|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Commander 2015 (C15)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Heroes vs. Monsters (DDL)||Common|
|Dragon's Maze (DGM)||Common|
Combos Browse all
Land — Gate
Boros Guildgate enters the battlefield tapped.
: Add or to your mana pool.
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Boros Guildgate Discussion
1 month ago
1 month ago
Too slow. If you want aggro in modern, you need to be hitting opponent from the first turn of the game. Also, even if it might be unthematic, Lightning Bolt is too good to ignore. Lightning Helix too.
Example of creature, which is on-theme, but off-power: Daring Skyjek. It's a bear, sometimes with wings. Other aggro decks would play Goblin Guide, hitting with it turn 1 and 2, where your bumblebear doesn't start hitting until turn 3.
3 months ago
Yes a deck where Sunglasses of Urza might work.
When I build a deck from the ground up I like to start with my mana base and mana rocks, that way you can see just how many of the fun cards you can put in.
Around 36 to 38 lands with some budget mana fixing/duals Evolving Wilds Terramorphic Expanse Boros Guildgate you could even use Naya Panorama. Then a budget utility land is Scavenger Grounds to fight graveyard strategies.
I think if you get the boring but important stuff out of the way first the building will be really smooth.
Lastly boros isn't great for card draw so consider Staff of Nin
4 months ago
I feel like you could lower your creature count and raise your land count unless you plan on adding more ways to cheat out creatures like Lurking Predators. I would add in your standard mana fixing Evolving Wilds, Terramorphic Expanse, and then if your staying on a budget the guildgate and other slow lands like Boros Guildgate.
Just some suggestions.
4 months ago
For mana look at adding Boros Keyrune and Boros Cluestone then add a some mana fixing. On a budget there are some dual lands that come in tapped like Boros Guildgate and Boros Garrison. Also budget options are Terramorphic Expanse and Evolving Wilds so you can go and get the basic lands you need if you are stuck on one color.Lastly I would suggest a board wipe and removal Wrath of God is a classic board wipe.
Hope this helps some I think you are just missing a few staples.
5 months ago
Stensia Masquerade para aumentar los contadores, puede ser util y barata.
Las tierras deberan ir cambiando en esta sucesion, evitar las tierras que entren giradas:
7 months ago
So, let's work on making this deck a bit better. Don't get me wrong, this deck is good, but there are a couple of things that we can swap to make it better. Some of these you may not agree with. But consider the ideas behind the recommendations.
For the mana base, look at Temple of Triumph, Battlefield Forge, Ancient Amphitheater, Needle Spires, Wind-Scarred Crag, Vivid Meadow, Vivid Crag, Boros Guildgate, Opal Palace and Command Tower. I think you should get a many lands that tap for both colors into the deck as you can afford. Secluded Steppe and Reliquary Tower should probably come out to make room for better lands. Plateau and Rugged Prairie are just too expensive to really recommend.
Replace Armillary Sphere with a Burnished Hart which has a better synergy in the deck. A 2/2 attacker or blocker that can be equipped and can be recurrred with Sun Titan seems really good.
Ride Down just seems like a crappy spot removal card. If you need more removal, consider a good old Wrath of God, Blasphemous Act, the new Star of Extinction as a board wipes.
Vessel of Endless Rest should be swapped with a Boros Signet. The Boros Signet hits a turn earlier, allows you to convert colorless mana from the Ghost Quarter, Reliquary Tower, Rogue's Passage, Seraph Sanctuary, Slayers' Stronghold, and the Sunhome, Fortress of the Legion. If you want to keep the Vessel of Endless Rest, then I would still recommend adding the Boros Signet anyway.
Akroma, Angel of Fury has always been a weak version of Akroma, Angel of Wrath and I've never really felt that it was that good a card. Her 'can't be countered' is nice but the morph ability seems tacked on just to fit the Time Spiral block's mechanic themes and not to make the card better.
Mikaeus, the Lunarch is ok, but you really aren't utilizing a +1/+1 counter theme in this deck and he feels a little slow. The X casting cost makes him more situational.
Tajic, Blade of the Legion is an underwhelming 2/2 for 4 mana. Yes, the indestructible is nice, but I've never really been in a situation where I was happy to draw that card. I just feel that there are better creatures.
Combat Celebrant is stuck with the horrible Exert mechanic. Why would I ever swing out and leave myself stuck not being able to untap my lands the next turn? Too risky. Especially in a multi-player environment. Just bad, cut it. World at War, Waves of Aggression, Scourge of the Throne, and Aggravated Assault would be much better options for multiple combat phases.
I know I previously recommended the Ranger of Eos but I don't think this deck is going for quick creatures. This deck is more about dropping bombs and making people deal with your threats. So the Ranger of Eos, Mikaeus, the Lunarch may not really fit this theme as well as other cards. After looking over the deck some more and looking at some of the options below, we may have to cut the Whitemane Lion and the Flametongue Kavu to make some room.
True Conviction, is a 'wins more' card. The card is strong, but only helps in a few situations. Let look at three different situations to see how interacts with the board state.
1: You have 4 or 5 creatures in play and you are attacking each turn. You are applying a significant ammount of combat damage to your opponents. You have a good chance of winning the game in the next couple of turns, depending on blockers. Does a True Conviction help in this situation? Not really. Can you win without it? Why cast it?
2: You have 4 or 5 creatures on the field, and a True Conviction. Someone board wipes with a Final Judgement. The next turn you get a creature on the field. The True Conviction gives your dude life link and double strike. This time it will help you stay in the game a bit longer and rebuild faster.
3: You have 4 or 5 creatures on the field. Someone board wipes with a Final Judgement. This time, instead of drawing a blocker, you top deck the True Conviction. Is this what you need now? No. You need boots on the ground, a blocker.
What do you think? And, before you ask, yes, I'll be reconsidering this card in my Brion Stoutarm deck.
Alright. Now that we've looked at things to cut, lets look at some options.
Angrath's Marauders would act as an additional Gisela, Blade of Goldnight. Firebrand Archer and Harsh Mentor are good ways to ping each opponent. Archetype of Aggression, Archetype of Courage, Odric, Lunarch Marshal could be really broken and dramtically alter combat. Homura, Human Ascendant works well with Brion Stoutarm and Gideon's Avenger could be outrageous. Kumano, Master Yamabushi has never let me down. Aegis of the Gods and Magus of the Moat provide some defensive options. The Defy Death and Herald of War you already have to provide you with a lot of resiliency and flexibilty with the addition of a Angel of Glory's Rise. Vanquisher's Banner would be really go in this deck naming either 'Human' or 'Angel'.
And thanks to all of the work I've put in on making suggestions to your deck, I've got to go back and update my Brion Stoutarm deck. So check back on that deck in a week or so. As always, temper these suggestions with your budget, collection, and play style. Feel free to let me know what you think of these recommendations.