|Commander / EDH||Legal|
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|Duel Decks: Heroes vs. Monsters||Common|
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Land — Gate
Boros Guildgate enters the battlefield tapped.
: Add or to your mana pool.
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Boros Guildgate Discussion
6 days ago
+1 Awesome idea, but is going to need A LOT of work if you want to make it anything other than casual.Firstly your Mana base, quite simply it is too random/sporadic to produce consistent, good land that your deck needs. I would reccomend removing:
Ancient Amphitheater - You only have two giants, and the probability of having both in your opening hand is ~0.175
Azorius Guildgate, Boros Guildgate, Selesnya Guildgate, Gruul Guildgate, Izzet Guildgate - Basically all of your Guildgates. They are simply worse versions of lands you could be running, eg shock lands like Hallowed Fountain
Transguild Promenade - Takes land to use, so slows your deck down by an extra turn - ie it sucks
What I would say is: for a relatively budget deck running the Tri-lands are a good idea, also the Prairie Stream and other similar lands are pretty good for your deck. The best list of lands to use I have found is: https://www.reddit.com/r/magicTCG/comments/2a78ia/list_of_dual_lands/Personally running Taplands is a really good idea, as they are fairly cheap and go well with basic lands etc.
In terms of the spells the deck seems really cool, especially the line up of cantrips which act as control for your opponent. In terms of creatures I would add a play set of Ink-Treader Nephilim and Zada, Hedron Grinder (or maybe three as it's legendary).
Also having cards with the heroic effect such as Akroan Crusader will help create more creatures to draw, and also generally be good for the deck. Other than that I think play-testing, and stream-lining are the best way for this deck to move forwards.Good luck I would love to see this deck progress!
1 week ago
Replace these with the fetchlands you're missing- Wooded Foothills, Bloodstained Mire, Scalding Tarn, Windswept Heath, Flooded Strand, Marsh Flats. These serve two purposes: they find your Sacred Foundry consistently (and Plateau if you ever go for ABUR duals), and they thin your deck of lands so you have a modestly higher chance of drawing spells as the game progresses. Tarn and Flats are spendy but the rest are quite cheap right now.
3 weeks ago
Hey there. Looks like a good starting build and landofMordor makes some good suggestions. What I would add onto what he was saying is that the thing I see that is going to give you the most trouble is your mana base.
Most EDH decks want to run somewhere between 35 to 40 lands. Since your running three colors your going to need more duel colored lands. Some that come to mind that are fairly budget are...
Those are just a few options that are avalible to you.
Also a lot of EDH decks like to run 8-11 Mana rocks on top of the lands. Since your commander is seven mana your gonna want at least a few. so manarocks like Hedron Archive, Darksteel Ingot, Thran Dynamo and the Ravnica signets (Boros Signet, Orzhov Signet, Rakdos Signet would be good in there.
Sorry for such a long winded message XD.Hope this helps!
P.S Also if you ever need ideas for an EDH deck try out a website called EDHREC. It gives a list of the most popular cards used in an deck.
1 month ago
Hey, this deck looks pretty cool actually. I think it could be reformed into something amazing with a little work, so I'm going to suggest a few changes.
- Drop -
Flayer Husk: Ultimately not very good in this deck. It doesn't help towards the deck's goals and takes up a slot.
Fire Servant: A bit pricy for the deck. It's also real vulnerable to kills spells.
Gods Willing: The protection gained from this card actively works against the deck's main goal of shooting your own creatures in the face as hard as possible.
Rest for the Weary: Ultimately, not really worth it. The life gain is fairly weak and you should be doing much more important things in that mana slot.
- Adds -
Open the Armory: To get your Pariah buffs into your hand as reliably as possible.
Hope you take my suggestions and have a good time in your games!
1 month ago
Well let me be the second to welcome you to commander!
BlueGuildKnight offered great advice. I'll add some of mine and, as he said, you don't have to use it if you don't want. Mine is about your lands. You run a lot of basics, but that allows the issue of flooding yourself with one color. Try to put some duel lands in there. Things like Clifftop Retreat, Temple of Triumph, Wind-Scarred Crag, Boros Guildgate and if you have the money for it maybe Sacred Foundry.
Other lands to consider could be Command Tower, Temple of the False God, Evolving Wilds and Terramorphic Expanse to keep yourself from getting mana screwed. Lands that could possibly help with creatures could be Slayers' Stronghold and Sunhome, Fortress of the Legion
Glad you picked Boros. They don't have a lot of tricks, generally just punchy punchy smash smash, but they're fun to play :)
1 month ago
2 months ago
Your whole deck has no... synergy, but for example your creatures are highly aggressive, but you also have counterspells. You have landfall creatures but no leaks searchers. I'm going to strongly suggest you make a deck, the majority of this is Naya token/landfall aggro.
I'm going to suggest a heavy dose of bounce lands, 1 of, maybe 2 of each Boros Garrison, Selesnya Sanctuary, Gruul Turf. Courser of Kruphix is a wonderful card, it kills in casual. A good way to get the mana you need AND to hit landfall is Gatecreeper Vine with Selesnya Guildgate, Gruul Guildgate, and Boros Guildgate, gives a nice blocker too. A great finisher is Avenger of Zendikar or if you prefer a smaller creature Rampaging Baloths. Sporemound, Dictate of Heliod, Hellrider, and Archetype of Courage are also amazing in these decks. Assemble the Legion and/or Brimaz, King of Oreskos is ridiculous for tokens. Also Raise the Alarm is similar to Dragon Fodder but at instant speed.
Hope this helped!