Hissing Quagmire

Legality

Format Legality
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Hissing Quagmire

Land

Hissing Quagmire enters the battlefield tapped.

: Add or to your mana pool.

: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

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Hissing Quagmire Discussion

Hunson_Abadeer on Sultai Delirium

1 week ago

Creeping Tar Pit seems better than Hissing Quagmire in my opinion

Cool deck list!

tylorlilley on Mirri's Mazes (Mirri, Weatherlight Duelist EDH)

1 month ago

For future reference: these are the dual lands I try to run in my two color decks, in case you decide you want to cut all those comes-into-play-tapped guildgates and such you still have listed from the precon. This goes for Slimefoot too; basically this is the "secret sauce" for the starting point for any two color deck I use:

1x Shockland Temple Garden, Overgrown Tomb

1x Bounceland Selesnya Sanctuary, Golgari Rot Farm

1x Painland Brushland, Llanowar Wastes

1x Scryland Temple of Plenty, Temple of Malady

1x Fetchland Windswept Heath, Verdant Catacombs

1x Filterland Wooded Bastion, Twilight Mire

And also:

If the deck is "fast", 1x Fastland Razorverge Thicket, Blooming Marsh

or

If the deck is "Slow", 1x Manland Stirring Wildwood, Hissing Quagmire

And then the rest is basics and a few colorless utility lands. I pretty much always run an Exotic Orchard and a City of Brass/Mana Confluence as well, but those are less necessary in a two color deck so I wouldn't prioritize it. There will still be special exceptions; for example, I also run Krosan Verge anywhere I can stick it, but that land only exists for the GW color pairing. A good mana base can go a long way to making your deck run smoother! So be sure to put some thought into that aspect of things as well.

Feyamius on Hapatra & The Attack of the Snakes!

1 month ago

I really like the Bloodspore Thrinax in this deck. But I'd cut kind of every other +1/+1 counter card. The Thrinax lets your new snakes come into play bigger and lets every creature neutralize some -1/-1 counters put on them to get more snakes, which is awesome. But the other +1/+1 enablers aren't strong enough to keep up with the -1/-1 synergy of this deck.

You could find a way to get Hapatra through, e.g. Whispersilk Cloak or Key to the City. Some ramp will be useful as well, the usual suspects would be Fellwar Stone, Golgari Signet, Golgari Cluestone, Commander's Sphere, Cultivate, Kodama's Reach, Rampant Growth.

Rupture Spire and Transguild Promenade are strictly better than Survivors' Encampment and Unknown Shores, but you really don't even need them in a two-color deck. Try Golgari Guildgate, Golgari Rot Farm, Jungle Hollow, Hissing Quagmire, Llanowar Wastes, Tainted Wood, Temple of Malady. Terramorphic Expanse is a second Evolving Wilds, Opal Palace and Path of Ancestry should be auto-includes in a budget deck.

Oran-Rief, the Vastwood and Grim Backwoods should be nice functional lands in this deck as well. And speaking of dying snakes for card draw: Skullclamp.

PlattBonnay on

1 month ago

SaifurCommander - The issue I have with Planar Bridge is twofold. First, it's extremely expensive. Paying 6 mana and then 8 mana for an 8 mana creature is pretty inefficient. I think most of the time it would be better to just tutor for Tidespout Tyrant and hard cast it, as putting it into play at instant speed isn't super relevant. And my second issue is what would you theoretically cut for it? It's definitely the least efficient path to cheating Tidespout Tyrant into play, so it would have to be one of the supporting cards. So would it be a tutor? A cantrip? a piece of acceleration? Or a piece of interaction?

jacedaniels - There's a lot to your comment so I'll do my best to respond to each part.

I don't particularly like the idea of man lands in this deck because they'll basically never be activated, and the tempo loss of coming into play tapped can be a problem. Lumbering Falls, Creeping Tar Pit, and Hissing Quagmire are all fine grindy cards, but this really isn't a grindy deck. While it does have some elements of a BUG midrange deck, it is definitely designed to be a combo deck first.

The point of Tidespout Tyrant being the only creature is that he is a combo piece and one that I would rather have over any other EDH bomb. Don't get me wrong, Consecrated Sphinx and friends are very powerful, but I don't think this is the place for them. The goal is to use Tidespout Tyrant to generate infinite mana and "kill" my opponents with my commander's activated ability, not put a fatty into play and grind out the game. If there was another creature that had a functionally similar ability to Tidespout Tyrant I would definitely add that, but he is very unique and I doubt WotC will print another card like him any time soon.

Scroll Rack is a great suggestion, I'm certainly not opposed to an additional way to put the tyrant back into my deck in case I draw it, and Sylvan Library/Rhystic Study are powerful card advantage engines, the question is just where to fit them all in. The main reason those cards aren't in the 99 right now is because they draw cards over time, rather than right away, which can be problematic on combo turns when you're digging for one last piece of protection/mana/etc.

Bribery is a great card, but unless I know for sure one of my opponents is also playing a single creature that can facilitate infinite mana, I don't think this is the deck for it. Tooth and Nail is bad with just one creature, and I don't think that adding another creature for a single 9 mana sorcery is worth making the polymorphs and oath worse.

Rampant Growth effects are usually fine in Tasigur decks, as they both fill the graveyard for Delve and give you more mana to work with on subsequent turns, but this really isn't your typical Tasigur deck. The mana rocks are necessary both to make Tidespout Tyrant work as a combo creature and to make the backup combo of Dramatic Reversal and Isochron Scepter functional.

FipsusRex on Saprolings

1 month ago

Already considered Treetop Village. Added Hissing Quagmire as a dual colored land, in the first place. And as a "scare your opponent - sort of removal" thingy in the second. Maybe I skip man-lands for tempo. 26 creatures an token generation should be enough stuff on the board.

If only Deadly Allure would be an instant...

Agahdaur on Saprolings

1 month ago

I've seen some cards, maybe it can help you:

...And some considerations about lands

Hissing Quagmire

PROS:

  • 2/2 deathtouch (kill almost anything)
  • for or

CONS:

  • Only 2 Toughness, easy to die, easy to block
  • to active the land
  • enter tapped

Treetop Village

PROS:

  • 3/3 trample (no chump block)
  • Easy to active

CONS:

I think that Treetop Village can improve your gameplay.

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