Shefet Dunes

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Shefet Dunes

Land — Desert

T: Add C to your mana pool.

T, Pay 1 life: Add W to your mana pool.

2WW, T, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate this ability only any time you could cast a sorcery.

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Shefet Dunes Discussion

ToolmasterOfBrainerd on Pay Your Taxes

3 weeks ago

Oppressive Rays and Soul Tithe are basically just strictly worse Path to Exile. If you want to deal with something like a Primeval Titan or a Wurmcoil Engine, then you won't be able to because your opponent will happily pay the tax and kill you anyway. I know you want tax tribal, but I think you should make an exception for Path to Exile.

Mana Tithe is a beautiful card, but I don't think it's good enough. Especially if you have Thalia in play and have to pay 2 mana for it.

Thalia, Heretic Cathar and Aven Mindcensor are great tax cards. Especially Thalia.

Do you need Nykthos? I guess it can allow you to cast Chancellor and helps you cast Spelltithe Enforcer, but I don't think either of those are necessary by any means. I think 2 more Field of Ruin or 2 Ghost Quarter would be better.

15 plains is enough for everything except Archangel of Tithes, but if you crack your Field of Ruins then those turn into plains anyway. It's pretty rare that you'll draw 2 Zhalfirin Void.

Shefet Dunes is a neat trick for closing games. It doesn't tax, but it's also a land so I think that's grey area.

I think there are too many 4-drops. I also think you have too many 3-ofs and not enough 4-ofs. I think Thalia, Guardian of Thraben, Vryn Wingmare, Leonin Arbiter, and Judge's Familiar should be 4-ofs. I think Baird is the worst of your 4-drops, but I'm not sure. Windborn Muse dies to Lightning Bolt, which feels bad.


What I would do:

Remove Chancellor of the Annex, Baird, 1 Windborn Muse, Spelltithe Enforcer, Oppressive Rays, Soul Tithe, Mana Tithe, Nykthos, and 1 Plains (18 cards)

To add 4 Path to Exile, 3 Thalia, Heretic Cathar, 1 Thalia, Guardian of Thraben, 1 Leonin Arbiter, 1 Judge's Familiar, 1 Vryn Wingmare, 2 Field of Ruin, and 1 Shefet Dunes (14 cards)

That leaves 4 cards unaccounted for. I don't know what I would do with those final 4 spots.

SynergyBuild on The Fateshifter | **PRIMER**

1 month ago

I mean for Eldrazi Displacer, the dual-painlands, HOU pain lands, and a couple 5 color painlands lands are all untapped colored mana producers that can also produce colorless, if you want.

The ones for this deck are as follows: Adarkar Wastes, Underground River, Caves of Koilos, Shefet Dunes, Ipnu Rivulet, Ifnir Deadlands, Grand Coliseum (not untapped sadly), and Tarnished Citadel

Bjornis on Kemba's Armory

1 month ago

I would consider adding Shefet Dunes.

SavannahLion91 on Mono White Life Gain

2 months ago

As someone who loves mono white builds. Death & Taxes if you will. I like where you are going with this. I've tried to find a home for Famished Paladin for awhile now. I'm not really sold on Ajani's Welcome though, or Fountain of Renewal. At least you can cycle fountain. They just seem underpowered, and dead draws in the late game. Same goes for Oketra's Monument. I think monument pulls you in a different direction as far as strategy goes. If you keep monument may I suggest playing something like Anointer Priest over Ajani's Welcome. It fits the life gain strategy and the go wide token strategy for Monument. I'm also not a fan of Fumigate in a creature heavy deck. I would pack in more creatures to make Monument even better instead of the wrath, or more lands. I think you're a little land light, but not by much. Maybe through in some Shefet Dunes for a good go wide alpha strike. Sorry if I seemed over critical, but these are probably some of the changes I would make if I played the deck. Other than that, I think this is pretty solid plus 1.

xaerusblade on DEATH and TAXES

2 months ago

Hey check out my mono white taxes deck Mono White Taxes

hmm i would rather play Shefet Dunes over kolios if you are not running black

take away the fatal push, if that is the only black spell you are playing..

4x Aether Vial is ideal if you have the budget..

4 Aven Mindcensor are too many.. :)

i would rather have 4Thraben Inspector or Wall of Omens..

try puting Eldrazi Temple and Thought-Knot Seer

or if you are in mono white Brimaz, King of Oreskos, Mirran Crusader, Kitchen Finks, :)

Hey check out my bw eldrazi deck Eldrazi lock down

the key cards are Tidehollow Sculler and Wasteland Strangler

Stazeeee on Honor Valor Glory (BW Knights)

2 months ago

I've been seeing this knight's decklist being kicked around and it seems pretty solid. I think Paladin of Atonement with the pain lands Shefet Dunes and Ifnir Deadlands is pretty potent. The knight lords help boost him and it can be enough life gain to put you over the top of aggro and red. Paladin of Atonement can keep building up into a bigger threat if they don't remove it and when they finally do you get value. So that's something to consider in your own list.

As mentioned by multimedia the new planeswalker Ajani, Adversary of Tyrants benefits your deck in a lot of ways.

I do like how you included Shalai, Voice of Plenty over the other decklist. I'm not sure if it should be mainboard or sideboard, but either way it's a strong 4 drop that combos well with Dauntless Bodyguard like you mentioned.

If you have trouble with control you could include Kambal, Consul of Allocation in the sideboard. It works pretty well for me. I take out Knight of Malice or Knight of Grace for it depending on the color of the opponent's deck. They bleed out everytime they cast a spell. It's pretty helpful against certain aggro decks too (like wizards and red).

multimedia on B/W Knights version 4.0

2 months ago

Hey, there's some new tech for Knights using cards that have already been in Standard for quite some time.

Paladin of Atonement with the Desert lands Ifnir Deadlands and Shefet Dunes. The idea behind this is to use the Deserts to grow Paladin and since he can put a counter on himself at each upkeep you can grow him on your opponent's turn. If he's cast using life from one of these Deserts then at your opponent's upkeep he gets a counter. This protects him from ETB Goblin Chainwhirler and Chainwhirler helps you to grow Paladin. Since he does 1 damage to you when he ETB, you lose one life. At your upkeep Paladin gets another counter.

Paladin is another two drop Knight who can be reanimated with Ajani which is a nice interaction if you have some of these Deserts in play to start growing him after being reanimated. Paladin's die trigger helps to gain life back lost by the Deserts.


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