|Commander / EDH||Legal|
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Valakut, the Molten Pinnacle
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
: Add to your mana pool.
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Valakut, the Molten Pinnacle Discussion
5 days ago
With all those mountains maybe add Valakut, the Molten Pinnacle to your deck. It's still kinda a "chance" ability.
1 week ago
Nice decklist! I've been running a U/W Spirits list at my LGS for a while now and love tempo-ing my opponent out of the game.
I might suggest running at least 1x Ghost Quarter in the mainboard as a catch all for Valakut, the Molten Pinnacle, Cavern of Souls, Tron, and any other annoying lands you'll find in modern. I run 2x in my list (U/W Tempo Spirits) since it is only 2 colors and I have space for colorless lands.
I also think some board wipes in the sideboard would help against affinity and elves matchups at FNM. I saw you wrote your kitchen table group has some going-wide creature decks so maybe, especially with the 4x Selfless Spirits mainboarded, you run a few wipes in the mainboard.
2 weeks ago
more land/ramp and haste enablers: Lightning Greaves
2 weeks ago
Growing Rites of Itlimoc Flip does not work well with Eldrazi. You want lots of creatures with growing rites -- which is not something Eldrazi do well. Eldrazi go tall instead of wide. They play with big creatures, not lots of small ones -- which you would need to make growing rites work. If you want to play growing rites, you likely need to play Elves. There are a couple of variations of elves -- one of which you might like. It does not play Primal Surge, but it is capable of playing out its entire deck on turn 3 or 4. I can go into details if it piques your interest.
I would also contend again that if you want to play a bunch of Eldrazi with primal surge, you that you just are not playing a good deck. the Eldrazi do not enter with haste, and since the Eldrazi are technically not cast, you do not get their on-cast triggers. They are just put into play. The only way Eldrazi work with Primal Surge is also with Xenagos, God of Revels, to give them haste. In this case, you would likely only want to run a 1 or 2 of Emrakul, the Aeons Torn, and that is it for Eldrazi. And again, you would likely only want to then run 1 copy of Primal Surge and a bunch of tutors to ensure that you hit both of the combo pieces.
If you were to go with the Primal Surge strategy, you could run tron lands, but I would not suggest it. The reason being is that if you play tron lands, you also want to run Sylvan Scryings and Ancient Stirrings to help dig for those tron lands. if you run these, then they get in the way of your Primal Surge. Therefore, the best strategy is likely to run 4x Arbor Elf, 4x Utopia Sprawl, 3-4x Garruk Wildspeaker, 4x Voyaging Satyr, 3-4x Overgrowth, and 2-4 Nykthos, Shrine to Nyx, with a total of about 22 lands. This is pretty similar to what you are already running. I would likely contest though that it is not that you are only drawing lands -- it is likely that you are just not drawing cards that let you do anything. This is because you have so many cards that cost so much mana. This is all fine and dandy if your opponent never does anything to try and stop you... but they will. Every time. Therefore, if you trim the deck of most of those high end cards, you have more room for cards that actually do things in the early to mid game.
This then brings me to my next question. How attached are you to Primal Surge? I ask because it really does not do anything better than other options. If you want to cast an Eldrazi? Just play Tron. If you want to combo with Edrazi? Just play Tooth and Nail. While it does not grab your entire library, the best use of grabbing your entire your library is usually finding your best cards -- which Tooth and Nail does. You could run surge in conjunction with Prismatic Omen, and Valakut, the Molten Pinnacle. But why not just run Scapeshift? Primal Surge also limits the cards you can run and you do not want to tun any other cards that are non-permanents. This really hampers your options for interacting with and controlling your opponent. There are just not many things that Primal Surge has going for it that other cards do not do better or cheaper.
Your wants just seem to be all over the place for this deck. Decks that suffer from an identity crisis do not function well. If they try to do too many things, they wind up doing none of those things well. You want Primal Surge, and control; but you cannot run most good control cards with Primal Surge as they disrupt surge's ability to dump so much value onto the table. you also want the deck to be aggressive, but all your threats are cost 7+ mana. You want to run growing rites with big huge eldrazi that cost a lot to put into play. But by the time you have enough creatures to make the growing rites flip, it will likely already be turn 6,7, or 8, and you can already hard cast the big creatures without the extra mana. From what I can tell, your best options to match as many of your criteria as possible would be:
Gx Devotion: green devotion ramps with the typical Arbor Elf, Utopia Sprawl packages. they also run the Nykthos, Shrine to Nyx with Voyaging Satyr, and Garruk Wildspeaker. Most lists will look to ramp into Tooth an Nail for Emrakul, the Aeons Torn and Xenagos, God of Revels and will be . However, you could certainly run a , , or list. These lists also have the neat combo of Eternal Witness and Primal Command -- which essentially locks your opponent out of their draw step for at least 4 turns while tossing creatures with double in their mana costs to ramp your devotion more so that you can cast those Tooth and Nails. If you include a Temur Sabertooth, you can lock your opponent out of their draw step indefinitely.
Tron: Most tron lists these days are . However, there is a long history of Tron being or even just . These lists look to assemble their tron lands as early as turn 3-4, and start churning out big threats such as Wurmcoil Engine, Karn Liberated, Walking Ballista, World Breaker, Ugin, the Spirit Dragon, and eventually those big Eldrazi titans you like. Mosts lists will run Oblivion Stone as their removal. But other control options depend on your colors. Blue will have counter spells like Remand, Condescend, and Spell Burst. Black will have Fatal Push, Inquisition of Kozilek, Thoughtseize and Collective Brutality. red will have Pyroclasm, Kozilek's Return, and Firespout. White will have Path to Exile, and Condemn. Most lists will run Ancient Stirrings, Sylvan Scrying, Chromatic Star, Chromatic Sphere, and Expedition Maps to help them tutor, dig, and fix their mana.
Elves: Lots of routes to go with elves. The one you might like involves Cloudstone Curio, Nettle Sentinel, Heritage Druid, and Elvish Visionary. Through these card interactions, you are able to generate lots of mana and draw lots of cards that will eventually end with you playing a huge Craterhoof Behemoth. This can happen as early as turn 3 or 4. Even without the Cloudstone Curio combo, elves can generate huge amounts of mana early and flood the board faster than just about any other deck. Ezuri, Renegade Leader then makes your eleves very hard to kill.
Primal Surge: The list would likely have to be , (Jund), or maybe even 4 color. would be your basic list, and would run primarily for Liliana Vess, and Rune-Scarred Demon, and or Sidisi, Undead Vizier to act as a tutor to pull up your Primal Surge. You could then run Emrakul, the Aeons Torn, Craterhoof Behemoth, or maybe Rampaging Baloths. Akroma's Memorial could be used to give your creatures haste off of the surge. Red would give you access to Xenagos, God of Revels.
And no on Mirror Gallery. A 5 drop that does not impact board state will always be a bad card. Compare it with Thragtusk. Thragtusk puts your opponent on a 4 turn clock, gains you 5 life, and leaves behind a 3/3 when it leaves the battlefield. All this, and Thraggy still does not see much play because there are even still better things to be doing with 5 mana.
2 weeks ago
Yeah, Blood Sun is amazing. It shuts down ...
- All the new transform Enchantment Lands
- Valakut, the Molten Pinnacle
- Wasteland, Ghost Quarter, Field of Ruin, Tectonic Edge
- Maze of Ith
- Sanctum of Ugin, Eye of Ugin
- Cavern of Souls (kind of ... if Blood Sun is on the battlefield, Cavern can't name a Creature type, so can only tap for Colorless)
- Creature Lands
2 weeks ago
Good question karick5015. Whether or not it's smart to include them, I utilize fetchlands for their ability to get me a mountain at instant speed, which can be useful in a number of circumstances. For example, if I have Valakut, the Molten Pinnacle out, fetches turn into a Lightning Bolt whenever I need them. I can also thin out my deck of mountains when I combine a fetch land with Crucible of Worlds. The loss of life each time I crack a fetch is irrelevant, so long as I end the game quickly enough.
4 weeks ago
Super late but!
SufferFromEDHD Yes, those are good cards! However like I mentioned in my intro, I only use card with the modern-frame onwards; if you like them you can definitely put them in yourself!
straborn Hm, the main combo itself is not too hard to assemble considering that the only specific piece you need to grab is Retreat to Coralhelm. And in the event it does go south, you have a few outs with the other combos that aren't as simple but use redundant pieces. If you're looking for it to be a bit more streamlined, using something like Academy Rector or Idyllic Tutor can help. Considering that you don't have those two cards you mentioned, I would definitely make an effort to put in stronger tutors since you only have access to the main combo really. I'll take a look at other combos when I have time, but essentially anything that acts like a good infinite mana-sink helps! The biggest card recently that I'm considering is Thrasios, Triton Hero.
legomackley That is a good suggestion, I think that if Valakut, the Molten Pinnacle is added then Prismatic Omen is definitely an auto-include and adding more of white's enchantment tutors is warranted.
Jamminmagician Awesome combo, I'll take a look at it and play around with it! I've always loved Realm Razer so an excuse to use it is always welcome. I personally agree with you that I like a more value-based deck myself, so I think tweaking this deck to be less linear and more value-based is something I'd do as well. For Expedition Map I have considered it and think that it could be really powerful. The biggest thing it would search for would be Oboro, Palace in the Clouds considering that there's enough ravnica karoos in a 4C-deck that searching for one isn't super necessary. I haven't loved it in practice but I do think that it is one of those cards that should be considered for this deck.