Needle Spires

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Needle Spires

Land

Needle Spires enters the battlefield tapped.

: Add or to your mana pool.

: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

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Needle Spires Discussion

skittles541 on Red White

2 weeks ago

You might want to add Champion of the Parish. I would also take out Heavy Mattock. Just because it synergises with humans doesn't mean there isn't something better out there. Your manabase could also be edited if you don't care about budget. You could add Clifftop Retreat, Rugged Prairie, Needle Spires, Temple of Triumph, Battlefield Forge, and Sacred Foundry.

You have no card draw, which can't be helped very much as boros, but try adding things like Mind Stone, Hedron Archive, and Commander's Sphere.

I didn't see any boardwipes, which are crucial, so definitely add those. Fated Retribution, Cleansing Nova, and Citywide Bust are a few.

GoblinsBeatElves on Ultrabudget: Blazing Rush

2 weeks ago

Yeah, I mean, that was just the most budget land I could come up with, that’s would allow you to work on curve. There’s also Stone Quarry, Needle Spires, Boros Garrison, and Wind-Scarred Crag as far as budget lands go, and you could consider Clifftop Retreat if budget becomes less of an issue.

Creature-wise, maybe Bomat Courier, Sky Terror, or Honored Crop-Captain could be worth considering. Just throwing suggestions out there.

Scion_of_Darkness on

1 month ago

+1 for Gargoyle Tribal!

Just a thought,

Shrieking Grotesque. Since Darklit Gargoyle has a activated ability that you may use, you could benefit from a little hand disruption, too. If you dipped into Black, that gives you access to Duress, Inquisition of Kozilek and Blackmail as well as Utter End and Terminate. Thoughtseize if your budget allows.

Since you have players revealing their hands, Voidstone Gargoyle to keep certain cards from being used, and maybe Sanctum Gargoyle for all the Artifacts in your deck.

For , I would replace the Warden of the Wall with Darksteel Ingot, and Needle Spires with Shambling Vent. All of the Darksteel in your deck, maybe a Darksteel Gargoyle and some board wipe effects.

PTsmitty on Mardu and friends

1 month ago

In all honesty, token beat down is how your current build is progressing. You need creatures/tokens in your deck to win a game, and you currently are not playing any creature spells. The only decks that do not play creatures/tokens as the win condition are combo decks such as storm, scapeshift, control etc. Your only non-token win condition is Nahiri + Emrakul, and that is a very slow plan and vulnerable to Dreadbore, burns spells to keep Nahiri from her ultimate, creature heavy decks, discard spells, and control decks. No Nahiri equals no emrakul casting, or very slow casting if everything is shuffled back into your deck and you hope to draw everything again. For a break down if your planeswalkers:

Ajani Vengeant seems to be more of a semi-control with the +1 ability, and using the -2 ability over and over again will be very slow and allows for your opponent to find an answer. The -2 ability does not hit all creatures in the format so it will not be very consistent with controlling the field. It is a good walker to get extra damage across, but not something I would not recommend using as a primary win condition.

Elspeth, Knight-Errant fits the token theme well and provides protection for your walkers. So no issues with this card.

Gideon of the Trials can be used for beat down when activated as a creature, but it is vulnerable to Path to Exile. Also, you lose the ability to attack with it as a creature if you have to use the +1 ability to protect yourself and your walkers. Thus, you would lose a win condition. Also, this would cause board stalls and allow for your opponent to draw into answers. I do think it is a good card to have in this deck though, but it just needs some additional support.

Liliana of the Veil is just a great card in general. I see no concerns with playing this card.

Nahiri, the Harbinger is a good card for filtering and the -2 ability will be relevant. I already addressed the concerns with the Emrakul plan.

Sarkhan, Fireblood is a good card filtering mechanic and is something early on that your opponent does have to answer. The -7 ability could be helpful, but it is a token which goes against your deck concerns.

So outside of your Nahiri + Emrakul plan, your win conditions are tokens generated by Elspeth, Sarkhan, and Lingering Souls, creature beats from Gideon, and pinging your opponent with Ajani. Even with the Oaths in there you are hinting around at a token themed deck because you get 1/1s from Gideon and 2/2s from Liliana.

Please do not get me wrong by all of this because I think you are on a right path with your build, but I just want to explain why adding more token generation would be important to your plan. You basically need a quicker clock so your opponents do not have enough time to find their answers. I suggested the other walkers in place of the Oaths because I felt like they fit your superfriends theme as well as providing more consistent token generation.

Elspeth, Sun's Champion is a good card in regards to token generation and clearing the board with the negative ability, but I do have to agree with the posts on your thread that getting up to 6-mana to play it may be tough. You can give it a try and see how it works because the worst case senario would be to just replace it with something else.

For Chandra, Torch of Defiance, I was not thinking that you should take Sarkhan out for it, but replace it for one of the Oaths since all of the abilities are relevant.

You could try your extra Inquistion and Thoughtseize plan, but that may be too much discard and without a reliable discard oulet on your end it would be a bad draw late game. I know you have Lilly, Sarkhan, and Looting in your deck, but that is just 7 cards out of 60 that allow you to discard. So your odds of having them out along with one of them in your hand for discard is small.

If you really want to get away from the token theme, you could try using man-lands as another win codition. These would be Shambling Vent, Lavaclaw Reaches, and Needle Spires. I am not sure if I would recommend that though because it has the potential to really slow downy our game early on since they have to come in tapped.

There are just a few ideas I had for you and in now am I trying to bully you into the token them. Just some things I was noticing with your current build and would like to help you make your deck more consistent.

May I ask why you are against the tokens theme?

multimedia on Boros - Aurelia, the Warleader

2 months ago

Hey, well constructed budget Commander deck. I'm confused though the main deck here is low budget, but the maybeboard is not? In fact the small amount of cards in the maybeboard are worth more than the entire main deck? If you want to play voltron consider a lot more equipments and cards that give bonuses to equipment? Voltron is a good secondary strategy with the main strategy of having many attack phases with Aurelia.

Consider these budget cards for more voltron (in no order):

An alternative for the very expensive price Swords (Sword of Feast of Famine, Sword of Fire and Ice, etc) are the three less expensive price Kaldra equipments. Obviously these are not as good as the Swords, but they're still powerful equipments and can get all three for less than half the price of one Sword. When you get all three into play they can combine to make a 4/4 creature and attach all three Kaldra equipments to it.

For the manabase consider:

Good luck with your deck.


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