|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs Inventions (DDU)||None|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Uncommon|
|Duel Decks: Knights vs. Dragons (DDG)||Uncommon|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|Tenth Edition (10E)||Uncommon|
|Urza's Legacy (ULG)||Uncommon|
|Promo set for Gatherer (PSG)||Rare|
|Promo Set (000)||Common|
Combos Browse all
Treetop Village enters the battlefield tapped.
: Add to your mana pool.
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.
Price & Acquistion Set Price Alerts
|Have (16)||acbooster , CAPTAINxCOOKIES , thetechzombie , rockleemyhero , CastleSiege , Joblaska , that_guy_43 , tragic_slip , Roadhog , TehDelta , frederiklw , TheDuggernaught , corys , nathanrcfell , Melmo , mziter501|
Treetop Village Discussion
3 days ago
Basically.Here's my control deck right now, I still need 2 more Snapcasters but Merfolk Trickster is an ok temporary substitute for now: Belafonte, Life Aquatic [Blue Phyrexia], and my goal was Temur Ice Command so take what you will from those to apply to a UG control build, and just focus more on value and less on simple protection spells, and Lumbering Falls over Treetop Village maybe? more for manafixing and it can't be simply removed as a creature. Your deck can easily use Noxious Revival too, it's not a must, but a consideration.
1 week ago
I've been playing this deck and really enjoying it recently, and I'm going to be breaking it out at a local tournament next week.
SCORE: 1 | 103 VIEWS | IN 1 FOLDER
Any other thoughts or recommendations are welcome, naturally.
1 week ago
I am very experienced with mono green stompy and have swept multiple events with the deck and usually preform pretty well with it. I have quite a few suggestions I have picked up from playing a lot with the deck. Here we go:
Creeping Corrosion can demonish some decks as a one of in the sideboard.
Kitchen Finks is pretty great if you can afford it as it is good against aggro AND midrange.
At first I had no Scavenging Oozes in the mainboard but the more I playtested the more that changed. I run 3 in the main, because it is just so good.
There should also be at least 2-3 Dismembers in the whole 75 as it can kill a lot of annoying things that prevent you from getting through.
You need at least two Dungrove Elders in the main, it is so helpful to have hexproof. Even though it doesn't synergize with Treetop Village (which is also good for its own reasons) there is nothing more terrifying than a resolved Rancored Dungrove Elder.
I don't like Groundbreaker because it is not a permanent threat, and those are better.
I have very much considered Rhonas the Indomitable but it doesn't do anything on its own which is way more relevant than you might think. I have also considered polukranos, Surrak, the Hunt Caller, Ghalta, Primal Hunger, and more.
Here is my decklist: Modern Mono Green Stompy. If you want to talk just let me know and I can give you my opinion on anything.
2 weeks ago
Okay, rockleemyhero, here we go:
From you: Gideon of the Trials (looks like it got more expensive), Garruk Relentless Flip, 4x Lingering Souls, 3x Treetop Village, Waste Not, Rootbound Crag (assuming the land-for-land doesn't apply to checklands? Otherwise Sphinx's Revelation), Sword of the Animist, Evolutionary Leap, and 2x Anger of the Gods makes it more or less even? I believe there are a couple of dollars in your favor, depending on what price source you use, which I'm okay with as Tezz is edging towards LP, and I don't want to gyp you. (If I miscounted, subtract 1x AotG).
PM me with your address or shipping preferences if this works for you! Cheers!
3 weeks ago
Watertower420 Steel Leaf Champion is a monster, so a play-set is basically an auto-include. I'm still on the fence though about my Dungrove Elders, as they don't have good synergy with Treetop Village, and Leatherback Baloth will always be a bigger creature on turns 3 and 4. Basically Dungrove Elder has hexproof on its side, which is good against decks like burn or control that often can't make you sacrifice creatures. I do think some three drop creatures are needed though, as the three drop creatures for mono-green stompy are generally oversized and make good clocks. I just don't think a two drop and pump spell is as reliable/consistent because thats two cards, in a deck with no additional card draw or filtering. Anyway, those are my two cents, and I could probably make a more in-depth statistics based analysis, but I feel I would come to the same conclusion.
3 weeks ago
iischris I'm finding that two Groundbreakers is a good number to have as it makes for a pretty good finisher. Plus, there's then the chances of CoCoing into both of them which is always fun. As for Collected Company, I've only ever used one so I can't say for running more. However, having just a single one made my deck feel a lot more aggressive. Even so, I wouldn't run more than two has I can already get many creatures out before I can play it.
Has Treetop Village been helpful for you? I was thinking about getting it, but decided against it as it didn't seem worth it to me. I feel as though I'd wouldn't need to turn it into a creature that often and it'd be better to just have a Forest instead.
3 weeks ago
tacolad I just today changed Garruk's Companion for Kalonian Tusker but in the few games, I've played today it's worked out more than Tusker did. Also, Nykthos, Shrine to Nyx works out almost every game and allows me to play my hand possibly on turn 3. And for Treetop Village, I never used it for swinging and it was almost always a forest that entered tapped. As for the 4 Groundbreaker, what amount would you recommend?
3 weeks ago
Kalonian Tusker over companion. Nykthos is too slow for stompy imo. Use Treetop Village x2 as additional swingers. I'd also go at least 20-21 lands because missing a drop in this deck is a backbreaker. 4 Groundbreakers, while powerful, may be a tad overkill if you're looking to curve in 4 turns. Adjusting those and adding another militant is an option to speed up the deck a bit.