Land — Gate
Boros Guildgate enters the battlefield tapped.
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Boros Guildgate Discussion
1 week ago
might want to diversify his mana base, Command Tower, Commander's Sphere, Terramorphic Expanse, Evolving Wilds, Boros Guildgate, Boros Garrison, Wayfarer's Bauble, Boros Signet, Myriad Landscape, Wind-Scarred Crag, and Temple of Triumph maybe. a Clifftop Retreat probably would be too out there.
on a side not, Slayers' Stronghold is a fun land, and for cards for the deck, Boros Charm, Warstorm Surge, Vicious Shadows perhaps, Glory is silly. Sol Ring is also a must, unless you find you need more colored sources before colorless. Deflecting Palm will help out too, as a decent oh shit button when you might get one shot by a commander, but thats a take it or leave it. Spear of Heliod is a nice glorious anthem, with removal added bonus.
1 week ago
Azorius GuildgateBane Alley BlackguardBattering KrasisBeckBeck / CallBeetleform MageBlast of GeniusBlaze CommandoBloodBlood Baron of VizkopaBlood ScrivenerBoros BattleshaperBoros CluestoneBoros GuildgateBoros MastiffBreaking
2 weeks ago
If by mana count you mean your mana base, I would do some adjusting. I tend to use percentages to figure out my mana bases. So you will notice that Tapped Out gives you that nice pie chart of mana cost vs. land mana production. I have had very good luck with mana bases by simply matching each color's percentage with the percent of lands producing that color. So for you I would cut a couple of mountains and add a couple plains. Your avg. cmc is at a pretty nice spot, so your land count should be fine. I would consider maybe running the RW gain-land from Khans block (cannot remember the name right now), and maybe a Boros Guildgate for cheap, additional color fixing. Also, Rogue's Passage is another possible utility land. It allows you to get in extra damage in the late game if there is a clogged board. I would cut Crawlspace, since your deck is not the control type. You have plenty of creatures for blocking, and by the time you will have something online early enough that you don't need the protection. Mind's Eye is expensive, but is very good card draw. If you are able to get in with creatures often enough you might consider Mask of Memory because it does not require as much mana, but I am not sure what is better there. Mind's Eye might still be better (it is a very good card). For the same reasons as cutting Crawlspace I think you would be fine to cut Ghostly Prison. You just don't really need the protection. Mentor of the Meek seems subpar here because you don't have many little creatures, you are more midrange focused with your angels, etc. He is very nice with Elspeth, Sun's Champion, however. Anthems are always good for you, so you might want to consider Glorious Anthem as well. Your removal seems a bit scarce so some options you may want to look at are Swords to Plowshares, Path to Exile, and Chaos Warp. Oblivion Ring and similar effects may prove useful, too. Also, I would run Mass Calcify over Blasphemous Act if your meta is not white-heavy, otherwise maybe Terminus or Day of Judgment. Felhide Spiritbinder is another creature I feel is a little weak. The tokens could be cool, but it has to attack first, then survive to untap. It's pretty conditional. Gisela, Blade of Goldnight would be a very nice addition to this deck, although her mana cost is something to take into consideration. Marton Stromgald is an interesting card, but most of the time his value will be limited because he is only a 1/1. Silent Arbiter is another probable cut. You are a swingy deck, you don't want to be limiting your own attacks. Yes, the combo with Iroas and Sublime Archangel is nice, but it is very limiting for you otherwise. Anger is another good option to get your things haste. Solemn Simulacrum is a solid card in any deck. Kazuul, Tyrant of the Cliffs and Godo, Bandit Warlord are two other good creature options. Linvala, Keeper of Silence is a great option if you don't mind the hate that comes with her. Sunhome, Fortress of the Legion is another good utility land. Hellrider and Silverblade Paladin are also possible includes. Essentially you are building RW goodstuff, and there are a lot of potent creatures in Boros. You will just have to pick what you like best and what fits in your budget. Just beware of your mana curve, you don't want it getting too high in RW. Your curve is pretty nice right now, but some changes probably won't kill it as long as you pay attention to what you are adding. Sorry for this long-ass post, but hopefully you found something useful in here. Boros was my first favorite color combination. Until I played control that is. Best of luck.
3 weeks ago
What about Defiant Strike for card draw, Hammerhand for haste, or Blinding Flare (you can cast the last one on your own creatures too)? Also, Lands. If you need tapped lands to stay within the budget, at least grab some Temple of Triumph instead of Boros Guildgate. If not that, then go for Wind-Scarred Crag. At least it does a little more for you.
2 months ago
heres a list of lands to put in:
Command Tower Reflecting Pool Sacred Foundry Battlefield Forge Boros Guildgate Boros Garrison Clifftop Retreat Rugged Prairie Temple of Triumph Sunhome, Fortress of the Legion Wind-Scarred Crag Rupture Spire Transguild Promenade Terramorphic Expanse and Evolving Wilds.
2 months ago
Interesting deck! To increase competitive potential, you may want to go up to 4 copies of Firefist Striker, Frontline Medic, Firemane Avenger, and maybe Akroan Hoplite. Also, maybe switch the Boros Guildgates for Wind-Scarred Crags (strictly better).
2 months ago
shinobigarth, your list is not a good one to test against, because it attacks from an angle that's hard to deal with (aka, direct damage). If we were talking about a control or midrange deck, then playtesting would be informative. However, MeAndEr Me is a pure aggro deck, so it becomes a question of which deck is faster (and on this website, I can only think of about 5 decks that can compete with Howl of the Goblin Horde for speed).
I do think shinobigath's point about lands is correct, though. I would not recommend playing less than 20 lands if you want to consistently play 3-drops on turn 3, and would default to playing 22-23 lands. Playing Evolving Wilds/Terramorphic Expanse would let you thin your deck of lands, and Boros Guildgate and Wind-Scarred Crag help with color-fixing. You could also consider shifting the deck to favor one color more heavily (especially with 1-drops), which would let you shift your mana base to make your early drops easier to cast.
If you want to implement the changes I suggested earlier, Bomber Corps is a fairly obvious cut. We're in an era where 3/2's that cost 2 mana (like Gore-House Chainwalker) can be printed at common, so a 1/2 is awful in comparison. Even if you can ping a single creature every turn, that's still not very impressive. Most creatures have more than 1 toughness, so clearing out blockers with Bomber Corps just isn't going to happen. You could also cut Skyknight Legionnaire. It costs the same as your Noble, and after you play your Noble, you'll want to spend your mana casting spells that trigger Heroic rather than playing more creatures. Blades of Velis Vel can just replace Rouse the Mob, since you're never going to target more than 2 creatures with Rouse the Mob. As for the other suggestions, test to see what cards are underperforming or are hard to cast. I'm suspicious that your creatures might be too clunky to be effective, but I haven't tested enough to be certain.
|Commander / EDH||Legal|
Printings View all
|Duel Decks: Heroes vs. Monsters||Common|