Hissing Quagmire

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch Rare

Combos Browse all

Hissing Quagmire

Land

Hissing Quagmire enters the battlefield tapped.

: Add or to your mana pool.

: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

Price & Acquistion Set Price Alerts

OGW

Ebay

Recent Decks

Load more

Hissing Quagmire Discussion

freakingShane on I Have A Sunburn

6 days ago

Cuts:

You aren't running the combo, so he doesn't serve a purpose here.

Just put in Ancient Tomb for any of these. I don't think you will miss 'em.

Maybes:

I think CW Liege is alright, but he's more combat oriented than anything else. Even at 4 CMC I'm eh about him.

I know you love him, so I won't even start to talk smack. Just saying there's wiggle room here if you need a slot.

Eh.

You already have Sakura-Tribe Elder, Solemn Simulacrum, and Sylvan Ranger on top of Ashnod's Altar, Deathrite Shaman, and Gray Merchant of Asphodel. You don't need that much ramp.


Other than that though, I really don't think there's much more to cut unless you want to focus your synergies more so towards certain mechanics.

Mandalorian on Abzan Midrange

1 week ago

Looks pretty solid, and if you are looking to get into Modern and midrange is what you like, you wont regret purchasing these pieces.

TheDuggernaught is right in that Grim Flayer typically needs a little help from cards like Mishra's Bauble to accelerate to delirium. Personally I like Nihil Spellbomb but both are great.

Hopefully one day you'll have the funds for at least a 3rd Liliana. She's as good as shes ever been in modern and is an important part of the decks power.

Personally Stirring Wildwood has been great for me. Its aggressively costed and reach can be important against decks like Affinity. But if you like Urborg that's cool too. Some people like the deathtouch on Hissing Quagmire and some like the aggressiveness of Treetop Village, so to each his own.

That's what is great about this deck is that it is very customizable to your play style and meta. Abzan players argue for hours about the correct Path/Push ratio, Collective Brutality main or side, 22 lands or 23 lands, TH/IoK ratio and so on. At the end of the day its about your playstyle and meta more importantly. Overall the deck looks solid though and once you start playing it you'll get a feel for the right numbers.

Mandalorian on One Man's Life is Another Man's Death

2 weeks ago

I play a pretty fun Eldritch Evolution Abzan deck that also plays the Spike Feeder/Archangel combo. You sac stuff like VoR and Kitchen Finks to get Siege Rhinos and combo pieces along side Chord of Calling.

If you do end up playing this version you would have to drop a lot of the creatures like Restoration Angel, 2 of the Scavenging Ooze, Nyx Fleece Ram, and Rhox Faithmender, in favor of faster mana, and tutor targets far EE and Chord. Creatures like-

Wall of Roots

VoR

Noble Hierarch or some other 1 drop ramp

Thragtusk

Blood Baron of Vizkopa

Fiend Hunter

Eternal Witness

Reclamation Sage

Reveillark

In the SB you can tutor for

Fulminator Mage

Orzhov Pontiff

Eidolon of Rhetoric

Sin Collector

Phyrexian Revoker

Aven Mindcensor

Lastly I would go up to 23-24 lands for consistency sake. Even in my version with 6-8 mana dorks You still want to make your land drops incase they get killed. Add a Stirring Wildwood, Gavony Township, Treetop Village, Shambling Vent, Hissing Quagmire, Ghost Quarter, or Vault of the Archangel to get some utility out of your lands.

Hound92 on Demonic Covenant

2 weeks ago

Cool deck. I'd consider running a Sire Of Insanity - it destroys a lot of decks if they can't remove it right away.

Also, some lands could obviously be improved (some of your manabase is probably due to budget, but still...) - I think every land in the deck needs to tap for black, but I still think some specific lands are worth considering.

I especially think Crypt of Agadeem could be sick, but a lot of other lands could also be considered: Bojuka Bog - Tomb of Urami Ifnir Deadlands Hissing Quagmire and Shizo, Death's Storehouse are all worth mentioning

Moby_Copperfield on Welcome to Jundland

2 weeks ago

Another avenue to explore is Westvale Abbey  Flip and packing in landfolk to fuel the arrival of Ormendahl, Profane Prince  Flip

In addition to the ones you already have, there are in Jund colours: Ghitu Encampment, Hissing Quagmire, Lavaclaw Reaches, Raging Ravine and Treetop Village.

And colourless: Foundry of the Consuls, Mishra's Factory, Stalking Stones and Dread Statuary

All depends on your budget!

livemagic on Counter less

3 weeks ago

Salve!

Manin, no lugar dos Root Out eu colocaria Natural State ou Naturalize.

O Decimator Beetle eu colocaria no main deck, o side eu deixaria esses que so situacionais, por exemplo o Cut / Ribbons, Abrade e Heaven / Earth. Reviving Melody eu tiraria fora. Agora no vou conseguir indicar cards para substitulos, ento vamos para as lands.

1 Shinka, the Bloodsoaked Keep, 1 Kher Keep, 1 Stensia Bloodhall, 1 Shizo, Death's Storehouse, 1 Grove of the Burnwillows, 1 Raging Ravine, 1 Hissing Quagmire1 Canyon Slough, 1 Sheltered Thicket, 2 Bloodstained Mire, 2 Wooded Foothills4 Blood Crypt, 1 Stomping Ground, 1 Overgrown Tomb, 1 Temple of Malady, 1 Temple of Abandon, 1 Temple of Malice

SynergyBuild on

3 weeks ago

I am going to start by first saying massive props for trying 5-color, second off, you need to fix that mana base, it is better than some that I have seen, but Hissing Quagmire, Shambling Vent, and Wandering Fumarole are useless. The chance of you not only getting them out but then getting the two specific colors that you need to use them is beyond the scope of an actual modern game, and with burn, even if you do get them out, it will just mean that you lost a land. To replace it, use Scry lands, Fast Lands, Shock lands, Buddy Lands, Reveal lands, etc.

Now onto the deck. You have to focus on a single win condition, I see you want to use Tasigur, the Golden Fang, but if your goal is to try and make a 4/5 come out turn 2, and use creature beatdown, I would think mono-green ramp is much better, and I will list a little idea below:

Turn 1: Forest, tap for G then drop Elvish Mystic, Fyndhorn Elves, or Llanowar ElvesTurn 2: Forest, tap both for GG and tap the mana dork for a third G, drop Leatherback Baloth

--

If the goal is a dredge deck, use an actual dredge deck, and base it around something more fun, with lands like Dakmor Salvage, and maybe Golgari Thug.

--

What I actually think is that this is a deck that has no purpose, with weird cards like Yahenni's Expertise with the only mainboard 3-drops being Anger of the Gods, Lingering Souls, and Kolaghan's Command as the most efficient things you can pull out.

This deck at it's current state doesn't seem to work. It won't work. It is interesting, and nothing else from what I have seen.

Load more