|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Duel Decks: Zendikar vs Eldrazi (DDP)||Rare|
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Stirring Wildwood enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. (It can block creatures with flying)
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Stirring Wildwood Discussion
1 week ago
I don't think I honestly need the Gatewatch cards in the deck. I have played this vs a few different types of decks and I absolutely never am out of Planeswalkers to play. I did consider them originally though. Honor-Worn Shaku is definitely a card I will look at adding in the next deck update once I try this current version out.
As for Ajani Steadfast, he isn't what I would term a "control" walker at all. I have another Planeswalker deck in development that he fits much better into. As for Venser, the Sojourner I originally did have him in the deck but took him out as one of my last cuts. I'm definately gonna give him a look in v.3 of this deck too.
2 weeks ago
If you are planning to play this in any competitive Modern environment, I'm afraid you may find it to be a tad slow. Without ramp, you won't be able to land those 5- or 6-drops till around turn 7 or 8, sometimes even later. Modern decks generally need to win, interact, and/or establish a superior boardstate by turn 4 or sooner.
Fortunately, green is the best color for ramp ...& white is probably tied for best interactive color (if not the best).
I get it that you're digging your deck as it is, presently. That's cool. But if you should become dissatisfied with its performance at some point, then here are some suggestions for later consideration...
I'd mentioned ramp, prior. Consider Arbor Elf, Utopia Sprawl, & Garruk Wildspeaker. Having all 3 of these on the board means getting 6 mana from 1 forest. This is huge. Additionally, Garruk can defend himself (or you) via beast creature tokens. A few Sakura-Tribe Elder can also help get the ball rolling as far as ramp.
While Fog will keep creatures from harming you for 1 turn, Narnam Renegade will keep a creature from harming you permanently, for the same CMC. He can also provide beats, in the event your opponent isn't playing creatures.
Chaplain's Blessing. I'll be blunt here, there are cards that do exactly what this does, only better. Life Goes On or Feed the Clan are both instant-speed & can net you more lifegain at comparable CMC. But I'd sooner go with Blessed Alliance instead of any of the aforementioned, for sheer versatility; it's lifegain, or it's removal, or it's both at once.
Scavenging Ooze wreaks havok with many popular Modern tactics... plus he grows into a big beater, all for just 2 CMC.
Okay, Celestial Mantle. Creature auras are generally bad in any constructed format, due to the high amount of interaction. Opponents will remove your enchanted creature in a 2-for-1 trade favoring them. Instead, consider Rancor, or maybe even Spirit Loop. Both are low CMC, both play well with what you're doing, & both return to your hand when the enchanted creature dies.
...and Fumigate. You don't want to be mainboarding sweepers... not in this type of build. 18 creatures is more than what most Modern decks run with. Meaning, sweepers will hurt you more than most opponents. Consider swapping them for more spot removal, more fast creatures, or ramp. A sweeper on your sideboard is a good plan. But Wrath of God is far better; opponents can typically deal more damage (or win) on their turn 4 or 5, than what Fumigate would make up for you in lifegain.
Consider cutting a few basic lands for some Stirring Wildwood.
Good luck with your deck... G(/w) Stompy can be a very viable formula on a reasonable budget. Hope something I've suggested is of some help.
2 weeks ago
Hey, if $250 total budget then you're already way over budget because Land Tax is a $25 card and Concordant Crossroads is a $15 card both are currently not being counted in the total of the deck. Even if have a low budget you can still play a bunch of the Selesyna dual lands. The manabase here is really bad, 36 Basic lands? Cutting 10-11 Basic lands will not hurt the manabase or Land Tax's ability, there's still plenty of Basic lands. You're not going to draw Land Tax every game and in games you don't draw it having duals will help to play spells.
Consider these lands:
- Command Tower: Commander staple for $1
- Canopy Vista: works well with Basic lands
- Selesnya Sanctuary: works well with Basic lands
- Fortified Village: works well with Basic lands
- Sunpetal Grove: works well with Basic lands
- Temple of Plenty
- Stirring Wildwood
- Blossoming Sands
- Graypelt Refuge
- Grove of the Guardian: create an 8/8 token that can then be populated
- Vitu-Ghazi, the City-Tree: repeatable token maker on a land
Also consider these cards:
- Imperious Perfect: repeatable Elf token maker and lord for Elf tokens
- Mentor of the Meek: can be a draw engine with Rhys tokens, four mana create a token and draw a card. Very good with populate
- Rampaging Baloths: good finisher because of trample, creates 4/4 Beast tokens by playing lands
- Mirror Entity: make all tokens huge power and toughness for a turn, is an Elf
- Hornet Queen: flying deathtouch bees are very scary for your opponents especially when you start populating them
- Swords to Plowshares: Commander staple white removal spell
- Beast Within: Commander staple green removal spell
- Sundering Growth: one of the better populate spells
- Rootborn Defenses: one of the better populate spells, protect token army from board wipe or removal
- Advent of the Wurm: a 5/5 token with trample is very good with populate
- Epic Struggle: win the game by creating and populating tokens
- Oblivion Ring: Commander staple white removal
Good luck with your deck.
2 weeks ago
Go down some basics for Stirring Wildwood, New Benalia, Secluded Steppe, and Tranquil Thicket? Temple of the False God is also a possibility along with Desert of the Indomitable and Desert of the True. If there is any way to discard cards reliably, Riftstone Portal seems like a good choice. Growing Rites of Itlimoc Flip, Veteran Cathar, Duskwatch Recruiter Flip, Karametra, God of Harvests, Oketra's Monument, Rhonas's Monument, Collective Blessing, Beastmaster Ascension, and Zendikar Resurgent all seem like good options. Krosan Grip, Return to Dust, and Swords to Plowshares are things I would definitely throw in if you can afford the extra few bucks.
2 weeks ago
Sounds like a plan!!
3 weeks ago
Can i just suggest two things? one is Ghostly Prison, because of aggro decks liek elves and merfolk that like to go wide. its just going to give you're planeswalkers and you a little bit more time. the other one is Oath of Nissa. For me this would be an easy four of, because then instead of Stirring Wildwood you could play Mutavault (because colors wouldn't matter as much) and it can tutor you a planeswalker from off the top.
3 weeks ago
Good points made! I will change the following based on your comment.
I think that Fellwar Stone would be a great addition, just not sure what I should remove for it.
ps: Are you active on Discord chat somewhere?
3 weeks ago
Never ran him myself, my brother started a brew but never made it.
wait: I never Do_ran_ him myself! Haha!
Anyway, I like the inclusions of Mentor of the Meek and especially Twilight Prophet, which was my favorite card from Rivals of Ixalan. The late game draw/drain is fantastic. Elspeth, Sun's Champion is still a great fit for the deck too!
Since this deck is able to get more "power" on the board faster than most other decks, Triumph of the Hordes might be good for a surprise kill or two. just I thought. Don't know your meta's thoughts on infect.
I still think Ayli, Eternal Pilgrim would be really good in here, especially if the 6+ people meta is prone to boardwipes.
I'd try to cut a few 3 drops so you can get Doran out on curve. Nissa, Vastwood Seer is the only card that seems lackluster to me. Perhaps replace her with Fellwar Stone for extra ramp/fixing.
Looks like a very solid deck friend! Good luck!