Cinder Barrens


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Rivals of Ixalan (RIX) Common
Commander 2017 (C17) Uncommon
Hour of Devastation (HOU) Common
Amonkhet (AKH) Common
Oath of the Gatewatch (OGW) Uncommon

Combos Browse all

Cinder Barrens


Cinder Barrens enters the battlefield tapped.

: Gain or .

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Cinder Barrens Discussion

Melchezedek on Ajani's Angel

1 month ago

One of the things you might look at is the use of some NON-Basic Land cards that are B/W and when tapped you gain 1 Life, like Crypt of the Eternals. In addition other Non-Basic Land cards that are W/(U/G/R) and B/(U/G/R) like Cinder Barrens and Clifftop Retreat also open up the possibility of expanding your deck to include multi-colored cards or in this case Red cards if desired.

Also you might consider adding Regal Bloodlord to your deck to work in concert with Ajani's Pridemate and Diamond Mare. These are also aided by Crypt of the Eternals as discussed above. Also if you decide replace some the Basic Land cards with Non-Basic Land cards, take a look at Sunscorched Desert for possible inclusion.

I also have thought of building a LifeGain deck built around Felidar Sovereign for Modern. +40 life is a hard number to get, but building the deck would be fun, irrespective of its playability.

These suggestions may not be exactly what you're looking for, but I hope I've given you some food for thought.

DemonDragonJ on Guilds of Ravnica: Spoilers and ...

1 month ago

The reprints of the guildgates are not too bad; I would have preferred the "lifelands" (i.e., Tranquil Cove, Dismal Backwater, and so forth), but at least WotC is not reprinting the worst dual lands of all again (i.e., Meandering River, Cinder Barrens, etc.).

Also, the reprinting of the guildgates suggests that the gate type will be mechanically relevant, again.

As long as I am mentioning lands, the basic lands with the frames that correspond to specific guilds are awesome, and I would not mind having some, unless are are more expensive than are normal basic lands.

I am especially fond of firemind's research, and I wonder if the artwork is suggesting that Niv-Mizzet somehow steals a planeswalker's spark, or artificially creates one for himself?

Merfy on Humans and Jackals

1 month ago

Kjartan I completely forgot that I had the Cinder Barrens in

Kjartan on Humans and Jackals

1 month ago

Cinder Barrens doesn't really seem to have much of purpose.

Filigree Familiar and Gnarlwood Dryad are both great. Congrats on getting them.

SirChris39 on B/R Vechicle

2 months ago

tjjonny2000 I agree and will switch Cinder Barrens for Canyon Slough

DashtheDestroyer on U/B/R Dragons

2 months ago

After play testing, I ran into a problem of too slow of land drops. I would say take out the Cinder Barrens and one Memorial to Folly and replace them with mountains. I think that would help you consistantly draw a steadier mana base.

Nillstan on Demons

4 months ago

First things first, you're trying to do way too many things at once. Limit down to one or two wincons and the ways to easily accomplish that wincon.

Secondly, your consistency is absolute garbage. Too many one ofs. Bring most up to 3 or 4, cutting things that dont accomplish your chosen wincon.

Third, your mana is wonky as hell. You're running super high drops in B/R, which may or may not work depending on your build. Yours does not support them at all. I'd force the highest possible drop in the deck to be 5. Then, cut all lands that always come in tapped. Untapped dual lands, like your Foreboding Ruins, are a great asset. Cinder Barrens and the scry lands are really not in this. Either basics or untapped dual lands. And run at least 24. But no more than 26.

Lastly, your card choice isn't that great. Theres tons of great wincons in this deck, theres just options that accomplish those better.

In short, I'd run Ob Nixilis, the Fallen as your wincon and run a pseudo control/landfall type thing. That would entail using fetchlands such as Evolving Wilds in order to get two triggers in one turn.

But that's just what I think.

multimedia on

4 months ago

I don't think Compass is worth playing for those two reasons. If you want more mana fixing add more dual lands replacing basic lands. Consider Check lands: Sulfur Falls and Dragonskull Summit or budget duals: Highland Lake, Submerged Boneyard, Cinder Barrens or Evolving Wilds.

I don't think you should worry about getting the 3 damage bonus from Disintegration because you'll need 12-15 artifacts in the deck to get it consistently. Disintegration is a fine creature removal spell even without the 3 damage bonus.

Unfortunately, Yawgmoth's Vile Offering doesn't work with Thran Temporal Gateway because Offering isn't a permanent. Gateway's activated ability says a historic permanent. Offering isn't a permanent it's a sorcery spell, the card itself doesn't actually go onto the battlefield.

You cast Offering, it goes on the stack, if it resolves you reanimate something and kill something after this it's then exiled. It never actually enters the battlefield(ETB). For a card to be called a permanent it has to ETB. Permanents that are historic are artifacts, Sagas, Planeswalkers and legendary: lands, creatures and enchantments.

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