Needle Spires


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Oath of the Gatewatch Rare

Combos Browse all

Needle Spires


Needle Spires enters the battlefield tapped.

: Add or to your mana pool.

: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

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Cardhoarder (MTGO) 40%

2.33 TIX $2.74 Foil


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Needle Spires Discussion

Noctem on Mono-Red Aggro In Amonkhet

1 day ago

You have 14 discard outlets not counting Prophetic Ravings. I think you could take that out. If you're using it for the haste, best to have another red cartouche instead since stopping something from blocking is more relevant than another discard outlet that requires a creature + not getting attack at the same time as being a discard outlet or other benefit.

I would rather have Invigorated Rampage in the main if you want that kind of buff card instead of Abandon Reason. I see that you say it's great protection but frankly your deck isn't about protecting your creatures, it's about rushing down the opponent and getting damage through at all times. The only creatures in standard that have first strike will be stuff that you're going to burn out of play before attacking anyway. Thalia, Heretic Cathar for example. Being able to give a creature a big damage buff and trample over a chump blocker is more useful imo to your overall strategy.

It also enables my next point which is that with all of the targeted removal in this meta, including exile effects like Cast Out which will absolutely be everywhere, Fling should be part of your main deck so that you can have a response when they try to remove your buffed creature / Hazoret or whatever. Not a lot of them, like 1-2 so that you have that final damage reach out of nowhere. being able to flood the board early, then buff an unblocked attacker with +4 damage, deal combat damage and then fling it main 2 for 6-8 damage could be an easy turn 4 win.

I also think that Glorybringer should be in the main or at the very least the sideboard. I saw you had him in but took him out. I think you should reconsider.

I think you should run 20 lands at the bare minimum instead of 19. You're a discard deck for one, for 2 even mono white humans who have a curve that stops at 3-4 CMC run at least 20 lands and finally if you're going to run lands in the sideboard, make it a splash color / man land / both. For example mono white humans usually runs 4 Inspiring Vantage in the main and then 4 Needle Spires in the side for red splash. You could do the same for a color that would benefit your strat. But don't run 3 basics in the side, it just seems like such a waste imo.

Argeaux on Amonkhet Spoilers and Speculation.

2 weeks ago

Also, turn Needle Spires into a Creature the Turn it hits the field and you get another hit from Throne of the God-Pharaoh

Kjeldor64 on Gisela, Blade of Goldnight

3 weeks ago

Archetype of Aggression Archetype of Courage - Not super useful when you've got mostly big fliers

Fiendslayer Paladin Mirran Crusader - You want low cost creatures to be utility. these are aggreive and wont do much

Ghitu Encampment Needle Spires - Enter tapped and will probably never be useful as man lands

Transguild Promenade - no

Star Compass - meh, consider Mind Stone Commander's Sphere

Spear of Heliod - Anthem not great unless you're going wide, and the ability isn't that great imo

Brave the Sands - If you really want vigillance, consider Heliod, God of the Sun

Spectra Ward Expensive CMC and don't think you need this

General thoughts - add more ramp or lower the average CMC. you won't be able to cast most of the cards if you dont have enough mana; a lot of them are expensive. Add low costed card that provide utility to go along with your big beaters.

Ellogeyen on Tazri's Toolbox

1 month ago

@BioProfDudeI have thought about Sylvan Advocate, but I'm not sure what he would add. I don't play any land creatures yet, and I don't think giving them +2/+2 would validate playing them (except for Needle Spires). It could be combined with Noyan Dar, Roil Shaper (which is an ally), I'm just afraid that it deviades to much from the main deck though. Thanks for the input though!

@mazrimtaimParadox Engine is awesome with Harabaz Druid and Sea Gate Loremaster. I'm not sure if that's enough to warrant it's inclusion, but I do want to test it. Thanks!

BlackjackHD on Copter Mardu Midrange

1 month ago

I've been playing Mardu in modern since before it was a thing which it apparently is now. My deck takes on a substantially different strategy than yours, but we Mardu guys need to stick together, and with that in mind I have some suggestions.

First up, lands. 6 man lands is excessive. You're going to have lands enter tapped far too often. I recommend dropping Needle Spires and one or two Shambling Vent for some more fetch lands. Modern Masters 17 just reprinted Arid Mesa and Marsh Flats, so their prices aren't as ridiculous as when I had to get them.

Like my deck, you use your life total as a resource to generate advantage through Bob and Thoughtseize and recuperate with lifegain, so I vibe with that. Sorin, Solemn Visitor seems like a great fit for your strategy, so I'd consider bumping him up to 2. Liliana of the Veil continues to be the ultimate control planeswalker in Modern and should definitely be a 4-of.

Veteran Motorist seems really lackluster. Pumping your looter scooters is great, but he's completely useless otherwise. The best part about Copter is its undercosted crew ability, and Motorist is overqualified. The earlier mention of Bitterblossom may be worth considering.

Fatal Push needs to be in your deck in some capacity. I've been running 2 main 1 sideboard. You could drop a Path to Exile for one. The card is way too good to not use.

Lastly, the sideboard. Ajani Vengeant was my first "core" planeswalker in my deck and I became wholesomely dissatisfied with him. I can't imagine a matchup in which you board him in. Sorin gains you more life and Lily controls better. Crumble to Dust is good, but slow. Consider Fulminator Mage, as he can also crew copters. Hide/Seek is weird, just use Wear / Tear. Liliana, the Last Hope seems okay, but not great. I think Soulfire Grand Master is a mainboard card or not at all present. Tormod's Crypt should be either Leyline of the Void, Rest in Peace or Nihil Spellbomb. RiP is risky with Lingering Souls, but it gets the job done, and against decks like Dredge, the disruption is strong enough to slow your own development down and still win handily. I also absolutely recommend two copies of Slaughter Games to help deal with combo decks. Dreadbore and Falkenrath Aristocrat can probably go.

jawz on Indominable Combustion

1 month ago

I like a good Creativity list. It's interesting to see what kinds of creature packages different people like. I saw one that went for four Lightning Runners for the infinite combo out of nowhere. I tend to go for creature keyword abuse with Odric, Lunarch Marshal and one offs of things like Angel of Invention, Reality Smasher and Ulamog, the Ceaseless Hunger (with of course the Needle Spires). I like your Thalia's Lancers and Gisela, the Broken Blade and Bruna, the Fading Light package too.

I think the Shock isn't really that creative. They're great in a conventional way of course. But I've tried out some weird things like Warping Wail and Spark of Creativity and I feel like they work (mostly) and are much more stylish. Although with Wail, you might be forced to replace a few Inspiring Vantage with something like Crumbling Vestige to deal with the mana demands.

umlweatherman on Hybrids

1 month ago

Looks fun to play.. I would replace the Mystic Monastery and Nomad Outpost with something like Needle Spires

Censuring on Thinking About Getting into Modern

1 month ago

Shambling Vent and Needle Spires would be the two man lands for the mardu deck

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