Skycloud Expanse

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey (ODY) Rare

Combos Browse all

Skycloud Expanse

Land

, : Add to your mana pool.

Set Price Alerts

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Skycloud Expanse Discussion

cdkime on Dual Land Advice

5 days ago

Generally, I would rank the mana lands lands into a couple different tiers (within these tiers there might be some striation--this is just a general overview).

At the top are your original Duals, like Tundra for obvious reasons. They enter untapped, they can be fetched, and they have no downside other than being nonbasic lands.

The second tier are your shock lands, like Hallowed Fountain . These can be fetched and have the option of entering untapped, though there is a slight downside. The downside, however, is mitigated some by the fact it only has to be paid once.

The next tier are the lands that enter untapped but have a downside or other restriction to use. These include your filter lands ( Skycloud Expanse , Mystic Gate ), check lands ( Glacial Fortress ); pain lands ( Adarkar Wastes ); etc.

There are a couple lands that enter untapped that I would not include in this tier, such as mana batteries ( Calciform Pools ) or lands that have restrictions on their being untapped ( Thalakos Lowlands ; Land Cap ; etc.).

Finally we get to lands that enter tapped. If you are on a restrictive budget, you can use these, but you are going to have significant problems with hitting your curve. Ideally, everyone in your meta will have a similar mana base, as otherwise you will be perpetually a turn behind in terms of mana generation.

The tri-lands would fall into this lowest tier. While having three colours is nice, they are still too slow for all but the most casual of tables. There are plenty of decent rainbow options, such as Mana Confluence , that would be a preferable choice.

mmcgeach on Control Zur

1 month ago

Heya VelvetVendetta, I'm not super keen on those lands ( Darkwater Catacombs , Skycloud Expanse ), since they don't produce mana on their own, so it can be awkward if they're your only land, or an early land. Still, they can be good. But, the mana base is pretty tight. There's basics, fetches, duals, 5 color lands, and utility lands. I guess you could slot something in over City of Brass which is probably the worst rainbow land, but I'd probably go for Morphic Pool or Sea of Clouds .

I'll check out the Jhoira deck.

WhichKing on Law is for Opponents

1 month ago

Since you are playing a two-colour deck you do not need a lot of colour-fixing. Other than special ability lands, you do not need lands that give you multiple colours. Back to Basics is an extremely powerful effect that you should capitalize on for your "Law" deck.

You can cut the following cards:

and replace them with a Terramorphic Expanse, Evolving Wilds and basic Islands and Plains.

pokepower116 on The Lich is Back

6 months ago

Mana Fixing - Hard to go wrong with Chromatic Lantern! Since your commander costs 4, Coldsteel Heart or Fellwar Stone might not be bad ideas to go along with your signets so that you can ramp it out on turn 3. As far as lands go, I think they're gonna be your best bet for filtering since you have so many options available to you! Aside from the obvious dual lands and fetch lands; there are the rest of the filter lands cycle with Mystic Gate and Sunken Ruins; there's the old Odyssey filters Skycloud Expanse and Darkwater Catacombs; River of Tears and Nimbus Maze are criminally underplayed but fantastic cards; there are the new battlebond lands Morphic Pool and Sea of Clouds; and lastly there are the lands that tap for any color like Mana Confluence, City of Brass, Forbidden Orchard.

As far as staying alive goes, I notice you already have Solemnity in your maybeboard to combo with Glacial Chasm and Delaying Shield but another card that works well with Delaying Shield is Soul Echo. As long as Soul Echo has one counter on it, you're pretty much immune from damage. Also it's another card that lets you drop below 0 life. Obviously not a great combo with Solemnity but I think running one of the two wouldn't be a bad idea!

On the other side of that coin, if you happen to have Repay in Kind in hand and need to be at 0 life, Wall of Blood or Hex Parasite can help with that. Hex Parasite can only drain in increments of 2 but is a bit more versatile of a card whereas Wall of Blood can drain one life at a time, but is pretty much there only for that.

Hope some of this helped at all!

cdkime on Roonscape

1 year ago

If you want, I can trim your deck for free. You'll be the talk of the town with your shiny foiled cards!

Moving on to deck advice, to start, what are you trying to do with your deck? It seems to be a bit all over the place. You have domination spells, cards that add counters, and cards that tap down your opponents. I can try to provide more useful advice once I know what your goal is.

If you are going to increase your budget, the best thing you can do is fix your mana base. Lands that entered tapped, particularly the bounce lands like Azorius Chancery, are slow and inefficient. Check lands, like Hinterland Harbor are a strong budget choice--you are running a decent number of basics, so they will usually enter untapped. The Odyssey filter lands, such as Skycloud Expanse are also passable, and tend to be relatively inexpensive. I am also a big fan of of the rainbow lands. City of Brass, Exotic Orchard, Mana Confluence, Meteor Crater, and Reflecting Pool are all very useful.

DaHolyTyler on Derevi Blitz

1 year ago

Would rather just remove the creature than Armament of Nyx

Terramorphic Expanse and Evolving Wilds are good for landfall but not here

There are better lands than guildgates that are still cheap (like life lands)

Suggested lands Azorius Chancery, Glacial Fortress, Simic Growth Chamber, Hinterland Harbor, Prairie Stream, Canopy Vista, Port Town, Fortified Village, Sungrass Prairie, Skycloud Expanse

Utility Lands: Gavony Township, Moorland Haunt, Faerie Conclave, Bant PanoramaDuelist's Heritage > Fireshrieker

Creature Buff: Wilt-Leaf Liege, Always Watching , Gaea's Anthem

Leonin Sun Standard is ok, but I'm not a huge fan.

Mask of Memory > Rogue's Gloves

Removal: Bant Charm Treva's CharmArmy of Allah is meh. Misthollow Griffin is too costly. Hovermyr won't block too much with 2 toughness, so vigilance isn't too great, making 2 mana cost, too much. Aven Sunstriker cost too much for its power.

Other: Finest Hour, Angus Mackenzie, Flurry of Wings Sunscape Familiar, Grand Arbiter Augustin IV, Deepfathom Skulker, Gravitational Shift, Windreader Sphinx, Archon of Redemption, Skyblinder Staff

In memory of DnD Characters: Ragnar

MagicalHacker on The Bloodhall Season 13 - Medomai the Ageless

1 year ago

Jeffjames, since each one of them can find Hallowed Fountain, Irrigated Farmland, and Prairie Stream, they each work as dual lands. Even after all those are gone, they can still get basics, but you might be wondering why the lifeloss could be worth it. Each of them can be used to have or on turn one (with Hallowed Fountain). Mystic Gate, Skycloud Expanse, and Nimbus Maze, the three lands you suggested as replacements, all lack that important ability. That is the main reason, but there are other reasons, such as being able to shuffle cards that I don't want on top of my library after activating Sensei's Divining Top or making Weathered Wayfarer see one less land.

I hope this clarifies why I wholeheartedly believe that fetchlands are the second best type of colorfixing land, especially in a deck like this one.

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Skycloud Expanse occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Azorius: 0.15%

Bant: 0.02%

Esper: 0.03%