|Commander / EDH||Legal|
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Valakut, the Molten Pinnacle
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
: Add R to your mana pool.
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Valakut, the Molten Pinnacle Discussion
3 days ago
, I added Valakut, the Molten Pinnacle/Vesuva back into the deck. After a game last night, it single-handedly was the answer to finishing off the annoying Talrand, Sky Summoner deck. It was that deck alone who gave me problems in that game, so taking him out = victory, me.
I had Where Ancients Tread included, but I recently cut it to make room for something else.
As for the removal recommendations, I've managed to get by in games without finding them too necessary. Yeah, there are times where having one would make a world of difference. I just try to blow up early game and take out the potential threats first before they gain value.
3 days ago
I absolutely love this deck. Built it already and love the reactions when I pull it of. Some recommendations for the sideboard Valakut, the Molten Pinnacle, some green sources such as Cinder Glade and 1 copy of Splendid Reclamation. Just watch as your opponent cries to the death of a Valakut. I also tried out Fling in the deck and it also works very well.
3 days ago
Might as well give my own shameless self-promotion if you want to take a look:
Commander / EDH
1 week ago
Young Pyromancer seems better than either of the vampires in this deck and you should play all 4 copies.
1 week ago
Y'know, for 23 extra Lightning Bolts
1 week ago
Oh awesome! So Dovescape counters some of my opponent's deck and all of mine! I don't think so.
Story Circle is just too hot or miss. We already have so many other ways to protect ourselves. Leyline shuts something of any and all colors targeting us off. Ghostly Prison and Sphere of Safety force them to pay mana instead of us. It gets super sketchy against go wide decks.
Runed Halo can act like Nevermore sometimes. Sometimes it's even better (looking at you Valakut, the Molten Pinnacle and Aether Vial). Ergo, you can play less of the more expensive card when you have pseudo redundancy at cheaper slots. As mentioned earlier Idyllic Tutor presses this further. That's how we get by on a 1/1 split of Nevermores between main and side.
2 weeks ago
What do you want this deck to do? You seem to have too many different ideas going on in this deck. People might be able to give you better advice if you had a clearer vision of what you want this deck to accomplish and how you want to get there.
Having said that, I can already see some ways to make this better. Let's start by looking at the changes that seem most obvious to me. Let me start with bringing up the idea that card draw is always better than tutoring. If I'm drawing 2 or 3 cards a turn, then I have more card advantage than doing a 1-for-1 trade of a tutor for something else. Look at replacing some of the tutor cards: Mystical Tutor, Muddle the Mixture, Intuition, Long-Term Plans, Personal Tutor, Merchant Scroll. Consider replacing half of those tutors with card draw engines. Maybe Arcanis the Omnipotent?
Drop the Treasure Mage, the only target you have in the mainboard is the Ward of Bones. Use Trinket Mage instead. AEther Barrier, Counterbalance, War's Toll don't really seem to help with much of any strategy in this deck. You should consider addming more creatures to make the Sneak Attack more effecitve. The Blood Moon is a special case. It hurts you as much or possible more than it hurts your opponents. But the good news is that we can take adavantage of that easily. Add a Valakut, the Molten Pinnacle. Consider adding an Archaeomancer and/or Izzet Chronarch to reuse the instants and sorceries.
Also, look at cutting Eternal Dominion. I think that card just hurts you too much. Look at the interaction of these 2 rules:
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Suspend (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
The Epic ability would prevent you from casting the suspended cards as well as anything in your hand or that you might draw for the rest of the game. Not good.
As for your maybe board, don't use Paradox Haze. I know why you considered it, but I'm pretty sure it will end up biting you more often than helping. Instead of Reminisce look at Elixir of Immortality. You can search it up with the Trinket Mage and you get 5 life out if it. I pretty much auto-include one in every Commander deck I build. I've never regretted play one.
Let me know what you think of these suggestions and maybe we can continue the discussion and make the deck more fun for you to play. As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.