|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Uncommon|
|Duel Decks: Knights vs. Dragons (DDG)||Uncommon|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|Tenth Edition (10E)||Uncommon|
|Urza's Legacy (ULG)||Uncommon|
|Promo Set (000)||Common|
|Promo set for Gatherer (PSG)||Rare|
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Treetop Village enters the battlefield tapped.
: Add to your mana pool.
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.
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Treetop Village Discussion
1 week ago
Thanks for the suggestions! I will definitely be looking at picking up some of the shock lands in the coming Ravnica set. I will also update the list when I get the Treetop Village. With Assassin's Trophy coming as well, I might be tempted to turn this deck into just Golgari. On the other hand I could play a full set of Path to Exile, Ghost Quarter, Field of Ruin, and Assassin's Trophy. I could be the bane of non-basic land users.
2 weeks ago
So first a few things. I know that common consensus is that Inquisition of Kozilek is better than Thoughtseize but that thinking is out dated in the current meta which has a lot more focus on Combo and bigger threats that dodge Fatal Push and Abrupt Decay. I'd advise a 3/3 split but a 4 Seize/2-3 Iok split is also valid. 7 seems to be the sweet spot for discard spells anyway. Next 23-24 lands is what this deck wants. Ideally 24 but dependent on options 23 is acceptable, especially with a full Bob (Dark Confidant) play set. I'd strongly recommend Treetop Village over Hissing Quagmire with 3-4 Twilight Mire to balance mana out. Being dual color, you can afford a few colorless slots. Rock decks of yesteryear used to run 4x Tectonic Edge. I would say you could fit in 2-3 Ghost Quarter or Field of Ruin, whatever is your preference but I wouldn't go without either. You should also cut Lotleth Troll, Rock is not the right deck for it. You don't want to dump your threats and 2/1 is underwhelming. A better flex spot option is Bitterblossom, Tireless Tracker, Thrun, the Last Troll, Phyrexian Obliterator, Tasigur, the Golden Fang or Kalitas, Traitor of Ghet.
After making your adjustments the last tweak would be to fill some of your extra slots with a bit more removal. Everything you have is good but I'd suggest 2 more pieces. Cast Down or Go for the Throat or Victim of Night.
It's certainly not the only way possible but here is how I currently build the deck Rock 2018 & 3/4
3 weeks ago
Mishra's Bauble instead of Renegade Map. Reprint has put it to a reasonable price.
More discard in the form of Thoughtseize.
Scavenging Ooze, atleast 2. 4 Qasali is a lot.
Might be difficult to turn on Revolt for fatal push w/o fetches, maybe try splitting it with path.
gl with your deck
4 weeks ago
1 month ago
You want just enough removal in this deck to get on-line without dying. I would cut 3 Fatal Push and 1 Blightning and go up to 4 Bolt.
Your land count is also WAY too high. Elves are known for ramping mana so cut it down to 20 and go from there. You might even be able to run 18. Start by cutting Cinder Glade, Treetop Village and Smoldering Marsh. That puts you at 18. Throw a Karplusan Forest and Llanowar Wastes in there and swap Dragonskull Summit for Evolving Wilds
Fill the remaining space with creatures and you should be good to go.
1 month ago
Take out terramorphic and evolving unless you add more basics, Spinerock Knoll, probably Rocky Tar Pit, and Mountain Valley, Chromatic Lantern, maybe no Countryside Crusher or Cosmic Larva, Behold the Beyond, Beseech the Queen, Diabolic Tutor, Ever After (Unless you add more better creatures), Natural Balance, you dont really have a use for Doubling Season,
Consider Avenger of Zendikar, Mina and Denn, Wildborn, Omnath, Locus of Rage, Oracle of Mul Daya, Rampaging Baloths, Sylvan Safekeeper, Tireless Tracker, Titania, Protector of Argoth, Ulvenwald Hydra, Crop Rotation, Hissing Quagmire, Raging Ravine, Lavaclaw Reaches, Treetop Village, any more cycling lands, Nissa, Vital Force, Embodiment of Insight, Scute Mob, Dragonmaster Outcast, Squandered Resources, Crash of Rhino Beetles, Undergrowth Champion, Squirrel Nest, Spawning Grounds
I think you need upwards of 40 or so lands in here if thats where you want the focus, some should make creatures, some should BE creatures
1 month ago
fireschnot777 Thanks for the advice!
I think you might be right about the Leatherback Baloth over the Dungroves. They very rarely are more that 4/4s and can hurt my devotion. I will give them a try, and might move the Dungroves to my Sideboard.
So far MGS has been really fun to play!
2 months ago
It's been a while since I commented here, so I'll give you some advice.
Since you are in Mono-Green, you are really just trying to goldfish the opponent if you are playing competitively. Which means that i'd personally cut a Dismember, and go for another pump based spell even. you could also go for a Prey Upon or something if you wanted to.
You are stompy, which means you play Steel Leaf Champion over Leatherback Baloth. I know that it is a bit more expensive because of standard, but it is infinitely better. The reasons are becuase it can't be chump blocked by small creatures until the end of time. It runs over Young Pyromancer and Dark Confidant, and it has 5 power, which makes it even easier to get the turn 4 kill this deck wants to have.
If you are going to say this deck is great for budget, either include a sideboard that fits the deck, or mention one in the description so people wanting to play it have an idea of what to play.