Skycloud Expanse


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey (ODY) Rare

Combos Browse all

Skycloud Expanse


, : Add to your mana pool.

Price & Acquistion Set Price Alerts



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Skycloud Expanse Discussion

cdkime on Roonscape

5 months ago

If you want, I can trim your deck for free. You'll be the talk of the town with your shiny foiled cards!

Moving on to deck advice, to start, what are you trying to do with your deck? It seems to be a bit all over the place. You have domination spells, cards that add counters, and cards that tap down your opponents. I can try to provide more useful advice once I know what your goal is.

If you are going to increase your budget, the best thing you can do is fix your mana base. Lands that entered tapped, particularly the bounce lands like Azorius Chancery, are slow and inefficient. Check lands, like Hinterland Harbor are a strong budget choice--you are running a decent number of basics, so they will usually enter untapped. The Odyssey filter lands, such as Skycloud Expanse are also passable, and tend to be relatively inexpensive. I am also a big fan of of the rainbow lands. City of Brass, Exotic Orchard, Mana Confluence, Meteor Crater, and Reflecting Pool are all very useful.

DaHolyTyler on Derevi Blitz

10 months ago

Would rather just remove the creature than Armament of Nyx

Terramorphic Expanse and Evolving Wilds are good for landfall but not here

There are better lands than guildgates that are still cheap (like life lands)

Suggested lands Azorius Chancery, Glacial Fortress, Simic Growth Chamber, Hinterland Harbor, Prairie Stream, Canopy Vista, Port Town, Fortified Village, Sungrass Prairie, Skycloud Expanse

Utility Lands: Gavony Township, Moorland Haunt, Faerie Conclave, Bant PanoramaDuelist's Heritage > Fireshrieker

Creature Buff: Wilt-Leaf Liege, Always Watching , Gaea's Anthem

Leonin Sun Standard is ok, but I'm not a huge fan.

Mask of Memory > Rogue's Gloves

Removal: Bant Charm Treva's CharmArmy of Allah is meh. Misthollow Griffin is too costly. Hovermyr won't block too much with 2 toughness, so vigilance isn't too great, making 2 mana cost, too much. Aven Sunstriker cost too much for its power.

Other: Finest Hour, Angus Mackenzie, Flurry of Wings Sunscape Familiar, Grand Arbiter Augustin IV, Deepfathom Skulker, Gravitational Shift, Windreader Sphinx, Archon of Redemption, Skyblinder Staff

In memory of DnD Characters: Ragnar

MagicalHacker on Shouldn't This be BANNED?! (Medomai Primer)

1 year ago

Jeffjames, since each one of them can find Hallowed Fountain, Irrigated Farmland, and Prairie Stream, they each work as dual lands. Even after all those are gone, they can still get basics, but you might be wondering why the lifeloss could be worth it. Each of them can be used to have or on turn one (with Hallowed Fountain). Mystic Gate, Skycloud Expanse, and Nimbus Maze, the three lands you suggested as replacements, all lack that important ability. That is the main reason, but there are other reasons, such as being able to shuffle cards that I don't want on top of my library after activating Sensei's Divining Top or making Weathered Wayfarer see one less land.

I hope this clarifies why I wholeheartedly believe that fetchlands are the second best type of colorfixing land, especially in a deck like this one.

multimedia on Goddess of Etherium (Budget)

1 year ago

Dredge4life, I'm going to give a breakdown of what I would do with this deck if I wanted to add an additional $200-$220 like what you're doing at Breya, Combo Carapace. Hopefully this gives you some ideas.

The key areas of interest for improvement here are the ability to tutor for combo pieces, the manabase and the creature base. Making all these areas better will dramatically help this deck. Additional costs broken down like this:

  1. $60-$70 to improve the manabase.
  2. $140+ to improve combo with tutors as well as adding other strong combo pieces and additional card upgrades, especially to the creature base.

Making the manabase better would be my first step; using an entire land base that doesn't come into play tapped except 1-3x Tri lands with an emphasis on lands that make blue because blue is the dominate color, the rest of the colors can be splashed.

This is the $103 manabase I would use:

Both our decks are trying to win with combo, but the biggest problem I'm having with combo is having enough unconditional tutors to find the combo pieces. Additional tutors I would add are: Demonic Tutor, Enlightened Tutor and Reshape. This gives a better tutor base of:

  1. Demonic Tutor
  2. Enlightened Tutor
  3. Fabricate
  4. Reshape
  5. Muddle the Mixture
  6. Kuldotha Forgemaster
  7. Arcum Dagsson

Improving the creature base by adding: Master Transmuter, Phyrexian Metamorph, Wurmcoil Engine, Solemn Simulacrum and Memnarch.

Additional artifacts I would add are: Darksteel Forge, Sculpting Steel, Mycosynth Lattice, Krark-Clan Ironworks, Scourglass, Azorius Signet and Dimir Signet.

Additional spells: Bitter Ordeal, Vandalblast, Counterspell, Swords to Plowshares, Dig Through Time, Cyclonic Rift, Preordain, Ponder and Brainstorm.

All these changes/upgrades/additions would make this deck cost ~$320.

multimedia on Goddess of Etherium (Budget)

1 year ago

Changes made today are added the Thopter Foundry and Sword of the Meek combo, Omut thanks for the suggestion. Sphinx of the Steel Wind was cut and replaced with Steel Hellkite because Hellkite has better synergy with Grand Architect and is cheaper. Made some lands changes as well adding Darksteel Citadel, Azorius Chancery and Arcane Sanctum.

I like that Citadel is an artifact land, I can find it with both Glint-Nest Crane and Trinket Mage if I need a land. It also has better utility with many cards in this deck including Breya, Kuldotha Forgemaster and Thopter Spy Network because it's an artifact.

To make room for the combo I cut Sea Gate Oracle and Jwar Isle Refuge. To keep this deck at it's budget I cut Krark-Clan Ironworks, Skycloud Expanse and Reliquary Tower.

I didn't think I could fit the Sword/Foundry combo into this deck without cutting Eldrazi Displacer and Time Sieve which I didn't really want to do, but I made it work. All changes today added a whopping $2 to the deck.

Staizer on Jenara Bant rEvolver

1 year ago

Suggestion from Reddit I am posting here for future convenience

Okay so you definitely need more lands. In total you probably want to run somewhere between 32 and 36. I think I have 36 but I'm playing a much more control oriented deck. Some lands I like which I notice you are not running: Seaside Citadel Glacial Fortress, Sunpetal Grove, Hinterland Harbor Calciform Pools, Saltcrusted Steppe Skycloud Expanse, Sungrass Prairie, Command Tower I don't know if you feel like you want to spend a lot more money, but if you do you could always go for shocks and fetches which are very strong land types but quite expensive.

I would also definitely suggest a Sol Ring.

As for cuts, I would probably consider: Altered Ego, Champion of Lambholt, Crowned Ceratok, Ivy Lane Denizen, Medomai the Ageless, Sun Titan, Amulet of Vigor, Skeleton Key, Strionic Resonator, Unbender Tine, Oath of the Ancient Wood, and Primeval Bounty.

I don't know your playgroup, and I might have missed reasons why these cards work for you so those are just considerations, but that's what I would look at if the deck were mine.

Good luck! Let me know if you have any questions

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