|Commander / EDH||Legal|
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|Commander 2018 (C18)||Common|
|Core Set 2019 (M19)||Basic land|
|Rivals of Ixalan (RIX)||Uncommon|
|Hour of Devastation (HOU)||Common|
|Shadows over Innistrad (SOI)||Uncommon|
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Woodland Stream enters the battlefield tapped.
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Woodland Stream Discussion
1 week ago
Thanks for reminding me about Wilderness Reclamation. You would be surprised how well this Standard fixes colors with Shock Lands and Check Lands legal. Top tier Izzet decks all run 4 Crackling Drake and around 20 lands. They are ran in Jeskai too. Simic Guildgate and Woodland Stream can be added if there needs to be more color fixing, but i don't think its necessary.
I'm on the fence about a lot of things until the rest of the set is spoiled. But, I can see 2 potential Simic decks: an Adapt focus and an Explore focus. Combining the 2 is probably not the best choice, but we'll see next week when the rest of the set is spoiled which version looks more appealing.
You might be on to something with Shapers of Nature but I'm not feeling it right now. It relies on the Familiar too much to be good. The Familiar will probably be a kill on site and there is a lot of different removal right now. The card draw is reliant on counters and some set up. Blue also has a lot quicker, self reliable draw.
I think this block is going to be get very interesting (broken). I'm hoping to see Temur and Sultai control in the future.
4 weeks ago
1 month ago
Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).
2 months ago
Otherwise, Circuitous Routes for Llanowar Elves and a single Essence Scatter, Negate, and Disdainful Stroke over 3 Syncopates should help a bit, perhaps an additional Essence Scatter and Syncopate for 2 River's Rebuke?
4 months ago
I’d suggest a better land base. Woodland Stream could go as you don’t have any in here, it’s all and .
If you want to spend more then consider Glacial Fortress
There also seems to be a lot going on with not much synergy. Usually I will pick a theme of my deck and build it around that. and decks usually are very good at controlling the game and not letting your opponent set up theor game plan and then grinding out a win.
If you want to theme at around one of your planeswalker then have a look at which you think is your favourite and build around that.
Of the two, I quite like Tezzeret, his ultimate ability allows you to put a lot of 5/5 artifact creatures into play, so cards that allow you to draw cards like Pull from Tomorrow or Blue Sun's Zenith would work very well with him. Also increasing your hand size with cards like Spellbook would be good.
Some of the cards I’ve mentioned above aren’t playable in the format you’ve listed this deck in but I thought I’d suggest them to give you an idea of how it could work.
I hope you found this useful :)
5 months ago
Hey Hipoisthabest, Mirror Image is an interesting suggestion, thanks. It can also copy Exclusion Mage and get another bounce ETB ability. I like this idea, but there's not any room for it in the current deck.
Yldraziw, thanks for your interest. I will keep playing this deck only if there's a good Simic dual land in Guilds of Ravnica. We don't yet know the land cycles in the set, but pretty safe to assume each guild of the five guilds will get a new rare dual land and the guilds not in the set will not get a dual land. The Simic guild is not in Guilds of Ravnica, it's in the second Ravnica set in Jan. 2019. We already know that Elves are in the Simic guild thanks to artwork revealed when Wizards announced Magic was returning to Ravnica again showing them as Super Soldiers. Jan. 2019 we'll get a new Simic dual land.
Being realistic post rotation until Jan. 2019 this deck is dead. The loss of Aether Hub, Servant of the Conduit and Botanical Sanctum at rotation makes it too difficult to make blue mana while not hurting consistency of having green mana to play Steel Leaf Champion. I don't want to have to play a lot of islands. Woodland Stream alone can't save the manabase and Stream is just a bad land, I don't want to have to play it.
In Jan. 2019 I will definitely revisit this deck and Simic, but until then I'm set to focus on Golgari or Selesnya for post rotation Elves. Golgari and Selesyna are two of the guilds in Guilds of Ravnica and we know Elves are Golgari. I suspect Elves are also in Selesnya.
5 months ago
Hey, better off cutting blue because of only 6 sources of it in the manabase. A splash is typically 10 or more sources. If you can't produce this many sources of the splash color then better for consistency to not play the splash. If this deck is for post rotation then you're going to have problems with having another good Simic dual land because Simic is not a guild in Guilds of Ravnica.
Consider Woodland Stream, Unclaimed Territory, Adventurous Impulse and adding more Elvish Rejuvenator? Stream is the other Simic dual land for post rotation Standard. Stream is not a good land, but it's the only other option for Simic. 4x Hinterland, 4x Stream, 2-3x Territory and 2-3x Island is enough to play Skyrider and a few other blue cards such as Hadana's Climb Flip, Blink of an Eye and sideboard Negate.
Stream and Territory is better than adding more Islands or Evolving Wilds because of Steel Leaf Champion who wants green sources. Skyrider wants blue sources and Champion wants green sources this is not good with Wilds. Territory is nice to be able to cast Skyrider turn three with Llanowar's help since it ETB untapped. Since it can make either blue or green for Elves then it can also be used to play turn one Llanowar, turn two or three Champion. This is important to give you more green land sources that can ETB untapped for turn one Llanowar.
Without having Servant of the Conduit, Aether Hub and energy for post rotation then you want ways to find blue lands. Post rotation I like the combination of Elvish Rejuvenator and Adventurous Impulse. I think both can make an impact for green colored guilds that aren't in Guilds of Ravnica as well as three color manabases.
Simic and Gruul aren't guilds in the set this means most likely they will not get new dual lands. Rejunevator and Impulse can help Simic and Gruul manabases because either can find a dual land. Impulse can find a land or a creature, good for Elves since Elves because of Clancaller should make up the majority of the deck.
If you add more blue than consider Hadana's Climb Flip and Blink of an Eye? Climb is a good three drop with Skyrider because it puts a counter on the creature you target before combat. This is good with Climb because it's looking for three counters on the creature you target before combat. I'm a fan of Skyrider with Climb for a Simic strategy with Elves, but both these cards want a lot of blue mana in the manabase to get the most out of them.
Blink is a good removal spell because it can bounce any nonland permanent at instant speed. It only requires one blue to cast it, but if you have two blue then you cast cast it with kicker and draw a card which is nice and a big reason to play it. Blink gives you a main deck removal option.
Including all of my suggestions consider this creature base:
- 4x Llanowar
- 4x Clancaller
- 4x Thorn
- 3x Rejunevator
- 4x Champion
- 2x Marwyn
- 3x Skyrider
- 2x Ghalta
Consider this manabase:
- 4x Hinterland
- 4x Stream
- 2-3x Territory
- 9-10x Forest
- 2-3x Island
Consider this other spells base:
- 2x Climb
- 4x Impulse
- 3x Blink