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Skycloud Expanse Discussion
2 months ago
Mana Fixing - Hard to go wrong with Chromatic Lantern! Since your commander costs 4, Coldsteel Heart or Fellwar Stone might not be bad ideas to go along with your signets so that you can ramp it out on turn 3. As far as lands go, I think they're gonna be your best bet for filtering since you have so many options available to you! Aside from the obvious dual lands and fetch lands; there are the rest of the filter lands cycle with Mystic Gate and Sunken Ruins; there's the old Odyssey filters Skycloud Expanse and Darkwater Catacombs; River of Tears and Nimbus Maze are criminally underplayed but fantastic cards; there are the new battlebond lands Morphic Pool and Sea of Clouds; and lastly there are the lands that tap for any color like Mana Confluence, City of Brass, Forbidden Orchard.
As far as staying alive goes, I notice you already have Solemnity in your maybeboard to combo with Glacial Chasm and Delaying Shield but another card that works well with Delaying Shield is Soul Echo. As long as Soul Echo has one counter on it, you're pretty much immune from damage. Also it's another card that lets you drop below 0 life. Obviously not a great combo with Solemnity but I think running one of the two wouldn't be a bad idea!
On the other side of that coin, if you happen to have Repay in Kind in hand and need to be at 0 life, Wall of Blood or Hex Parasite can help with that. Hex Parasite can only drain in increments of 2 but is a bit more versatile of a card whereas Wall of Blood can drain one life at a time, but is pretty much there only for that.
Hope some of this helped at all!
8 months ago
If you want, I can trim your deck for free. You'll be the talk of the town with your shiny foiled cards!
Moving on to deck advice, to start, what are you trying to do with your deck? It seems to be a bit all over the place. You have domination spells, cards that add counters, and cards that tap down your opponents. I can try to provide more useful advice once I know what your goal is.
If you are going to increase your budget, the best thing you can do is fix your mana base. Lands that entered tapped, particularly the bounce lands like Azorius Chancery, are slow and inefficient. Check lands, like Hinterland Harbor are a strong budget choice--you are running a decent number of basics, so they will usually enter untapped. The Odyssey filter lands, such as Skycloud Expanse are also passable, and tend to be relatively inexpensive. I am also a big fan of of the rainbow lands. City of Brass, Exotic Orchard, Mana Confluence, Meteor Crater, and Reflecting Pool are all very useful.
9 months ago
Here are my mana fixers, because if you will be running a lot of equipment, you will need a lot of mana. Academy Ruins Ancient Tomb Azorius Cluestone Buried Ruin Calciform Pools Crystal Vein Deserted Temple Dreamstone Hedron Hedron Archive Inventors' Fair Kjeldoran Outpost Kozilek's Channeler Mage-Ring Network Mind Stone Myriad Landscape Nimbus Maze Opal Palace Palladium Myr Prahv, Spires of Order Renowned Weaponsmith Rogue's Passage Shrine of the Forsaken Gods Sky Diamond Skycloud Expanse Sol Ring Stalking Stones Talisman of Progress Temple of Enlightenment Temple of the False God Thran Dynamo Urza's Mine Urza's Power Plant Urza's Tower Worn Powerstone
1 year ago
Would rather just remove the creature than Armament of Nyx
There are better lands than guildgates that are still cheap (like life lands)
Leonin Sun Standard is ok, but I'm not a huge fan.
Removal: Bant Charm Treva's CharmArmy of Allah is meh. Misthollow Griffin is too costly. Hovermyr won't block too much with 2 toughness, so vigilance isn't too great, making 2 mana cost, too much. Aven Sunstriker cost too much for its power.
In memory of DnD Characters: Ragnar
1 year ago
Jeffjames, since each one of them can find Hallowed Fountain, Irrigated Farmland, and Prairie Stream, they each work as dual lands. Even after all those are gone, they can still get basics, but you might be wondering why the lifeloss could be worth it. Each of them can be used to have or on turn one (with Hallowed Fountain). Mystic Gate, Skycloud Expanse, and Nimbus Maze, the three lands you suggested as replacements, all lack that important ability. That is the main reason, but there are other reasons, such as being able to shuffle cards that I don't want on top of my library after activating Sensei's Divining Top or making Weathered Wayfarer see one less land.
I hope this clarifies why I wholeheartedly believe that fetchlands are the second best type of colorfixing land, especially in a deck like this one.
1 year ago
A couple of budget lands I would recommend adding to your deck are Terramorphic Expanse,Temple of Enlightenment, Azorius Chancery, Temple of the False God, Adarkar Wastes, Skycloud Expanse, and Rogue's Passage
1 year ago
Dredge4life, I'm going to give a breakdown of what I would do with this deck if I wanted to add an additional $200-$220 like what you're doing at Breya, Combo Carapace. Hopefully this gives you some ideas.
The key areas of interest for improvement here are the ability to tutor for combo pieces, the manabase and the creature base. Making all these areas better will dramatically help this deck. Additional costs broken down like this:
- $60-$70 to improve the manabase.
- $140+ to improve combo with tutors as well as adding other strong combo pieces and additional card upgrades, especially to the creature base.
Making the manabase better would be my first step; using an entire land base that doesn't come into play tapped except 1-3x Tri lands with an emphasis on lands that make blue because blue is the dominate color, the rest of the colors can be splashed.
- Tri lands: Arcane Sanctum, Crumbling Necropolis, Mystic Monastery
- Shock lands: Blood Crypt, Godless Shrine, Hallowed Fountain, Steam Vents, Watery Grave
- Pain lands: Caves of Koilos, Shivan Reef, Underground River, Sulfurous Springs, Battlefield Forge
- Check lands: Glacial Fortress, Sulfur Falls, Drowned Catacomb
- Odyssey Filter lands: Skycloud Expanse
- All five Arifact lands including Darksteel Citadel
- Lands that can make any color of mana Mana Confluence, City of Brass, Reflecting Pool, Command Tower
- Inventors' Fair
- 4-5 Island and 1-2x of each other basic land colors.
This is the $103 manabase I would use:
- 1x Ancient Den
- 1x Arcane Sanctum
- 1x Battlefield Forge
- 1x Blood Crypt
- 1x Caves of Koilos
- 1x City of Brass
- 1x Command Tower
- 1x Crumbling Necropolis
- 1x Darksteel Citadel
- 1x Drowned Catacomb
- 1x Glacial Fortress
- 1x Godless Shrine
- 1x Great Furnace
- 1x Hallowed Fountain
- 1x Inventors' Fair
- 5x Island
- 1x Mana Confluence
- 1x Mountain
- 1x Mystic Monastery
- 1x Plains
- 1x Reflecting Pool
- 1x Seat of the Synod
- 1x Shivan Reef
- 1x Skycloud Expanse
- 1x Steam Vents
- 1x Sulfur Falls
- 1x Sulfurous Springs
- 1x Swamp
- 1x Underground River
- 1x Vault of Whispers
- 1x Watery Grave
Both our decks are trying to win with combo, but the biggest problem I'm having with combo is having enough unconditional tutors to find the combo pieces. Additional tutors I would add are: Demonic Tutor, Enlightened Tutor and Reshape. This gives a better tutor base of:
All these changes/upgrades/additions would make this deck cost ~$320.
1 year ago
Changes made today are added the Thopter Foundry and Sword of the Meek combo, Omut thanks for the suggestion. Sphinx of the Steel Wind was cut and replaced with Steel Hellkite because Hellkite has better synergy with Grand Architect and is cheaper. Made some lands changes as well adding Darksteel Citadel, Azorius Chancery and Arcane Sanctum.
I like that Citadel is an artifact land, I can find it with both Glint-Nest Crane and Trinket Mage if I need a land. It also has better utility with many cards in this deck including Breya, Kuldotha Forgemaster and Thopter Spy Network because it's an artifact.
I didn't think I could fit the Sword/Foundry combo into this deck without cutting Eldrazi Displacer and Time Sieve which I didn't really want to do, but I made it work. All changes today added a whopping $2 to the deck.