|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Rare|
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Needle Spires enters the battlefield tapped.
: Add or to your mana pool.
: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
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Needle Spires Discussion
1 week ago
Well this is interesting!
Consider running more value lands for your Ulvenwald Hydra, like Geier Reach Sanitarium, Strip Mine, Arcane Lighthouse, Kor Haven, Treetop Village, Forbidding Watchtower, Raging Ravine, Stirring Wildwood, Needle Spires, Haunted Fengraf, Kessig Wolf Run, Kher Keep, Vitu-Ghazi, the City-Tree, Kjeldoran Outpost, Mishra's Factory, some snow basics and Mouth of Ronom, Nantuko Monastery, Slayers' Stronghold, Sunhome, Fortress of the Legion, and Throne of the High City...yes I did look at all the options. The manlands and token makers are probably the best.
3 weeks ago
Your deck seems pretty classic Boros, and should do just fine, in a non-competitive environment, which I'm assuming you are playing this in. I also assume you mostly play with cards you had laying around anyway. I do have some suggestions for you though.
First off, the double strikers you chose do function, the thing is there are strict upgrades availible. You could replace Fencing Ace, Hearthfire Hobgoblin and Iroas's Champion with a number of cards, listed below in order of relavance:
Adorned Pouncer - strict upgrade, having the option to eternalize is sweet, especially since removal will hurt less. It's kinda pricy, but it's in standard, so you might have some friends to trade it with.
Fabled Hero - honestly pretty perfect for the deck. Gets bigger right when you are going for the kill, perfect. It's even counters, so they stick around. If you pump him once, he is a massive threat.
Arashin Foremost - If you ever have to cast Skinbrand Goblin to have a play on turn 2, this will be a nice followup, granting you two attackers. If they only block one, you can pump the other instead.
Kruin Outlaw Flip - Since you have so many instants to protect yourself, you could flip it into Terror of Kruin Pass, an absolute beast. 3/3, double strike, hard to block... What more could you ask for? the only downside is the double red in the mana cost. Might be worth it though.
Honorable non-creature mentions:
Needle Spires - dual lands are great, and these beauties just rotated out of standard. You will not be disappointed with them
Onward / Victory - Pretty neat combat trick, good mana dump and surprise. The flexibility makes it a valid option as a 1- or 2-off
A full list of cheap ways to get double strike can be found here:http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&cmc=+%3C&text=+[double]+[strike]
I want to comment on Holy Mantle. When it works out, I'm sure it's not bad. The thing is though, it's a huge investment to stack a 4 mana enchantment on a 3 mana dude. The thing that will happen is: You play your 3 mana 2/2 double striker, and enchant it. Next turn, you plan on buffing it with bloodrush - ideally twice or so. Now your opponent plays Murder. You invested a total of 8-10 mana, 4 cards and likely 3 entire turns investing in a dude he spent a single 3 mana card removing. Harsh. You have to avoid that somehow.
Don't be scared of trading, because trading with double strike creatures should always favor you. What you can do is grant the creature deathtouch, menace, flying or trample, in addition to the double strike to make your opponents blocks a bigger investment. Combinations of good keywords make attackers very scary.
What i would do, is add a couple Odric, Lunarch Marshal and creatures with the most relavant keywords. I'm looking at creatures like Sky Terror. Odric also grants himself and other creatures double strike. The result is a quick, scary and mostly unblockable army.
Ride Down is another option, if you don't want to change the deck a whole lot.
3 weeks ago
Some inexpensive creature cards that work wonders in Kaalia decks:
- Bloodgift Demon - Big demon/card draw for days
- Steel Hellkite - Powerful ability
- Rune-Scarred Demon - Big Demon/Tutor
- Harvester of Souls - costs like 50 cents or something, can be great card draw depending on your meta
- Razaketh, the Foulblooded - Kaalia decks are vulnerable to board wipes, so if it happens, sac all your stuff and get replacements!
- Hellkite Tyrant - just a fun card. put in Revel in Riches and no-ones going to want to board wipe, which works perfectly for you
More card draw:
Some budget duals you can pick up:
- Shambling Vent/Needle Spires/Lavaclaw Reaches - Man lands
- Caves of Koilos/Sulfurous Springs/Battlefield Forge - Pain lands
And finally, True Conviction can be a lot of fun.
1 month ago
1 month ago
Land Tax is not modern legal.
Apart from that, you reanimate theme is too thin. You have 2 Defy Death and 2 Faithless Looting. Defy death could be ok... but 5 mana in modern is a lot. It should end the game, on the spot, rather than be "sometimes ok". Without a clear and reliable plan, Faithless Looting is a horrible card. Doesn't look like it, but it costs you a card first time you cast it (and is card neutral on the flashback). Not sure that Herald of War is all that great - it costs 5 mana, but is within Lightning Bolt range, and to gain anything from it, you need to play it before the bigger angels... so that's the part of the game where your opponent hasn't spent their removal yet.
Lands is also a bit off. Never use bouncelands in modern, unless you have plan for it (like amulet-titan decks do). Otherwise, any opponent would hit it with a Ghost Quarter/Tectonic Edge and enjoy watching you drown in expensive cards and no way to cast them. But maybe you could play Knight of the White Orchid and Weathered Wayfarer to try and make something from the apparent setback of bouncing a land (was that what land tax was supposed to do, perhaps...).Needle Spires isn't really a 4-of. 2 is better, I think, since they enter the battlefield tapped, and you really would like to hit 5 mana on curve (nothing like dying on turn 5, one tapped land away from playing big fat angels that could save you - it's just bitter).
2 months ago
Temple over Needle Spires? what do you guys think?
2 months ago
As for non-basics on a budget, you have Command Tower, Path of Ancestry, Unclaimed Territory, Boros Garrison, Temple of Triumph, Battlefield Forge, Needle Spires. Evolving Wilds and Terramorphic Expanse are solid.
Inspiring Vantage and Clifftop Retreat aren't hyper-expensive but for a budget deck you could just run regular tap dual lands (Stone Quarry, Wind-Scarred Crag, etc.) and be competitive enough. Depends on your playgroup.