Boros Guildgate

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Common
Commander 2015 Common
Commander 2013 Common
Duel Decks: Heroes vs. Monsters Common
Dragon's Maze Common
Gatecrash Common

Combos Browse all

Boros Guildgate

Land — Gate

Boros Guildgate enters the battlefield tapped.

: Add or to your mana pool.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.01 Foil

Ebay

Boros Guildgate Discussion

xSKINCOLLECTORx on BURST of Joy (Needs Help)

3 weeks ago

You can trade those two lands for Boros Guildgate and Blossoming Sands as they do not enter tapped and can fix colors later. And trading out a few mana rocks for the spells that put lands into play is essentially the same thing. But having the lands is generally better than the ramp the rocks provide. For me maybe Fellwar Stone and Darksteel Ingot for ramp spells

bushido_man96 on Bad Luck Brion

1 month ago

There are plenty of budget dual lands you can go with to improve your mana base: Boros Guildgate, Stone Quarry, Wind-Scarred Crag, and Boros Garrison are all common or uncommon, and cheap enough to add to the deck without breaking a budget. City of Brass is a popular staple for multicolor decks, and isn't too costly. Inspiring Vantage, Needle Spires, Ancient Amphitheater, Battlefield Forge, and Temple of Triumph all come in at well under $5 a piece, and most under $2. All would help you improve and balance out your mana base.

carpecanum on Cirque de Moteur

1 month ago

Stone Quarry, Boros Garrison, Boros Guildgate, Wind-Scarred Crag also. Boros Signet and Cultivator's Caravan.

I don't usually buy cards as expensive as the Mycosynth Lattice but the combo with Hellkite Tyrant is hilarious. It Would also be funny with Vandalblast.

Techmage45 on Mardu Minotaurs

1 month ago

In term's of your manabase there are so many way's you could improve it, depending on how much money you want to spend.

Some cheap (and really good) cards would be: Nomad Outpost, Scoured Barrens, Wind-Scarred Crag and Bloodfell Caves, Rakdos Guildgate, Boros Guildgate and Orzhov Guildgate to name a few. Even though these enter tapped it doesn't affect you that much since commander is a slower format. Isolated Chapel is a tad more expensive but would complete the cycle of checklands you're already running.

Something else I'd recommend you add would be some basic manarocks, in your case these would be Sol Ring(because sol ring), Rakdos Signet, Boros Signet and Orzhov Signet.

These are just some basic tips that a relatively budget however if you're willing to spend more there are better lands you could use but I'd say these and the bare minimum for a three colour deck to ensure you run well. I'd just cut some of the basic lands and replace them with these no worries.

greatdevourer on All Hands on Deck

2 months ago

Let me start by saying that I think you have a great theme and you've done a great job of sticking to your theme elements.After going over your list, here's the recommendations that I think might help you.

Cards to take out (to get down to 100):
Golem Foundry is just a weak card. It is kinda nice getting a golem token for casting 3 artifacts, but I've never been happy playing that card. It always ends up feeling like a waste of board space.
Metalwork Colossus is really nice, but with all of the vehicles and other creatures, it seems kinda mana intensive and you're not really working on a sacrificing artifact theme.
Blinkmoth Urn is symetrical, meaning it helps you opponents as much as it helps you. Yes, you may have more artifacts than them, but do you really want to give your opponents free mana? And they get that free mana before you do.
Darksteel Juggernaut is a great card in a draft, or in another deck where you're primarily focused on attacking each turn. But the requirement of attacking each turn makes this card feel like it doesn't fit.
Sram's Expertise is cute, and I understand why it is in the deck but a few 1/1 tokens seems kinda weak for this deck.
Chief of the Foundry helps out the vehicles, but not the dwarves.

Those initial cuts gets you down to the 100 cards for Commander. Now to make the deck a bit stonger.
These changes might help make your deck more resilient againt various opponents. Obviously, you'll need to temper these recommendations with your collection, budget, and local metagame.

I'll start with lands. Nine (9) out, Nine (9) in.
Take out:
Spinerock Knoll, Better in a combo deck.
Shinka, the Bloodsoaked Keep, Not enough legends
Wind-Scarred Crag, Boros Guildgate, and Stone Quarry come into play tapped. You have too many lands that come into play tapped and it slows you down.
Drifting Meadow, Forgotten Cave, Secluded Steppe, Smoldering Crater, the cycle lands are nice in a deck with lots of graveyard recursion or when you're focused on cycling cards. But you're deck isn't set up for those things and these are just more lands that enter the battlefield tapped and slow you down.
Kabira Crossroads for it. The 2 life usually isn't enough in Commander games to make a big different.

Put in:
4 Plains
2 Mountain
Sejiri Steppe is something to consider. And the Boros Garrison makes it better.
Move the Rugged Prairie and Sacred Foundry to the mainboard from your maybe board.
Don't ignore the plain old basic lands. Even if you just use a couple of each. You never know when an opponet will play a "Every seach for a basic land" card and you're left out of the party.

I would also consider Holdout Settlement and Springleaf Drum to help take advantage of Depala, Pilot Exemplar's ability to load your hand with creatures and vehicles. Remember that you can tap a creature with summoning sickness to activate the Settlement or the Drum since you aren't activating the creature's ability.
Lightning Greaves is a tough card to consider. Yes, it is a great card. But does it really help that much? You aren't themed around equipment. I would drop in in favor of something that helps more often.

One-shot effects like Built to Last and Built to Smash are not really good in a multiplayer game.

I hope these suggestions help give you some ideas. Let me know what you think. Feel free to look over my decks and let me know what you think of the suggestions.

rcassell548 on Narset, Enlightened Master Deck

2 months ago

I would get rid of Boros Guildgate... any other dual land is better.

Waffleoflegned on It That Is Infinite The Third

3 months ago

maybe switch out Evolving Wilds and Terramorphic Expanse for Wind-Scarred Crag and Boros Guildgate. they get rid of the hassle of searching your deck, can be tapped for both colors, and one of them lets you gain a life when it enters. All around better for a 2-color deck.

acbooster on I Equip, You Lose

3 months ago

One thing you should definitely do is replace Ancient Amphitheater unless you plan on putting in giants like Stonehewer Giant. Otherwise it's no better than Boros Guildgate. You could easily replace it with some basics, I think you have enough lands that produce both to replace both it and Scabland.

Load more