|Commander / EDH||Legal|
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Boreal Shelf enters the battlefield tapped.
Tap: Add (White) or (Blue) to your mana pool.
Boreal Shelf Discussion
2 weeks ago
In Modern Horizons, given the all of the cards are spoiled now, I think Snow is a real deck.
Based Green, while splashing white and blue, this list has a lot going for it.
The Manabase isn't bad. Between Prismatic Vista and like 7 fetches (3 misty, 2 Windswept, 2 Flooded), along with 2 plains and 2 islands, 4 forests, and a Scrying Sheets , that manabase works well, because this list has a lot of ramp. Mouth of Ronom , Frostwalk Bastion , Boreal Shelf , Artic Flats, as well as some other lands are considerations, but I am not a huge fan.
Ice-Fang Coatl and Ohran Viper are card draw/removal, but On Thin Ice and Gelid Shackles are strong answers too. Glacial Revelation is the strongest card in the deck, while Ambominable Treefolk is our massive beater.
Diamond Faerie is a secondary option as a finisher, my rough list runs 2 mainboard. It can close out games.
Icehide Golem is another quick beatstick.
Simple list, ramp, draw, removal, and beaters, but all of them are well above the normal rate.
SCORE: 1 | 0 VIEWS | IN 1 FOLDER
Additionally, I think a mono-green list and simic list may have legs too.
1 month ago
Alright, so- here's some tips for building now that you have a fitting commander. Definitely focus on repeatable life-gain more than sorceries or instants. Riot Control though is an good card against aggressive, creature-based decks going for the kill.
Blue/White lifegain is a little harder to build, as Blue rarely has life-based synergy. But its doable, especially due to white. The Soul Sisters ( Soul Warden , Soul's Attendant , and Suture Priest gain you life as you get more creatures. This synergies well with any tokens you make.
Dual lands are great for getting the right colors out. You don't necessarily need the expensive ones to build a fun deck. Meandering River , Azorius Chancery , Tranquil Cove , Irrigated Farmland , Boreal Shelf , and Coastal Tower are all cheap dual lands. Cheap means entering tapped though, just to warn you. But it can be better than basic lands at times due to either color of mana as needed. And oh, speaking of mana- Azorius Signet , Azorius Locket , Azorius Keyrune , and Azorius Cluestone are great artifacts for ramping up to bigger spells. White and Blue lack a lot of ramp, so its something to think about.
3 months ago
If you're running Guile in a stax deck, you should be running Dovescape .
With Grand Arbiter+Pili-Pala combo, you should probably run some X draw spells. Blue Sun's Zenith , Sphinx's Revelation , and Pull from Tomorrow are your friends. If you want to make that a central part of your game plan, Isochron Scepter + Dramatic Reversal is an easy one to run, and Muddle the Mixture is a good budget tutor for both pieces that has utility, as well as being able to get Pili-Pala and Pull From Tomorrow. You can then win on that turn with Approach of the Second Sun.
If you're going to run a bunch of Armageddon effects, I would also run Faith's Reward .
7 months ago
I really like your deck and admire your desire to make inexpensive edh decks. That being said I do believe there are some ways you could improve this deck without breaking the budget.
While you do have plenty of board wipe effects I notice that you only have a few single target removal spells. Board wipes are great but the problem is the fact that they are sorcery speed. The ability to react on your opponents turn is invaluable so I would highly recommend adding one or two more instant speed removal spells. Some notable ones would be
I also think there are some counterspell's you would be better off for running that are pretty cheap.
- Sinister Sabotage is basically a Cancel with upside and still pretty cheap.
- Rewind is almost free in the late game.
- Foil is a budget Force of Will that would fit great in your deck given your high island count.
- Arcane Denial is just a solid counter spell in EDH since it replaces itself and the advantage it gives your opponent is mitigated by the multiplayer format.
- I would also recommend running Forbid since you seem to draw so many cards but this one is a little more pricey.
The only other general improvement I would recommend would be try to add some dual lands. Even if they come into play tapped, dual lands do wonders to help a deck perform at its best. Some really budget ones I'd recommend are.
- Irrigated Farmland
- Azorius Chancery
- Boreal Shelf
- Coastal Tower
- Meandering River
- Prahv, Spires of Order
- Sejiri Refuge
- Tranquil Cove
I really do like your deck and what you have made so far, but I would like you to at least consider these options to further improve your deck.
1 year ago
Necesita major lands. Por ejemplo:
Hallowed Fountain es un Bueno land.
1 year ago
It solves a problem that's been happening for years. New players get a bunch of cards,just kind of pile them together to make a Standard deck, go to FNM, then find out their mana base isn't legal after they've carefully looked through and made sure to use Standard-only creatures/planeswalkers/whatever.
To newer players, Coastal Tower, Azorius Guildgate, Boreal Shelf, Sejiri Refuge, Tranquil Cove, and Temple of Enlightenment are all identical. Imagine the shock they had when they found out they couldn't use Azorius Chancery but Glacial Fortress and Hallowed Fountain were legal. "Why can't I use my dual land that's worse? It's just a land!"
Meandering River's cycle of being reprinted fixes this issue. It allows a budget dual land that's affordable to new players, but is also always Standard legal.
As far as I know, WotC hasn't ruled out printing other uncommon dual lands, only that they will always print Meandering River's cycle in any Standard set.
2 years ago
2 years ago
I'm at work so if it seems a post here is half-baked it's because my boss walked in and I didn't want to lose what I've written.
First off: one of the most expensive, subtle, and borderline-mandatory things to upgrade any deck is the mana base/lands. Getting reliable mana fixing on a budget is nearly impossible. It sucks, I know, but at least it's an obvious path to cut then upgrade. With a tri-color deck it's even harder, but that's the price for a more versatile deck.
Here's a primer I folder'd: Pauper Mana Fixing
I would say the Mirage fetches are a good choice (Flood Plain I guess is the only one that fits Jeskai). Terramorphic Expanse and Evolving Wilds are mandatory. They get a lot of hate, and tap-lands clearly are inferior and will slow you down, but the vivid series (Vivid Crag, Vivid Creek, and Vivid Grove) are good on a budget. Mystic Monastery is already on your list--good. Transguild Promenade and Rupture Spire work well for your needs, I believe.
Replacing the dual lands with cheaper tap-dual-lands will save you a pretty penny:
Stone Quarry, Meandering River, Highland Lake, Swiftwater Cliffs, Tranquil Cove, Wind-Scarred Crag, Boros Garrison, Izzet Boilerworks, Azorius Chancery, Azorius Guildgate, Boros Guildgate, Izzet Guildgate, Boreal Shelf should do you well. Slow mana-base, I know, but without breaking the bank there's not much else to do to fix your mana. Some of the better fetches and dual-lands are only $2 so note those for your future upgrades.
Mana rocks are a good way to fix mana too. The Signets are much better than the Clue Stones or Relics. Darksteel Ingot and Jeskai Banner are good choices and are budget too. Perhaps a Palladium Myr, Alloy Myr, Burnished Hart, Manalith, Fellwar Stone, Wayfarer's Bauble, Expedition Map, and Prismatic Lens?
Considering Storm is a goal here, perhaps a slow mana base isn't the end of the world since you won't be able to Storm until later in the game anyway. I don't know though; I have no experience with Storm and little with sorcery/instant-heavy decks--one of the reasons I want to make my Mizzix deck! Slow mana is still considered quite devastating though.
Boreal Shelf occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%