Boros Guildgate enters the battlefield tapped.
T: Add R or W to your mana pool.
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So the trade will be my 1x Godless Shrine , 1x Blood Crypt , 1x Sol Ring , 1x Darksteel Plate , 1x Legion Loyalist , 1x Boros Charm , 1x Mizzium Mortars , 1x Loxodon Warhammer , 1x Command Tower , 1x Boros Guildgate , 1x Mortify
Also I have a Boros Guildgate lying around somewhere if you want that too.
Before I can 100% properly help you out, I need to know what you mean by "surviving rotation". Take Boros Guildgate out if you want this is to be legal after rotation, haha.
I don't understand Fall of the Hammer since there are no bombs in this deck D:These are all great cards to consider in my Boros Aggro deck. Triplicate Spirits , Raise the Alarm , and Akroan Hoplite . You should also find some room for one or two Soul of Theros . Very VERY good card, and is quite cheap too, 2-3$ usually.I disagree with aegis angel, 6 for 5/5 flyer is alright, but giving indestructible to a 1/1 - 4/4 isnt very intimidating. Pacifism is good, but its rotating out soon. Spear of Heliod is awesome.
If you want to keep this deck standard, Avacyn and Restoration Angel are illegal. Angel of Serenity is a nice bomb though.
You need cards that protect you early game. That can be in the form of creatures with high toughness like Nyx-Fleece Ram or in the form of removal spells. Chained to the Rocks , Anger of the Gods and Banishing Light are the best, as they exile and Anger can deal with multiple creatures if you go against an aggro deck (there will be many). There's also plenty of burn spells that can fill this role if you don't have the above cards: Shock , Magma Jet , Lightning Strike , Stoke the Flames (good later on as you can tap tokens to pay for it).
Once you arrive (mostly unharmed and with a clear board hopefully) at turn 4 or 5, you need to execute your win condition. It can be big flyers like Angel of Serenity , Stormbreath Dragon and Aurelia, the Warleader or it can be something like Purphoros, God of the Forge bombing away with each creature entering the battlefield through Elspeth, Sun's Champion , Assemble the Legion and Young Pyromancer (if you go with the red burn cards too).
Cards that you should take out first for these additions: Boros Elite , Viashino Firstblade , Frontline Medic , Wear / Tear (put that one in the sideboard)Then if you need more room and have better cards: Punish the Enemy , Oppressive Rays , Gleam of Battle , Legion's Initiative , Guttersnipe , Heliod, God of the Sun .
Also, if you have them you should add lands that can be tapped for white or red: Temple of Triumph , Battlefield Forge and/or Sacred Foundry . Boros Guildgate is a cheap substitute, but it will help prevent bad hands in which you have good cards but wrong lands.
I hope you get the idea and that you're able to create a fun strong deck. Another adjustment could be a strategy in which you try to get as many cheap creatures on the field and then make them stronger with cards like Spear of Heliod . You already have Assemble the Legion and Elspeth, Sun's Champion that generate a lot of tokens, and with some help it could be another win-condition.
Why do you run Vivid lands and not Boros Guildgate which is better. And even better is Temple of Triumph . Also with Boros Garrison it allow for run less lands due to it acting like two slow lands. Another land is Evolving Wilds , Terramorphic Expanse , both help fix lands and deck thin as they act as a high land count early and remove two lands out of the deck increasing the odds of drawing relevant card late game. Also i have found a good counter to counter spells and copying mana ramp spell/tutor is Reverberate .
Boros Guildgate seems to be missing, so good luck winning with maze. :)
The biggest weakness of R/W decks in the format is ramp and draw power; the colors are both not very good at these categories. You are going to need to bolster this aspect a lot more than you'd expect; card draw is the very powerful in the format.
These are some budget cards that will let you ramp and/or help you draw more cards:
These are some cards that are not budget cards, but are very important in giving your deck a boost in efficiency:
Improving the land base is very important, even in two color decks. Try to get your hands on dual lands and lands that give you some form of utility.
Battlefield Forge (recently reprinted in M15, too)
Now to deal with getting enough mana..Artifacts are the only source of reliable ramp the colors get, and you need them to get to casting spells. Thran Dynamo , Boros Signet , Sol Ring , Gilded Lotus , Caged Sun are all good options, and none of these are over 10.
Creature base can use some help. Higher impact creatures are a must in EDH, your creatures can get quickly outclassed once you reach mid to late game. This is an aspect of the deck that is really hard to be budget, quality is needed in the creatures. Successful white decks usually run both Elesh Norn, Grand Cenobite and Avacyn, Angel of Hope . R/W has a powerful angels in its disposal with Gisela, Blade of Goldnight , Baneslayer Angel , Angel of Serenity .; Sun Titan and Inferno Titan are deserving of the Titan in their name; they are very powerful. Balefire Liege makes every R/W card even more powerful. Red offers you powerful dragons like Moonveil Dragon , Hoard-Smelter Dragon , Balefire Dragon , Hellkite Tyrant , and Utvara Hellkite . Steel Hellkite is also good as a colorless creature. Dragonmaster Outcast is ridiculously good.
Removal is plenty in the colors (quality is also important here). Boardwipes and spot are no problem. Banishing Light and Oblivion Ring deals with any permanent. Return to Dust and Wear / Tear are excellent artifact and enchantment removal. Path to Exile , Swords to Plowshares , Oblation and Chaos Warp are staples. Board wipes include the iconic Wrath of God and Day of Judgment . Austere Command lets you pick modes, while Final Judgment exiles, getting rid of indestructible permanents permanently. Terminus tucks creatures as another way of dealing with indestructibility. Insurrection is a ridiculous way of ending games, stealing opponents' creatures to win.
A token build can also be made, centered around Soldiers and Goblins. Assemble the Legion is an excellent enchantment if not dealt with properly. Krenko, Mob Boss creates armies upon armies of goblins. I recommend using Elspeth, Sun's Champion as a powerful card that provides tokens and another source of boardwipe. Cathars' Crusade is especially good in this type of deck. Legion's Initiative and Glory of Warfare for more anthem effects.
|Avg. draft pick||9.61|
|Avg. cube pick||14.29|
|Commander / EDH||Legal|