Valakut, the Molten Pinnacle
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
: Add to your mana pool.
|Want (3)||SnarkyMcGee , elpizzysofresh , Pyrezz|
Printings View all
|Promo Set (000)||Rare|
Combos Browse all
- Splendid Reclamation + Valakut, the Molten Pinnacle
- Scapeshift + Splendid Reclamation + Valakut, the Molten Pinnacle
- Dryad of the Ilysian Grove + Valakut, the Molten Pinnacle
|Commander / EDH||Legal|
Valakut, the Molten Pinnacle occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.03%
Latest Decks as Commander
Valakut, the Molten Pinnacle Discussion
1 day ago
I don't have a problem with the strategy, I'm well aware of it. I'm just saying it's underwhelming. 2/2s and 3/2s with no abilities, and just two or three of them at a time is nothing compared to the 3 card combos I could use to just win. And it's not just my deck. On turn 3, there could be Karn Liberated or Ugin, the Ineffable or Wurmcoil Engine. On turn 4, we're talking about the Urza, Lord High Artificer combo. Then there's storm, Ad Nauseam, Valakut, the Molten Pinnacle, and more to worry about. The game has moved so far beyond attacking with Grizzly Bears it's crazy.
3 weeks ago
Hey, some more copies of Chandra, Acolyte of Flame is not a bad thing, they could just be better than Koth, so that is not the end of the world.
As for Valakut, the Molten Pinnacle I'm not too interested in playing valakut unless it is winning the game at that moment. For example as we see them used in the Titan decks these days with Dryad of the Ilysian Grove and in Scapeshift decks. Scrying Sheets serves a vastly different purpose than valakut. Basically the logic behind playing sheets, besides upping your snow permanent count, is that it gives you a way to be proactive about using your mana each turn if you have nothing else to do. Sure the card might as well not exist against faster decks sometimes, but you will be glad to have it against decks that are looking to play a longer game as it provides you with a great way to generate some additional value and if nothing else is a fateseal that can be a pseudo-Mishra's Bauble. That being said, while I think that Sheets is exponentially better than valakut which seems way too slow nowadays in a deck like this, I wouldn't necessarily call Sheets a priority as you seek to update this deck. On a scale of 1-100 in terms of how crucial they are to the deck I would say they are about a 55, nice to have but not the card that is going to decide if you win the game. I can see running a couple valakut for the time being although I am not convinced a couple basics are not just better as they at least come in untapped.
As for the counters on bomb/zone, it really depends on the matchup but generally the sweet spot is 1-3. To give you an idea as regards some of the top modern decks at the time of writing:
vs. Amulet ---- 1/3
vs. UBX Shadow ---- 1/2 (depends on threats; 1 is usually good; if they have green mana they likely have Tarmogoyf)
vs. Humans ---- 2
vs. Jund ---- 2
vs. Urza ---- 1/2 (sometimes 0 but you would need a way to beat infinite life as well)
vs. Tron ---- 1 is probably best but it isn't good here regardless
vs. Dredge ---- 2/3 again though not great
vs. Crabvine ---- 1
vs. Spirits ---- 2/3
vs. Ad Nauseam ---- 0/2
vs. Storm ---- 2
vs. Mono Red Browess/Burn ---- 1/2
vs. Bant Stoneblade ---- 2/3 (rarely; also sometimes an argument for 0 to destroy the germ)
vs. Infect 1/2
vs. Heliod Company 1/2/3
Sometimes you will use the bomb to get rid of specific problem cards which you will need to identify via matchup knowledge (often stuff like sideboard hate). Otherwise try not to take the bomb too far above 3 unless you anticipate something at a higher cmc that you otherwise cannot answer; most decks in modern, even the big mana decks, tend to be pretty low in terms of their curve.
4 weeks ago
Exiled_soul I believe I've actually read through that primer already, thank you! I certainly remember seeing a similar decklist, anyway, with the Eternal Scourges and Pia and Kiran Nalaars as the latest additions. I was hoping to fill in the gaps between then and now, though.
Oloro_Magic Thanks for your reply! This was closer to what I was aiming for. I've gotten a couple of the new cards from the list you provided, including an Astrolabe (though I misread the Chandra, Awakened Infernos in the sideboard as additional copies of Chandra, Acolyte of Flame).
How crucial are the Scrying Sheets to the deck, in your opinion? I understand their purpose in the deck, but have been kind of underwhelmed by them personally. Since they're a little pricey anyway, I currently plan on using the Valakut, the Molten Pinnacles I already own in their stead. Have you thoughts on how that would play out?
I already had a Ratchet Bomb in the box with the deck so I'll stick with that for the moment. What are the typical targets for Bomb/ Blast Zone? I don't know the sweet spot for the counters at all.
I still haven't gotten to the shop for a game, so I'm not sure what the meta is like. When I do, though, I'll definitely hit you up for sideboard advice!
1 month ago
1 month ago
Vesuva is definitely the more efficient card overall. The only reason I see to go with Stage is either Dark Depths makes a regular occurrence at your tables or if powerful utility lands come down late enough and there are few enough lands in your deck that Vesuva comes down prematurely every time. Also, the flip side to Dark Depths is that Scapeshift+Valakut, the Molten Pinnacle (why is it not legendary?!)+Vesuva works, but Thespian's Stage does not.
1 month ago
Thanks for the suggestions, everyone.
@goodair I like your idea the best; it interferes with the Titan, Summoner's Pact, Sakura-Tribe Elder and Search for Tomorrow. Plus it has uses against the Eladamri's Call/Finale of Devastation combo decks.
1 month ago
You would run both if you had land-based combos like Dark Depths or a Valakut, the Molten Pinnacle strategy. More competitive decks normally don't run either, but in a more casual scene I would rather run Thespian's Stage over Vesuva because (1.) It comes into play untapped which won't disrupt your tempo if you just need a land drop and (2.) it allows you to be more reactive and copy powerful lands as they come out (Gaea's Cradle, Serra's Sanctum, Ancient Tomb, etc.), and (3.) you can change Thespian's target again if an even better target appears. It can also dodge Wasteland by copying a basic land, which is spicy.