Stirring Wildwood

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Duel Decks: Zendikar vs. Eldrazi (DDP) Rare
Worldwake (WWK) Rare

Combos Browse all

Stirring Wildwood

Land

Stirring Wildwood enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. (It can block creatures with flying)

Price & Acquistion Set Price Alerts

C17

DDP

WWK

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Stirring Wildwood Discussion

Malsorn on My O-rings Swing for Lethal

3 weeks ago

DesArthes: Thank you! Sigil of the Empty Throne was in the original version of the deck, but I've found that it usually doesn't hit the field until my hand's almost empty, so it wasn't of much help by then. I've found that Stirring Wildwood actually pulls its weight as a wincon, surprisingly enough. I didn't know about Kruphix's Insight, seems like it'd be an excellent fit here, but the Eidolons do have the benefit of being recurable with Starfield of Nyx... I'll think about them, probably do a test run to see how they fit instead of the creatures!

xaerusblade on Exalted Stax

4 weeks ago

Leonin Arbiter is good enough for fetchlands.

suppression field is very meta dependent..

and for root maze is alright but taking in 3 spots instead of a removal like Path to Exile is a waste of spot. might as well put in Stirring Wildwood

if you want to keep them out of mana.. might as well put 1-2 Ramunap Excavator then grab Ghost Quarter multiple times.. similar to my deck GW Land Tax. but just keep it on the light side.

Algaemaster on Mushrooms grow on trees, and ...

1 month ago

Hi all!

So this is one of my first attemps to make a deck.... And I love mushrooms and wanted to make a flavourful deck that had basically mushrooms, and their environment, trees and treefolk... To be played with friends but still as mighty s possible. But I am honestly struggling to fit everything in properly.... And no clue about which spells to choose! Any feedback is welcomed. So far I got something like this:

Lands x20 Murmuring Bosk x4 Stirring Wildwood x2 Evolving Wilds x2 Krosan Verge x2 Forest x6 Plain x2 Swamp x2

Treefolk

Verdeloth the Ancient Unstoppable Ash Orchard Warden Leaf-Crowned Elder Treefolk Harbinger Bosk Banneret Dountless Dourbark Timber Protector Ghoultree Indomitable Ancients Great Oak Guardian/ Cloudcrown Oak

Fungi I really wasnt sure here, not sure if mushrooms would be better represented in this deck by little ones that create saprolings and that is it, or if it is more convenient to keep the good ones in... so had those ideas so far. Also wanted to keep all as mushroomy as possible.

Mycologist x1 Essential for the theme I am aiming for, was thinking of 2 of these. Thallid Shell-Dweller x2 Benefits from using toughness to power up along with treefolk? Corpsejack Menace x3 Ghave, Guru of Spores x2 Mycoloth x2

Enchantments/Spells... The same for this, trying to keep it as mushroom foresty as possible. [pGrow from the Ashes]] is very tempting for this reason... but having other fedges.... Seed Spark ? Lignify ? Saproling Symbiosis ?? Reach of Branches ?? Rootgrapple ?? Fungal Sprouting Fungal Plots Luminiscent Rain Verdant Embrace Infect Pollenbright Wings Whirlwind Was thinking of adding something like Wrath of god or something to clean up the other's cards while having the [Timber Protector] ... Thoughts? And for more multiplayer Sheltering Ancient Heartwood Storyteller Collective Voyage ??

Well, please I would appreciate any feedback. Playing 60 cards, not much restriction... Also potenetially could make it into an EDH deck? But my pals do not really have those although we could probably get into that.

The budget is around 40 bucks...

Thanks in advance.

All the best.

xyr0s on Green + White = Lifelink and Angels

3 months ago

Very casual. Much random one-off. Such underpowered. wow.

Sry. Seems sarcastic, but you have a pile of cards that could be, well... better. Probably even without having to participate in anything criminal in order to pay for their replacements.

Accorder Paladin and Glorious Anthem are both great for decks with a lot of low-powered attackers. I assume that they are supposed to go with the tokens from Oketra's Monument. Problem is that you have so few of them. And oketras monument... hmmm... wouldn't that be better in a deck with a lot of very cheap creatures? So instead of 4 Serra Angel, you'd have something a lot cheaper, and maybe with some built-in card draw (to make a bunch of tokens fast, by enabling you to keep casting creatures, and to dig for the monuments). Anyway, if you wanted to buff the whole team, Honor of the Pure is easier on your mana, and doesn't compete with oketra monument for the 3-cmc slot. Path of Bravery is supposed to go with this stategy too, I guess, but is a really bad card. It's expensive, and only helps you if you are already ahead. Drawing it after a burn deck has hit you for 8 or 10 life in turn 2, it does nothing for you.

Serra Angel... the most brutally efficient beatstick in magic in the summer of 1997, and winner of the Miss Angel 1994, 1995, 1996. Since then, younger models have surpassed her, and today 5-cmc creatures in modern has to be strong enough to more or less just win a game on their own. If you went with the Oketra's Monument-plan, a replacement angel could be Angel of Jubilation. She's pretty good with tokens, and randomly hates fetchlands, but is unfortunately only toughness 3, so Lightning Bolts are a problem. Not so much of a problem, if you played 4 anthem-like effects (more like 4 Honor of the Pure, but that's the same). Anyway, Archangel Avacyn  Flip has the same ccm as Serra Angel, but you get a lot more angel for your mana. And a low-end table-sweeper on top of that. Or maybe Baneslayer Angel? Same cost, bigger body, nice abilities, although protection against demons and dragons are a bit random.

Why is there a single Citadel Castellan in this list? It doesn't really fit with anything else... Probably a decent creature in a GW Little Kid-type deck on a budget, but here it just takes up space.

Prepare is funny, and all that. Aftermath is an interesting mechanic, that doesn't look like flashback at all, no sir, not in any way. But 4 Prepare seems like overkill - it's not the kind of card you want to draw more than one of on your opening hand. And stuffing 4 Prepare in your deck before having added any Path to Exile is most likely a mistake - as removal, Fight costs 4 mana and relies on you having the biggest creature in play already, whereas path is path; 1 mana: "go away, troublesome critter, oh, and here's a basic land as compensation". Not really great on turns 1 and 2, but then, you can't even play Fight that early.

You have too little land. There should be at least 24 (even counting your mana dudes), since you try to curve directly to 5 or 6 mana. Since you have plenty of colored sources, you could add either Ghost Quarters or Field of Ruins until it fits. They're both useful for mana and to give you some game against tron (otherwise, tron will just run you over, even in its budget incarnations with cheap threats). Knight of the White Orchid is pretty funny with Ghost Quarter, or against ramp decks. You could also exchange some lands for GW-duals in some form or another - Canopy Vista, Sunpetal Grove, Fortified Village, Brushland... many options, for any budget. The important bit is that it should be possible to play them untapped, even if a bit conditional - except for Stirring Wildwood, since manlands are good anyway (even if it doesn't really hit the theme of this particular deck). Multicolored lands will smoothen your play a lot. You could also play Seraph Sanctuary, since lifegain and angels are pretty fitting for the concept.

Aerial Responder may be ok in a casual meta. Elsewhere (somewhere with a meta of what we could call "the more solid class of budget decks" or somewhere with tier-decks), it's a 3 mana creature with its @ss in Lightning Bolt-range... and that's not really good in any way. You tap out turn 3 to play it, and your opponent bolts it and plays a 2 mana creature on his turn. That's loss of initiative, right there.

Sideboard: If you know what you are playing against, bring something for that. If not, just go with the "usual suspects": Creeping Corrosion, Nature's Claim, Rest in Piece, Dryad Militant, Leyline of Sanctity, Aegis of the Gods, Ghostly Prison, Stony Silence, Day of Judgment, Blessed Alliance... it really depends on what you expect to meet and what your budget is.

Overall, I think you could go heavier into angels, or into oketras monument (and other tokens), but currently you have a mix of strategies that aren't particularly good.

Izu_Korasu on Tough Strategist

3 months ago

you have 2x Sunpetal Grove, so you need to switch one out one for a different land (Wooded Bastion, Temple Garden or Stirring Wildwood)

other suugestions are Crackdown, Juntu Stakes are additional meekstone options.

Sidar Kondo of Jamuraa and Tetsuko Umezawa, Fugitive are also solid for this deck.

Darth_Savage on An unstoppable deck, except against Rudolph

4 months ago

Hi Wooliestkey5654

Turbo Fog is an interesting deck for Modern, it's budget friendly so easy to pick up and works well against creature heavy metas (Humans, Hollow One, etc). Personally I'd suggest you might want to replace:

You haven't listed a sideboard, so maybe something like; 2x Jester's Cap, 3x Relic of Progenitus, 2x Nevermore, 1x Riot Control, 1x Settle the Wreckage, 2x Blind Obedience, 1x Peace of Mind and 3x Approach of the Second Sun as a starter? To be fair Approach of the Second Sun could be a main-deck card as another win condition. Another option for win-cons is Planeswalkers; Gideon of the Trials, Gideon, Champion of Justice and Nissa, Worldwaker being the first ones I'd think of.

Rwhr2d2 on Angels Delight

4 months ago

This looks like it should just be a standard deck, as out of the 75 only 7 aren't standard legal. Cloudshift could be replaced with Blossoming Defense, Artic Flats could be replaced with Tranquil Expanse, and Archangel of Tithes could be replaced with more Lyras or Angel of Sanctions/Angel of Invention.
If you want to keep it as a modern deck, better lands Sunpetal Grove Stirring Wildwood Shambling Vent Caves of Koilos, along with better discard Inquisition of Kozilek, and some Baneslayer Angels.
Overall, Oketra's Monument and Lifecrafter's Bestiary seem too slow for modern and do little in the deck in standard. Cutting them to go up some lands and removal/discard seems correct.

tylorlilley on Mirri's Mazes (Mirri, Weatherlight Duelist EDH)

5 months ago

For future reference: these are the dual lands I try to run in my two color decks, in case you decide you want to cut all those comes-into-play-tapped guildgates and such you still have listed from the precon. This goes for Slimefoot too; basically this is the "secret sauce" for the starting point for any two color deck I use:

1x Shockland Temple Garden, Overgrown Tomb

1x Bounceland Selesnya Sanctuary, Golgari Rot Farm

1x Painland Brushland, Llanowar Wastes

1x Scryland Temple of Plenty, Temple of Malady

1x Fetchland Windswept Heath, Verdant Catacombs

1x Filterland Wooded Bastion, Twilight Mire

And also:

If the deck is "fast", 1x Fastland Razorverge Thicket, Blooming Marsh

or

If the deck is "Slow", 1x Manland Stirring Wildwood, Hissing Quagmire

And then the rest is basics and a few colorless utility lands. I pretty much always run an Exotic Orchard and a City of Brass/Mana Confluence as well, but those are less necessary in a two color deck so I wouldn't prioritize it. There will still be special exceptions; for example, I also run Krosan Verge anywhere I can stick it, but that land only exists for the GW color pairing. A good mana base can go a long way to making your deck run smoother! So be sure to put some thought into that aspect of things as well.

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