Stirring Wildwood

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Duel Decks: Zendikar vs Eldrazi (DDP) Rare
Worldwake (WWK) Rare

Combos Browse all

Stirring Wildwood

Land

Stirring Wildwood enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. (It can block creatures with flying)

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Stirring Wildwood Discussion

phdaemon on The Dead Marshes (Junk/Abzan) - Competitive

1 day ago

Hi JoshFox!

Thanks for the upvote!

I was recently looking at Drown in Sorrow for the SB, funny that you should mention it, so that gives it some validation I think. The reason I have the Stirring Wildwood is for fliers and because in the mirror, the man lands really made the difference for the other deck. I originally had 3 Mishra's Baubles in (I have a full playset) but I felt like they were kinda slowing me down a bit. Maybe I'd consider putting another one in, but I am unsure as to what to take out. I've been toying with removing the Collective Brutality since it's one card that hasn't really given me any umph yet then again, maybe I should play a few more matches in with it (I've only had this deck for about a week).

+1 Surgical Extraction makes sense, especially since it gives me insight into their SB strategy post game 1. I'll probably end up removing the second copy of Liliana, the Last Hope from SB since I really never bring her in for that.

So far against aggro I've done ok, since the amount of removal and disruption I have is intense. The one deck that spanked me a bit was Jeskai Control, but people have told me that it was a bad luck match e.g. I was drawing into a cold deck and he managed to play Elspeth and stalled my tempo.

Your deck was one of the decks I was looking at when browsing around what others had done with abzan, and I thought it was a fresh take on it.

JoshFox on The Dead Marshes (Junk/Abzan) - Competitive

1 day ago

Great deck phdaemon! I play Abzan so if I may... Play 2X Gavony Township and skip the Stirring Wildwood. As a one of its more of a fun surprise then an actual win con. Or skip both and play a third Shambling Vent as the life gain helps you stabilize versus aggro. Perhaps one more Mishra's Bauble to make sure you get Delirium to work.

In the SB consider +1 Surgical Extraction, +1 Fulminator Mage, +1 Drown in Sorrow.

Overall the deck looks like a winner! I would love your input, too. I put together a planeswalkerless Abzan: Abzan Beatdown. More aggro/tempo and less midrange. Any advice is welcome!

JoshFox on White Green aggro

1 day ago

I love this deck! You are here so I assume you want feedback. I would consider Noble Hierarch, Kitchen Finks, Siege Rhino, and Wilt-Leaf Liege. Also, you need to get in on the fetch lands like Windswept Heath and fast lands like Razorverge Thicket. Also, you may want to go down to 3X on the Stirring Wildwood. Remember the key to speed is hitting you land drops every turn for the first four turns.

Check out my take Abzan Beatdown. I'm no expert, but I think you can get some good mana ideas from my list. While you are there I would love some feedback!

I splashed the black and slowed it up to more of a aggo/midrange. I was running almost your exact game plan before and couldn't make it past combo or control with great consistency. So i evolved...

JoshFox on They Didn't Skip Leg Day

1 day ago

First of all, love the name! Great deck and something I've always wanted to sleeve up myself. I would consider Noble Hierarch before Birds, and then SB Lingering Souls. Also, I'm not loving your mana base. I'm no expert, but I think you have too many pain lands.

If you get a chance check out my deck Abzan Beatdown. Maybe you can glean something from my mana base that will help you. Also, I use Stirring Wildwood which, not only keeps with your theme, blocks fliers. And, while you are there, I would love some feed back on what I am trying to do!

JoshFox on Abzan Beatdown

2 days ago

Great ideas solarPULSAR! I'm not sure I need more mana, though, I was thinking something along the lines of an extra Stirring Wildwood or Ghost Quarter for Tron. Those are some nasty white SB options! Porphyry Nodes is new to me and could really work well in a deck with so many big creatures.

GoneWithLaw on Cats in da house

4 days ago

Some thoughts on some of your card choices, in no particular order.

Sylvan Reclamation for all intents and purposes in a deck like this is strictly better than Relic Crush. Trading out one generic mana for one White mana (which 99 times out of 100 you WILL have) gets you basic landcycling AND exile instead of destroy. The switch is a no-brainer, imo.

Thought Vessel isn't doing a ton for this deck. How often will you be at or above your hand limit for more than a turn or two? Card draw in GW isn't that impressive, even with Rishkar's Expertise and company. I think you'd be better off with Talisman of Unity over Thought Vessel, and I'd dump the Spellbook for a Sol Ring so you can get some more ramp going.

For a deck that wants to get ahead early, I believe you're running far too many ETB tapped lands. Blossoming Sands, Grasslands, Krosan Verge, Mosswort Bridge, Myriad Landscape, and Stirring Wildwood will all set you back a turn on mana production. I'd say Temple of Plenty too, but at least you're getting the scry on that. I'm Opting not to run that, but that's your call! Get some more rocks in there like Selesnya Signet, and be on the lookout for the new Unclaimed Territory in Ixalan, which is pretty much budget Cavern of Souls. Some more relevant utility lands like Rogue's Passage over Reliquary Tower would be worthwhile, too.

If you can, I'd sooner run Brimaz, King of Oreskos over Jedit Ojanen of Efrava. The forestwalk is nice, but 6 mana is steep. Brimaz is only 3 CMC and provides an excellent source defense with Vigilance.

Running Lost Leonin signals to me that you want to use Infect combined with the Arahbo's eminence for a quick kill. Double Strike enablers like Duelist's Heritage, Silverblade Paladin, and Ajani, Caller of the Pride (did somebody ask for flavor?) are huge boons for this, and in general allow you to get the most of Arahbo's pumps. Not to mention them having 3 CMC and similar casting costs as Lost Leonin lead to a superb curve out of your plays. Grafted Exoskeleton also turns any of your cats into a bigger Lost Leonin, for what it's worth!

The last comment that I'll make, and this stems from "mistakes" I was making when first build this deck, is too much focus on cheap cats as soon as quickly being too big a focus. Smashing your opponent for 6 with a 2-drop sounds appealing, but that's only going to go so far in multiplayer. If you're doing 1v1 commander, that's largely fine, but you'll want to diversify your line-up if you want to hold your own in multiplayer. Admittedly, I'm still trying to squeeze these in my own deck, but it wouldn't be remiss of you to include cards like Reveillark and Karmic Guide in here for some recursion. (Also, those two go infinite with Leonin Relic-Warder, Greater Good, and a mana rock!)

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