Stirring Wildwood

Stirring Wildwood

Land

Stirring Wildwood enters the battlefield tapped.

: Gain or .

: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

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Trade

Have (4) TheAnnihilator , DoctorDax , metalmagic , Hellsing
Want (1) Rahmodonis

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Ultimate Masters Promo (UMAP) Mythic Rare
Commander 2017 (C17) Rare
Duel Decks: Zendikar vs. Eldrazi (DDP) Rare
Worldwake (WWK) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Stirring Wildwood occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.02%

GW (Selesnya): 1.02%

Stirring Wildwood Discussion

ImmortalDawn on Nethroi, Apex of Value

3 weeks ago

I've been playing around with a decklist for Nethroi, too. I really like your budge approach. I was trying the same at first but couldn't stop me from buying all these cool overpowered and overpriced pieces of cardboard :D

I think Season of Growth would be good with a reasonable amount of mutate creatures. Lumberknot too because it (or a mutant) keeps growing and is permanently hexproof on top. Golgari Grave-Troll is also "fairly" cheap at the moment. And the manlands Stirring Wildwood, Hissing Quagmire and Shambling Vent can act as a backup to mutate onto after a board wipe.

multimedia on Masked Lands (Estrid EDH) [Budget]

2 months ago

Hey, interesting less than $100 version of Estrid. I like the secondary snow permanent strategy with Marit Lage's Slumber :)

Cards within the budget to consider adding:

Waker of the Wilds as a mana sink with creature lands can expand on the lands strategy.


Upgrades to consider:

Good luck with your deck.

king-saproling on Phelddy's Enchanted Pillow Fort

2 months ago

Love me some Phelddagrif! You might like these:


Here's my hippo list if you're interested: Super Hippo

SibilantScribe on Siona EDH

2 months ago

Welcome to EDH! Can't wait to see how this develops.

Would recommend mana rocks such as Talisman of Unity, Selesnya Signet and Mind Stone.

As for lands, get more value with cards like Selesnya Sanctuary, Khalni Garden and Stirring Wildwood, as well as the cycle staples Secluded Steppe and Tranquil Thicket.

Since you're running aura heavy, Rancor, Sixth Sense and All That Glitters may be worth swopping in.

Poly_raptor on Ah yes, Enslaved Heaven

3 months ago

Hey,

If you’re looking to cut a few cards I’d maybe just cut a few basics, your commander helps you ramp + you seem to have a good few ramp cards in the deck too, I tend to run about 35-38 lands per normal list, land matters I’d go 40 max. Since you’re more than then maybe cut 2 forests and a plains? Or look at some of your non basics and see if they need to be there. Personally I’m not a huge fan of Arch of Orazca because I think 5 mana for 1 card is too much, you could run Mikokoro, Center of the Sea instead, yes it gives each opponent a card but your commander does that too. I also don’t think Stirring Wildwood is great, maybe Riftstone Portal would be better for mana fixing.

Also maybe you could run Quest for Renewal or Seedborn Muse to get your commander to activate each turn instead of just on yours.

mtgplayer100 on 8-Cat

4 months ago

the problem with Wilt-Leaf Liege and CoCo is the 4 drop issue. Playing both cards means that you have a lot of high cost cards for modern. CoCo is a really good card, and would also allow for Eternal Witness . There's also Gavony Township and Stirring Wildwood as lands to help you against flooding. I would personally play CoCo and trim on the lieges. CoCo also helps you find sideboard creatures for different matchups. I would personally also consider Knight of the Reliquary , which of course works best with fetchlands, but can still be used to find utility lands.

DreadKhan on Green-White Enchanted Angels

6 months ago

Oh yeah, you might want to consider some fetch cards if your budget permits, with things like Crop Rotation and Enlightened Tutor coming to mind. 2 Crop Rotations will greatly increase the odds of you getting out your Sanctum, and thus you could possibly replace some of your ramp lands with dual lands, such as the very budget Stirring Wildwood , or Sungrass Prairie or the less budget but still affordable Fortified Village . If you like the Wildwood, you might also like Treetop Village , which is a very affordable beat stick that resists some forms of removal.

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