Cinder Barrens

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Rivals of Ixalan (RIX) Common
Commander 2017 (C17) Uncommon
Hour of Devastation (HOU) Common
Amonkhet (AKH) Common
Oath of the Gatewatch (OGW) Uncommon

Combos Browse all

Cinder Barrens

Land

Cinder Barrens enters the battlefield tapped.

: Gain or .

Price & Acquistion Set Price Alerts

M19

RIX

C17

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Recent Decks

Cinder Barrens Discussion

Merfy on Humans and Jackals

3 days ago

Kjartan I completely forgot that I had the Cinder Barrens in there...lol

Kjartan on Humans and Jackals

3 days ago

Cinder Barrens doesn't really seem to have much of purpose.

Filigree Familiar and Gnarlwood Dryad are both great. Congrats on getting them.

SirChris39 on B/R Vechicle

1 week ago

tjjonny2000 I agree and will switch Cinder Barrens for Canyon Slough

DashtheDestroyer on U/B/R Dragons

1 month ago

After play testing, I ran into a problem of too slow of land drops. I would say take out the Cinder Barrens and one Memorial to Folly and replace them with mountains. I think that would help you consistantly draw a steadier mana base.

Nillstan on Demons

2 months ago

First things first, you're trying to do way too many things at once. Limit down to one or two wincons and the ways to easily accomplish that wincon.

Secondly, your consistency is absolute garbage. Too many one ofs. Bring most up to 3 or 4, cutting things that dont accomplish your chosen wincon.

Third, your mana is wonky as hell. You're running super high drops in B/R, which may or may not work depending on your build. Yours does not support them at all. I'd force the highest possible drop in the deck to be 5. Then, cut all lands that always come in tapped. Untapped dual lands, like your Foreboding Ruins, are a great asset. Cinder Barrens and the scry lands are really not in this. Either basics or untapped dual lands. And run at least 24. But no more than 26.

Lastly, your card choice isn't that great. Theres tons of great wincons in this deck, theres just options that accomplish those better.

In short, I'd run Ob Nixilis, the Fallen as your wincon and run a pseudo control/landfall type thing. That would entail using fetchlands such as Evolving Wilds in order to get two triggers in one turn.

But that's just what I think.

multimedia on

2 months ago

I don't think Compass is worth playing for those two reasons. If you want more mana fixing add more dual lands replacing basic lands. Consider Check lands: Sulfur Falls and Dragonskull Summit or budget duals: Highland Lake, Submerged Boneyard, Cinder Barrens or Evolving Wilds.

I don't think you should worry about getting the 3 damage bonus from Disintegration because you'll need 12-15 artifacts in the deck to get it consistently. Disintegration is a fine creature removal spell even without the 3 damage bonus.

Unfortunately, Yawgmoth's Vile Offering doesn't work with Thran Temporal Gateway because Offering isn't a permanent. Gateway's activated ability says a historic permanent. Offering isn't a permanent it's a sorcery spell, the card itself doesn't actually go onto the battlefield.

You cast Offering, it goes on the stack, if it resolves you reanimate something and kill something after this it's then exiled. It never actually enters the battlefield(ETB). For a card to be called a permanent it has to ETB. Permanents that are historic are artifacts, Sagas, Planeswalkers and legendary: lands, creatures and enchantments.

multimedia on

3 months ago

Hey, consider Rakdos instead of Selesnya this gives you red for 4x Bomat Courier's ability and black to reanimate 4x Scrounger. 4x Unlicensed Disintegration is a still a big reason to be playing artifacts. With red 4x Inventor's Apprentice can replace Toolcraft. and 2x Flagship can replace Verdurous.

Dragonskull Summit, Canyon Slough or Cinder Barrens and Spire for dual lands, more Mountains than Swamps because of Apprentice. Don't need to play as much Hub this way seeing how there's no other way to make energy, 2x Hub is safer.

Good luck with your deck.


multimedia on Rakdos Phryexian Sculpture

3 months ago

Hey, consider a Vehicle strategy with Scrapheap Scrounger and Foundry Inspector? Consider Vehicles: Heart of Kiran, Aethersphere Harvester, Skysovereign, Consul Flagship and Weatherlight? Vehicles are powerful with Scriptures because they're artifacts and they give you another angle of attack as well as resiliency. Weatherlight is interesting because it's attack ability can help to find Scriptures or Angrath or any other historic spell such as Traxos.

Traxos's untap ability is good with Vehicles. Tap Traxos to crew any Vehicle then play a historic spell(artifact) and untap Traxos. If you get to attack with the Vehicle and Traxos then this can do a lot of damage for the turn. This interaction has nice synergy with Voltaic Servant because Servant can untap Traxos which starts the chain as long as Traxos is untapped.

Consider Cinder Barrens? It's another Rakdos dual land. It gives you more chances to have double black turn four. 7x Mountains is a lot if you're trying to get double black.


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