Blighted Woodland


Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander 2017 (C17) Uncommon
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Blighted Woodland


: Add to your mana pool.

, , Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Blighted Woodland Discussion

Inkmoth on Yeva Draw-Grow

1 month ago

Yeah, Goldfishing this deck is pretty annoying when its premise hinges on what other people do. However, I am delighted to hear you're trying it out. Please keep us posted on your results!!

But yeah, Pioneer is pretty bad. I just wanted to see what it would yield because any card that brings out a land would also remove Blighted Woodland from the deck, which I am working on getting rid of without closing a window. Let me know how Treefolk Harbinger works out, I used to have him in Yisan and he was great there.

Let us know if you struggle in a particular match up and what was it that hurt you the most.

NinjaKitty778 on Geral's Roon Deck

1 month ago

Ok well first things first you need to look at what your commander wants from you. Roon has the ability to manipulate creatures on the battlefield: whether they're your own or an opponent. He can blink opponents creatures from combat if there is one that's causing you grief, blink a big defender in the way of one of your attacks, and (most importantly) he can blink your own creatures and cause their ETB effects to trigger. So we'll need creatures that can:

1) Ramp 2) Control the Battlefield 3) Generate some Card Advantage/Utility/Tutor 4) Enable Aggro

Now of course given Roon's colors there is lots of room to pop in some great non-creature spells as well. We're looking for anything that can grab us whatever we need from our creature toolbox, manipulate the field to our advantage, and of course some effective removal as well.

So for ramp I'm thinking:

- Coiling Oracle - Farhaven Elf - Oracle of Mul Daya - Sakura-Tribe Elder - Selvala, Heart of the Wilds - Solemn Simulacrum - Wood Elves - Blighted Woodland - Cultivate - Kodama's Reach - Sol Ring

For Battlefield control:

- Acidic Slime - Angel of Serenity - Bane of Progress - Duplicant - Knight of Autumn - Reclamation Sage - Terastodon - Venser, Shaper Savant - Austere Command - Supreme Verdict - Cyclonic Rift - Eerie Interlude - Aura Shards

Card Advantage/Utility/Tutor

- Ephara, God of the Polis - Eternal Witness - Karmic Guide - Mulldrifter - Prime Speaker Zegana - Recruiter of the Guard - Reveillark - Seedborn Muse - Sun Titan - Woodland Bellower - Eldritch Evolution - Green Sun's Zenith - Tooth and Nail - Wargate - Chord of Calling - Eladamri's Call - Birthing Pod - Garruk, Caller of Beasts - Venser, the Sojourner

Aggro Enablers:

- Avenger of Zendikar - Brago, King Eternal - Craterhoof Behemoth

And those are just to name a few cards. Of course you have access to a lot of ETB copy stuff like Clever Impersonator that turn into whatever you want it to turn into when you blink it in; they can really turn the tide in your favor. I did up a proto-type deck here: Roon Proto-Type. Give it a test run and let me know what you think about it.

Ch0ppah on The Algebra Textbook (Wort Spellslinger)

1 month ago

LongRockSilver: Thanks for the comment! I agree, the deck does have tend to have very slow starts if you don't hit your elves or ramp spells, but that CAN be helpful, especially in casual games since you'll seem like a low threat to the table. Adding in a Myriad Landscape or Blighted Woodland to the lands might help the ramp be a bit more consistent to get our Wort a bit faster.

Ashen0ne on I am Groot!

1 month ago

Love the title!

Elemental Bond and Soul of the Harvest might serve as strong card draw engines for you here since green is good at making big monsters. Runic Armasaur is also an option and pretty cheap since he’s under appreciated lol.

Blighted Woodland is one you could consider for further ramp and while some people might not like it Growing Rites of Itlimoc  Flip would be pretty easy to flip in your deck I think.

And if you play against a lot of blue or black deck Snake Pit is just a fun way to accumulate bodies while they play spells. Maybe even Evolutionary Leap to trade in those snakes for something more impactful.

Hopefully some of that helps! Love the choice of commander and how it’s looking so far though. Can’t wait to hear from DrkNinja how you smashed his face lol

eliakimras on Jurassic Park Adapted

2 months ago

If you like to fetch lands for cheap, Mountain Valley , Grasslands and Blighted Woodland are cheap picks.

SynergyBuild on Yeva Draw-Grow

2 months ago

Inkmoth Ikr...

Anyway, I think this deck needs a more efficient landbase, the current one uses too many utility lands. Not just Blighted Woodland either. Geier Reach Sanitarium , Deserted Temple , Yavimaya Hollow , all could be dropped, despite their utility.

Going off at instant speed, abusing fast mana, and Yeva overall is the goal, and a lot of this deck strays away into mono-green goodstuff. I am not a fan of that overall. I think the 'lands' untapping/big mana effects are too slow for cEDH, and too clunky overall too, and I think more fast-mana storm cards, such as Grim Monolith , whilst abusing Shimmer Myr and Paradox Engine allows this deck to do a ton more.

SynergyBuild on Yeva Draw-Grow

2 months ago

I think this list running Vitalize , Ravenous Slime , Scryb Ranger , Grafdigger's Cage , and Shimmer Myr would make it better. Maybe even Skullwinder , or with a different take on the landbase; Early Harvest .

This would let the deck go off at instant speed much easier

Question is what to drop... Skullclamp needs more than 15 creatures that would die with it IMO, and Umbral Mantle may be too slow at sorcery speed. I think it is worse than staff because it doesn't draw cards, but I may be wrong in that assessment. One or the other could get dropped I think. Growing Rites of Itlimoc  Flip I think is too slow, but I'd need testing on that. Otherwise Blighted Woodland ? It doesn't seem like it belongs.

Inkmoth on Yeva Draw-Grow

2 months ago

Soren841: If I can find an effective way to implement Memory Jar loops, I will definitely get rid of Blighted Woodland lol. Haven't seen so many people so heavily against it. xD

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Blighted Woodland occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Green: 0.43%

Golgari: 0.33%

G/U (Simic): 0.53%

RG (Gruul): 1.92%

BRG (Jund): 1.17%