|Commander / EDH||Legal|
Printings View all
Combos Browse all
Rix Maadi, Dungeon Palace
Tap: Add (1) to your mana pool.
(1)(Black)(Red), Tap: Each player discards a card. Play this ability only any time you could play a sorcery.
Price & Acquistion Set Price Alerts
Rix Maadi, Dungeon Palace Discussion
3 weeks ago
Sorry for the double post, but if you do go more the discard route, Rix Maadi, Dungeon Palace may be worth a glance.
1 month ago
I'm doing this from my phone, so please pardon any parsing errors.
A few things jump out at me immediately when skimming your list. One: You're not running nearly enough dudes to really capitalize on Edgar's abilities. Two: Your Black count is dangerously low.
Edgar's token ability procs with each vampire you cast, so you'll want to add in a substantial number more critters to ensure that your average draw value is maxed. His secondary ability of growing his squad also pushes this incentive even further. I'd be aiming to have close to 50 blood-suckers running around in your deck somewhere to truly keep the warmachine rolling.
The second point centers mostly around the card Vampire Nocturnus. The card is an animal, and absolutely worth building around. Yes, he isn't a legend so you won't have him every game, but with even a moderate field he can pack a potent punch. To earn this reward though requires you warping your card pool a bit to make certain that he reaches his formidable potential consistently. If there's a card or effect that you run that doesn't have a black symbol, try looking for a substitute card that might be close enough and does contain a black casting cost. Currently, 63 of the 99 cards in your deck are whiffs, so he's online just over once every three turns.
A few card notes:
Blood Artist is a good card, and while it synergizes with Edgar's tokens as a pseudo Goblin Bombardment, I believe that he's better in an Olivia Voldaren-style deck that utilizes sac outlets more freely and effectively. Don't feel bad to run him, but the roster spot could be spent on something else.
Similarly, Bloodthrone Vampire is better in Olivia as well, though I approve of keeping some sac-outlets in the list. I'd suggest Viscera Seer as an alternate, as scry is typically superior to a buff when pitching creatures (usually in response to a board clear).
The Gorger is just a Savannah Lions in a cape enough of the time that I don't believe he merits inclusion. He improves some if you really work to get a madness theme going, but I think the dropoff in overall card quality to meet that goal isn't worth it. If you're hellbent on running him, then I'd possibly look at Sire Of Insanity and Rix Maadi, Dungeon Palace to bolster the rest of the discard outlets. Also, you just don't have enough vampires in the deck to take advantage of the free madness reliably anyways.
Olivia, Mobilized for War is pretty mediocre when not paired with Falkenrath Gorger or Oversold Cemetery. Your general already has haste, and there aren't many other vampires that I'd consider powerful enough with haste to discard for. Maybe Necropolis Regent or the specter-style vampires. Her ability to make creatures into vamps is irrelevant in your deck, and the +1/+1 bonus isn't anything too exciting. I'd cut her for something else.
Stromkirk Condemned: pretty much everything I said about Olivia applies here, though he at least is better with the tokens that Edgar makes.
Stensia Masquerade: it's neat that this has madness and the effects aren't terrible, but the enchantment suffers from not being black, and by being largely outclassed by cards like Cathars' Crusade. At the end of the day, the counters from this are too slow to make the cut.
Speaking of slow, playing Guul Draz Assassin is just asking for sadness. Level Up is one of the most feel-bad mechanics when things go wrong. Finally investing enough in your guy, only to have him Swords'ed in response is quite deflating.
Mathas, Fiend Seeker is too group-huggy for my tastes. Assuming that you play multiplayer, letting two or more opponents draw while you draw one is card disadvantage. View the table as one large, cohesive enemy, and not several smaller ones.
Mirri the Cursed is sweet, but overall not very strong. Most opponents won't block unless they can kill her. Running some additonal sabateur effects (other than Necropolis Regent and Rakish Heir) such as Larceny or Pain Magnification would help, but still probably not enough. That said, she is a cat vampire, so that's worth something.
Shadow Alley Denizen is pretty small-game. Intimidate isn't particularly strong with multicolor creatures, and even on the monoblack ones it's still not worth running. A good number of your monsters already fly, which is a better form of evasion.
Stromkirk Noble and Vampire Lacerator are just too low impact to run. They don't do anything besides attack, and topdecking one of them in the late game is nauseatingly painful. The noble suffers from being non-black as well.
Cathartic Reunion and Tormenting Voice would likely be better as actual draw spells than rummaging spells. I know they work with madness and the Cemetery, but I like things that net you cards a lot more. If you wanted, Kheru Mind-Eater and Fiend of the Shadows are tribal means of getting ahead on cards, and both black (even if they aren't great cards otherwise).
Cover of Darkness: fear is better than intimidate, but this still isn't impactful enough to run.
Necropotence is one of the most busted cards ever printed in Magic, and in Commander is a complete trap. The downsides are too steep in a multiplayer format, and only a handful of decks are set up to wield it properly. Look elsewhere for advantage. Look at your mana base and the casting cost while you're at it too.
I don't see the reason for running Expedition Map- is there an interaction I missed?
Boros Charm, Teferi's Protection, and Rootborn Defenses: These cards are all reasonable, but may be superfluous. One of Edgar's strengths is being able to churn out an army quickly, and doesn't even need to be in play to do so. It gives you a small hedge against Wrath effects; nobody at the table should be able to recover as well as you do. The rhetoric against non-black cards applies here as well. You know your meta better, so it might be right to play them, but if you really need the protection then Eldrazi Monument or Avacyn, Angel of Hope might do the job better.
Swords to Plowshares is the single greatest spot-removal spell in the format, so I'm never going to tell someone that it's wrong to play it. However, it might not be the "most right" to play it here either. It being white is a powerful strike against it, and revealing it to your opponents doesn't feel great either. You're sitting on 14 pieces of removal at the moment, which leans on the high end. Again, it could be a good meta call, but even if that number is what you want, perhaps some upgrades could be found. A black instant perhaps, such as Terminate or Silence the Believers; Vindicate as another means to deal with enchantments; or vampires that kill: Shauku, Endbringer, Vish Kal, Blood Arbiter, Dark Impostor, or Olivia Voldaren count. So would Butcher of Malakir in some circumstances, Gatekeeper of Malakir in others, and Kalitas, Bloodchief of Ghet. There are a lot of vampires that kill things dead, so maybe start there for your removal, and cut the Swords and Path to Exile.
I like mana rocks as much as the next man, but your curve is fairly low, and their colorless identity is less than stellar. Perhaps trim down to the best five, and go from there?
On the subject of mana, your mana base needs an overhaul. I know this is like the Magic version of being told to eat your vegetables, but it's so true: if you're going to spend money anywhere in your deck, start with the lands. I understand ABUs (Badlands etc) aren't in everyone's budget, but at least pick up the fetch lands (e.g. Marsh Flats) and the filters (Graven Cairns). You probably don't need any Red/White duals, but the ones that produce black will prove invaluable. If you discover that you hate paying vampires or something like that, you'll always be able to play the lands in a different deck. They aren't flashy, but they are the most important part of Commander.
Well, that's about all I have for you at first blush. If you want a list to cross-examine, I've been playing vampires since Worldwake and converted my Olivia list into Edgar when he was first spoiled. Here's the link if you'd like: http://tappedout.net/mtg-decks/formerly-olivia/
Feel free to send me an ask if you have any questions, I usually respond within a week. God bless, and good luck out there. McDeity.
2 months ago
More cuts, you say?
I'm not wildly keen on the amount of point-removal you're currently running. It's a little meta-dependent, but you're already running 7 vampires that can deal with opposing creatures, making the 10 instants and sorceries feel a bit extra. I would keep the vampires, and then run only the strongest/most flavorful of the other 10. Keep New Blood, Anguished Unmaking, Utter End, and Urge to Feed; cut Terminate, Swords to Plowshares, Mortify, Feast of Blood, Crackling Doom, and Victim of Night. I'd also advocate adding in Vindicate. Really none of the current instants you run are bad per se (I mean, Swords to Plowshares is the best removal spell printed in Magic), but in the interest of making meaningful space, this is where I'd start. Hell, if you really think you need more spot-shot, you could add Vish Kal, Blood Arbiter, though I don't care for his services. Vein Drinker is a solid option, however.
You could still trim a Sorin, though he is pretty nifty. Solemn Visitor is my least favorite.
Blind Obedience and Stensia Masquerade are somewhat unneeded. The Masquerade does improve some if you add in Rix Maadi, Dungeon Palace (actually, I recommend running Rix Maadi regardless). The Dungeon Palace also enables you to trim Call the Bloodline if you wish.
You aren't running Cabal Coffers, Nykthos, Shrine to Nyx, or Black Market, so you only have Nirkana Revenant and Crypt of Agadeem to power up Exsanguinate. I think I'd cut it for a more impactful card.
On the topic of Nirkana Revenant, run more swamps! Yes, they're expensive, but you're going to have to track down two original duals (Scrubland and Badlands) and black fetches to make 3-color-Revenant functional. On the plus side, this would also enable Cabal Coffers, and the fetches synergize with Nocturnus. Bloodhusk Ritualist and Gatekeeper of Malakir will thank you likewise. Canyon Slough and Smoldering Marsh should at least replace some basic mountains.
Look at your color costs: You have only 10 red symbols, and 13 white. You don't need to run R/W dual lands (Sacred Foundry et al). You can get by with just black/x lands.
Blood Artist/Falkenrath Noble are better in Olivia Voldaren than Edgar. With Olivia, you want more sac-outlets to ditch borrowed creatures in the event of Olivia's downfall, so the drain effects are a little more consistently powerful. With Edgar at the helm, I think you'd want to add in Grave Pact and Dictate of Erebos to augment Butcher of Malakir and sacrifice effects such as Viscera Seer and Indulgent Aristocrat. Without all that, they just aren't reliable enough.
I strongly dislike Mathas, Fiend Seeker. Political play and Group Hug be damned- I want my opponents to suffer alongside me, not get free goodies.... bunch of filthy, free-loading, commie-hippies....
Herald’s Horn doesn't excite me unless you're at 50%+ creatures of the chosen tribe, which is a tall order for most tribes.
Teferi's Protection is sick, but Edgar puts out a lot of tokens, which feel bad with phasing. Not that it's a bad inclusion, but Angel's Grace might be more what you want if you really think you need a Ace of Saves (unlikely). Or if you're after the board protection, Boros Charm could be considered, though it won't help with Merciless Eviction and tuck sweeps.
2 months ago
18 discards looks ok to me.
May I suggest Rix Maadi, Dungeon Palace?
3 months ago
On the chopping block:
4 months ago
Ensnaring Bridge isn't needed at all but having it will give you more time to get your racks & their hand size in check. That being said, it will also draw out games exceedingly long.
Liliana of the Veil is quite crucial to the deck, she acts as the engine of the deck, she's your "way out" against locks and she'll steal you wins on a regular basis. I would slowly invest in her but if it's just not going to happen then you could try filling her slot with some Kolaghan's Command and Blightning. Necrogen Mists is effective but suffers from timing.
Honestly, you should brew up a list and post it here. I'll be happy to help you tweak it.
5 months ago
35 is fine for a 2 color deck. Between 30 and 40 is what most people run. Molten Slagheap, Blood Crypt, Rakdos Carnarium, Bojuka Bog, Opal Palace, Rakdos Guildgate, Akoum Refuge, Temple of the False God, and Rix Maadi, Dungeon Palace are some of the other lands i run myself
6 months ago
Using my own knowledge and EDHREC I've got a few ideas.
Under "Tribal" I looked at the most playable creatures in Minotaur tribal decks and came up with a fairly short list.
~ Ragemonger, Felhide Petrifier, Rageblood Shaman, Lord of Shatterskull Pass, Gorehorn Minotaurs, Kragma Warcaller, Oracle of Bones, Deathbellow Raider, Felhide Spiritbinder, Tahngarth, Talruum Hero, Taurean Mauler, Adaptive Automaton, Metallic Mimic; then new additions, Ahn-Crop Crasher and Cursed Minotaur; and finally if you want to lean into graveyard/discard synergy I'd go with Minotaur Explorer and Hurloon Shaman, and on top of those, if you're feeling really confident - Ruinous Minotaur.
Without a strong enough spread of creatures (unless some other good minotaurs besides Neheb get printed in Amonkhet), I'd recommend not going down the usual tribal route with cards like Door of Destinies and Coat of Arms, instead focus on what Neheb brings to the table. The clauses "As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0." & "Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card." show that this card wants you to be almost hellbent most of the time. A commander like Malfegor is a good place to start on this theme, giving us a pretty substantial list to choose from.
~ Malfegor himself, Avaricious Dragon, and Sire Of Insanity are probably as heavy as you want to go on non-minotaur creatures; Waste Not, Anthem of Rakdos, Gibbering Descent, Rix Maadi, Dungeon Palace, Gamble, Grave Upheaval, Painful Quandary, Dark Withering, Kolaghan's Command, Call to the Netherworld, Dark Deal, Delirium Skeins, Behold the Beyond, Library of Leng, Pain Magnification, Megrim, Liliana's Caress, Quest for the Nihil Stone, Key to the City, and Necrogen Mists, all contribute to the discard theme. (If you want to use lands that end up in the graveyard Crucible of Worlds is definitely a great inclusion in the deck too).
We now want to keep Neheb from being blocked and/or killed by our opponents and get in for the damage we want him to, so I feel equipment are the way to go given our colors.
~ Sword of Feast and Famine does what we want here and more; Whispersilk Cloak, Swiftfoot Boots, Lightning Greaves, Loxodon Warhammer, Basilisk Collar, and Darksteel Plate keep Neheb untouchable, unblockable, or allow him to attack without fear of being blocked; functionally similar, the aforementioned Key to the City, whilst not an artifact, works as a discard engine and allowing Neheb to go unblocked, and in another vein a utility land like Rogue's Passage will probably come in handy.
Obviously you include EDH all-stars like Sol Ring, Sensei's Divining Top and Command Tower. Then all you should have to do is look at cards that you want in the deck from red and black that fit the theme or are just strong by themselves. Examples of strong stand-alone cards include Damnation, Terminate, Exquisite Blood, Stranglehold, etc.