Shefet Dunes


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Shefet Dunes

Land — Desert

T: Add C to your mana pool.

T, Pay 1 life: Add W to your mana pool.

2WW, T, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate this ability only any time you could cast a sorcery.

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Shefet Dunes Discussion

Mice_Overseer on Vampires don't exi.....

5 hours ago

Shefet Dunes is a perfect mainboard card for this deck. You might want to bump up your removal package in the sideboard; Fatal Push, Vraska's Contempt and Golden Demise should be enough to cover most situations.

Argy on Need Help B/W Vampires

1 week ago

What is your budget for this deck?

Are you planning to win a lot with it at FNM, win a little bit, or just play against friends?

What do you plan to do with any advice given about this deck?

My first suggestion is to change the mana base to look something like like this:

4x Concealed Courtyard
3x Forsaken Sanctuary
2x Ifnir Deadlands
5x Plains
3x Shefet Dunes
7x Swamp

stensiagamekeeper on Mono White Servo

1 week ago

Some other cards you could use are Sram's Expertise, Anointed Procession also Angel of Invention but from memory that's a little pricy. Shefet Dunes and Desert of the True seem fine in the land base as well. I think Aether Inspector, Eddytrail Hawk, Foundry Inspector and Propeller Pioneer are reasonable cuts as they don't really do enough.Also the module plan isn't that reliable. Assuming no mulligan, removal, draw or scry, the chance of drawing all three modules is: in first hand 2.7%, turn 4 9.7%, turn 8 20%, turn 12 31% etc. ( Speaking of combo's however, you may not have noticed that Aethergeode Miner goes infinite with two Decoction Modules and some way of benefiting from the loop e.g. Ninth Bridge Patrol or Fabrication Module. However even with a playset of each it's like 17% just to get the loop going by turn 8 with or without a payoff.If you're willing to spend a little $ Metallic Mimic choosing servo goes pseudo infinite with fabrication module and is already a powerful card being effectively a lord in the two drop slot.If you're playing standard you'll probably want a sideboard. An unhealthy amount of Gideon's Intervention is probably in order as it's the only way of protecting against wrath in your colors. Also Anointer Priest for aggro, Ixalan's Binding for The Scarab God and Treasure Map  Flip or Sunset Pyramid for control.Anyways good luck with this next time.

Argy on W/B Marionette

2 weeks ago

I've seen so many people attempt to make this kind of deck.

Unfortunately, it takes a lot of time to set itself up.

If the Opponent is playing an Aggro deck, it just gets outpaced.

For example, this one Rivals of Ixalan Merfolk by Corbin Hosler

It struggles against mid-range, such as Stompy Whompy Dinos

Sometimes it can get ahead, but more often than not the late game Trample proves problematic for it, even if Lost Legacy is Sided in.

Most decks struggle against destroy, and damage decks, and this one has problems with the fact that Flame-Chained removes every Creature.

If you want to play this deck casually with friends, then go right ahead.

It is fun to play, and would do well around the kitchen table, particularly in multiplayer.

I'm not sure that it could be made competitive enough for FNM.

About the only change I can suggest is to do this with your lands:

1x Arch of Orazca
4x Concealed Courtyard
2x Ifnir Deadlands
9x Plains
2x Scavenger Grounds
2x Shefet Dunes
5x Swamp

It is in severe need of draw.

I have been using Metalspinner's Puzzleknot to good effect, but there is also something .ike Painful Lesson.

Legendary_penguin_of_death on Selesnya standard competitive human or warrior

2 weeks ago

I dont think Aether Hub is the best of lands in a non energy deck. Have you considered Shefet Dunes? Another adjustment I would consider is +2 Angel of Sanctions -2 Angel of Condemnation. This adjustment would do 2 things

  1. Perfect an already good mana curve

  2. I have found from playing Angel of Condemnation in a deck of mine it is great at dying and since it has no etb effect has no impact on the game. Angel of Sanctions forces the opponent to have an exile effect or double removal.

Argy on Merfolk Buff deck!

3 weeks ago

colton815 you're not looking at Hashep Oasis correctly.

My partner has played with it at FNM, and Standard Showdown, and it is amazing.

If it's the ONLY source of you have, you ping yourself. At most that is usually once or twice in the very early game.

After that, you have other sources of .

You don't just sac it when you don't have enough other lands for mana. You sac it when you have MORE than enough mana, when lands coming in are no longer useful.

Instead of just drawing another land that you can't do anything with, you get a land that can give one of your Creatures a decent buff, forcing your Opponent to lose a Creature through blocking, or getting final damage through.

Have a look at most decks that people are playing at the moment.

Almost all of the good ones use Hashep Oasis, Ifnir Deadlands, or Shefet Dunes, because they are THAT good.

Argy on Esper Gift Token

3 weeks ago

Another quick bit of feedback.

Concealed Courtyard is strictly better than Forsaken Sanctuary, if you decide to stick with .

I believe you will need to add three Evolving Wilds, two Aether Hub, and one Island to your mana base, if you are determined to stay with three colours.

Your deck will be slower, and less consistent, with three colours than with two.

I would also put three Shefet Dunes in.

Grubbernaut on I NEED A HERO

3 weeks ago

Shefet Dunes is uncommon

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