turn three with Llanowar's help since it ETB untapped. Since it can make either blue or green for Elves then it can also be used to play turn one Llanowar, turn two or three Champion. This is important to give you more green land sources that can ETB untapped for turn one Llanowar.
Without having Servant of the Conduit, Aether Hub and energy for post rotation then you want ways to find blue lands. Post rotation I like the combination of Elvish Rejuvenator and Adventurous Impulse. I think both can make an impact for green colored guilds that aren't in Guilds of Ravnica as well as three color manabases.
Simic and Gruul aren't guilds in the set this means most likely they will not get new dual lands. Rejunevator and Impulse can help Simic and Gruul manabases because either can find a dual land. Impulse can find a land or a creature, good for Elves since Elves because of Clancaller should make up the majority of the deck.
If you add more blue than consider Hadana's Climb Flip and Blink of an Eye? Climb is a good three drop with Skyrider because it puts a counter on the creature you target before combat. This is good with Climb because it's looking for three counters on the creature you target before combat. I'm a fan of Skyrider with Climb for a Simic strategy with Elves, but both these cards want a lot of blue mana in the manabase to get the most out of them.
Blink is a good removal spell because it can bounce any nonland permanent at instant speed. It only requires one blue to cast it, but if you have two blue then you cast cast it with kicker and draw a card which is nice and a big reason to play it. Blink gives you a main deck removal option.
Including all of my suggestions consider this creature base:
- 4x Llanowar
- 4x Clancaller
- 4x Thorn
- 3x Rejunevator
- 4x Champion
- 2x Marwyn
- 3x Skyrider
- 2x Ghalta
Consider this manabase:
- 4x Hinterland
- 4x Stream
- 2-3x Territory
- 9-10x Forest
- 2-3x Island
Consider this other spells base:
- 2x Climb
- 4x Impulse
- 3x Blink
2 months ago
2 months ago
tangopa Dude I love this deck! My first deck was one that I net decked and it was very similar to this. It was the only deck I had/played for over a year and really helped me learn a lot about deck building and other little interactions to look out for. One of my favorite cards is Sagu Mauler. With this ramp engine and maybe a couple of dual lands (Woodland Stream, Yavimaya Coast, Lumbering Falls), you can get him out on turn 4 pretty consistently and is a huge threat. Enjoy man!
Here is the deck for reference if you'd like.
3 months ago
I've also got some massive plays out of Song of Freyalise, especially when combined with Paradox Engine. Two turns of explosive mana to empty out the graveyard or accelerate Muldrotha onto the field followed by a brutal hit when the third lore counter is added. Then, since they all have vigilance I doo it all over again. Paradox Engine isn't exactly budget friendly, but it will probably do more work than Nissa, Steward of Elements or Fetid Pools if you need to cut for price.
3 months ago
2x Broken Bond = 5 Cents
3x Channeler Initiate = 15 Cents
3x Chart a Course = 30 Cents
2x Glyph Keeper = 4 Cents
3x Merfolk Branchwalker = 75 Cents
3x Nature's Way = 6 Cents
2x Pull from Tomorrow = 40 Cents
2x Ranging Raptors = 4 Cents
2x River's Rebuke = 30 Cents
2x Scaled Behemoth = 4 Cents
2x Shapers of Nature = 4 Cents
3x Siren Lookout = 4 Cents
2x Spring // Mind = 2 cents
This Deck has won me over 100 Euros in prizes! with rough maths, this means that i have earned at least 4000% of this deck back! Plus it's VERY fun to play with.
And before you ask me again about the prices, the site i buy from, is cardmarket.eu Look it up
3 months ago
Hello! So I see you mentioned in your description that this is your first commander deck. It has a pretty solid base, so I will just give you some rules that I tend to follow when I build. At a baseline, I tend to run 10 sources of draw, 8-10 sources of ramp, and 5-10 pieces of spot removal.
Tatyova, as I understand it, is going to be the leader of a merfolk tribal deck. Merfolk tend to have a low converted mana cost, so Tatyova allows you to draw into more cards to continuously cast more and more merfolk. That being said, if you are running Tatyova, I would up your land count somewhat, up to at least 38 or 40. I would recommend a plethora of nonbasics like Botanical Sanctum Hinterland Harbor Breeding Pool Simic Growth Chamber Simic Guildgate Skyshroud Forest Temple of Mystery Thornwood Falls Tropical Island Woodland Stream Yavimaya Coast including as your budget allows. I included tropical island, an insanely expensive card, for the sake of brevity.
In terms of removal, I tend to include some counter spells in this category. You should pick up Counterspell Arcane Denial and Swan Song. Negate is very good also. For spot removal, you should consider things like Rapid Hybridization Krosan Grip Beast Within Nature's Claim and Curse of the Swine. I tend to try to get a board wipe or two as well, so look into Wash Out and Cyclonic Rift and River's Rebuke.
For draw, and additional land drops, I would run Rites of Flourishing Wayward Swordtooth Horn of Greed and possibly Helm of the Host for the commander. You want ways to hit more than your only land drop. Consider Dictate of Kruphix Brainstorm Preordain Ponder and Well of Ideas. For some tribal support and creature support, you have Vanquisher's Banner and Herald's Horn as you mentioned. I would look into Zendikar Resurgent as well.
For ramp, you pretty much want the classic green stuff, some of which you have, like Cultivate Kodama's Reach Rampant Growth Sakura-Tribe Elder Explosive Vegetation among others. These spells double as draw spells when Tatyova is out! So they are very great. I would steer away from Simic Signet and Darksteel Ingot forms of ramp because this deck should focus on lands, but they are by no means bad inclusions.
Things like Unsummon and Rescue are good for saving creatures you want to keep, but countering the spells which remove them, or giving them hexproof is an effective way to avoid removal. Kumena, Tyrant of Orazca is also enormously powerful in a deck like this. I don't see a Lightning Greaves or Swiftfoot Boots and those are staples. Consider investing in a Thought Vessel
In terms of general advice, I would up the creature count if possible.
I know I have given you an overwhelming amount of card suggestions, and don't break the bank getting the expensive ones. A lot of these cards are staples in commander if you don't have them and they will go an extremely long way to making your game play feel more consistent and effective. Let me know if you have any questions. Beating people to death with merfolk is a lot of fun. Speaking of islandwalk, consider Thada Adel, Acquisitor and something like Quicksilver Fountain to create islands.