|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis||Uncommon|
|Duel Decks: Knights vs. Dragons||Uncommon|
|Duel Decks: Garruk vs. Liliana||Common|
|Promo set for Gatherer||Rare|
Combos Browse all
Treetop Village enters the battlefield tapped.
: Add to your mana pool.
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.
Price & Acquistion Set Price Alerts
Treetop Village Discussion
7 hours ago
7 hours ago
Thanks Ihazadeck! You forgot to hit the upvote button... but yeah I love that idea for the SB! I haven't had too much of an issue with Treetop Village in testing but I'll pay close attention this Friday when I play in FNM. I just got all the cards for this deck so it's going to be my first time playing it. I have a playset of Hissing Quagmire so I'll make the swap if treetop isn't working out. Another thought I had was maybe going to 3 Treetop Village and add in another Urborg, Tomb of Yawgmoth.
9 hours ago
since your running Abrupt Decay in the main, why not run Unravel the Aether in the side for tech on Wurmcoil Engine over Naturalize. I been trying to get a Phyrexian Obliterator deck to work so i have been brewing with it and i think 4 Treetop Village is pretty rough. I think they would be much better as Hissing Quagmire. that just my opinion, sweet deck get a vote from me.
1 week ago
Blooming Marsh is awesome. Added it and haven't looked back.
Hissing Quagmire is pretty meh. It's not nearly as versatile or aggressive as Treetop Village. Running less copies also means it's not available as often either. Tapping for green or black is nice but if I could figure out a way to work Treetop Village back in I would.
Thanks for the upvote. I'll have a look at your deck.
1 week ago
I like the deck. How is Hissing Quagmire working out in comparison to Treetop Village? Also, is Blooming Marsh working out better than Woodland Cemetery? Vault Skirge, Courser of Kruphix, and Nameless Inversion are all awesome with Tarmogoyf and Grim Flayer. I would love some feedback on my rock deck when you get some time. I've been fine tuning it all week.
SCORE: 7 | 4 COMMENTS | 332 VIEWS
1 month ago
But they take too long. And honestly, I'm not seeing much advantage to red in this build right now as you are running 6 come into play tapped lands and getting little advantage from them.
I really suggest just going BG. No red. In BG you gain access to more man lands without screwing up your mana base (Treetop Village), you can play stuff like Tectonic Edge and Ghost Quarter without doing your land base too much damage.
For creatures you can run Scooze, Tasigur, Kalitas, Traitor of Ghet, Grim etc. You could even run a bit of a wider net and toolbox effect using Mishra's Bauble and Traverse the Ulvenwald. Without the fetch/shock combo, Raging Ravine and access to the more powerful Jund cards I really just can't suggest red.