Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
: Add to your mana pool.
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1 month ago
Oh, another thing. You are gonna want more lands that tap for 2 mana. Coral Atoll, Everglades, Lake of the Dead, Scorched Ruins, Depletion lands etc. Most are cheap and increase the power of Turnabout.
1 month ago
I mean, there's not that much to say about a Relentless Rats deck, heh, especially when working under a budget. You have all of the "classical" pieces. A few brief comments, though:
Septic Rats doesn't seem like it fits here, because infect and normal damage tend to work at cross-purposes.
3 months ago
Non-Basic Lands I Am thinking of Adding: Blue: Coral Atoll, Faerie Conclave, Sand Silos. Black: Bojuka Bog, Cabal Coffers, Crypt of Agadeem, Everglades, Leechridden Swamp, Shizo, Death's Storehouse, Volrath's Stronghold.
3 months ago
- Phyrexian Gargantua
- Pontiff of Blight
- Black Market
- Necromantic Selection
- Dregs of Sorrow
- Infernal Offering
- Vampire Hexmage
- Liliana Vess
- Spoils of Blood
- Xathrid Demon
- Infernal Darkness
- Raving Dead
- Fleshbag Marauder
- Phyrexian Reclamation
- Solemn Simulacrum
- Artisan of Kozilek
- Sadistic Hypnotist
- Sidisi, Undead Vizier
- Dictate of Erebos
- Triskelion for infinite damage combo
- Walking Ballista for infinite damage combo (less mana than previous too)
- Crystalline Crawler for infinite mana
Everglades could be replaced by Nykthos, Shrine to Nyx to complete the mana acceleration package and it's probably worth running Urborg, Tomb of Yawgmoth so your few nonswamps count for your doublers.
There's plenty of ideas here: https://edhrec.com/commanders/mikaeus-the-unhallowed
5 months ago
hm, Subterranean Hangar and Everglades?
If you got the money, a little Crucible of Worlds shell may be great, with fetchlands for assuring land drops and Lake of the Dead for exposive mana.
Also, consider using Sidisi, Undead Vizier as your commander, she was great on a monoblack ramp shell I've made awhile ago.
8 months ago
I found your deck over at the "Advertise your Commander Deck" fourm. Your deck looks really neat. I've never seen Horobi, Death's Wail in the Command Zone before, but Horobi is a staple in my friends Vhati il-Dal deck so I'm not totally unfamiliar with the card. I am familiar with mono black because of another friends Liliana, Heretical Healer Flip deck, and if you don't plan on casting Horobi that much I think I'll be in a pretty good spot to help you. Anyway I'll try to do my best.
The first thing I noticed about your list was that your maybe board is huge, so I'll start by talking about that. Here are the cards I think really aren't good enough and should be cut from the Maybeboard:
Chainer, Dementia Master: It's just too easy for someone to remove Chainer and suddenly really set you back.
Corrupt: A six mana sorcery should really have a better effect than that. Maybe if it drained each opponent that would be better. As it stands it's just weak too weak. A good scenario is that you deal one out of 4 opponent 10 damage and gain 10 life. There are way better things I would do for 6 mana at sorcery speed.
Diabolic Tutor: Much worse than many other tutors. If you want a tutor just pick almost any other black tutor and you'll be better off.
Homicidal Seclusion: I'm not saying this is a bad card, I'm just saying it's too conditional. There will be better things to do with 5 mana.
Last Laugh: It seems like this doesn't acutally do anything benificial for you. Some decks play universal effects like Winter Orb because they can play through it better than their opponents and it's a relative advantage. This deck doesn't seem to get any relative advantage from this universal effect.
Nameless Inversion: I don't see what purpose this has. It seems weak as a pump spell and a kill spell.
Nether Void: It's a neat card but this doesn't seem like the spend $300 on one card type of deck.
Syphon Soul: It's a little weak. It's a fair effect for the CMC but honestly I feel like its just not worth the card slot. Wild Nacatl is great for its CMC but Naya commander decks don't run it because it's just not worth the card slot later in the game.
Toshiro Umezawa: You're only playing 8 instants and each one can only be used this way once. Seems like more often than not you're not gonna be able to take advantage of this card.
Tyrant's Choice: 4 life just isn't that relevant in a 40 life format. You could occasionally talk the table into making people sac stuff but that seems like a corner case. It's can't be easily recurred. It's not worth the card slot despite being a decent effect for the mana cost.
Looking at your list I would cut the following cards for some of the cards remaining on your Maybeboard:
Night of Souls' Betrayal: Not really sure why this would be good in your deck in particular. You have better options in the Maybeboard
Everglades: This card is bad. It's a Strip Mine target and it doesn't do enough to be worth not counting towards Cabal Coffers. maybe replace this with a basic instead of a card from your maybe board.
Mana Vault: If your looking for effectivly one time ramp (which this is), then you should be running a Dark Ritual or Cabal Ritual. however, I dont think one time ramp is what you want and I'd pick from your Maybeboard to replace this.
Reliquary Tower: It doesn't feel like you're drawing enough to make this worth while.
If you provide more info on your playgroup, your how the deck has been preforming, how the games would ideally go, etc. I'll be happy to help you even more.
Lmk if you have any questions!