Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Saprazzan Skerry: Add to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
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Saprazzan Skerry Discussion
3 days ago
1 week ago
4 weeks ago
Play Cultivator of Blades as another Wild Beastmaster that triggers Ezuri three times making servos. Try Spawnwrite as a great trampler that can trigger Ezuri exponentially with his copies of copies. My Ezuri, CoP deck, is very quick and I run a "Commander Protection Package" with more Plaxmanta-like creatures creatures such as Quickling and Void Grafter, as well as morph creatures like Stratus Dancer and Willbender and shroud granters like Hisoka's Guard and Sylvan Safekeeper and Heroic Intervention, which is a great spell that counters a board wipe for just you. My curve is very low and if I can get Ezuri in play and untap, the whole table is in trouble unless they work together to kill me. Oh, try Foundry of the Consuls or Spawning Bed instead of Faerie Conclave to get big triggers on Ezuri and more creatures to grow with counters (I play both). Oh, if you can't get a Doubling Season try Inexorable Tide in it's place. If you play enough "proliferate," add Skyship Plunderer and the depletion lands from Marcadian Masques Hickory Woodlot and Saprazzan Skerry. Anyway, good luck. Swell the Host is one of the better pre-constructs to enhance. It can be enhanced pretty cheaply.
1 month ago
This is the first Ezuri, CoP deck that I have seen run Spawnwrithe as I do. Guy is gross with Ezuri in play and a couple Exp counters (even grosser with Doubling Season). It has trample, it triggers Ezuri on ETB and each time it, or one of it's copies hits an opponent. Spawnwrithe's biggest flaw was always that he is only 2/2, but Ezuri takes care of that issue (and so do all of your graft cards). He can just go exponential in a few turns. I also like any creature that can draw the hate away from Ezuri, and a big Spawnwrithe does a decent job of that. Are your opponents going to use their targeted removal on Ezuri, or the big trampler who puts a smaller version of itself into play every time it hits, that also have that ability (the correct answer is "board wipe," but if you can't, always kill Ezuri)? Nice pick there. Your deck is otherwise quite different than mine. I don't put so much emphasis on Graft or Evolve. I do play a number of Proliferate cards and something else I have not seen in others' Ezuri decks and go well with Proliferate, are the depletion counter lands from Mercadian Masques (Hickory Woodlot and Saprazzan Skerry). Obviously your deck predates Aether Revolt, but Skyship Plunderer has served me well as a more limited Thrummingbird and Walking Ballista is just gross removal and a good burn out threat. Granted that my deck relies pretty heavily on my commander, but I run a whole counter spell/hexproof/bounce protection package to keep Ezuri turning out counters.
2 months ago
Opifex thanks for suggesting Fountain of Cho and Saprazzan Skerry. I'm new to deckbuilding and my knowledge of cards is minuscule at best. Looking at the rest of the deck, are there any non-land cards you would suggest cutting or adding in?
2 months ago
2 months ago
Chain Lightning - I completely glanced over that
Monastery Swiftspear and Sandstone Needle - I am not sure how to feel about them. Monastery should be good since it is turn 1 with haste, it is just me thinking about creature destruction decks with cards like Oblivion Ring and Path to Exile - Needle, I had the blue in my EDH deck, Saprazzan Skerry via Braids of Lands and Artifacts, it was great for doing what it needed to. I should try it now that I think about it.
4 months ago
My story has a happily-ever-after to it, lol. =P
Beyond that, the Keyrunes. Golgari Keyrune is such an awesome card, but there are so many better options also. Not to mention the other 9 keyrunes.