Cinder Barrens

Legality

Format Legality
Commander / EDH Legal
Vintage Legal
Duel Commander Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Standard Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Amonkhet Common
Oath of the Gatewatch Uncommon

Combos Browse all

Cinder Barrens

Land

Cinder Barrens enters the battlefield tapped.

: Add or to your mana pool.

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Cinder Barrens Discussion

Argy on Mardu Vehicles

1 week ago

Oh you also NEED four Spire of Industry.

It's what helps you fix colours.

Get rid of 2x Cinder Barrens and 2x Stone Quarry.

Monochromacy on RGB Discard Deck

2 weeks ago

Did you copy my deck? Here's mine. Jund Discard Maybe we're actually just the same person from parallel realities... The only difference in your deck is different lands, being the Cinder Barrens instead of Foreboding Ruins

icefire033 on Official missing/incorrect card/token thread

1 month ago

I don't know if this is the right place for this, and please correct me if it's not. Doing DraftSim, I'm able to draft the full cycles of common ally and enemy etb tapped dual lands. As far as I can tell, these cards do not exist in booster packs of Amonkhet and therefore cannot be drafted. Their inclusion in draft sim makes it difficult to accurately simulate an Amonkhet draft and should not be included in this functionality IMO.

Meandering River

Submerged Boneyard

Cinder Barrens

Timber Gorge

Tranquil Expanse

Forsaken Sanctuary

Stone Quarry

Foul Orchard

Highland Lake

Woodland Stream

http://magic.wizards.com/en/articles/archive/card-image-gallery/amonkhet

aguilamagica on vampire deck

1 month ago

That means your land needs to follow suit. So take out anything with White on it, and take out the Unknown Shores; those are more useful in decks that use more than two colors. Load up on mostly Swamps or land that produces black mana, but mare sure you still have access to red. More Cinder Barrens or similar lands would be good.Next, you need a few more cheaper spells, as in cheaper mana cost. The non-lands you took out would be good to replace with cards that take out your opponents creatures: pinpoint removal like Murder, Lightning Strike or simple sweepers like Pyroclasm.After that, play it some more, see what you like/don't like and keep tweaking it. Here's a recent vampire deck of mine: Vampire Madness

Riclamin_Silentread on Mad Orrery (Budget)

1 month ago

Aether Hubs instead of the Cinder Barrens cuz they enter untapped and make whatever you need early on until you can hit the basics or Marsh.

Zacoly on Standard Red deck

2 months ago

You look like you could use Shock and Murder in your sideboard

Prophetic Ravings or Stensia Banquet in the mainboard

And Evolving Wilds or Mortuary Mire or Cinder Barrens to spice up the lands.

Best of luck with it tonight!!!

SleepyBlue on ZOMBIE THUNDER STORM

2 months ago

No, I forgot some numbers sorry:

There it is corrected!

SleepyBlue on ZOMBIE THUNDER STORM

2 months ago

RIG-RAG Yes, the expertise has a higher cmc than Radiant Flames but it has never been a problem when playing. I found it to be very good because I usually pair it with a Ruinous Path to kill a Planeswalker or a Pulse of Murasa to mitigate some life loss, both of which I could not do on the same turn due to mana restrictions. However, it can be a meta call, you can be facing faster decks than me, in that case Radiant Flames would be better.

In the meantime I made another change fearing Lost Legacy:

I won some matches against Control decks with his ultimate, and the recursion of Diabolic Tutor + Seasons Past. Plus, the Dragonmaster Outcast from the sideboard wrecks many decks when they take their removal out, being another wincon.

Another thing, I'm using a much cheaper manabase and not getting trouble with it at all, check it out:

I feel like the deck has so much lifegain that aggro and midrange have a hard time when the Zombies (more lifegain) join the party. Control and Marvel decks, for me, have been hard to deal with, specially with the good luck my oponents have topdecking either Negate or Aetherworks Marvel after I discard/destroy them. Nonetheless, this deck still has game for both of these decks!

Cheers!

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