Needle Spires enters the battlefield tapped.
: Add or to your mana pool.
: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
Price & Acquistion Set Price Alerts
|Have (11)||Swamy , zachi , brokendwarf , HSF117 , , Kiortio , ecurps , clayperce , AlertKnave8075 , hound77 , HardShift37|
|Want (2)||GeminiSpartanX , philktoken8998|
Needle Spires Discussion
2 days ago
So I loved this idea and I tweaked it into a pretty slick aggro deck.
Myself I'm running
Just played it tonight at FMN and I got in the top 4. (we didn't finish because it was getting late and most of the guys were going to Columbus for the tournament on Saturday so we spit)
Don't be discouraged over the low amount of land. You don't need a hole lot to play these low drop guys. I honestly believe this deck has a lot of potential. I played 3 control decks and 1 burn deck and I only had issues with a couple games but it was my fault and I should of Mulliganed other than that most of my matches were 2-0. Some went to game 3 but managed to pull ahead. Toll collector is a bomb in the later game when control is running out of gas.
3 days ago
I also don't have a jitte, Bastion Protector (swapped in flicker whisp until i decide what other card can fill the slot preferably a token generator like doomed wanderer), and lastly i don't have Needle Spires
4 days ago
I have Harnessed Lightning in the sideboard as well as Ride Down to swap in depending on the situation(s) I'm facing. Immolating Glare is in the mainboard right now just because this deck IS aggro, so it'll be swinging as often as possible which can leave it open to counterattacks. I'm not looking to splash a 3rd color in so Unlicensed Disintegration won't work for me.
Start Your Engines is in here for recovery from a creature wipe and as a win con.
5 days ago
I think you generally have the right idea with this list. Your creature/vehicle/removal ratio seems mostly solid, however, some of your card choices don't make a ton of sense to me.
First and foremost: Immolating Glare? You're the aggro deck - if your opponent is in a situation where they feel comfortable attacking, you're in a bad spot. It's a good card, yes, but your removal should be focused on removing blockers. As such, I would either replace them with Harnessed Lightnings, or splash Red for copies of Unlicensed Disintegration.
Start Your Engines should be replaced as well. Best case scenario, it wins the game on the spot. But often, it will Crew one vehicle and be very low impact. If you ever draw it when you have zero Vehicles in play, you're in a really bad spot.
Furthermore, your creature package could use some work. I would recommend a few more Depalas, Thraben Inspector, Inventor's Apprentice, and maybe even Renegade Wheelsmith. Sram is not all that great, and Gearshift Ace is often low impact.
Nahiris should porbably become Gideons. He fits your gameplan much better - you're trying to beat down, and Nahiri doesn't do that very well at all.
Your Vehicle package also seems supsect. The Skysovereigns main are way too slow - I would move them to the board for matchups where being slow is actually good. You win game one by going low and killing opponents before they can set up. Peacewalker Colossus, in my opinion, is a trap. Yes, it crews Vehicles, but that shouldn't be too hard for you to do, and if you have no other Vehicles, it's pretty clunky. I would cut it for another Harvester or Heart.
Finally, the Lands. No Needle Spires is an odd choice. Yes, it's a tap land, but it also closes out games quickly. It's especially valuable against decks that specialize in removing your threats, since it dodges Sorcery speed removal and wrath effects.
1 week ago
I'll try Needle Spires, usually I don't like tap lands.
I was obviously wrong with Heroic Intervention maindeck, there's more room for the rest
1 week ago
As tremblayk19 said, the Aradara Express is not really at the forefront of vehicles. Heart of Kiran, Aethersphere Harvester, and Fleetwheel Cruiser are all fabulous drops that also curve out perfectly. Your deck seems like it wants to be aggro, but I see no 1-drop creatures. Something like Toolcraft Exemplar may be very good in this deck because of its low mana cost and ability to crew with 3 power when a vehicle is in play. Lastly, Stone Quarry, which only has "come into play tapped", can be replaced by one of my favorite elemental lands: Needle Spires.
1 week ago
Inventor's Apprentice isn't worth it if you only have 4 artifacts and then Inspector clues. Thraben Inspector in general is medium in this deck. Maybe Duskwatch Recruiter Flip instead Apprentice. Also look into Tireless Tracker. Heroic Intervention feels like a sideboard card because it doesn't help you against Yahenni's Expertise which I would be willing to bet you'll see a lot of. I would replace those with Declaration in Stone and maybe a Blossoming Defense or 2. Kari Zev, Skyship Raider probably needs to be a 3 of as you want to be seeing it often as it will have a large target on it's back so expect it to eat a lot of removal especially if you're able to pump it with Thalia's Lieutenant or Always Watching . A 4 of might also be correct. Look into Needle Spires for more dual land action and to help cast Always Watching on curve. Cut Aether Chaser altogether. Hope this helps.
2 weeks ago
Thought about Naya? Seen Kari Zev, Skyship Raider Would be an excellent addition here. Maybe more so cuz Copter's banned and some ongoing value would be great. The mana would be demanding. Thought of it because of Inspiring Vantage and even Needle Spires.
Renegade Rallier SB? I'm seeing control being more difficult now for humans.
Anyways I'd stick with G/W and pop in Gideon or even Nissa and adjust the curve a bit.