Saprazzan Skerry

Saprazzan Skerry

Land

Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.

, Remove a depletion counter from Saprazzan Skerry: Add to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.

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Set Rarity
Mercadian Masques (MMQ) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Saprazzan Skerry occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Saprazzan Skerry Discussion

Coward_Token on Ikoria Teaser

1 month ago

Oh and lets start looking for Nesting Grounds combos. Since Hex Parasite and plain old proliferate already exists for when you just want to remove or increase counters on a single permanent, let's first and foremost go for combos where you either move a counter from a permanent which doesn't want it to one that does, or from a permanent which can easily produce a counter to one where it's harder to get started (after which it's probably easier to just proliferate). Also note that Fate Transfer and Leech Bonder already got creature-to-creature moving covered.

Decree of Silence + Saprazzan Skerry cycle

Chance Encounter + Gemstone Caverns

Thing in the Ice  Flip/Dark Depths/Woolly Razorback + Iceberg

Sagas + Myth Realized/Scroll of the Masters/Mind Unbound

Cheap level-up cards + expensive level-up cards (meh)

ZuranSorcerer on Tetsuko Mono-Blue Weenies

2 months ago

I love it. I’ve looked over every card. Thought long and hard about about what I would add or take away. All I came up with is this:

Remove Portent as I’m not a huge fan of it in EDH (targets only one player, card draw delayed) Remove Saprazzan Skerry even though it’s quick mana, it doesn’t really work with Back to Basics so it could get stuck tapped on the battlefield or in your hand.

Add Lonely Sandbar and Remote Isle sure they could still get stuck on the battlefield, but at least you can cycle them from your hand.

PookandPie on

3 months ago

Oh. Well, in that case, the general way Urza generates infinite mana are the following combos:

Isochron Scepter + Dramatic Reversal, which you run.

Basalt Monolith + Rings of Brighthearth, which generates infinite colorless by copying the untap ability (IE, you pay 5 to untap and copy the untap with Rings, and you can tap it for 3 twice. You generate 6 mana doing this while only expending 5).

Basalt Monolith + Power Artifact, which makes infinite colorless by reducing the cost of the untap ability.

Grim Monolith + Power Artifact works in similar vein to Basalt Monolith, but Grim only works with Power Artifact.

Muddle the Mixture lets you search for Power Artifact, Grim Monolith, Dramatic Reversal, and Isochron Scepter, which can be very valuable- so good call on running it already.

Ancient Tomb can be a nice little bump in speed if you need it, and doesn't take up any room for spell slots. Saprazzan Skerry doesn't look like much but I've gotten a good number of t2 Urzas because of it and 1 accelerator.

If budget isn't a concern, Transmute Artifact would be worth consideration as well.

Anyway, best of luck in cEDH!

lowsypunk on literal cancer ($30 Modern Simic Infect)

6 months ago

Saprazzan Skerry and Remote Farm ? Then could put in some more powerful spells with higher converted mana cost.

Servbot40 on Urza Power Scepter

10 months ago

sickrobot to that end would Svyelunite Temple or Crystal Vein be too janky? They would function similarly to Saprazzan Skerry in the land slot to ramp to your general. Vein drawn on turn 3 could at least come into play untapped.

alexplom_ on Urza Power Scepter

11 months ago

Klancik how is Lotus Field better than Saprazzan Skerry ? I surely believe you have not read the card correctly

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