Valakut, the Molten Pinnacle

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Rare
Promo Set (000) Rare

Combos Browse all

Valakut, the Molten Pinnacle

Land

Valakut, the Molten Pinnacle enters the battlefield tapped.

Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.

: Add to your mana pool.

Price & Acquistion Set Price Alerts

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Valakut, the Molten Pinnacle Discussion

SurpriZe on Diaochan, Artful Beauty [Primer]

6 days ago

@Davran Loving this decklist a lot! Thanks for elaborating on the inclusions.

Is there a reason you don't play Blood Moon? I know it shuts down Valakut, the Molten Pinnacle, but wouldn't it be worth playing anyways, since EDH is pretty much dominated by non-basics?

JKRice on Tronpostle Of Wits

1 week ago

A lot of battle of wits decks just stick some mountains, Valakut, the Molten Pinnacle, and Scapeshift in there on the off chance that our opponent lets it resolve. This could be an alternate win condition because it’s an insta-kill that can be easily tutored for. Also, it wouldn’t mess up your manabase too much because stuff like Blood Crypt gives you black mana but acts as a mountain for Valakut

Another interesting card is Bring to Light which can basically get anything in your deck, and if you happen to add red, you can bring to light to auto-cast battle of wits from your deck

Flynntron96 on Wakanda Forever - Lord Windgrace EDH

1 week ago

Blackerlotus13 I'll give a try for Tempt with Discovery to see if it works. Valakut, the Molten Pinnacle gets value if I have in play Prismatic Omen, it gets even better if I play Scapeshift. Amulet of Vigor might be a good card in this deck indeed...

Thanks for the comment and all your suggestion!

Blackerlotus13 on Wakanda Forever - Lord Windgrace EDH

1 week ago

I dont think you run enough mountains to get much use out of Valakut, the Molten Pinnacle, and in terms of Tempt with Discovery I find at least in all of the groups I play with, most people arent that gullible to accept such an offering. Your creature base looks rather solid, but as ive found with most people I would recommend Amulet of Vigor if youre going to run so many come into play tapped lands. Even with Lotus Cobra on the field you can find yourself missing out on crucial plays because you have to wait on turns.

if you want to check out my windgrace pile at Black Panther has Landed perhaps you can get some ideas or let me know what you think.

SenseiRamen on Temur Valakut AK-47

1 week ago

Why no Scapeshift? Sacrifice all of your lands to find Valakut, the Molten Pinnacle and enough Mountains to end the game.

Spazik008 on Assassin’s Jund

1 week ago

I just figured that since Assassin's Trophy can hit Karn Liberated, Valakut, the Molten Pinnacle, Ensnaring Bridge, Krark-Clan Ironworks, Gurmag Angler, and many other key permanents it was worth a slot in Jund because of all the problem archetypes it shores up. For example, I was able to completely cut my Fulminator Mage from the sideboard because Urza's Tower is less of a problem now, and Karn Liberated himself can just be hit with an Assassin's Trophy anyways, which also frees up space from Dreadbore. I was able to cut Maelstrom Pulse as well because I need less heavy firepower and already have other sweepers on the sideboard.

Giving your opponent a land obviously helps them, but unless you're playing against Scapeshift, Amulet of Vigor, or another land race deck it's not critical after the first few turns. Ideally I would save the Assassin's Trophy for last, using Lightning Bolt and Kolaghan's Command to take care of the easy stuff and keeping my heavy firepower for when the big guns are needed, like if they were to suddenly somehow slam a Primeval Titan onto the table.

-Arcanity- on Abusive Surveillance, Volume One

1 week ago

DragonKing90 GingerSquatch93 Of course Unmoored Ego is a sideboard card, but that doesn't stop it from being a 0 for 1, especially in Standard. Sure, you're removing your opponent's best card, but so what? You're down one card and three mana and they're not (cards in libraries don't count because players don't have direct access to it (which is also why milling the opponent is useless unless you're in a mill deck, but i digress)), which is a huge tempo loss. And all "good" decks are very well able to kill the opponent efficiently with more than just their best card. The only time cards like this shine is in strict combo matchups, where the opponent's got almost no backup play (or a very ieffective backup play). And tell me, have you ever see a card like this in a Modern tournament, where it should have plenty of targets? No (unless you count Surgical Extraction, which is mana-free). And why? Because hate cards are more efficient. But I degress again with the hate cards. Now, in Standard, there's literally only one combo deck that MIGHT be competitive: the Thousand-Year Storm deck, and it's unsure whether it'll even become a real thing, plus it does have a backup plan. Oh, and actually, Unmoored Ego is ALWAYS 0 for 1, it's just that 10 percent of the time you'll run into a combo deck where casting it actually helps you.

Btw it might actually be modern playable since you can target lands with it (tron, Valakut, the Molten Pinnacle).

AntiMatterz on Devil's Waltz

1 week ago

Valakut, the Molten Pinnacle is a great land worth considering.

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