Treetop Village

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis (DDR) Uncommon
Duel Decks: Knights vs. Dragons (DDG) Uncommon
Duel Decks: Garruk vs. Liliana (DDD) Common
Tenth Edition (10E) Uncommon
Urza's Legacy (ULG) Uncommon
Promo set for Gatherer (PSG) Rare
Promo Set (000) Common

Combos Browse all

Treetop Village

Land

Treetop Village enters the battlefield tapped.

: Add to your mana pool.

: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.

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Treetop Village Discussion

Madhava on Abzan Pox

4 days ago

Hey, man. Sorry I didn't get back to you sooner. Life was kind of a whirlwind for me, for a bit.

Anyway, I have messed around with this quite a bit, on the playtest feature (prior & latest versions). I'm curious how much playtime you've gotten with it, & what your findings have been.

I'm wondering if you're finding it to be a tad color-greedy, with double/triple black + double green + double white mana costs. I know I definitely had this problem at first. Opening hands without a fetch were usually rough... and I would pretty much fold to Blood Moon.

If you've had the same experience, I'd consider choosing a color to be your spalsh-color... probably white, in your case (I went with green)... then trim back your manabase, & cut the double-cost cards. In your case, looks like Gideon Trials only.

You've got 16 out of 24 potential white sources in your manabase. That's huge... I'd trim some. Maybe try more fetches, more Overgrown Tomb, & some Treetop Village. I'm curious if you find that Haunted Fengraf works well? I think I'd rather another manland, or another basic, in this slot.

Worm Harvest had always looked too slow to me, although admittedly I've never tried it. What do you think of it?

A while back, I found that Life from the Loam really wasn't doing much for me. I would never dredge for it. It was there for land recovery following Smallpox... but I didn't always need that. It was also there to combo with Raven's Crime, or CoBru, or to hold onto something good in my hand whilst Lili was out. Which was okay. I had cut Loams down to two... until I tried Zombie Infestation. This was a game-changer for me. Having an engine for Loam, I went back up to 4. Something to consider, maybe.

I'm considering investing more heavily in the Loam-discard cycle; possibly by adding a 4th Zombie Infestation, a 1-of Call the Bloodline, maybe even a Squee, Goblin Nabob for discarding. I have already tried Peace of Mind x1 mainboard. It's underwhelming, except v. Burn. Then it's gold.

Temptation has always been great to splash red for Molten Vortex... and then maybe even Mina and Denn, Wildborn. It'd probably be good.

I've heard mutterings, generally good, about Myth Realized, & also Heart of Kiran. I want to try either, or both, but don't know what I'd swap out. Bob, maybe?

But back to your build: I think Garruk Wildspeaker is fantastic. Have you considered adding Utopia Sprawls, & possibly another Death Cloud or two? Maybe a third Garruk, plus a Kitchen Finks or two to help stabilize? Or, if you'd rather, Wall of Roots or Sakura-Tribe Elder. Drop Loams back down to two. Then try to ramp for big Death Clouds. This is probably the direction I would try to go, if green were my number two + white was my splash.

If you have trouble with fast creature aggro, Bontu's Last Reckoning is fantastic. I've also considered trading out my remaining creatures (Bob) for sweepers. But my meta is just too fond of creature-light control; Snapcasters only, or Snaps/Quellers.

Anyway, there are a few of my thoughts... if you're still playing your AbzPox semi-frequently, I'd love to hear your findings, & hear how it's doing. Good matchups? Bad matchups? I could possibly recommend some silver bullets, if you'd like.

8vomit on fungus among us

4 days ago

Seems fun for casual play. Consider 2 or 3 Treetop Village and possibly even Oran-Rief, the Vastwood. You could make rm for a couple lands like that without hurting youre mana base at all

8vomit on B/G midrange

1 week ago

This deck has potential but u need to cut 9 cards and work on your land base. Llanowar Wastes and Woodland Cemetery would be some good budget options. Hissing Quagmire and Treetop Village would put in work here as well.

Shocker on Classic Rock

1 week ago

I would like to begin by thanking APPLE01DOJ for the comments. I look at your build very often and have used many of your ideas with great success. I have tried Grim Flayer (and intend to try again) without the success that others have had. I have concluded that it must be me and not the card. Perhaps using it more will help me get over that hump. I often switch between Tectonic Edge and Ghost Quarter and do not change it on this list every time. With that written, I probably used Tectonic Edge much more often and have had the most success with it. I am looking to try Field of Ruin because it seems as if that is a great compromise. I agree with your comments about Hissing Quagmire and have included Treetop Village to help speed up the deck (something done after seeing it in your list). I know that I have often used Hissing Quagmire for its death touch ability more than for the damage it causes.

With regard to my match up against both Jund and Junk, it is true that Junk is a tough one, but I have (and it just may be luck) done well against Junk. Since Junk is my alternative build I have some experience with the deck and realize that Lingering Souls is that advantage they have. I feel this deck is better otherwise. So, when I have seen a lot of Junk being played I have used Illness in the Ranks in my sideboard and then I keep in some hand disruption to target Abrupt Decay and Maelstrom Pulse. I don't know if this is truly correct, but it has worked for me (perhaps because many do not expect to see Illness in the Ranks and I have heard on several occasions that since Twin is no longer a deck that card should not be used). I also try rely on my Surgical Extraction and perhaps a Flaying Tendrils if they over extend the board.

Please continue to update your list APPLE01DOJ and comment on mine. I will modify my deck to include some of your suggestions and provide the results as I go. Again, t hanks for you comments.

KingMoney on

3 weeks ago

MB

5 cards changed MB

2 Scavenging Ooze, -1 Aspect of Hydra, +3 Blossoming Defense, -3 Dismember, -1 Treetop Village

SB

9 cards changed SB

-2 Gut Shot, -2 Guttural Response, -1 Pithing Needle, -2 Relic of Progenitus, -1 Unravel the Aether, -1 Creeping Corrosion, +1 Deglamer, +2 Dismember, +3 Great Sable Stag, +2 Natural State, +1 Wheel of Sun and Moon

It seems the main differences are the sideboard

APPLE01DOJ on Azorius Blue/White Control

3 weeks ago

Well they could side in Molten Rain or Choke or Blood Moon or any number of hate cards against you. That's what makes Negate valuable. Your job as the Control pilot is to know what you can and absolutely can't let get through. In addition Fatal Push, Spreading Seas, and Ghost Quarter are common MB cards. You're not going to be able to stop everything all the time, thus having multiple win conditions is important but your goal is not to out aggro the opponent but the long game. You want to prevent and neutralize threats until your opponent is out of outs and loses to a flying 4/4 or 3 1/1s. Some thing also to consider is that the majority of modern decks kill themselves through the long game.

With all that being said, one of the biggest threats against Control is opposing manlands such as Treetop Village or Raging Ravine. You can't counter these and they're immune to sorcery speed board whipes. You may want to add a few Ghost Quarter or Field of Ruin to your mana base.

Yeti_Confetti on You Love Hatebears

3 weeks ago

Treetop Village could be a decent enough man land to add

colton815 on Stomping the ground

1 month ago

no offense, but you havent really made it "your" deck yet. its still just a common green stompy deck. its also kinda criminal to call a deck "stomping the ground" when its not even red/green and doesnt actually use Stomping Ground. Garruk's Companion is better than Kalonian Tusker because of the trample. that one point of toughness is largely irrelevant. Groundbreaker is a good card, but its better to use something that can actually keep your devotion to green up permanently since green stompy aims to abuse Aspect of Hydra. it can easily be replaced with some Scavenging Ooze, because you need more ways to generate +1/+1 counters for the sake of Avatar of the Resolute. i'd also strongly recommend cutting the Treetop Village. coming into play tapped can destroy your mana curve, and using 3 lands to only attack with a 3/3 is sub par. thats 3 mana that could have been spent to cast spells. if you're hand is empty and your only option is to attack with a Treetop Village, you're very likely losing anyway.

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