T: Add 1 to your mana pool.
WU, T, Exile a creature from your graveyard: Put a 1/1 white Spirit token with flying onto the battlefield.
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Moorland Haunt Discussion
2 weeks ago
Ok, so looking at your list there are two aspects that jump out at me as being possible issues with how the deck plays:
1) A restricted pool of efficient mana ramp options in combination with a bunch of the really cool spells being 5+ mana to cast. This is a general issue with playing esper colours unless you have access to money cards like Mana Vault, Mana Crypt, Mox Diamond, etc. You are already running a number of the cheaper options, but it might also be worth looking at Coalition Relic. It's pushing your card price limit, but the mana ramp and fixing that it offers is great, especially since you are running a few cards that cost three of a particular colour of mana. Some other ramp options are the myr creatures like Silver Myr. They are vulnerable to creature removal, but they can also be sac-fodder to Ertai if you draw them when you don't need them.
You can also look at trimming down your mana curve a bit so that you're not as reliant on mana ramp to be active early in the game. Your morph creatures don't have synergy with other parts of your deck, which means that with Voidmage Apprentice you are investing 7 mana to counter a spell. Sure, after it flips you can sac it, but that means an additional mana and getting Ertai on the board just for the payoff of countering two spells. I think that there are better ways to invest your mana.
Other cards to consider cutting are Lost Auramancers (likely to be killed before losing all its counters), Planar Bridge (again, likely to be destroyed before you can use it), and Ethersworn Adjudicator (I've tried it, and it either dies quick or demands too much mana to use when you have other cards you want to cast). Docent of Perfection Flip is neat, but its ability being spell reliant can be an issue, so how about Bloodline Keeper Flip instead?
You have also opted for a selection of expensive to cast counterspells, which would probably be more effective if you found cheaper alternatives instead. Ertai should be carrying a lot of the counter power, so other counterspells in the deck should be aimed at either helping to protect him or helping to make sure your big spells to slip past enemy counterspells. Either way, it's better if they are cheaper. Speaking of Ertai...
2) Ertai could use a bit more support for him to make him more effective. Thousand-Year Elixir is a good option, and gets better the more creature you have that tap to do something. Lightning Greaves is a must have for the protection and ability speed that it offers. And a monetarily expensive option, but useful, is Spellskite. It can draw away spot removal or be sacrificed to counter a wrath.
Regarding sac fodder, Bloodghast is a great option that helps offer redundancy alongside Reassembling Skeleton. Bitterblossom is an option, but you could prioritize getting Kjeldoran Outpost and/or Moorland Haunt since they cost less money and are searchable with Weathered Wayfarer. To go along with the additional token generation, Skullclamp gives you a card drawing engine.
Sorry that this comment has become so long. I'll leave it at that for now. There are a few other ideas I could offer, but it would be better to wait until you decide which way you would like to go with the deck. Anyway, I hope I've given you a few ideas to work with.
2 weeks ago
As an avid player of bant spirits, I would recommend you swap a geist for another Phantasmal Image, another path, or maybe a spicy one-of like Steel of the Godhead. With coco you usually find a geist most games, and that one usually has the power to last the rest of the game unless your opponent can easily chump it. Phantasmal is great off a coco, is basically copies 5-6 of the captain, and (usually) doesn't have to worry about wiffing/legend ruling off of a coco. That being said, I really like adding in lots of spicy one-off considering how consistent the deck is anyways. 22 lands seems like the sweet spot, but may I recommend Moorland Haunt as the second utility land alongside the township, rather than a Ghost Quarter. I feel Moorland Haunt can be supported, and provides unmatched value in some of the lengthier matches. I can think of a handful of times where the best play was to instant-speed make a spirit to trigger Mausoleum Wanderer and counter whatever big spell the opponent is trying to cast. Lastly, a single main deck Blessed Alliance is sweet in place of a 4th path, just in the way that it gives you an out to burn, boggles, death's shadow, infect, eldratron, etc.
1 month ago
Also, I know it's a sorcery, but I still think that Declaration in Stone has a lot of power, especially considering how many 4 ofs you are going to run into in modern. It's nice to sweep the field. Another option is Detention Sphere, which is great cause it hits everything. Since you aren't running pricey lands, a few Moorland Haunts might be a good way to make use of your dead dudes.
Lastly, anthems are great, and Favorable Winds is cheap.
If you need any other tips hit me up!
1 month ago
Thank you for the suggestions. Stonecloaker has been in and out of the deck as priorities have shifted around, but I think I'm at a place were it does need to come back in. Deputy of Acquittals can't blink itself, which is one of the big draws to Whitemane Lion and Stonecloaker. I feel like I'd almost rather run Otherworldly Journey.
I believe I had Voidmage Husher in the very first build of the deck, but it rarely came up in a way that mattered in the decks I played against and it was phased out. It's definitely been on the radar though.
I really want Saltskitter (actually now it would probably be Faerie Artisans) back in. It was almost always great. It was actually the last card I cut from the deck and one that's definitely on the short list to come back. Just need to find a spot.
I've considered Moorland Haunt, and maybe it's correct to play it anyways. But I have a personal problem with exiling something from my graveyard when there's a Karmic Guide somewhere in my deck.... I'm sure I'll draw it at some point.... it would be such a waste....
1 month ago
Stonecloaker is another Whitemane Lion variant that can still be tutored by Recruiter of the Guard, has flying and higher toughness, and can get rid of a choice card in a graveyard. Ought to include for more redundancy.
Voidmage Husher presents itself as a repeatable way to shut down planeswalker abilities and opposing commanders, as well as repeatably play itself for card advantage.
I disagree with your exclusions; Saltskitter should go back in. As something that blinks itself repeatably for free, the card advantage and value you get from it is incredible.
Deputy of Acquittals falls into the category of Whitemane Lion redundancy.
No Moorland Haunt? It's in your colors, and gives you something to do with extra mana floating around, that's also synergistic with your commander.
5 months ago
I'll try not to go off on a tangent but it just seems like a very good meta call for the deck. The disruption means we can handle control and combo decks but this still leaves us looking for ways to deal with all the fast creature based decks in the format right now. Sacrifice synergize easily with Moorland Haunt if you go that route. You can also get it off CoCo. Rattlechains does its thing. Kami is particularly great against Infect and Suicide Zoo. Between Selfless Spirit and Kami of False Hope you can eat attacks without losing much of your board or life.
The deck is great but it plays games almost intentionally close to the chest. This all leads me to believe that a synergistic one drop Fog on a tribal relevant body could be just what the deck needs for those creature matchups. I'm just really high on it in the deck (or sideboard) given the way the format looks right now.
6 months ago
Im not sure how I feel about Gravitational Shift, I'm running a similar Deck style but often if a Gravitational Shift is out then you can just lose to Lingering Souls if they Path to Exile any of your flyers. I suppose if your meta is pretty heavy with zoo or CoCo then it can be good. Honor the Pure may be strictly better than Gravitational Shift and Sprite Noble. Personally I would switch the ratios between Mana Leak and Cryptic Command, and if funds allow cut Moorland Haunt, Glacial Fortress and Sejiri Refuge for 4x Polluted Deltas. But other than that it seems great!!