Cinder Barrens

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Common
Commander 2017 (C17) Uncommon
Hour of Devastation (HOU) Common
Amonkhet (AKH) Common
Oath of the Gatewatch (OGW) Uncommon

Combos Browse all

Cinder Barrens

Land

Cinder Barrens enters the battlefield tapped.

: Add or to your mana pool.

Price & Acquistion Set Price Alerts

RIX

C17

HOU

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Cinder Barrens Discussion

multimedia on Temporal Bolas

18 hours ago

I don't think Compass is worth playing for those two reasons. If you want more mana fixing add more dual lands replacing basic lands. Consider Check lands: Sulfur Falls and Dragonskull Summit or budget duals: Highland Lake, Submerged Boneyard, Cinder Barrens or Evolving Wilds.

I don't think you should worry about getting the 3 damage bonus from Disintegration because you'll need 12-15 artifacts in the deck to get it consistently. Disintegration is a fine creature removal spell even without the 3 damage bonus.

Unfortunately, Yawgmoth's Vile Offering doesn't work with Thran Temporal Gateway because Offering isn't a permanent. Gateway's activated ability says a historic permanent. Offering isn't a permanent it's a sorcery spell, the card itself doesn't actually go onto the battlefield.

You cast Offering, it goes on the stack, if it resolves you reanimate something and kill something after this it's then exiled. It never actually enters the battlefield(ETB). For a card to be called a permanent it has to ETB. Permanents that are historic are artifacts, Sagas, Planeswalkers and legendary: lands, creatures and enchantments.

multimedia on Tribal Construction

1 week ago

Hey, consider Rakdos instead of Selesnya this gives you red for 4x Bomat Courier's ability and black to reanimate 4x Scrounger. 4x Unlicensed Disintegration is a still a big reason to be playing artifacts. With red 4x Inventor's Apprentice can replace Toolcraft. and 2x Flagship can replace Verdurous.

Dragonskull Summit, Canyon Slough or Cinder Barrens and Spire for dual lands, more Mountains than Swamps because of Apprentice. Don't need to play as much Hub this way seeing how there's no other way to make energy, 2x Hub is safer.

Good luck with your deck.


multimedia on Rakdos Phryexian Sculpture

2 weeks ago

Hey, consider a Vehicle strategy with Scrapheap Scrounger and Foundry Inspector? Consider Vehicles: Heart of Kiran, Aethersphere Harvester, Skysovereign, Consul Flagship and Weatherlight? Vehicles are powerful with Scriptures because they're artifacts and they give you another angle of attack as well as resiliency. Weatherlight is interesting because it's attack ability can help to find Scriptures or Angrath or any other historic spell such as Traxos.

Traxos's untap ability is good with Vehicles. Tap Traxos to crew any Vehicle then play a historic spell(artifact) and untap Traxos. If you get to attack with the Vehicle and Traxos then this can do a lot of damage for the turn. This interaction has nice synergy with Voltaic Servant because Servant can untap Traxos which starts the chain as long as Traxos is untapped.

Consider Cinder Barrens? It's another Rakdos dual land. It gives you more chances to have double black turn four. 7x Mountains is a lot if you're trying to get double black.


Supahpikmin on Booty Bandits

3 weeks ago

Hi TheAmazingRebel, I playtested your deck against a control deck and an aggro deck, and I have some suggestions for you.

First off, your pirate picks are quite solid. There's great synergies between evasive creatures and enchantments/Brass, and your curve looks good in my opinion. Your lands look pretty good, and you didn't overdo the removal.

Here are my thoughts of what you can improve on:

your land count of 23 is pretty solid and almost guarantees you'll have the mana to keep pumpin' out pirates. However, Cinder Barrens and Fetid Pools come in tapped, which can severely slow down your speed. I would replace them with either basic lands for budget, or more expensive lands that let you pay life or fulfill a condition to get them in untapped. You can also consider dropping a land if you feel you're getting mana-flooded too often. Another thing to note is that you can drop some black mana production in exchange for UR lands. You have no early black creatures, so getting that black at the start does nothing, while getting blue or red mana will usually determine the game.
While a lot of the cards included here are strong, i feel that 17 noncreature spells dilutes the deck too much. You have enough low-mana creatures to call this an aggro deck, so that's where I will go with my advice. Remove Vanquisher's Banner, Negate, and 1-2 March of the Drowned. These cards are unnecessary in an aggro deck because they are too slow and stop you from developing a board. Replace those cards with pirates and maybe even another See Red, and you will be good to go.
Now that you have 4-7 slots open in your deck here are some suggestions to fill the gaps:

  • Dire Fleet Poisoner is incredible against creature heavy decks. You get a surprise deathtouch blocker, a surprise deathtouch attacker, or 1 extra damage for just 2 mana!

  • Forerunner of the Coalition is such a fantastic card. It denies land flooding, controls your draw, and stacking them together lets you hit your opponents in the face while still developing a board. Great in the early game, great in the mid-late game when you just need a final push. Add 1-2.

  • Rigging Runner is not a card to be underestimated. Getting a 2/2 first strike on turn 2 plus another 1-drop is really strong. It's a great pressure tool against opponents who also run aggro or lower health creatures because you can make fantastic trades. It combos well with Dire Fleet Poisoner too.

  • Protean Raider is an interesting card to toy with. At worst, it's the best creature on the field. Works well with Hostage Taker, Forerunner of the Coalition, and Dire Fleet Neckbreaker. It works as a good fallback option if the opponent develops better creatures than you and starts to stabilize.

Those are my thoughts on how you can improve this deck. If you're going for a more midrange feel, take out some early game cards and add in your more expensive stuff, like Angrath and River's Rebuke to OTK your opponent. Thanks for reading and I hope this helps!

kamelyan on its a bird! its a plane! Its.....Kaalia

1 month ago

You should have between 36-40 lands; and I'd would let up on all the nonbasics, thanks to Blood Moon and Ruination. Specifically, remove Cinder Barrens, Evolving Wilds, Grand Coliseum, Orzhov Basilica, and Rakdos Carnarium. Shock lands, Fetch Lands, and Check Lands are acceptable.

I would run a Scroll Rack to compliment the Land Tax. Since you don't play more than one land per turn, this will help get creatures for Kaalia.

A Phyrexian Arena would also help increase the likelihood of creatures in hand.

vasarto77 on Angrath Flame Chained deck help.

2 months ago

Here is my deck so far, and I will actually admit that I am not sure 100% at what exactly I need this deck to do. Only that Angrath the flame chained is what I want my planeswalker to be, and that it needs to be Black / Red. There is already an Angrath deck on this website, but I don't want my deck to be like his deck at all.

Chained Angrath, Red, Black

Koekje on

3 months ago

I have added two Fanatical Firebrand and removed the Cinder Barrens and removed two Pitiless Plunderer. I have also added the two Scavenger Grounds

Thank you very much for the feedback

Chasedrk1 on

3 months ago

Ok the curve is a little wonky. It wants to be kind of a low to the ground aggro-ish deck with creature hate like most Rakdos decks. But you only have 2x 1 drops and they require another card to be in your hand. 4x Pitiless Plunderer is a little high in conjunction with 2 Chandra, Torch of Defiance and 4x Revel in Riches. If I had 4 mana on the board with a good board presence I wouldnt mind having 2-3 4 drops in the first 3 turns, but I am not able to cast but a 1/1 or a 2/2 before then. I would suggest you drop Daring Buccaneer completely for a 4x one drop like Fanatical Firebrand or even Bomat Courier would fit nicely providing some card advantage and early presence.

Other issue was Cinder Barrens without playing 3 color, thereisnt really a point for the tap lands. 2x Scavenger Grounds and 2 more basics would play smoother.

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