|Commander / EDH||Legal|
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Valakut, the Molten Pinnacle
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
: Add to your mana pool.
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Valakut, the Molten Pinnacle Discussion
1 day ago
Your force is formidable, but there are plenty of Warriors you should look into for upgrades. A few particularly useful options include Archetype of Aggression, Bloodmark Mentor, Heartlash Cinder, Neheb, the Eternal, Ogre Battledriver, Paragon of Fierce Defiance, and Vengeful Firebrand.
You seem to want to attack a lot, so why not more than once a turn? Combat Celebrant, Savage Beating, World at War or, my personal favorite, Aggravated Assault are all great tech to keep the beats going.
Why stop at just hitting more though? Red offers plenty of way to apply even more damage every time you hit something. Try out Furnace of Rath, Dictate of the Twin Gods and especially Gratuitous Violence for extra pain.
Other than those, all I can think of that you may want are some basic staples in Red. Blasphemous Act and Chaos Warp are the best removal you can pack in this color. Mana doublers like Caged Sun, Extraplanar Lens, Gauntlet of Might and Gauntlet of Power will help you out a ton. Other useful tech such as Insurrection, Shared Animosity and Valakut, the Molten Pinnacle can give you the extra boost your deck might want.
Granted, not all of these are cheap, but just keep them in mind for long-term goals. Mono-Red is tough to play well in this format, so you'll need plenty of help to attain victory. Good luck!
3 days ago
I would consider using Valakut, the Molten Pinnacle especially in mono red.
6 days ago
Also, for land, Valakut, the Molten Pinnacle could be great.
Either way, sweet build!
6 days ago
1 week ago
Match 1 - Win - Grixis Control
The deck works a bit better with the Flooded Strand fetch lands. I need a pair of Steam Vents to make it even more consistent to fetch all the America colors. This match was pretty easy as I flew over all his creatures and he made some mistakes. Scryed cards to the top and then fetched to shuffle them away.
Match 2 - Win - Slivers Company
Firespout was the key all star mvp player here. Both games I drew one and cleared his board or 3 creatures before they got out of range with the lords or gaind flying from Galerider Sliver. The vigilance on Mantis Rider is extremely helpful. I can attack without the fear of being killed on the return.
Match 3 - Loss - Gifts Storm
I can't stop the combo and wasn't fast enough to kill him before Grapeshot took me out. He was kind enough to play it out and show me how the storm combo worked. I learned that Grapeshot produces the copies on cast. So if you cast it, leave it on the stack and then Remand it and play it again you trigger the copies both times and can kill with only a storm count of 10.
Match 4 - Loss - B/G Excavator
The link isn't accurate. It was more a B/G Jund deck with Tarmogoyf and Liliana of the Veil with the Ghost Quarter, Ramunap Excavator package. I think the green land destruction is going to become hot because it doesn't cost you much to play it and gives huge upside. More of these decks want Ghost Quarter anyway to deal with TRON or Valakut, the Molten Pinnacle.
I died fast since I only had 3 basics he destroyed all my lands then my creatures with Fatal Push and the sacrifice mode from Liliana. It was a blow out. Never drew a Lightning Bolt of Path to Exile to deal with the Excavator.
Appears pretty stable some weeks people bring new decks of a new person shows up but the core stays the same. Still no TRON which I think is interesting since its one of the top decks at SCG and Grand Prix Modern events.
1 week ago
Well, that's a cool deck and I get the idea. Never seen a spell slinger kind of playstyle on Purphoros, that's unique.
First things first, I think, you're lacking three major components: ramp, mass removal and utility lands. Three rocks just aren't enough and I wouldn't call cards like Ashnod's Altar, Chandra, Torch of Defiance and Grinning Ignus ramp. They all generate mana but not reliably and/or consistently enough. I suggest you add at least: Mind Stone, Hedron Archive, Wayfarer's Bauble, Ruby Medallion and maybe even Thran Dynamo. Oh, and Caged Sun is far better than Gauntlet of Power, imo. For removal I'd definetly add Blasphemous Act as it is THE red staple mass removal and it's definetly better than Mizzium Mortars. Nevinyrral's Disk can be good as well, since it's very hard to deal with enchantments in mono-red and rattlesnake effects are never bad. As far as lands are concerned I would definetly add Myriad Landscape. Other land considerations are: Strip Mine (or on a budget Ghost Quarter), Valakut, the Molten Pinnacle and Mirrorpool.
Depending on your meta and budget you should consider follwing cards:
- Feldon of the Third Path
- Dualcaster Mage
- Mimic Vat
- Myr Battlesphere
- Tempt with Vengeance (great win con in Purphoros)
Cards I'd cut:
- Mizzium Mortars: seems bad
- Swiftfoot Boots: in a token strategy and with an indestructible commander Lightning Greaves should be enough
- Shared Animosity and Legion Loyalist: can be good but this deck doesn't seem to rely on attacks at all, rather Kiki combo or just burn
- Thornbite Staff: too slow, imo
- Sword of Feast and Famine: well it's value, but I don't know if it does enough in this deck
- Grinning Ignus: I see why he is in here but I can't imagine hm being super usefull
Hope this is a help.
1 week ago
There is no reason not to add x4 Gemstone Caverns and instead of Fatal Frenzy just run a Temur Battle Rage. Perhaps even a couple more utility lands such as Halimar Depths or some of the theros block scry lands or hour of devastation cycle lands to help you dig on the games that the deck isn't getting lucky on. Additionally maybe a Bojuka Bog and a Valakut, the Molten Pinnacle for good measure. Love this brew :)