|Commander / EDH||Legal|
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Valakut, the Molten Pinnacle
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
: Add to your mana pool.
Latest as Commander
Valakut, the Molten Pinnacle Discussion
11 hours ago
2 days ago
I added Yarok, the Desecrated to my version for a little spice (removing Rite of Replication ) - Rite of Replication is SWEET with Golos, allowing you to drop potentially 5 gates, but I honestly don't know how much that would realistically happen.. spend 9 mana to kick Rite of Replication seems like a stretch.. Yarok, the Desecrated on the other hand, doubles a ton of awesome triggers.. Valakut, the Molten Pinnacle is 6 dmg every mountain drop, 2 lands from Titania, 2 clues from Tireless, 2 things for Sun Titan, etc etc.. I'll try it out, letcha know how it goes :)
1 week ago
Combos/notes on my take:
- One thing I didn't realize initially was that that Golos' ability still observes timing rules, so you don't want to activate him on an off turn, as you can't play the lands.
There are some notable differences between our decks, the biggest of which is I don't run Ghostly Flicker - I'm looking for more repeatable flickering via Conjurer's Closet , Tawnos's Coffin and Soulherder - I had considered putting a Gilded Drake to take people stuff and then get back with flickering, but that takes away from the primary purpose of the deck as a Maze's End build.
Added Valakut, the Molten Pinnacle , Prismatic Omen and Splendid Reclamation for that classic Scapeshift / Valakut, the Molten Pinnacle play, along with Prismatic Omen just being sweet mana fixing (along with making everything mountains for Valakut, obviously)
Added Circuitous Route , because it's a nice ramp spell for this deck.
Again, thanks for making the primer, and hopefully I can offer some ideas back to you or others on their builds.
1 week ago
I think Life from the Loam would be great here. This looks like a deck somewhere between Legacy Maverick and Lands, but is unfortunately impeded by both Punishing Fire and Dark Depths being banned in the modern format. I'd recommend against Atarka's Command, as that doesn't really help your deck. Search for Tomorrow is a popular option in the Scapeshift decks. It might be interesting to consider a Naya Scapeshift deck with Knight And Cavalier of Flame as a backup finisher if you cannot get get the Valakut, the Molten Pinnacle trick to work.
Nonetheless, happy brewing!
1 week ago
Thanks for the ideas austintayshus.
didn't even think about Dust Bowl or Valakut, the Molten Pinnacle the later being something that could really chime in a bit more fun for my friends. Wasteland was initially in the deck, for cost reasons I sadly removed it. I have play tested with it in the deck, with Crucible of Worlds in play it just became a real fun time of controlling the game.
1 week ago
2 weeks ago
Lord Windgrace is super fun. Here is my version if you would like some ideas- https://tappedout.net/mtg-decks/tectonic-shift-3/?cat=type&sort= Feel free to ask any questions if you have em.
As for your build here are a few ideas for you (Not sure your budget so I'll just throw a variety out there)
Add Amulet of Vigor you have a lot of lands that come in tapped and the amulet will allow them to come in untapped. Plus if you have Azusa, Lost but Seeking (Another suggestion) or any other "play additional land" effect out, you can play a bounce land, tap it to float the mana, bounce it to your hand and replay it to tap it again. When I still ran bounce lands I had 8 free floating mana one game just because of this synergy.
Instead of Clan Defiance maybe Blasphemous Act . It will be a lot cheaper to cast and is a guaranteed board wipe (minus Indestructible and a few Eldrazi/gigantic creatures) you lose the dmg to target player sure but it allows you to board wipe for 1 mana.
Add more green mana producers. Your deck is mainly green, yet your mana distribution is fairly even. This could lead to a lot of games being color screwed. I could be wrong since I have not played the deck, but just looking at the CMC and mana production it looks like color fixing would be a problem more often than not.
Courser of Kruphix will gain you life when you play lands.
Thespian's Stage & Dark Depths is an amazing little combo for Windgrace since you can crack stage to become a copy of depths which immediately triggers depths ability giving you a 20/20 flying indestructible creature. And then you just replay those 2 lands from the graveyard to have them ready from when your 20/20 gets pathed to do it all over again.
I do not run this combo yet because I have been to lazy to order one of the cards but Murderous Redcap + Melira, Sylvok Outcast + sac outlet will give you a wincon to machine gun the table (If you want a combo wincon)
Also Bolas's Citadel is just a great card in the deck. It allows you to freely play cards and look at the top card of your library at any time. It also gives you another wincon witn Sensei's Divining Top and Aetherflux Reservoir
You could also cut your artifact mana ramp. I only run Sol Ring and have found that is enough. You will be playing a lot of lands so you should not really need the ramp like a normal deck would. Might want to look into Expedition Map to go fetch any specific land you might need, as well as Search for Tomorrow , it is a one green suspend land fetch.
That is all I can really think of right now. You have a good base of what Windgrace needs/wants so I just wanted to offer some options to help optimize/streamline it a bit. Hope these helped.
2 weeks ago
Valakut, the Molten Pinnacle occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.03%