Boros Guildgate

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Common
Commander 2015 Common
Commander 2013 Common
Duel Decks: Heroes vs. Monsters Common
Dragon's Maze Common
Gatecrash Common

Combos Browse all

Boros Guildgate

Land — Gate

Boros Guildgate enters the battlefield tapped.

: Add or to your mana pool.

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Boros Guildgate Discussion

Waffleoflegned on It That Is Infinite The Third

2 weeks ago

maybe switch out Evolving Wilds and Terramorphic Expanse for Wind-Scarred Crag and Boros Guildgate. they get rid of the hassle of searching your deck, can be tapped for both colors, and one of them lets you gain a life when it enters. All around better for a 2-color deck.

acbooster on I Equip, You Lose

3 weeks ago

One thing you should definitely do is replace Ancient Amphitheater unless you plan on putting in giants like Stonehewer Giant. Otherwise it's no better than Boros Guildgate. You could easily replace it with some basics, I think you have enough lands that produce both to replace both it and Scabland.

toastySmorc on Aurelia EDH

3 weeks ago

Ok here are some recommendations to replace some cards you have.Mana Confluence for Transguild PromenadeArid Mesa for Boros GuildgateChandra, Flamecaller for Chandra, Torch of Defiance. Flamecaller is one of the better Chandras and the cycle she provides is invaluable sometimes. Add one or two Elspeths. She can make tokens and that's good...right?

Shineblossom on The Barber

3 weeks ago

You might consider Temple of Triumph better than Boros Guildgate and / or Wind-Scarred Crag

hoardofnotions on Munda's Allied Forces

1 month ago

you have 2 myriad landscapes

cut Rupture Spire for any tap land like Boros Guildgate

possible cuts

Lightning Bolt, Honor of the Pure, Lightning Helix, Mizzium Mortars, Boros Cluestone, Crown of Doom, Inspired Charge

possible adds

allies

Allied Reinforcements, Angelic Captain, Join the Ranks, Oath of Gideon

other cards

Tithe, Gift of Estates, Boros Signet, Worn Powerstone, Mind Stone mana rocks that hit the field before your commander. It seems like once your deck is going you'll never draw another non-ally again. so get your ramp on before your commander comes down

Scroll Rack and Land Tax while out of budget are the best card draw have to offer, imo

Conjurer's Closet, Eerie Interlude, Eldrazi Displacer, Ghost Way, Legion's Initiative, Mimic Vat retrigger your allies effects!

Sunforger goodness

Enlightened Tutor, wear//tear, Deflecting Palm, Mistveil Plains,

Coat of Arms, Door of Destinies and Eldrazi Monument are the pump spells i think you want

foxboy93 on death and taxes make me smile

1 month ago

Hello!

As per your mentioning on a fellow post, you were having mana issues? To address this first problem, the quality of land you are looking at is minimal. That might sound rude when I say that, but by it, I mean you are running cards like Tainted Field and Tainted Peak. If it is a budget issue, I'd get the pain lands. Sulfurous Springs, Caves of Koilos and Battlefield Forge should be top includes. Other lands I'd consider changing out are:

Slayers' Stronghold - Decent, but vigilance isn't a big thing. And spending two mana to give haste? Why not run Swiftfoot Boots or Lightning Greaves (Greaves clearly being the better option, but of course, budget may be a thing for you)

Mistveil Plains - With a deck like this, Alesha shouldn't really care what is going to the grave if she can bring it back. If you are worried about a card like an artifact or enchantment dying, why not look at Restoration Specialist? Otherwise, Alesha can pretty much recur most creatures.

Blighted Fen - You aren't really abusing the ability to make people sac a creature, so this should also be swapped out.

Oh course, 'optimal' builds would have fetches and shocks, but even running Rakdos Guildgate, Boros Guildgate and Orzhov Guildgate will give you more mana fixing. You could also run the less expensive fast lands from Kaladesh for mana fixing. Consider cards like Mana Confluence and City of Brass for mana fixing too. Anything that gives you the three colors you need. The fact that Chromatic Lantern isn't in the deck is a heart breaker as well. Chromatic lantern not only RAMPS you, but your lands are now Birds of Paradise.

Besides that, only thing I'd say are stuff like Rakdos Signet, Boros Signet and Orzhov Signet. Fellwar Stone is also decent mana fixing, as well as Wayfarer's Bauble and Expedition Map to go and get lands you need. If you want to be cute, you can play Herald of Leshrac to start stealing peoples lands

Cards I'd consider cutting to make room or consider upgrading later:

Angel of Invention - Personally havent played with it, but seems like its sort of meh. Other than making smaller creatures or a bigger flyer, there's not alot going on here. If she is in there for the anthem, look at Ravos, Soultender

Blinding Angel - If you are abusing ETB effects, Stonehorn Dignitary is better in every way. One mana cheaper, ETB effect abuser and a good card all around.

Feldon of the Third Path - Unless you can't reanimate with Alesha, this is a pretty dead card. I mean sure, you make a copy, go to combat, reanimate and get another 1-2 triggers, but there not a hell of a lot you really want, and you are paying 5 mana and tapping down two creatures for two more effects

Grenzo, Havoc Raiser - Unless you are SURE to deal damage or have a mass of tokens for example, I feel mana is better spent on other effects

Faith's Reward - Unless you are sacing your board and bringing it back, I feel this too is a dead card. If it is an anti-boardwipe, consider Eerie Interlude to protect your creatures.

Dictate of Erebos - Again, you aren't really abusing the sac outlets, so this doesn't seem like it warrants an area.

Sunforger - I feel like this card is a trap. Sure, you just instant speed tutored for removal you might not otherwise have, but you also just spend 4 mana to cast a Swords to Plowshares. That right there screams card disadvantage. Not only that, you have now removed it from a potential blocker and have to spend mana to re-equip.

Burl on Wallwolf/Were-Wall

2 months ago

If you want to keep Vent Sentinel I would add 6 mountains and 4 Evolving Wilds.

Other alternatives are Cinder Glade and Mountain Valley. If you're on a budget 4 Gruul Guildgate would even work, prime cards would be Stomping Ground and Wooded Foothills.

With all that mana ramping I would to as in a few Banefire for an AWC (alternate win con).

Very interesting build, you may possibly need Hurricane or something like that to deal with flyers.

+1

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