|Commander / EDH||Legal|
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|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Rare|
|Commander 2017 (C17)||Rare|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Rare|
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Stirring Wildwood enters the battlefield tapped.
: Gain or .
: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Stirring Wildwood Discussion
2 weeks ago
Oh yeah, you might want to consider some fetch cards if your budget permits, with things like Crop Rotation and Enlightened Tutor coming to mind. 2 Crop Rotations will greatly increase the odds of you getting out your Sanctum, and thus you could possibly replace some of your ramp lands with dual lands, such as the very budget Stirring Wildwood , or Sungrass Prairie or the less budget but still affordable Fortified Village . If you like the Wildwood, you might also like Treetop Village , which is a very affordable beat stick that resists some forms of removal.
on Naya lands
2 months ago
I did a quick look through budget lands, and had the following observations:
Pain Lands, like Battlefield Forge and are probably the best lands for your criteria. I know several of them are usually around the $1.00 point, and you probably could pick up well-played copies of the more expensive options. These are great budget lands--they fix your mana when you need it but can be activated pain-free when you just need to pay a generic cost.
Check lands, like Rootbound Crag are not quite in your criteria (they tend to hover around the $3-6 range) currently, but they are about to rotate out of Standard, so will almost certainty go down a bit. These are a bit mediocre for a budget three-colour mana base, but they play very nicely with shock lands, so will still be useful to you once you have moved on to less budget-oriented builds.
The Onslaught Filter lands, like Sungrass Prairie , help filter you into the colours you need, but I would recommend against them. They're quite inexpensive, but they can't help you turn 1, and they're rather inflexible and will not always provide the mana you want.
The Battle Lands, like Canopy Vista , can be in the $2-3 mark. Personally, I am not a fan of them for 60-card constructed--they rely too much on playing a lot of basics, so they often can't enter untapped until turn 3-5.
Reveal lands, like Fortified Village , are disproportionately strong in two-colour budget builds that rely heavily on basic lands. However, with three colours, you just can't have the critical mass of basics to really make these lands shine.
3 months ago
As Throne of Eldraine Spoilers are flowing like a Fairy Tale Epic, I'll try to explain my reasons for things not mentioned for Allied Colors here yet. Before I do, Delay looks great, but how does Suspend work, & how good is it against opponents? I also suppose all ten Ravnica Signets & Talismans are better than Arcane Signet ? I'm intrigued about this; it seems like:
Is this where the rankings stand for Overall Power for these Mana Rocks? Just checking to be sure.
Finally, I still am guessing there's no substitute for Demonic Tutor unless anyone can say different. For now, though, It's a lost cause. Anyways, the list:
Arctic Flats Snow Taplands
Gavony Township Innistrad Location Duals
Grasslands Tap Fetches
Horizon Canopy Future-Sighted/Horizon Duals (Missing 4 other allied cards.)
Riftstone Portal Graveyard Duals (Or something...)
Saltcrusted Steppe Storage Duals
Sungrass Prairie The Crappy Fetchlands
Veldt Duals Utilizing Depletion Counters
Vitu-Ghazi, the City-Tree Ravnica Location Duals
Anything else as Dual Lands you may already be familiar w/. I just wanted to mention the worst Allied-Only, Nearly awful Allied-Only, & nothing else. Since I'm reduced to a situation where nearly all my cards in my Landbase need to not ETB Tapped, I want your opinions on the worst of the worst. & I'd like your opinions for the ones that didn't get noted that ETB Tapped, but is still good; which bumps off, for instance:
Stirring Wildwood Man Lands
Temple of Plenty Scry Lands
Selesnya Guildgate Guild Lands
If I'm missing out on anything, either:
A: It's a more common Two Color Land than these types.
B: So many use them, there is no point in mentioning them here.
Sorry for the inconvenience for all these kinds of lands. I just want to see as too which ones are worth adding... Thanks in advance.
3 months ago
54 VIEWS | IN 1 FOLDER
- Gavony Township vs Humans and E-Tron
- Bojuka Bog vs Phoenix and anything else
- Stirring Wildwood when I need to block Arclight Phoenix or Mantis Rider
- Field of Ruin and Ghost Quarter vs tron and UW and Jund
- Sejiri Steppe on a board stall. This card seriously wins games.
- Blast Zone to beat awful things like Ensnaring Bridge . This might be moved to the sideboard.
I wasn't sure what else to play, so I'm playing Collected Company and Eladamri's Call . Eladamri's Call feels like bad Green Sun's Zenith , but it is nice to tutor up Collector Ouphe or Scavenging Ooze or Tireless Tracker .
I own the lands to splash other colors but I don't know what cards to splash for. Wrenn and Six is too expensive.
The deck feels clunky. Especially against Phoenix. I have the tools to wreck them but sometimes they're 1 turn too late or they simply have Lightning Bolt or 2 bolts and I can't stick a critical creature.
Any suggestions for the main deck or sideboard? Thanks!
4 months ago
Dunes of the Dead is neat one to keep in mind. I don't think it's good enough, but definitely one to keep in mind.
The standout tutor targets are the land destruction and Bojuka Bog when the matchup warrants them, and Gavony Township and Stirring Wildwood . Township wrecks opposing creature decks like Humans and E-Tron. And Stirring Wildwood can block Mantis Rider really effectively.
Interestingly, I don't feel the need to play a Horizon Canopy . This deck almost always has too many things to do with its mana already.
GWC is definitely not the best way to use Elvish Reclaimer . A Naya deck with Wrenn and Six is definitely the best way, but W6 is so expensive right now and I want to actually build a deck in paper with Elvish Reclaimer .
I wish I knew more about GW decks. Does this deck want Thalia? What about Voice of Resurgence or Qasali Pridemage ? Is Noble Hierarch better than Giver of Runes ? Can I run both or is that too many 1-drops? I might have to make this into either Bant or Junk so that I can play the midrange cards that I'm more familiar with. Naya without Wrenn and Six is also appealing because of Bloodbraid Elf .
4 months ago
6 months ago
Hahah me neither! I've seen that card many times and have never noticed that detail. I was also looking over your list and perhaps some manlands such as Forbidding Watchtower and Stirring Wildwood could be another win condition?
6 months ago
If you're on the look out for more control-y includes cards from the Fiend Hunter family (o-rings on sticks,) are almost always big butts in the 1/3 range, Gaddock Teeg , is a nice include but you'd need to switch up your sig to include him: so far I've found that dealing twenty consistently with this type of deck is relatively easy and Triumph of the Hordes is a bit of overkill that's likely get you hated out so switching to something else for the Teeg include (which shuts off almost every other deck at the table, since planeswalkers are more often than not cmc 4+) might be worth considering its.
Champion of Lambholt is nice evasion since you strategy is to puke creatures on the board. Semi-asymetric boardwipes like Dusk//Dawn and Wave of Reckoning are also really good, but remember that if you play Teeg, they nonbo; Magus of the Disk is a 2/4 board wipe on theme that Teeg doesn't turn off though.
Rhox Faithmender is the reason my record life total with the deck is 120 (three activations of Huatli for 11 doubled is 88 life plus starting life total and a net twelve life from somewhere).
Mirage Mirror is a second copy of anything in your or your opponents decks.
and lastly, Joven's Ferrets is a meme.
Stirring Wildwood occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.02%
GW (Selesnya): 1.02%