Everglades

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Visions (VIS) Uncommon

Combos Browse all

Everglades

Land

Everglades enters the battlefield tapped.

When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.

: Add to your mana pool.

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Everglades Discussion

Rhadamanthus on Torpor Orb, Kormus Bell and ...

3 weeks ago

You can always tell a triggered ability by the use of the words "when/whenever/at" to define what kind of event will trigger it. This is the kind of ability that Torpor Orb interacts with. You're correct that "Everglades enters the battlefield tapped" is not a triggered ability and "When Everglades enters the battlefield..." etc. is a triggered ability.

To your first question: right, the land would still enter the battlefield tapped in this example. It's not a trigger for Torpor Orb to stop, and neither Urborg, Tomb of Yawgmoth nor Kormus Bell do anything that would remove the ability.

To your second question: right, the ability wouldn't trigger and you don't return or sacrifice anything. In this situation there's no length of time (not even a very short one) where the Everglades is on the battlefield but not a creature. A creature entered the battlefield and an ability is about to trigger directly because of it, but Torpor Orb stops that from happening.

CMGraves on Torpor Orb, Kormus Bell and ...

3 weeks ago

A question about Lands entering with Torpor Orb, Kormus Bell and Urborg, Tomb of Yawgmoth on the field. From the ruling for Torpor Orb we have "Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, are unaffected." So it seems that "tapped" Lands would still enter tapped - is that correct? Another question, take Everglades for example, which says "When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand." From my understanding this would be an ETB and I would not have to sacrifice it. To confirm, Everglades would still enter tapped but I would not have to return a swamp to my hand?

Thanks

Chandrian on From the Grave to Enslave

4 months ago

You've got a nice build for sure. May I suggest cutting some of your lands that ETB tapped: Ebon Stronghold, Everglades, Leechridden Swamp, Piranha Marsh. The reason for this is that they don't really have much of an impact, while coming into play tapped is a huge downside.

If you're looking for some creature ramp I suggest Crypt Ghast, altough he's not a zombie. Caged Sun is also a very nice ramp (and grants a small bonus to your creatures).

Finally, if you're looking for some lifedrain I would suggest Pontiff of Blight, as it grants extort to all your creatures.

Mr.Bombastic on Aetherborn Vampire Counters

4 months ago

I took your advice for Scour from Existence. I checked out your deck and included some ramp Burnished Hart + Everglades and removed Essence Extraction in favor of Life's Finale. Thanks a lot for the advice, I think the deck will run better now.

XsimonX16 on Relentless Stax

5 months ago

LeaPlath on Budget Dralnu Storm

6 months ago

Oh, another thing. You are gonna want more lands that tap for 2 mana. Coral Atoll, Everglades, Lake of the Dead, Scorched Ruins, Depletion lands etc. Most are cheap and increase the power of Turnabout.

Daedalus19876 on Relentless Stax

6 months ago

I mean, there's not that much to say about a Relentless Rats deck, heh, especially when working under a budget. You have all of the "classical" pieces. A few brief comments, though:

Bad Moon seems underwhelming (perhaps try Coat of Arms instead).

Everglades and Leechridden Swamp ARE bad, play...anything instead (you could cut them altogether, as you're running more lands than I usually would).

Smallpox might work better than Geth's Verdict if you mostly play multiplayer.

Septic Rats doesn't seem like it fits here, because infect and normal damage tend to work at cross-purposes.

If you decide to put a bit more money into this, Contamination, Smokestack, and Necropotence are fantastic cards in a stax deck :)

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