Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
: Add to your mana pool.
Printings View all
|Commander 2014 (C14)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
2 months ago
Forever Young/Gravepurge are both great ways to reanimate any creatures from your graveyard with Bolas's Citadel (even triggering Syr Konrad's ability.
Tortured Existence is in my opinion much better than Phyrexian Reclamation in reanimator orientated decks and is "cheaper" to use. I use it in my Syr Konrad's For the Void as part of the engine, together with Desecrated Tomb (which also makes BLACK tokens for Ayara) + Phyrexian Altar to go infinite.
Songs of the Damned, Crypt of Agadeem, Everglades - are all nice and cheap ramp cards for mono black decks.
Overall, the decklist looks pretty good! :)
3 months ago
Hmmmm... maybe try some stupid combo with Bolas's Citadel, sac Kokusho, the Evening Star with any free sac outlet, use Mortuary/Haunted Crossroads to get Kokushko back on top of library to recast it? Can also do that with Gray Merchant of Asphodel. But its just very junky combo :D
Also needs some ramp.. Bubbling Muck, Dark Ritual; Arcane Signet/Charcoal Diamond for black mana, Sol Ring/Mind Stone for some colorless. Everglades could be useable aswell. Jet Medallion - a bit pricey, but should help too.
11 months ago
Great deck! you are a far more advanced brewer than i so ill just state the obvious with some land suggestions... Leechridden Swamp , Cabal Stronghold , Everglades and Karn's Bastion all seem like they would fit in. also have you considered running Terrain Generator or Thawing Glaciers to get swamps out more frequently or heck even a Black Market for some mana-ramp?
1 year ago
I think this could be a very functional deck. The important thing is to choose some synergy shared between the cards you really want to play, so the deck can function without having to rely on the raw power of commander staples you're foregoing for themed cards. I think that, being base Grixis with a focus on artifact tokens, artifacts should be leveraged, for sure. The graveyard is another place you could pick up some value, as mentioned above. Just try to have a plan beyond "play treasure stuff until I can find a combo to win." That might even mean cutting some of the really mediocre theme cards like Gleaming Barrier .
You can also build to your commander a little bit. Not every card needs to be on theme, so while Villainous Wealth hits all the right spots as both an enabler and payoff for Ramos, some good nuts-and-bolts cards that are easy on the manabase like Crosis's Charm , Bedevil , Terminate , Rakdos Charm , Dreadbore , Lim-Dul's Vault , Notion Rain , Memory Plunder (on theme!), Countersquall , Counterflux , etc. could be good.
Also, while you don't need to go all-out on the manabase, since you're just splashing white and green, try to shore it up with some easy replacements. Finishing out the Vivid lands and picking up a the tri-lands that hit your main colors could really help the deck run more smoothly. Everglades is pretty bad, meanwhile.
1 year ago
Looking pretty good so far austintayshus! Excited to see how this comes out!
Some cards that can be considered:
- Sunder - Maybe a bit too rude?
- Murder - Removal with no downside.
- Delay - All around good counterspell.
- Obliterate - Better than Jokulhaups because it can't be countered.
- Kaboom! - It's just funny casting this spell.
- Ovinize - Can be useful.
- Hatred - Goes on theme and can threaten to one-shot someone.
- Blightning - Hand disruption?
- Rewind - Untapping lands is great.
- Unwind - Same as above.
- Opt - Better than Omen in some ways.
- Phthisis - It's funny saying this word.
- Necropotence - Best card draw as well as refill.
- Desertion - I want to have nice things too :P
- Plaguecrafter - On theme and works with Thrax.
Just some more ideas lol and maybe for lands you can consider running:
They aren't great but they funny to add in haha, hope that helps!
1 year ago
For where the deck currently is, 31 lands is too low. And you should be dropping cards like Everglades, it's just not as good as a Swamp here. As mentioned, Temple of the False God should be Ancient Tomb. Dark Ritual is a really good card for the deck - while it's one off ramp, it helps you get your key piece down unexpected, whether that be an equipment, a Crypt Ghast or just ya boi Yargle.
2 years ago
First lets work on the mana base, that's black's strongest power...
Urborg, Tomb of Yawgmoth, Cabal Coffers, Vesuva, Thespian's Stage and Deserted Temple are your best friends. Urborg makes everything a swamp and cabal coffers, unlike cabal stronghold gives u for every swamp you control, not basic swamp. Vesuva and thespians stage copy urborg or any land you want. Deserted temple untaps cabal coffers and stronghold.
other potential, but not necessary additions can include the following...
Expedition Map to find your lands.
You DESPERATELY need artifact/enchantment removal. This can be done through All Is Dust, Ugin, the Spirit Dragon, Karn Liberated, Nevinyrral's Disk, Oblivion Stone, Scour from Existence Ratchet Bomb and Spine of Ish Sah.
Bonus point: Spine + Trading Post = Repeatable removal. Trading post can help you discard horrible cards you got with erebos to gain life to draw more cards, discard a creature to reanimate later. Creature a chump blocker. Artifact recursion and sac outlet for both creatures and artifacts so they dont get exiled.
Mind Twist - Best discard spell imo
Imp's Mischief - SUPER UTILITY. Redirect's counterspells to imp's mischief to save your torment of hailfire you spent 20 mana into. Redirect some extra turn spells that target, redirect path....and best of all no one expects it from the black player.
Blue players/instant speed interaction giving you issues? Add Mana Web with urborg to make them tap out always (unless they have rocks or dorks).
A funny idea could be to add Soul Conduit or Mirror Universe to switch life totals since black operates out of life loss. If you add Necropotence (or rather when you do), you can bring yourself to one life and switch with your opponent. Necropotence also has high synergy with vensers journal. Pay life, draw cards, gain life draw cards... necro can be used for redundancy with ur commander in case someone uses nevermore or declaration of naught.
Hero's Downfall for PW removal.
Alhammarret's Archive - For extra card draw.
Thats enough for now. Proxy whatever you cant buy or want to try out. I have several ideas for cuts if you're interested. Cheers!
2 years ago
I'd also highly recommend some more non-basics like Lake of the Dead, Wasteland, Strip Mine, Peat Bog, Barren Moor, Everglades, Bojuka Bog, Volrath's Stronghold, Urborg, Tomb of Yawgmoth, and Cabal Coffers.