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Boros Guildgate Discussion
6 days ago
heres a list of lands to put in:
Command Tower Reflecting Pool Sacred Foundry Battlefield Forge Boros Guildgate Boros Garrison Clifftop Retreat Rugged Prairie Temple of Triumph Sunhome, Fortress of the Legion Wind-Scarred Crag Rupture Spire Transguild Promenade Terramorphic Expanse and Evolving Wilds.
1 week ago
Interesting deck! To increase competitive potential, you may want to go up to 4 copies of Firefist Striker, Frontline Medic, Firemane Avenger, and maybe Akroan Hoplite. Also, maybe switch the Boros Guildgates for Wind-Scarred Crags (strictly better).
3 weeks ago
shinobigarth, your list is not a good one to test against, because it attacks from an angle that's hard to deal with (aka, direct damage). If we were talking about a control or midrange deck, then playtesting would be informative. However, MeAndEr Me is a pure aggro deck, so it becomes a question of which deck is faster (and on this website, I can only think of about 5 decks that can compete with Howl of the Goblin Horde for speed).
I do think shinobigath's point about lands is correct, though. I would not recommend playing less than 20 lands if you want to consistently play 3-drops on turn 3, and would default to playing 22-23 lands. Playing Evolving Wilds/Terramorphic Expanse would let you thin your deck of lands, and Boros Guildgate and Wind-Scarred Crag help with color-fixing. You could also consider shifting the deck to favor one color more heavily (especially with 1-drops), which would let you shift your mana base to make your early drops easier to cast.
If you want to implement the changes I suggested earlier, Bomber Corps is a fairly obvious cut. We're in an era where 3/2's that cost 2 mana (like Gore-House Chainwalker) can be printed at common, so a 1/2 is awful in comparison. Even if you can ping a single creature every turn, that's still not very impressive. Most creatures have more than 1 toughness, so clearing out blockers with Bomber Corps just isn't going to happen. You could also cut Skyknight Legionnaire. It costs the same as your Noble, and after you play your Noble, you'll want to spend your mana casting spells that trigger Heroic rather than playing more creatures. Blades of Velis Vel can just replace Rouse the Mob, since you're never going to target more than 2 creatures with Rouse the Mob. As for the other suggestions, test to see what cards are underperforming or are hard to cast. I'm suspicious that your creatures might be too clunky to be effective, but I haven't tested enough to be certain.
1 month ago
Yeah pretty much only the lands need standardized so we might as well say standard. As soon as I replace the Boros Guildgate with the fate reforged lands I'll be standard.
1 month ago
This changes should make your deck faster.
1 month ago
I agree that your manabase is pretty lacking. There are so many things just missing, but luckily you have quite a bit of fluff that can quickly leave. Not trying to sound offensive at all, just my edits here:
Land:- Azorius Chancery- Azorius Guildgate- Boros Garrison- Boros Guildgate- Evolving Wilds- Izzet Boilerworks- Izzet Guildgate- Tranquil Cove- Swiftwater Cliffs- Wind-Scarred Crag+ Celestial Colonnade+ Scalding Tarn+ Arid Mesa+ Flooded Strand+ Hallowed Fountain+ Steam Vents+ Sacred Foundry+ Mystic Gate+ Free land. This could be a variety of things, from a Cathedral of War or a Rogue's Passage if you wish to be attacking more with solo creatures, a Mutavault or a Faerie Conclave for another manland, or you could even cut it and throw in another card slot elsewhere.
Value creatures:+ Young Pyromancer+ Guttersnipe+ Snapcaster Mage+ Archaeomancer (over Warden of the Eye) just because of the smoother mana. Even though it is seemingly not an issue, it is statistically better for mana consistency purposes. + Grim Lavamancer
Walkers: I honestly love Narset Transcendent in a control build like this one. The filtering is meh, but the rebound on value spells is just gorgeous. Also, if you pop her emblem out in a commander game, you're going to do some serious damage. While Sarkhan, the Dragonspeaker may be fun to durdle with, I would even consider Dack Fayden over him just because he isn't all that... fantastic. Elspeth, Sun's Champion is even better in here I think. The versatility you mentioned you are after with the variety and depth of win-conditions is aided by our fair lady as she can run away with a game.
Spells:Seeing Brainstorm, Ponder and a few of the other primo blue control rounders like Preordain, Serum Visions (especially with the sexy new FNM promo coming out for it) missing is a bit worrying, honestly. I think a misconception in deck building is, "I need a lot of different, good cards that all can win me the game." The better way to approach the subject is, "I need to have a thorough density of cards that can win me the game, with reliable ways to find/dig for them quickly." That isn't just my theory either, that's taken out of Pat Chapin's Next Level Magic/Deckbuilding.
If you toss in Isochron Scepter, you can definitely take advantage of those digging spells. I would also throw in Lightning Bolt unless you seriously play in a meta where nobody plays creatures because creatures are good. I agree with CastleSiege about Sensei's Divining Top and Jace, the Mind Sculptor for rounding those out. Also, Dig Through Time is just gorgeous.
If you found my comments helpful and not too salty - truly not intended to come off as such - I can go deeper into the enchantments and such as well. Overall, it looks fun :)
1 month ago
I think that Cathars' Crusade is a bit high for your curve. By the time it's doing stuff for you, the game should be done. So you don't want something that's going to slowly build up from there. I'd replace it with more burn.
This is a sweet deck.
1 month ago
Mystic Monastery, Halimar Depths, New Benalia, Sejiri Steppe, Smoldering Spires, Soaring Seacliff, Teetering Peaks, Azorius Guildgate, Boros Guildgate, Izzet Guildgate, Seachrome Coast, Kabira Crossroads, Sejiri Refuge, Swiftwater Cliffs, Tranquil Cove, Wind-Scarred Crag, Coastal Tower, Boreal Shelf, Skycloud Expanse, Buried Ruin, Mouth of Ronom, Barbarian Ring, Cephalid Coliseum, Calciform Pools, City of Shadows, Saprazzan Cove, Arcane Lighthouse, Desolate Lighthouse, Magosi, the Waterveil, Myriad Landscape, Mystifying Maze, Rogue's Passage Shinka, the Bloodsoaked Keep, Slayers' Stronghold, Sunhome, Fortress of the Legion, Tolaria West for ornithopter, City of Brass, Grand Coliseum, Mirrodin's Core, Tendo Ice Bridge, Thran Quarry Prahv, Spires of Order
|Avg. draft pick||7.1|
|Avg. cube pick||13.17|
|Commander / EDH||Legal|
Printings View all
|Duel Decks: Heroes vs. Monsters||Common|