Blighted Woodland

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander 2017 (C17) Uncommon
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Blighted Woodland

Land

: Add to your mana pool.

, , Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Set Price Alerts

Blighted Woodland Discussion

eliakimras on Jurassic Park Adapted

2 hours ago

If you like to fetch lands for cheap, Mountain Valley , Grasslands and Blighted Woodland are cheap picks.

SynergyBuild on Yeva Draw-Grow

2 days ago

Inkmoth Ikr...

Anyway, I think this deck needs a more efficient landbase, the current one uses too many utility lands. Not just Blighted Woodland either. Geier Reach Sanitarium , Deserted Temple , Yavimaya Hollow , all could be dropped, despite their utility.

Going off at instant speed, abusing fast mana, and Yeva overall is the goal, and a lot of this deck strays away into mono-green goodstuff. I am not a fan of that overall. I think the 'lands' untapping/big mana effects are too slow for cEDH, and too clunky overall too, and I think more fast-mana storm cards, such as Grim Monolith , whilst abusing Shimmer Myr and Paradox Engine allows this deck to do a ton more.

SynergyBuild on Yeva Draw-Grow

3 days ago

I think this list running Vitalize , Ravenous Slime , Scryb Ranger , Grafdigger's Cage , and Shimmer Myr would make it better. Maybe even Skullwinder , or with a different take on the landbase; Early Harvest .

This would let the deck go off at instant speed much easier

Question is what to drop... Skullclamp needs more than 15 creatures that would die with it IMO, and Umbral Mantle may be too slow at sorcery speed. I think it is worse than staff because it doesn't draw cards, but I may be wrong in that assessment. One or the other could get dropped I think. Growing Rites of Itlimoc  Flip I think is too slow, but I'd need testing on that. Otherwise Blighted Woodland ? It doesn't seem like it belongs.

Inkmoth on Yeva Draw-Grow

3 days ago

Soren841: If I can find an effective way to implement Memory Jar loops, I will definitely get rid of Blighted Woodland lol. Haven't seen so many people so heavily against it. xD

CyborgAeon on Yeva Draw-Grow

3 days ago

Tbh I'd also cut Blighted Woodland - but only because I hate the symbol

Inkmoth on Yeva Draw-Grow

4 days ago

SynergyBuild: Yeah, turn 2 Runic Armasaur is usually something I try to go for the moment it presents itself. My issue comes from when I have multiple tutors or pieces of a line I would like to start. Once you exile something, the deck has 0 ways to to retrieve it, so it has to be a piece that has an equivalent. Somberwald Stag is one of those cards I always pitch to chrome thanks to Blighted Woodland keeping that window open. Sometimes I'm stumped on what to remove like interaction, combo dork, or tutor. I end up not using the chrome and I know that is poor decision making.

As for Mox Diamond , this one has been easier as you said. I never have a problem determining what to pitch to it.

eliakimras on Jurassic Park Adapted

4 days ago

Some land choices you might consider: Path of Ancestry , Fortified Village , Scattered Groves , Sheltered Thicket , Sungrass Prairie , Terramorphic Expanse , Blighted Woodland (ramp on a land), Opal Palace . Clifftop Retreat is good if you already have it. Gruul Turf , Selesnya Sanctuary and Boros Garrison allow you to go further on land drops and ramp. Sometimes, you will have to pay 14 mana for your commander, so be ready for that.

Dango on Yeva Draw-Grow

4 days ago

Tranquil Thicket and other cycling lands are best used in Golgari/Sultai strategies in the presence of Life from the Loam so long as you have the mana to keep the dredge combo going. Probably not for this deck.

Scavenger Grounds is really good, but it can hurt to hit yourself with it. Could be a meta call include.

Arcane Lighthouse isn't largely necessary in a build like this.

My personal input for this Blighted Woodland discussion is that the marginal difference is so slim that I don't think you would notice any major difference if you placed a forest in over it. It just comes down to your preference, so if you feel like it's a nice addition to the deck then by all means keep it. It's your deck after all, I don't think a forest would make an impactful enough difference aside from making green mana to warrant the slot.

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Blighted Woodland occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Green: 0.43%

Golgari: 0.33%

G/U (Simic): 0.53%

RG (Gruul): 1.92%

BRG (Jund): 1.17%