Everglades

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Visions (VIS) Uncommon

Combos Browse all

Everglades

Land

Everglades enters the battlefield tapped.

When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.

: Add to your mana pool.

Everglades Discussion

triproberts12 on

5 months ago

I think this could be a very functional deck. The important thing is to choose some synergy shared between the cards you really want to play, so the deck can function without having to rely on the raw power of commander staples you're foregoing for themed cards. I think that, being base Grixis with a focus on artifact tokens, artifacts should be leveraged, for sure. The graveyard is another place you could pick up some value, as mentioned above. Just try to have a plan beyond "play treasure stuff until I can find a combo to win." That might even mean cutting some of the really mediocre theme cards like Gleaming Barrier .

You can also build to your commander a little bit. Not every card needs to be on theme, so while Villainous Wealth hits all the right spots as both an enabler and payoff for Ramos, some good nuts-and-bolts cards that are easy on the manabase like Crosis's Charm , Bedevil , Terminate , Rakdos Charm , Dreadbore , Lim-Dul's Vault , Notion Rain , Memory Plunder (on theme!), Countersquall , Counterflux , etc. could be good.

Also, while you don't need to go all-out on the manabase, since you're just splashing white and green, try to shore it up with some easy replacements. Finishing out the Vivid lands and picking up a the tri-lands that hit your main colors could really help the deck run more smoothly. Everglades is pretty bad, meanwhile.

hkhssweiss on ONE-WORD TRIBAL EDH

6 months ago

Looking pretty good so far austintayshus! Excited to see how this comes out!

Some cards that can be considered:

Just some more ideas lol and maybe for lands you can consider running:

They aren't great but they funny to add in haha, hope that helps!

enpc on Lieutenant Yar-Kul *F*

9 months ago

For where the deck currently is, 31 lands is too low. And you should be dropping cards like Everglades, it's just not as good as a Swamp here. As mentioned, Temple of the False God should be Ancient Tomb. Dark Ritual is a really good card for the deck - while it's one off ramp, it helps you get your key piece down unexpected, whether that be an equipment, a Crypt Ghast or just ya boi Yargle.

Profet93 on Death n Destruction

11 months ago

Loreax

First lets work on the mana base, that's black's strongest power...

Remove... Barren Moor, Everglades, and Polluted Mire. You need swamps. Speaking of swamps....

Urborg, Tomb of Yawgmoth, Cabal Coffers, Vesuva, Thespian's Stage and Deserted Temple are your best friends. Urborg makes everything a swamp and cabal coffers, unlike cabal stronghold gives u for every swamp you control, not basic swamp. Vesuva and thespians stage copy urborg or any land you want. Deserted temple untaps cabal coffers and stronghold.

other potential, but not necessary additions can include the following...

Blue troubles? Cavern of Souls/Boseiju, Who Shelters All.

Gaea's cradle making too much mana? Strip Mine, Wasteland and other cheaper LD alternatives.

Expedition Map to find your lands.

You DESPERATELY need artifact/enchantment removal. This can be done through All Is Dust, Ugin, the Spirit Dragon, Karn Liberated, Nevinyrral's Disk, Oblivion Stone, Scour from Existence Ratchet Bomb and Spine of Ish Sah.

Bonus point: Spine + Trading Post = Repeatable removal. Trading post can help you discard horrible cards you got with erebos to gain life to draw more cards, discard a creature to reanimate later. Creature a chump blocker. Artifact recursion and sac outlet for both creatures and artifacts so they dont get exiled.

Want to be rude? Bitterblossom + Contamination. You can also use Reassembling Skeleton or even trading post tokens to feed contamination.

Demonic Tutor and Vampiric Tutor or the cheap Beseech the Queen can help you improve consistency. Blacks biggest strengths are coffers and tutors, please use and abuse them to your heart's content.

Mind Twist - Best discard spell imo

Imp's Mischief - SUPER UTILITY. Redirect's counterspells to imp's mischief to save your torment of hailfire you spent 20 mana into. Redirect some extra turn spells that target, redirect path....and best of all no one expects it from the black player.

Blue players/instant speed interaction giving you issues? Add Mana Web with urborg to make them tap out always (unless they have rocks or dorks).

A funny idea could be to add Soul Conduit or Mirror Universe to switch life totals since black operates out of life loss. If you add Necropotence (or rather when you do), you can bring yourself to one life and switch with your opponent. Necropotence also has high synergy with vensers journal. Pay life, draw cards, gain life draw cards... necro can be used for redundancy with ur commander in case someone uses nevermore or declaration of naught.

Hero's Downfall for PW removal.

Alhammarret's Archive - For extra card draw.

Thats enough for now. Proxy whatever you cant buy or want to try out. I have several ideas for cuts if you're interested. Cheers!

MitchZesty on A Group of Rats is Called a Mischief

1 year ago

You can cut out Cascading Cataracts for Diseased Vermin. You've already got two fetches for Swamps and Cascading Cataracts is almost completely useless in a mono-colored deck.

I'd also highly recommend some more non-basics like Lake of the Dead, Wasteland, Strip Mine, Peat Bog, Barren Moor, Everglades, Bojuka Bog, Volrath's Stronghold, Urborg, Tomb of Yawgmoth, and Cabal Coffers.

Rhadamanthus on Torpor Orb, Kormus Bell and ...

1 year ago

You can always tell a triggered ability by the use of the words "when/whenever/at" to define what kind of event will trigger it. This is the kind of ability that Torpor Orb interacts with. You're correct that "Everglades enters the battlefield tapped" is not a triggered ability and "When Everglades enters the battlefield..." etc. is a triggered ability.

To your first question: right, the land would still enter the battlefield tapped in this example. It's not a trigger for Torpor Orb to stop, and neither Urborg, Tomb of Yawgmoth nor Kormus Bell do anything that would remove the ability.

To your second question: right, the ability wouldn't trigger and you don't return or sacrifice anything. In this situation there's no length of time (not even a very short one) where the Everglades is on the battlefield but not a creature. A creature entered the battlefield and an ability is about to trigger directly because of it, but Torpor Orb stops that from happening.

CMGraves on Torpor Orb, Kormus Bell and ...

1 year ago

A question about Lands entering with Torpor Orb, Kormus Bell and Urborg, Tomb of Yawgmoth on the field. From the ruling for Torpor Orb we have "Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, are unaffected." So it seems that "tapped" Lands would still enter tapped - is that correct? Another question, take Everglades for example, which says "When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand." From my understanding this would be an ETB and I would not have to sacrifice it. To confirm, Everglades would still enter tapped but I would not have to return a swamp to my hand?

Thanks

Chandrian on From the Grave to Enslave

2 years ago

You've got a nice build for sure. May I suggest cutting some of your lands that ETB tapped: Ebon Stronghold, Everglades, Leechridden Swamp, Piranha Marsh. The reason for this is that they don't really have much of an impact, while coming into play tapped is a huge downside.

If you're looking for some creature ramp I suggest Crypt Ghast, altough he's not a zombie. Caged Sun is also a very nice ramp (and grants a small bonus to your creatures).

Finally, if you're looking for some lifedrain I would suggest Pontiff of Blight, as it grants extort to all your creatures.

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Everglades occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%