Rix Maadi, Dungeon Palace


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Dissension Uncommon

Combos Browse all

Rix Maadi, Dungeon Palace


Tap: Add (1) to your mana pool.

(1)(Black)(Red), Tap: Each player discards a card. Play this ability only any time you could play a sorcery.

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Cardhoarder (MTGO) -33%

0.02 TIX $0.03 Foil


Have (2) bakeraj4 , rakdos24
Want (1) Turtlelover73

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Rix Maadi, Dungeon Palace Discussion

APPLE01DOJ on Classic 8Rack

1 week ago

Ensnaring Bridge isn't needed at all but having it will give you more time to get your racks & their hand size in check. That being said, it will also draw out games exceedingly long.

Liliana of the Veil is quite crucial to the deck, she acts as the engine of the deck, she's your "way out" against locks and she'll steal you wins on a regular basis. I would slowly invest in her but if it's just not going to happen then you could try filling her slot with some Kolaghan's Command and Blightning. Necrogen Mists is effective but suffers from timing.

One of the best reasons to run R/B is Rix Maadi, Dungeon Palace. Gaining access to Crumble to Dust, Anger of the Gods, Shattering Spree and Blood Moon isn't bad either.

Honestly, you should brew up a list and post it here. I'll be happy to help you tweak it.

Zero1911 on RD's Wonder Gobs

1 month ago

35 is fine for a 2 color deck. Between 30 and 40 is what most people run. Molten Slagheap, Blood Crypt, Rakdos Carnarium, Bojuka Bog, Opal Palace, Rakdos Guildgate, Akoum Refuge, Temple of the False God, and Rix Maadi, Dungeon Palace are some of the other lands i run myself

DeckedGuru on Neheb Help Please?

2 months ago

Using my own knowledge and EDHREC I've got a few ideas.

Under "Tribal" I looked at the most playable creatures in Minotaur tribal decks and came up with a fairly short list.

~ Ragemonger, Felhide Petrifier, Rageblood Shaman, Lord of Shatterskull Pass, Gorehorn Minotaurs, Kragma Warcaller, Oracle of Bones, Deathbellow Raider, Felhide Spiritbinder, Tahngarth, Talruum Hero, Taurean Mauler, Adaptive Automaton, Metallic Mimic; then new additions, Ahn-Crop Crasher and Cursed Minotaur; and finally if you want to lean into graveyard/discard synergy I'd go with Minotaur Explorer and Hurloon Shaman, and on top of those, if you're feeling really confident - Ruinous Minotaur.

Without a strong enough spread of creatures (unless some other good minotaurs besides Neheb get printed in Amonkhet), I'd recommend not going down the usual tribal route with cards like Door of Destinies and Coat of Arms, instead focus on what Neheb brings to the table. The clauses "As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0." & "Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card." show that this card wants you to be almost hellbent most of the time. A commander like Malfegor is a good place to start on this theme, giving us a pretty substantial list to choose from.

~ Malfegor himself, Avaricious Dragon, and Sire Of Insanity are probably as heavy as you want to go on non-minotaur creatures; Waste Not, Anthem of Rakdos, Gibbering Descent, Rix Maadi, Dungeon Palace, Gamble, Grave Upheaval, Painful Quandary, Dark Withering, Kolaghan's Command, Call to the Netherworld, Dark Deal, Delirium Skeins, Behold the Beyond, Library of Leng, Pain Magnification, Megrim, Liliana's Caress, Quest for the Nihil Stone, Key to the City, and Necrogen Mists, all contribute to the discard theme. (If you want to use lands that end up in the graveyard Crucible of Worlds is definitely a great inclusion in the deck too).

We now want to keep Neheb from being blocked and/or killed by our opponents and get in for the damage we want him to, so I feel equipment are the way to go given our colors.

~ Sword of Feast and Famine does what we want here and more; Whispersilk Cloak, Swiftfoot Boots, Lightning Greaves, Loxodon Warhammer, Basilisk Collar, and Darksteel Plate keep Neheb untouchable, unblockable, or allow him to attack without fear of being blocked; functionally similar, the aforementioned Key to the City, whilst not an artifact, works as a discard engine and allowing Neheb to go unblocked, and in another vein a utility land like Rogue's Passage will probably come in handy.

Obviously you include EDH all-stars like Sol Ring, Sensei's Divining Top and Command Tower. Then all you should have to do is look at cards that you want in the deck from red and black that fit the theme or are just strong by themselves. Examples of strong stand-alone cards include Damnation, Terminate, Exquisite Blood, Stranglehold, etc.

Force_of_Willb on DiscoBurn

8 months ago

A card I really enjoy in a discard deck is Hellhole Rats: it discards, deals damage, and has haste pretty well rounded.

A better option that the black cat could be Ravenous Rats or Rotting Rats - if you don't mind discarding yourself, because the card doesn't have to die to get the effect. If you keep the rat thing going with Sanity Gnawers and you can include Swarmyard <-- this could also cast reality smasher as well as Graven Cairns, Tainted Peak, Sulfurous Springs, Rix Maadi, Dungeon Palace, or Lantern-Lit Graveyard/Cinder Marsh if you still wanted to SMASH!!

unos on Top Decker

8 months ago

Cards I like on this theme are Rakdos Augermage, Keldon Megaliths, Rakdos Pit Dragon, Rakdos's Return, Avatar of Discord/Dread Slag, Guul Draz Specter, Demonfire, the Nyxathid.

Quick and dirty "everyone discards" cards could be Rotting Rats or Stronghold Rats or Delirium Skeins or Rix Maadi, Dungeon Palace (no match against Sire Of Insanity; that fatty gets a better job done).

You might have noticed that every "discard" card is a sorcery or if it's an ability must be used during your turn exclusively. Namely you have a hard time making your opponent discard the card he just drew (unless you Quicken your favourite dicard spell (Raven's Crime)). Here's the Rakdos approach: if you have a consistent way of dealing 3+ damage to an opponent during THEIR turn, then consider Pain Magnification (you can force them to discard every time they draw as long as you can instant 3+ damage them (as a naive example of a card like that i'm thinking Pyrohemia but there must be much better). You would have achieved the fabled "instant discard": if they have no cards in hand at a point in the game, you can deny every successive card draw at the beginning of their turn. No hand = game half lost)

These are by no means all good cards. Just a random bunch that may work well with your style

Groovelord on #GotPain?

10 months ago

Graven Cairns, Command Tower, Dragonskull Summit, Smoldering Marsh and Eldrazi Temple seem like the biggest omissions land-wise. Stensia Bloodhall makes sense thematically, but it's so bad I doubt you'll ever use the ability. Rix Maadi, Dungeon Palace is good for enabling reanimation shenanigans, but I'm not sure how much you'd want to focus on that.

raefgall on 8-Rakdos

1 year ago


Dreadbore is mostly there because I don't have a lot of ways to address planeswalkers (just The Rack), and there are some that really slow me down or hurt me (Ajani Vengeant wrecks me). I know it's not super common, but I mostly play at sorcery speed anyway.

I think you're right about the Necrogen Mists. They are great for stopping my opponent from hoarding when we get to top decks, so that I can keep my damage up, but Rix Maadi, Dungeon Palace does that too and is harder to remove.

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