Hissing Quagmire

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Hissing Quagmire

Land

Hissing Quagmire enters the battlefield tapped.

: Add or to your mana pool.

: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

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Hissing Quagmire Discussion

multimedia on ::Izoni::

4 days ago

Hey, saw your forum post asking for budget card help.

With Izoni I suggest expanding on the strategies of creature sacrifice (enabler/win condition), self-mill (enabler) and reanimation (back-up plan). You have ramp already with one drop Elves, Tribe-Elder and the enchant lands, but you can even expand on ramp. Ramping into Izoni doesn't do much if you don't first have a lot of creatures in your graveyard. Out of all these strategies I think the primary one is creature sacrifice. With sacrifice you can get more value out of your creatures before they go to your graveyard. Izoni herself is a sac outlet which is good with the sacrifice/aristocrat theme, but I suggest expanding on this theme with other creatures who can be free (no mana cost) repeatable sac outlets. Free repeatable sac is nice to be able to more easily get value from creatures the turn you play them/create them as well as get them into the graveyard faster for no cost.

Secondary is self-mill as it's the faster way to get creatures (a lot of them) into your graveyard, but you get much less value from your cards when all you're doing is milling them into your graveyard. Reanimation can be a back-up plan if Izoni fails or be used with Izoni's Insects and reanimation is good when self-milling.

A goal to strive for is to be able to use the Insects the turn you play Izoni, by sacing each Insect for value or to make all your opponent's lose life. Since you can't attack with the Insects the turn they're created you want to be able to utilize them in other ways (sacing them). I would make creature cards the priority because Izoni doesn't do much without having a lot creatures in the deck. There are some exceptions, powerful budget noncreature cards like Skullclamp, Sol Ring, Dread Return, etc.

A Dread Return in your graveyard when you play Izoni can do a lot since you can flash it back by sacing three Insects. This can be powerful, reanimating a creature like Avenger of Zendikar, Protean Hulk or Krav, the Unredeemed, etc. or reanimating an aristocrat/sac outlet (Viscera Seer) to set-up the current turn or your next turn. Krav for instance his ability which you can use the same turn you play him, for one you can sac all Insects/Izoni draw lots of cards, gain lots of life and put a lot of counters on Krav. Being able to easily sac Izoni is helpful and good with ramp because this lets you then play her again from the Command Zone and create more Insects.


Cards to consider adding:

Sacrifice

Self-mill/discard

Reanimation

Ramp

Other

Budget Lands


Cards to consider cutting:

  • Demonlord Belzenlok
  • Gray Merchant of Asphodel
  • Hydra Omnivore
  • Loyal Guardian
  • Thrashing Brontodon
  • Torgaar, Famine Incarnate
  • Wild Beastmaster
  • Farseek
  • Bear Umbra
  • Dawn's Reflection
  • Growing Rites of Itlimoc
  • Myth Unbound
  • Lignify
  • Song of Freyalise
  • The Mending of Dominaria
  • Kamahl's Druidic Vow
  • Dark Petition
  • Necrotic Wound
  • Sign in Blood
  • Illusionist's Bracers
  • Panharmonicon
  • Swiftfoot Boots

Good luck with your deck.


DrowZgam3r on Lamb of Meren

1 week ago

my favorite version of meren uses a heavy elf package with Arbor Elf,Boreal Druid,Deathrite Shaman,Devoted Druid,Elves of Deep Shadow,Elvish Mystic,Fyndhorn Elves,Llanowar Elves, Sylvan Ranger and Priest of Titania. Of course you dont have to go this in depth with mana dorks but I would definitely consider running a fair number of any of these cards.

As far as what I'd cut, its tough to say since you seem to be split between a reanimator and a aristocrats theme. But regardless I think these are easy drops:

  • Solemn Simulacrum: Its a good card but since you are in green and already have access to better ramp I think he would be a easy cut
  • Mortician Beetle: Strong in 1v1 but not really all that great in multiplayer
  • Golgari Signet: good ramp piece but if you are going to be using lots of mana dorks then its unnecessary.
But other than that I can't make any solid recommendations for what to cut because I'm afraid I'd be destroying the deck identity you have worked to build. So its really up to you to decide to cut based off of how you want this deck to function. Although as general deckbuilding advice, you only need a few big flashy creatures to finish a game and right now you seem to have a excess of large and hard to cast creatures.

On a side note I'd also recommend shelling out a few bucks to upgrade your manabase. Lands may not be the most glamorous purchase, but when it comes straight down to it a solid mana base will help you win more games than you would think. Even if you dont want to shell out a small fortune I'd still recommend any of these lands

marcdarc on Black Green Gorgons

3 weeks ago

Consider these swaps:

x2 Forest, x2 Swamp -> x3 Hissing Quagmire, x1 Dark Petition

x1 Hythonia the Cruel -> x1 Dark Petition

x4 Doom Blade -> x2 Removal (see Vraska's Contempt alternatives), x1 Seasons Past, x1 Dark Petition

x1 Animist's Awakening, x2 Commune with Nature -> x4 Grapple with the Past

x4 Rampant Growth -> x4 Vessel of Nascency

x1 Sisters of Stone Death -> x1 Ishkanah, Grafwidow

x4 Pharika's Chosen -> x4 Gnarlwood Dryad

Some number of Pulse of Murasa could also be helpful if early game rushes are a problem. Maybe for 1 or 2 between Vessel and Grapple.

Sideboard should be where enchantment/artifact hate goes (2-3 is a good number, Naturalize is efficient, cheap, and good enough for most situations). Consider for sideboard a pair of Languish for go-wide strategies, and some exile removal for go-tall hard-to-remove strategies.

Vraska's Contempt alternatives: I think planeswalkers will be hard for the deck to deal with, unless creatures are chained efficiently, so making sure your removal hits planeswalkers is a good idea. Some alternatives to Doom Blade are: Hero's Downfall, To the Slaughter, Never / Return).

Chasmolinker on Budget Jund

3 weeks ago

This is pretty good. +1
I would cut one Hissing Quagmire for a second Treetop Village. Kitchen Finks is also a good budget card to keep you alive long enough to get things going if Scooze and Liliana, Heretical Healer  Flip aren't getting it done. Your mana base is very painful with all of the Fetch/Shocking required to play on curve.

Risk Factor is something I've seen a lot of Jund decks adding in. I'm still not sold on it, but I'll be following along to see how it does. Once they realize your playing a budget build, they will most likely take the 4 damage. Though there aren't many giveaways besides Hissing Quagmire, Mishra's Bauble and Liliana, Heretical Healer  Flip.

If your budget is $700, I wouldn't waste it on the mana base. Outside of Raging Ravine and Overgrown Tomb there really isn't a need for the rest in a budget build. Sulfurous Springs and Karplusan Forest can go a long way in a budget deck. You have almost $200 tied up in the mana base with Shocks and fetches. That plus your remaining $100 is enough to get a playset of Tarmogoyf. Especially if you cut Grim Flayer. Which, also frees up 2 slots to cut Mishra's Bauble for Lightning Bolt and maybe Abrupt Decay.

You've got a solid build here though. I just think for the budget you have, there are better things to spend it on.
I've got a ~$250 build that uses and +1/+1 Counters to steal games from unprepared opponents.

APPLE01DOJ on Golgari Superfriends

4 weeks ago

Bitterblossom, Hissing Quagmire, Vraska the Unseen ultimate, Liliana, the Last Hope ultimate, or Karn & Nissa beats.

SynergyBuild on Its a deck!

1 month ago

Well, this isn't a standard deck, so if you change the format to Modern, it should work. Casual, Legacy, and Vintage are also formats this deck is legal in. I can explain format legality further if you want.

I need to know a few things before I go over how to improve the deck. Really, the list is an eldrazi-tribal list, with a high-costed top end, and a strange low-end.

The first thing I need to know is exactly what the deck's purpose is. Do you want to cast giant eldrazi? Do you want to sacrifice a bunch of little tokens?

For example, the Tron lands, Urza's Power Plant, Urza's Tower, and Urza's Mine make enough mana to consistently cast eldrazi, and with Expedition Map to fetch them out, and Eldrazi Temple for additional mana, you can really improve the layout of the deck, and probably the biggest downside is the need to cut a lot of the colored portion of your deck.

If you like sacrificing little guys, Blisterpod for example, maybe drop the top end of your mana curve, and run Blood Artist/Zulaport Cutthroat along with running cards like Viscera Seer to get a lot of value from sacrificing creatures, digging for more of them, dealing damage to your opponents, and gaining life. with a card like Fecundity you could even draw your deck, and be making mana at the same time to cast it, scrying along the way, draining your opponent to their death.

You could also move to a processor-exile build, where you try to exile cards from your opponent's deck, hand, graveyard, and battlefield, just to regain value from them, with cards like Blight Herder or Wasteland Strangler as good processors, and cards like Thought-Knot Seer and Oblivion Ring/Surgical Extraction/Relic of Progenitus, etc. for exile value.

Currently the list is split between the green-ramp-into-eldrazi deck and the black-value-oriented-eldrazi deck, neither of which are particularly good in Modern, where they are legal. I would recommend if you decide to stay this route to run Doom Blade or Go for the Throat at least over Grisly Salvage and fix the mana-base up with some dual lands like Hissing Quagmires on a budget.


The other things I need to know to help include:

  • How much money are you willing to spend on this deck?

  • What format is this deck going to be in?

  • What cards do you own that could fit into the strategy that aren't currently in the deck?


Thanks for contacting me! I am happy to help!

APPLE01DOJ on Golgari Kills Everything

1 month ago

How about some manlands to speed up the process. Mutavault, Hissing Quagmire or Treetop Village. I prefer Treetop myself.

Also how about some discard mixed in. Stop some threats before they hit the table, also it's crucial considering how much of the meta isn't fair decks.

Speaking of how about Memoricide or Infinite Obliteration for the side to pick out vital pieces.

Since your deck is playing the long game Demon's Horn could help out.

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