Saprazzan Skerry

Saprazzan Skerry

Land

Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.

, Remove a depletion counter from Saprazzan Skerry: Add to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.

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Trade

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Want (1) hodmandod

Printings View all

Set Rarity
Mercadian Masques (MMQ) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Saprazzan Skerry occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Saprazzan Skerry Discussion

lowsypunk on literal cancer

1 month ago

Saprazzan Skerry and Remote Farm ? Then could put in some more powerful spells with higher converted mana cost.

Servbot40 on Urza Powered Scepter

6 months ago

sickrobot to that end would Svyelunite Temple or Crystal Vein be too janky? They would function similarly to Saprazzan Skerry in the land slot to ramp to your general. Vein drawn on turn 3 could at least come into play untapped.

alexplom_ on Urza Powered Scepter

6 months ago

Klancik how is Lotus Field better than Saprazzan Skerry ? I surely believe you have not read the card correctly

mtgftw2014 on Urza, Lord High Artificer cEDH *Primer*

6 months ago

KailDaemon Yah, those were my thoughts also.

As for lands, I might have mentioned that I'm an Arcum Dagsson player, so I know our playstyles will be different. However, have you ever considered manlands? They are a necessity for me, as I sacrifice them to Arcum, but they can also be used in a pinch as chump blockers and for metalcraft. Inkmoth Nexus and Blinkmoth Nexus are two examples. On a side note, my playstyle is rush out Arcum, then combo out. So some super helpful lands are the sac lands that provide more than one mana. City of Traitors , Svyelunite Temple , Saprazzan Skerry , and Crystal Vein are a few examples that put me a turn ahead when I need it the most, and a turn behind when it doesn't matter any more. Yes some enter tapped, but I still find it worth it turn 1 to play them if it means a turn 2 commander.

I do however understand the Back to Basics playstyle of wanting to maximize your basic lands. My apologies if you are already using any of these, they just came to mind so I'm writing them down.

Klancik on Urza Powered Scepter

6 months ago

With Lotus Field making it's debut in M20, wouldn't it be a better fit than Saprazzan Skerry ? In terms of speed it's a better turn 1/2 play and doesnt become useless while skerry gets sacced after its depleted

smutazos on Phantom Forces

8 months ago

You know what is fun with proliferate? Hickory Woodlot :)

Maybe not in this build... Maybe in simic with Saprazzan Skerry and with Thrummingbird , Contentious Plan , Teferi's Time Twist maybe also Steady Progress .

Removal? Serrated Arrows + proliferate to add -1/-1 and arrowhead counters.

And maybe, maybe Blastoderm ?

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