Cinder Barrens enters the battlefield tapped.
: Add or to your mana pool.
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Cinder Barrens Discussion
3 weeks ago
That means your land needs to follow suit. So take out anything with White on it, and take out the Unknown Shores; those are more useful in decks that use more than two colors. Load up on mostly Swamps or land that produces black mana, but mare sure you still have access to red. More Cinder Barrens or similar lands would be good.Next, you need a few more cheaper spells, as in cheaper mana cost. The non-lands you took out would be good to replace with cards that take out your opponents creatures: pinpoint removal like Murder, Lightning Strike or simple sweepers like Pyroclasm.After that, play it some more, see what you like/don't like and keep tweaking it. Here's a recent vampire deck of mine: Vampire Madness
4 weeks ago
1 month ago
Best of luck with it tonight!!!
1 month ago
No, I forgot some numbers sorry:
- 4x Cinder Barrens
- 3x Foul Orchard
- 2x Evolving Wilds
- 1x Geier Reach Sanitarium
- 6x Mountain
- 6x Swamp
- 3x Forest
There it is corrected!
1 month ago
RIG-RAG Yes, the expertise has a higher cmc than Radiant Flames but it has never been a problem when playing. I found it to be very good because I usually pair it with a Ruinous Path to kill a Planeswalker or a Pulse of Murasa to mitigate some life loss, both of which I could not do on the same turn due to mana restrictions. However, it can be a meta call, you can be facing faster decks than me, in that case Radiant Flames would be better.
In the meantime I made another change fearing Lost Legacy:
I won some matches against Control decks with his ultimate, and the recursion of Diabolic Tutor + Seasons Past. Plus, the Dragonmaster Outcast from the sideboard wrecks many decks when they take their removal out, being another wincon.
Another thing, I'm using a much cheaper manabase and not getting trouble with it at all, check it out:
I feel like the deck has so much lifegain that aggro and midrange have a hard time when the Zombies (more lifegain) join the party. Control and Marvel decks, for me, have been hard to deal with, specially with the good luck my oponents have topdecking either Negate or Aetherworks Marvel after I discard/destroy them. Nonetheless, this deck still has game for both of these decks!