: Gain .
, , Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
|Want (4)||SamppaSjalv , Deathholme , orkanik , Terraphiel|
Printings View all
|Zendikar Rising: Commander (ZNC)||Uncommon|
|Commander 2020 (C20)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Battle for Zendikar (BFZ)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Blighted Woodland Discussion
1 week ago
You described almost every Xenagos deck, mine included. You hit it right on the head.
As you said, we either have it or we don't. With no way to tutor card draw, adding more helps increase the odds of maintaining gas
Lifeblood Hydra - Not necessary but always welcome on X = 3 or more. Even if they destroy it, you still get value, has built in evasion and has a high ceiling.
Life's Legacy - If blue is too prevalent in your meta, ignore this suggestion
Momentous Fall - Similar to above, but would still put in despite blue, and despite the fact that its hard to have 4 mana after casting a beater. But similar to rishkar's expertise, I argue the potential card draw is worth the risk. You usually use this in response to opponent's removal
Bonders' Enclave - Never hurts, coudl replace a fetch land possibly
Elder Gargaroth - Makes beasts for blockers/draw spells, draws cards and gains life in a pinch.
Harmonize - Reliable draw
Selvala, Heart of the Wilds - Ramp on steroids
Ancient Tomb - Ramp for T3 Commander
Turntimber, Serpentine Wood - A better See the Unwritten
Berserk - Don't worry, malignus doesn't have trample. Bonus points if you use it on Selvala or on an opponent's creature who is attacking another opponent.
Yavimaya Hollow - Protection
Reliquary Tower - For when you draw 10+ cards
Be sure to lmk what you think of each suggestion. Some will work better for you than others. I see you run some dorks so I know you don't want too many nonbasics, but with all the ramp in Xenagos, I think we can be a little greedy. If you can't find room, I have ideas for cuts.
1 week ago
Kierane210, THANK YOU! For literally reminding me, that they exist. I dropped Wasteland in my first iteration, as I was not able to get it back most of the time. Though, this has changed since then, in my opinion. I will cut Reflecting Pool for Wasteland.
MoxRavager, I actually thought about which one was more suited for this deck.
While I was putting it together I figured out, that I was more comfortable running Blighted Woodland than Krosan Verge due to already having a good amount of lands entering tapped.
Additionally, I usually do not run into the problem of not having enough mana of a certain kind.
I noticed, that the ability to immediately crack Blighted Woodland brings us ahead of the curve one turn earlier than Krosan Verge.
The up front value from Blighted Woodland is pretty significant in comparison to Krosan Verge, though the latter definitely helps more in the long run.
I will nonetheless reevaluate both cards to see, if I am wrong on this one.
1 week ago
Have you considered replacing Blighted Woodland with Krosan Verge? You lose one mana the turn you play it (or none if you have amulet of vigor) but you save two mana the turn you crack it. You also get much better selection since you can get non-basics.
1 week ago
+1 the deck looks pretty good. Low to the ground, got some interaction and instant speed protection. I would try to add a few more pieces of draw to maintain gas.
Beast Within - Removal
Berserk - Fun with malignus, infect creature, removal of opponents creatures, ramp with selvala, etc...
Deflecting Swat - Redirect targetted removal/draw/extra turns, counter counterspells all for free
Momentous Fall - Draw in response to removal
Return of the Wildspeaker - See above
The Great Henge - Draw, ramp, lifegain
Hull Breach - Removal
1 week ago
Profet93 Thanks for the recommendations!
I used to run Yavimaya Hollow, but ended up cutting it a while back. This is just me as a player, but I can't resist playing aggressively and dumping my mana on my turn (unless I have a guaranteed reactive play like Nature's Claim or Krosan Grip), and it's for that reason Yavimaya Hollow rarely ever performed for me. The same applies for why I play Memory Jar over Mind's Eye, I'm too addicted to explosive turns.
Scute Swarm is absolutely, positively, pants-on-head ridiculous. It works like so: When a land enters the battlefield under your control, put a 1/1 insect creature token onto the battlefield. However, if at that time you control six or more lands, instead create a token copy of Scute Swarm (which has Scute Swarm’s ability, and will be able to create copies of itself). IE - Scute Swarm is on the battlefield, you play your 6th land (it's Fabled Passage), you now have two total Scute Swarms on the field. You crack Fabled Passage and get a Forest, which triggers both of your Scute Swarms, and you now have four total Scute Swarms. You play Ramunap Excavator and proceed to play / crack Fabled passage two more times, meaning your total number of Scute Swarms will go from 4 to 8 to 16 to 32 to 64. Here's the scryfall link, which has a good explanation of the rules text: Scryfall
Ancient Greenwarden looks like a boss, I'm just not sure what to cut for him yet.
Titania, Protector of Argoth was cut long ago before I had all the fetches (and prior to Prismatic Vista and Fabled Passage), so perhaps it's time to give her another shot. Spots are a little tight in this deck though, and currently, I'm looking for more cheap draw.
Suuuuuuuuuper smart call on the Snow-Covered Forests, I should do that immediately.
I haven't ran into the Bane / Concordant issue yet, though I'm sure it'll feel bad when I do. G-wave isn't often something I use as a win con, rather, more of a value piece. With the number of tutors I'm running, Craterhoof Behemoth is my win 90% of the time.
1 week ago
Yavimaya Hollow - Protection
Ancient Greenwarden - Extra redundancy of ramunap/crucible which triggers field of the dead, Scute Swarm, Tireless Tracker, rampaging baloths and avenger of zendikar.
Scute Swarm - Can you explain how this works exactly? I've been considering to add it in my build but I never quite understood how this worked....
I've seen lots of Azusa lists run Memory Jar, I personally use Mind's eye. Curious how the jar is working for you, I feel in my meta, I would dump my hand, play jar and then they would remove it.
I see Titania, Protector of Argoth in the mayeboard- What was your thought process on excluding it? Its not an allstar but it can pull its weight synergizing with 10% of your deck, providing recursion for field/cradle when they are smart enough to inevitably destroy it.
Why not replace half your forests with snow-covered to more easily trigger field of the dead?
How does G-waving your deck onto the field work, as bane destroys your haste outlet. I'm sure you can win other ways such as E-wit back the outlet and cast it but I took out Bane in my deck for that reason.
2 weeks ago
This is so cool! Have you considered Rapacious One instead of Essence Feed? Maybe Ashnod's Altar? I feel like the altar would be able to net you twice the mana from your eldrazi spawn and can also provide on-demand death to your creatures, and a hit from Rapacious One can easily advance your board state towards something powerful and repeatable.
Your land base looks good, however Korvold especially benefits from lands that can sacrifice themselves. Fetch lands like Wooded Foothills, Verdant Catacombs, Bloodstained Mire, Windswept Heath, Misty Rainforest,Prismatic Vista, Scalding Tarn and Polluted Delta could really speed up your mana base and let you draw cards at the same time! I get that they may be out of budget- proxies are always an option if your playgroup is cool with them. Additional lands like Spawning Bed, Lotus Field, Jund Panorama, Blighted Woodland and Fabled Passage work well too.
Harrow instead of Wild Wanderer would fit your sacrifice theme. Pitiless Plunderer would give you double value while Broodwarden only buffs some of your creatures. You're not really winning with spawn, and a lot of your best eldrazi produce scions anyway.
I like your removal package, but I feel like there are some unneeded spells that can also be cut for ramp/removal. Things like Fog, Spawning Breath, Prismatic Omen, and Wave of Vitriol don't really advance your game plan (at least not as much as you'd like them to), and I think things such as Breaker of Armies, Nature's Lore, and Corpsehatch, and Commander's Sphere would work some wonders.
This is a super cool concept and I'm eager to see it in the future. I hope this helps!
3 weeks ago
Beatismcscoots This deck wins mainly through combat damage. Beastmaster Ascension can make that easier to do, however, I have won by swinging without it. There is also the Najeela, the Blade-Blossom+Sword of Feast and Famine combo, but this deck isn't tutor heavy because it isn't designed to go for a combo. It's designed to get value and swing with your party.
I plan to keep this deck around the same budget, I originally built it with three fetch lands, but decided to switch out Blighted Woodland for Bloodstained Mire (since I was able to get one for a decent price on TCG player). I don't plan on adjusting the lands anymore any time soon (I'll probably get more fetches if the reprint next year drops their prices decently though). The creatures are pretty set as is currently, I may slightly adjust a creature or two down the rode if I decide I like an effect more than one I have. So overall, I expect the budget to stay the same.