|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Duel Decks: Zendikar vs Eldrazi (DDP)||Rare|
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Stirring Wildwood enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. (It can block creatures with flying)
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Stirring Wildwood Discussion
1 week ago
Well this is interesting!
Consider running more value lands for your Ulvenwald Hydra, like Geier Reach Sanitarium, Strip Mine, Arcane Lighthouse, Kor Haven, Treetop Village, Forbidding Watchtower, Raging Ravine, Stirring Wildwood, Needle Spires, Haunted Fengraf, Kessig Wolf Run, Kher Keep, Vitu-Ghazi, the City-Tree, Kjeldoran Outpost, Mishra's Factory, some snow basics and Mouth of Ronom, Nantuko Monastery, Slayers' Stronghold, Sunhome, Fortress of the Legion, and Throne of the High City...yes I did look at all the options. The manlands and token makers are probably the best.
2 weeks ago
I would find a way to splash white, not only for Path to Exile, but there are a lot of great land animation spells in that color. Planar Outburst and Stirring Wildwood both are super cheap and on theme.
2 weeks ago
Are you Mono White or B/W? I would advise a Green splash if you're mono white. It'll give you Choke, Thrun, the Last Troll, and Treetop Village or Stirring Wildwood. Simply playing a manland and attacking with it can be highly effective against Control. They can't counter it, it dodges stuff like Supreme Verdict and Detention Sphere and in a build where stuff like Eldrazi Temple is also a target for Ghost Quarter manlands have a higher survivability rate.
1 month ago
1 month ago
Spelling the link to your deck right, would probably lead to more comments, awesome or otherwise in nature. Making it a real link, even more so.
Played much edh, have you? so many 1-ofs...
If you want to play aggressively, you have to reduce the amount of 4, 5, and 6-cost creatures, and add more 1 and 2 cmc creatures instead. Buff up the best cards you have for the first 3 turns to a full set. Consistency is the keyword for this: Having 4 enchantments and 1 Ajani's Chosen is the opposite. It is unlikely that in any game you'll get to play an enchantment while you have ajanis chosen on the table. Grazing Gladehart is also a mistake in an aggressive deck - 3 mana for a 2/2, and then you have to wait for a land in order to gain life (which is a very non-aggressive thing to do). Actually: forget about lifegain, unless you use it for something (soul sisters is an example of a deck, that uses lifegain for something (other than just having a lot of life). In many games, you'd rather have cards that attack or disrupt your opponent, rather than give you a bit of life. Aggressive creatures for a selesnia deck, could instead be something like Strangleroot Geist or Dryad Militant. Qasali Pridemage is also a solid creature in selesnya decks, and Voice of Resurgence too, if you don't mind spending a bit on your deck.
Terra Stomper, Arctic Nishoba, Felidar Sovereign, and Jedit Ojanen of Efrava could be removed, to make room for 4 Wilt-Leaf Liege. Probably you can point to games that these 4, big beefy creatures have won for you, or could have won "if only...", but reality is that modern games are over long before you get to play them (including games vs UW cotrol, although they might spend 15 turns actually killing you). You could let go of all 4 enchantments, to make room for 4 Path to Exile - this might look like a boring exchange, that makes your deck predictable. And it is. But it is also the best removal you have in selesnya, at the best cost.
You have a pile of things with landfall. And that is fine. But... landfall isn't really a good mechanic in modern (with a few exceptions, like Steppe Lynx), and it is certainly not good without fetchlands (I know... stupidly expensive pieces of cardboard). Fetchlands also enable revolt, for something like Narnam Renegade and Renegade Rallier.
Lands: You need lands that give both colors of mana, and which enters the battlefield untapped. Brushland, Razorverge Thicket, Sunpetal Grove, Temple Garden, and probably more, have the possibility of coming into play untapped, and definitely improves your deck. Stirring Wildwood is useful in another way, same as Gavony Township.
You have to make a decision with your deck: aggressive, lifegain, or landfall. but currently it loses to lack of focus. I'd say go with GW aggro - it's a good deck for starters, have some good options for sideboard, and you can upgrade from budget cards to more expensive cards as you go along.
2 months ago
I'd definitely drop the Wildfield Borderpost and both Ordeals. An easy one to slot in for the Post is Darksteel Ingot. What I see that worries me most is the lack of removal. Two really good ones are Selesnya Charm and Sylvan Reclamation (easy budget picks, too). Also, might I suggest Oath of Nissa as it's likely dropped in price since rotating, and it plays well with the enchantment theme. Get Mosswort Bridge, Vitu-Ghazi, the City-Tree, Stirring Wildwood and Canopy Vista as well if you can.
Overall, I like it! It's similar to my Trostani's Enchanted Tokens deck, but going tall instead of wide.
2 months ago
I dont think 8 turns will be neccesary to drop 6 lands, He also synergises with Stirring Wildwood. A 2/3 vig for 2 mana is okay, a 4/5 vig for 2 mana is very good. However, what would you suggest instead?
Personal preference imo, Path is any creature but banish is any non land permanent. Path would go in the side for me for aggro match ups.
I do like kytheon, I may add him and see how he trials.
2 months ago
BIG gap in your 2 drop slot with far too many cards in the 3 and 4 drop slot. I know Arbor Elf+Sprawl really encourages you to jump past the 2 drop slot but I wouldn't overlook it. Here are some options-
I would drop an Athreos since they are bad in multiples and all the Hierarchs since they are your worst 4 drop. This should drop 7 creatures from the 3 and 4 slot into the 2 slot.
Your mana base looks pretty painful as well with 10 shocks in your deck with fetches. I would try and get that number down to around 4 shocks so that your deck is less painful. Replace some of the shock lands with painless color fixing like Concealed Courtyard, Blooming Marsh, Stirring Wildwood, Shambling Vent, Twilight Mire.
Other good Abzan options