|Commander / EDH||Legal|
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|Battle for Zendikar||Uncommon|
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: Add to your mana pool.
, , Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
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Blighted Woodland Discussion
4 days ago
Excellent choice in commander. I love my Trostani deck located here: http://tappedout.net/mtg-decks/trostani-edh-v20/
Trostani is surprisingly quite hard to build correctly reason being it does not remove any elements from your deck. For example Marath, Will of the Wild removes token production so all you need to do is ramp, draw cards and make those tokens better. But even failing that you will still have basic tokens to stall with. With Trostani who is still an awesome commander you have to build all elements into your deck.
I recommend taking all small token generators out of the deck and replacing them with quality token generators such as Crested Sunmare or Giant Adephage. Trostani loves big tokens because of her populate. If you were looking to go small tokens, I'd recommend Rhys the Redeemed as your commander. Things like Geist-Honored Monk, Trostani's Summoner, and Vitu-Ghazi Guildmage would be the ones I'd cut first. finally, Cryptolith Rite becomes bad without little creatures so I'd recommend cutting that too if you end up following my advice.
The second thing that trostani struggles with a lot is getting on the board early because big token generators tend to cost a lot of mana - e.g., Desolation Twin. If you're at a table with aggressive decks, you will likely die quickly if you don't drop something early or ramp into your late game quickly. Ramping on trostani is very important. You have a good start, but I would recommend even more. Kodama's Reach is just another Cultivate which is one of the best ramp cards in commander. Nature's Lore and Skyshroud Claim both put lands in untapped which is huge. Farseek is a nice early ramp that can grab you either a plains or a forest.
luckily, we're in selesnya and selesnya has some of the best land based ramp in the game. Lands like Myriad Landscape, Krosan Verge, and Blighted Woodland are great for ramping. While i'm on the topic of lands, i'd recommend cutting your generic tap-lands such as Tranquil Expanse, Terramorphic Expanse, Selesnya Guildgate, Blossoming Sands, Evolving Wilds, and Graypelt Refuge for just more basic lands. We're not that desperate for color fixing and it's really important to have your lands coming in untapped.
I'll finish up by making a few recommendations from my deck and some cuts i recommend as well. First, Emmara Tandris is a pretty weak card for how expensive she is. Think about what else could go in the 7cmc slot - e.g., Giant Adephage. Intangible Virtue probably isn't good enough for its minimal +1/+1. I'm not sure what your budget is, but Archangel of Thune is an absolute monster in this deck. Darien, King of Kjeldor is sweet too because if you ever take damage, you immediately get all your life back from the tokens coming out if trostani is in play. I recommend swapping out your Green Sun's Zenith for a Chord of Calling because you can instant speed in a Felidar Sovereign right before your turn to just win the game if no one has removal or is tapped out. If you don't have $60 to fork over for a Doubling Season, Primal Vigor can be a nice budget option. The downside to vigor is that it helps everyone at the table but %99 of the time it will be the most useful to you. It's also even better if you know no one in your play group plays a token/counters deck.
You mentioned in your description that this deck is weak to board wipes. I have also had problems with board clear, and I like how you've tried to combat them with cards like Heroic Intervention, Loxodon Hierarch, and Dauntless Escort. I'll have to play test some of these to see how they work.
I am by no means an expert of Trostani. I have been brewing her for a while now, but I bought my trostani deck only about a month ago. So, please take everything I say with a grain of salt. Good luck and feel free to message me with any questions you have.
1 week ago
Thanks VexenX, I'm flattered. ;) Joking apart, let's concentrate on kicking even more ass with this deck:
Cutting lands is always a big decision in Omnath but here are my top 3 lands-possible-to-cut:
Sheltered Thicket: Tried it myself, too, and was fairly underwhelmed. Although fetchable, I never chose this land over an ordinary basic ('cause it enters tapped and when I search for a land I'm quite aware of what color I need) and I don't think the argument "I can cycle it AND play it if I have a CoW" compensates the fact that it always enters the battlefield tapped (amulet aside). Also, I already was in some situations where I thought a basic or another spell would be so much better at that moment than this land. Cycling is a cute gimmick but it is not better than drawing a card that has actual synergy with this deck or ramps.
Boseiju, Who Shelters All: Well, I'm REALLY not sure about this... of course it is completely dependent on your meta. What I DO know though is that it at least slows you down when playing it early. Only one colorless and entering tapped seems not like the best deal. But, yeah, it protects your finishers like Scapeshift and Splendid Reclamation...so better don't follow my suggestion here unless you made similar experiences.
Myriad Landscape: The fact that it enters the battlefield tapped is the main reason for this one. I was torn between this and Blighted Woodland but then I thought about blighted as a second Explosive Vegetation and that is still a solid ramp spell where myriad feels like an Explosive Vegetation for 2 with Suspend 1. And I'm not a huge fan of suspend either.
That said, I still find it hard to make these decisions but I personnally felt very comfortable once I cut down to 39 lands (from 42 that is). Main reason for this decision is that I play Gruul Turf and Cloudstone Curio and often times don't need any other land for I either just keep playing the turf over and over or alternate between two lands bouncing each other. And is there a reason why you don't play Ancient Tomb?
And last but not least allow me correct myself. I never wanted to badmouth Chord. That is an awesome spell and I wouldn't want you to cut it. I just wanted to highlight the fact that I feel Worldly Tutor is on a par with Chord for it doesn't have the same surprising impact but helps in a lot other situations where Chord doesn't. But of course, that is just a feeling I had with it.
1 week ago
Blighted Woodland costs 4 to activate so maybe that one over myriad?
1 week ago
Why no one mana, mana Elves? Being able to play Nissa or a three mana land ramp spell, you have many of them, turn two seems very good putting you far ahead. Consider cutting Undergrowth Champion, Scute Mob and Forgotten Ancient for Llanowar Elves, Elvish Mystic and Fyndhorn Elves?
Since this deck is not budget I suggest Exploration as it's one of the best cards to play when using Nissa as a Commander. Consider cutting Lignify for it. Rishkar's Expertise is an amazing draw spell when playing large creatures. Consider cutting Sandwurm Convergence or Verdant Confluence for it.
Fauna Shaman or Survival of the Fittest are very good when you using a large toolbox of creatures with different abilities. Obviously Survival is way more expensive as well as the better of the two, but Fauna is also insanely good. Consider cutting Fog for it.
When doing a lot of land ramp Tireless Tracker can be a great draw engine. Consider cutting Managorger Hydra for Tracker. Blighted Woodland and Myriad Landscape are good lands with Nissa because they can be tapped for colorless and then later on be used to land ramp, two Forests each. Consider cutting 2x Forest for them. Temple of the False God has more application as ramp than Shrine of the Forsaken Gods because Shrine only works as ramp with the two Eldrazi where as Temple works with everything including the Eldrazi as long as you have five lands in play which is easy with Nissa.
The Great Aurora can be broken fun with Nissa. It's essentially a reset that you can benefit from because you get to put as many lands that you draw right into play which is much better with your Commander than others. Due to the amount of lands you'll have in play that are shuffled back compared to your opponents you'll draw a lot more cards than them. Consider cutting Sandwurm Convergence or Verdant Confluence for it.
Good luck with your deck.
1 week ago
Whelp, the new Traverse the Outlands looks pretty dumb. I think this deck especially could make good use of it.
Depending on your ramp, the upside of Where Ancients Tread costing 1 less versus the flexibility of Warstorm Surge could be negligible. However, your engine is built off of Omnath's angry elementals, so I don't see why not. Or just run both for consistency.
No Terramorphic Expanse or Evolving Wilds? I know they aren't as great as any of the fetchlands, but still. Every extra landfall trigger is another 5/5 beatstick. I think you could afford to cut a couple basics for them. Blighted Woodland is similar to Myriad Landscape, but it doesn't enter tapped, and costs twice as much to ramp. I'd still run it.
Sakura-Tribe Elder should never be underrated in EDH, and especially should be in a deck that gets value off of lands etb. Chump block, then sac for a Rampant Growth, or if your opponents forget about it with Omnath in play, flash out a 5/5 blocker. Always good.
Rampaging Baloths is your backup token spammer, or just a way to get even more value off your land drops. Maybe Omnath got Nevermore'd or Commander taxed too high. You can keep your engine going without worry.
I find your lack of a Rishkar's Expertise disturbing. Don't forget you can play one of the cards that you've drawn into for free.
1 week ago
Hey, it's me. I'm not sure if you wanted criticism, but here's my take:
You lack mana acceleration. I think 2 drops are very important, moreso than 3 because they're more reliable in being ale to keep more hands and easier to squeeze out on turns where you want to do more. So instead of Kodama's Reach and Cultivate, you should go with Farseek, Nature's Lore and I'm a fan of Into the North with the R/G and G/W Snow Duals (Arctic Flats and Highland Weald) with a few snow basics in case you draw them early. I would even argue for Sakura-Tribe Elder because it's such a good ramp card. Afterwards, even if they're not in-theme Wood Elves and Farhaven Elf make way more sense in a beatdown deck than Sorceries.
I also think you're one land short of what you need, plus I would cut the Evolving Wilds/Terramoprhic and replace with another dual of some kind. Krosan Verge is a great way to ramp at little to no cost and can grab you duals. There's always Blighted Woodland. I also think the deck can probably decently be able to use Mosswort Bridge, Spinerock Knoll and Windbrisk Heights.
Since you do want damage, we previously talked about Throne of the God-Pharaoh, Harsh Mentor and Scab-Clan Berserker. Since your game plan is put Creatures into play and kill the table with turning sideways, Impact Tremors would be great. Ajani Unyielding looks like it would be good for this deck too, another draw I would suggest is Skullclamp in any Creature-based shell. Plus Harsh Mercy for a Wrath that mostly leaves you untouched.
I think you also have enough Creatures to use some of my favourite tech: Birthing Pod, Zendikar Resurgent, Lurking Predators and Assemble the Legion (Though they're Soldiers, not humans). If you're willing to forgo flavour, there's also Oketra's Monument to get more dudes.
2 weeks ago
Boundless Realms triggers landfall multiple times while thinning out your deck. Seer's Sundial is good for card advantage. Sunstone and Constant Mists will halt aggro decks in their place and buy you valuable time. Dust Bowl will help deal with annoying non-basic lands. Also Sunstone, Constant Mists, Dust Bowl, Blighted Cataract, Blighted Woodland and World Breaker all work well with Crucible of Worlds and Ramunap Excavator. Simic Growth Chamber is also good.
2 weeks ago
Seems like you have a lot going on here but some of these spells seem either very low power or don't do much doubled.
Some suggestions to add:
- Artifact Mutation
- Atarka's Command
- Frenzied Tilling
- Animist's Awakening
- Dragon Fodder
- Empty the Warrens
Some things you may want to take out:
- Farseek + Nature's Lore there are much better land search options and you already have a ton
- Blighted Woodland, Evolving Wilds is a better use of this slot imho
- Sylvan Advocate you have nothing that makes land creatures so this seems a waste Imperious Perfect would give you something about the same size and give you more tokens to conspire with.
- Autumn's Veil not useful to conspire with and very niche
Fall of the Titans this seems to be a very inefficient burn spell compared to many other options