Boros Guildgate


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2015 Common
Commander 2013 Common
Duel Decks: Heroes vs. Monsters Common
Dragon's Maze Common
Gatecrash Common

Combos Browse all

Boros Guildgate

Land — Gate

Boros Guildgate enters the battlefield tapped.

: Add or to your mana pool.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 3%

0.63 TIX $0.04 Foil


Have (3) saj0219 , gildan_bladeborn , Grantley91
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Boros Guildgate Discussion

Burl on Wallwolf/Were-Wall

1 week ago

If you want to keep Vent Sentinel I would add 6 mountains and 4 Evolving Wilds.

Other alternatives are Cinder Glade and Mountain Valley. If you're on a budget 4 Gruul Guildgate would even work, prime cards would be Stomping Ground and Wooded Foothills.

With all that mana ramping I would to as in a few Banefire for an AWC (alternate win con).

Very interesting build, you may possibly need Hurricane or something like that to deal with flyers.


WarhungerUnleashed on Ink-Treader Lab Maniac Modern

1 month ago

+1 Awesome idea, but is going to need A LOT of work if you want to make it anything other than casual.Firstly your Mana base, quite simply it is too random/sporadic to produce consistent, good land that your deck needs. I would reccomend removing:

Ancient Amphitheater - You only have two giants, and the probability of having both in your opening hand is ~0.175

Azorius Guildgate, Boros Guildgate, Selesnya Guildgate, Gruul Guildgate, Izzet Guildgate - Basically all of your Guildgates. They are simply worse versions of lands you could be running, eg shock lands like Hallowed Fountain

Terramorphic Expanse - Again should be replaced with Fetch Lands, such as Scalding Tarn

Transguild Promenade - Takes land to use, so slows your deck down by an extra turn - ie it sucks

What I would say is: for a relatively budget deck running the Tri-lands are a good idea, also the Prairie Stream and other similar lands are pretty good for your deck. The best list of lands to use I have found is: running Taplands is a really good idea, as they are fairly cheap and go well with basic lands etc.

In terms of the spells the deck seems really cool, especially the line up of cantrips which act as control for your opponent. In terms of creatures I would add a play set of Ink-Treader Nephilim and Zada, Hedron Grinder (or maybe three as it's legendary).

Also having cards with the heroic effect such as Akroan Crusader will help create more creatures to draw, and also generally be good for the deck. Other than that I think play-testing, and stream-lining are the best way for this deck to move forwards.Good luck I would love to see this deck progress!

Omeros on !Blade to Hire!

1 month ago

Try to cut lands that come into play tapped unless they have utility you feel you need. Boros Garrison, Boros Guildgate, and so on slow you down.

Replace these with the fetchlands you're missing- Wooded Foothills, Bloodstained Mire, Scalding Tarn, Windswept Heath, Flooded Strand, Marsh Flats. These serve two purposes: they find your Sacred Foundry consistently (and Plateau if you ever go for ABUR duals), and they thin your deck of lands so you have a modestly higher chance of drawing spells as the game progresses. Tarn and Flats are spendy but the rest are quite cheap right now.

cjpcodyplant on

1 month ago

You could even Boros Guildgate maybe?

Fallentesla on A necessary evil

2 months ago

Hey there. Looks like a good starting build and landofMordor makes some good suggestions. What I would add onto what he was saying is that the thing I see that is going to give you the most trouble is your mana base.

Most EDH decks want to run somewhere between 35 to 40 lands. Since your running three colors your going to need more duel colored lands. Some that come to mind that are fairly budget are...

Ravnica Guildgates: Rakdos Guildgate, Orzhov Guildgate, Boros Guildgate.

Theros Temples: Temple of Silence, Temple of Malice, Temple of Triumph.

Tarkier Life lands: Scoured Barrens, Bloodfell Caves, Wind-Scarred Crag

Vivid Lands: Vivid Meadow, Vivid Marsh, Vivid Crag.

Check lands: Dragonskull Summit, Isolated Chapel, Clifftop Retreat

Painlands: Battlefield Forge, Caves of Koilos, Sulfurous Springs

Otherlands: Command Tower, Vault of the Archangel, Hanweir Battlements, Temple of the False God, Slayers' Stronghold.

Those are just a few options that are avalible to you.

Also a lot of EDH decks like to run 8-11 Mana rocks on top of the lands. Since your commander is seven mana your gonna want at least a few. so manarocks like Hedron Archive, Darksteel Ingot, Thran Dynamo and the Ravnica signets (Boros Signet, Orzhov Signet, Rakdos Signet would be good in there.

Sorry for such a long winded message XD.Hope this helps!

P.S Also if you ever need ideas for an EDH deck try out a website called EDHREC. It gives a list of the most popular cards used in an deck.

Rediblackdragon on The stuffiest of dolls

2 months ago

Hey, this deck looks pretty cool actually. I think it could be reformed into something amazing with a little work, so I'm going to suggest a few changes.

  • Drop -

Flayer Husk: Ultimately not very good in this deck. It doesn't help towards the deck's goals and takes up a slot.

Fire Servant: A bit pricy for the deck. It's also real vulnerable to kills spells.

Pyroclasm/Wrath of God: I just don't see their place on the playing field. If you have a real reason to keep them, do so.

Boros Guildgate: Really? Do I even need to explain this one? At least toss in Wind-Scarred Crag or Temple of Triumph in its place.

Gods Willing: The protection gained from this card actively works against the deck's main goal of shooting your own creatures in the face as hard as possible.

Rest for the Weary: Ultimately, not really worth it. The life gain is fairly weak and you should be doing much more important things in that mana slot.

Basilica Guards: Not really that great of a creature. I'd say to replace that slot with another Spitemare or AEther Membrane.

  • Adds -

Bump Pariah and Pariah's Shield to 4x. You'll be more or less invincible with these out like that.

Open the Armory: To get your Pariah buffs into your hand as reliably as possible.

Lightning Bolt/Blasphemous Act/Shivan Meteor: Fill these out. They're probably you best removal and also really good at shooting stuffy in the face.

Soulfire Grand Master: Really self explanatory. Lets you easily outpace most burn and aggro at your tier level. Also works towards reducing the cost of Blasphemous Act for a sweet game-winning combo.

Inventors' Fair: A nice emergency artifact search just in case you need a Stuffy Doll or Pariah's Shield.

Buried Ruin: Literally just a better version of Sequestered Stash. It's Your choice which one you want, though.

Welding Sparks: Real good in this deck. Guaranteed 4 damage to opponent with Stuffy Doll, and even more when you start tossing in more stuff.

Hope you take my suggestions and have a good time in your games!

imperium0214 on My First Deck- Nietzsche

2 months ago

Well let me be the second to welcome you to commander!

BlueGuildKnight offered great advice. I'll add some of mine and, as he said, you don't have to use it if you don't want. Mine is about your lands. You run a lot of basics, but that allows the issue of flooding yourself with one color. Try to put some duel lands in there. Things like Clifftop Retreat, Temple of Triumph, Wind-Scarred Crag, Boros Guildgate and if you have the money for it maybe Sacred Foundry.

Other lands to consider could be Command Tower, Temple of the False God, Evolving Wilds and Terramorphic Expanse to keep yourself from getting mana screwed. Lands that could possibly help with creatures could be Slayers' Stronghold and Sunhome, Fortress of the Legion

My last tips would be these. Drop Crescendo of War. I've lost to it several times because it helps my opponents too much. Tried Cathars' Crusade and enjoyed it more.

Lastly, if you don't have it, get something to make combat a nightmare for your opponents. Odric, Master Tactician, Iroas, God of Victory, or even Pyreheart Wolf can do wonders with 40 odd creatures.

Glad you picked Boros. They don't have a lot of tricks, generally just punchy punchy smash smash, but they're fun to play :)

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