|Commander / EDH||Legal|
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|Mercadian Masques (MMQ)||Common|
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Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Saprazzan Skerry: Add to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
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Saprazzan Skerry Discussion
elfric on Brago CEDH
1 week ago
so you are looking for suggestion.
create a custom category grouping for the decklist. even though one can go over the deck multiple times to look for all kinds of different numbers of cardroles you play it would be much easier to get the deck more accessible served.
Ichor Wellspring can replace Wall of Omens to make tabernacle not hit you hard. Thorn of Amethyst could replace Thalia, Guardian of Thraben for the same matter even though that makes Recruiter of the Guard worse. then you cut Psychic Surgery because it does (near)nothing and put in Mishra's Workshop. now you have a slightly better earlygame on average.
why do you run Voltaic Key? it does so little in this list.
Reality Acid is a slooow engine. but on the other hand your removal is really not that much cards.
venser cmc4 flash dude could be a good engine because he impacts emediately and can be found with recruiter of the guard.
you could experiment with more sol lands to make your earlygame come online even with fewer cards from bad mulligans. Saprazzan Skerry & Remote Farm play like mana elves. they cost you a mana once but give you an additional the next turns. yes your elf will get lighning bolded and your land strip mined but you had that package within just 1 card while being good under winter orb.
Kismet is a card to consider as it gives you tempo the moment it hits and can later on be a lock with winter orb. i also think it is important to not only play enough cards to turn in an engine via brago but also to run enough cards to get you that tempo and sustain it. if the new thalia is good enough in your meta even that could be a big improvement because ofrecuiter of the guard.
3 months ago
Ok, I added Ancient Tomb
Also Mishra's Workshop would be amazing for the Green Blue Artifact Deck! OH shit just looked up the price, I don't think its even Modern legal and it's $6,000 for a playset, lmao nvm...
4 months ago
7 months ago
7 months ago
8 months ago
Play Cultivator of Blades as another Wild Beastmaster that triggers Ezuri three times making servos. Try Spawnwrite as a great trampler that can trigger Ezuri exponentially with his copies of copies. My Ezuri, CoP deck, is very quick and I run a "Commander Protection Package" with more Plaxmanta-like creatures creatures such as Quickling and Void Grafter, as well as morph creatures like Stratus Dancer and Willbender and shroud granters like Hisoka's Guard and Sylvan Safekeeper and Heroic Intervention, which is a great spell that counters a board wipe for just you. My curve is very low and if I can get Ezuri in play and untap, the whole table is in trouble unless they work together to kill me. Oh, try Foundry of the Consuls or Spawning Bed instead of Faerie Conclave to get big triggers on Ezuri and more creatures to grow with counters (I play both). Oh, if you can't get a Doubling Season try Inexorable Tide in it's place. If you play enough "proliferate," add Skyship Plunderer and the depletion lands from Marcadian Masques Hickory Woodlot and Saprazzan Skerry. Anyway, good luck. Swell the Host is one of the better pre-constructs to enhance. It can be enhanced pretty cheaply.
8 months ago
This is the first Ezuri, CoP deck that I have seen run Spawnwrithe as I do. Guy is gross with Ezuri in play and a couple Exp counters (even grosser with Doubling Season). It has trample, it triggers Ezuri on ETB and each time it, or one of it's copies hits an opponent. Spawnwrithe's biggest flaw was always that he is only 2/2, but Ezuri takes care of that issue (and so do all of your graft cards). He can just go exponential in a few turns. I also like any creature that can draw the hate away from Ezuri, and a big Spawnwrithe does a decent job of that. Are your opponents going to use their targeted removal on Ezuri, or the big trampler who puts a smaller version of itself into play every time it hits, that also have that ability (the correct answer is "board wipe," but if you can't, always kill Ezuri)? Nice pick there. Your deck is otherwise quite different than mine. I don't put so much emphasis on Graft or Evolve. I do play a number of Proliferate cards and something else I have not seen in others' Ezuri decks and go well with Proliferate, are the depletion counter lands from Mercadian Masques (Hickory Woodlot and Saprazzan Skerry). Obviously your deck predates Aether Revolt, but Skyship Plunderer has served me well as a more limited Thrummingbird and Walking Ballista is just gross removal and a good burn out threat. Granted that my deck relies pretty heavily on my commander, but I run a whole counter spell/hexproof/bounce protection package to keep Ezuri turning out counters.
10 months ago
Opifex thanks for suggesting Fountain of Cho and Saprazzan Skerry. I'm new to deckbuilding and my knowledge of cards is minuscule at best. Looking at the rest of the deck, are there any non-land cards you would suggest cutting or adding in?