Valakut, the Molten Pinnacle

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Rare
Promo Set (000) Rare

Combos Browse all

Valakut, the Molten Pinnacle

Land

Valakut, the Molten Pinnacle enters the battlefield tapped.

Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.

: Add to your mana pool.

Valakut, the Molten Pinnacle Discussion

IamSuperman825 on Omnath and friends

2 weeks ago

Ok--So here are a couple suggestions on lands--staples--if you will, that I include with this style deck/commander etc that I mentioned briefly above.

Fetchlands are great with Omnath and all of your creatures with Landfall like Avenger of Zendikar More the merrier. Some of the fetches have been reprinted, some haven't. So depending on the one you want, there could be a wide range in price. There are Budget equivalents like Evolving Wilds and Terramorphic Expanse and Mountain Valley there's a couple others too. These traditionally aren't as good because they only get Basic lands and they come into play tapped. However, they get the job done on Landfall triggers should you need an option while you're waiting to upgrade to that Wooded Foothills this one, luckily, has been reprinted in Khans block I believe. It wouldn't be a bad idea to look at a few others while we were at it though. Windswept Heath might be good Blighted Woodland and Naya Panorama better or cheaper options for sure.

Color Balance: Nothing sucks more than drawing a bunch of one color mana--so lets even it out some with lands that tap for either color.
Rootbound Crag , Stomping Ground , Reflecting Pool , Command Tower , Raging Ravine Utility Lands: Maximize your land. Make it work for you.
Kessig Wolf Run , Rogue's Passage , Thespian's Stage , Miren, the Moaning Well , Temple of the False God , Skarrg, the Rage Pits
There are others--Tribal specific that are good-- Contested Cliffs for example would be good if you had more beasts or Primal Beyond if you had more Elementals.

Now-- I had thought about it some more since I commented earlier today and I have a few more suggestions. I'm just going to suggest the cards, I won't offer cuts at this time, because I'm not looking to change your deck completely, just give you some thoughts if you were wanting to tap into your Commander more or just be cool fun R/G beats deck etc. I'll leave that up to you. Happy to help in any way though.

Synergy: There are a few other cards that would work well with Omnath and I'll list here.
Solemn Simulacrum The Lonely Robot draws a card and gets you a land = Landfall trigger/ramp.
Scapeshift Cast this when you have Omnath and it could be awesome. Cast it with Valakut, the Molten Pinnacle in play, and thats a lot of damage. Prismatic Omen Doesn't care what land you get--just saying.
Craterhoof Behemoth takes all those shiney new Elementals and/or Plant tokens from Avenger of Zendikar and makes them Big stompy.
Warstorm Surge I'll just leave this here.
Skyshroud Claim Yeah, in play.


About this one particular card:
Burst Lightning Ok, I do think you should probably swap this card with something that straight kills something gives you a little more versatility. Perhaps something like Atarka's Command or Decimate or Skullcrack or Beast Within or Banefire

Other EDH Staples and Protection:
Chromatic Lantern
Sol Ring
Quicksilver Amulet
Swiftfoot Boots
Lightning Greaves
Chord of Calling
Taiga
Some other cards to save towards I guess.

I hope this helps. I rambled.

Saljen on Borborygmos is coming

2 weeks ago

The most you can do once you start top decking is 3 damage per turn... You need draw engines dude.

Keen Sense and Snake Umbra create a pseudo infinite combo with your commander, as it says "damage" not "combat damage", every bolt to your opponents face draws you a card. They both work with Zhur-Taa Druid as well, letting you draw as many cards as you have opponents each time it taps for mana.

Gratuitous Violence doubles the damage of your bolts. Abundance would allow you to draw a non-land when you have a hand full of lands and no commander out. It makes a combo with Sylvan Library (which is not budget) that lets you draw 3 cards of the type of your choice at the beginning of each turn. Ramunap Excavator would add a lot of value. Boundless Realms would be stupid good in here with all those basics. A future upgrade might be to build around Valakut, the Molten Pinnacle . Praetor's Counsel returns your hold yard to your hand, so if it's full of lands you basically win the game.

Anyways, just some advice. I also run a Borborygmos Commander list. I only run 39 lands, so my style is a bit different than yours, but you I run all of the aforementioned cards, so you might find some ideas.

goldlion on 6 Average CMC In Modern??

2 weeks ago

I appreciate what you're saying with Primeval Titan . Considering your meta dependent decision making, it sounds like it fits the bill in playing both the agro game and the mid-range.

You're right also right on the other point, how you'd have to take out Valakut, the Molten Pinnacle , and I guess that was the point I was going for. It's such a fine line where you speed up efficient with one aspect which means another loses its effectiveness and so ends up being wasted card space. It's more than that though, and the challenge I often grapple with, where it becomes the difference between making a diverse and interactive deck vs. going all out in a single focus where it becomes more efficient and quick-to-the-point, but with the loss of being dynamic and fun.

When I build decks on here, I often go the more competitive route, but when I play them in my meta, it's not as fun for anyone including me except for the first time I get to see it go off. I find building it online means seeing it perform in a vacuum where we see it only interact with itself, so making it more and more efficient makes sense, but we do get to explore how it "plays" and its interactions with other decks. I appreciate you at least applying the idea to a new deck! I'll check it out :)

NomadicSixGod on 6 Average CMC In Modern??

3 weeks ago

I really like where your head is at with the reasoning behind your card changes here goldlion. However I think that while we are running Valakut, the Molten Pinnacle , Primeval Titan is a critical alternative win con. Titan is good both "early game" with a Through the Breach (if we have no better threats in hand) by allowing us to play 4 lands that turn and get Valakut, the Molten Pinnacle on-line. It is more important I think in late game as a potential grindy finisher if our other threats did not connect (whiffs on Combustible Gearhulk or counters on Through the Breach , etc.) I know a guy that played a titan shift variant that did not run any Scapeshift at all, just titan as the finisher and found himself always running extremely well with it. If we take titan out, we might as well drop valakut as well.

That being said, what I am thinking about doing though is reworking this and giving it a different feel by subbing out Valakut, the Molten Pinnacle for Blood Moon . This would allow us to drop Primeval Titan , and add Ghalta, Primal Hunger . Then survive to drop our bigger threats by dropping Blood Moon as early as turn one of we are lucky with Simian Spirit Guide . I will draft this deck up quickly and post it below. It will focus more on primarily dealing cheap damage with gearhulk and cremator, which makes brining up the CMC and power of the creatures in the deck is more relevant, with of course still having a breach win possibility.

Billgod247 on Lord Windgrace Lands | Commander 2018

3 weeks ago

To anyone wondering if Valakut, the Molten Pinnacle is good in this deck, should it only really work with 1 card ( Prismatic Omen ) it would rarely be of any help unless maybe this deck is rebuilt to be more red ( Blood Moon ?). Otherwise I recommend Valakut as the 1st card to consider replacing. It is very good in any deck that can include multiples of each of the cards which it works with (i.e. Modern).

goldlion on 6 Average CMC In Modern??

3 weeks ago

I guess another benefit of Titan is that it keeps you in the game if you Breach in a Gearhulk then only mill land and or manaramp. Then your out of cards and out of luck... But if you're playing other decks that work nearly as fast as this one can, it won't matter at that point and I would have rather Gearhulked a Ghalta rather than a Titan. I'd think?

Though in the specific case of Gearhulking in a Primeval, IF you have your Valakut, the Molten Pinnacle out, you'll deal 12 damage as well as ramping 2. Reducing ifs is the art of deck building though, I guess.

What do you think? What's your experience been? Let the "great reasoning" continue...

goldlion on 6 Average CMC In Modern??

3 weeks ago

Ok, so here's what I see NomadicSixGod...Though I'm open to being wrong here :).

Combustible Gearhulk & Cragganwick Cremator are very likely to be the key win conditions and first creature drops you make (beside Sakura-Tribe Elder ). So, a) I'd say the bigger the creatures for them to use for dealing that direct damage, the better and, b) Having a cheap stomper with trample to follow them up with and finish the job is probably the next priority, whether it's through casting it, or flashing it in with haste with Through the Breach for the final charge.

Considering this, I think Ghalta, Primal Hunger should replace Primeval Titan .

The benefits of the Titan that I see is flashing him in with Breach for manaramp, correct? And triggering Valakut, the Molten Pinnacle for 6? However, it seems like the same turn you'd be flashing him in, you could be flashing in Combustible Gearhulk to Ghalta/Emrakul/Worlspine someone for 12/15/15 damage, or playing another Cragganwick to deal direct damage that way.

I guess that's the trick of two win-cons, to make one stronger the other becomes weaker, and with this switch we take away from the 3 damage triggers. But it does replace it with a 12 direct damage instead, and then a monster trampler to cheat in for final damage... It just seems to me that Ghalta might make the deck able to defeat the opponent a turn faster as more damage can be dealt, where you might not need those lands.

Of course this is all from theory rather than experience facing other decks with this, but the swap I might make would be: - 3 Primeval Titans + 2 Ghalta, Primal Hungers + 1 Cragganwick Cremator

PistonPower on Begone, Thoughts!

3 weeks ago

Also Remove Arid Mesa , Bloodstained Mire , Scalding Tarn , and Wooded Foothills . Since you are only running Mountains that could be grabbed just put more mountains in. Valakut, the Molten Pinnacle would work also to bolt anything after your fifth mountain.

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Valakut, the Molten Pinnacle occurrence in decks from the last year

Modern:

All decks: 0.71%

Gruul: 0.57%

Temur: 0.13%

Commander / EDH:

All decks: 0.34%

Red: 7.78%

Gruul: 0.13%

Jund: 0.09%