Highland Weald

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap (CSP) Uncommon

Combos Browse all

Highland Weald

Snow Land

Highland Weald enters the battlefield tapped.

Tap: Add (Red) or (Green) to your mana pool.

Highland Weald Discussion

bryanedds on Double Dragon

3 months ago

Probably should replace the slow lands with Gruul Guildgate and Highland Weald .

DominicS on I'm Afraid of the Big Bad Wolf (Budget)

7 months ago

another thing you could do to make the deck better is cleaning up the manabase! you should run 10 of each basic and replace some of the forests you have with cheap split lands! some good budget split lands under $5 are

Cinder Glade - $3

Game Trail - $1.12

Highland Weald -$.28 (Very not good but very budget)

Karplusan Forest - been reprinted 1000 times you can find a old one for like $2

Mossfire Valley -$5

Rootbound Crag -$3.45

Shivan Oasis -$.20 (Very not good but very budget)

Sheltered Thicket -$2

Spire Garden -$5.42

Temple of Abandon -$1

Fungal Reaches, Gruul Guildgate, Timber Gorge are very not good even on a budget, i would recommend cutting these for any of these upgrades after evening out the manabase. I like all of the utility lands you put in though they are very fun!

Chasmolinker on Chandra's Unhappy

11 months ago

redbird97 Cruel control refers to Cruel Ultimatum decks, although I catch your drift. +1
4 Vraska's Contempt seems a bit excessive. I would drop 2 and add 2 Terminate. Also, Foreboding Ruins or Game Trail seem better over Highland Weald

JuanDiego_Montoya on Friendly Fire Builder

1 year ago

First of all, you should delete Highland Weald and Gruul Guildgate. They aren't fixing your mana enough (especially in a 2 color deck) to warrant being as slow as they are. Secondly, you should take a look at how much mana ramp you have vs. the # of lands vs. your average CMC. You need to include more lands and ramp (like Rampant Growth, Cultivate, and/or Explosive Vegetation) to get your biggies out sooner. Additionally, you'll want mana rocks like Darksteel Ingot, Sol Ring, and Gruul Signet to serve as quick mana too. You can swap out some lands/rocks/ramp for mana creatures, but be very careful when doing so, as a mana creature is never worth as much (in terms of reliable mana sources) as a land or rock due to three things: their mana cost, summoning sickness, and potential to be removed.

If you haven't tried it yet, go to edhrec.com and search your commander to find good cards that are commonly included in decks with your commander.

Tevesh_CKP on Samut and the Family Stone

1 year ago

Hey, it's me. I'm not sure if you wanted criticism, but here's my take:

You lack mana acceleration. I think 2 drops are very important, moreso than 3 because they're more reliable in being ale to keep more hands and easier to squeeze out on turns where you want to do more. So instead of Kodama's Reach and Cultivate, you should go with Farseek, Nature's Lore and I'm a fan of Into the North with the R/G and G/W Snow Duals (Arctic Flats and Highland Weald) with a few snow basics in case you draw them early. I would even argue for Sakura-Tribe Elder because it's such a good ramp card. Afterwards, even if they're not in-theme Wood Elves and Farhaven Elf make way more sense in a beatdown deck than Sorceries.

I also think you're one land short of what you need, plus I would cut the Evolving Wilds/Terramoprhic and replace with another dual of some kind. Krosan Verge is a great way to ramp at little to no cost and can grab you duals. There's always Blighted Woodland. I also think the deck can probably decently be able to use Mosswort Bridge, Spinerock Knoll and Windbrisk Heights.

Since you do want damage, we previously talked about Throne of the God-Pharaoh, Harsh Mentor and Scab-Clan Berserker. Since your game plan is put Creatures into play and kill the table with turning sideways, Impact Tremors would be great. Ajani Unyielding looks like it would be good for this deck too, another draw I would suggest is Skullclamp in any Creature-based shell. Plus Harsh Mercy for a Wrath that mostly leaves you untouched.

I think you also have enough Creatures to use some of my favourite tech: Birthing Pod, Zendikar Resurgent, Lurking Predators and Assemble the Legion (Though they're Soldiers, not humans). If you're willing to forgo flavour, there's also Oketra's Monument to get more dudes.

Helsingborsch on Centaur Warrior Green/Red

3 years ago

The deck is funny and works :D Personnally I would take Swordwise Centaur instead of Boreal Centaur and replace snowlands by normal lands and Highland Weald by Rootbound Crag. It would make it more budget and maybe even better.

Load more

No data for this card yet.