Stirring Wildwood enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. (It can block creatures with flying)
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Stirring Wildwood Discussion
4 days ago
Oh, and Stirring Wildwoods are reasonably priced, & make for great air defense when you haven't yet drawn a Falconer. Change out basic lands for 1 to 3 of these.
2 weeks ago
Hunting Grounds is not modern legal. Just a thing. Also, I wouldn't run Hunting Grounds unless you can easily achieve threshold with some self-mill. Vessel of Nascency would be a prime choice. Also, the cheap fetch lands like Evolving Wilds help a lot for threshold.
You need more ways to regain the tempo of the game. And more heavy drops on the back end to utilize the mana acceleration.
3 weeks ago
If you're going for sheer value, junk deecks (abzan, WGB, whatever ou want to call it) are solid. Between a solid dork package and some decent card advantage pieces, you can start spewing threats like Anafenza, the Foremost, Siege Rhino and Sigarda, Host of Herons very quickly.
The other benefit of junk is that you can build quite a consistent mana base for cheap. I would also strongyl recommend running Stirring Wildwood - I have had a lot of good experiences with it.
3 weeks ago
Also, the manabase needs a bit of work. For budget duals, I would suggest Temple of Plenty, Stirring Wildwood and Fortified Village, as they are all decent, will have at least occasional upside other than being a tapland, and fix you mana for little money.
1 month ago
@Zig13 In that case I would take take out Behind the Scenes and go down a land. Taking out the only card that cannot be cast with white will greatly improve your deck, and you can simplify your manabase accordingly. If you find for some reason that 36 lands are too few and far between, you can always add a bounce land such as Selesnya Sanctuary. I would consider a G/W manabase and strategy with Stirring Wildwood.
1 month ago
You should add Murmuring Bosk. It gives you all your colors, it's a fetchable Forest and you already have some Treefolk. Sandsteppe Citadel is always tapped but still good too. Maybe add manlands like Forbidding Watchtower and Stirring Wildwood.
I'm not playing with the walls but it looks very fun. I also don't play many treefolk personally but you can definitely get value with tribal (Cavern of Souls, Timber Protector, etc.).
Great deck overall. Another nice card I'm using is Aligned Hedron Network wich rarely affects my board. Enlightened Tutor is amazing to get it or anything else useful. You can check my list here if you want : Doran - EDH
1 month ago
Knight of the Reliquary is really good in this deck because of all the fetches and Collected Company. I would also play 2 more CoCos because they're just that good and some more creatures, taking out the Dispels and Spell Pierces and possibly putting them in the sideboard. Also, I'd change up the mana base by adding some man lands like Celestial Colonnade and Stirring Wildwood and adding some basics because without them Ghost Quarter and Path to Exile are amazing against you (both of which are common cards in modern). Also one Dryad Arbor would be nice because you can get it with fetches so you can have a chump blocker.