Hissing Quagmire enters the battlefield tapped.
: Add or to your mana pool.
: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
|Have (3)||Mortiferus_Rosa , adomfritz , metalmagic|
Printings View all
|Oath of the Gatewatch (OGW)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Hissing Quagmire occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.02%
Hissing Quagmire Discussion
1 month ago
I really like this idea for a deck, I have always wanted to play some sort of grindy lands deck like this, but I didn't know realms uncharted existed! I have a few suggestions though, I think you could really benefit from some acceleration, like Explore or maybe some cards with literally the mechanic explore like Ixalli's Diviner You could probably add some removal in there, as like you said, you have a very weak aggro matchup, I would suggest Fatal Push or maybe something more versatile like Abrupt Decay I could see an argument for mainboard smallpox as well. As far as the lands go I would cut Howltooth Hollow It doesn't seem that consistent when it comes to getting its ability to go off. I think Khalni Garden word work pretty well in its place. I think you would do well cutting some of the cycling lands and putting in at least one Bojuka Bog and maybe a Hissing Quagmire anyways I hope you enjoy playing your deck, it looks super sweet!
1 month ago
If you're playing aggro, you want 4 Blooming Marsh and probably 0 Quagmire. Advocate is probably not very good here if you're running only 23 lands because it will be very difficult to get to 6 lands in Pioneer. I would also drop Field of Ruin because, again, you're an aggro deck simply trying to clock your opponent. There aren't any threatening lands in the format to warrant a slot to a colorless mana source. I would Max out on Knight of the Ebon Legion and Scrapheap Scrounger .
Here's what I would change: -4 Sylvan Advocate -1 Scavenging Ooze -1 Tireless Tracker -2 Questing Beast -1 Liliana, the Last Hope -1 Vraska, Golgari Queen -3 Fatal Push -1 Collective Brutality -2 Field of Ruin -2 Hissing Quagmire
Kalitas, Traitor of Ghet
As for the Sideboard, you probably don't need Plague anymore, since Field of the Dead is.. well, dead. I would honestly set it up for what you most expect to play against. X number of Duress, Graveyard hate (Ashiok/Leyline of the Void/Scooze), Artifact hate (Reclamation Sage), Creature hate (Cast Down/Doom Blade/Languish/Cry of the Carnarium). There will still be some Nissa/Big Mana decks you'll have to look out for.
2 months ago
I like the concept that you're going for here. I got a few ideas to help improve the deck. I do love me a good list so sorry if this post seems a bit long.
I would take out Gnarlwood Dryad and put in a Foulmire Knight . You don't have a consistent way of turning on delirium so Gnarlwood Dryad is just gonna be a 1/1 deathtoucher (and nothing else) for most of the game if not all of it. Foulmire Knight at least gives the versatility of giving you card draw and/or providing a deathtoucher.
I like Ambuscade and Clear Shot as cards but since Clear Shot is an inherently better card (because it gives +1/+1 rather than +1/+0) you should be running 4 of it before you start adding copies of Ambuscade .
Moving on to the sideboard, I think you should drop Dissenter's Deliverance in favor of Return to Nature . You lose the cycling ability but gain the power to answer not only artifacts but also enchantments and graveyard strategies.
Between the deck currently consisting of 19 deathtouchers (23 if you count Hissing Quagmire ) and 7 one-sided fight spells the deck has no shortage of creature removal. Because you're in black you should have at least some level of hand disruption for when you end up fighting either control or combo decks. To this end, I would go down some number of the Grasp of Darkness / Dead Weight / Fatal Push in your side and replace them with Thoughtseize (Or Duress if you don't feel like paying $120+ on those).
3 months ago
Hey, nice budget version of Slimefoot and good work if this is your first Commander deck.
Good budget cards to consider adding:
- Command Tower
- Llanowar Wastes
- Jund Panorama
- Hissing Quagmire
- Utopia Mycon : one of the best Fugus who uses spore counters.
- Psychotrope Thallid : one of the best Fugus who uses spore counters.
- Zulaport Cutthroat : two drop aristocrat.
- Viscera Seer : one drop repeatable sac outlet.
- Sprout Swarm : convoke, repeatable spell to make a Saproling.
- Evolution Sage : repeatable source of proliferate which is good with spore counters.
- Regrowth : good recursion.
- Talisman of Resilience : another two drop mana rock.
- Farseek : can search for and put Overgrown Tomb onto the battlefield.
- Beast Within : instant removal upgrade.
- Life / Death : Life can make all your lands into creatures to attack or sac. Death is low mana cost reanimation for the cost of life.
Cards to consider cutting:
- Golgari Guildgate
- Foul Orchard
- Jungle Hollow
- Warped Landscape
- Torgaar, Famine Incarnate
- Severed Strands
- Rot Shambler
- Deathbloom Thallid
- Rampant Growth
- Golgari Locket
- Yavimaya Sapherd
- Thallid Soothsayer
- Thallid Omnivore
- Fungal Infection
Good luck with your deck.
4 months ago
If you're looking to do spider tribal, perhaps consider Conspiracy and Cover of Darkness ? Conspiracy will let you turn all your creatures into spiders, then you can give them extra evasion with Cover. Also, you may want to add some more dual lands and other useful lands if at all possible. Some examples would be Llanowar Wastes , Hissing Quagmire , Overgrown Tomb , Twilight Mire , and Nurturing Peatland . For tribal synergy, also consider Path of Ancestry as well as, if you can afford the hefty price tag, Cavern of Souls to help protect your spiders.
Another suggestion to capitalize on ETB abilities would be Conjurer's Closet . This lets you flicker a creature at the end of your turns, so you get continuous value! That all said, I like what you have going so far! Hope you have fun with your first deck! :D
4 months ago
- Hissing Quagmire : Enters tapped, I've never used the creature ability, and I can't search it by land name. Big sad.
- Lavaclaw Reaches : (See above)
- Raging Ravine : (See above)
- Treetop Village : (See above)
- Subterranean Tremors : I've really only ever cast this for the artifact removal, @ X=4. My creatures can't handle that much damage, so it is generally a board wipe I don't like, and I would prefer not to lose my artifacts (AKA Crucible of Worlds, which kicks ass in this deck). Therefore, I am replacing this with Vandalblast .
+ 2x Forest
+ Sakura-Tribe Elder : Honestly I don't know what I was thinking not having this in the deck in the first place.
4 months ago
I am finally executing on a couple of suggestions some kind reddit people threw my way a while back. In general, this takes the form of removing manlands ( Hissing Quagmire , Lavaclaw Reaches , Treetop Village and Raging Ravine ) and replacing them with more basics. The manlands enter tapped, and that isn't swell, and I can better search for basics than these lands.
I am also going to replace Nesting Dragon with Sakura-Tribe Elder because I have never actually benefitted from the Dragon's landfall ability, and the Elder is always nice to have. Plus, smoothing over my curve is pretty nice.
4 months ago
You are welcome, anything to help out a fellow devotion player. To answer your question I would one of each. They both deal with problem cards like Blood Moon , Ensnaring Bridge and opposing planewalkers (of course decay and trophy do the same thing).
The reason for suggesting to remove one abrupt decay and one arena is due to over saturating your deck with effects that care about the converted mana cost of permanents and losing life every upkeep. Don't get me wrong though, both are great. But in grindy matches they can lead to being a dead draw at times.
So removing one decay for Vraska Unseen, gives you a pplaneswalker that acts like a sorcery speed trophy without giving them a land and protects itself.
Removing one arena for Golgari Queen gives you another planeswalker that acts like a sorcery speed decay and allows you to sac excess lands for when you flood out to draw cards and gain life instead of losing life. Both are also alternate win-cons, especially Golgari Queen. If you get Golgari Queen's emblem and swing with an Obliterator they are forced to lose their board. With all of the discard you have they are unlikely to have removal in that instance.
Also, when my devotion deck was GB I ran Hissing Quagmire . Quagmire was helpful as a deterrent due to having deathtouch.