|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Uncommon|
Combos Browse all
Land — Desert
T: Add C to your mana pool.
T, Pay 1 life: Add W to your mana pool.
2WW, T, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate this ability only any time you could cast a sorcery.
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Shefet Dunes Discussion
3 days ago
As someone who loves mono white builds. Death & Taxes if you will. I like where you are going with this. I've tried to find a home for Famished Paladin for awhile now. I'm not really sold on Ajani's Welcome though, or Fountain of Renewal. At least you can cycle fountain. They just seem underpowered, and dead draws in the late game. Same goes for Oketra's Monument. I think monument pulls you in a different direction as far as strategy goes. If you keep monument may I suggest playing something like Anointer Priest over Ajani's Welcome. It fits the life gain strategy and the go wide token strategy for Monument. I'm also not a fan of Fumigate in a creature heavy deck. I would pack in more creatures to make Monument even better instead of the wrath, or more lands. I think you're a little land light, but not by much. Maybe through in some Shefet Dunes for a good go wide alpha strike. Sorry if I seemed over critical, but these are probably some of the changes I would make if I played the deck. Other than that, I think this is pretty solid plus 1.
6 days ago
Hey check out my mono white taxes deck Mono White Taxes
hmm i would rather play Shefet Dunes over kolios if you are not running black
take away the fatal push, if that is the only black spell you are playing..
4x Aether Vial is ideal if you have the budget..
4 Aven Mindcensor are too many.. :)
Hey check out my bw eldrazi deck Eldrazi lock down
1 week ago
I've been seeing this knight's decklist being kicked around and it seems pretty solid. I think Paladin of Atonement with the pain lands Shefet Dunes and Ifnir Deadlands is pretty potent. The knight lords help boost him and it can be enough life gain to put you over the top of aggro and red. Paladin of Atonement can keep building up into a bigger threat if they don't remove it and when they finally do you get value. So that's something to consider in your own list.
I do like how you included Shalai, Voice of Plenty over the other decklist. I'm not sure if it should be mainboard or sideboard, but either way it's a strong 4 drop that combos well with Dauntless Bodyguard like you mentioned.
If you have trouble with control you could include Kambal, Consul of Allocation in the sideboard. It works pretty well for me. I take out Knight of Malice or Knight of Grace for it depending on the color of the opponent's deck. They bleed out everytime they cast a spell. It's pretty helpful against certain aggro decks too (like wizards and red).
1 week ago
Hey, there's some new tech for Knights using cards that have already been in Standard for quite some time.
Paladin of Atonement with the Desert lands Ifnir Deadlands and Shefet Dunes. The idea behind this is to use the Deserts to grow Paladin and since he can put a counter on himself at each upkeep you can grow him on your opponent's turn. If he's cast using life from one of these Deserts then at your opponent's upkeep he gets a counter. This protects him from ETB Goblin Chainwhirler and Chainwhirler helps you to grow Paladin. Since he does 1 damage to you when he ETB, you lose one life. At your upkeep Paladin gets another counter.
Paladin is another two drop Knight who can be reanimated with Ajani which is a nice interaction if you have some of these Deserts in play to start growing him after being reanimated. Paladin's die trigger helps to gain life back lost by the Deserts.
1 week ago
First things first, with an average CMC of more than 3, you need at least 26 lands. Also, having at least some that only cost one is always beneficial (in a midrage deck like this, consider Fatal Push). Gideon's Intervention and Lost Legacy should always be sideboard cards, since the former is just a bad binding and the latter can be a 1-for-0. To add more threats, I would consider some knight tribal cards: Valiant Knight, Aryel, Knight of Windgrace, Dauntless Bodyguard. Also, both Shefet Dunes and Ifnir Deadlands are great lands to add. With some modifications, I believe this deck can actually be quite competitive.
3 weeks ago
Mono-W D&T I'm much more familiar with. You play 23 lands, 4 path, 8 or 9 1-drops, 8-10 2-drops, and everything else is a 3-drop or 4-drop.
For the 2-drops, 4 Thalia, Guardian of Thraben and 4 Leonin Arbiter, no exceptions. You can play optional copies of Smuggler's Copter, Selfless Spirit, and Phyrexian Revoker, but no more than 2 in combination.
For the 3-drops and 4-drops, there are more options. Generally, 4 Blade Splicer, 4 Flickerwisp, 4 Restoration Angel. And some combination of Thalia, Heretic Cathar, Mirran Crusader, Aven Mindcensor, Eldrazi Displacer.