|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Uncommon|
|Duel Decks: Knights vs. Dragons (DDG)||Uncommon|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|Tenth Edition (10E)||Uncommon|
|Urza's Legacy (ULG)||Uncommon|
|Promo Set (000)||Common|
|Promo set for Gatherer (PSG)||Rare|
Combos Browse all
Treetop Village enters the battlefield tapped.
: Add to your mana pool.
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.
Treetop Village Discussion
1 month ago
First of all, I love it. I've built practically the same deck (not going to shamelessly plug, just seems rude), and it's my first dip into modern. I've definitely got a couple suggestions. This is a very creature heavy deck, so I'd highly recommend Blossoming Defense or Vines of Vastwood over gigantic growth. Yeah, growth gives you 1 more power, but the flexibility of protecting your man from a fatal push or path to exile makes it absolutely worth it. Next, I'd say add 2 or 3 Treetop Village s, and bump the land to 20-21. Village doubles as a forest and backup tusker. Lastly, let's talk sideboard. Natural State is much better that the seal do to it's instant speed and costing one less. A Creeping Corrosion or 2 would also be recommended for those boards that get out of hand too fast. Prowling Serpopard is amazing for those decks that like to run nothing but counterspells. I would recommend Scavenging Ooze , but the wheel of sun and moon pretty much covers both graveyard and mill strategies. Like I said, wonderful deck. Hope these tips bring you success in future games.
2 months ago
If you make your commander Tatyova, Benthic Druid , you can get Faerie Conclave , Treetop Village and Lumbering Falls . Then you could add all the colorless man-lands such as Mishra's Factory and Mutavault . I also use Sylvan Awakening in my version of the Tatyova deck myself.
2 months ago
> weird mashup of ramp into semi-big threats with suboptimal control elements.
That's actually a great definition of what Ponza is all about! I usually describe the deck more like "aggressive ramp into bulk rares that you would never expect could be good in Modern, with an overlay of annoying mana-denial Control", but yours will certainly do. The thing is, it works surprisingly well in many metas.
> besides fetchlands, what activated or triggered abilities are you hoping to stop with Repudiate / Replicate
I actually laid that out in the deck description, but in case you missed it here it is again:
- Opponent transforms a Thing in the Ice? Repudiate the triggered ability and our team stays on the field.
- Opponent wants to make us sac' a creature with Lili, put a Terminus on top with Jace, or ultimate whatever random Planeswalker they have? Repudiate the activated ability and we've totally turned the game around.
- Opponent tries to Modular a ton of +1/+1 counters onto their attacking Inkmoth Nexus, wipe our board with an Oblivion Stone, Equip a Batterskull, Crew a Smuggler's Copter, etc, etc, etc? Repudiate gives us answers (or at least options) we never had in 'normal' Ponza.
Here are more details though, looking at the top meta decks in turn ...
- UR Phoenix: Often game-changing vs. trigger of Awoken Horror . Often good vs. triggers of Snapcaster Mage and Arclight Phoenix .
- Dredge: Often game-changing vs. trigger of Bloodghast and Narcomoeba (if opp has multiple Prized Amalgam in the graveyard) or Prized Amalgam (if there's only one). Often good vs. triggers of Creeping Chill and Stinkweed Imp , and activated ability of Shriekhorn .
- Tron: Often game-changing vs. -X of Ugin, the Spirit Dragon or activated ability of Oblivion Stone . Often good vs. triggers of Wurmcoil Engine , Ulamog, the Ceaseless Hunger , activated ability of Walking Ballista , Expedition Map , and Relic of Progenitus , and -3 of Karn Liberated .
- Humans: Often game-changing vs. trigger of Kitesail Freebooter , Meddling Mage , Phantasmal Image , and Reflector Mage , and activated ability of Aether Vial . Often good vs. triggers of Champion of the Parish , Noble Hierarch , and Thalia's Lieutenant (plus Anafenza, the Foremost , Deputy of Detention , Kambal, Consul of Allocation , and Sin Collector , if they have them).
- UW Control: Often game-changing vs. actived ability of Celestial Colonnade . Often good vs. +1 (since they're tapped out the next turn) and -3 of Teferi, Hero of Dominaria , and 0 of Jace, the Mind Sculptor (if we think they have a Terminus ).
- Burn: Often good vs. trigger of Monastery Swiftspear and Eidolon of the Great Revel , and activated ability of Grim Lavamancer .
- Hardened Affinity: Often game-changing vs. Modular of Arcbound Ravager and trigger of Hangarback Walker , and activated ability of Inkmoth Nexus . Often good vs. triggered ability of Arcbound Worker , and activated ability of Walking Ballista , Steel Overseer , Welding Jar , Animation Module , Throne of Geth , and Blinkmoth Nexus .
- Grixis Shadow: Meh. Perhaps good vs. trigger of Snapcaster Mage or activated ability of Mishra's Bauble .
- Amulet Titan: Often game-changing vs. trigger of Primeval Titan . Often good vs. trigger of Amulet of Vigor , Trinket Mage and Bojuka Bog , and activated ability of Walking Ballista , Engineered Explosives , Gemstone Mine , Ghost Quarter , Slayers' Stronghold , and Sunhome, Fortress of the Legion .
- RG Rock: Often game-changing vs. +1 and -2 of Liliana of the Veil , +1 and -2 of Liliana, the Last Hope . Often good vs. triggered and activated abilities of Kalitas, Traitor of Ghet , triggered abilites of Tireless Tracker , and activated ability of Scavenging Ooze , Hissing Quagmire , and Treetop Village .
- Whir Prison: Meh. Perhaps good vs. trigger of Bottled Cloister and activated ability of Engineered Explosives , Mishra's Bauble , Tormod's Crypt , Welding Jar , and Inventors' Fair .
- Old-school Affinity: Often game-changing vs. Modular of Arcbound Ravager , Equip of Cranial Plating , and activated ability of Inkmoth Nexus . Often good vs. trigger of Signal Pest and activated ability of Welding Jar and Blinkmoth Nexus .
- Ad Nauseum: Meh. Perhaps good vs. activated ability of Simian Spirit Guide .
- Spirits: Often game-changing vs. trigger of Phantasmal Image , Reflector Mage , and Spell Queller , and activated ability of Mausoleum Wanderer and Aether Vial . Often good vs. trigger of Mausoleum Wanderer , Noble Hierarch , Rattlechains , Geist of Saint Traft , and Deputy of Detention , and activated ability of Selfless Spirit .
All that said, it's clear that in many cases a 2-mana counterspell (e.g., Negate or Mana Leak ) is better than a 2-mana stifle effect ... certainly UW Control has found that to be the case! What's not clear to me yet is if that's the case in UG Control as well ...
2 months ago
Nice deck, aggressive and effective.
Sideboard seems a little too all-over-the-place, but i guess this is what you have to do when you play against the modern meta.
Although, why Dryad Arbor and Treetop Village ? Don't get me wrong i like the cards but at this setup you might be better of with 1-2 basics instead. I mean Stirring Wildwood already comes tapped, and Sunpetal Grove needs a basics bad.
Birds of Paradise is a really nice creature, flying and ramp is great in this deck, but the lands might slow you down too much.
3 months ago
I've been toying with Sultai myself.
Are you just running Blue for the sideboard mainly? Snappy too but I don't know... I have been having a tough go with the 3 color Rock.
I look at
Is the blue even worth it?
Plus 1 though!
4 months ago
You may want The Mending of Dominaria in this deck. It allows you to recycle your cards and is a great way to get the lands out.
5 months ago
Treetop Village doesn't seem useful here. When it comes time to beat down with manlands, Creeping Tar Pit is just better. This can probably become a Forest or other Gx dual land.
You are noticeably weak to low-to-the-ground aggro plans which are dominant in Modern right now. Without red, you can't use Pyroclasm, and Firespout will only hit fliers, so consider Drown in Sorrow or Flaying Tendrils to wrath a board of Humans early in the game, and upgrade Languish to Damnation to hit a 5/5+ Champion of the Parish, opposing Tarmogoyf, Gurmag Angler / Tasigur, or Reality Smasher.
Grafdigger's Cage could be useful sideboard to help curb Dredge and Company decks. Scooze is great grave hate, but you're only running 2. I would also consider dropping JTMS and Nimble Obstructionist for Dark Confidant for card advantage. Jace is not especially strong at the moment. If you don't want to spring for Bob, Tasigur, the Golden Fang could take Jace's spot instead. Damping Sphere over Fulminator Mage maintains your sideboard Tron hate spot while also hosing Storm and checking Bloodbraid Elf. I fear that Jund will just do what you're doing, better, so having an answer to it will help in game 2.
I love Bxy grindy midrange decks and BUG seems like such a natural fit, but it hasn't made a good showing yet. I'd love to see this deck become great!
5 months ago
Against control Carnage Tyrant is legit. It's not a silver bullet because they run both Settle the Wreckage and Terminus to answer it. And for that same reason you're not going to find an unstoppable answer. Id say 1-2 Tyrant in the main, 2-3 Treetop Village/Stirring Wildwood also in the main with 1-2 Choke and 1-2 Sorcerous Spyglass/Pithing Needle in the side. Will improve your Control match up. Your mana base probably can't afford them but a couple Field of Ruin/Ghost Quarter will also help against both Control & Tron.
As it is your sideboard is really weak. I would revise the whole thing. Especially since you're in white. There is no reason at all you shouldn't be running stuff like Stony Silence.
Against Tron. Basically land hate and exile effects with a quick clock.
So a full Path to Exile play set in the main. Soul Tithe, Oblivion Ring, Mwonvuli Acid-Moss, Stony Silence, Damping Sphere, Aven Mindcensor, Gaddock Teeg (which u have). If you want something that works with your deck I would use Wurmcoil Engine. It dodges Ugin & All Is Dust and if they crack an O-Stone will leave bodies behind.
Treetop Village occurrence in decks from the last year
All decks: 0.12%
Commander / EDH:
All decks: 0.01%